Mr.doob
55e4bde5cd
+ TextureUVMappingMaterial > BitmapUVMappingMaterial
...
+ Expand UVs (this should fix the glitches)
2010-06-07 19:43:34 +01:00
Mr.doob
90f54e2507
- CanvasRenderer expands screen space points (workaround for antialias gaps).
...
- CanvasRenderer supports TextureUVMappingMaterial.
- Moved UVs to Geometry.
- Minor clean up
2010-06-07 03:36:10 +01:00
Mr.doob
e98397cb5a
+ Added Line Object
...
+ Workaround for WebKit not supporting rgba() in SVG yet
+ Aesthetic changes on the readme file
2010-06-05 20:07:04 +01:00
Mr.doob
530f87070f
2d clipping on CanvasRenderer and SVGRenderer
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clearRect optimisations on CanvasRenderer
2010-05-17 11:36:27 +01:00
Mr.doob
d495a40406
That's not needed here...
2010-05-16 05:33:56 +01:00
Mr.doob
a6e98d7e9a
Removed Class.js dependency
...
Added THREE namespace
Camera.x -> Camera.position.x
Camera.target.x -> Camera.target.position.x
ColorMaterial -> ColorFillMaterial
FaceColorMaterial -> FaceColorFillMaterial
Materials are now multipass (use array)
Added ColorStrokeMaterial and FaceColorStrokeMaterial
geometry.faces.a are now indexes instead of links
2010-05-16 05:32:43 +01:00
Mr.doob
106c77b9d0
Reverting
2010-05-01 15:36:37 +01:00
Mr.doob and Mr.doob
4f14b7b89e
r5
2010-05-01 13:17:38 +01:00
Paul Brunt and Mr.doob
aac043805c
first attempt at webGL renderer - not working yet
2010-05-01 19:42:16 +08:00
Paul Brunt and Mr.doob
daf53d854d
Now using projection matrix and particles are culled
2010-05-01 19:42:01 +08:00
Mr.doob
4e2365c857
Someone over reddit was asking what I was using for generating the three.js file so I thought I could as well commit the python script (and yuicompressor).
2010-04-26 16:42:18 +01:00