Commit Graph
11 Commits
Author SHA1 Message Date
Mr.doob 55e4bde5cd + TextureUVMappingMaterial > BitmapUVMappingMaterial
+ Expand UVs (this should fix the glitches)
2010-06-07 19:43:34 +01:00
Mr.doob 90f54e2507 - CanvasRenderer expands screen space points (workaround for antialias gaps).
- CanvasRenderer supports TextureUVMappingMaterial.
- Moved UVs to Geometry.
- Minor clean up
2010-06-07 03:36:10 +01:00
Mr.doob e98397cb5a + Added Line Object
+ Workaround for WebKit not supporting rgba() in SVG yet
+ Aesthetic changes on the readme file
2010-06-05 20:07:04 +01:00
Mr.doob 530f87070f 2d clipping on CanvasRenderer and SVGRenderer
clearRect optimisations on CanvasRenderer
2010-05-17 11:36:27 +01:00
Mr.doob d495a40406 That's not needed here... 2010-05-16 05:33:56 +01:00
Mr.doob a6e98d7e9a Removed Class.js dependency
Added THREE namespace
Camera.x -> Camera.position.x
Camera.target.x -> Camera.target.position.x
ColorMaterial -> ColorFillMaterial
FaceColorMaterial -> FaceColorFillMaterial
Materials are now multipass (use array)
Added ColorStrokeMaterial and FaceColorStrokeMaterial
geometry.faces.a are now indexes instead of links
2010-05-16 05:32:43 +01:00
Mr.doob 106c77b9d0 Reverting 2010-05-01 15:36:37 +01:00
Mr.doobandMr.doob 4f14b7b89e r5 2010-05-01 13:17:38 +01:00
Paul BruntandMr.doob aac043805c first attempt at webGL renderer - not working yet 2010-05-01 19:42:16 +08:00
Paul BruntandMr.doob daf53d854d Now using projection matrix and particles are culled 2010-05-01 19:42:01 +08:00
Mr.doob 4e2365c857 Someone over reddit was asking what I was using for generating the three.js file so I thought I could as well commit the python script (and yuicompressor). 2010-04-26 16:42:18 +01:00