Mr.doob
10e21dde88
Geometry::computeNormals → Geometry::computeFaceNormals
2010-12-08 15:59:10 +00:00
Mr.doob
2dcbde4d69
Added webgl terrain example.
2010-12-07 09:13:32 +00:00
Mr.doob
a030086cf5
texture.loaded = true → texture.image.loaded = true
2010-12-06 10:09:50 +00:00
Mr.doob
00795b3a83
Updated CanvasRenderer and some examples to handle the Texture( image, mapping) approach.
2010-12-04 16:33:16 +00:00
Mr.doob
93c9bb3486
Because CanvasRenderer now checks if map.loaded == true (following WebGLRenderer behaviour) some examples got broken.
2010-12-01 16:11:28 +00:00
Mr.doob
22f48a731b
CanvasRenderer handles textures again.
...
Most of the examples working.
2010-11-13 07:11:57 +00:00
Mr.doob
a35b35fde9
* examples/geometry/primitives ⟶ src/extras/primitives
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* THREE.Rectangle: `_x1`, ` _x2`, `_y1`, `_y2` ⟶ `_left`, `_right`, `_top`, `_bottom`
2010-11-12 04:02:30 +00:00
Mr.doob
8eb356db40
Now we just need to make sure geometry.computeCentroids() is called at the end of creating/modifying the geometry, otherwise things break...
2010-10-31 02:49:14 +00:00
Mr.doob
8ee8c9baf9
* three.js: Fixed terrain example (was still using Scene.add())
2010-10-30 05:19:44 +01:00
Mr.doob
6f51ce7e8d
* Trying to make the interaction stuff work...
2010-10-30 01:39:08 +01:00
Mr.doob
7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
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* Removed MeshFaceColorFillMaterial and MeshFaceColorStrokeMaterial
* Added MeshFaceMaterial ( it uses the face.material for that pass )
* CanvasRenderer and SVGRenderer per face material logic changed.
* SVGRenderer supports particles again.
* WebGLRenderer currently broken :/
* Code clean up
2010-10-27 08:49:00 +01:00
Mr.doob
647b4a57b8
* Added PointLight
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* `CanvasRenderer` and `SVGRenderer` basic lighting support (`*ColorStroke`/`*ColorFill` only)
* `Renderer` > `Projector`. `CanvasRenderer`, `SVGRenderer` and `DOMRenderer` do not extend anymore
* Interactivity base code (hdi folder). To be refactored... ([mindlapse](http://github.com/mindlapse ))
* Added `computeCentroids` method to `Geometry`
* Included `Stats.js` directly in the `/examples` folder to avoid the need of internet for playing around
2010-10-06 03:36:21 +01:00
Mr.doob
e68109fdb2
- Clean up
2010-09-17 02:52:29 +01:00
Mr.doob
9c796ce6ae
- Of course, all examples had to point to the renamed file...
2010-07-25 03:51:23 +01:00
Mr.doob
8f543db16d
* Refactored CanvasRenderer (more duplicated code, but easier to handle)
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* `Face4` now supports `MeshBitmapUVMappingMaterial`
* Changed order of `*StrokeMaterial` parameters. Now it's `color`, `opacity`, `lineWidth`.
* `BitmapUVMappingMaterial` > `MeshBitmapUVMappingMaterial`
* `ColorFillMaterial` > `MeshColorFillMaterial`
* `ColorStrokeMaterial` > `MeshColorStrokeMaterial`
* `FaceColorFillMaterial` > `MeshFaceColorFillMaterial`
* `FaceColorStrokeMaterial` > `MeshFaceColorStrokeMaterial`
* `ColorStrokeMaterial` > `LineColorMaterial`
* `Rectangle.instersects` returned false with rectangles with 0px witdh or height
2010-07-17 00:25:50 +01:00
Mr.doob
b0b3d9644a
- Small camera tweaks
2010-06-22 23:20:48 +01:00
Mr.doob
7935bc8ab9
- Changed Camera system. (Thx [Paul Brunt]( http://github.com/supereggbert ))
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- Object3D.overdraw = true to enable CanvasRenderer screen space point expansion hack.
2010-06-22 22:31:48 +01:00
Mr.doob
2a3d1e35cb
* autoClear property for renderers.
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* Removed SVG rgba() workaround for WebKit. (WebKit now supports it);
2010-06-20 19:59:36 +01:00
Mr.doob
0aac038d58
- JSLinted
2010-06-19 18:13:00 +01:00
Mr.doob
bdd2d95269
- Tweaks on Terrain demo
2010-06-14 01:58:39 +01:00
Mr.doob
26412389ae
- Improved Terrain Generator demo.
2010-06-13 21:30:20 +01:00
Mr.doob
2cd123401a
- Added codecs metadata on video demo.
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- Added terrain demo.
2010-06-13 07:29:51 +01:00