Mr.doob
674613a7ab
Yet some minor tweaks to the normalmap2 demo.
2010-12-27 01:26:08 +00:00
Mr.doob
3488a53798
Recompiled builds.
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Re-tweaked normalmap2 demo.
2010-12-27 01:22:48 +00:00
Mr.doob
ebaa3ae392
I knew it wasn't going to work.
2010-12-27 01:17:52 +00:00
Mr.doob
897a2938c5
Merged with alteredq's normal shader improvements.
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Tweaked normalmap2 demo parameters.
2010-12-27 01:08:29 +00:00
Mr.doob
4a486f858a
Added uNormalScale to normal shader.
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Updated normalmap2 demo inverting the X/Y components.
2010-12-26 23:54:35 +00:00
alteredq
6e91de5d8a
Added diffuse map to normal map shader. Changed Lee Perry-Smith demo to use normal map shader.
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Diffuse map and ambient occlusion maps are now optional in normal map shader.
By default, both are disabled, so they need to be enabled explicitly like this:
uniforms[ "enableAO" ].value = true;
uniforms[ "enableDiffuse" ].value = true;
2010-12-26 03:03:28 +01:00
Mr.doob
3993d3d576
Added Lee Perry-Smith Normal-notyet-Map demo.
2010-12-25 20:35:07 +00:00