mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-09 04:56:01 +10:00
Diffuse map and ambient occlusion maps are now optional in normal map shader.
By default, both are disabled, so they need to be enabled explicitly like this:
uniforms[ "enableAO" ].value = true;
uniforms[ "enableDiffuse" ].value = true;
267 lines
7.0 KiB
HTML
267 lines
7.0 KiB
HTML
<!DOCTYPE HTML>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js - webgl normal map - lee perry-smith</title>
|
|
<meta charset="utf-8">
|
|
<style type="text/css">
|
|
body {
|
|
background:#000;
|
|
color:#fff;
|
|
padding:0;
|
|
margin:0;
|
|
font-weight: bold;
|
|
overflow:hidden;
|
|
}
|
|
|
|
a { color: #ffffff; }
|
|
|
|
#info {
|
|
position: absolute;
|
|
top: 0px; width: 100%;
|
|
color: #ffffff;
|
|
padding: 5px;
|
|
font-family:Monospace;
|
|
font-size:13px;
|
|
text-align:center;
|
|
z-index:1000;
|
|
}
|
|
|
|
#oldie {
|
|
font-family:monospace;
|
|
font-size:13px;
|
|
|
|
text-align:center;
|
|
background:rgb(200,100,0);
|
|
color:#fff;
|
|
padding:1em;
|
|
|
|
width:475px;
|
|
margin:5em auto 0;
|
|
|
|
border:solid 2px #fff;
|
|
border-radius:10px;
|
|
|
|
display:none;
|
|
}
|
|
|
|
#vt { display:none }
|
|
#vt, #vt a { color:orange; }
|
|
.code { }
|
|
|
|
#log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
|
|
</style>
|
|
</head>
|
|
|
|
<body>
|
|
<pre id="log"></pre>
|
|
|
|
<div id="info">
|
|
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl normalmap demo.
|
|
<a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head.
|
|
|
|
<div id="vt">displacement mapping needs vertex textures (GPU with Shader Model 3.0)<br/>
|
|
on Windows use <span class="code">Chrome --use-gl=desktop</span> or Firefox 4<br/>
|
|
please star this <a href="http://code.google.com/p/chromium/issues/detail?id=52497">Chrome issue</a> to get ANGLE support
|
|
</div>
|
|
</div>
|
|
|
|
<center>
|
|
<div id="oldie">
|
|
Sorry, your browser doesn't support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL</a>
|
|
and <a href="http://www.whatwg.org/specs/web-workers/current-work/">Web Workers</a>.<br/>
|
|
<br/>
|
|
Please try in
|
|
<a href="http://www.chromium.org/getting-involved/dev-channel">Chrome 9+</a> /
|
|
<a href="http://www.mozilla.com/en-US/firefox/all-beta.html">Firefox 4+</a> /
|
|
<a href="http://nightly.webkit.org/">Safari OSX 10.6+</a>
|
|
</div>
|
|
</center>
|
|
|
|
<script type="text/javascript" src="../build/ThreeExtras.js"></script>
|
|
<script type="text/javascript" src="js/Stats.js"></script>
|
|
|
|
<script type="text/javascript">
|
|
|
|
if ( !is_browser_compatible() ) {
|
|
|
|
document.getElementById( "oldie" ).style.display = "block";
|
|
|
|
}
|
|
|
|
var statsEnabled = true;
|
|
|
|
var container, stats, loader;
|
|
|
|
var camera, scene, webglRenderer;
|
|
|
|
var mesh, zmesh, lightMesh, geometry;
|
|
var mesh1;
|
|
|
|
var directionalLight, pointLight, ambientLight;
|
|
|
|
var mouseX = 0;
|
|
var mouseY = 0;
|
|
|
|
var windowHalfX = window.innerWidth / 2;
|
|
var windowHalfY = window.innerHeight / 2;
|
|
|
|
var r = 0.0;
|
|
|
|
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
|
|
|
init();
|
|
setInterval( loop, 1000 / 60 );
|
|
|
|
function init() {
|
|
|
|
container = document.createElement('div');
|
|
document.body.appendChild(container);
|
|
|
|
camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
|
|
camera.position.z = 800;
|
|
|
|
scene = new THREE.Scene();
|
|
|
|
// LIGHTS
|
|
|
|
ambientLight = new THREE.AmbientLight( 0x222233 );
|
|
scene.addLight( ambientLight );
|
|
|
|
pointLight = new THREE.PointLight( 0x888877 );
|
|
pointLight.position.z = 10000;
|
|
scene.addLight( pointLight );
|
|
|
|
directionalLight = new THREE.DirectionalLight( 0x999955 );
|
|
directionalLight.position.x = 1;
|
|
directionalLight.position.y = 1;
|
|
directionalLight.position.z = 0.5;
|
|
directionalLight.position.normalize();
|
|
scene.addLight( directionalLight );
|
|
|
|
// light representation
|
|
|
|
var sphere = new Sphere( 100, 16, 8 );
|
|
lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
|
|
lightMesh.position = pointLight.position;
|
|
lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
|
|
scene.addObject(lightMesh);
|
|
|
|
// material parameters
|
|
|
|
var ambient = 0x020202, diffuse = 0x666666, specular = 0x666666, shininess = 4;
|
|
|
|
var fragment_shader = ShaderUtils.lib[ "normal" ].fragment_shader;
|
|
var vertex_shader = ShaderUtils.lib[ "normal" ].vertex_shader;
|
|
var uniforms = ShaderUtils.lib[ "normal" ].uniforms;
|
|
|
|
uniforms[ "tNormal" ].texture = ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
|
|
uniforms[ "tDiffuse" ].texture = ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
|
|
|
|
uniforms[ "enableAO" ].value = false;
|
|
uniforms[ "enableDiffuse" ].value = true;
|
|
|
|
uniforms[ "uPointLightPos" ].value = pointLight.position;
|
|
uniforms[ "uPointLightColor" ].value = pointLight.color;
|
|
|
|
uniforms[ "uDirLightPos" ].value = directionalLight.position;
|
|
uniforms[ "uDirLightColor" ].value = directionalLight.color;
|
|
|
|
uniforms[ "uAmbientLightColor" ].value = ambientLight.color;
|
|
|
|
uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
|
|
uniforms[ "uSpecularColor" ].value.setHex( specular );
|
|
uniforms[ "uAmbientColor" ].value.setHex( ambient );
|
|
|
|
uniforms[ "uShininess" ].value = shininess;
|
|
|
|
var material = new THREE.MeshShaderMaterial( { fragment_shader: fragment_shader,
|
|
vertex_shader: vertex_shader,
|
|
uniforms: uniforms
|
|
} );
|
|
|
|
//var material = new THREE.MeshLambertMaterial( { map: ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" ) } );
|
|
|
|
loader = new THREE.Loader( true );
|
|
document.body.appendChild( loader.statusDomElement );
|
|
|
|
loader.loadAscii( "obj/leeperrysmith/LeePerrySmith.js", function( geometry ) { createScene( geometry, 100, material ) }, "obj/leeperrysmith" );
|
|
|
|
webglRenderer = new THREE.WebGLRenderer( { scene: scene } );
|
|
webglRenderer.setSize( window.innerWidth, window.innerHeight );
|
|
container.appendChild( webglRenderer.domElement );
|
|
|
|
if ( statsEnabled ) {
|
|
|
|
stats = new Stats();
|
|
stats.domElement.style.position = 'absolute';
|
|
stats.domElement.style.top = '0px';
|
|
stats.domElement.style.zIndex = 100;
|
|
container.appendChild( stats.domElement );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function createScene( geometry, scale, material ) {
|
|
|
|
geometry.computeTangents();
|
|
|
|
mesh1 = SceneUtils.addMesh( scene, geometry, scale, 0, - 50, 0, 0, 0, 0, material );
|
|
|
|
loader.statusDomElement.style.display = "none";
|
|
|
|
}
|
|
|
|
function onDocumentMouseMove(event) {
|
|
|
|
mouseX = ( event.clientX - windowHalfX ) * 10;
|
|
mouseY = ( event.clientY - windowHalfY ) * 10;
|
|
|
|
}
|
|
|
|
function loop() {
|
|
|
|
var ry = mouseX * 0.0003, rx = mouseY * 0.0003;
|
|
|
|
if( mesh1 ) {
|
|
|
|
mesh1.rotation.y = ry;
|
|
mesh1.rotation.x = rx;
|
|
|
|
}
|
|
|
|
lightMesh.position.x = 2500 * Math.cos( r );
|
|
lightMesh.position.z = 2500 * Math.sin( r );
|
|
|
|
r += 0.01;
|
|
|
|
webglRenderer.render( scene, camera );
|
|
|
|
if ( statsEnabled ) stats.update();
|
|
|
|
}
|
|
|
|
function log( text ) {
|
|
|
|
var e = document.getElementById("log");
|
|
e.innerHTML = text + "<br/>" + e.innerHTML;
|
|
|
|
}
|
|
|
|
function is_browser_compatible() {
|
|
|
|
// WebGL support
|
|
|
|
try { var test = new Float32Array(1); } catch(e) { return false; }
|
|
|
|
// Web workers
|
|
|
|
return !!window.Worker;
|
|
|
|
}
|
|
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|