Commit Graph
10 Commits
Author SHA1 Message Date
Mr.doob bfdb10a85a Updated all examples so they use the renamed geometry classes. 2011-06-13 18:33:53 +02:00
Mr.doob 087066524a Added boundingSphere check for Meshes in Ray ( improving performance considerably). 2011-05-29 10:02:20 +01:00
Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc)
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00
alteredq 377a71faa5 Merge branch 'master' of http://github.com/mrdoob/three.js 2011-03-17 12:51:19 +01:00
Mr.doob dd52560369 Some basic performance optimisations on voxel examples. Bottleneck is still Ray caster anyway :/ 2011-03-17 04:42:46 +00:00
alteredq 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy.
Also cleaned up examples from individual includes, only sandboxes and ubiquity now include individual files.
2011-03-17 00:22:20 +01:00
Mr.doob 33610b4a11 Adapted Projector and CanvasRended to use camera.matrixWorldInverse. 2011-03-01 11:38:35 +00:00
Mr.doob 9297fb975e All examples now use RequestAnimationFrame.js (pheww!) 2011-02-22 04:45:38 +00:00
Mr.doob 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js
Webgl examples next.
2011-02-22 01:54:03 +00:00
Mr.doob 4912f59cc6 Compiled new build.
Renamed examples.
2011-02-20 04:11:47 +00:00