Commit Graph
11 Commits
Author SHA1 Message Date
Mr.doob bfdb10a85a Updated all examples so they use the renamed geometry classes. 2011-06-13 18:33:53 +02:00
alteredq 614925336d Added support for empty objects and meshes without geometries to Blender scene exporter and SceneLoader. 2011-04-21 13:28:04 +02:00
alteredq 526bd322ba Fixed typo in example. 2011-04-16 01:29:42 +02:00
alteredq aac5b6117b Refactored SceneLoader.
Just a single callback is now passed  to loader.load( "scene.js", callbackFinal ) - callback which is called when everything from the scene was already loaded.

If you want to use also callbacks for initialization of procedural synchronously created elements, you can set property of loader:

loader.callbackSync = function( result ) { ... }

If you want to get callback for load progress, set:

loader.callbackProgress = function( progress, result ) { ... }

Also added per scene creation of collision systems (it used to be singleton).
2011-04-16 00:40:07 +02:00
alteredq 22bd108ab1 Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo.
Changed normal map shader to multiply specular component with diffuse weighting as specular highlights were appearing in the dark parts.

Changed camera look speed in minecraft and terrain demos, they were too fast - I guess as everything got faster with antialiasing off.

Reenabled antialiasing in few demos where it was too ugly without (basically anything with lines and without postprocessing).

Fixed again spurious invisible characters in empaempa's code (which are breaking everything and are hard to hunt as they look like spaces).
2011-04-10 23:13:05 +02:00
Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc)
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00
alteredq 693a36f509 Moved scene loader from SceneUtils into SceneLoader. 2011-04-05 08:59:45 +02:00
Mr.doob fef3c084b1 Changed build setup:
build/Three.js - Includes all renderers + extras
	build/custom/ThreeCanvas.js - Canvas renderer only
	build/custom/ThreeDOM.js - DOM renderer only
	build/custom/ThreeSVG.js - SVG renderer only
	build/custom/ThreeWebGL.js - WebGL renderer only
	build/custom/ThreeExtras.js - Extras only

Moved `THREE.Detector.js` to `examples/js/Detector.js`.

Updated examples to reflect these changes.
2011-02-23 12:35:31 +00:00
Mr.doob 9297fb975e All examples now use RequestAnimationFrame.js (pheww!) 2011-02-22 04:45:38 +00:00
Mr.doob 106db4c3f8 Object3D::autoUpdateMatrix ⟶ Object3D::matrixAutoUpdate
Object3D::matrixNeedsToUpdate ⟶ Object3D::matrixNeedsUpdate
2011-02-20 05:35:13 +00:00
Mr.doob 4912f59cc6 Compiled new build.
Renamed examples.
2011-02-20 04:11:47 +00:00