Mr.doob
b61ee54f27
Renamed all extras/geometries.
2011-06-10 17:09:47 +02:00
alteredq
d2cbf83dd3
Merged zz85's 3d text pull request, cleaned up THREE.Text code.
2011-06-03 20:31:35 +02:00
zz85
2860731edb
Updated 3D Text Geometry and example
2011-06-02 01:21:37 -07:00
alteredq
dcbcf72f55
Added CrosseyedWebGLRenderer.
2011-06-01 18:51:07 +02:00
Mr.doob
6bee6c3972
Added AnaglyphWebGLRenderer.
2011-06-01 08:09:32 +01:00
Mr.doob
e3bc14cb10
Because of Ray now checks Particles, ThreeWebGL now has that dependency.
2011-05-30 16:09:14 +01:00
Eberhard Gräther
74ab78a6e2
build including TrackballCamera
2011-05-30 00:02:13 +02:00
Mr.doob
4f0199fc13
Updated closure compiler.
2011-05-28 20:18:35 +01:00
zz85
1286e5171b
inital import for THREE.Text and example
2011-05-27 05:09:20 -07:00
Mr.doob
30cfa26ee2
Fixed build script for ThreeWebGL (was missing objects).
2011-05-07 03:39:29 -07:00
alteredq
d95d6d979d
Refactored HSV getter out of Color into ColorUtils.
2011-04-24 17:57:06 +02:00
sroucheray
39e993d50d
Include Trident.js in the EXTRAS_FILES Build array
2011-04-17 22:41:32 +02:00
Mikael Emtinger
b0e904eb29
Merge branch 'master' of git://github.com/mrdoob/three.js
2011-04-12 14:49:59 +02:00
Mikael Emtinger
147961f4b5
Added Roll Camera and example
2011-04-12 14:49:45 +02:00
alteredq
7e22df47aa
Synced with mrdoob's branch.
2011-04-11 21:15:02 +02:00
Mr.doob
1622b033f0
Merge remote branch 'sroucheray/Branch_r39' into experimental
2011-04-11 19:50:58 +01:00
sroucheray
b58e495de2
Add --unminified optional parameter to the build.py, useful when developing without modifying the build script itself
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Add an Ant build.xml file : another way to launch different pre-configured builds
2011-04-11 15:15:13 +02:00
alteredq
bdbf1f78c5
Synced with mrdoob's branch.
2011-04-10 23:47:43 +02:00
alteredq
22bd108ab1
Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo.
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Changed normal map shader to multiply specular component with diffuse weighting as specular highlights were appearing in the dark parts.
Changed camera look speed in minecraft and terrain demos, they were too fast - I guess as everything got faster with antialiasing off.
Reenabled antialiasing in few demos where it was too ugly without (basically anything with lines and without postprocessing).
Fixed again spurious invisible characters in empaempa's code (which are breaking everything and are hard to hunt as they look like spaces).
2011-04-10 23:13:05 +02:00
Mr.doob
eb411d1bef
Blender exporter now has options to export (or not) vertices and faces too.
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Also renamed some vars for consistency reasons, hope I didn't break anything...
2011-04-10 13:00:49 +01:00
Mr.doob
3bc9f48c2f
src/animation ⟶ src/extras/animation
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Improved lod and grass examples.
2011-04-10 09:36:28 +01:00
Mr.doob
76e7ea3461
Added namespace to all the objects that missed it (geometries, uniforms, etc)
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WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00
Mr.doob
c74f046b76
src/physics ⟶ src/extras/physics
2011-04-09 08:18:45 +01:00
Mikael Emtinger
615f872023
Added sprite support. See Sprite.js for details. No support for custom shader at this point.
2011-04-07 15:52:57 +02:00
alteredq
65e3f92d55
Merged latest master branch into physics branch.
2011-04-05 12:04:24 +02:00
alteredq
693a36f509
Moved scene loader from SceneUtils into SceneLoader.
2011-04-05 08:59:45 +02:00
alteredq
7915999bdd
Added edges to Blender exporter, JSONLoader and Geometry.
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There is a new class Edge which stores vertices and faces for edge (I wasn't sure if indices or references would be better, so at least for the moment it contains both).
Geometry now contains a list of such edges, created in JSONLoader, based on edge data exported from Blender.
From Blender we get a list of vertex index pairs, from which in Geometry.computeEdgeFaces() we compute faces which share this particular edge and store them in the Edge object.
Not sure if edges work properly till we don't have something using them. For now I just checked cube data exported from Blender and it seems fine.
Also did some whitespace cleanup here and there.
2011-04-05 00:18:36 +02:00
Bartek Drozdz
9850695f38
Collisions system initial commit.
2011-04-04 18:13:54 +02:00
Mr.doob
8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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Moved materials/RenderTarget.js ⟶ renderer/WebGLRenderTarget.js
2011-03-31 07:22:44 +01:00
Mikael Emtinger
3536f3f2f5
Merged with MrDoob
2011-03-29 20:50:45 +02:00
Mikael Emtinger
ac6f422a6f
Added LensFlares. Note that a new blending mode has been added. Added an (quite ugly example). NOTE: this doesn't seem to work on Chrome+Mac+NVIDIA unless you turn off antialias (which I've done in the example).
2011-03-29 13:30:53 +02:00
Mr.doob
bd2d39ac6b
Fixed broken examples.
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Updated build script.
2011-03-24 21:04:34 +00:00
Mikael Emtinger
95e92d9026
Stencil shadows added
2011-03-24 09:09:25 +01:00
Mr.doob
55a6938f26
SVGRenderer doesn't need ParticleCanvasMaterial
2011-03-22 01:17:48 +00:00
Mr.doob
5a0a200ce4
RenderableFace4 is back (thus 2x speed boost on all examples using quads).
2011-03-21 05:41:55 +00:00
Mr.doob
348bb3be59
Merging with alteredq's branch.
2011-03-20 21:48:50 +00:00
Mr.doob
a7740f47fc
ParticleCircleMaterial ⟶ ParticleCanvasMaterial (canvas code injection)
2011-03-20 21:47:11 +00:00
Mr.doob
af5e208b57
Fixed missing items in the builder.
2011-03-20 21:00:58 +00:00
Mr.doob
6514f67c12
Adapting Projector to new internal changes. Quite broken but getting there.
2011-03-20 19:58:24 +00:00
Mr.doob
565f9221e3
Added missing classes to custom builds.
2011-03-16 19:11:56 +00:00
Mr.doob
49d9b2e460
src/extras/primitives/ ⟶ src/extras/geometries
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Added geometries example (need to add Lathe one).
Fixed Cylinder.
2011-03-16 03:51:47 +00:00
Mr.doob
f848e60de0
Tweaked extras order.
2011-03-15 16:07:12 +00:00
alteredq
1c466f26e7
Moved QuakeCamera and PathCamera into extras/cameras.
2011-03-15 16:49:52 +01:00
Mr.doob
1413f96958
Fixed Camera.updateMatrix().
2011-03-14 20:01:35 +00:00
alteredq
b6b0e21015
Added PathCamera.
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PathCamera automatically follows path passing through waypoints (interpolated via Catmull-Rom spline). View angles can be constrained and controlled by mouse.
Work in progress, there are still some issued to be solved (constant movement speed, broken automatic update, broken frustum culling).
2011-03-14 03:57:22 +01:00
alteredq
13ccc02a8a
Refactored shader and uniform snippets out of WebGLRenderer into WebGLShaders.
2011-03-09 21:44:11 +01:00
alteredq
c421b2d791
Number of bones in skinning shader is now taken from SkinnedMesh.
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If no object is passed to initMaterials (for example, if material is pre-built while loading, or shader program is intended for sharing), max limit of 50 bones is used (should be enough to leave space for other uniforms not to hit ANGLE limits).
2011-03-07 01:25:11 +01:00
alteredq
7ad44b434c
Added level-of-details example (and LOD object to compiled lib).
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Thanks to empaempa for implementing this feature ;)
2011-03-01 15:50:14 +01:00
alteredq
03b9dfe80d
Extracted Spline from example into core lib.
2011-03-01 03:51:43 +01:00
alteredq
cf901305e5
Synced with mrdoob's branch.
2011-02-27 22:11:27 +01:00