mirror of
https://github.com/wahyd4/three.js.git
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Added LensFlares. Note that a new blending mode has been added. Added an (quite ugly example). NOTE: this doesn't seem to work on Chrome+Mac+NVIDIA unless you turn off antialias (which I've done in the example).
This commit is contained in:
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@@ -1,93 +1,97 @@
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// Three.js r37 - http://github.com/mrdoob/three.js
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var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
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THREE.Color.prototype={autoUpdate:!0,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;this.hex=a.hex;this.__styleString=a.__styleString},setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,b){var d,f,g,h,k,m;if(b==0)d=f=g=0;else{h=Math.floor(a*6);k=a*6-h;a=b*(1-c);m=b*(1-c*k);c=b*(1-c*(1-k));switch(h){case 1:d=m;f=b;g=a;break;case 2:d=a;f=b;g=c;break;case 3:d=a;f=m;g=b;break;case 4:d=c;f=a;g=b;break;case 5:d=b;f=a;
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g=m;break;case 6:case 0:d=b;f=c;g=a}}this.r=d;this.g=f;this.b=g;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*
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THREE.Color.prototype={autoUpdate:!0,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;this.hex=a.hex;this.__styleString=a.__styleString},setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,b){var e,f,g,h,j,m;if(b==0)e=f=g=0;else{h=Math.floor(a*6);j=a*6-h;a=b*(1-c);m=b*(1-c*j);c=b*(1-c*(1-j));switch(h){case 1:e=m;f=b;g=a;break;case 2:e=a;f=b;g=c;break;case 3:e=a;f=m;g=b;break;case 4:e=c;f=a;g=b;break;case 5:e=b;f=a;
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g=m;break;case 6:case 0:e=b;f=c;g=a}}this.r=e;this.g=f;this.b=g;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*
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255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(a,c){this.set(a||0,c||0)};
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THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
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this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,c,b){this.set(a||0,c||0,b||0)};
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THREE.Vector3.prototype={set:function(a,c,b){this.x=a;this.y=c;this.z=b;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
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c){this.set(a.y*c.z-a.z*c.y,a.z*c.x-a.x*c.z,a.x*c.y-a.y*c.x);return this},crossSelf:function(a){var c=this.x,b=this.y,d=this.z;this.set(b*a.z-d*a.y,d*a.x-c*a.z,c*a.y-b*a.x);return this},multiply:function(a,c){this.set(a.x*c.x,a.y*c.y,a.z*c.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/
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c){this.set(a.y*c.z-a.z*c.y,a.z*c.x-a.x*c.z,a.x*c.y-a.y*c.x);return this},crossSelf:function(a){var c=this.x,b=this.y,e=this.z;this.set(b*a.z-e*a.y,e*a.x-c*a.z,c*a.y-b*a.x);return this},multiply:function(a,c){this.set(a.x*c.x,a.y*c.y,a.z*c.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/
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a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var c=this.x-a.x,b=this.y-a.y;a=this.z-a.z;return c*c+b*b+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a=
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this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){this.y=Math.asin(a.n13);var c=Math.cos(this.y);if(Math.abs(c)>1.0E-5){this.x=Math.atan2(-a.n23/c,a.n33/c);this.z=Math.atan2(-a.n13/c,a.n11/c)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<
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1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,d){this.set(a||0,c||0,b||0,d||1)};
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THREE.Vector4.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
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1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,e){this.set(a||0,c||0,b||0,e||1)};
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THREE.Vector4.prototype={set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
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a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,f=[];a=0;for(c=d.length;a<c;a++){b=d[a];b instanceof THREE.Mesh&&(f=f.concat(this.intersectObject(b)))}f.sort(function(g,h){return g.distance-h.distance});return f},intersectObject:function(a){function c(I,C,J,B){B=B.clone().subSelf(C);J=J.clone().subSelf(C);var U=I.clone().subSelf(C);I=B.dot(B);C=B.dot(J);B=B.dot(U);var P=J.dot(J);J=J.dot(U);U=1/(I*P-C*C);P=(P*B-C*J)*U;I=(I*J-C*B)*U;return P>0&&I>0&&P+I<1}var b,d,f,g,h,k,m,n,q,x,
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z,p=a.geometry,A=p.vertices,G=[];b=0;for(d=p.faces.length;b<d;b++){f=p.faces[b];x=this.origin.clone();z=this.direction.clone();m=a.matrixWorld;g=m.multiplyVector3(A[f.a].position.clone());h=m.multiplyVector3(A[f.b].position.clone());k=m.multiplyVector3(A[f.c].position.clone());m=f instanceof THREE.Face4?m.multiplyVector3(A[f.d].position.clone()):null;n=a.matrixRotationWorld.multiplyVector3(f.normal.clone());q=z.dot(n);if(q<0){n=n.dot((new THREE.Vector3).sub(g,x))/q;x=x.addSelf(z.multiplyScalar(n));
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if(f instanceof THREE.Face3){if(c(x,g,h,k)){f={distance:this.origin.distanceTo(x),point:x,face:f,object:a};G.push(f)}}else if(f instanceof THREE.Face4&&(c(x,g,h,m)||c(x,h,k,m))){f={distance:this.origin.distanceTo(x),point:x,face:f,object:a};G.push(f)}}}return G}};
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THREE.Rectangle=function(){function a(){g=d-c;h=f-b}var c,b,d,f,g,h,k=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(m,n,q,x){k=!1;c=m;b=n;d=q;f=x;a()};this.addPoint=function(m,n){if(k){k=!1;c=m;b=n;d=m;f=n}else{c=c<m?c:m;b=b<n?b:n;d=d>m?d:m;f=f>n?f:n}a()};
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this.add3Points=function(m,n,q,x,z,p){if(k){k=!1;c=m<q?m<z?m:z:q<z?q:z;b=n<x?n<p?n:p:x<p?x:p;d=m>q?m>z?m:z:q>z?q:z;f=n>x?n>p?n:p:x>p?x:p}else{c=m<q?m<z?m<c?m:c:z<c?z:c:q<z?q<c?q:c:z<c?z:c;b=n<x?n<p?n<b?n:b:p<b?p:b:x<p?x<b?x:b:p<b?p:b;d=m>q?m>z?m>d?m:d:z>d?z:d:q>z?q>d?q:d:z>d?z:d;f=n>x?n>p?n>f?n:f:p>f?p:f:x>p?x>f?x:f:p>f?p:f}a()};this.addRectangle=function(m){if(k){k=!1;c=m.getLeft();b=m.getTop();d=m.getRight();f=m.getBottom()}else{c=c<m.getLeft()?c:m.getLeft();b=b<m.getTop()?b:m.getTop();d=d>m.getRight()?
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d:m.getRight();f=f>m.getBottom()?f:m.getBottom()}a()};this.inflate=function(m){c-=m;b-=m;d+=m;f+=m;a()};this.minSelf=function(m){c=c>m.getLeft()?c:m.getLeft();b=b>m.getTop()?b:m.getTop();d=d<m.getRight()?d:m.getRight();f=f<m.getBottom()?f:m.getBottom();a()};this.instersects=function(m){return Math.min(d,m.getRight())-Math.max(c,m.getLeft())>=0&&Math.min(f,m.getBottom())-Math.max(b,m.getTop())>=0};this.empty=function(){k=!0;f=d=b=c=0;a()};this.isEmpty=function(){return k}};
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THREE.Ray.prototype={intersectScene:function(a){var c,b,e=a.objects,f=[];a=0;for(c=e.length;a<c;a++){b=e[a];b instanceof THREE.Mesh&&(f=f.concat(this.intersectObject(b)))}f.sort(function(g,h){return g.distance-h.distance});return f},intersectObject:function(a){function c(J,C,K,z){z=z.clone().subSelf(C);K=K.clone().subSelf(C);var W=J.clone().subSelf(C);J=z.dot(z);C=z.dot(K);z=z.dot(W);var S=K.dot(K);K=K.dot(W);W=1/(J*S-C*C);S=(S*z-C*K)*W;J=(J*K-C*z)*W;return S>0&&J>0&&S+J<1}var b,e,f,g,h,j,m,n,p,t,
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x,o=a.geometry,y=o.vertices,H=[];b=0;for(e=o.faces.length;b<e;b++){f=o.faces[b];t=this.origin.clone();x=this.direction.clone();m=a.matrixWorld;g=m.multiplyVector3(y[f.a].position.clone());h=m.multiplyVector3(y[f.b].position.clone());j=m.multiplyVector3(y[f.c].position.clone());m=f instanceof THREE.Face4?m.multiplyVector3(y[f.d].position.clone()):null;n=a.matrixRotationWorld.multiplyVector3(f.normal.clone());p=x.dot(n);if(p<0){n=n.dot((new THREE.Vector3).sub(g,t))/p;t=t.addSelf(x.multiplyScalar(n));
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if(f instanceof THREE.Face3){if(c(t,g,h,j)){f={distance:this.origin.distanceTo(t),point:t,face:f,object:a};H.push(f)}}else if(f instanceof THREE.Face4&&(c(t,g,h,m)||c(t,h,j,m))){f={distance:this.origin.distanceTo(t),point:t,face:f,object:a};H.push(f)}}}return H}};
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THREE.Rectangle=function(){function a(){g=e-c;h=f-b}var c,b,e,f,g,h,j=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(m,n,p,t){j=!1;c=m;b=n;e=p;f=t;a()};this.addPoint=function(m,n){if(j){j=!1;c=m;b=n;e=m;f=n}else{c=c<m?c:m;b=b<n?b:n;e=e>m?e:m;f=f>n?f:n}a()};
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this.add3Points=function(m,n,p,t,x,o){if(j){j=!1;c=m<p?m<x?m:x:p<x?p:x;b=n<t?n<o?n:o:t<o?t:o;e=m>p?m>x?m:x:p>x?p:x;f=n>t?n>o?n:o:t>o?t:o}else{c=m<p?m<x?m<c?m:c:x<c?x:c:p<x?p<c?p:c:x<c?x:c;b=n<t?n<o?n<b?n:b:o<b?o:b:t<o?t<b?t:b:o<b?o:b;e=m>p?m>x?m>e?m:e:x>e?x:e:p>x?p>e?p:e:x>e?x:e;f=n>t?n>o?n>f?n:f:o>f?o:f:t>o?t>f?t:f:o>f?o:f}a()};this.addRectangle=function(m){if(j){j=!1;c=m.getLeft();b=m.getTop();e=m.getRight();f=m.getBottom()}else{c=c<m.getLeft()?c:m.getLeft();b=b<m.getTop()?b:m.getTop();e=e>m.getRight()?
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e:m.getRight();f=f>m.getBottom()?f:m.getBottom()}a()};this.inflate=function(m){c-=m;b-=m;e+=m;f+=m;a()};this.minSelf=function(m){c=c>m.getLeft()?c:m.getLeft();b=b>m.getTop()?b:m.getTop();e=e<m.getRight()?e:m.getRight();f=f<m.getBottom()?f:m.getBottom();a()};this.instersects=function(m){return Math.min(e,m.getRight())-Math.max(c,m.getLeft())>=0&&Math.min(f,m.getBottom())-Math.max(b,m.getTop())>=0};this.empty=function(){j=!0;f=e=b=c=0;a()};this.isEmpty=function(){return j}};
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THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
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THREE.Matrix4=function(a,c,b,d,f,g,h,k,m,n,q,x,z,p,A,G){this.set(a||1,c||0,b||0,d||0,f||0,g||1,h||0,k||0,m||0,n||0,q||1,x||0,z||0,p||0,A||0,G||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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THREE.Matrix4.prototype={set:function(a,c,b,d,f,g,h,k,m,n,q,x,z,p,A,G){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=f;this.n22=g;this.n23=h;this.n24=k;this.n31=m;this.n32=n;this.n33=q;this.n34=x;this.n41=z;this.n42=p;this.n43=A;this.n44=G;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1,
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f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;d.cross(b,g).normalize();if(d.length()===0){g.x+=1.0E-4;d.cross(b,g).normalize()}f.cross(g,d).normalize();this.n11=d.x;this.n12=f.x;this.n13=g.x;this.n21=d.y;this.n22=f.y;this.n23=g.y;this.n31=d.z;this.n32=f.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,f=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*f;a.y=(this.n21*c+this.n22*b+this.n23*
|
||||
d+this.n24)*f;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*f;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,f=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*f;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*f;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*f;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*f;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize();
|
||||
return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,m=a.n23,n=a.n24,q=a.n31,x=a.n32,z=a.n33,p=a.n34,A=a.n41,G=a.n42,I=a.n43,C=a.n44,J=c.n11,B=c.n12,U=c.n13,P=c.n14,O=c.n21,V=c.n22,
|
||||
Y=c.n23,e=c.n24,ja=c.n31,X=c.n32,W=c.n33,wa=c.n34;this.n11=b*J+d*O+f*ja;this.n12=b*B+d*V+f*X;this.n13=b*U+d*Y+f*W;this.n14=b*P+d*e+f*wa+g;this.n21=h*J+k*O+m*ja;this.n22=h*B+k*V+m*X;this.n23=h*U+k*Y+m*W;this.n24=h*P+k*e+m*wa+n;this.n31=q*J+x*O+z*ja;this.n32=q*B+x*V+z*X;this.n33=q*U+x*Y+z*W;this.n34=q*P+x*e+z*wa+p;this.n41=A*J+G*O+I*ja;this.n42=A*B+G*V+I*X;this.n43=A*U+G*Y+I*W;this.n44=A*P+G*e+I*wa+C;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;
|
||||
b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=
|
||||
this.n11,c=this.n12,b=this.n13,d=this.n14,f=this.n21,g=this.n22,h=this.n23,k=this.n24,m=this.n31,n=this.n32,q=this.n33,x=this.n34,z=this.n41,p=this.n42,A=this.n43,G=this.n44;return d*h*n*z-b*k*n*z-d*g*q*z+c*k*q*z+b*g*x*z-c*h*x*z-d*h*m*p+b*k*m*p+d*f*q*p-a*k*q*p-b*f*x*p+a*h*x*p+d*g*m*A-c*k*m*A-d*f*n*A+a*k*n*A+c*f*x*A-a*g*x*A-b*g*m*G+c*h*m*G+b*f*n*G-a*h*n*G-c*f*q*G+a*g*q*G},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
|
||||
this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
|
||||
this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=
|
||||
this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},setScale:function(a,
|
||||
c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),f=1-b,g=a.x,h=a.y,k=a.z,m=f*g,n=f*h;this.set(m*
|
||||
g+b,m*h-d*k,m*k+d*h,0,m*h+d*k,n*h+b,n*k-d*g,0,m*k-d*h,n*k+d*g,f*k*k+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var f=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var h=a*b,k=c*b;this.n11=f*g;this.n12=-f*d;this.n13=b;this.n21=k*g+a*d;this.n22=-k*d+a*g;this.n23=-c*f;this.n31=-h*g+c*d;this.n32=h*d+c*g;this.n33=a*f;return this},setRotationFromQuaternion:function(a){var c=
|
||||
a.x,b=a.y,d=a.z,f=a.w,g=c+c,h=b+b,k=d+d;a=c*g;var m=c*h;c*=k;var n=b*h;b*=k;d*=k;g*=f;h*=f;f*=k;this.n11=1-(n+d);this.n12=m-f;this.n13=c+h;this.n21=m+f;this.n22=1-(a+d);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+n);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=
|
||||
a.n34},extractRotation:function(a,c){var b=1/c.x,d=1/c.y,f=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*f;this.n23=a.n23*f;this.n33=a.n33*f}};
|
||||
THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,m=a.n23,n=a.n24,q=a.n31,x=a.n32,z=a.n33,p=a.n34,A=a.n41,G=a.n42,I=a.n43,C=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=m*p*G-n*z*G+n*x*I-k*p*I-m*x*C+k*z*C;c.n12=g*z*G-f*p*G-g*x*I+d*p*I+f*x*C-d*z*C;c.n13=f*n*G-g*m*G+g*k*I-d*n*I-f*k*C+d*m*C;c.n14=g*m*x-f*n*x-g*k*z+d*n*z+f*k*p-d*m*p;c.n21=n*z*A-m*p*A-n*q*I+h*p*I+m*q*C-h*z*C;c.n22=f*p*A-g*z*A+g*q*I-b*p*I-f*q*C+b*z*C;c.n23=g*m*A-f*n*A-g*h*I+b*n*I+f*h*C-b*m*C;
|
||||
c.n24=f*n*q-g*m*q+g*h*z-b*n*z-f*h*p+b*m*p;c.n31=k*p*A-n*x*A+n*q*G-h*p*G-k*q*C+h*x*C;c.n32=g*x*A-d*p*A-g*q*G+b*p*G+d*q*C-b*x*C;c.n33=f*n*A-g*k*A+g*h*G-b*n*G-d*h*C+b*k*C;c.n34=g*k*q-d*n*q-g*h*x+b*n*x+d*h*p-b*k*p;c.n41=m*x*A-k*z*A-m*q*G+h*z*G+k*q*I-h*x*I;c.n42=d*z*A-f*x*A+f*q*G-b*z*G-d*q*I+b*x*I;c.n43=f*k*A-d*m*A-f*h*G+b*m*G+d*h*I-b*k*I;c.n44=d*m*q-f*k*q+f*h*x-b*m*x-d*h*z+b*k*z;c.multiplyScalar(1/a.determinant());return c};
|
||||
THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,k=a.n33*a.n11-a.n31*a.n13,m=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,q=-a.n23*a.n11+a.n21*a.n13,x=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*d;b[1]=a*f;b[2]=a*g;b[3]=a*h;b[4]=a*k;b[5]=a*m;b[6]=a*n;b[7]=a*q;b[8]=a*x;return c};
|
||||
THREE.Matrix4.makeFrustum=function(a,c,b,d,f,g){var h;h=new THREE.Matrix4;h.n11=2*f/(c-a);h.n12=0;h.n13=(c+a)/(c-a);h.n14=0;h.n21=0;h.n22=2*f/(d-b);h.n23=(d+b)/(d-b);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+f)/(g-f);h.n34=-2*g*f/(g-f);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,c,b,d){var f;a=b*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*c,a*c,f,a,b,d)};
|
||||
THREE.Matrix4.makeOrtho=function(a,c,b,d,f,g){var h,k,m,n;h=new THREE.Matrix4;k=c-a;m=b-d;n=g-f;h.n11=2/k;h.n12=0;h.n13=0;h.n14=-((c+a)/k);h.n21=0;h.n22=2/m;h.n23=0;h.n24=-((b+d)/m);h.n31=0;h.n32=0;h.n33=-2/n;h.n34=-((g+f)/n);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
|
||||
THREE.Matrix4=function(a,c,b,e,f,g,h,j,m,n,p,t,x,o,y,H){this.set(a||1,c||0,b||0,e||0,f||0,g||1,h||0,j||0,m||0,n||0,p||1,t||0,x||0,o||0,y||0,H||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
|
||||
THREE.Matrix4.prototype={set:function(a,c,b,e,f,g,h,j,m,n,p,t,x,o,y,H){this.n11=a;this.n12=c;this.n13=b;this.n14=e;this.n21=f;this.n22=g;this.n23=h;this.n24=j;this.n31=m;this.n32=n;this.n33=p;this.n34=t;this.n41=x;this.n42=o;this.n43=y;this.n44=H;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var e=THREE.Matrix4.__v1,
|
||||
f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;e.cross(b,g).normalize();if(e.length()===0){g.x+=1.0E-4;e.cross(b,g).normalize()}f.cross(g,e).normalize();this.n11=e.x;this.n12=f.x;this.n13=g.x;this.n21=e.y;this.n22=f.y;this.n23=g.y;this.n31=e.z;this.n32=f.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,e=a.z,f=1/(this.n41*c+this.n42*b+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*e+this.n14)*f;a.y=(this.n21*c+this.n22*b+this.n23*
|
||||
e+this.n24)*f;a.z=(this.n31*c+this.n32*b+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var c=a.x,b=a.y,e=a.z,f=a.w;a.x=this.n11*c+this.n12*b+this.n13*e+this.n14*f;a.y=this.n21*c+this.n22*b+this.n23*e+this.n24*f;a.z=this.n31*c+this.n32*b+this.n33*e+this.n34*f;a.w=this.n41*c+this.n42*b+this.n43*e+this.n44*f;return a},rotateAxis:function(a){var c=a.x,b=a.y,e=a.z;a.x=c*this.n11+b*this.n12+e*this.n13;a.y=c*this.n21+b*this.n22+e*this.n23;a.z=c*this.n31+b*this.n32+e*this.n33;a.normalize();
|
||||
return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,e=a.n12,f=a.n13,g=a.n14,h=a.n21,j=a.n22,m=a.n23,n=a.n24,p=a.n31,t=a.n32,x=a.n33,o=a.n34,y=a.n41,H=a.n42,J=a.n43,C=a.n44,K=c.n11,z=c.n12,W=c.n13,S=c.n14,R=c.n21,ia=c.n22,
|
||||
ea=c.n23,qa=c.n24,na=c.n31,Y=c.n32,d=c.n33,Ea=c.n34;this.n11=b*K+e*R+f*na;this.n12=b*z+e*ia+f*Y;this.n13=b*W+e*ea+f*d;this.n14=b*S+e*qa+f*Ea+g;this.n21=h*K+j*R+m*na;this.n22=h*z+j*ia+m*Y;this.n23=h*W+j*ea+m*d;this.n24=h*S+j*qa+m*Ea+n;this.n31=p*K+t*R+x*na;this.n32=p*z+t*ia+x*Y;this.n33=p*W+t*ea+x*d;this.n34=p*S+t*qa+x*Ea+o;this.n41=y*K+H*R+J*na;this.n42=y*z+H*ia+J*Y;this.n43=y*W+H*ea+J*d;this.n44=y*S+H*qa+J*Ea+C;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;
|
||||
b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},
|
||||
determinant:function(){var a=this.n11,c=this.n12,b=this.n13,e=this.n14,f=this.n21,g=this.n22,h=this.n23,j=this.n24,m=this.n31,n=this.n32,p=this.n33,t=this.n34,x=this.n41,o=this.n42,y=this.n43,H=this.n44;return e*h*n*x-b*j*n*x-e*g*p*x+c*j*p*x+b*g*t*x-c*h*t*x-e*h*m*o+b*j*m*o+e*f*p*o-a*j*p*o-b*f*t*o+a*h*t*o+e*g*m*y-c*j*m*y-e*f*n*y+a*j*n*y+c*f*t*y-a*g*t*y-b*g*m*H+c*h*m*H+b*f*n*H-a*h*n*H-c*f*p*H+a*g*p*H},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=
|
||||
a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;
|
||||
this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;
|
||||
a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},
|
||||
setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),e=Math.sin(c),f=1-b,g=a.x,h=a.y,j=
|
||||
a.z,m=f*g,n=f*h;this.set(m*g+b,m*h-e*j,m*j+e*h,0,m*h+e*j,n*h+b,n*j-e*g,0,m*j-e*h,n*j+e*g,f*j*j+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,e=a.z;a=Math.cos(c);c=Math.sin(c);var f=Math.cos(b);b=Math.sin(b);var g=Math.cos(e);e=Math.sin(e);var h=a*b,j=c*b;this.n11=f*g;this.n12=-f*e;this.n13=b;this.n21=j*g+a*e;this.n22=-j*e+a*g;this.n23=-c*f;this.n31=-h*g+c*e;this.n32=h*e+c*g;this.n33=a*f;return this},
|
||||
setRotationFromQuaternion:function(a){var c=a.x,b=a.y,e=a.z,f=a.w,g=c+c,h=b+b,j=e+e;a=c*g;var m=c*h;c*=j;var n=b*h;b*=j;e*=j;g*=f;h*=f;f*=j;this.n11=1-(n+e);this.n12=m-f;this.n13=c+h;this.n21=m+f;this.n22=1-(a+e);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+n);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=
|
||||
a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,c){var b=1/c.x,e=1/c.y,f=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*f;this.n23=a.n23*f;this.n33=a.n33*f}};
|
||||
THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,e=a.n12,f=a.n13,g=a.n14,h=a.n21,j=a.n22,m=a.n23,n=a.n24,p=a.n31,t=a.n32,x=a.n33,o=a.n34,y=a.n41,H=a.n42,J=a.n43,C=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=m*o*H-n*x*H+n*t*J-j*o*J-m*t*C+j*x*C;c.n12=g*x*H-f*o*H-g*t*J+e*o*J+f*t*C-e*x*C;c.n13=f*n*H-g*m*H+g*j*J-e*n*J-f*j*C+e*m*C;c.n14=g*m*t-f*n*t-g*j*x+e*n*x+f*j*o-e*m*o;c.n21=n*x*y-m*o*y-n*p*J+h*o*J+m*p*C-h*x*C;c.n22=f*o*y-g*x*y+g*p*J-b*o*J-f*p*C+b*x*C;c.n23=g*m*y-f*n*y-g*h*J+b*n*J+f*h*C-b*m*C;
|
||||
c.n24=f*n*p-g*m*p+g*h*x-b*n*x-f*h*o+b*m*o;c.n31=j*o*y-n*t*y+n*p*H-h*o*H-j*p*C+h*t*C;c.n32=g*t*y-e*o*y-g*p*H+b*o*H+e*p*C-b*t*C;c.n33=f*n*y-g*j*y+g*h*H-b*n*H-e*h*C+b*j*C;c.n34=g*j*p-e*n*p-g*h*t+b*n*t+e*h*o-b*j*o;c.n41=m*t*y-j*x*y-m*p*H+h*x*H+j*p*J-h*t*J;c.n42=e*x*y-f*t*y+f*p*H-b*x*H-e*p*J+b*t*J;c.n43=f*j*y-e*m*y-f*h*H+b*m*H+e*h*J-b*j*J;c.n44=e*m*p-f*j*p+f*h*t-b*m*t-e*h*x+b*j*x;c.multiplyScalar(1/a.determinant());return c};
|
||||
THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,e=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,m=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,p=-a.n23*a.n11+a.n21*a.n13,t=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*h+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*e;b[1]=a*f;b[2]=a*g;b[3]=a*h;b[4]=a*j;b[5]=a*m;b[6]=a*n;b[7]=a*p;b[8]=a*t;return c};
|
||||
THREE.Matrix4.makeFrustum=function(a,c,b,e,f,g){var h;h=new THREE.Matrix4;h.n11=2*f/(c-a);h.n12=0;h.n13=(c+a)/(c-a);h.n14=0;h.n21=0;h.n22=2*f/(e-b);h.n23=(e+b)/(e-b);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+f)/(g-f);h.n34=-2*g*f/(g-f);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,c,b,e){var f;a=b*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*c,a*c,f,a,b,e)};
|
||||
THREE.Matrix4.makeOrtho=function(a,c,b,e,f,g){var h,j,m,n;h=new THREE.Matrix4;j=c-a;m=b-e;n=g-f;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-((c+a)/j);h.n21=0;h.n22=2/m;h.n23=0;h.n24=-((b+e)/m);h.n31=0;h.n32=0;h.n33=-2/n;h.n34=-((g+f)/n);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
|
||||
THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
|
||||
!0;this._vector=new THREE.Vector3};
|
||||
THREE.Object3D.prototype={translate:function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
|
||||
undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var c=this;c instanceof THREE.Scene===!1&&c!==undefined;)c=c.parent;c!==undefined&&c.addChildRecurse(a)}},removeChild:function(a){var c=this.children.indexOf(a);if(c!==-1){a.parent=undefined;this.children.splice(c,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
|
||||
1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,c,b){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;c=!0}a=0;for(var d=this.children.length;a<d;a++)this.children[a].update(this.matrixWorld,
|
||||
c,b)}};THREE.Quaternion=function(a,c,b,d){this.set(a||0,c||0,b||0,d!==undefined?d:1)};
|
||||
THREE.Quaternion.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},setFromEuler:function(a){var c=0.5*Math.PI/360,b=a.x*c,d=a.y*c,f=a.z*c;a=Math.cos(d);d=Math.sin(d);c=Math.cos(-f);f=Math.sin(-f);var g=Math.cos(b);b=Math.sin(b);var h=a*c,k=d*f;this.w=h*g-k*b;this.x=h*b+k*g;this.y=d*c*g+a*f*b;this.z=a*f*g-d*c*b;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
|
||||
-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var c=this.x,b=this.y,d=this.z,f=this.w,g=a.x,h=a.y,k=a.z;a=a.w;this.x=c*a+f*g+b*k-d*h;this.y=b*a+f*h+d*g-c*k;this.z=d*a+f*k+c*h-b*g;this.w=f*a-c*g-b*h-d*k;return this},
|
||||
multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,f=a.z,g=this.x,h=this.y,k=this.z,m=this.w,n=m*b+h*f-k*d,q=m*d+k*b-g*f,x=m*f+g*d-h*b;b=-g*b-h*d-k*f;c.x=n*m+b*-g+q*-k-x*-h;c.y=q*m+b*-h+x*-g-n*-k;c.z=x*m+b*-k+n*-h-q*-g;return c}};
|
||||
THREE.Quaternion.slerp=function(a,c,b,d){var f=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(f)>=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(f),h=Math.sqrt(1-f*f);if(Math.abs(h)<0.0010){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}f=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;b.w=a.w*f+c.w*d;b.x=a.x*f+c.x*d;b.y=a.y*f+c.y*d;b.z=a.z*f+c.z*d;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
|
||||
THREE.Face3=function(a,c,b,d,f,g){this.a=a;this.b=c;this.c=b;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
|
||||
THREE.Face4=function(a,c,b,d,f,g,h){this.a=a;this.b=c;this.c=b;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.set(a||0,c||0)};
|
||||
1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,c,b){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;c=!0}a=0;for(var e=this.children.length;a<e;a++)this.children[a].update(this.matrixWorld,
|
||||
c,b)}};THREE.Quaternion=function(a,c,b,e){this.set(a||0,c||0,b||0,e!==undefined?e:1)};
|
||||
THREE.Quaternion.prototype={set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},setFromEuler:function(a){var c=0.5*Math.PI/360,b=a.x*c,e=a.y*c,f=a.z*c;a=Math.cos(e);e=Math.sin(e);c=Math.cos(-f);f=Math.sin(-f);var g=Math.cos(b);b=Math.sin(b);var h=a*c,j=e*f;this.w=h*g-j*b;this.x=h*b+j*g;this.y=e*c*g+a*f*b;this.z=a*f*g-e*c*b;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
|
||||
-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var c=this.x,b=this.y,e=this.z,f=this.w,g=a.x,h=a.y,j=a.z;a=a.w;this.x=c*a+f*g+b*j-e*h;this.y=b*a+f*h+e*g-c*j;this.z=e*a+f*j+c*h-b*g;this.w=f*a-c*g-b*h-e*j;return this},
|
||||
multiplyVector3:function(a,c){c||(c=a);var b=a.x,e=a.y,f=a.z,g=this.x,h=this.y,j=this.z,m=this.w,n=m*b+h*f-j*e,p=m*e+j*b-g*f,t=m*f+g*e-h*b;b=-g*b-h*e-j*f;c.x=n*m+b*-g+p*-j-t*-h;c.y=p*m+b*-h+t*-g-n*-j;c.z=t*m+b*-j+n*-h-p*-g;return c}};
|
||||
THREE.Quaternion.slerp=function(a,c,b,e){var f=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(f)>=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(f),h=Math.sqrt(1-f*f);if(Math.abs(h)<0.0010){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}f=Math.sin((1-e)*g)/h;e=Math.sin(e*g)/h;b.w=a.w*f+c.w*e;b.x=a.x*f+c.x*e;b.y=a.y*f+c.y*e;b.z=a.z*f+c.z*e;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
|
||||
THREE.Face3=function(a,c,b,e,f,g){this.a=a;this.b=c;this.c=b;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
|
||||
THREE.Face4=function(a,c,b,e,f,g,h){this.a=a;this.b=c;this.c=b;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.set(a||0,c||0)};
|
||||
THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
|
||||
THREE.Geometry.prototype={computeCentroids:function(){var a,c,b;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];b.centroid.set(0,0,0);if(b instanceof THREE.Face3){b.centroid.addSelf(this.vertices[b.a].position);b.centroid.addSelf(this.vertices[b.b].position);b.centroid.addSelf(this.vertices[b.c].position);b.centroid.divideScalar(3)}else if(b instanceof THREE.Face4){b.centroid.addSelf(this.vertices[b.a].position);b.centroid.addSelf(this.vertices[b.b].position);b.centroid.addSelf(this.vertices[b.c].position);
|
||||
b.centroid.addSelf(this.vertices[b.d].position);b.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,b,d,f,g,h,k=new THREE.Vector3,m=new THREE.Vector3;d=0;for(f=this.faces.length;d<f;d++){g=this.faces[d];if(a&&g.vertexNormals.length){k.set(0,0,0);c=0;for(b=g.vertexNormals.length;c<b;c++)k.addSelf(g.vertexNormals[c]);k.divideScalar(3)}else{c=this.vertices[g.a];b=this.vertices[g.b];h=this.vertices[g.c];k.sub(h.position,b.position);m.sub(c.position,b.position);k.crossSelf(m)}k.isZero()||
|
||||
k.normalize();g.normal.copy(k)}},computeVertexNormals:function(){var a,c,b,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)d[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=
|
||||
this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)d[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal)}else if(b instanceof THREE.Face4){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal);d[b.d].addSelf(b.normal)}}a=0;for(c=this.vertices.length;a<c;a++)d[a].normalize();a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(d[b.a]);
|
||||
b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(oa,ma,ca,S,M,fa,ra){k=oa.vertices[ma].position;m=oa.vertices[ca].position;n=oa.vertices[S].position;q=h[M];x=h[fa];z=h[ra];p=m.x-k.x;A=n.x-k.x;G=m.y-k.y;I=n.y-k.y;C=m.z-k.z;J=n.z-k.z;B=x.u-q.u;U=z.u-q.u;P=x.v-q.v;O=z.v-q.v;V=1/(B*O-U*
|
||||
P);X.set((O*p-P*A)*V,(O*G-P*I)*V,(O*C-P*J)*V);W.set((B*A-U*p)*V,(B*I-U*G)*V,(B*J-U*C)*V);e[ma].addSelf(X);e[ca].addSelf(X);e[S].addSelf(X);ja[ma].addSelf(W);ja[ca].addSelf(W);ja[S].addSelf(W)}var c,b,d,f,g,h,k,m,n,q,x,z,p,A,G,I,C,J,B,U,P,O,V,Y,e=[],ja=[],X=new THREE.Vector3,W=new THREE.Vector3,wa=new THREE.Vector3,ha=new THREE.Vector3,Aa=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){e[c]=new THREE.Vector3;ja[c]=new THREE.Vector3}c=0;for(b=this.faces.length;c<b;c++){g=this.faces[c];h=this.faceVertexUvs[0][c];
|
||||
if(g instanceof THREE.Face3)a(this,g.a,g.b,g.c,0,1,2);else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.c,0,1,2);a(this,g.a,g.b,g.d,0,1,3)}}var ka=["a","b","c","d"];c=0;for(b=this.faces.length;c<b;c++){g=this.faces[c];for(d=0;d<g.vertexNormals.length;d++){Aa.copy(g.vertexNormals[d]);f=g[ka[d]];Y=e[f];wa.copy(Y);wa.subSelf(Aa.multiplyScalar(Aa.dot(Y))).normalize();ha.cross(g.vertexNormals[d],Y);f=ha.dot(ja[f]);f=f<0?-1:1;g.vertexTangents[d]=new THREE.Vector4(wa.x,wa.y,wa.z,f)}}this.hasTangents=!0},
|
||||
computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=
|
||||
a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
|
||||
THREE.Spline=function(a){function c(p,A,G,I,C,J,B){p=(G-p)*0.5;I=(I-A)*0.5;return(2*(A-G)+p+I)*B+(-3*(A-G)-2*p-I)*J+p*C+A}this.points=a;var b=[],d={x:0,y:0,z:0},f,g,h,k,m,n,q,x,z;this.initFromArray=function(p){this.points=[];for(var A=0;A<p.length;A++)this.points[A]={x:p[A][0],y:p[A][1],z:p[A][2]}};this.getPoint=function(p){f=(this.points.length-1)*p;g=Math.floor(f);h=f-g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>this.points.length-2?g:g+1;b[3]=g>this.points.length-3?g:g+2;n=this.points[b[0]];q=this.points[b[1]];
|
||||
x=this.points[b[2]];z=this.points[b[3]];k=h*h;m=h*k;d.x=c(n.x,q.x,x.x,z.x,h,k,m);d.y=c(n.y,q.y,x.y,z.y,h,k,m);d.z=c(n.z,q.z,x.z,z.z,h,k,m);return d};this.getControlPointsArray=function(){var p,A,G=this.points.length,I=[];for(p=0;p<G;p++){A=this.points[p];I[p]=[A.x,A.y,A.z]}return I};this.getLength=function(p){var A,G,I=A=A=0,C=new THREE.Vector3,J=new THREE.Vector3,B=[],U=0;B[0]=0;p||(p=100);G=this.points.length*p;C.copy(this.points[0]);for(p=1;p<G;p++){A=p/G;position=this.getPoint(A);J.copy(position);
|
||||
U+=J.distanceTo(C);C.copy(position);A*=this.points.length-1;A=Math.floor(A);if(A!=I){B[A]=U;I=A}}B[B.length]=U;return{chunks:B,total:U}};this.reparametrizeByArcLength=function(p){var A,G,I,C,J,B,U=[],P=new THREE.Vector3,O=this.getLength();U.push(P.copy(this.points[0]).clone());for(A=1;A<this.points.length;A++){G=O.chunks[A]-O.chunks[A-1];B=Math.ceil(p*G/O.total);C=(A-1)/(this.points.length-1);J=A/(this.points.length-1);for(G=1;G<B-1;G++){I=C+G*(1/B)*(J-C);position=this.getPoint(I);U.push(P.copy(position).clone())}U.push(P.copy(this.points[A]).clone())}this.points=
|
||||
U}};
|
||||
b.centroid.addSelf(this.vertices[b.d].position);b.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,b,e,f,g,h,j=new THREE.Vector3,m=new THREE.Vector3;e=0;for(f=this.faces.length;e<f;e++){g=this.faces[e];if(a&&g.vertexNormals.length){j.set(0,0,0);c=0;for(b=g.vertexNormals.length;c<b;c++)j.addSelf(g.vertexNormals[c]);j.divideScalar(3)}else{c=this.vertices[g.a];b=this.vertices[g.b];h=this.vertices[g.c];j.sub(h.position,b.position);m.sub(c.position,b.position);j.crossSelf(m)}j.isZero()||
|
||||
j.normalize();g.normal.copy(j)}},computeVertexNormals:function(){var a,c,b,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)e[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{e=
|
||||
this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)e[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){e[b.a].addSelf(b.normal);e[b.b].addSelf(b.normal);e[b.c].addSelf(b.normal)}else if(b instanceof THREE.Face4){e[b.a].addSelf(b.normal);e[b.b].addSelf(b.normal);e[b.c].addSelf(b.normal);e[b.d].addSelf(b.normal)}}a=0;for(c=this.vertices.length;a<c;a++)e[a].normalize();a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(e[b.a]);
|
||||
b.vertexNormals[1].copy(e[b.b]);b.vertexNormals[2].copy(e[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(e[b.a]);b.vertexNormals[1].copy(e[b.b]);b.vertexNormals[2].copy(e[b.c]);b.vertexNormals[3].copy(e[b.d])}}},computeTangents:function(){function a(za,va,ga,X,N,ka,Aa){j=za.vertices[va].position;m=za.vertices[ga].position;n=za.vertices[X].position;p=h[N];t=h[ka];x=h[Aa];o=m.x-j.x;y=n.x-j.x;H=m.y-j.y;J=n.y-j.y;C=m.z-j.z;K=n.z-j.z;z=t.u-p.u;W=x.u-p.u;S=t.v-p.v;R=x.v-p.v;ia=1/(z*R-W*
|
||||
S);Y.set((R*o-S*y)*ia,(R*H-S*J)*ia,(R*C-S*K)*ia);d.set((z*y-W*o)*ia,(z*J-W*H)*ia,(z*K-W*C)*ia);qa[va].addSelf(Y);qa[ga].addSelf(Y);qa[X].addSelf(Y);na[va].addSelf(d);na[ga].addSelf(d);na[X].addSelf(d)}var c,b,e,f,g,h,j,m,n,p,t,x,o,y,H,J,C,K,z,W,S,R,ia,ea,qa=[],na=[],Y=new THREE.Vector3,d=new THREE.Vector3,Ea=new THREE.Vector3,la=new THREE.Vector3,Ha=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){qa[c]=new THREE.Vector3;na[c]=new THREE.Vector3}c=0;for(b=this.faces.length;c<b;c++){g=this.faces[c];
|
||||
h=this.faceVertexUvs[0][c];if(g instanceof THREE.Face3)a(this,g.a,g.b,g.c,0,1,2);else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.c,0,1,2);a(this,g.a,g.b,g.d,0,1,3)}}var ta=["a","b","c","d"];c=0;for(b=this.faces.length;c<b;c++){g=this.faces[c];for(e=0;e<g.vertexNormals.length;e++){Ha.copy(g.vertexNormals[e]);f=g[ta[e]];ea=qa[f];Ea.copy(ea);Ea.subSelf(Ha.multiplyScalar(Ha.dot(ea))).normalize();la.cross(g.vertexNormals[e],ea);f=la.dot(na[f]);f=f<0?-1:1;g.vertexTangents[e]=new THREE.Vector4(Ea.x,Ea.y,
|
||||
Ea.z,f)}}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;
|
||||
if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere=
|
||||
{radius:a}}};THREE.GeometryIdCounter=0;
|
||||
THREE.Spline=function(a){function c(o,y,H,J,C,K,z){o=(H-o)*0.5;J=(J-y)*0.5;return(2*(y-H)+o+J)*z+(-3*(y-H)-2*o-J)*K+o*C+y}this.points=a;var b=[],e={x:0,y:0,z:0},f,g,h,j,m,n,p,t,x;this.initFromArray=function(o){this.points=[];for(var y=0;y<o.length;y++)this.points[y]={x:o[y][0],y:o[y][1],z:o[y][2]}};this.getPoint=function(o){f=(this.points.length-1)*o;g=Math.floor(f);h=f-g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>this.points.length-2?g:g+1;b[3]=g>this.points.length-3?g:g+2;n=this.points[b[0]];p=this.points[b[1]];
|
||||
t=this.points[b[2]];x=this.points[b[3]];j=h*h;m=h*j;e.x=c(n.x,p.x,t.x,x.x,h,j,m);e.y=c(n.y,p.y,t.y,x.y,h,j,m);e.z=c(n.z,p.z,t.z,x.z,h,j,m);return e};this.getControlPointsArray=function(){var o,y,H=this.points.length,J=[];for(o=0;o<H;o++){y=this.points[o];J[o]=[y.x,y.y,y.z]}return J};this.getLength=function(o){var y,H,J=y=y=0,C=new THREE.Vector3,K=new THREE.Vector3,z=[],W=0;z[0]=0;o||(o=100);H=this.points.length*o;C.copy(this.points[0]);for(o=1;o<H;o++){y=o/H;position=this.getPoint(y);K.copy(position);
|
||||
W+=K.distanceTo(C);C.copy(position);y*=this.points.length-1;y=Math.floor(y);if(y!=J){z[y]=W;J=y}}z[z.length]=W;return{chunks:z,total:W}};this.reparametrizeByArcLength=function(o){var y,H,J,C,K,z,W=[],S=new THREE.Vector3,R=this.getLength();W.push(S.copy(this.points[0]).clone());for(y=1;y<this.points.length;y++){H=R.chunks[y]-R.chunks[y-1];z=Math.ceil(o*H/R.total);C=(y-1)/(this.points.length-1);K=y/(this.points.length-1);for(H=1;H<z-1;H++){J=C+H*(1/z)*(K-C);position=this.getPoint(J);W.push(S.copy(position).clone())}W.push(S.copy(this.points[y]).clone())}this.points=
|
||||
W}};
|
||||
THREE.AnimationHandler=function(){var a=[],c={},b={};b.update=function(f){for(var g=0;g<a.length;g++)a[g].update(f)};b.addToUpdate=function(f){a.indexOf(f)===-1&&a.push(f)};b.removeFromUpdate=function(f){f=a.indexOf(f);f!==-1&&a.splice(f,1)};b.add=function(f){c[f.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+f.name+" already exists in library. Overwriting.");c[f.name]=f;if(f.initialized!==!0){for(var g=0;g<f.hierarchy.length;g++){for(var h=0;h<f.hierarchy[g].keys.length;h++){if(f.hierarchy[g].keys[h].time<0)f.hierarchy[g].keys[h].time=
|
||||
0;if(f.hierarchy[g].keys[h].rot!==undefined&&!(f.hierarchy[g].keys[h].rot instanceof THREE.Quaternion)){var k=f.hierarchy[g].keys[h].rot;f.hierarchy[g].keys[h].rot=new THREE.Quaternion(k[0],k[1],k[2],k[3])}}if(f.hierarchy[g].keys[0].morphTargets!==undefined){k={};for(h=0;h<f.hierarchy[g].keys.length;h++)for(var m=0;m<f.hierarchy[g].keys[h].morphTargets.length;m++){var n=f.hierarchy[g].keys[h].morphTargets[m];k[n]=-1}f.hierarchy[g].usedMorphTargets=k;for(h=0;h<f.hierarchy[g].keys.length;h++){var q=
|
||||
{};for(n in k){for(m=0;m<f.hierarchy[g].keys[h].morphTargets.length;m++)if(f.hierarchy[g].keys[h].morphTargets[m]===n){q[n]=f.hierarchy[g].keys[h].morphTargetsInfluences[m];break}m===f.hierarchy[g].keys[h].morphTargets.length&&(q[n]=0)}f.hierarchy[g].keys[h].morphTargetsInfluences=q}}for(h=1;h<f.hierarchy[g].keys.length;h++)if(f.hierarchy[g].keys[h].time===f.hierarchy[g].keys[h-1].time){f.hierarchy[g].keys.splice(h,1);h--}for(h=1;h<f.hierarchy[g].keys.length;h++)f.hierarchy[g].keys[h].index=h}h=parseInt(f.length*
|
||||
f.fps,10);f.JIT={};f.JIT.hierarchy=[];for(g=0;g<f.hierarchy.length;g++)f.JIT.hierarchy.push(Array(h));f.initialized=!0}};b.get=function(f){if(typeof f==="string")if(c[f])return c[f];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+f);return null}};b.parse=function(f){var g=[];if(f instanceof THREE.SkinnedMesh)for(var h=0;h<f.bones.length;h++)g.push(f.bones[h]);else d(f,g);return g};var d=function(f,g){g.push(f);for(var h=0;h<f.children.length;h++)d(f.children[h],g)};b.LINEAR=
|
||||
0;b.CATMULLROM=1;b.CATMULLROM_FORWARD=2;return b}();THREE.Animation=function(a,c,b,d){this.root=a;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=b!==undefined?b:THREE.AnimationHandler.LINEAR;this.JITCompile=d!==undefined?d:!0;this.points=[];this.target=new THREE.Vector3};
|
||||
THREE.Animation.prototype.play=function(a,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==undefined?a:!0;this.currentTime=c!==undefined?c:0;var b,d=this.hierarchy.length,f;for(b=0;b<d;b++){f=this.hierarchy[b];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)f.useQuaternion=!0;f.matrixAutoUpdate=!0;if(f.animationCache===undefined){f.animationCache={};f.animationCache.prevKey={pos:0,rot:0,scl:0};f.animationCache.nextKey={pos:0,rot:0,scl:0};f.animationCache.originalMatrix=
|
||||
0;if(f.hierarchy[g].keys[h].rot!==undefined&&!(f.hierarchy[g].keys[h].rot instanceof THREE.Quaternion)){var j=f.hierarchy[g].keys[h].rot;f.hierarchy[g].keys[h].rot=new THREE.Quaternion(j[0],j[1],j[2],j[3])}}if(f.hierarchy[g].keys[0].morphTargets!==undefined){j={};for(h=0;h<f.hierarchy[g].keys.length;h++)for(var m=0;m<f.hierarchy[g].keys[h].morphTargets.length;m++){var n=f.hierarchy[g].keys[h].morphTargets[m];j[n]=-1}f.hierarchy[g].usedMorphTargets=j;for(h=0;h<f.hierarchy[g].keys.length;h++){var p=
|
||||
{};for(n in j){for(m=0;m<f.hierarchy[g].keys[h].morphTargets.length;m++)if(f.hierarchy[g].keys[h].morphTargets[m]===n){p[n]=f.hierarchy[g].keys[h].morphTargetsInfluences[m];break}m===f.hierarchy[g].keys[h].morphTargets.length&&(p[n]=0)}f.hierarchy[g].keys[h].morphTargetsInfluences=p}}for(h=1;h<f.hierarchy[g].keys.length;h++)if(f.hierarchy[g].keys[h].time===f.hierarchy[g].keys[h-1].time){f.hierarchy[g].keys.splice(h,1);h--}for(h=1;h<f.hierarchy[g].keys.length;h++)f.hierarchy[g].keys[h].index=h}h=parseInt(f.length*
|
||||
f.fps,10);f.JIT={};f.JIT.hierarchy=[];for(g=0;g<f.hierarchy.length;g++)f.JIT.hierarchy.push(Array(h));f.initialized=!0}};b.get=function(f){if(typeof f==="string")if(c[f])return c[f];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+f);return null}};b.parse=function(f){var g=[];if(f instanceof THREE.SkinnedMesh)for(var h=0;h<f.bones.length;h++)g.push(f.bones[h]);else e(f,g);return g};var e=function(f,g){g.push(f);for(var h=0;h<f.children.length;h++)e(f.children[h],g)};b.LINEAR=
|
||||
0;b.CATMULLROM=1;b.CATMULLROM_FORWARD=2;return b}();THREE.Animation=function(a,c,b,e){this.root=a;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=b!==undefined?b:THREE.AnimationHandler.LINEAR;this.JITCompile=e!==undefined?e:!0;this.points=[];this.target=new THREE.Vector3};
|
||||
THREE.Animation.prototype.play=function(a,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==undefined?a:!0;this.currentTime=c!==undefined?c:0;var b,e=this.hierarchy.length,f;for(b=0;b<e;b++){f=this.hierarchy[b];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)f.useQuaternion=!0;f.matrixAutoUpdate=!0;if(f.animationCache===undefined){f.animationCache={};f.animationCache.prevKey={pos:0,rot:0,scl:0};f.animationCache.nextKey={pos:0,rot:0,scl:0};f.animationCache.originalMatrix=
|
||||
f instanceof THREE.Bone?f.skinMatrix:f.matrix}var g=f.animationCache.prevKey;f=f.animationCache.nextKey;g.pos=this.data.hierarchy[b].keys[0];g.rot=this.data.hierarchy[b].keys[0];g.scl=this.data.hierarchy[b].keys[0];f.pos=this.getNextKeyWith("pos",b,1);f.rot=this.getNextKeyWith("rot",b,1);f.scl=this.getNextKeyWith("scl",b,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
|
||||
THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
|
||||
THREE.Animation.prototype.stop=function(){this.isPlaying=!1;this.isPaused=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==undefined){if(this.hierarchy[a]instanceof THREE.Bone)this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix;else this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix;delete this.hierarchy[a].animationCache}};
|
||||
THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,d,f,g,h,k,m,n,q=this.data.JIT.hierarchy,x,z;this.currentTime+=a*this.timeScale;z=this.currentTime;x=this.currentTime%=this.data.length;n=parseInt(Math.min(x*this.data.fps,this.data.length*this.data.fps),10);for(var p=0,A=this.hierarchy.length;p<A;p++){a=this.hierarchy[p];m=a.animationCache;if(this.JITCompile&&q[p][n]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=q[p][n];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=
|
||||
!1}else{a.matrix=q[p][n];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var G=0;G<3;G++){b=c[G];h=m.prevKey[b];k=m.nextKey[b];if(k.time<=z){if(x<z)if(this.loop){h=this.data.hierarchy[p].keys[0];for(k=this.getNextKeyWith(b,p,1);k.time<x;){h=k;k=this.getNextKeyWith(b,p,k.index+1)}}else{this.stop();return}else{do{h=k;k=this.getNextKeyWith(b,p,k.index+1)}while(k.time<
|
||||
x)}m.prevKey[b]=h;m.nextKey[b]=k}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(x-h.time)/(k.time-h.time);f=h[b];g=k[b];if(d<0||d>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+p);d=d<0?0:1}if(b==="pos"){b=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){b.x=f[0]+(g[0]-f[0])*d;b.y=f[1]+(g[1]-f[1])*d;b.z=f[2]+(g[2]-f[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
|
||||
this.getPrevKeyWith("pos",p,h.index-1).pos;this.points[1]=f;this.points[2]=g;this.points[3]=this.getNextKeyWith("pos",p,k.index+1).pos;d=d*0.33+0.33;f=this.interpolateCatmullRom(this.points,d);b.x=f[0];b.y=f[1];b.z=f[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d=this.interpolateCatmullRom(this.points,d*1.01);this.target.set(d[0],d[1],d[2]);this.target.subSelf(b);this.target.y=0;this.target.normalize();d=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,d,0)}}}else if(b===
|
||||
"rot")THREE.Quaternion.slerp(f,g,a.quaternion,d);else if(b==="scl"){b=a.scale;b.x=f[0]+(g[0]-f[0])*d;b.y=f[1]+(g[1]-f[1])*d;b.z=f[2]+(g[2]-f[2])*d}}}}if(this.JITCompile&&q[0][n]===undefined){this.hierarchy[0].update(undefined,!0);for(p=0;p<this.hierarchy.length;p++)q[p][n]=this.hierarchy[p]instanceof THREE.Bone?this.hierarchy[p].skinMatrix.clone():this.hierarchy[p].matrix.clone()}}};
|
||||
THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var b=[],d=[],f,g,h,k,m,n;f=(a.length-1)*c;g=Math.floor(f);f-=g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>a.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];k=a[b[1]];m=a[b[2]];n=a[b[3]];b=f*f;h=f*b;d[0]=this.interpolate(g[0],k[0],m[0],n[0],f,b,h);d[1]=this.interpolate(g[1],k[1],m[1],n[1],f,b,h);d[2]=this.interpolate(g[2],k[2],m[2],n[2],f,b,h);return d};
|
||||
THREE.Animation.prototype.interpolate=function(a,c,b,d,f,g,h){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*h+(-3*(c-b)-2*a-d)*g+a*f+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)b=b<d.length-1?b:d.length-1;else b%=d.length;for(;b<d.length;b++)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[0]};
|
||||
THREE.Animation.prototype.getPrevKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;for(b=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b>0?b:0:b>=0?b:b+d.length;b>=0;b--)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[d.length-1]};
|
||||
THREE.Camera=function(a,c,b,d,f){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=b||0.1;this.far=d||2E3;this.target=f||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
|
||||
THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,e,f,g,h,j,m,n,p=this.data.JIT.hierarchy,t,x;this.currentTime+=a*this.timeScale;x=this.currentTime;t=this.currentTime%=this.data.length;n=parseInt(Math.min(t*this.data.fps,this.data.length*this.data.fps),10);for(var o=0,y=this.hierarchy.length;o<y;o++){a=this.hierarchy[o];m=a.animationCache;if(this.JITCompile&&p[o][n]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=p[o][n];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=
|
||||
!1}else{a.matrix=p[o][n];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var H=0;H<3;H++){b=c[H];h=m.prevKey[b];j=m.nextKey[b];if(j.time<=x){if(t<x)if(this.loop){h=this.data.hierarchy[o].keys[0];for(j=this.getNextKeyWith(b,o,1);j.time<t;){h=j;j=this.getNextKeyWith(b,o,j.index+1)}}else{this.stop();return}else{do{h=j;j=this.getNextKeyWith(b,o,j.index+1)}while(j.time<
|
||||
t)}m.prevKey[b]=h;m.nextKey[b]=j}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;e=(t-h.time)/(j.time-h.time);f=h[b];g=j[b];if(e<0||e>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+o);e=e<0?0:1}if(b==="pos"){b=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){b.x=f[0]+(g[0]-f[0])*e;b.y=f[1]+(g[1]-f[1])*e;b.z=f[2]+(g[2]-f[2])*e}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
|
||||
this.getPrevKeyWith("pos",o,h.index-1).pos;this.points[1]=f;this.points[2]=g;this.points[3]=this.getNextKeyWith("pos",o,j.index+1).pos;e=e*0.33+0.33;f=this.interpolateCatmullRom(this.points,e);b.x=f[0];b.y=f[1];b.z=f[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){e=this.interpolateCatmullRom(this.points,e*1.01);this.target.set(e[0],e[1],e[2]);this.target.subSelf(b);this.target.y=0;this.target.normalize();e=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,e,0)}}}else if(b===
|
||||
"rot")THREE.Quaternion.slerp(f,g,a.quaternion,e);else if(b==="scl"){b=a.scale;b.x=f[0]+(g[0]-f[0])*e;b.y=f[1]+(g[1]-f[1])*e;b.z=f[2]+(g[2]-f[2])*e}}}}if(this.JITCompile&&p[0][n]===undefined){this.hierarchy[0].update(undefined,!0);for(o=0;o<this.hierarchy.length;o++)p[o][n]=this.hierarchy[o]instanceof THREE.Bone?this.hierarchy[o].skinMatrix.clone():this.hierarchy[o].matrix.clone()}}};
|
||||
THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var b=[],e=[],f,g,h,j,m,n;f=(a.length-1)*c;g=Math.floor(f);f-=g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>a.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];j=a[b[1]];m=a[b[2]];n=a[b[3]];b=f*f;h=f*b;e[0]=this.interpolate(g[0],j[0],m[0],n[0],f,b,h);e[1]=this.interpolate(g[1],j[1],m[1],n[1],f,b,h);e[2]=this.interpolate(g[2],j[2],m[2],n[2],f,b,h);return e};
|
||||
THREE.Animation.prototype.interpolate=function(a,c,b,e,f,g,h){a=(b-a)*0.5;e=(e-c)*0.5;return(2*(c-b)+a+e)*h+(-3*(c-b)-2*a-e)*g+a*f+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var e=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)b=b<e.length-1?b:e.length-1;else b%=e.length;for(;b<e.length;b++)if(e[b][a]!==undefined)return e[b];return this.data.hierarchy[c].keys[0]};
|
||||
THREE.Animation.prototype.getPrevKeyWith=function(a,c,b){var e=this.data.hierarchy[c].keys;for(b=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b>0?b:0:b>=0?b:b+e.length;b>=0;b--)if(e[b][a]!==undefined)return e[b];return this.data.hierarchy[c].keys[e.length-1]};
|
||||
THREE.Camera=function(a,c,b,e,f){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=b||0.1;this.far=e||2E3;this.target=f||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
|
||||
THREE.Camera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)};
|
||||
THREE.Camera.prototype.update=function(a,c,b){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);c=!0}else{this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
|
||||
!1;c=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,c,b)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
|
||||
THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
|
||||
THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};
|
||||
THREE.LensFlare=function(a,c,b,e){THREE.Object3D.call(this);this.positionScreen=new THREE.Vector3;this.lensFlares=[];this.customUpdateCallback=undefined;a!==undefined&&this.add(a,c,b,e)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
|
||||
THREE.LensFlare.prototype.add=function(a,c,b,e){c===undefined&&(c=-1);b===undefined&&(b=0);if(e===undefined)e=THREE.BillboardBlending;b=Math.min(b,Math.max(0,b));this.lensFlares.push({texture:a,size:c,distance:b,x:0,y:0,z:0,scale:1,rotation:1,opacity:1,blending:e})};
|
||||
THREE.LensFlare.prototype.updateLensFlares=function(a){var c,b=this.lensFlares.length,e,f=-this.positionScreen.x*2,g=-this.positionScreen.y*2;for(c=0;c<b;c++){e=this.lensFlares[c];e.x=this.positionScreen.x+f*e.distance;e.y=this.positionScreen.y+g*e.distance;e.wantedScale=a*0.2+0.8;e.wantedRotation=e.x*Math.PI*0.25;e.wantedOpacity=a;e.scale+=(e.wantedScale-e.scale)*0.25;e.rotation+=(e.wantedRotation-e.rotation)*0.25;e.opacity+=(e.wantedOpacity-e.opacity)*0.5}};THREE.NoShading=0;THREE.FlatShading=1;
|
||||
THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.AdditiveAlphaBlending=5;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};
|
||||
THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
|
||||
THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
|
||||
a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
|
||||
@@ -115,91 +119,91 @@ THREE.ShadowVolumeDynamicMaterial=function(){this.id=THREE.MaterialCounter.value
|
||||
THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.sizeAttenuation=!0;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.sizeAttenuation!==undefined)this.sizeAttenuation=a.sizeAttenuation;
|
||||
if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
|
||||
THREE.ParticleCanvasMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.program=function(){};this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.program!==undefined)this.program=a.program;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};
|
||||
THREE.Texture=function(a,c,b,d,f,g){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrapS=b!==undefined?b:THREE.ClampToEdgeWrapping;this.wrapT=d!==undefined?d:THREE.ClampToEdgeWrapping;this.magFilter=f!==undefined?f:THREE.LinearFilter;this.minFilter=g!==undefined?g:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
|
||||
THREE.Texture=function(a,c,b,e,f,g){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrapS=b!==undefined?b:THREE.ClampToEdgeWrapping;this.wrapT=e!==undefined?e:THREE.ClampToEdgeWrapping;this.magFilter=f!==undefined?f:THREE.LinearFilter;this.minFilter=g!==undefined?g:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
|
||||
THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
|
||||
THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
|
||||
THREE.RenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==undefined?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==undefined?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==undefined?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==undefined?b.minFilter:THREE.LinearMipMapLinearFilter;this.format=b.format!==undefined?b.format:THREE.RGBFormat;this.type=b.type!==undefined?b.type:THREE.UnsignedByteType};
|
||||
var Uniforms={clone:function(a){var c,b,d,f={};for(c in a){f[c]={};for(b in a[c]){d=a[c][b];f[c][b]=d instanceof THREE.Color||d instanceof THREE.Vector3||d instanceof THREE.Texture?d.clone():d}}return f},merge:function(a){var c,b,d,f={};for(c=0;c<a.length;c++){d=this.clone(a[c]);for(b in d)f[b]=d[b]}return f}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;
|
||||
var Uniforms={clone:function(a){var c,b,e,f={};for(c in a){f[c]={};for(b in a[c]){e=a[c][b];f[c][b]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return f},merge:function(a){var c,b,e,f={};for(c=0;c<a.length;c++){e=this.clone(a[c]);for(b in e)f[b]=e[b]}return f}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;
|
||||
THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,c,b){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=b!=undefined?b:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
|
||||
THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
|
||||
THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c&&c.length?c:[c];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var b=0;b<this.geometry.morphTargets.length;b++){this.morphTargetInfluences.push(0);
|
||||
this.morphTargetDictionary[this.geometry.morphTargets[b].name]=b}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==undefined)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
|
||||
THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
|
||||
THREE.Bone.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var d,f=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<f;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.skinMatrix,c,b):a.update(this.matrixWorld,!0,b)}}else for(d=0;d<f;d++)this.children[d].update(this.skinMatrix,
|
||||
THREE.Bone.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var e,f=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(e=0;e<f;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.skinMatrix,c,b):a.update(this.matrixWorld,!0,b)}}else for(e=0;e<f;e++)this.children[e].update(this.skinMatrix,
|
||||
c,b)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
|
||||
THREE.SkinnedMesh=function(a,c){THREE.Mesh.call(this,a,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var b,d,f,g,h,k;if(this.geometry.bones!==undefined){for(b=0;b<this.geometry.bones.length;b++){f=this.geometry.bones[b];g=f.pos;h=f.rotq;k=f.scl;d=this.addBone();d.name=f.name;d.position.set(g[0],g[1],g[2]);d.quaternion.set(h[0],h[1],h[2],h[3]);d.useQuaternion=!0;k!==undefined?d.scale.set(k[0],k[1],k[2]):d.scale.set(1,1,1)}for(b=0;b<this.bones.length;b++){f=this.geometry.bones[b];
|
||||
d=this.bones[b];f.parent===-1?this.addChild(d):this.bones[f.parent].addChild(d)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
|
||||
THREE.SkinnedMesh.prototype.update=function(a,c,b){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var d,f=this.children.length;for(d=0;d<f;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,b):a.update(this.matrixWorld,c,b)}b=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<b;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
|
||||
THREE.SkinnedMesh=function(a,c){THREE.Mesh.call(this,a,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var b,e,f,g,h,j;if(this.geometry.bones!==undefined){for(b=0;b<this.geometry.bones.length;b++){f=this.geometry.bones[b];g=f.pos;h=f.rotq;j=f.scl;e=this.addBone();e.name=f.name;e.position.set(g[0],g[1],g[2]);e.quaternion.set(h[0],h[1],h[2],h[3]);e.useQuaternion=!0;j!==undefined?e.scale.set(j[0],j[1],j[2]):e.scale.set(1,1,1)}for(b=0;b<this.bones.length;b++){f=this.geometry.bones[b];
|
||||
e=this.bones[b];f.parent===-1?this.addChild(e):this.bones[f.parent].addChild(e)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
|
||||
THREE.SkinnedMesh.prototype.update=function(a,c,b){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var e,f=this.children.length;for(e=0;e<f;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,b):a.update(this.matrixWorld,c,b)}b=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<b;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
|
||||
c*16)}};THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
|
||||
THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,c=[],b=0;b<this.bones.length;b++){a=this.bones[b];c.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,b*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var d;for(a=0;a<this.geometry.skinIndices.length;a++){b=this.geometry.vertices[a].position;var f=this.geometry.skinIndices[a].x,g=this.geometry.skinIndices[a].y;
|
||||
d=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesA.push(c[f].multiplyVector3(d));d=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesB.push(c[g].multiplyVector3(d));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){b=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=b;this.geometry.skinWeights[a].y+=b}}}};
|
||||
THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,c=[],b=0;b<this.bones.length;b++){a=this.bones[b];c.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,b*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var e;for(a=0;a<this.geometry.skinIndices.length;a++){b=this.geometry.vertices[a].position;var f=this.geometry.skinIndices[a].x,g=this.geometry.skinIndices[a].y;
|
||||
e=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesA.push(c[f].multiplyVector3(e));e=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesB.push(c[g].multiplyVector3(e));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){b=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=b;this.geometry.skinWeights[a].y+=b}}}};
|
||||
THREE.Ribbon=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
|
||||
THREE.Sound=function(a,c,b,d){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=c!==undefined?Math.abs(c):100;this.volume=Math.min(1,Math.max(0,b!==undefined?b:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=d!==undefined?d:!0;this.sources=a instanceof Array?a:[a];var f;b=this.sources.length;for(a=0;a<b;a++){c=this.sources[a];c.toLowerCase();if(c.indexOf(".mp3")!==-1)f=
|
||||
THREE.Sound=function(a,c,b,e){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=c!==undefined?Math.abs(c):100;this.volume=Math.min(1,Math.max(0,b!==undefined?b:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=e!==undefined?e:!0;this.sources=a instanceof Array?a:[a];var f;b=this.sources.length;for(a=0;a<b;a++){c=this.sources[a];c.toLowerCase();if(c.indexOf(".mp3")!==-1)f=
|
||||
"audio/mpeg";else if(c.indexOf(".ogg")!==-1)f="audio/ogg";else c.indexOf(".wav")!==-1&&(f="audio/wav");if(this.domElement.canPlayType(f)){f=document.createElement("source");f.src=this.sources[a];this.domElement.THREESound=this;this.domElement.appendChild(f);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
|
||||
THREE.Sound.prototype.onLoad=function(){var a=this.THREESound;if(!a.isLoaded){this.removeEventListener("canplay",this.onLoad,!0);a.isLoaded=!0;a.duration=this.duration;a.isPlaying&&a.play()}};THREE.Sound.prototype.addToDOM=function(a){this.isAddedToDOM=!0;a.appendChild(this.domElement)};THREE.Sound.prototype.play=function(a){this.isPlaying=!0;if(this.isLoaded){this.domElement.play();if(a)this.domElement.currentTime=a%this.duration}};THREE.Sound.prototype.pause=function(){this.isPlaying=!1;this.domElement.pause()};
|
||||
THREE.Sound.prototype.stop=function(){this.isPlaying=!1;this.domElement.pause();this.domElement.currentTime=0};THREE.Sound.prototype.calculateVolumeAndPan=function(a){a=a.length();this.domElement.volume=a<=this.radius?this.volume*(1-a/this.radius):0};
|
||||
THREE.Sound.prototype.update=function(a,c,b){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);c=!0}if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var d=this.children.length;for(a=0;a<d;a++)this.children[a].update(this.matrixWorld,c,b)};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;
|
||||
THREE.Sound.prototype.update=function(a,c,b){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);c=!0}if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var e=this.children.length;for(a=0;a<e;a++)this.children[a].update(this.matrixWorld,c,b)};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;
|
||||
THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=function(a,c){c===undefined&&(c=0);c=Math.abs(c);for(var b=0;b<this.LODs.length;b++)if(c<this.LODs[b].visibleAtDistance)break;this.LODs.splice(b,0,{visibleAtDistance:c,object3D:a});this.addChild(a)};
|
||||
THREE.LOD.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}if(this.LODs.length>1){a=b.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var d=1;d<this.LODs.length;d++)if(a>=this.LODs[d].visibleAtDistance){this.LODs[d-1].object3D.visible=
|
||||
!1;this.LODs[d].object3D.visible=!0}else break;for(;d<this.LODs.length;d++)this.LODs[d].object3D.visible=!1}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,c,b)};THREE.ShadowVolume=function(a,c){THREE.Mesh.call(this,a.geometry,c?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);a.addChild(this);this.calculateShadowVolumeGeometry(a.geometry)};THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;
|
||||
THREE.LOD.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}if(this.LODs.length>1){a=b.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e<this.LODs.length;e++)if(a>=this.LODs[e].visibleAtDistance){this.LODs[e-1].object3D.visible=
|
||||
!1;this.LODs[e].object3D.visible=!0}else break;for(;e<this.LODs.length;e++)this.LODs[e].object3D.visible=!1}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,c,b)};THREE.ShadowVolume=function(a,c){THREE.Mesh.call(this,a.geometry,c?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);a.addChild(this);this.calculateShadowVolumeGeometry(a.geometry)};THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;
|
||||
THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
|
||||
THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(a){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=a.boundingSphere;this.geometry.edgeFaces=[];var c=this.geometry.vertices,b=this.geometry.faces,d=this.geometry.edgeFaces,f=a.faces;a=a.vertices;var g=f.length,h,k,m,n,q,x=["a","b","c","d"];for(m=0;m<g;m++){k=c.length;h=f[m];if(h instanceof THREE.Face4){n=4;k=new THREE.Face4(k,k+1,k+2,k+3)}else{n=3;k=new THREE.Face3(k,k+1,k+2)}k.normal.copy(h.normal);b.push(k);for(k=
|
||||
0;k<n;k++){q=a[h[x[k]]];c.push(new THREE.Vertex(q.position.clone()))}}for(g=0;g<f.length-1;g++){a=b[g];for(h=g+1;h<f.length;h++){k=b[h];k=this.facesShareEdge(c,a,k);if(k!==undefined){k=new THREE.Face4(k.indices[0],k.indices[3],k.indices[2],k.indices[1]);k.normal.set(1,0,0);d.push(k)}}}};
|
||||
THREE.ShadowVolume.prototype.facesShareEdge=function(a,c,b){var d,f,g,h,k,m,n,q,x,z,p,A,G,I=0,C=["a","b","c","d"];d=c instanceof THREE.Face4?4:3;f=b instanceof THREE.Face4?4:3;for(A=0;A<d;A++){g=c[C[A]];k=a[g];for(G=0;G<f;G++){h=b[C[G]];m=a[h];if(Math.abs(k.position.x-m.position.x)<1.0E-4&&Math.abs(k.position.y-m.position.y)<1.0E-4&&Math.abs(k.position.z-m.position.z)<1.0E-4){I++;if(I===1){n=k;q=m;x=g;z=h;p=C[A]}if(I===2){p+=C[A];return p==="ad"||p==="ac"?{faces:[c,b],vertices:[n,q,m,k],indices:[x,
|
||||
z,h,g],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[c,b],vertices:[n,k,m,q],indices:[x,g,h,z],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
|
||||
THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(a){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=a.boundingSphere;this.geometry.edgeFaces=[];var c=this.geometry.vertices,b=this.geometry.faces,e=this.geometry.edgeFaces,f=a.faces;a=a.vertices;var g=f.length,h,j,m,n,p,t=["a","b","c","d"];for(m=0;m<g;m++){j=c.length;h=f[m];if(h instanceof THREE.Face4){n=4;j=new THREE.Face4(j,j+1,j+2,j+3)}else{n=3;j=new THREE.Face3(j,j+1,j+2)}j.normal.copy(h.normal);b.push(j);for(j=
|
||||
0;j<n;j++){p=a[h[t[j]]];c.push(new THREE.Vertex(p.position.clone()))}}for(g=0;g<f.length-1;g++){a=b[g];for(h=g+1;h<f.length;h++){j=b[h];j=this.facesShareEdge(c,a,j);if(j!==undefined){j=new THREE.Face4(j.indices[0],j.indices[3],j.indices[2],j.indices[1]);j.normal.set(1,0,0);e.push(j)}}}};
|
||||
THREE.ShadowVolume.prototype.facesShareEdge=function(a,c,b){var e,f,g,h,j,m,n,p,t,x,o,y,H,J=0,C=["a","b","c","d"];e=c instanceof THREE.Face4?4:3;f=b instanceof THREE.Face4?4:3;for(y=0;y<e;y++){g=c[C[y]];j=a[g];for(H=0;H<f;H++){h=b[C[H]];m=a[h];if(Math.abs(j.position.x-m.position.x)<1.0E-4&&Math.abs(j.position.y-m.position.y)<1.0E-4&&Math.abs(j.position.z-m.position.z)<1.0E-4){J++;if(J===1){n=j;p=m;t=g;x=h;o=C[y]}if(J===2){o+=C[y];return o==="ad"||o==="ac"?{faces:[c,b],vertices:[n,p,m,j],indices:[t,
|
||||
x,h,g],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[c,b],vertices:[n,j,m,p],indices:[t,g,h,x],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
|
||||
THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var c=0;c<a.children.length;c++)this.addChildRecurse(a.children[c])};
|
||||
THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else if(a instanceof THREE.Sound){c=this.sounds.indexOf(a);c!==-1&&this.sounds.splice(c,1)}else if(!(a instanceof THREE.Camera)){c=this.objects.indexOf(a);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(a)}}for(c=0;c<a.children.length;c++)this.removeChildRecurse(a.children[c])};
|
||||
THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c||1;this.far=b||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c!==undefined?c:2.5E-4};
|
||||
THREE.Projector=function(){function a(){var X=m[k]=m[k]||new THREE.RenderableVertex;k++;return X}function c(X,W){return W.z-X.z}function b(X,W){var wa=0,ha=1,Aa=X.z+X.w,ka=W.z+W.w,oa=-X.z+X.w,ma=-W.z+W.w;if(Aa>=0&&ka>=0&&oa>=0&&ma>=0)return!0;else if(Aa<0&&ka<0||oa<0&&ma<0)return!1;else{if(Aa<0)wa=Math.max(wa,Aa/(Aa-ka));else ka<0&&(ha=Math.min(ha,Aa/(Aa-ka)));if(oa<0)wa=Math.max(wa,oa/(oa-ma));else ma<0&&(ha=Math.min(ha,oa/(oa-ma)));if(ha<wa)return!1;else{X.lerpSelf(W,wa);W.lerpSelf(X,1-ha);return!0}}}
|
||||
var d,f,g=[],h,k,m=[],n,q,x=[],z,p=[],A,G,I=[],C,J,B=[],U=new THREE.Vector4,P=new THREE.Vector4,O=new THREE.Matrix4,V=new THREE.Matrix4,Y=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],e=new THREE.Vector4,ja=new THREE.Vector4;this.projectVector=function(X,W){O.multiply(W.projectionMatrix,W.matrixWorldInverse);O.multiplyVector3(X);return X};this.unprojectVector=function(X,W){O.multiply(W.matrixWorld,THREE.Matrix4.makeInvert(W.projectionMatrix));
|
||||
O.multiplyVector3(X);return X};this.projectObjects=function(X,W,wa){W=[];var ha,Aa,ka;f=0;Aa=X.objects;X=0;for(ha=Aa.length;X<ha;X++){ka=Aa[X];var oa;if(!(oa=!ka.visible))if(oa=ka instanceof THREE.Mesh){a:{oa=void 0;for(var ma=ka.matrixWorld,ca=-ka.geometry.boundingSphere.radius*Math.max(ka.scale.x,Math.max(ka.scale.y,ka.scale.z)),S=0;S<6;S++){oa=Y[S].x*ma.n14+Y[S].y*ma.n24+Y[S].z*ma.n34+Y[S].w;if(oa<=ca){oa=!1;break a}}oa=!0}oa=!oa}if(!oa){oa=g[f]=g[f]||new THREE.RenderableObject;f++;d=oa;U.copy(ka.position);
|
||||
O.multiplyVector3(U);d.object=ka;d.z=U.z;W.push(d)}}wa&&W.sort(c);return W};this.projectScene=function(X,W,wa){var ha=[],Aa=W.near,ka=W.far,oa,ma,ca,S,M,fa,ra,la,qa,xa,Ca,Za,$a,Ha,j,w,t;J=G=z=q=0;W.matrixAutoUpdate&&W.updateMatrix();X.update(undefined,!1,W);O.multiply(W.projectionMatrix,W.matrixWorldInverse);Y[0].set(O.n41-O.n11,O.n42-O.n12,O.n43-O.n13,O.n44-O.n14);Y[1].set(O.n41+O.n11,O.n42+O.n12,O.n43+O.n13,O.n44+O.n14);Y[2].set(O.n41+O.n21,O.n42+O.n22,O.n43+O.n23,O.n44+O.n24);Y[3].set(O.n41-O.n21,
|
||||
O.n42-O.n22,O.n43-O.n23,O.n44-O.n24);Y[4].set(O.n41-O.n31,O.n42-O.n32,O.n43-O.n33,O.n44-O.n34);Y[5].set(O.n41+O.n31,O.n42+O.n32,O.n43+O.n33,O.n44+O.n34);for(oa=0;oa<6;oa++){qa=Y[oa];qa.divideScalar(Math.sqrt(qa.x*qa.x+qa.y*qa.y+qa.z*qa.z))}qa=this.projectObjects(X,W,!0);X=0;for(oa=qa.length;X<oa;X++){xa=qa[X].object;if(xa.visible){Ca=xa.matrixWorld;Za=xa.matrixRotationWorld;$a=xa.materials;Ha=xa.overdraw;k=0;if(xa instanceof THREE.Mesh){j=xa.geometry;S=j.vertices;w=j.faces;j=j.faceVertexUvs;ma=0;
|
||||
for(ca=S.length;ma<ca;ma++){h=a();h.positionWorld.copy(S[ma].position);Ca.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);O.multiplyVector4(h.positionScreen);h.positionScreen.x/=h.positionScreen.w;h.positionScreen.y/=h.positionScreen.w;h.visible=h.positionScreen.z>Aa&&h.positionScreen.z<ka}S=0;for(ma=w.length;S<ma;S++){ca=w[S];if(ca instanceof THREE.Face3){M=m[ca.a];fa=m[ca.b];ra=m[ca.c];if(M.visible&&fa.visible&&ra.visible&&(xa.doubleSided||xa.flipSided!=(ra.positionScreen.x-
|
||||
M.positionScreen.x)*(fa.positionScreen.y-M.positionScreen.y)-(ra.positionScreen.y-M.positionScreen.y)*(fa.positionScreen.x-M.positionScreen.x)<0)){la=x[q]=x[q]||new THREE.RenderableFace3;q++;n=la;n.v1.copy(M);n.v2.copy(fa);n.v3.copy(ra)}else continue}else if(ca instanceof THREE.Face4){M=m[ca.a];fa=m[ca.b];ra=m[ca.c];la=m[ca.d];if(M.visible&&fa.visible&&ra.visible&&la.visible&&(xa.doubleSided||xa.flipSided!=((la.positionScreen.x-M.positionScreen.x)*(fa.positionScreen.y-M.positionScreen.y)-(la.positionScreen.y-
|
||||
M.positionScreen.y)*(fa.positionScreen.x-M.positionScreen.x)<0||(fa.positionScreen.x-ra.positionScreen.x)*(la.positionScreen.y-ra.positionScreen.y)-(fa.positionScreen.y-ra.positionScreen.y)*(la.positionScreen.x-ra.positionScreen.x)<0))){t=p[z]=p[z]||new THREE.RenderableFace4;z++;n=t;n.v1.copy(M);n.v2.copy(fa);n.v3.copy(ra);n.v4.copy(la)}else continue}n.normalWorld.copy(ca.normal);Za.multiplyVector3(n.normalWorld);n.centroidWorld.copy(ca.centroid);Ca.multiplyVector3(n.centroidWorld);n.centroidScreen.copy(n.centroidWorld);
|
||||
O.multiplyVector3(n.centroidScreen);ra=ca.vertexNormals;M=0;for(fa=ra.length;M<fa;M++){la=n.vertexNormalsWorld[M];la.copy(ra[M]);Za.multiplyVector3(la)}M=0;for(fa=j.length;M<fa;M++)if(t=j[M][S]){ra=0;for(la=t.length;ra<la;ra++)n.uvs[M][ra]=t[ra]}n.meshMaterials=$a;n.faceMaterials=ca.materials;n.overdraw=Ha;n.z=n.centroidScreen.z;ha.push(n)}}else if(xa instanceof THREE.Line){V.multiply(O,Ca);S=xa.geometry.vertices;M=a();M.positionScreen.copy(S[0].position);V.multiplyVector4(M.positionScreen);ma=1;
|
||||
for(ca=S.length;ma<ca;ma++){M=a();M.positionScreen.copy(S[ma].position);V.multiplyVector4(M.positionScreen);fa=m[k-2];e.copy(M.positionScreen);ja.copy(fa.positionScreen);if(b(e,ja)){e.multiplyScalar(1/e.w);ja.multiplyScalar(1/ja.w);Ca=I[G]=I[G]||new THREE.RenderableLine;G++;A=Ca;A.v1.positionScreen.copy(e);A.v2.positionScreen.copy(ja);A.z=Math.max(e.z,ja.z);A.materials=xa.materials;ha.push(A)}}}else if(xa instanceof THREE.Particle){P.set(xa.position.x,xa.position.y,xa.position.z,1);O.multiplyVector4(P);
|
||||
P.z/=P.w;if(P.z>0&&P.z<1){Ca=B[J]=B[J]||new THREE.RenderableParticle;J++;C=Ca;C.x=P.x/P.w;C.y=P.y/P.w;C.z=P.z;C.rotation=xa.rotation.z;C.scale.x=xa.scale.x*Math.abs(C.x-(P.x+W.projectionMatrix.n11)/(P.w+W.projectionMatrix.n14));C.scale.y=xa.scale.y*Math.abs(C.y-(P.y+W.projectionMatrix.n22)/(P.w+W.projectionMatrix.n24));C.materials=xa.materials;ha.push(C)}}}}wa&&ha.sort(c);return ha}};
|
||||
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,f,g;this.domElement=document.createElement("div");this.setSize=function(h,k){b=h;d=k;f=b/2;g=d/2};this.render=function(h,k){var m,n,q,x,z,p,A,G;a=c.projectScene(h,k);m=0;for(n=a.length;m<n;m++){z=a[m];if(z instanceof THREE.RenderableParticle){A=z.x*f+f;G=z.y*g+g;q=0;for(x=z.material.length;q<x;q++){p=z.material[q];if(p instanceof THREE.ParticleDOMMaterial){p=p.domElement;p.style.left=A+"px";p.style.top=G+"px"}}}}}};
|
||||
THREE.CanvasRenderer=function(){function a(R){if(z!=R)n.globalAlpha=z=R}function c(R){if(p!=R){switch(R){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}p=R}}var b=null,d=new THREE.Projector,f=document.createElement("canvas"),g,h,k,m,n=f.getContext("2d"),q=new THREE.Color(0),x=0,z=1,p=0,A=null,G=null,I=1,C,J,B,U,P=new THREE.RenderableVertex,
|
||||
O=new THREE.RenderableVertex,V,Y,e,ja,X,W,wa,ha,Aa,ka,oa,ma,ca=new THREE.Color,S=new THREE.Color,M=new THREE.Color,fa=new THREE.Color,ra=new THREE.Color,la,qa,xa,Ca,Za,$a,Ha,j,w,t,o=new THREE.Rectangle,y=new THREE.Rectangle,E=new THREE.Rectangle,K=!1,F=new THREE.Color,D=new THREE.Color,Q=new THREE.Color,H=new THREE.Color,T=new THREE.Vector3,ga,pa,sa,ya,ua,Ea,da=16;ga=document.createElement("canvas");ga.width=ga.height=2;pa=ga.getContext("2d");pa.fillStyle="rgba(0,0,0,1)";pa.fillRect(0,0,2,2);sa=pa.getImageData(0,
|
||||
0,2,2);ya=sa.data;ua=document.createElement("canvas");ua.width=ua.height=da;Ea=ua.getContext("2d");Ea.translate(-da/2,-da/2);Ea.scale(da,da);da--;this.domElement=f;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(R,ia){g=R;h=ia;k=g/2;m=h/2;f.width=g;f.height=h;o.set(-k,-m,k,m);z=1;p=0;G=A=null;I=1};this.setClearColor=function(R,ia){q=R;x=ia};this.setClearColorHex=function(R,ia){q.setHex(R);x=ia};this.clear=function(){n.setTransform(1,0,0,-1,k,m);if(!y.isEmpty()){y.inflate(1);
|
||||
y.minSelf(o);if(q.hex==0&&x==0)n.clearRect(y.getX(),y.getY(),y.getWidth(),y.getHeight());else{c(THREE.NormalBlending);a(1);n.fillStyle="rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+x+")";n.fillRect(y.getX(),y.getY(),y.getWidth(),y.getHeight())}y.empty()}};this.render=function(R,ia){function La(L){var Z,na,aa,ta=L.lights;D.setRGB(0,0,0);Q.setRGB(0,0,0);H.setRGB(0,0,0);L=0;for(Z=ta.length;L<Z;L++){na=ta[L];aa=na.color;if(na instanceof THREE.AmbientLight){D.r+=aa.r;
|
||||
D.g+=aa.g;D.b+=aa.b}else if(na instanceof THREE.DirectionalLight){Q.r+=aa.r;Q.g+=aa.g;Q.b+=aa.b}else if(na instanceof THREE.PointLight){H.r+=aa.r;H.g+=aa.g;H.b+=aa.b}}}function Ga(L,Z,na,aa){var ta,za,ea,$,Ka=L.lights;L=0;for(ta=Ka.length;L<ta;L++){za=Ka[L];ea=za.color;$=za.intensity;if(za instanceof THREE.DirectionalLight){za=na.dot(za.position)*$;if(za>0){aa.r+=ea.r*za;aa.g+=ea.g*za;aa.b+=ea.b*za}}else if(za instanceof THREE.PointLight){T.sub(za.position,Z);T.normalize();za=na.dot(T)*$;if(za>0){aa.r+=
|
||||
ea.r*za;aa.g+=ea.g*za;aa.b+=ea.b*za}}}}function eb(L,Z,na){a(na.opacity);c(na.blending);var aa,ta,za,ea,$,Ka;if(na instanceof THREE.ParticleBasicMaterial){if(na.map){ea=na.map.image;$=ea.width>>1;Ka=ea.height>>1;na=Z.scale.x*k;za=Z.scale.y*m;aa=na*$;ta=za*Ka;E.set(L.x-aa,L.y-ta,L.x+aa,L.y+ta);if(o.instersects(E)){n.save();n.translate(L.x,L.y);n.rotate(-Z.rotation);n.scale(na,-za);n.translate(-$,-Ka);n.drawImage(ea,0,0);n.restore()}}}else if(na instanceof THREE.ParticleCanvasMaterial){if(K){F.r=D.r+
|
||||
Q.r+H.r;F.g=D.g+Q.g+H.g;F.b=D.b+Q.b+H.b;ca.r=na.color.r*F.r;ca.g=na.color.g*F.g;ca.b=na.color.b*F.b;ca.updateStyleString()}else ca.__styleString=na.color.__styleString;aa=Z.scale.x*k;ta=Z.scale.y*m;E.set(L.x-aa,L.y-ta,L.x+aa,L.y+ta);if(o.instersects(E)){n.save();n.translate(L.x,L.y);n.rotate(-Z.rotation);n.scale(aa,ta);na.program(n,ca);n.restore()}}}function Ta(L,Z,na,aa){a(aa.opacity);c(aa.blending);n.beginPath();n.moveTo(L.positionScreen.x,L.positionScreen.y);n.lineTo(Z.positionScreen.x,Z.positionScreen.y);
|
||||
n.closePath();if(aa instanceof THREE.LineBasicMaterial){ca.__styleString=aa.color.__styleString;L=aa.linewidth;if(I!=L)n.lineWidth=I=L;L=ca.__styleString;if(A!=L)n.strokeStyle=A=L;n.stroke();E.inflate(aa.linewidth*2)}}function Ia(L,Z,na,aa,ta,za,ea,$,Ka){a($.opacity);c($.blending);V=L.positionScreen.x;Y=L.positionScreen.y;e=Z.positionScreen.x;ja=Z.positionScreen.y;X=na.positionScreen.x;W=na.positionScreen.y;bb(V,Y,e,ja,X,W);if($ instanceof THREE.MeshBasicMaterial)if($.map){if($.map.mapping instanceof
|
||||
THREE.UVMapping){Ca=ea.uvs[0];Da(V,Y,e,ja,X,W,$.map.image,Ca[aa].u,Ca[aa].v,Ca[ta].u,Ca[ta].v,Ca[za].u,Ca[za].v)}}else if($.envMap){if($.envMap.mapping instanceof THREE.SphericalReflectionMapping){L=ia.matrixWorldInverse;T.copy(ea.vertexNormalsWorld[0]);Za=(T.x*L.n11+T.y*L.n12+T.z*L.n13)*0.5+0.5;$a=-(T.x*L.n21+T.y*L.n22+T.z*L.n23)*0.5+0.5;T.copy(ea.vertexNormalsWorld[1]);Ha=(T.x*L.n11+T.y*L.n12+T.z*L.n13)*0.5+0.5;j=-(T.x*L.n21+T.y*L.n22+T.z*L.n23)*0.5+0.5;T.copy(ea.vertexNormalsWorld[2]);w=(T.x*L.n11+
|
||||
T.y*L.n12+T.z*L.n13)*0.5+0.5;t=-(T.x*L.n21+T.y*L.n22+T.z*L.n23)*0.5+0.5;Da(V,Y,e,ja,X,W,$.envMap.image,Za,$a,Ha,j,w,t)}}else $.wireframe?Pa($.color.__styleString,$.wireframeLinewidth):Ua($.color.__styleString);else if($ instanceof THREE.MeshLambertMaterial){if($.map&&!$.wireframe){if($.map.mapping instanceof THREE.UVMapping){Ca=ea.uvs[0];Da(V,Y,e,ja,X,W,$.map.image,Ca[aa].u,Ca[aa].v,Ca[ta].u,Ca[ta].v,Ca[za].u,Ca[za].v)}c(THREE.SubtractiveBlending)}if(K)if(!$.wireframe&&$.shading==THREE.SmoothShading&&
|
||||
ea.vertexNormalsWorld.length==3){S.r=M.r=fa.r=D.r;S.g=M.g=fa.g=D.g;S.b=M.b=fa.b=D.b;Ga(Ka,ea.v1.positionWorld,ea.vertexNormalsWorld[0],S);Ga(Ka,ea.v2.positionWorld,ea.vertexNormalsWorld[1],M);Ga(Ka,ea.v3.positionWorld,ea.vertexNormalsWorld[2],fa);ra.r=(M.r+fa.r)*0.5;ra.g=(M.g+fa.g)*0.5;ra.b=(M.b+fa.b)*0.5;xa=Va(S,M,fa,ra);Da(V,Y,e,ja,X,W,xa,0,0,1,0,0,1)}else{F.r=D.r;F.g=D.g;F.b=D.b;Ga(Ka,ea.centroidWorld,ea.normalWorld,F);ca.r=$.color.r*F.r;ca.g=$.color.g*F.g;ca.b=$.color.b*F.b;ca.updateStyleString();
|
||||
$.wireframe?Pa(ca.__styleString,$.wireframeLinewidth):Ua(ca.__styleString)}else $.wireframe?Pa($.color.__styleString,$.wireframeLinewidth):Ua($.color.__styleString)}else if($ instanceof THREE.MeshDepthMaterial){la=ia.near;qa=ia.far;S.r=S.g=S.b=1-Ma(L.positionScreen.z,la,qa);M.r=M.g=M.b=1-Ma(Z.positionScreen.z,la,qa);fa.r=fa.g=fa.b=1-Ma(na.positionScreen.z,la,qa);ra.r=(M.r+fa.r)*0.5;ra.g=(M.g+fa.g)*0.5;ra.b=(M.b+fa.b)*0.5;xa=Va(S,M,fa,ra);Da(V,Y,e,ja,X,W,xa,0,0,1,0,0,1)}else if($ instanceof THREE.MeshNormalMaterial){ca.r=
|
||||
N(ea.normalWorld.x);ca.g=N(ea.normalWorld.y);ca.b=N(ea.normalWorld.z);ca.updateStyleString();$.wireframe?Pa(ca.__styleString,$.wireframeLinewidth):Ua(ca.__styleString)}}function Ra(L,Z,na,aa,ta,za,ea,$,Ka){a($.opacity);c($.blending);if($.map||$.envMap){Ia(L,Z,aa,0,1,3,ea,$,Ka);Ia(ta,na,za,1,2,3,ea,$,Ka)}else{V=L.positionScreen.x;Y=L.positionScreen.y;e=Z.positionScreen.x;ja=Z.positionScreen.y;X=na.positionScreen.x;W=na.positionScreen.y;wa=aa.positionScreen.x;ha=aa.positionScreen.y;Aa=ta.positionScreen.x;
|
||||
ka=ta.positionScreen.y;oa=za.positionScreen.x;ma=za.positionScreen.y;if($ instanceof THREE.MeshBasicMaterial){db(V,Y,e,ja,X,W,wa,ha);$.wireframe?Pa($.color.__styleString,$.wireframeLinewidth):Ua($.color.__styleString)}else if($ instanceof THREE.MeshLambertMaterial)if(K)if(!$.wireframe&&$.shading==THREE.SmoothShading&&ea.vertexNormalsWorld.length==4){S.r=M.r=fa.r=ra.r=D.r;S.g=M.g=fa.g=ra.g=D.g;S.b=M.b=fa.b=ra.b=D.b;Ga(Ka,ea.v1.positionWorld,ea.vertexNormalsWorld[0],S);Ga(Ka,ea.v2.positionWorld,ea.vertexNormalsWorld[1],
|
||||
M);Ga(Ka,ea.v4.positionWorld,ea.vertexNormalsWorld[3],fa);Ga(Ka,ea.v3.positionWorld,ea.vertexNormalsWorld[2],ra);xa=Va(S,M,fa,ra);bb(V,Y,e,ja,wa,ha);Da(V,Y,e,ja,wa,ha,xa,0,0,1,0,0,1);bb(Aa,ka,X,W,oa,ma);Da(Aa,ka,X,W,oa,ma,xa,1,0,1,1,0,1)}else{F.r=D.r;F.g=D.g;F.b=D.b;Ga(Ka,ea.centroidWorld,ea.normalWorld,F);ca.r=$.color.r*F.r;ca.g=$.color.g*F.g;ca.b=$.color.b*F.b;ca.updateStyleString();db(V,Y,e,ja,X,W,wa,ha);$.wireframe?Pa(ca.__styleString,$.wireframeLinewidth):Ua(ca.__styleString)}else{db(V,Y,e,ja,
|
||||
X,W,wa,ha);$.wireframe?Pa($.color.__styleString,$.wireframeLinewidth):Ua($.color.__styleString)}else if($ instanceof THREE.MeshNormalMaterial){ca.r=N(ea.normalWorld.x);ca.g=N(ea.normalWorld.y);ca.b=N(ea.normalWorld.z);ca.updateStyleString();db(V,Y,e,ja,X,W,wa,ha);$.wireframe?Pa(ca.__styleString,$.wireframeLinewidth):Ua(ca.__styleString)}else if($ instanceof THREE.MeshDepthMaterial){la=ia.near;qa=ia.far;S.r=S.g=S.b=1-Ma(L.positionScreen.z,la,qa);M.r=M.g=M.b=1-Ma(Z.positionScreen.z,la,qa);fa.r=fa.g=
|
||||
fa.b=1-Ma(aa.positionScreen.z,la,qa);ra.r=ra.g=ra.b=1-Ma(na.positionScreen.z,la,qa);xa=Va(S,M,fa,ra);bb(V,Y,e,ja,wa,ha);Da(V,Y,e,ja,wa,ha,xa,0,0,1,0,0,1);bb(Aa,ka,X,W,oa,ma);Da(Aa,ka,X,W,oa,ma,xa,1,0,1,1,0,1)}}}function bb(L,Z,na,aa,ta,za){n.beginPath();n.moveTo(L,Z);n.lineTo(na,aa);n.lineTo(ta,za);n.lineTo(L,Z);n.closePath()}function db(L,Z,na,aa,ta,za,ea,$){n.beginPath();n.moveTo(L,Z);n.lineTo(na,aa);n.lineTo(ta,za);n.lineTo(ea,$);n.lineTo(L,Z);n.closePath()}function Pa(L,Z){if(A!=L)n.strokeStyle=
|
||||
A=L;if(I!=Z)n.lineWidth=I=Z;n.stroke();E.inflate(Z*2)}function Ua(L){if(G!=L)n.fillStyle=G=L;n.fill()}function Da(L,Z,na,aa,ta,za,ea,$,Ka,Xa,Ya,cb,gb){var ab,Wa;ab=ea.width-1;Wa=ea.height-1;$*=ab;Ka*=Wa;Xa*=ab;Ya*=Wa;cb*=ab;gb*=Wa;na-=L;aa-=Z;ta-=L;za-=Z;Xa-=$;Ya-=Ka;cb-=$;gb-=Ka;ab=Xa*gb-cb*Ya;if(ab!=0){Wa=1/ab;ab=(gb*na-Ya*ta)*Wa;Ya=(gb*aa-Ya*za)*Wa;na=(Xa*ta-cb*na)*Wa;aa=(Xa*za-cb*aa)*Wa;L=L-ab*$-na*Ka;Z=Z-Ya*$-aa*Ka;n.save();n.transform(ab,Ya,na,aa,L,Z);n.clip();n.drawImage(ea,0,0);n.restore()}}
|
||||
function Va(L,Z,na,aa){var ta=~~(L.r*255),za=~~(L.g*255);L=~~(L.b*255);var ea=~~(Z.r*255),$=~~(Z.g*255);Z=~~(Z.b*255);var Ka=~~(na.r*255),Xa=~~(na.g*255);na=~~(na.b*255);var Ya=~~(aa.r*255),cb=~~(aa.g*255);aa=~~(aa.b*255);ya[0]=ta<0?0:ta>255?255:ta;ya[1]=za<0?0:za>255?255:za;ya[2]=L<0?0:L>255?255:L;ya[4]=ea<0?0:ea>255?255:ea;ya[5]=$<0?0:$>255?255:$;ya[6]=Z<0?0:Z>255?255:Z;ya[8]=Ka<0?0:Ka>255?255:Ka;ya[9]=Xa<0?0:Xa>255?255:Xa;ya[10]=na<0?0:na>255?255:na;ya[12]=Ya<0?0:Ya>255?255:Ya;ya[13]=cb<0?0:cb>
|
||||
255?255:cb;ya[14]=aa<0?0:aa>255?255:aa;pa.putImageData(sa,0,0);Ea.drawImage(ga,0,0);return ua}function Ma(L,Z,na){L=(L-Z)/(na-Z);return L*L*(3-2*L)}function N(L){L=(L+1)*0.5;return L<0?0:L>1?1:L}function Na(L,Z){var na=Z.x-L.x,aa=Z.y-L.y,ta=1/Math.sqrt(na*na+aa*aa);na*=ta;aa*=ta;Z.x+=na;Z.y+=aa;L.x-=na;L.y-=aa}var Qa,ib,Ba,Sa,Fa,Oa,Ja,va;this.autoClear?this.clear():n.setTransform(1,0,0,-1,k,m);b=d.projectScene(R,ia,this.sortElements);(K=R.lights.length>0)&&La(R);Qa=0;for(ib=b.length;Qa<ib;Qa++){Ba=
|
||||
b[Qa];E.empty();if(Ba instanceof THREE.RenderableParticle){C=Ba;C.x*=k;C.y*=m;Sa=0;for(Fa=Ba.materials.length;Sa<Fa;){va=Ba.materials[Sa++];va.opacity!=0&&eb(C,Ba,va,R)}}else if(Ba instanceof THREE.RenderableLine){C=Ba.v1;J=Ba.v2;C.positionScreen.x*=k;C.positionScreen.y*=m;J.positionScreen.x*=k;J.positionScreen.y*=m;E.addPoint(C.positionScreen.x,C.positionScreen.y);E.addPoint(J.positionScreen.x,J.positionScreen.y);if(o.instersects(E)){Sa=0;for(Fa=Ba.materials.length;Sa<Fa;){va=Ba.materials[Sa++];
|
||||
va.opacity!=0&&Ta(C,J,Ba,va,R)}}}else if(Ba instanceof THREE.RenderableFace3){C=Ba.v1;J=Ba.v2;B=Ba.v3;C.positionScreen.x*=k;C.positionScreen.y*=m;J.positionScreen.x*=k;J.positionScreen.y*=m;B.positionScreen.x*=k;B.positionScreen.y*=m;if(Ba.overdraw){Na(C.positionScreen,J.positionScreen);Na(J.positionScreen,B.positionScreen);Na(B.positionScreen,C.positionScreen)}E.add3Points(C.positionScreen.x,C.positionScreen.y,J.positionScreen.x,J.positionScreen.y,B.positionScreen.x,B.positionScreen.y);if(o.instersects(E)){Sa=
|
||||
0;for(Fa=Ba.meshMaterials.length;Sa<Fa;){va=Ba.meshMaterials[Sa++];if(va instanceof THREE.MeshFaceMaterial){Oa=0;for(Ja=Ba.faceMaterials.length;Oa<Ja;)(va=Ba.faceMaterials[Oa++])&&va.opacity!=0&&Ia(C,J,B,0,1,2,Ba,va,R)}else va.opacity!=0&&Ia(C,J,B,0,1,2,Ba,va,R)}}}else if(Ba instanceof THREE.RenderableFace4){C=Ba.v1;J=Ba.v2;B=Ba.v3;U=Ba.v4;C.positionScreen.x*=k;C.positionScreen.y*=m;J.positionScreen.x*=k;J.positionScreen.y*=m;B.positionScreen.x*=k;B.positionScreen.y*=m;U.positionScreen.x*=k;U.positionScreen.y*=
|
||||
m;P.positionScreen.copy(J.positionScreen);O.positionScreen.copy(U.positionScreen);if(Ba.overdraw){Na(C.positionScreen,J.positionScreen);Na(J.positionScreen,U.positionScreen);Na(U.positionScreen,C.positionScreen);Na(B.positionScreen,P.positionScreen);Na(B.positionScreen,O.positionScreen)}E.addPoint(C.positionScreen.x,C.positionScreen.y);E.addPoint(J.positionScreen.x,J.positionScreen.y);E.addPoint(B.positionScreen.x,B.positionScreen.y);E.addPoint(U.positionScreen.x,U.positionScreen.y);if(o.instersects(E)){Sa=
|
||||
0;for(Fa=Ba.meshMaterials.length;Sa<Fa;){va=Ba.meshMaterials[Sa++];if(va instanceof THREE.MeshFaceMaterial){Oa=0;for(Ja=Ba.faceMaterials.length;Oa<Ja;)(va=Ba.faceMaterials[Oa++])&&va.opacity!=0&&Ra(C,J,B,U,P,O,Ba,va,R)}else va.opacity!=0&&Ra(C,J,B,U,P,O,Ba,va,R)}}}y.addRectangle(E)}n.setTransform(1,0,0,1,0,0)}};
|
||||
THREE.SVGRenderer=function(){function a(ka,oa,ma){var ca,S,M,fa;ca=0;for(S=ka.lights.length;ca<S;ca++){M=ka.lights[ca];if(M instanceof THREE.DirectionalLight){fa=oa.normalWorld.dot(M.position)*M.intensity;if(fa>0){ma.r+=M.color.r*fa;ma.g+=M.color.g*fa;ma.b+=M.color.b*fa}}else if(M instanceof THREE.PointLight){e.sub(M.position,oa.centroidWorld);e.normalize();fa=oa.normalWorld.dot(e)*M.intensity;if(fa>0){ma.r+=M.color.r*fa;ma.g+=M.color.g*fa;ma.b+=M.color.b*fa}}}}function c(ka,oa,ma,ca,S,M){W=d(wa++);
|
||||
W.setAttribute("d","M "+ka.positionScreen.x+" "+ka.positionScreen.y+" L "+oa.positionScreen.x+" "+oa.positionScreen.y+" L "+ma.positionScreen.x+","+ma.positionScreen.y+"z");if(S instanceof THREE.MeshBasicMaterial)B.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshLambertMaterial)if(J){U.r=P.r;U.g=P.g;U.b=P.b;a(M,ca,U);B.r=S.color.r*U.r;B.g=S.color.g*U.g;B.b=S.color.b*U.b;B.updateStyleString()}else B.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshDepthMaterial){Y=
|
||||
1-S.__2near/(S.__farPlusNear-ca.z*S.__farMinusNear);B.setRGB(Y,Y,Y)}else S instanceof THREE.MeshNormalMaterial&&B.setRGB(f(ca.normalWorld.x),f(ca.normalWorld.y),f(ca.normalWorld.z));S.wireframe?W.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+S.wireframeLinewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.wireframeLinecap+"; stroke-linejoin: "+S.wireframeLinejoin):W.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+S.opacity);k.appendChild(W)}
|
||||
function b(ka,oa,ma,ca,S,M,fa){W=d(wa++);W.setAttribute("d","M "+ka.positionScreen.x+" "+ka.positionScreen.y+" L "+oa.positionScreen.x+" "+oa.positionScreen.y+" L "+ma.positionScreen.x+","+ma.positionScreen.y+" L "+ca.positionScreen.x+","+ca.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)B.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(J){U.r=P.r;U.g=P.g;U.b=P.b;a(fa,S,U);B.r=M.color.r*U.r;B.g=M.color.g*U.g;B.b=M.color.b*U.b;B.updateStyleString()}else B.__styleString=
|
||||
M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){Y=1-M.__2near/(M.__farPlusNear-S.z*M.__farMinusNear);B.setRGB(Y,Y,Y)}else M instanceof THREE.MeshNormalMaterial&&B.setRGB(f(S.normalWorld.x),f(S.normalWorld.y),f(S.normalWorld.z));M.wireframe?W.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+M.wireframeLinewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframeLinecap+"; stroke-linejoin: "+M.wireframeLinejoin):W.setAttribute("style","fill: "+
|
||||
B.__styleString+"; fill-opacity: "+M.opacity);k.appendChild(W)}function d(ka){if(ja[ka]==null){ja[ka]=document.createElementNS("http://www.w3.org/2000/svg","path");Aa==0&&ja[ka].setAttribute("shape-rendering","crispEdges")}return ja[ka]}function f(ka){return ka<0?Math.min((1+ka)*0.5,0.5):0.5+Math.min(ka*0.5,0.5)}var g=null,h=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,n,q,x,z,p,A,G,I=new THREE.Rectangle,C=new THREE.Rectangle,J=!1,B=new THREE.Color(16777215),
|
||||
U=new THREE.Color(16777215),P=new THREE.Color(0),O=new THREE.Color(0),V=new THREE.Color(0),Y,e=new THREE.Vector3,ja=[],X=[],W,wa,ha,Aa=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ka){switch(ka){case "high":Aa=1;break;case "low":Aa=0}};this.setSize=function(ka,oa){m=ka;n=oa;q=m/2;x=n/2;k.setAttribute("viewBox",-q+" "+-x+" "+m+" "+n);k.setAttribute("width",m);k.setAttribute("height",n);I.set(-q,-x,q,x)};this.clear=function(){for(;k.childNodes.length>
|
||||
0;)k.removeChild(k.childNodes[0])};this.render=function(ka,oa){var ma,ca,S,M,fa,ra,la,qa;this.autoClear&&this.clear();g=h.projectScene(ka,oa,this.sortElements);ha=wa=0;if(J=ka.lights.length>0){la=ka.lights;P.setRGB(0,0,0);O.setRGB(0,0,0);V.setRGB(0,0,0);ma=0;for(ca=la.length;ma<ca;ma++){S=la[ma];M=S.color;if(S instanceof THREE.AmbientLight){P.r+=M.r;P.g+=M.g;P.b+=M.b}else if(S instanceof THREE.DirectionalLight){O.r+=M.r;O.g+=M.g;O.b+=M.b}else if(S instanceof THREE.PointLight){V.r+=M.r;V.g+=M.g;V.b+=
|
||||
M.b}}}ma=0;for(ca=g.length;ma<ca;ma++){la=g[ma];C.empty();if(la instanceof THREE.RenderableParticle){z=la;z.x*=q;z.y*=-x;S=0;for(M=la.materials.length;S<M;)S++}else if(la instanceof THREE.RenderableLine){z=la.v1;p=la.v2;z.positionScreen.x*=q;z.positionScreen.y*=-x;p.positionScreen.x*=q;p.positionScreen.y*=-x;C.addPoint(z.positionScreen.x,z.positionScreen.y);C.addPoint(p.positionScreen.x,p.positionScreen.y);if(I.instersects(C)){S=0;for(M=la.materials.length;S<M;)if((qa=la.materials[S++])&&qa.opacity!=
|
||||
0){fa=z;ra=p;var xa=ha++;if(X[xa]==null){X[xa]=document.createElementNS("http://www.w3.org/2000/svg","line");Aa==0&&X[xa].setAttribute("shape-rendering","crispEdges")}W=X[xa];W.setAttribute("x1",fa.positionScreen.x);W.setAttribute("y1",fa.positionScreen.y);W.setAttribute("x2",ra.positionScreen.x);W.setAttribute("y2",ra.positionScreen.y);if(qa instanceof THREE.LineBasicMaterial){B.__styleString=qa.color.__styleString;W.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+
|
||||
qa.linewidth+"; stroke-opacity: "+qa.opacity+"; stroke-linecap: "+qa.linecap+"; stroke-linejoin: "+qa.linejoin);k.appendChild(W)}}}}else if(la instanceof THREE.RenderableFace3){z=la.v1;p=la.v2;A=la.v3;z.positionScreen.x*=q;z.positionScreen.y*=-x;p.positionScreen.x*=q;p.positionScreen.y*=-x;A.positionScreen.x*=q;A.positionScreen.y*=-x;C.addPoint(z.positionScreen.x,z.positionScreen.y);C.addPoint(p.positionScreen.x,p.positionScreen.y);C.addPoint(A.positionScreen.x,A.positionScreen.y);if(I.instersects(C)){S=
|
||||
0;for(M=la.meshMaterials.length;S<M;){qa=la.meshMaterials[S++];if(qa instanceof THREE.MeshFaceMaterial){fa=0;for(ra=la.faceMaterials.length;fa<ra;)(qa=la.faceMaterials[fa++])&&qa.opacity!=0&&c(z,p,A,la,qa,ka)}else qa&&qa.opacity!=0&&c(z,p,A,la,qa,ka)}}}else if(la instanceof THREE.RenderableFace4){z=la.v1;p=la.v2;A=la.v3;G=la.v4;z.positionScreen.x*=q;z.positionScreen.y*=-x;p.positionScreen.x*=q;p.positionScreen.y*=-x;A.positionScreen.x*=q;A.positionScreen.y*=-x;G.positionScreen.x*=q;G.positionScreen.y*=
|
||||
-x;C.addPoint(z.positionScreen.x,z.positionScreen.y);C.addPoint(p.positionScreen.x,p.positionScreen.y);C.addPoint(A.positionScreen.x,A.positionScreen.y);C.addPoint(G.positionScreen.x,G.positionScreen.y);if(I.instersects(C)){S=0;for(M=la.meshMaterials.length;S<M;){qa=la.meshMaterials[S++];if(qa instanceof THREE.MeshFaceMaterial){fa=0;for(ra=la.faceMaterials.length;fa<ra;)(qa=la.faceMaterials[fa++])&&qa.opacity!=0&&b(z,p,A,G,la,qa,ka)}else qa&&qa.opacity!=0&&b(z,p,A,G,la,qa,ka)}}}}}};
|
||||
THREE.Projector=function(){function a(){var Y=m[j]=m[j]||new THREE.RenderableVertex;j++;return Y}function c(Y,d){return d.z-Y.z}function b(Y,d){var Ea=0,la=1,Ha=Y.z+Y.w,ta=d.z+d.w,za=-Y.z+Y.w,va=-d.z+d.w;if(Ha>=0&&ta>=0&&za>=0&&va>=0)return!0;else if(Ha<0&&ta<0||za<0&&va<0)return!1;else{if(Ha<0)Ea=Math.max(Ea,Ha/(Ha-ta));else ta<0&&(la=Math.min(la,Ha/(Ha-ta)));if(za<0)Ea=Math.max(Ea,za/(za-va));else va<0&&(la=Math.min(la,za/(za-va)));if(la<Ea)return!1;else{Y.lerpSelf(d,Ea);d.lerpSelf(Y,1-la);return!0}}}
|
||||
var e,f,g=[],h,j,m=[],n,p,t=[],x,o=[],y,H,J=[],C,K,z=[],W=new THREE.Vector4,S=new THREE.Vector4,R=new THREE.Matrix4,ia=new THREE.Matrix4,ea=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],qa=new THREE.Vector4,na=new THREE.Vector4;this.projectVector=function(Y,d){R.multiply(d.projectionMatrix,d.matrixWorldInverse);R.multiplyVector3(Y);return Y};this.unprojectVector=function(Y,d){R.multiply(d.matrixWorld,THREE.Matrix4.makeInvert(d.projectionMatrix));
|
||||
R.multiplyVector3(Y);return Y};this.projectObjects=function(Y,d,Ea){d=[];var la,Ha,ta;f=0;Ha=Y.objects;Y=0;for(la=Ha.length;Y<la;Y++){ta=Ha[Y];var za;if(!(za=!ta.visible))if(za=ta instanceof THREE.Mesh){a:{za=void 0;for(var va=ta.matrixWorld,ga=-ta.geometry.boundingSphere.radius*Math.max(ta.scale.x,Math.max(ta.scale.y,ta.scale.z)),X=0;X<6;X++){za=ea[X].x*va.n14+ea[X].y*va.n24+ea[X].z*va.n34+ea[X].w;if(za<=ga){za=!1;break a}}za=!0}za=!za}if(!za){za=g[f]=g[f]||new THREE.RenderableObject;f++;e=za;W.copy(ta.position);
|
||||
R.multiplyVector3(W);e.object=ta;e.z=W.z;d.push(e)}}Ea&&d.sort(c);return d};this.projectScene=function(Y,d,Ea){var la=[],Ha=d.near,ta=d.far,za,va,ga,X,N,ka,Aa,pa,Ba,Fa,Ja,Wa,bb,Xa,L,T,ma;K=H=x=p=0;d.matrixAutoUpdate&&d.updateMatrix();Y.update(undefined,!1,d);R.multiply(d.projectionMatrix,d.matrixWorldInverse);ea[0].set(R.n41-R.n11,R.n42-R.n12,R.n43-R.n13,R.n44-R.n14);ea[1].set(R.n41+R.n11,R.n42+R.n12,R.n43+R.n13,R.n44+R.n14);ea[2].set(R.n41+R.n21,R.n42+R.n22,R.n43+R.n23,R.n44+R.n24);ea[3].set(R.n41-
|
||||
R.n21,R.n42-R.n22,R.n43-R.n23,R.n44-R.n24);ea[4].set(R.n41-R.n31,R.n42-R.n32,R.n43-R.n33,R.n44-R.n34);ea[5].set(R.n41+R.n31,R.n42+R.n32,R.n43+R.n33,R.n44+R.n34);for(za=0;za<6;za++){Ba=ea[za];Ba.divideScalar(Math.sqrt(Ba.x*Ba.x+Ba.y*Ba.y+Ba.z*Ba.z))}Ba=this.projectObjects(Y,d,!0);Y=0;for(za=Ba.length;Y<za;Y++){Fa=Ba[Y].object;if(Fa.visible){Ja=Fa.matrixWorld;Wa=Fa.matrixRotationWorld;bb=Fa.materials;Xa=Fa.overdraw;j=0;if(Fa instanceof THREE.Mesh){L=Fa.geometry;X=L.vertices;T=L.faces;L=L.faceVertexUvs;
|
||||
va=0;for(ga=X.length;va<ga;va++){h=a();h.positionWorld.copy(X[va].position);Ja.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);R.multiplyVector4(h.positionScreen);h.positionScreen.x/=h.positionScreen.w;h.positionScreen.y/=h.positionScreen.w;h.visible=h.positionScreen.z>Ha&&h.positionScreen.z<ta}X=0;for(va=T.length;X<va;X++){ga=T[X];if(ga instanceof THREE.Face3){N=m[ga.a];ka=m[ga.b];Aa=m[ga.c];if(N.visible&&ka.visible&&Aa.visible&&(Fa.doubleSided||Fa.flipSided!=(Aa.positionScreen.x-
|
||||
N.positionScreen.x)*(ka.positionScreen.y-N.positionScreen.y)-(Aa.positionScreen.y-N.positionScreen.y)*(ka.positionScreen.x-N.positionScreen.x)<0)){pa=t[p]=t[p]||new THREE.RenderableFace3;p++;n=pa;n.v1.copy(N);n.v2.copy(ka);n.v3.copy(Aa)}else continue}else if(ga instanceof THREE.Face4){N=m[ga.a];ka=m[ga.b];Aa=m[ga.c];pa=m[ga.d];if(N.visible&&ka.visible&&Aa.visible&&pa.visible&&(Fa.doubleSided||Fa.flipSided!=((pa.positionScreen.x-N.positionScreen.x)*(ka.positionScreen.y-N.positionScreen.y)-(pa.positionScreen.y-
|
||||
N.positionScreen.y)*(ka.positionScreen.x-N.positionScreen.x)<0||(ka.positionScreen.x-Aa.positionScreen.x)*(pa.positionScreen.y-Aa.positionScreen.y)-(ka.positionScreen.y-Aa.positionScreen.y)*(pa.positionScreen.x-Aa.positionScreen.x)<0))){ma=o[x]=o[x]||new THREE.RenderableFace4;x++;n=ma;n.v1.copy(N);n.v2.copy(ka);n.v3.copy(Aa);n.v4.copy(pa)}else continue}n.normalWorld.copy(ga.normal);Wa.multiplyVector3(n.normalWorld);n.centroidWorld.copy(ga.centroid);Ja.multiplyVector3(n.centroidWorld);n.centroidScreen.copy(n.centroidWorld);
|
||||
R.multiplyVector3(n.centroidScreen);Aa=ga.vertexNormals;N=0;for(ka=Aa.length;N<ka;N++){pa=n.vertexNormalsWorld[N];pa.copy(Aa[N]);Wa.multiplyVector3(pa)}N=0;for(ka=L.length;N<ka;N++)if(ma=L[N][X]){Aa=0;for(pa=ma.length;Aa<pa;Aa++)n.uvs[N][Aa]=ma[Aa]}n.meshMaterials=bb;n.faceMaterials=ga.materials;n.overdraw=Xa;n.z=n.centroidScreen.z;la.push(n)}}else if(Fa instanceof THREE.Line){ia.multiply(R,Ja);X=Fa.geometry.vertices;N=a();N.positionScreen.copy(X[0].position);ia.multiplyVector4(N.positionScreen);
|
||||
va=1;for(ga=X.length;va<ga;va++){N=a();N.positionScreen.copy(X[va].position);ia.multiplyVector4(N.positionScreen);ka=m[j-2];qa.copy(N.positionScreen);na.copy(ka.positionScreen);if(b(qa,na)){qa.multiplyScalar(1/qa.w);na.multiplyScalar(1/na.w);Ja=J[H]=J[H]||new THREE.RenderableLine;H++;y=Ja;y.v1.positionScreen.copy(qa);y.v2.positionScreen.copy(na);y.z=Math.max(qa.z,na.z);y.materials=Fa.materials;la.push(y)}}}else if(Fa instanceof THREE.Particle){S.set(Fa.position.x,Fa.position.y,Fa.position.z,1);R.multiplyVector4(S);
|
||||
S.z/=S.w;if(S.z>0&&S.z<1){Ja=z[K]=z[K]||new THREE.RenderableParticle;K++;C=Ja;C.x=S.x/S.w;C.y=S.y/S.w;C.z=S.z;C.rotation=Fa.rotation.z;C.scale.x=Fa.scale.x*Math.abs(C.x-(S.x+d.projectionMatrix.n11)/(S.w+d.projectionMatrix.n14));C.scale.y=Fa.scale.y*Math.abs(C.y-(S.y+d.projectionMatrix.n22)/(S.w+d.projectionMatrix.n24));C.materials=Fa.materials;la.push(C)}}}}Ea&&la.sort(c);return la}};
|
||||
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,e,f,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;e=j;f=b/2;g=e/2};this.render=function(h,j){var m,n,p,t,x,o,y,H;a=c.projectScene(h,j);m=0;for(n=a.length;m<n;m++){x=a[m];if(x instanceof THREE.RenderableParticle){y=x.x*f+f;H=x.y*g+g;p=0;for(t=x.material.length;p<t;p++){o=x.material[p];if(o instanceof THREE.ParticleDOMMaterial){o=o.domElement;o.style.left=y+"px";o.style.top=H+"px"}}}}}};
|
||||
THREE.CanvasRenderer=function(){function a(aa){if(x!=aa)n.globalAlpha=x=aa}function c(aa){if(o!=aa){switch(aa){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}o=aa}}var b=null,e=new THREE.Projector,f=document.createElement("canvas"),g,h,j,m,n=f.getContext("2d"),p=new THREE.Color(0),t=0,x=1,o=0,y=null,H=null,J=1,C,K,z,W,S=new THREE.RenderableVertex,
|
||||
R=new THREE.RenderableVertex,ia,ea,qa,na,Y,d,Ea,la,Ha,ta,za,va,ga=new THREE.Color,X=new THREE.Color,N=new THREE.Color,ka=new THREE.Color,Aa=new THREE.Color,pa,Ba,Fa,Ja,Wa,bb,Xa,L,T,ma,Q=new THREE.Rectangle,O=new THREE.Rectangle,k=new THREE.Rectangle,B=!1,w=new THREE.Color,q=new THREE.Color,A=new THREE.Color,I=new THREE.Color,F=new THREE.Vector3,G,D,U,E,ha,$,ua=16;G=document.createElement("canvas");G.width=G.height=2;D=G.getContext("2d");D.fillStyle="rgba(0,0,0,1)";D.fillRect(0,0,2,2);U=D.getImageData(0,
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||||
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O.minSelf(Q);if(p.hex==0&&t==0)n.clearRect(O.getX(),O.getY(),O.getWidth(),O.getHeight());else{c(THREE.NormalBlending);a(1);n.fillStyle="rgba("+Math.floor(p.r*255)+","+Math.floor(p.g*255)+","+Math.floor(p.b*255)+","+t+")";n.fillRect(O.getX(),O.getY(),O.getWidth(),O.getHeight())}O.empty()}};this.render=function(aa,xa){function Da(P){var ca,fa,V,sa=P.lights;q.setRGB(0,0,0);A.setRGB(0,0,0);I.setRGB(0,0,0);P=0;for(ca=sa.length;P<ca;P++){fa=sa[P];V=fa.color;if(fa instanceof THREE.AmbientLight){q.r+=V.r;
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q.g+=V.g;q.b+=V.b}else if(fa instanceof THREE.DirectionalLight){A.r+=V.r;A.g+=V.g;A.b+=V.b}else if(fa instanceof THREE.PointLight){I.r+=V.r;I.g+=V.g;I.b+=V.b}}}function Ca(P,ca,fa,V){var sa,ra,Z,da,Ga=P.lights;P=0;for(sa=Ga.length;P<sa;P++){ra=Ga[P];Z=ra.color;da=ra.intensity;if(ra instanceof THREE.DirectionalLight){ra=fa.dot(ra.position)*da;if(ra>0){V.r+=Z.r*ra;V.g+=Z.g*ra;V.b+=Z.b*ra}}else if(ra instanceof THREE.PointLight){F.sub(ra.position,ca);F.normalize();ra=fa.dot(F)*da;if(ra>0){V.r+=Z.r*ra;
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V.g+=Z.g*ra;V.b+=Z.b*ra}}}}function ja(P,ca,fa){a(fa.opacity);c(fa.blending);var V,sa,ra,Z,da,Ga;if(fa instanceof THREE.ParticleBasicMaterial){if(fa.map){Z=fa.map.image;da=Z.width>>1;Ga=Z.height>>1;fa=ca.scale.x*j;ra=ca.scale.y*m;V=fa*da;sa=ra*Ga;k.set(P.x-V,P.y-sa,P.x+V,P.y+sa);if(Q.instersects(k)){n.save();n.translate(P.x,P.y);n.rotate(-ca.rotation);n.scale(fa,-ra);n.translate(-da,-Ga);n.drawImage(Z,0,0);n.restore()}}}else if(fa instanceof THREE.ParticleCanvasMaterial){if(B){w.r=q.r+A.r+I.r;w.g=
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q.g+A.g+I.g;w.b=q.b+A.b+I.b;ga.r=fa.color.r*w.r;ga.g=fa.color.g*w.g;ga.b=fa.color.b*w.b;ga.updateStyleString()}else ga.__styleString=fa.color.__styleString;V=ca.scale.x*j;sa=ca.scale.y*m;k.set(P.x-V,P.y-sa,P.x+V,P.y+sa);if(Q.instersects(k)){n.save();n.translate(P.x,P.y);n.rotate(-ca.rotation);n.scale(V,sa);fa.program(n,ga);n.restore()}}}function oa(P,ca,fa,V){a(V.opacity);c(V.blending);n.beginPath();n.moveTo(P.positionScreen.x,P.positionScreen.y);n.lineTo(ca.positionScreen.x,ca.positionScreen.y);
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n.closePath();if(V instanceof THREE.LineBasicMaterial){ga.__styleString=V.color.__styleString;P=V.linewidth;if(J!=P)n.lineWidth=J=P;P=ga.__styleString;if(y!=P)n.strokeStyle=y=P;n.stroke();k.inflate(V.linewidth*2)}}function wa(P,ca,fa,V,sa,ra,Z,da,Ga){a(da.opacity);c(da.blending);ia=P.positionScreen.x;ea=P.positionScreen.y;qa=ca.positionScreen.x;na=ca.positionScreen.y;Y=fa.positionScreen.x;d=fa.positionScreen.y;Pa(ia,ea,qa,na,Y,d);if(da instanceof THREE.MeshBasicMaterial)if(da.map){if(da.map.mapping instanceof
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THREE.UVMapping){Ja=Z.uvs[0];La(ia,ea,qa,na,Y,d,da.map.image,Ja[V].u,Ja[V].v,Ja[sa].u,Ja[sa].v,Ja[ra].u,Ja[ra].v)}}else if(da.envMap){if(da.envMap.mapping instanceof THREE.SphericalReflectionMapping){P=xa.matrixWorldInverse;F.copy(Z.vertexNormalsWorld[0]);Wa=(F.x*P.n11+F.y*P.n12+F.z*P.n13)*0.5+0.5;bb=-(F.x*P.n21+F.y*P.n22+F.z*P.n23)*0.5+0.5;F.copy(Z.vertexNormalsWorld[1]);Xa=(F.x*P.n11+F.y*P.n12+F.z*P.n13)*0.5+0.5;L=-(F.x*P.n21+F.y*P.n22+F.z*P.n23)*0.5+0.5;F.copy(Z.vertexNormalsWorld[2]);T=(F.x*P.n11+
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F.y*P.n12+F.z*P.n13)*0.5+0.5;ma=-(F.x*P.n21+F.y*P.n22+F.z*P.n23)*0.5+0.5;La(ia,ea,qa,na,Y,d,da.envMap.image,Wa,bb,Xa,L,T,ma)}}else da.wireframe?Na(da.color.__styleString,da.wireframeLinewidth):Ia(da.color.__styleString);else if(da instanceof THREE.MeshLambertMaterial){if(da.map&&!da.wireframe){if(da.map.mapping instanceof THREE.UVMapping){Ja=Z.uvs[0];La(ia,ea,qa,na,Y,d,da.map.image,Ja[V].u,Ja[V].v,Ja[sa].u,Ja[sa].v,Ja[ra].u,Ja[ra].v)}c(THREE.SubtractiveBlending)}if(B)if(!da.wireframe&&da.shading==
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ga.updateStyleString();da.wireframe?Na(ga.__styleString,da.wireframeLinewidth):Ia(ga.__styleString)}else da.wireframe?Na(da.color.__styleString,da.wireframeLinewidth):Ia(da.color.__styleString)}else if(da instanceof THREE.MeshDepthMaterial){pa=xa.near;Ba=xa.far;X.r=X.g=X.b=1-$a(P.positionScreen.z,pa,Ba);N.r=N.g=N.b=1-$a(ca.positionScreen.z,pa,Ba);ka.r=ka.g=ka.b=1-$a(fa.positionScreen.z,pa,Ba);Aa.r=(N.r+ka.r)*0.5;Aa.g=(N.g+ka.g)*0.5;Aa.b=(N.b+ka.b)*0.5;Fa=eb(X,N,ka,Aa);La(ia,ea,qa,na,Y,d,Fa,0,0,1,
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0,0,1)}else if(da instanceof THREE.MeshNormalMaterial){ga.r=Ta(Z.normalWorld.x);ga.g=Ta(Z.normalWorld.y);ga.b=Ta(Z.normalWorld.z);ga.updateStyleString();da.wireframe?Na(ga.__styleString,da.wireframeLinewidth):Ia(ga.__styleString)}}function Ma(P,ca,fa,V,sa,ra,Z,da,Ga){a(da.opacity);c(da.blending);if(da.map||da.envMap){wa(P,ca,V,0,1,3,Z,da,Ga);wa(sa,fa,ra,1,2,3,Z,da,Ga)}else{ia=P.positionScreen.x;ea=P.positionScreen.y;qa=ca.positionScreen.x;na=ca.positionScreen.y;Y=fa.positionScreen.x;d=fa.positionScreen.y;
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||||
Ea=V.positionScreen.x;la=V.positionScreen.y;Ha=sa.positionScreen.x;ta=sa.positionScreen.y;za=ra.positionScreen.x;va=ra.positionScreen.y;if(da instanceof THREE.MeshBasicMaterial){cb(ia,ea,qa,na,Y,d,Ea,la);da.wireframe?Na(da.color.__styleString,da.wireframeLinewidth):Ia(da.color.__styleString)}else if(da instanceof THREE.MeshLambertMaterial)if(B)if(!da.wireframe&&da.shading==THREE.SmoothShading&&Z.vertexNormalsWorld.length==4){X.r=N.r=ka.r=Aa.r=q.r;X.g=N.g=ka.g=Aa.g=q.g;X.b=N.b=ka.b=Aa.b=q.b;Ca(Ga,
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||||
Z.v1.positionWorld,Z.vertexNormalsWorld[0],X);Ca(Ga,Z.v2.positionWorld,Z.vertexNormalsWorld[1],N);Ca(Ga,Z.v4.positionWorld,Z.vertexNormalsWorld[3],ka);Ca(Ga,Z.v3.positionWorld,Z.vertexNormalsWorld[2],Aa);Fa=eb(X,N,ka,Aa);Pa(ia,ea,qa,na,Ea,la);La(ia,ea,qa,na,Ea,la,Fa,0,0,1,0,0,1);Pa(Ha,ta,Y,d,za,va);La(Ha,ta,Y,d,za,va,Fa,1,0,1,1,0,1)}else{w.r=q.r;w.g=q.g;w.b=q.b;Ca(Ga,Z.centroidWorld,Z.normalWorld,w);ga.r=da.color.r*w.r;ga.g=da.color.g*w.g;ga.b=da.color.b*w.b;ga.updateStyleString();cb(ia,ea,qa,na,
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||||
Y,d,Ea,la);da.wireframe?Na(ga.__styleString,da.wireframeLinewidth):Ia(ga.__styleString)}else{cb(ia,ea,qa,na,Y,d,Ea,la);da.wireframe?Na(da.color.__styleString,da.wireframeLinewidth):Ia(da.color.__styleString)}else if(da instanceof THREE.MeshNormalMaterial){ga.r=Ta(Z.normalWorld.x);ga.g=Ta(Z.normalWorld.y);ga.b=Ta(Z.normalWorld.z);ga.updateStyleString();cb(ia,ea,qa,na,Y,d,Ea,la);da.wireframe?Na(ga.__styleString,da.wireframeLinewidth):Ia(ga.__styleString)}else if(da instanceof THREE.MeshDepthMaterial){pa=
|
||||
xa.near;Ba=xa.far;X.r=X.g=X.b=1-$a(P.positionScreen.z,pa,Ba);N.r=N.g=N.b=1-$a(ca.positionScreen.z,pa,Ba);ka.r=ka.g=ka.b=1-$a(V.positionScreen.z,pa,Ba);Aa.r=Aa.g=Aa.b=1-$a(fa.positionScreen.z,pa,Ba);Fa=eb(X,N,ka,Aa);Pa(ia,ea,qa,na,Ea,la);La(ia,ea,qa,na,Ea,la,Fa,0,0,1,0,0,1);Pa(Ha,ta,Y,d,za,va);La(Ha,ta,Y,d,za,va,Fa,1,0,1,1,0,1)}}}function Pa(P,ca,fa,V,sa,ra){n.beginPath();n.moveTo(P,ca);n.lineTo(fa,V);n.lineTo(sa,ra);n.lineTo(P,ca);n.closePath()}function cb(P,ca,fa,V,sa,ra,Z,da){n.beginPath();n.moveTo(P,
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ca);n.lineTo(fa,V);n.lineTo(sa,ra);n.lineTo(Z,da);n.lineTo(P,ca);n.closePath()}function Na(P,ca){if(y!=P)n.strokeStyle=y=P;if(J!=ca)n.lineWidth=J=ca;n.stroke();k.inflate(ca*2)}function Ia(P){if(H!=P)n.fillStyle=H=P;n.fill()}function La(P,ca,fa,V,sa,ra,Z,da,Ga,Ua,ab,Qa,hb){var db,Za;db=Z.width-1;Za=Z.height-1;da*=db;Ga*=Za;Ua*=db;ab*=Za;Qa*=db;hb*=Za;fa-=P;V-=ca;sa-=P;ra-=ca;Ua-=da;ab-=Ga;Qa-=da;hb-=Ga;db=Ua*hb-Qa*ab;if(db!=0){Za=1/db;db=(hb*fa-ab*sa)*Za;ab=(hb*V-ab*ra)*Za;fa=(Ua*sa-Qa*fa)*Za;V=(Ua*
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||||
ra-Qa*V)*Za;P=P-db*da-fa*Ga;ca=ca-ab*da-V*Ga;n.save();n.transform(db,ab,fa,V,P,ca);n.clip();n.drawImage(Z,0,0);n.restore()}}function eb(P,ca,fa,V){var sa=~~(P.r*255),ra=~~(P.g*255);P=~~(P.b*255);var Z=~~(ca.r*255),da=~~(ca.g*255);ca=~~(ca.b*255);var Ga=~~(fa.r*255),Ua=~~(fa.g*255);fa=~~(fa.b*255);var ab=~~(V.r*255),Qa=~~(V.g*255);V=~~(V.b*255);E[0]=sa<0?0:sa>255?255:sa;E[1]=ra<0?0:ra>255?255:ra;E[2]=P<0?0:P>255?255:P;E[4]=Z<0?0:Z>255?255:Z;E[5]=da<0?0:da>255?255:da;E[6]=ca<0?0:ca>255?255:ca;E[8]=
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||||
Ga<0?0:Ga>255?255:Ga;E[9]=Ua<0?0:Ua>255?255:Ua;E[10]=fa<0?0:fa>255?255:fa;E[12]=ab<0?0:ab>255?255:ab;E[13]=Qa<0?0:Qa>255?255:Qa;E[14]=V<0?0:V>255?255:V;D.putImageData(U,0,0);$.drawImage(G,0,0);return ha}function $a(P,ca,fa){P=(P-ca)/(fa-ca);return P*P*(3-2*P)}function Ta(P){P=(P+1)*0.5;return P<0?0:P>1?1:P}function Va(P,ca){var fa=ca.x-P.x,V=ca.y-P.y,sa=1/Math.sqrt(fa*fa+V*V);fa*=sa;V*=sa;ca.x+=fa;ca.y+=V;P.x-=fa;P.y-=V}var Ka,Ya,ya,M,Oa,Ra,fb,Sa;this.autoClear?this.clear():n.setTransform(1,0,0,-1,
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j,m);b=e.projectScene(aa,xa,this.sortElements);(B=aa.lights.length>0)&&Da(aa);Ka=0;for(Ya=b.length;Ka<Ya;Ka++){ya=b[Ka];k.empty();if(ya instanceof THREE.RenderableParticle){C=ya;C.x*=j;C.y*=m;M=0;for(Oa=ya.materials.length;M<Oa;){Sa=ya.materials[M++];Sa.opacity!=0&&ja(C,ya,Sa,aa)}}else if(ya instanceof THREE.RenderableLine){C=ya.v1;K=ya.v2;C.positionScreen.x*=j;C.positionScreen.y*=m;K.positionScreen.x*=j;K.positionScreen.y*=m;k.addPoint(C.positionScreen.x,C.positionScreen.y);k.addPoint(K.positionScreen.x,
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K.positionScreen.y);if(Q.instersects(k)){M=0;for(Oa=ya.materials.length;M<Oa;){Sa=ya.materials[M++];Sa.opacity!=0&&oa(C,K,ya,Sa,aa)}}}else if(ya instanceof THREE.RenderableFace3){C=ya.v1;K=ya.v2;z=ya.v3;C.positionScreen.x*=j;C.positionScreen.y*=m;K.positionScreen.x*=j;K.positionScreen.y*=m;z.positionScreen.x*=j;z.positionScreen.y*=m;if(ya.overdraw){Va(C.positionScreen,K.positionScreen);Va(K.positionScreen,z.positionScreen);Va(z.positionScreen,C.positionScreen)}k.add3Points(C.positionScreen.x,C.positionScreen.y,
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K.positionScreen.x,K.positionScreen.y,z.positionScreen.x,z.positionScreen.y);if(Q.instersects(k)){M=0;for(Oa=ya.meshMaterials.length;M<Oa;){Sa=ya.meshMaterials[M++];if(Sa instanceof THREE.MeshFaceMaterial){Ra=0;for(fb=ya.faceMaterials.length;Ra<fb;)(Sa=ya.faceMaterials[Ra++])&&Sa.opacity!=0&&wa(C,K,z,0,1,2,ya,Sa,aa)}else Sa.opacity!=0&&wa(C,K,z,0,1,2,ya,Sa,aa)}}}else if(ya instanceof THREE.RenderableFace4){C=ya.v1;K=ya.v2;z=ya.v3;W=ya.v4;C.positionScreen.x*=j;C.positionScreen.y*=m;K.positionScreen.x*=
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||||
j;K.positionScreen.y*=m;z.positionScreen.x*=j;z.positionScreen.y*=m;W.positionScreen.x*=j;W.positionScreen.y*=m;S.positionScreen.copy(K.positionScreen);R.positionScreen.copy(W.positionScreen);if(ya.overdraw){Va(C.positionScreen,K.positionScreen);Va(K.positionScreen,W.positionScreen);Va(W.positionScreen,C.positionScreen);Va(z.positionScreen,S.positionScreen);Va(z.positionScreen,R.positionScreen)}k.addPoint(C.positionScreen.x,C.positionScreen.y);k.addPoint(K.positionScreen.x,K.positionScreen.y);k.addPoint(z.positionScreen.x,
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z.positionScreen.y);k.addPoint(W.positionScreen.x,W.positionScreen.y);if(Q.instersects(k)){M=0;for(Oa=ya.meshMaterials.length;M<Oa;){Sa=ya.meshMaterials[M++];if(Sa instanceof THREE.MeshFaceMaterial){Ra=0;for(fb=ya.faceMaterials.length;Ra<fb;)(Sa=ya.faceMaterials[Ra++])&&Sa.opacity!=0&&Ma(C,K,z,W,S,R,ya,Sa,aa)}else Sa.opacity!=0&&Ma(C,K,z,W,S,R,ya,Sa,aa)}}}O.addRectangle(k)}n.setTransform(1,0,0,1,0,0)}};
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||||
THREE.SVGRenderer=function(){function a(ta,za,va){var ga,X,N,ka;ga=0;for(X=ta.lights.length;ga<X;ga++){N=ta.lights[ga];if(N instanceof THREE.DirectionalLight){ka=za.normalWorld.dot(N.position)*N.intensity;if(ka>0){va.r+=N.color.r*ka;va.g+=N.color.g*ka;va.b+=N.color.b*ka}}else if(N instanceof THREE.PointLight){qa.sub(N.position,za.centroidWorld);qa.normalize();ka=za.normalWorld.dot(qa)*N.intensity;if(ka>0){va.r+=N.color.r*ka;va.g+=N.color.g*ka;va.b+=N.color.b*ka}}}}function c(ta,za,va,ga,X,N){d=e(Ea++);
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||||
d.setAttribute("d","M "+ta.positionScreen.x+" "+ta.positionScreen.y+" L "+za.positionScreen.x+" "+za.positionScreen.y+" L "+va.positionScreen.x+","+va.positionScreen.y+"z");if(X instanceof THREE.MeshBasicMaterial)z.__styleString=X.color.__styleString;else if(X instanceof THREE.MeshLambertMaterial)if(K){W.r=S.r;W.g=S.g;W.b=S.b;a(N,ga,W);z.r=X.color.r*W.r;z.g=X.color.g*W.g;z.b=X.color.b*W.b;z.updateStyleString()}else z.__styleString=X.color.__styleString;else if(X instanceof THREE.MeshDepthMaterial){ea=
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||||
1-X.__2near/(X.__farPlusNear-ga.z*X.__farMinusNear);z.setRGB(ea,ea,ea)}else X instanceof THREE.MeshNormalMaterial&&z.setRGB(f(ga.normalWorld.x),f(ga.normalWorld.y),f(ga.normalWorld.z));X.wireframe?d.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+X.wireframeLinewidth+"; stroke-opacity: "+X.opacity+"; stroke-linecap: "+X.wireframeLinecap+"; stroke-linejoin: "+X.wireframeLinejoin):d.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+X.opacity);j.appendChild(d)}
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||||
function b(ta,za,va,ga,X,N,ka){d=e(Ea++);d.setAttribute("d","M "+ta.positionScreen.x+" "+ta.positionScreen.y+" L "+za.positionScreen.x+" "+za.positionScreen.y+" L "+va.positionScreen.x+","+va.positionScreen.y+" L "+ga.positionScreen.x+","+ga.positionScreen.y+"z");if(N instanceof THREE.MeshBasicMaterial)z.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshLambertMaterial)if(K){W.r=S.r;W.g=S.g;W.b=S.b;a(ka,X,W);z.r=N.color.r*W.r;z.g=N.color.g*W.g;z.b=N.color.b*W.b;z.updateStyleString()}else z.__styleString=
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||||
N.color.__styleString;else if(N instanceof THREE.MeshDepthMaterial){ea=1-N.__2near/(N.__farPlusNear-X.z*N.__farMinusNear);z.setRGB(ea,ea,ea)}else N instanceof THREE.MeshNormalMaterial&&z.setRGB(f(X.normalWorld.x),f(X.normalWorld.y),f(X.normalWorld.z));N.wireframe?d.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+N.wireframeLinewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.wireframeLinecap+"; stroke-linejoin: "+N.wireframeLinejoin):d.setAttribute("style",
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||||
"fill: "+z.__styleString+"; fill-opacity: "+N.opacity);j.appendChild(d)}function e(ta){if(na[ta]==null){na[ta]=document.createElementNS("http://www.w3.org/2000/svg","path");Ha==0&&na[ta].setAttribute("shape-rendering","crispEdges")}return na[ta]}function f(ta){return ta<0?Math.min((1+ta)*0.5,0.5):0.5+Math.min(ta*0.5,0.5)}var g=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,n,p,t,x,o,y,H,J=new THREE.Rectangle,C=new THREE.Rectangle,K=!1,z=new THREE.Color(16777215),
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||||
W=new THREE.Color(16777215),S=new THREE.Color(0),R=new THREE.Color(0),ia=new THREE.Color(0),ea,qa=new THREE.Vector3,na=[],Y=[],d,Ea,la,Ha=1;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ta){switch(ta){case "high":Ha=1;break;case "low":Ha=0}};this.setSize=function(ta,za){m=ta;n=za;p=m/2;t=n/2;j.setAttribute("viewBox",-p+" "+-t+" "+m+" "+n);j.setAttribute("width",m);j.setAttribute("height",n);J.set(-p,-t,p,t)};this.clear=function(){for(;j.childNodes.length>
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0;)j.removeChild(j.childNodes[0])};this.render=function(ta,za){var va,ga,X,N,ka,Aa,pa,Ba;this.autoClear&&this.clear();g=h.projectScene(ta,za,this.sortElements);la=Ea=0;if(K=ta.lights.length>0){pa=ta.lights;S.setRGB(0,0,0);R.setRGB(0,0,0);ia.setRGB(0,0,0);va=0;for(ga=pa.length;va<ga;va++){X=pa[va];N=X.color;if(X instanceof THREE.AmbientLight){S.r+=N.r;S.g+=N.g;S.b+=N.b}else if(X instanceof THREE.DirectionalLight){R.r+=N.r;R.g+=N.g;R.b+=N.b}else if(X instanceof THREE.PointLight){ia.r+=N.r;ia.g+=N.g;
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||||
ia.b+=N.b}}}va=0;for(ga=g.length;va<ga;va++){pa=g[va];C.empty();if(pa instanceof THREE.RenderableParticle){x=pa;x.x*=p;x.y*=-t;X=0;for(N=pa.materials.length;X<N;)X++}else if(pa instanceof THREE.RenderableLine){x=pa.v1;o=pa.v2;x.positionScreen.x*=p;x.positionScreen.y*=-t;o.positionScreen.x*=p;o.positionScreen.y*=-t;C.addPoint(x.positionScreen.x,x.positionScreen.y);C.addPoint(o.positionScreen.x,o.positionScreen.y);if(J.instersects(C)){X=0;for(N=pa.materials.length;X<N;)if((Ba=pa.materials[X++])&&Ba.opacity!=
|
||||
0){ka=x;Aa=o;var Fa=la++;if(Y[Fa]==null){Y[Fa]=document.createElementNS("http://www.w3.org/2000/svg","line");Ha==0&&Y[Fa].setAttribute("shape-rendering","crispEdges")}d=Y[Fa];d.setAttribute("x1",ka.positionScreen.x);d.setAttribute("y1",ka.positionScreen.y);d.setAttribute("x2",Aa.positionScreen.x);d.setAttribute("y2",Aa.positionScreen.y);if(Ba instanceof THREE.LineBasicMaterial){z.__styleString=Ba.color.__styleString;d.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+
|
||||
Ba.linewidth+"; stroke-opacity: "+Ba.opacity+"; stroke-linecap: "+Ba.linecap+"; stroke-linejoin: "+Ba.linejoin);j.appendChild(d)}}}}else if(pa instanceof THREE.RenderableFace3){x=pa.v1;o=pa.v2;y=pa.v3;x.positionScreen.x*=p;x.positionScreen.y*=-t;o.positionScreen.x*=p;o.positionScreen.y*=-t;y.positionScreen.x*=p;y.positionScreen.y*=-t;C.addPoint(x.positionScreen.x,x.positionScreen.y);C.addPoint(o.positionScreen.x,o.positionScreen.y);C.addPoint(y.positionScreen.x,y.positionScreen.y);if(J.instersects(C)){X=
|
||||
0;for(N=pa.meshMaterials.length;X<N;){Ba=pa.meshMaterials[X++];if(Ba instanceof THREE.MeshFaceMaterial){ka=0;for(Aa=pa.faceMaterials.length;ka<Aa;)(Ba=pa.faceMaterials[ka++])&&Ba.opacity!=0&&c(x,o,y,pa,Ba,ta)}else Ba&&Ba.opacity!=0&&c(x,o,y,pa,Ba,ta)}}}else if(pa instanceof THREE.RenderableFace4){x=pa.v1;o=pa.v2;y=pa.v3;H=pa.v4;x.positionScreen.x*=p;x.positionScreen.y*=-t;o.positionScreen.x*=p;o.positionScreen.y*=-t;y.positionScreen.x*=p;y.positionScreen.y*=-t;H.positionScreen.x*=p;H.positionScreen.y*=
|
||||
-t;C.addPoint(x.positionScreen.x,x.positionScreen.y);C.addPoint(o.positionScreen.x,o.positionScreen.y);C.addPoint(y.positionScreen.x,y.positionScreen.y);C.addPoint(H.positionScreen.x,H.positionScreen.y);if(J.instersects(C)){X=0;for(N=pa.meshMaterials.length;X<N;){Ba=pa.meshMaterials[X++];if(Ba instanceof THREE.MeshFaceMaterial){ka=0;for(Aa=pa.faceMaterials.length;ka<Aa;)(Ba=pa.faceMaterials[ka++])&&Ba.opacity!=0&&b(x,o,y,H,pa,Ba,ta)}else Ba&&Ba.opacity!=0&&b(x,o,y,H,pa,Ba,ta)}}}}}};
|
||||
THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
|
||||
envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
|
||||
envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
|
||||
@@ -213,121 +217,133 @@ default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = pr
|
||||
THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f",
|
||||
value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",
|
||||
value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
|
||||
THREE.ShaderLib={shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main(void)\n{\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nvoid main( void )\n{\ngl_FragColor = vec4( 0, 0, 0, 0.5 );\n}"},shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec3 pos = ( objectMatrix * vec4( position, 1.0 )).xyz;\nvec3 norm = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz) * normal;// normalMatrix * normal;\nvec4 final = vec4( pos + directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm )), 1.0 );\ngl_Position = projectionMatrix * viewMatrix * final;\n}",fragmentShader:"void main() {\ngl_FragColor = vec4( 1, 1, 1, 1 );\n}"},
|
||||
depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}},
|
||||
fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,
|
||||
THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,
|
||||
THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",
|
||||
THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",
|
||||
THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",
|
||||
THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
|
||||
THREE.ShaderLib={lensFlare:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nattribute \tvec2 \tposition;\nattribute vec2\tUV;\nvarying\tvec2\tvUV;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nuniform int renderPink;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nif( renderPink == 1 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );\n} else {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity;\ngl_FragColor = color;\n}\n}"},
|
||||
shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main(void)\n{\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform \tfloat \tdarkness;\nvoid main( void )\n{\ngl_FragColor = vec4( 0, 0, 0, darkness );\n}"},shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec4 pos = objectMatrix * vec4( position, 1.0 );\nvec3 norm = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm )), 0.0 );\ngl_Position = projectionMatrix * viewMatrix * ( pos + extruded );\n}",
|
||||
fragmentShader:"void main() {\ngl_FragColor = vec4( 1, 1, 1, 1 );\n}"},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},
|
||||
normal:{uniforms:{opacity:{type:"f",value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",
|
||||
THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,
|
||||
THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,
|
||||
THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,
|
||||
THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
|
||||
THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
|
||||
THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),
|
||||
vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
|
||||
THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
|
||||
THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
|
||||
THREE.WebGLRenderer=function(a){function c(j,w,t){var o,y,E,K=j.vertices,F=K.length,D=j.colors,Q=D.length,H=j.__vertexArray,T=j.__colorArray,ga=j.__sortArray,pa=j.__dirtyVertices,sa=j.__dirtyColors;if(t.sortParticles){fa.multiplySelf(t.matrixWorld);for(o=0;o<F;o++){y=K[o].position;qa.copy(y);fa.multiplyVector3(qa);ga[o]=[qa.z,o]}ga.sort(function(ya,ua){return ua[0]-ya[0]});for(o=0;o<F;o++){y=K[ga[o][1]].position;E=o*3;H[E]=y.x;H[E+1]=y.y;H[E+2]=y.z}for(o=0;o<Q;o++){E=o*3;color=D[ga[o][1]];T[E]=color.r;
|
||||
T[E+1]=color.g;T[E+2]=color.b}}else{if(pa)for(o=0;o<F;o++){y=K[o].position;E=o*3;H[E]=y.x;H[E+1]=y.y;H[E+2]=y.z}if(sa)for(o=0;o<Q;o++){color=D[o];E=o*3;T[E]=color.r;T[E+1]=color.g;T[E+2]=color.b}}if(pa||t.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,j.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,H,w)}if(sa||t.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,j.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,T,w)}}function b(j,w){j.fragmentShader=w.fragmentShader;j.vertexShader=w.vertexShader;j.uniforms=
|
||||
Uniforms.clone(w.uniforms)}function d(j,w,t,o,y){o.program||W.initMaterial(o,w,t,y);var E=o.program,K=E.uniforms,F=o.uniforms;if(E!=ja){e.useProgram(E);ja=E}e.uniformMatrix4fv(K.projectionMatrix,!1,ra);if(t&&(o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial||o instanceof THREE.LineBasicMaterial||o instanceof THREE.ParticleBasicMaterial)){F.fogColor.value.setHex(t.color.hex);if(t instanceof THREE.Fog){F.fogNear.value=t.near;F.fogFar.value=
|
||||
t.far}else if(t instanceof THREE.FogExp2)F.fogDensity.value=t.density}if(o instanceof THREE.MeshPhongMaterial||o instanceof THREE.MeshLambertMaterial||o.lights){var D,Q,H=0,T=0,ga=0,pa,sa,ya,ua=xa,Ea=ua.directional.colors,da=ua.directional.positions,R=ua.point.colors,ia=ua.point.positions,La=0,Ga=0;t=Q=Q=0;for(D=w.length;t<D;t++){Q=w[t];pa=Q.color;sa=Q.position;ya=Q.intensity;if(Q instanceof THREE.AmbientLight){H+=pa.r;T+=pa.g;ga+=pa.b}else if(Q instanceof THREE.DirectionalLight){Q=La*3;Ea[Q]=pa.r*
|
||||
ya;Ea[Q+1]=pa.g*ya;Ea[Q+2]=pa.b*ya;da[Q]=sa.x;da[Q+1]=sa.y;da[Q+2]=sa.z;La+=1}else if(Q instanceof THREE.PointLight){Q=Ga*3;R[Q]=pa.r*ya;R[Q+1]=pa.g*ya;R[Q+2]=pa.b*ya;ia[Q]=sa.x;ia[Q+1]=sa.y;ia[Q+2]=sa.z;Ga+=1}}for(t=La*3;t<Ea.length;t++)Ea[t]=0;for(t=Ga*3;t<R.length;t++)R[t]=0;ua.point.length=Ga;ua.directional.length=La;ua.ambient[0]=H;ua.ambient[1]=T;ua.ambient[2]=ga;t=xa;F.enableLighting.value=t.directional.length+t.point.length;F.ambientLightColor.value=t.ambient;F.directionalLightColor.value=
|
||||
t.directional.colors;F.directionalLightDirection.value=t.directional.positions;F.pointLightColor.value=t.point.colors;F.pointLightPosition.value=t.point.positions}if(o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial){F.diffuse.value.setRGB(o.color.r*o.opacity,o.color.g*o.opacity,o.color.b*o.opacity);F.opacity.value=o.opacity;F.map.texture=o.map;F.lightMap.texture=o.lightMap;F.envMap.texture=o.envMap;F.reflectivity.value=o.reflectivity;
|
||||
F.refractionRatio.value=o.refractionRatio;F.combine.value=o.combine;F.useRefract.value=o.envMap&&o.envMap.mapping instanceof THREE.CubeRefractionMapping}if(o instanceof THREE.LineBasicMaterial){F.diffuse.value.setRGB(o.color.r*o.opacity,o.color.g*o.opacity,o.color.b*o.opacity);F.opacity.value=o.opacity}else if(o instanceof THREE.ParticleBasicMaterial){F.psColor.value.setRGB(o.color.r*o.opacity,o.color.g*o.opacity,o.color.b*o.opacity);F.opacity.value=o.opacity;F.size.value=o.size;F.scale.value=Y.height/
|
||||
2;F.map.texture=o.map}else if(o instanceof THREE.MeshPhongMaterial){F.ambient.value.setRGB(o.ambient.r,o.ambient.g,o.ambient.b);F.specular.value.setRGB(o.specular.r,o.specular.g,o.specular.b);F.shininess.value=o.shininess}else if(o instanceof THREE.MeshDepthMaterial){F.mNear.value=j.near;F.mFar.value=j.far;F.opacity.value=o.opacity}else if(o instanceof THREE.MeshNormalMaterial)F.opacity.value=o.opacity;for(var eb in F)if(T=E.uniforms[eb]){D=F[eb];H=D.type;t=D.value;if(H=="i")e.uniform1i(T,t);else if(H==
|
||||
"f")e.uniform1f(T,t);else if(H=="fv1")e.uniform1fv(T,t);else if(H=="fv")e.uniform3fv(T,t);else if(H=="v2")e.uniform2f(T,t.x,t.y);else if(H=="v3")e.uniform3f(T,t.x,t.y,t.z);else if(H=="c")e.uniform3f(T,t.r,t.g,t.b);else if(H=="t"){e.uniform1i(T,t);if(D=D.texture)if(D.image instanceof Array&&D.image.length==6){if(D.image.length==6){if(D.needsUpdate){if(D.__wasSetOnce){e.bindTexture(e.TEXTURE_CUBE_MAP,D.image.__webGLTextureCube);for(H=0;H<6;++H)e.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+H,0,0,0,e.RGBA,
|
||||
e.UNSIGNED_BYTE,D.image[H])}else{D.image.__webGLTextureCube=e.createTexture();e.bindTexture(e.TEXTURE_CUBE_MAP,D.image.__webGLTextureCube);for(H=0;H<6;++H)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+H,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,D.image[H]);D.__wasSetOnce=!0}B(e.TEXTURE_CUBE_MAP,D,D.image[0]);e.bindTexture(e.TEXTURE_CUBE_MAP,null);D.needsUpdate=!1}e.activeTexture(e.TEXTURE0+t);e.bindTexture(e.TEXTURE_CUBE_MAP,D.image.__webGLTextureCube)}}else{if(D.needsUpdate){if(D.__wasSetOnce){e.bindTexture(e.TEXTURE_2D,
|
||||
D.__webGLTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,D.image)}else{D.__webGLTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,D.__webGLTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,D.image);D.__wasSetOnce=!0}B(e.TEXTURE_2D,D,D.image);e.bindTexture(e.TEXTURE_2D,null);D.needsUpdate=!1}e.activeTexture(e.TEXTURE0+t);e.bindTexture(e.TEXTURE_2D,D.__webGLTexture)}}}e.uniformMatrix4fv(K.modelViewMatrix,!1,y._modelViewMatrixArray);e.uniformMatrix3fv(K.normalMatrix,
|
||||
!1,y._normalMatrixArray);(o instanceof THREE.MeshShaderMaterial||o instanceof THREE.MeshPhongMaterial||o.envMap)&&e.uniform3f(K.cameraPosition,j.position.x,j.position.y,j.position.z);(o instanceof THREE.MeshShaderMaterial||o.envMap||o.skinning)&&e.uniformMatrix4fv(K.objectMatrix,!1,y._objectMatrixArray);(o instanceof THREE.MeshPhongMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshShaderMaterial||o.skinning)&&e.uniformMatrix4fv(K.viewMatrix,!1,la);if(o instanceof THREE.ShadowVolumeDynamicMaterial){j=
|
||||
F.directionalLightDirection.value;j[0]=-w.position.x;j[1]=-w.position.y;j[2]=-w.position.z;e.uniform3fv(K.directionalLightDirection,j);e.uniformMatrix4fv(K.objectMatrix,!1,y._objectMatrixArray);e.uniformMatrix4fv(K.viewMatrix,!1,la)}if(o.skinning){e.uniformMatrix4fv(K.cameraInverseMatrix,!1,la);e.uniformMatrix4fv(K.boneGlobalMatrices,!1,y.boneMatrices)}return E}function f(j,w,t,o,y,E){if(o.opacity!=0){j=d(j,w,t,o,E).attributes;if(o.morphTargets){w=o.program.attributes;E.morphTargetBase!==-1?e.bindBuffer(e.ARRAY_BUFFER,
|
||||
y.__webGLMorphTargetsBuffers[E.morphTargetBase]):e.bindBuffer(e.ARRAY_BUFFER,y.__webGLVertexBuffer);e.vertexAttribPointer(w.position,3,e.FLOAT,!1,0,0);if(E.morphTargetForcedOrder.length){t=0;for(var K=E.morphTargetForcedOrder,F=E.morphTargetInfluences;t<o.numSupportedMorphTargets&&t<K.length;){e.bindBuffer(e.ARRAY_BUFFER,y.__webGLMorphTargetsBuffers[K[t]]);e.vertexAttribPointer(w["morphTarget"+t],3,e.FLOAT,!1,0,0);E.__webGLMorphTargetInfluences[t]=F[K[t]];t++}}else{K=[];var D=-1,Q=0;F=E.morphTargetInfluences;
|
||||
var H,T=F.length;t=0;for(E.morphTargetBase!==-1&&(K[E.morphTargetBase]=!0);t<o.numSupportedMorphTargets;){for(H=0;H<T;H++)if(!K[H]&&F[H]>D){Q=H;D=F[Q]}e.bindBuffer(e.ARRAY_BUFFER,y.__webGLMorphTargetsBuffers[Q]);e.vertexAttribPointer(w["morphTarget"+t],3,e.FLOAT,!1,0,0);E.__webGLMorphTargetInfluences[t]=D;K[Q]=1;D=-1;t++}}e.uniform1fv(o.program.uniforms.morphTargetInfluences,E.__webGLMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER,y.__webGLVertexBuffer);e.vertexAttribPointer(j.position,3,
|
||||
e.FLOAT,!1,0,0)}if(j.color>=0){e.bindBuffer(e.ARRAY_BUFFER,y.__webGLColorBuffer);e.vertexAttribPointer(j.color,3,e.FLOAT,!1,0,0)}if(j.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,y.__webGLNormalBuffer);e.vertexAttribPointer(j.normal,3,e.FLOAT,!1,0,0)}if(j.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,y.__webGLTangentBuffer);e.vertexAttribPointer(j.tangent,4,e.FLOAT,!1,0,0)}if(j.uv>=0)if(y.__webGLUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,y.__webGLUVBuffer);e.vertexAttribPointer(j.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(j.uv)}else e.disableVertexAttribArray(j.uv);
|
||||
if(j.uv2>=0)if(y.__webGLUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,y.__webGLUV2Buffer);e.vertexAttribPointer(j.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(j.uv2)}else e.disableVertexAttribArray(j.uv2);if(o.skinning&&j.skinVertexA>=0&&j.skinVertexB>=0&&j.skinIndex>=0&&j.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,y.__webGLSkinVertexABuffer);e.vertexAttribPointer(j.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,y.__webGLSkinVertexBBuffer);e.vertexAttribPointer(j.skinVertexB,4,e.FLOAT,!1,0,
|
||||
0);e.bindBuffer(e.ARRAY_BUFFER,y.__webGLSkinIndicesBuffer);e.vertexAttribPointer(j.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,y.__webGLSkinWeightsBuffer);e.vertexAttribPointer(j.skinWeight,4,e.FLOAT,!1,0,0)}if(E instanceof THREE.Mesh)if(o.wireframe){e.lineWidth(o.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,y.__webGLLineBuffer);e.drawElements(e.LINES,y.__webGLLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,y.__webGLFaceBuffer);e.drawElements(e.TRIANGLES,
|
||||
y.__webGLFaceCount,e.UNSIGNED_SHORT,0)}else if(E instanceof THREE.Line){E=E.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(o.linewidth);e.drawArrays(E,0,y.__webGLLineCount)}else if(E instanceof THREE.ParticleSystem)e.drawArrays(e.POINTS,0,y.__webGLParticleCount);else E instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,y.__webGLVertexCount)}}function g(j,w){if(!j.__webGLVertexBuffer)j.__webGLVertexBuffer=e.createBuffer();if(!j.__webGLNormalBuffer)j.__webGLNormalBuffer=e.createBuffer();
|
||||
if(j.hasPos){e.bindBuffer(e.ARRAY_BUFFER,j.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,j.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(w.attributes.position);e.vertexAttribPointer(w.attributes.position,3,e.FLOAT,!1,0,0)}if(j.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,j.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,j.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(w.attributes.normal);e.vertexAttribPointer(w.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,j.count);
|
||||
j.count=0}function h(j){if(wa!=j.doubleSided){j.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);wa=j.doubleSided}if(ha!=j.flipSided){j.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);ha=j.flipSided}}function k(j){if(ka!=j){j?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);ka=j}}function m(j){M[0].set(j.n41-j.n11,j.n42-j.n12,j.n43-j.n13,j.n44-j.n14);M[1].set(j.n41+j.n11,j.n42+j.n12,j.n43+j.n13,j.n44+j.n14);M[2].set(j.n41+j.n21,j.n42+j.n22,j.n43+j.n23,j.n44+j.n24);M[3].set(j.n41-j.n21,j.n42-
|
||||
j.n22,j.n43-j.n23,j.n44-j.n24);M[4].set(j.n41-j.n31,j.n42-j.n32,j.n43-j.n33,j.n44-j.n34);M[5].set(j.n41+j.n31,j.n42+j.n32,j.n43+j.n33,j.n44+j.n34);var w;for(j=0;j<6;j++){w=M[j];w.divideScalar(Math.sqrt(w.x*w.x+w.y*w.y+w.z*w.z))}}function n(j){for(var w=j.matrixWorld,t=-j.geometry.boundingSphere.radius*Math.max(j.scale.x,Math.max(j.scale.y,j.scale.z)),o=0;o<6;o++){j=M[o].x*w.n14+M[o].y*w.n24+M[o].z*w.n34+M[o].w;if(j<=t)return!1}return!0}function q(j,w){j.list[j.count]=w;j.count+=1}function x(j){var w,
|
||||
t,o=j.object,y=j.opaque,E=j.transparent;E.count=0;j=y.count=0;for(w=o.materials.length;j<w;j++){t=o.materials[j];t.opacity&&t.opacity<1||t.blending!=THREE.NormalBlending?q(E,t):q(y,t)}}function z(j){var w,t,o,y,E=j.object,K=j.buffer,F=j.opaque,D=j.transparent;D.count=0;j=F.count=0;for(o=E.materials.length;j<o;j++){w=E.materials[j];if(w instanceof THREE.MeshFaceMaterial){w=0;for(t=K.materials.length;w<t;w++)(y=K.materials[w])&&(y.opacity&&y.opacity<1||y.blending!=THREE.NormalBlending?q(D,y):q(F,y))}else{y=
|
||||
w;y.opacity&&y.opacity<1||y.blending!=THREE.NormalBlending?q(D,y):q(F,y)}}}function p(j,w){return w.z-j.z}function A(j,w){j._modelViewMatrix.multiplyToArray(w.matrixWorldInverse,j.matrixWorld,j._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(j._modelViewMatrix).transposeIntoArray(j._normalMatrixArray)}function G(j){var w,t,o;if(j instanceof THREE.Mesh){t=j.geometry;for(w in t.geometryGroups){o=t.geometryGroups[w];if(t.__dirtyVertices||t.__dirtyMorphTargets||t.__dirtyElements||t.__dirtyUvs||t.__dirtyNormals||
|
||||
t.__dirtyColors||t.__dirtyTangents){var y=e.DYNAMIC_DRAW,E=void 0,K=void 0,F=void 0,D=void 0;F=void 0;var Q=void 0,H=void 0,T=void 0,ga=void 0,pa=void 0,sa=void 0,ya=void 0,ua=void 0,Ea=void 0,da=void 0,R=void 0,ia=void 0,La=void 0;H=void 0;T=void 0;D=void 0;ga=void 0;D=void 0;da=void 0;R=void 0;H=void 0;da=void 0;R=void 0;ia=void 0;La=void 0;da=void 0;R=void 0;ia=void 0;La=void 0;da=void 0;R=void 0;ia=void 0;La=void 0;da=void 0;R=void 0;ia=void 0;D=void 0;ga=void 0;Q=void 0;F=void 0;F=void 0;var Ga=
|
||||
void 0,eb=void 0,Ta=void 0,Ia=0,Ra=0,bb=0,db=0,Pa=0,Ua=0,Da=0,Va=0,Ma=0,N=0,Na=0,Qa=o.__vertexArray,ib=o.__uvArray,Ba=o.__uv2Array,Sa=o.__normalArray,Fa=o.__tangentArray,Oa=o.__colorArray,Ja=o.__skinVertexAArray,va=o.__skinVertexBArray,L=o.__skinIndexArray,Z=o.__skinWeightArray,na=o.__morphTargetsArrays,aa=o.__faceArray,ta=o.__lineArray,za=o.__needsSmoothNormals;sa=o.__vertexColorType;pa=o.__uvType;ya=o.__normalType;var ea=j.geometry,$=ea.__dirtyVertices,Ka=ea.__dirtyElements,Xa=ea.__dirtyUvs,Ya=
|
||||
ea.__dirtyNormals,cb=ea.__dirtyTangents,gb=ea.__dirtyColors,ab=ea.__dirtyMorphTargets,Wa=ea.vertices,nb=o.faces,qb=ea.faces,ob=ea.faceVertexUvs[0],pb=ea.faceVertexUvs[1],kb=ea.skinVerticesA,lb=ea.skinVerticesB,mb=ea.skinIndices,hb=ea.skinWeights,jb=ea.edgeFaces,fb=ea.morphTargets;E=0;for(K=nb.length;E<K;E++){F=nb[E];D=qb[F];ob&&(ua=ob[F]);pb&&(Ea=pb[F]);F=D.vertexNormals;Q=D.normal;H=D.vertexColors;T=D.color;ga=D.vertexTangents;if(D instanceof THREE.Face3){if($){da=Wa[D.a].position;R=Wa[D.b].position;
|
||||
ia=Wa[D.c].position;Qa[Ra]=da.x;Qa[Ra+1]=da.y;Qa[Ra+2]=da.z;Qa[Ra+3]=R.x;Qa[Ra+4]=R.y;Qa[Ra+5]=R.z;Qa[Ra+6]=ia.x;Qa[Ra+7]=ia.y;Qa[Ra+8]=ia.z;Ra+=9}if(ab){Ga=0;for(eb=fb.length;Ga<eb;Ga++){da=fb[Ga].vertices[D.a].position;R=fb[Ga].vertices[D.b].position;ia=fb[Ga].vertices[D.c].position;Ta=na[Ga];Ta[Na+0]=da.x;Ta[Na+1]=da.y;Ta[Na+2]=da.z;Ta[Na+3]=R.x;Ta[Na+4]=R.y;Ta[Na+5]=R.z;Ta[Na+6]=ia.x;Ta[Na+7]=ia.y;Ta[Na+8]=ia.z}Na+=9}if(hb.length){da=hb[D.a];R=hb[D.b];ia=hb[D.c];Z[N]=da.x;Z[N+1]=da.y;Z[N+2]=da.z;
|
||||
Z[N+3]=da.w;Z[N+4]=R.x;Z[N+5]=R.y;Z[N+6]=R.z;Z[N+7]=R.w;Z[N+8]=ia.x;Z[N+9]=ia.y;Z[N+10]=ia.z;Z[N+11]=ia.w;da=mb[D.a];R=mb[D.b];ia=mb[D.c];L[N]=da.x;L[N+1]=da.y;L[N+2]=da.z;L[N+3]=da.w;L[N+4]=R.x;L[N+5]=R.y;L[N+6]=R.z;L[N+7]=R.w;L[N+8]=ia.x;L[N+9]=ia.y;L[N+10]=ia.z;L[N+11]=ia.w;da=kb[D.a];R=kb[D.b];ia=kb[D.c];Ja[N]=da.x;Ja[N+1]=da.y;Ja[N+2]=da.z;Ja[N+3]=1;Ja[N+4]=R.x;Ja[N+5]=R.y;Ja[N+6]=R.z;Ja[N+7]=1;Ja[N+8]=ia.x;Ja[N+9]=ia.y;Ja[N+10]=ia.z;Ja[N+11]=1;da=lb[D.a];R=lb[D.b];ia=lb[D.c];va[N]=da.x;va[N+
|
||||
1]=da.y;va[N+2]=da.z;va[N+3]=1;va[N+4]=R.x;va[N+5]=R.y;va[N+6]=R.z;va[N+7]=1;va[N+8]=ia.x;va[N+9]=ia.y;va[N+10]=ia.z;va[N+11]=1;N+=12}if(gb&&sa){if(H.length==3&&sa==THREE.VertexColors){D=H[0];da=H[1];R=H[2]}else R=da=D=T;Oa[Ma]=D.r;Oa[Ma+1]=D.g;Oa[Ma+2]=D.b;Oa[Ma+3]=da.r;Oa[Ma+4]=da.g;Oa[Ma+5]=da.b;Oa[Ma+6]=R.r;Oa[Ma+7]=R.g;Oa[Ma+8]=R.b;Ma+=9}if(cb&&ea.hasTangents){H=ga[0];T=ga[1];D=ga[2];Fa[Da]=H.x;Fa[Da+1]=H.y;Fa[Da+2]=H.z;Fa[Da+3]=H.w;Fa[Da+4]=T.x;Fa[Da+5]=T.y;Fa[Da+6]=T.z;Fa[Da+7]=T.w;Fa[Da+8]=
|
||||
D.x;Fa[Da+9]=D.y;Fa[Da+10]=D.z;Fa[Da+11]=D.w;Da+=12}if(Ya&&ya)if(F.length==3&&za)for(ga=0;ga<3;ga++){Q=F[ga];Sa[Ua]=Q.x;Sa[Ua+1]=Q.y;Sa[Ua+2]=Q.z;Ua+=3}else for(ga=0;ga<3;ga++){Sa[Ua]=Q.x;Sa[Ua+1]=Q.y;Sa[Ua+2]=Q.z;Ua+=3}if(Xa&&ua!==undefined&&pa)for(ga=0;ga<3;ga++){F=ua[ga];ib[bb]=F.u;ib[bb+1]=F.v;bb+=2}if(Xa&&Ea!==undefined&&pa)for(ga=0;ga<3;ga++){F=Ea[ga];Ba[db]=F.u;Ba[db+1]=F.v;db+=2}if(Ka){aa[Pa]=Ia;aa[Pa+1]=Ia+1;aa[Pa+2]=Ia+2;Pa+=3;ta[Va]=Ia;ta[Va+1]=Ia+1;ta[Va+2]=Ia;ta[Va+3]=Ia+2;ta[Va+4]=Ia+
|
||||
1;ta[Va+5]=Ia+2;Va+=6;Ia+=3}}else if(D instanceof THREE.Face4){if($){da=Wa[D.a].position;R=Wa[D.b].position;ia=Wa[D.c].position;La=Wa[D.d].position;Qa[Ra]=da.x;Qa[Ra+1]=da.y;Qa[Ra+2]=da.z;Qa[Ra+3]=R.x;Qa[Ra+4]=R.y;Qa[Ra+5]=R.z;Qa[Ra+6]=ia.x;Qa[Ra+7]=ia.y;Qa[Ra+8]=ia.z;Qa[Ra+9]=La.x;Qa[Ra+10]=La.y;Qa[Ra+11]=La.z;Ra+=12}if(ab){Ga=0;for(eb=fb.length;Ga<eb;Ga++){da=fb[Ga].vertices[D.a].position;R=fb[Ga].vertices[D.b].position;ia=fb[Ga].vertices[D.c].position;La=fb[Ga].vertices[D.d].position;Ta=na[Ga];
|
||||
Ta[Na+0]=da.x;Ta[Na+1]=da.y;Ta[Na+2]=da.z;Ta[Na+3]=R.x;Ta[Na+4]=R.y;Ta[Na+5]=R.z;Ta[Na+6]=ia.x;Ta[Na+7]=ia.y;Ta[Na+8]=ia.z;Ta[Na+9]=La.x;Ta[Na+10]=La.y;Ta[Na+11]=La.z}Na+=12}if(hb.length){da=hb[D.a];R=hb[D.b];ia=hb[D.c];La=hb[D.d];Z[N]=da.x;Z[N+1]=da.y;Z[N+2]=da.z;Z[N+3]=da.w;Z[N+4]=R.x;Z[N+5]=R.y;Z[N+6]=R.z;Z[N+7]=R.w;Z[N+8]=ia.x;Z[N+9]=ia.y;Z[N+10]=ia.z;Z[N+11]=ia.w;Z[N+12]=La.x;Z[N+13]=La.y;Z[N+14]=La.z;Z[N+15]=La.w;da=mb[D.a];R=mb[D.b];ia=mb[D.c];La=mb[D.d];L[N]=da.x;L[N+1]=da.y;L[N+2]=da.z;L[N+
|
||||
3]=da.w;L[N+4]=R.x;L[N+5]=R.y;L[N+6]=R.z;L[N+7]=R.w;L[N+8]=ia.x;L[N+9]=ia.y;L[N+10]=ia.z;L[N+11]=ia.w;L[N+12]=La.x;L[N+13]=La.y;L[N+14]=La.z;L[N+15]=La.w;da=kb[D.a];R=kb[D.b];ia=kb[D.c];La=kb[D.d];Ja[N]=da.x;Ja[N+1]=da.y;Ja[N+2]=da.z;Ja[N+3]=1;Ja[N+4]=R.x;Ja[N+5]=R.y;Ja[N+6]=R.z;Ja[N+7]=1;Ja[N+8]=ia.x;Ja[N+9]=ia.y;Ja[N+10]=ia.z;Ja[N+11]=1;Ja[N+12]=La.x;Ja[N+13]=La.y;Ja[N+14]=La.z;Ja[N+15]=1;da=lb[D.a];R=lb[D.b];ia=lb[D.c];D=lb[D.d];va[N]=da.x;va[N+1]=da.y;va[N+2]=da.z;va[N+3]=1;va[N+4]=R.x;va[N+5]=
|
||||
R.y;va[N+6]=R.z;va[N+7]=1;va[N+8]=ia.x;va[N+9]=ia.y;va[N+10]=ia.z;va[N+11]=1;va[N+12]=D.x;va[N+13]=D.y;va[N+14]=D.z;va[N+15]=1;N+=16}if(gb&&sa){if(H.length==4&&sa==THREE.VertexColors){D=H[0];da=H[1];R=H[2];H=H[3]}else H=R=da=D=T;Oa[Ma]=D.r;Oa[Ma+1]=D.g;Oa[Ma+2]=D.b;Oa[Ma+3]=da.r;Oa[Ma+4]=da.g;Oa[Ma+5]=da.b;Oa[Ma+6]=R.r;Oa[Ma+7]=R.g;Oa[Ma+8]=R.b;Oa[Ma+9]=H.r;Oa[Ma+10]=H.g;Oa[Ma+11]=H.b;Ma+=12}if(cb&&ea.hasTangents){H=ga[0];T=ga[1];D=ga[2];ga=ga[3];Fa[Da]=H.x;Fa[Da+1]=H.y;Fa[Da+2]=H.z;Fa[Da+3]=H.w;
|
||||
Fa[Da+4]=T.x;Fa[Da+5]=T.y;Fa[Da+6]=T.z;Fa[Da+7]=T.w;Fa[Da+8]=D.x;Fa[Da+9]=D.y;Fa[Da+10]=D.z;Fa[Da+11]=D.w;Fa[Da+12]=ga.x;Fa[Da+13]=ga.y;Fa[Da+14]=ga.z;Fa[Da+15]=ga.w;Da+=16}if(Ya&&ya)if(F.length==4&&za)for(ga=0;ga<4;ga++){Q=F[ga];Sa[Ua]=Q.x;Sa[Ua+1]=Q.y;Sa[Ua+2]=Q.z;Ua+=3}else for(ga=0;ga<4;ga++){Sa[Ua]=Q.x;Sa[Ua+1]=Q.y;Sa[Ua+2]=Q.z;Ua+=3}if(Xa&&ua!==undefined&&pa)for(ga=0;ga<4;ga++){F=ua[ga];ib[bb]=F.u;ib[bb+1]=F.v;bb+=2}if(Xa&&Ea!==undefined&&pa)for(ga=0;ga<4;ga++){F=Ea[ga];Ba[db]=F.u;Ba[db+1]=
|
||||
F.v;db+=2}if(Ka){aa[Pa]=Ia;aa[Pa+1]=Ia+1;aa[Pa+2]=Ia+3;aa[Pa+3]=Ia+1;aa[Pa+4]=Ia+2;aa[Pa+5]=Ia+3;Pa+=6;ta[Va]=Ia;ta[Va+1]=Ia+1;ta[Va+2]=Ia;ta[Va+3]=Ia+3;ta[Va+4]=Ia+1;ta[Va+5]=Ia+2;ta[Va+6]=Ia+2;ta[Va+7]=Ia+3;Va+=8;Ia+=4}}}if(jb){E=0;for(K=jb.length;E<K;E++){aa[Pa]=jb[E].a;aa[Pa+1]=jb[E].b;aa[Pa+2]=jb[E].c;aa[Pa+3]=jb[E].a;aa[Pa+4]=jb[E].c;aa[Pa+5]=jb[E].d;Pa+=6}}if($){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Qa,y)}if(ab){Ga=0;for(eb=fb.length;Ga<eb;Ga++){e.bindBuffer(e.ARRAY_BUFFER,
|
||||
o.__webGLMorphTargetsBuffers[Ga]);e.bufferData(e.ARRAY_BUFFER,na[Ga],y)}}if(gb&&Ma>0){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,Oa,y)}if(Ya){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,Sa,y)}if(cb&&ea.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLTangentBuffer);e.bufferData(e.ARRAY_BUFFER,Fa,y)}if(Xa&&bb>0){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLUVBuffer);e.bufferData(e.ARRAY_BUFFER,ib,y)}if(Xa&&db>0){e.bindBuffer(e.ARRAY_BUFFER,
|
||||
o.__webGLUV2Buffer);e.bufferData(e.ARRAY_BUFFER,Ba,y)}if(Ka){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,aa,y);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,o.__webGLLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ta,y)}if(N>0){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,Ja,y);e.bindBuffer(e.ARRAY_BUFFER,o.__webGLSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,va,y);e.bindBuffer(e.ARRAY_BUFFER,o.__webGLSkinIndicesBuffer);
|
||||
e.bufferData(e.ARRAY_BUFFER,L,y);e.bindBuffer(e.ARRAY_BUFFER,o.__webGLSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,Z,y)}}}t.__dirtyVertices=!1;t.__dirtyMorphTargets=!1;t.__dirtyElements=!1;t.__dirtyUvs=!1;t.__dirtyNormals=!1;t.__dirtyTangents=!1;t.__dirtyColors=!1}else if(j instanceof THREE.Ribbon){t=j.geometry;if(t.__dirtyVertices||t.__dirtyColors){j=t;w=e.DYNAMIC_DRAW;ya=j.vertices;y=j.colors;ua=ya.length;E=y.length;Ea=j.__vertexArray;K=j.__colorArray;Ia=j.__dirtyColors;if(j.__dirtyVertices){for(pa=
|
||||
0;pa<ua;pa++){sa=ya[pa].position;o=pa*3;Ea[o]=sa.x;Ea[o+1]=sa.y;Ea[o+2]=sa.z}e.bindBuffer(e.ARRAY_BUFFER,j.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Ea,w)}if(Ia){for(pa=0;pa<E;pa++){color=y[pa];o=pa*3;K[o]=color.r;K[o+1]=color.g;K[o+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,j.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,K,w)}}t.__dirtyVertices=!1;t.__dirtyColors=!1}else if(j instanceof THREE.Line){t=j.geometry;if(t.__dirtyVertices||t.__dirtyColors){j=t;w=e.DYNAMIC_DRAW;ya=j.vertices;y=j.colors;
|
||||
ua=ya.length;E=y.length;Ea=j.__vertexArray;K=j.__colorArray;Ia=j.__dirtyColors;if(j.__dirtyVertices){for(pa=0;pa<ua;pa++){sa=ya[pa].position;o=pa*3;Ea[o]=sa.x;Ea[o+1]=sa.y;Ea[o+2]=sa.z}e.bindBuffer(e.ARRAY_BUFFER,j.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Ea,w)}if(Ia){for(pa=0;pa<E;pa++){color=y[pa];o=pa*3;K[o]=color.r;K[o+1]=color.g;K[o+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,j.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,K,w)}}t.__dirtyVertices=!1;t.__dirtyColors=!1}else if(j instanceof
|
||||
THREE.ParticleSystem){t=j.geometry;(t.__dirtyVertices||t.__dirtyColors||j.sortParticles)&&c(t,e.DYNAMIC_DRAW,j);t.__dirtyVertices=!1;t.__dirtyColors=!1}}function I(j){function w(ga){var pa=[];t=0;for(o=ga.length;t<o;t++)ga[t]==undefined?pa.push("undefined"):pa.push(ga[t].id);return pa.join("_")}var t,o,y,E,K,F,D,Q,H={},T=j.morphTargets!==undefined?j.morphTargets.length:0;j.geometryGroups={};y=0;for(E=j.faces.length;y<E;y++){K=j.faces[y];F=K.materials;D=w(F);H[D]==undefined&&(H[D]={hash:D,counter:0});
|
||||
Q=H[D].hash+"_"+H[D].counter;j.geometryGroups[Q]==undefined&&(j.geometryGroups[Q]={faces:[],materials:F,vertices:0,numMorphTargets:T});K=K instanceof THREE.Face3?3:4;if(j.geometryGroups[Q].vertices+K>65535){H[D].counter+=1;Q=H[D].hash+"_"+H[D].counter;j.geometryGroups[Q]==undefined&&(j.geometryGroups[Q]={faces:[],materials:F,vertices:0,numMorphTargets:T})}j.geometryGroups[Q].faces.push(y);j.geometryGroups[Q].vertices+=K}}function C(j,w,t){j.push({buffer:w,object:t,opaque:{list:[],count:0},transparent:{list:[],
|
||||
count:0}})}function J(j){if(j!=Aa){switch(j){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE);break;case THREE.SubtractiveBlending:e.blendFunc(e.DST_COLOR,e.ZERO);break;case THREE.BillboardBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:e.blendEquation(e.FUNC_REVERSE_SUBTRACT);e.blendFunc(e.ONE,e.ONE);break;default:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA)}Aa=
|
||||
j}}function B(j,w,t){if((t.width&t.width-1)==0&&(t.height&t.height-1)==0){e.texParameteri(j,e.TEXTURE_WRAP_S,V(w.wrapS));e.texParameteri(j,e.TEXTURE_WRAP_T,V(w.wrapT));e.texParameteri(j,e.TEXTURE_MAG_FILTER,V(w.magFilter));e.texParameteri(j,e.TEXTURE_MIN_FILTER,V(w.minFilter));e.generateMipmap(j)}else{e.texParameteri(j,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(j,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(j,e.TEXTURE_MAG_FILTER,O(w.magFilter));e.texParameteri(j,e.TEXTURE_MIN_FILTER,
|
||||
O(w.minFilter))}}function U(j){if(j&&!j.__webGLFramebuffer){j.__webGLFramebuffer=e.createFramebuffer();j.__webGLRenderbuffer=e.createRenderbuffer();j.__webGLTexture=e.createTexture();e.bindRenderbuffer(e.RENDERBUFFER,j.__webGLRenderbuffer);e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,j.width,j.height);e.bindTexture(e.TEXTURE_2D,j.__webGLTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,V(j.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,V(j.wrapT));e.texParameteri(e.TEXTURE_2D,
|
||||
e.TEXTURE_MAG_FILTER,V(j.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,V(j.minFilter));e.texImage2D(e.TEXTURE_2D,0,V(j.format),j.width,j.height,0,V(j.format),V(j.type),null);e.bindFramebuffer(e.FRAMEBUFFER,j.__webGLFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,j.__webGLTexture,0);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,j.__webGLRenderbuffer);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);
|
||||
e.bindFramebuffer(e.FRAMEBUFFER,null)}var w,t;if(j){w=j.__webGLFramebuffer;t=j.width;j=j.height}else{w=null;t=ca;j=S}if(w!=X){e.bindFramebuffer(e.FRAMEBUFFER,w);e.viewport(oa,ma,t,j);X=w}}function P(j,w){var t;if(j=="fragment")t=e.createShader(e.FRAGMENT_SHADER);else j=="vertex"&&(t=e.createShader(e.VERTEX_SHADER));e.shaderSource(t,w);e.compileShader(t);if(!e.getShaderParameter(t,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(t));console.error(w);return null}return t}function O(j){switch(j){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;
|
||||
default:return e.LINEAR}}function V(j){switch(j){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;
|
||||
case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}
|
||||
var Y=document.createElement("canvas"),e,ja=null,X=null,W=this,wa=null,ha=null,Aa=null,ka=null,oa=0,ma=0,ca=0,S=0,M=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],fa=new THREE.Matrix4,ra=new Float32Array(16),la=new Float32Array(16),qa=new THREE.Vector4,xa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},Ca=!0,Za=new THREE.Color(0),$a=0;if(a){if(a.antialias!==undefined)Ca=a.antialias;
|
||||
a.clearColor!==undefined&&Za.setHex(a.clearColor);if(a.clearAlpha!==undefined)$a=a.clearAlpha}this.maxMorphTargets=8;this.domElement=Y;this.autoClear=!0;this.sortObjects=!0;(function(j,w,t){try{if(!(e=Y.getContext("experimental-webgl",{antialias:j,stencil:!0})))throw"Error creating WebGL context.";}catch(o){console.error(o)}e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendFunc(e.ONE,
|
||||
e.ONE_MINUS_SRC_ALPHA);e.clearColor(w.r,w.g,w.b,t)})(Ca,Za,$a);this.context=e;var Ha={};a=[];Ca=[];a[0]=-2;a[1]=-1;a[2]=-1;a[3]=2;a[4]=-1;a[5]=-1;a[6]=2;a[7]=1;a[8]=-1;a[9]=-2;a[10]=1;a[11]=-1;Ca[0]=0;Ca[1]=1;Ca[2]=2;Ca[3]=0;Ca[4]=2;Ca[5]=3;Ha.vertexBuffer=e.createBuffer();Ha.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,Ha.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,new Float32Array(a),e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,Ha.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,
|
||||
new Uint16Array(Ca),e.STATIC_DRAW);Ha.program=e.createProgram();e.attachShader(Ha.program,P("fragment",THREE.ShaderLib.shadowPost.fragmentShader));e.attachShader(Ha.program,P("vertex",THREE.ShaderLib.shadowPost.vertexShader));e.linkProgram(Ha.program);Ha.vertexLocation=e.getAttribLocation(Ha.program,"position");Ha.projectionLocation=e.getUniformLocation(Ha.program,"projectionMatrix");this.setSize=function(j,w){Y.width=j;Y.height=w;this.setViewport(0,0,Y.width,Y.height)};this.setViewport=function(j,
|
||||
w,t,o){oa=j;ma=w;ca=t;S=o;e.viewport(oa,ma,ca,S)};this.setScissor=function(j,w,t,o){e.scissor(j,w,t,o)};this.enableScissorTest=function(j){j?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(j){e.depthMask(j)};this.setClearColorHex=function(j,w){var t=new THREE.Color(j);e.clearColor(t.r,t.g,t.b,w)};this.setClearColor=function(j,w){e.clearColor(j.r,j.g,j.b,w)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.initMaterial=
|
||||
function(j,w,t,o){var y,E,K;if(j instanceof THREE.MeshDepthMaterial)b(j,THREE.ShaderLib.depth);else if(j instanceof THREE.ShadowVolumeDynamicMaterial)b(j,THREE.ShaderLib.shadowVolumeDynamic);else if(j instanceof THREE.MeshNormalMaterial)b(j,THREE.ShaderLib.normal);else if(j instanceof THREE.MeshBasicMaterial)b(j,THREE.ShaderLib.basic);else if(j instanceof THREE.MeshLambertMaterial)b(j,THREE.ShaderLib.lambert);else if(j instanceof THREE.MeshPhongMaterial)b(j,THREE.ShaderLib.phong);else if(j instanceof
|
||||
THREE.LineBasicMaterial)b(j,THREE.ShaderLib.basic);else j instanceof THREE.ParticleBasicMaterial&&b(j,THREE.ShaderLib.particle_basic);var F,D,Q,H;K=Q=H=0;for(F=w.length;K<F;K++){D=w[K];D instanceof THREE.DirectionalLight&&Q++;D instanceof THREE.PointLight&&H++}if(H+Q<=4)w=Q;else{w=Math.ceil(4*Q/(H+Q));H=4-w}K={directional:w,point:H};F=50;if(o!==undefined&&o instanceof THREE.SkinnedMesh)F=o.bones.length;H=j.fragmentShader;w=j.vertexShader;F={fog:t,map:j.map,envMap:j.envMap,lightMap:j.lightMap,vertexColors:j.vertexColors,
|
||||
sizeAttenuation:j.sizeAttenuation,skinning:j.skinning,morphTargets:j.morphTargets,maxDirLights:K.directional,maxPointLights:K.point,maxBones:F};t=e.createProgram();K=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+F.maxDirLights,"#define MAX_POINT_LIGHTS "+F.maxPointLights,F.fog?"#define USE_FOG":"",F.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",F.map?"#define USE_MAP":"",F.envMap?"#define USE_ENVMAP":"",F.lightMap?"#define USE_LIGHTMAP":"",F.vertexColors?"#define USE_COLOR":
|
||||
"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");F=[e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+F.maxDirLights,"#define MAX_POINT_LIGHTS "+F.maxPointLights,"#define MAX_BONES "+F.maxBones,F.map?"#define USE_MAP":"",F.envMap?"#define USE_ENVMAP":"",F.lightMap?"#define USE_LIGHTMAP":"",F.vertexColors?"#define USE_COLOR":"",F.skinning?"#define USE_SKINNING":"",F.morphTargets?"#define USE_MORPHTARGETS":"",F.sizeAttenuation?
|
||||
"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
|
||||
e.attachShader(t,P("fragment",K+H));e.attachShader(t,P("vertex",F+w));e.linkProgram(t);e.getProgramParameter(t,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(t,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");t.uniforms={};t.attributes={};j.program=t;t=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(y in j.uniforms)t.push(y);
|
||||
y=j.program;H=0;for(w=t.length;H<w;H++){K=t[H];y.uniforms[K]=e.getUniformLocation(y,K)}t=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(y=0;y<this.maxMorphTargets;y++)t.push("morphTarget"+y);for(E in j.attributes)t.push(E);E=j.program;y=t;t=0;for(H=y.length;t<H;t++){w=y[t];E.attributes[w]=e.getAttribLocation(E,w)}E=j.program.attributes;e.enableVertexAttribArray(E.position);E.color>=0&&e.enableVertexAttribArray(E.color);E.normal>=0&&e.enableVertexAttribArray(E.normal);
|
||||
E.tangent>=0&&e.enableVertexAttribArray(E.tangent);if(j.skinning&&E.skinVertexA>=0&&E.skinVertexB>=0&&E.skinIndex>=0&&E.skinWeight>=0){e.enableVertexAttribArray(E.skinVertexA);e.enableVertexAttribArray(E.skinVertexB);e.enableVertexAttribArray(E.skinIndex);e.enableVertexAttribArray(E.skinWeight)}if(j.morphTargets){j.numSupportedMorphTargets=0;if(E.morphTarget0>=0){e.enableVertexAttribArray(E.morphTarget0);j.numSupportedMorphTargets++}if(E.morphTarget1>=0){e.enableVertexAttribArray(E.morphTarget1);
|
||||
j.numSupportedMorphTargets++}if(E.morphTarget2>=0){e.enableVertexAttribArray(E.morphTarget2);j.numSupportedMorphTargets++}if(E.morphTarget3>=0){e.enableVertexAttribArray(E.morphTarget3);j.numSupportedMorphTargets++}if(E.morphTarget4>=0){e.enableVertexAttribArray(E.morphTarget4);j.numSupportedMorphTargets++}if(E.morphTarget5>=0){e.enableVertexAttribArray(E.morphTarget5);j.numSupportedMorphTargets++}if(E.morphTarget6>=0){e.enableVertexAttribArray(E.morphTarget6);j.numSupportedMorphTargets++}if(E.morphTarget7>=
|
||||
0){e.enableVertexAttribArray(E.morphTarget7);j.numSupportedMorphTargets++}o.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(y=0;y<this.maxMorphTargets;y++)o.__webGLMorphTargetInfluences[y]=0}};this.render=function(j,w,t,o){var y,E,K,F,D,Q,H,T,ga=j.lights,pa=j.fog;w.matrixAutoUpdate&&w.updateMatrix();j.update(undefined,!1,w);w.matrixWorldInverse.flattenToArray(la);w.projectionMatrix.flattenToArray(ra);fa.multiply(w.projectionMatrix,w.matrixWorldInverse);m(fa);this.initWebGLObjects(j);
|
||||
U(t);(this.autoClear||o)&&this.clear();D=j.__webglObjects.length;for(o=0;o<D;o++){y=j.__webglObjects[o];H=y.object;if(H.visible)if(!(H instanceof THREE.Mesh)||n(H)){H.matrixWorld.flattenToArray(H._objectMatrixArray);A(H,w);z(y);y.render=!0;if(this.sortObjects){qa.copy(H.position);fa.multiplyVector3(qa);y.z=qa.z}}else y.render=!1;else y.render=!1}this.sortObjects&&j.__webglObjects.sort(p);Q=j.__webglObjectsImmediate.length;for(o=0;o<Q;o++){y=j.__webglObjectsImmediate[o];H=y.object;if(H.visible){H.matrixAutoUpdate&&
|
||||
H.matrixWorld.flattenToArray(H._objectMatrixArray);A(H,w);x(y)}}J(THREE.NormalBlending);for(o=0;o<D;o++){y=j.__webglObjects[o];if(y.render){H=y.object;T=y.buffer;K=y.opaque;h(H);for(y=0;y<K.count;y++){F=K.list[y];k(F.depthTest);f(w,ga,pa,F,T,H)}}}for(o=0;o<Q;o++){y=j.__webglObjectsImmediate[o];H=y.object;if(H.visible){K=y.opaque;h(H);for(y=0;y<K.count;y++){F=K.list[y];k(F.depthTest);E=d(w,ga,pa,F,H);H.render(function(ua){g(ua,E)})}}}for(o=0;o<D;o++){y=j.__webglObjects[o];if(y.render){H=y.object;T=
|
||||
y.buffer;K=y.transparent;h(H);for(y=0;y<K.count;y++){F=K.list[y];J(F.blending);k(F.depthTest);f(w,ga,pa,F,T,H)}}}for(o=0;o<Q;o++){y=j.__webglObjectsImmediate[o];H=y.object;if(H.visible){K=y.transparent;h(H);for(y=0;y<K.count;y++){F=K.list[y];J(F.blending);k(F.depthTest);E=d(w,ga,pa,F,H);H.render(function(ua){g(ua,E)})}}}if(j.__webglShadowVolumes.length&&j.lights.length){e.enable(e.POLYGON_OFFSET_FILL);e.polygonOffset(0.1,1);e.enable(e.STENCIL_TEST);e.depthMask(!1);e.colorMask(!1,!1,!1,!1);e.stencilFunc(e.ALWAYS,
|
||||
1,255);e.stencilOpSeparate(e.BACK,e.KEEP,e.INCR,e.KEEP);e.stencilOpSeparate(e.FRONT,e.KEEP,e.DECR,e.KEEP);Q=j.lights.length;var sa,ya;D=j.__webglShadowVolumes.length;for(ga=0;ga<Q;ga++){ya=j.lights[ga];if(ya instanceof THREE.DirectionalLight)for(o=0;o<D;o++){y=j.__webglShadowVolumes[o];H=y.object;T=y.buffer;K=y.opaque;H.matrixWorld.flattenToArray(H._objectMatrixArray);A(H,w);z(y);e.cullFace(e.FRONT);for(sa=0;sa<2;sa++){for(y=0;y<K.count;y++){F=K.list[y];f(w,ya,pa,F,T,H)}e.cullFace(e.BACK)}}}e.disable(e.POLYGON_OFFSET_FILL);
|
||||
e.colorMask(!0,!0,!0,!0);e.stencilFunc(e.NOTEQUAL,0,255);e.stencilOp(e.KEEP,e.KEEP,e.KEEP);e.disable(e.DEPTH_TEST);e.enable(e.BLEND);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.blendEquation(e.FUNC_ADD);Aa="";ja=Ha.program;e.useProgram(Ha.program);e.uniformMatrix4fv(Ha.projectionLocation,!1,ra);e.bindBuffer(e.ARRAY_BUFFER,Ha.vertexBuffer);e.vertexAttribPointer(Ha.vertexLocation,3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(Ha.vertexLocation);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,Ha.elementBuffer);e.drawElements(e.TRIANGLES,
|
||||
6,e.UNSIGNED_SHORT,0);e.disable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);e.disable(e.BLEND);e.depthMask(!0)}if(t&&t.minFilter!==THREE.NearestFilter&&t.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,t.__webGLTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(j){if(!j.__webglObjects){j.__webglObjects=[];j.__webglObjectsImmediate=[];j.__webglShadowVolumes=[]}for(;j.__objectsAdded.length;){var w=j.__objectsAdded[0],t=j,o=void 0,y=void 0,
|
||||
E=void 0;if(w._modelViewMatrix==undefined){w._modelViewMatrix=new THREE.Matrix4;w._normalMatrixArray=new Float32Array(9);w._modelViewMatrixArray=new Float32Array(16);w._objectMatrixArray=new Float32Array(16);w.matrixWorld.flattenToArray(w._objectMatrixArray)}if(w instanceof THREE.Mesh){y=w.geometry;y.geometryGroups==undefined&&I(y);for(o in y.geometryGroups){E=y.geometryGroups[o];if(!E.__webGLVertexBuffer){var K=E;K.__webGLVertexBuffer=e.createBuffer();K.__webGLNormalBuffer=e.createBuffer();K.__webGLTangentBuffer=
|
||||
e.createBuffer();K.__webGLColorBuffer=e.createBuffer();K.__webGLUVBuffer=e.createBuffer();K.__webGLUV2Buffer=e.createBuffer();K.__webGLSkinVertexABuffer=e.createBuffer();K.__webGLSkinVertexBBuffer=e.createBuffer();K.__webGLSkinIndicesBuffer=e.createBuffer();K.__webGLSkinWeightsBuffer=e.createBuffer();K.__webGLFaceBuffer=e.createBuffer();K.__webGLLineBuffer=e.createBuffer();if(K.numMorphTargets){var F=void 0,D=void 0;K.__webGLMorphTargetsBuffers=[];F=0;for(D=K.numMorphTargets;F<D;F++)K.__webGLMorphTargetsBuffers.push(e.createBuffer())}K=
|
||||
E;F=w;var Q=void 0,H=void 0,T=void 0;T=void 0;var ga=D=0,pa=0;Q=void 0;H=void 0;var sa=void 0;H=void 0;var ya=F.geometry;sa=ya.faces;var ua=K.faces;Q=0;for(H=ua.length;Q<H;Q++){T=ua[Q];T=sa[T];if(T instanceof THREE.Face3){D+=3;ga+=1;pa+=3}else if(T instanceof THREE.Face4){D+=4;ga+=2;pa+=4}}Q=K;H=F;sa=void 0;ua=void 0;var Ea=void 0,da=void 0;Ea=void 0;T=[];sa=0;for(ua=H.materials.length;sa<ua;sa++){Ea=H.materials[sa];if(Ea instanceof THREE.MeshFaceMaterial){Ea=0;for(l=Q.materials.length;Ea<l;Ea++)(da=
|
||||
Q.materials[Ea])&&T.push(da)}else(da=Ea)&&T.push(da)}H=T;a:{Q=void 0;sa=void 0;ua=H.length;for(Q=0;Q<ua;Q++){sa=H[Q];if(sa.map||sa.lightMap||sa instanceof THREE.MeshShaderMaterial){Q=!0;break a}}Q=!1}a:{sa=H;ua=void 0;T=void 0;Ea=sa.length;for(ua=0;ua<Ea;ua++){T=sa[ua];if(!(T instanceof THREE.MeshBasicMaterial&&!T.envMap||T instanceof THREE.MeshDepthMaterial)){sa=T&&T.shading!=undefined&&T.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}sa=!1}a:{ua=void 0;T=void 0;Ea=H.length;
|
||||
for(ua=0;ua<Ea;ua++){T=H[ua];if(T.vertexColors){H=T.vertexColors;break a}}H=!1}K.__vertexArray=new Float32Array(D*3);if(sa)K.__normalArray=new Float32Array(D*3);if(ya.hasTangents)K.__tangentArray=new Float32Array(D*4);if(H)K.__colorArray=new Float32Array(D*3);if(Q){if(ya.faceUvs.length>0||ya.faceVertexUvs.length>0)K.__uvArray=new Float32Array(D*2);if(ya.faceUvs.length>1||ya.faceVertexUvs.length>1)K.__uv2Array=new Float32Array(D*2)}if(F.geometry.skinWeights.length&&F.geometry.skinIndices.length){K.__skinVertexAArray=
|
||||
new Float32Array(D*4);K.__skinVertexBArray=new Float32Array(D*4);K.__skinIndexArray=new Float32Array(D*4);K.__skinWeightArray=new Float32Array(D*4)}K.__faceArray=new Uint16Array(ga*3+(F.geometry.edgeFaces?F.geometry.edgeFaces.length*6:0));K.__lineArray=new Uint16Array(pa*2);if(K.numMorphTargets){ya=void 0;ua=void 0;K.__morphTargetsArrays=[];ya=0;for(ua=K.numMorphTargets;ya<ua;ya++)K.__morphTargetsArrays.push(new Float32Array(D*3))}K.__needsSmoothNormals=sa==THREE.SmoothShading;K.__uvType=Q;K.__vertexColorType=
|
||||
H;K.__normalType=sa;K.__webGLFaceCount=ga*3+(F.geometry.edgeFaces?F.geometry.edgeFaces.length*6:0);K.__webGLLineCount=pa*2;y.__dirtyVertices=!0;y.__dirtyMorphTargets=!0;y.__dirtyElements=!0;y.__dirtyUvs=!0;y.__dirtyNormals=!0;y.__dirtyTangents=!0;y.__dirtyColors=!0}w instanceof THREE.ShadowVolume?C(t.__webglShadowVolumes,E,w):C(t.__webglObjects,E,w)}}else if(w instanceof THREE.Ribbon){y=w.geometry;if(!y.__webGLVertexBuffer){o=y;o.__webGLVertexBuffer=e.createBuffer();o.__webGLColorBuffer=e.createBuffer();
|
||||
o=y;E=o.vertices.length;o.__vertexArray=new Float32Array(E*3);o.__colorArray=new Float32Array(E*3);o.__webGLVertexCount=E;y.__dirtyVertices=!0;y.__dirtyColors=!0}C(t.__webglObjects,y,w)}else if(w instanceof THREE.Line){y=w.geometry;if(!y.__webGLVertexBuffer){o=y;o.__webGLVertexBuffer=e.createBuffer();o.__webGLColorBuffer=e.createBuffer();o=y;E=o.vertices.length;o.__vertexArray=new Float32Array(E*3);o.__colorArray=new Float32Array(E*3);o.__webGLLineCount=E;y.__dirtyVertices=!0;y.__dirtyColors=!0}C(t.__webglObjects,
|
||||
y,w)}else if(w instanceof THREE.ParticleSystem){y=w.geometry;if(!y.__webGLVertexBuffer){o=y;o.__webGLVertexBuffer=e.createBuffer();o.__webGLColorBuffer=e.createBuffer();o=y;E=o.vertices.length;o.__vertexArray=new Float32Array(E*3);o.__colorArray=new Float32Array(E*3);o.__sortArray=[];o.__webGLParticleCount=E;y.__dirtyVertices=!0;y.__dirtyColors=!0}C(t.__webglObjects,y,w)}else THREE.MarchingCubes!==undefined&&w instanceof THREE.MarchingCubes&&t.__webglObjectsImmediate.push({object:w,opaque:{list:[],
|
||||
count:0},transparent:{list:[],count:0}});j.__objectsAdded.splice(0,1)}for(;j.__objectsRemoved.length;){w=j.__objectsRemoved[0];t=j;y=void 0;o=void 0;for(y=t.__webglObjects.length-1;y>=0;y--){o=t.__webglObjects[y].object;w==o&&t.__webglObjects.splice(y,1)}j.__objectsRemoved.splice(0,1)}w=0;for(t=j.__webglObjects.length;w<t;w++)G(j.__webglObjects[w].object,j);w=0;for(t=j.__webglShadowVolumes.length;w<t;w++)G(j.__webglShadowVolumes[w].object,j)};this.setFaceCulling=function(j,w){if(j){!w||w=="ccw"?e.frontFace(e.CCW):
|
||||
e.frontFace(e.CW);if(j=="back")e.cullFace(e.BACK);else j=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
|
||||
THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,f=b.length;for(d=0;d<f;d++){a=b[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
|
||||
THREE.WebGLRenderer=function(a){function c(k,B,w){var q,A,I,F=k.vertices,G=F.length,D=k.colors,U=D.length,E=k.__vertexArray,ha=k.__colorArray,$=k.__sortArray,ua=k.__dirtyVertices,aa=k.__dirtyColors;if(w.sortParticles){Ba.multiplySelf(w.matrixWorld);for(q=0;q<G;q++){A=F[q].position;Wa.copy(A);Ba.multiplyVector3(Wa);$[q]=[Wa.z,q]}$.sort(function(xa,Da){return Da[0]-xa[0]});for(q=0;q<G;q++){A=F[$[q][1]].position;I=q*3;E[I]=A.x;E[I+1]=A.y;E[I+2]=A.z}for(q=0;q<U;q++){I=q*3;color=D[$[q][1]];ha[I]=color.r;
|
||||
ha[I+1]=color.g;ha[I+2]=color.b}}else{if(ua)for(q=0;q<G;q++){A=F[q].position;I=q*3;E[I]=A.x;E[I+1]=A.y;E[I+2]=A.z}if(aa)for(q=0;q<U;q++){color=D[q];I=q*3;ha[I]=color.r;ha[I+1]=color.g;ha[I+2]=color.b}}if(ua||w.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,k.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,E,B)}if(aa||w.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,k.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,ha,B)}}function b(k,B){k.fragmentShader=B.fragmentShader;k.vertexShader=B.vertexShader;k.uniforms=
|
||||
Uniforms.clone(B.uniforms)}function e(k,B,w,q,A){q.program||Ha.initMaterial(q,B,w,A);var I=q.program,F=I.uniforms,G=q.uniforms;if(I!=Ea){d.useProgram(I);Ea=I}d.uniformMatrix4fv(F.projectionMatrix,!1,Fa);if(w&&(q instanceof THREE.MeshBasicMaterial||q instanceof THREE.MeshLambertMaterial||q instanceof THREE.MeshPhongMaterial||q instanceof THREE.LineBasicMaterial||q instanceof THREE.ParticleBasicMaterial)){G.fogColor.value.setHex(w.color.hex);if(w instanceof THREE.Fog){G.fogNear.value=w.near;G.fogFar.value=
|
||||
w.far}else if(w instanceof THREE.FogExp2)G.fogDensity.value=w.density}if(q instanceof THREE.MeshPhongMaterial||q instanceof THREE.MeshLambertMaterial||q.lights){var D,U,E=0,ha=0,$=0,ua,aa,xa,Da=bb,Ca=Da.directional.colors,ja=Da.directional.positions,oa=Da.point.colors,wa=Da.point.positions,Ma=0,Pa=0;w=U=U=0;for(D=B.length;w<D;w++){U=B[w];ua=U.color;aa=U.position;xa=U.intensity;if(U instanceof THREE.AmbientLight){E+=ua.r;ha+=ua.g;$+=ua.b}else if(U instanceof THREE.DirectionalLight){U=Ma*3;Ca[U]=ua.r*
|
||||
xa;Ca[U+1]=ua.g*xa;Ca[U+2]=ua.b*xa;ja[U]=aa.x;ja[U+1]=aa.y;ja[U+2]=aa.z;Ma+=1}else if(U instanceof THREE.PointLight){U=Pa*3;oa[U]=ua.r*xa;oa[U+1]=ua.g*xa;oa[U+2]=ua.b*xa;wa[U]=aa.x;wa[U+1]=aa.y;wa[U+2]=aa.z;Pa+=1}}for(w=Ma*3;w<Ca.length;w++)Ca[w]=0;for(w=Pa*3;w<oa.length;w++)oa[w]=0;Da.point.length=Pa;Da.directional.length=Ma;Da.ambient[0]=E;Da.ambient[1]=ha;Da.ambient[2]=$;w=bb;G.enableLighting.value=w.directional.length+w.point.length;G.ambientLightColor.value=w.ambient;G.directionalLightColor.value=
|
||||
w.directional.colors;G.directionalLightDirection.value=w.directional.positions;G.pointLightColor.value=w.point.colors;G.pointLightPosition.value=w.point.positions}if(q instanceof THREE.MeshBasicMaterial||q instanceof THREE.MeshLambertMaterial||q instanceof THREE.MeshPhongMaterial){G.diffuse.value.setRGB(q.color.r*q.opacity,q.color.g*q.opacity,q.color.b*q.opacity);G.opacity.value=q.opacity;G.map.texture=q.map;G.lightMap.texture=q.lightMap;G.envMap.texture=q.envMap;G.reflectivity.value=q.reflectivity;
|
||||
G.refractionRatio.value=q.refractionRatio;G.combine.value=q.combine;G.useRefract.value=q.envMap&&q.envMap.mapping instanceof THREE.CubeRefractionMapping}if(q instanceof THREE.LineBasicMaterial){G.diffuse.value.setRGB(q.color.r*q.opacity,q.color.g*q.opacity,q.color.b*q.opacity);G.opacity.value=q.opacity}else if(q instanceof THREE.ParticleBasicMaterial){G.psColor.value.setRGB(q.color.r*q.opacity,q.color.g*q.opacity,q.color.b*q.opacity);G.opacity.value=q.opacity;G.size.value=q.size;G.scale.value=Y.height/
|
||||
2;G.map.texture=q.map}else if(q instanceof THREE.MeshPhongMaterial){G.ambient.value.setRGB(q.ambient.r,q.ambient.g,q.ambient.b);G.specular.value.setRGB(q.specular.r,q.specular.g,q.specular.b);G.shininess.value=q.shininess}else if(q instanceof THREE.MeshDepthMaterial){G.mNear.value=k.near;G.mFar.value=k.far;G.opacity.value=q.opacity}else if(q instanceof THREE.MeshNormalMaterial)G.opacity.value=q.opacity;for(var cb in G)if(ha=I.uniforms[cb]){D=G[cb];E=D.type;w=D.value;if(E=="i")d.uniform1i(ha,w);else if(E==
|
||||
"f")d.uniform1f(ha,w);else if(E=="fv1")d.uniform1fv(ha,w);else if(E=="fv")d.uniform3fv(ha,w);else if(E=="v2")d.uniform2f(ha,w.x,w.y);else if(E=="v3")d.uniform3f(ha,w.x,w.y,w.z);else if(E=="c")d.uniform3f(ha,w.r,w.g,w.b);else if(E=="t"){d.uniform1i(ha,w);if(D=D.texture)if(D.image instanceof Array&&D.image.length==6){if(D.image.length==6){if(D.needsUpdate){if(D.__wasSetOnce){d.bindTexture(d.TEXTURE_CUBE_MAP,D.image.__webGLTextureCube);for(E=0;E<6;++E)d.texSubImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+E,
|
||||
0,0,0,d.RGBA,d.UNSIGNED_BYTE,D.image[E])}else{D.image.__webGLTextureCube=d.createTexture();d.bindTexture(d.TEXTURE_CUBE_MAP,D.image.__webGLTextureCube);for(E=0;E<6;++E)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+E,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,D.image[E]);D.__wasSetOnce=!0}S(d.TEXTURE_CUBE_MAP,D,D.image[0]);d.bindTexture(d.TEXTURE_CUBE_MAP,null);D.needsUpdate=!1}d.activeTexture(d.TEXTURE0+w);d.bindTexture(d.TEXTURE_CUBE_MAP,D.image.__webGLTextureCube)}}else R(D,w)}}d.uniformMatrix4fv(F.modelViewMatrix,
|
||||
!1,A._modelViewMatrixArray);d.uniformMatrix3fv(F.normalMatrix,!1,A._normalMatrixArray);(q instanceof THREE.MeshShaderMaterial||q instanceof THREE.MeshPhongMaterial||q.envMap)&&d.uniform3f(F.cameraPosition,k.position.x,k.position.y,k.position.z);(q instanceof THREE.MeshShaderMaterial||q.envMap||q.skinning)&&d.uniformMatrix4fv(F.objectMatrix,!1,A._objectMatrixArray);(q instanceof THREE.MeshPhongMaterial||q instanceof THREE.MeshLambertMaterial||q instanceof THREE.MeshShaderMaterial||q.skinning)&&d.uniformMatrix4fv(F.viewMatrix,
|
||||
!1,Ja);if(q instanceof THREE.ShadowVolumeDynamicMaterial){k=G.directionalLightDirection.value;k[0]=-B.position.x;k[1]=-B.position.y;k[2]=-B.position.z;d.uniform3fv(F.directionalLightDirection,k);d.uniformMatrix4fv(F.objectMatrix,!1,A._objectMatrixArray);d.uniformMatrix4fv(F.viewMatrix,!1,Ja)}if(q.skinning){d.uniformMatrix4fv(F.cameraInverseMatrix,!1,Ja);d.uniformMatrix4fv(F.boneGlobalMatrices,!1,A.boneMatrices)}return I}function f(k,B,w,q,A,I){if(q.opacity!=0){k=e(k,B,w,q,I).attributes;if(q.morphTargets){B=
|
||||
q.program.attributes;I.morphTargetBase!==-1?d.bindBuffer(d.ARRAY_BUFFER,A.__webGLMorphTargetsBuffers[I.morphTargetBase]):d.bindBuffer(d.ARRAY_BUFFER,A.__webGLVertexBuffer);d.vertexAttribPointer(B.position,3,d.FLOAT,!1,0,0);if(I.morphTargetForcedOrder.length){w=0;for(var F=I.morphTargetForcedOrder,G=I.morphTargetInfluences;w<q.numSupportedMorphTargets&&w<F.length;){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLMorphTargetsBuffers[F[w]]);d.vertexAttribPointer(B["morphTarget"+w],3,d.FLOAT,!1,0,0);I.__webGLMorphTargetInfluences[w]=
|
||||
G[F[w]];w++}}else{F=[];var D=-1,U=0;G=I.morphTargetInfluences;var E,ha=G.length;w=0;for(I.morphTargetBase!==-1&&(F[I.morphTargetBase]=!0);w<q.numSupportedMorphTargets;){for(E=0;E<ha;E++)if(!F[E]&&G[E]>D){U=E;D=G[U]}d.bindBuffer(d.ARRAY_BUFFER,A.__webGLMorphTargetsBuffers[U]);d.vertexAttribPointer(B["morphTarget"+w],3,d.FLOAT,!1,0,0);I.__webGLMorphTargetInfluences[w]=D;F[U]=1;D=-1;w++}}d.uniform1fv(q.program.uniforms.morphTargetInfluences,I.__webGLMorphTargetInfluences)}else{d.bindBuffer(d.ARRAY_BUFFER,
|
||||
A.__webGLVertexBuffer);d.vertexAttribPointer(k.position,3,d.FLOAT,!1,0,0)}if(k.color>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLColorBuffer);d.vertexAttribPointer(k.color,3,d.FLOAT,!1,0,0)}if(k.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLNormalBuffer);d.vertexAttribPointer(k.normal,3,d.FLOAT,!1,0,0)}if(k.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLTangentBuffer);d.vertexAttribPointer(k.tangent,4,d.FLOAT,!1,0,0)}if(k.uv>=0)if(A.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLUVBuffer);
|
||||
d.vertexAttribPointer(k.uv,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(k.uv)}else d.disableVertexAttribArray(k.uv);if(k.uv2>=0)if(A.__webGLUV2Buffer){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLUV2Buffer);d.vertexAttribPointer(k.uv2,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(k.uv2)}else d.disableVertexAttribArray(k.uv2);if(q.skinning&&k.skinVertexA>=0&&k.skinVertexB>=0&&k.skinIndex>=0&&k.skinWeight>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLSkinVertexABuffer);d.vertexAttribPointer(k.skinVertexA,4,d.FLOAT,
|
||||
!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,A.__webGLSkinVertexBBuffer);d.vertexAttribPointer(k.skinVertexB,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,A.__webGLSkinIndicesBuffer);d.vertexAttribPointer(k.skinIndex,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,A.__webGLSkinWeightsBuffer);d.vertexAttribPointer(k.skinWeight,4,d.FLOAT,!1,0,0)}if(I instanceof THREE.Mesh)if(q.wireframe){d.lineWidth(q.wireframeLinewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,A.__webGLLineBuffer);d.drawElements(d.LINES,A.__webGLLineCount,
|
||||
d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,A.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,A.__webGLFaceCount,d.UNSIGNED_SHORT,0)}else if(I instanceof THREE.Line){I=I.type==THREE.LineStrip?d.LINE_STRIP:d.LINES;d.lineWidth(q.linewidth);d.drawArrays(I,0,A.__webGLLineCount)}else if(I instanceof THREE.ParticleSystem)d.drawArrays(d.POINTS,0,A.__webGLParticleCount);else I instanceof THREE.Ribbon&&d.drawArrays(d.TRIANGLE_STRIP,0,A.__webGLVertexCount)}}function g(k,B){if(!k.__webGLVertexBuffer)k.__webGLVertexBuffer=
|
||||
d.createBuffer();if(!k.__webGLNormalBuffer)k.__webGLNormalBuffer=d.createBuffer();if(k.hasPos){d.bindBuffer(d.ARRAY_BUFFER,k.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,k.positionArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(B.attributes.position);d.vertexAttribPointer(B.attributes.position,3,d.FLOAT,!1,0,0)}if(k.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,k.__webGLNormalBuffer);d.bufferData(d.ARRAY_BUFFER,k.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(B.attributes.normal);d.vertexAttribPointer(B.attributes.normal,
|
||||
3,d.FLOAT,!1,0,0)}d.drawArrays(d.TRIANGLES,0,k.count);k.count=0}function h(k){if(ta!=k.doubleSided){k.doubleSided?d.disable(d.CULL_FACE):d.enable(d.CULL_FACE);ta=k.doubleSided}if(za!=k.flipSided){k.flipSided?d.frontFace(d.CW):d.frontFace(d.CCW);za=k.flipSided}}function j(k){if(ga!=k){k?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST);ga=k}}function m(k){pa[0].set(k.n41-k.n11,k.n42-k.n12,k.n43-k.n13,k.n44-k.n14);pa[1].set(k.n41+k.n11,k.n42+k.n12,k.n43+k.n13,k.n44+k.n14);pa[2].set(k.n41+k.n21,k.n42+k.n22,
|
||||
k.n43+k.n23,k.n44+k.n24);pa[3].set(k.n41-k.n21,k.n42-k.n22,k.n43-k.n23,k.n44-k.n24);pa[4].set(k.n41-k.n31,k.n42-k.n32,k.n43-k.n33,k.n44-k.n34);pa[5].set(k.n41+k.n31,k.n42+k.n32,k.n43+k.n33,k.n44+k.n34);var B;for(k=0;k<6;k++){B=pa[k];B.divideScalar(Math.sqrt(B.x*B.x+B.y*B.y+B.z*B.z))}}function n(k){for(var B=k.matrixWorld,w=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),q=0;q<6;q++){k=pa[q].x*B.n14+pa[q].y*B.n24+pa[q].z*B.n34+pa[q].w;if(k<=w)return!1}return!0}function p(k,
|
||||
B){k.list[k.count]=B;k.count+=1}function t(k){var B,w,q=k.object,A=k.opaque,I=k.transparent;I.count=0;k=A.count=0;for(B=q.materials.length;k<B;k++){w=q.materials[k];w.opacity&&w.opacity<1||w.blending!=THREE.NormalBlending?p(I,w):p(A,w)}}function x(k){var B,w,q,A,I=k.object,F=k.buffer,G=k.opaque,D=k.transparent;D.count=0;k=G.count=0;for(q=I.materials.length;k<q;k++){B=I.materials[k];if(B instanceof THREE.MeshFaceMaterial){B=0;for(w=F.materials.length;B<w;B++)(A=F.materials[B])&&(A.opacity&&A.opacity<
|
||||
1||A.blending!=THREE.NormalBlending?p(D,A):p(G,A))}else{A=B;A.opacity&&A.opacity<1||A.blending!=THREE.NormalBlending?p(D,A):p(G,A)}}}function o(k,B){return B.z-k.z}function y(k){d.enable(d.POLYGON_OFFSET_FILL);d.polygonOffset(0.1,1);d.enable(d.STENCIL_TEST);d.depthMask(!1);d.colorMask(!1,!1,!1,!1);d.stencilFunc(d.ALWAYS,1,255);d.stencilOpSeparate(d.BACK,d.KEEP,d.INCR,d.KEEP);d.stencilOpSeparate(d.FRONT,d.KEEP,d.DECR,d.KEEP);var B,w=k.lights.length,q,A=k.lights,I=[],F,G,D,U,E,ha=k.__webglShadowVolumes.length;
|
||||
for(B=0;B<w;B++){q=k.lights[B];if(q instanceof THREE.DirectionalLight){I[0]=-q.position.x;I[1]=-q.position.y;I[2]=-q.position.z;for(E=0;E<ha;E++){q=k.__webglShadowVolumes[E].object;F=k.__webglShadowVolumes[E].buffer;G=q.materials[0];G.program||Ha.initMaterial(G,A,undefined,q);G=G.program;D=G.uniforms;U=G.attributes;if(Ea!==G){d.useProgram(G);Ea=G;d.uniformMatrix4fv(D.projectionMatrix,!1,Fa);d.uniformMatrix4fv(D.viewMatrix,!1,Ja);d.uniform3fv(D.directionalLightDirection,I)}q.matrixWorld.flattenToArray(q._objectMatrixArray);
|
||||
d.uniformMatrix4fv(D.objectMatrix,!1,q._objectMatrixArray);d.bindBuffer(d.ARRAY_BUFFER,F.__webGLVertexBuffer);d.vertexAttribPointer(U.position,3,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,F.__webGLNormalBuffer);d.vertexAttribPointer(U.normal,3,d.FLOAT,!1,0,0);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,F.__webGLFaceBuffer);d.cullFace(d.FRONT);d.drawElements(d.TRIANGLES,F.__webGLFaceCount,d.UNSIGNED_SHORT,0);d.cullFace(d.BACK);d.drawElements(d.TRIANGLES,F.__webGLFaceCount,d.UNSIGNED_SHORT,0)}}}d.disable(d.POLYGON_OFFSET_FILL);
|
||||
d.colorMask(!0,!0,!0,!0);d.stencilFunc(d.NOTEQUAL,0,255);d.stencilOp(d.KEEP,d.KEEP,d.KEEP);d.disable(d.DEPTH_TEST);va="";Ea=Q.program;d.useProgram(Q.program);d.uniformMatrix4fv(Q.projectionLocation,!1,Fa);d.uniform1f(Q.darknessLocation,Q.darkness);d.bindBuffer(d.ARRAY_BUFFER,Q.vertexBuffer);d.vertexAttribPointer(Q.vertexLocation,3,d.FLOAT,!1,0,0);d.enableVertexAttribArray(Q.vertexLocation);d.enable(d.BLEND);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA);d.blendEquation(d.FUNC_ADD);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,
|
||||
Q.elementBuffer);d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0);d.disable(d.STENCIL_TEST);d.enable(d.DEPTH_TEST);d.disable(d.BLEND);d.depthMask(!0)}function H(k,B){var w,q,A,I=k.__webglLensFlares.length,F,G,D;F=new THREE.Vector3;var U=Aa/ka;G=ka*0.5;D=Aa*0.5;var E=16/Aa,ha=[E*U,E],$=[1,1,0];E=[1,1];var ua,aa=O.readBackPixels,xa,Da,Ca=O.uniforms;w=O.attributes;d.useProgram(O.program);Ea=O.program;va="";d.uniform1i(Ca.map,0);d.activeTexture(d.TEXTURE0);d.uniform1f(Ca.opacity,1);d.uniform1f(Ca.rotation,
|
||||
0);d.uniform2fv(Ca.scale,ha);d.bindBuffer(d.ARRAY_BUFFER,O.vertexBuffer);d.vertexAttribPointer(w.vertex,2,d.FLOAT,!1,16,0);d.vertexAttribPointer(w.uv,2,d.FLOAT,!1,16,8);d.bindTexture(d.TEXTURE_2D,O.tempTexture);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,O.elementBuffer);d.disable(d.CULL_FACE);d.depthMask(!1);for(A=0;A<I;A++){w=k.__webglLensFlares[A].object;F.set(w.matrixWorld.n14,w.matrixWorld.n24,w.matrixWorld.n34);B.matrixWorldInverse.multiplyVector3(F);q=F.z;B.projectionMatrix.multiplyVector3(F);$[0]=
|
||||
F.x;$[1]=F.y;$[2]=F.z;E[0]=$[0]*G+G;E[1]=$[1]*D+D;d.copyTexSubImage2D(d.TEXTURE_2D,0,0,0,E[0]-8,E[1]-8,16,16);d.uniform3fv(Ca.screenPosition,$);d.uniform1i(Ca.renderPink,1);d.enable(d.DEPTH_TEST);d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0);try{d.readPixels(E[0]-8,E[1]-8,16,16,d.RGBA,d.UNSIGNED_BYTE,O.readBackPixels)}catch(ja){console.log("WebGLRenderer.renderLensFlare: readPixels failed!")}d.getError()&&console.log("WebGLRenderer.renderLensFlare: readPixels failed!");sampleDistance=parseInt(6*
|
||||
(1-Math.max(0,Math.min(-q,B.far))/B.far),10)+1;q=sampleDistance*4;ua=sampleDistance*64;Da=0;xa=28-q+(448-ua);O.readBackPixels[xa+0]===255&&O.readBackPixels[xa+1]===0&&O.readBackPixels[xa+2]===255&&(Da+=0.2);xa=28+q+(448-ua);aa[xa+0]===255&&aa[xa+1]===0&&aa[xa+2]===255&&(Da+=0.2);xa=28+q+(448+ua);aa[xa+0]===255&&aa[xa+1]===0&&aa[xa+2]===255&&(Da+=0.2);xa=28-q+(448+ua);aa[xa+0]===255&&aa[xa+1]===0&&aa[xa+2]===255&&(Da+=0.2);xa=476;aa[xa+0]===255&&aa[xa+1]===0&&aa[xa+2]===255&&(Da+=0.2);w.positionScreen.x=
|
||||
$[0];w.positionScreen.y=$[1];w.positionScreen.z=$[2];w.customUpdateCallback?w.customUpdateCallback(Da,w):w.updateLensFlares(Da);d.uniform1i(Ca.renderPink,0);d.disable(d.DEPTH_TEST);d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0)}d.enable(d.BLEND);for(A=0;A<I;A++){w=k.__webglLensFlares[A].object;F=0;for(G=w.lensFlares.length;F<G;F++){D=w.lensFlares[F];if(D.opacity>0.0010&&D.scale>0.0010){$[0]=D.x;$[1]=D.y;$[2]=D.z;E=D.size*D.scale/Aa;ha[0]=E*U;ha[1]=E;d.uniform3fv(Ca.screenPosition,$);d.uniform1f(Ca.rotation,
|
||||
D.rotation);d.uniform2fv(Ca.scale,ha);d.uniform1f(Ca.opacity,D.opacity);W(D.blending);R(D.texture,0);d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0)}}}d.enable(d.CULL_FACE);d.enable(d.DEPTH_TEST);d.depthMask(!0);d.disable(d.BLEND)}function J(k,B){k._modelViewMatrix.multiplyToArray(B.matrixWorldInverse,k.matrixWorld,k._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(k._modelViewMatrix).transposeIntoArray(k._normalMatrixArray)}function C(k){var B,w,q;if(k instanceof THREE.Mesh){w=k.geometry;for(B in w.geometryGroups){q=
|
||||
w.geometryGroups[B];if(w.__dirtyVertices||w.__dirtyMorphTargets||w.__dirtyElements||w.__dirtyUvs||w.__dirtyNormals||w.__dirtyColors||w.__dirtyTangents){var A=d.DYNAMIC_DRAW,I=void 0,F=void 0,G=void 0,D=void 0;G=void 0;var U=void 0,E=void 0,ha=void 0,$=void 0,ua=void 0,aa=void 0,xa=void 0,Da=void 0,Ca=void 0,ja=void 0,oa=void 0,wa=void 0,Ma=void 0;E=void 0;ha=void 0;D=void 0;$=void 0;D=void 0;ja=void 0;oa=void 0;E=void 0;ja=void 0;oa=void 0;wa=void 0;Ma=void 0;ja=void 0;oa=void 0;wa=void 0;Ma=void 0;
|
||||
ja=void 0;oa=void 0;wa=void 0;Ma=void 0;ja=void 0;oa=void 0;wa=void 0;D=void 0;$=void 0;U=void 0;G=void 0;G=void 0;var Pa=void 0,cb=void 0,Na=void 0,Ia=0,La=0,eb=0,$a=0,Ta=0,Va=0,Ka=0,Ya=0,ya=0,M=0,Oa=0,Ra=q.__vertexArray,fb=q.__uvArray,Sa=q.__uv2Array,P=q.__normalArray,ca=q.__tangentArray,fa=q.__colorArray,V=q.__skinVertexAArray,sa=q.__skinVertexBArray,ra=q.__skinIndexArray,Z=q.__skinWeightArray,da=q.__morphTargetsArrays,Ga=q.__faceArray,Ua=q.__lineArray,ab=q.__needsSmoothNormals;aa=q.__vertexColorType;
|
||||
ua=q.__uvType;xa=q.__normalType;var Qa=k.geometry,hb=Qa.__dirtyVertices,db=Qa.__dirtyElements,Za=Qa.__dirtyUvs,ob=Qa.__dirtyNormals,pb=Qa.__dirtyTangents,qb=Qa.__dirtyColors,rb=Qa.__dirtyMorphTargets,kb=Qa.vertices,sb=q.faces,vb=Qa.faces,tb=Qa.faceVertexUvs[0],ub=Qa.faceVertexUvs[1],lb=Qa.skinVerticesA,mb=Qa.skinVerticesB,nb=Qa.skinIndices,ib=Qa.skinWeights,jb=Qa.edgeFaces,gb=Qa.morphTargets;I=0;for(F=sb.length;I<F;I++){G=sb[I];D=vb[G];tb&&(Da=tb[G]);ub&&(Ca=ub[G]);G=D.vertexNormals;U=D.normal;E=
|
||||
D.vertexColors;ha=D.color;$=D.vertexTangents;if(D instanceof THREE.Face3){if(hb){ja=kb[D.a].position;oa=kb[D.b].position;wa=kb[D.c].position;Ra[La]=ja.x;Ra[La+1]=ja.y;Ra[La+2]=ja.z;Ra[La+3]=oa.x;Ra[La+4]=oa.y;Ra[La+5]=oa.z;Ra[La+6]=wa.x;Ra[La+7]=wa.y;Ra[La+8]=wa.z;La+=9}if(rb){Pa=0;for(cb=gb.length;Pa<cb;Pa++){ja=gb[Pa].vertices[D.a].position;oa=gb[Pa].vertices[D.b].position;wa=gb[Pa].vertices[D.c].position;Na=da[Pa];Na[Oa+0]=ja.x;Na[Oa+1]=ja.y;Na[Oa+2]=ja.z;Na[Oa+3]=oa.x;Na[Oa+4]=oa.y;Na[Oa+5]=oa.z;
|
||||
Na[Oa+6]=wa.x;Na[Oa+7]=wa.y;Na[Oa+8]=wa.z}Oa+=9}if(ib.length){ja=ib[D.a];oa=ib[D.b];wa=ib[D.c];Z[M]=ja.x;Z[M+1]=ja.y;Z[M+2]=ja.z;Z[M+3]=ja.w;Z[M+4]=oa.x;Z[M+5]=oa.y;Z[M+6]=oa.z;Z[M+7]=oa.w;Z[M+8]=wa.x;Z[M+9]=wa.y;Z[M+10]=wa.z;Z[M+11]=wa.w;ja=nb[D.a];oa=nb[D.b];wa=nb[D.c];ra[M]=ja.x;ra[M+1]=ja.y;ra[M+2]=ja.z;ra[M+3]=ja.w;ra[M+4]=oa.x;ra[M+5]=oa.y;ra[M+6]=oa.z;ra[M+7]=oa.w;ra[M+8]=wa.x;ra[M+9]=wa.y;ra[M+10]=wa.z;ra[M+11]=wa.w;ja=lb[D.a];oa=lb[D.b];wa=lb[D.c];V[M]=ja.x;V[M+1]=ja.y;V[M+2]=ja.z;V[M+3]=
|
||||
1;V[M+4]=oa.x;V[M+5]=oa.y;V[M+6]=oa.z;V[M+7]=1;V[M+8]=wa.x;V[M+9]=wa.y;V[M+10]=wa.z;V[M+11]=1;ja=mb[D.a];oa=mb[D.b];wa=mb[D.c];sa[M]=ja.x;sa[M+1]=ja.y;sa[M+2]=ja.z;sa[M+3]=1;sa[M+4]=oa.x;sa[M+5]=oa.y;sa[M+6]=oa.z;sa[M+7]=1;sa[M+8]=wa.x;sa[M+9]=wa.y;sa[M+10]=wa.z;sa[M+11]=1;M+=12}if(qb&&aa){if(E.length==3&&aa==THREE.VertexColors){D=E[0];ja=E[1];oa=E[2]}else oa=ja=D=ha;fa[ya]=D.r;fa[ya+1]=D.g;fa[ya+2]=D.b;fa[ya+3]=ja.r;fa[ya+4]=ja.g;fa[ya+5]=ja.b;fa[ya+6]=oa.r;fa[ya+7]=oa.g;fa[ya+8]=oa.b;ya+=9}if(pb&&
|
||||
Qa.hasTangents){E=$[0];ha=$[1];D=$[2];ca[Ka]=E.x;ca[Ka+1]=E.y;ca[Ka+2]=E.z;ca[Ka+3]=E.w;ca[Ka+4]=ha.x;ca[Ka+5]=ha.y;ca[Ka+6]=ha.z;ca[Ka+7]=ha.w;ca[Ka+8]=D.x;ca[Ka+9]=D.y;ca[Ka+10]=D.z;ca[Ka+11]=D.w;Ka+=12}if(ob&&xa)if(G.length==3&&ab)for($=0;$<3;$++){U=G[$];P[Va]=U.x;P[Va+1]=U.y;P[Va+2]=U.z;Va+=3}else for($=0;$<3;$++){P[Va]=U.x;P[Va+1]=U.y;P[Va+2]=U.z;Va+=3}if(Za&&Da!==undefined&&ua)for($=0;$<3;$++){G=Da[$];fb[eb]=G.u;fb[eb+1]=G.v;eb+=2}if(Za&&Ca!==undefined&&ua)for($=0;$<3;$++){G=Ca[$];Sa[$a]=G.u;
|
||||
Sa[$a+1]=G.v;$a+=2}if(db){Ga[Ta]=Ia;Ga[Ta+1]=Ia+1;Ga[Ta+2]=Ia+2;Ta+=3;Ua[Ya]=Ia;Ua[Ya+1]=Ia+1;Ua[Ya+2]=Ia;Ua[Ya+3]=Ia+2;Ua[Ya+4]=Ia+1;Ua[Ya+5]=Ia+2;Ya+=6;Ia+=3}}else if(D instanceof THREE.Face4){if(hb){ja=kb[D.a].position;oa=kb[D.b].position;wa=kb[D.c].position;Ma=kb[D.d].position;Ra[La]=ja.x;Ra[La+1]=ja.y;Ra[La+2]=ja.z;Ra[La+3]=oa.x;Ra[La+4]=oa.y;Ra[La+5]=oa.z;Ra[La+6]=wa.x;Ra[La+7]=wa.y;Ra[La+8]=wa.z;Ra[La+9]=Ma.x;Ra[La+10]=Ma.y;Ra[La+11]=Ma.z;La+=12}if(rb){Pa=0;for(cb=gb.length;Pa<cb;Pa++){ja=
|
||||
gb[Pa].vertices[D.a].position;oa=gb[Pa].vertices[D.b].position;wa=gb[Pa].vertices[D.c].position;Ma=gb[Pa].vertices[D.d].position;Na=da[Pa];Na[Oa+0]=ja.x;Na[Oa+1]=ja.y;Na[Oa+2]=ja.z;Na[Oa+3]=oa.x;Na[Oa+4]=oa.y;Na[Oa+5]=oa.z;Na[Oa+6]=wa.x;Na[Oa+7]=wa.y;Na[Oa+8]=wa.z;Na[Oa+9]=Ma.x;Na[Oa+10]=Ma.y;Na[Oa+11]=Ma.z}Oa+=12}if(ib.length){ja=ib[D.a];oa=ib[D.b];wa=ib[D.c];Ma=ib[D.d];Z[M]=ja.x;Z[M+1]=ja.y;Z[M+2]=ja.z;Z[M+3]=ja.w;Z[M+4]=oa.x;Z[M+5]=oa.y;Z[M+6]=oa.z;Z[M+7]=oa.w;Z[M+8]=wa.x;Z[M+9]=wa.y;Z[M+10]=wa.z;
|
||||
Z[M+11]=wa.w;Z[M+12]=Ma.x;Z[M+13]=Ma.y;Z[M+14]=Ma.z;Z[M+15]=Ma.w;ja=nb[D.a];oa=nb[D.b];wa=nb[D.c];Ma=nb[D.d];ra[M]=ja.x;ra[M+1]=ja.y;ra[M+2]=ja.z;ra[M+3]=ja.w;ra[M+4]=oa.x;ra[M+5]=oa.y;ra[M+6]=oa.z;ra[M+7]=oa.w;ra[M+8]=wa.x;ra[M+9]=wa.y;ra[M+10]=wa.z;ra[M+11]=wa.w;ra[M+12]=Ma.x;ra[M+13]=Ma.y;ra[M+14]=Ma.z;ra[M+15]=Ma.w;ja=lb[D.a];oa=lb[D.b];wa=lb[D.c];Ma=lb[D.d];V[M]=ja.x;V[M+1]=ja.y;V[M+2]=ja.z;V[M+3]=1;V[M+4]=oa.x;V[M+5]=oa.y;V[M+6]=oa.z;V[M+7]=1;V[M+8]=wa.x;V[M+9]=wa.y;V[M+10]=wa.z;V[M+11]=1;V[M+
|
||||
12]=Ma.x;V[M+13]=Ma.y;V[M+14]=Ma.z;V[M+15]=1;ja=mb[D.a];oa=mb[D.b];wa=mb[D.c];D=mb[D.d];sa[M]=ja.x;sa[M+1]=ja.y;sa[M+2]=ja.z;sa[M+3]=1;sa[M+4]=oa.x;sa[M+5]=oa.y;sa[M+6]=oa.z;sa[M+7]=1;sa[M+8]=wa.x;sa[M+9]=wa.y;sa[M+10]=wa.z;sa[M+11]=1;sa[M+12]=D.x;sa[M+13]=D.y;sa[M+14]=D.z;sa[M+15]=1;M+=16}if(qb&&aa){if(E.length==4&&aa==THREE.VertexColors){D=E[0];ja=E[1];oa=E[2];E=E[3]}else E=oa=ja=D=ha;fa[ya]=D.r;fa[ya+1]=D.g;fa[ya+2]=D.b;fa[ya+3]=ja.r;fa[ya+4]=ja.g;fa[ya+5]=ja.b;fa[ya+6]=oa.r;fa[ya+7]=oa.g;fa[ya+
|
||||
8]=oa.b;fa[ya+9]=E.r;fa[ya+10]=E.g;fa[ya+11]=E.b;ya+=12}if(pb&&Qa.hasTangents){E=$[0];ha=$[1];D=$[2];$=$[3];ca[Ka]=E.x;ca[Ka+1]=E.y;ca[Ka+2]=E.z;ca[Ka+3]=E.w;ca[Ka+4]=ha.x;ca[Ka+5]=ha.y;ca[Ka+6]=ha.z;ca[Ka+7]=ha.w;ca[Ka+8]=D.x;ca[Ka+9]=D.y;ca[Ka+10]=D.z;ca[Ka+11]=D.w;ca[Ka+12]=$.x;ca[Ka+13]=$.y;ca[Ka+14]=$.z;ca[Ka+15]=$.w;Ka+=16}if(ob&&xa)if(G.length==4&&ab)for($=0;$<4;$++){U=G[$];P[Va]=U.x;P[Va+1]=U.y;P[Va+2]=U.z;Va+=3}else for($=0;$<4;$++){P[Va]=U.x;P[Va+1]=U.y;P[Va+2]=U.z;Va+=3}if(Za&&Da!==undefined&&
|
||||
ua)for($=0;$<4;$++){G=Da[$];fb[eb]=G.u;fb[eb+1]=G.v;eb+=2}if(Za&&Ca!==undefined&&ua)for($=0;$<4;$++){G=Ca[$];Sa[$a]=G.u;Sa[$a+1]=G.v;$a+=2}if(db){Ga[Ta]=Ia;Ga[Ta+1]=Ia+1;Ga[Ta+2]=Ia+3;Ga[Ta+3]=Ia+1;Ga[Ta+4]=Ia+2;Ga[Ta+5]=Ia+3;Ta+=6;Ua[Ya]=Ia;Ua[Ya+1]=Ia+1;Ua[Ya+2]=Ia;Ua[Ya+3]=Ia+3;Ua[Ya+4]=Ia+1;Ua[Ya+5]=Ia+2;Ua[Ya+6]=Ia+2;Ua[Ya+7]=Ia+3;Ya+=8;Ia+=4}}}if(jb){I=0;for(F=jb.length;I<F;I++){Ga[Ta]=jb[I].a;Ga[Ta+1]=jb[I].b;Ga[Ta+2]=jb[I].c;Ga[Ta+3]=jb[I].a;Ga[Ta+4]=jb[I].c;Ga[Ta+5]=jb[I].d;Ta+=6}}if(hb){d.bindBuffer(d.ARRAY_BUFFER,
|
||||
q.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,Ra,A)}if(rb){Pa=0;for(cb=gb.length;Pa<cb;Pa++){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLMorphTargetsBuffers[Pa]);d.bufferData(d.ARRAY_BUFFER,da[Pa],A)}}if(qb&&ya>0){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,fa,A)}if(ob){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLNormalBuffer);d.bufferData(d.ARRAY_BUFFER,P,A)}if(pb&&Qa.hasTangents){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLTangentBuffer);d.bufferData(d.ARRAY_BUFFER,ca,A)}if(Za&&
|
||||
eb>0){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER,fb,A)}if(Za&&$a>0){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLUV2Buffer);d.bufferData(d.ARRAY_BUFFER,Sa,A)}if(db){d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,Ga,A);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,Ua,A)}if(M>0){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLSkinVertexABuffer);d.bufferData(d.ARRAY_BUFFER,V,A);d.bindBuffer(d.ARRAY_BUFFER,
|
||||
q.__webGLSkinVertexBBuffer);d.bufferData(d.ARRAY_BUFFER,sa,A);d.bindBuffer(d.ARRAY_BUFFER,q.__webGLSkinIndicesBuffer);d.bufferData(d.ARRAY_BUFFER,ra,A);d.bindBuffer(d.ARRAY_BUFFER,q.__webGLSkinWeightsBuffer);d.bufferData(d.ARRAY_BUFFER,Z,A)}}}w.__dirtyVertices=!1;w.__dirtyMorphTargets=!1;w.__dirtyElements=!1;w.__dirtyUvs=!1;w.__dirtyNormals=!1;w.__dirtyTangents=!1;w.__dirtyColors=!1}else if(k instanceof THREE.Ribbon){w=k.geometry;if(w.__dirtyVertices||w.__dirtyColors){k=w;B=d.DYNAMIC_DRAW;xa=k.vertices;
|
||||
A=k.colors;Da=xa.length;I=A.length;Ca=k.__vertexArray;F=k.__colorArray;Ia=k.__dirtyColors;if(k.__dirtyVertices){for(ua=0;ua<Da;ua++){aa=xa[ua].position;q=ua*3;Ca[q]=aa.x;Ca[q+1]=aa.y;Ca[q+2]=aa.z}d.bindBuffer(d.ARRAY_BUFFER,k.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,Ca,B)}if(Ia){for(ua=0;ua<I;ua++){color=A[ua];q=ua*3;F[q]=color.r;F[q+1]=color.g;F[q+2]=color.b}d.bindBuffer(d.ARRAY_BUFFER,k.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,F,B)}}w.__dirtyVertices=!1;w.__dirtyColors=!1}else if(k instanceof
|
||||
THREE.Line){w=k.geometry;if(w.__dirtyVertices||w.__dirtyColors){k=w;B=d.DYNAMIC_DRAW;xa=k.vertices;A=k.colors;Da=xa.length;I=A.length;Ca=k.__vertexArray;F=k.__colorArray;Ia=k.__dirtyColors;if(k.__dirtyVertices){for(ua=0;ua<Da;ua++){aa=xa[ua].position;q=ua*3;Ca[q]=aa.x;Ca[q+1]=aa.y;Ca[q+2]=aa.z}d.bindBuffer(d.ARRAY_BUFFER,k.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,Ca,B)}if(Ia){for(ua=0;ua<I;ua++){color=A[ua];q=ua*3;F[q]=color.r;F[q+1]=color.g;F[q+2]=color.b}d.bindBuffer(d.ARRAY_BUFFER,k.__webGLColorBuffer);
|
||||
d.bufferData(d.ARRAY_BUFFER,F,B)}}w.__dirtyVertices=!1;w.__dirtyColors=!1}else if(k instanceof THREE.ParticleSystem){w=k.geometry;(w.__dirtyVertices||w.__dirtyColors||k.sortParticles)&&c(w,d.DYNAMIC_DRAW,k);w.__dirtyVertices=!1;w.__dirtyColors=!1}}function K(k){function B($){var ua=[];w=0;for(q=$.length;w<q;w++)$[w]==undefined?ua.push("undefined"):ua.push($[w].id);return ua.join("_")}var w,q,A,I,F,G,D,U,E={},ha=k.morphTargets!==undefined?k.morphTargets.length:0;k.geometryGroups={};A=0;for(I=k.faces.length;A<
|
||||
I;A++){F=k.faces[A];G=F.materials;D=B(G);E[D]==undefined&&(E[D]={hash:D,counter:0});U=E[D].hash+"_"+E[D].counter;k.geometryGroups[U]==undefined&&(k.geometryGroups[U]={faces:[],materials:G,vertices:0,numMorphTargets:ha});F=F instanceof THREE.Face3?3:4;if(k.geometryGroups[U].vertices+F>65535){E[D].counter+=1;U=E[D].hash+"_"+E[D].counter;k.geometryGroups[U]==undefined&&(k.geometryGroups[U]={faces:[],materials:G,vertices:0,numMorphTargets:ha})}k.geometryGroups[U].faces.push(A);k.geometryGroups[U].vertices+=
|
||||
F}}function z(k,B,w){k.push({buffer:B,object:w,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function W(k){if(k!=va){switch(k){case THREE.AdditiveAlphaBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE);break;case THREE.SubtractiveBlending:d.blendFunc(d.DST_COLOR,d.ZERO);break;case THREE.BillboardBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);break;
|
||||
case THREE.ReverseSubtractiveBlending:d.blendEquation(d.FUNC_REVERSE_SUBTRACT);d.blendFunc(d.ONE,d.ONE);break;default:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA)}va=k}}function S(k,B,w){if((w.width&w.width-1)==0&&(w.height&w.height-1)==0){d.texParameteri(k,d.TEXTURE_WRAP_S,na(B.wrapS));d.texParameteri(k,d.TEXTURE_WRAP_T,na(B.wrapT));d.texParameteri(k,d.TEXTURE_MAG_FILTER,na(B.magFilter));d.texParameteri(k,d.TEXTURE_MIN_FILTER,na(B.minFilter));d.generateMipmap(k)}else{d.texParameteri(k,
|
||||
d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(k,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(k,d.TEXTURE_MAG_FILTER,qa(B.magFilter));d.texParameteri(k,d.TEXTURE_MIN_FILTER,qa(B.minFilter))}}function R(k,B){if(k.needsUpdate){if(k.__wasSetOnce){d.bindTexture(d.TEXTURE_2D,k.__webGLTexture);d.texSubImage2D(d.TEXTURE_2D,0,0,0,d.RGBA,d.UNSIGNED_BYTE,k.image)}else{k.__webGLTexture=d.createTexture();d.bindTexture(d.TEXTURE_2D,k.__webGLTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,
|
||||
k.image);k.__wasSetOnce=!0}S(d.TEXTURE_2D,k,k.image);d.bindTexture(d.TEXTURE_2D,null);k.needsUpdate=!1}d.activeTexture(d.TEXTURE0+B);d.bindTexture(d.TEXTURE_2D,k.__webGLTexture)}function ia(k){if(k&&!k.__webGLFramebuffer){k.__webGLFramebuffer=d.createFramebuffer();k.__webGLRenderbuffer=d.createRenderbuffer();k.__webGLTexture=d.createTexture();d.bindRenderbuffer(d.RENDERBUFFER,k.__webGLRenderbuffer);d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,k.width,k.height);d.bindTexture(d.TEXTURE_2D,
|
||||
k.__webGLTexture);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,na(k.wrapS));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,na(k.wrapT));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,na(k.magFilter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,na(k.minFilter));d.texImage2D(d.TEXTURE_2D,0,na(k.format),k.width,k.height,0,na(k.format),na(k.type),null);d.bindFramebuffer(d.FRAMEBUFFER,k.__webGLFramebuffer);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,d.TEXTURE_2D,k.__webGLTexture,
|
||||
0);d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,k.__webGLRenderbuffer);d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER,null)}var B,w;if(k){B=k.__webGLFramebuffer;w=k.width;k=k.height}else{B=null;w=ka;k=Aa}if(B!=la){d.bindFramebuffer(d.FRAMEBUFFER,B);d.viewport(X,N,w,k);la=B}}function ea(k,B){var w;if(k=="fragment")w=d.createShader(d.FRAGMENT_SHADER);else k=="vertex"&&(w=d.createShader(d.VERTEX_SHADER));d.shaderSource(w,
|
||||
B);d.compileShader(w);if(!d.getShaderParameter(w,d.COMPILE_STATUS)){console.error(d.getShaderInfoLog(w));console.error(B);return null}return w}function qa(k){switch(k){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;default:return d.LINEAR}}function na(k){switch(k){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;
|
||||
case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;
|
||||
case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}var Y=document.createElement("canvas"),d,Ea=null,la=null,Ha=this,ta=null,za=null,va=null,ga=null,X=0,N=0,ka=0,Aa=0,pa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
|
||||
new THREE.Vector4],Ba=new THREE.Matrix4,Fa=new Float32Array(16),Ja=new Float32Array(16),Wa=new THREE.Vector4,bb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},Xa=!0,L=!0,T=new THREE.Color(0),ma=0;if(a){if(a.stencil!=undefined)Xa=a.stencil;if(a.antialias!==undefined)L=a.antialias;a.clearColor!==undefined&&T.setHex(a.clearColor);if(a.clearAlpha!==undefined)ma=a.clearAlpha}this.maxMorphTargets=8;this.domElement=Y;this.autoClear=!0;this.sortObjects=
|
||||
!0;(function(k,B,w,q){try{if(!(d=Y.getContext("experimental-webgl",{antialias:k,stencil:q})))throw"Error creating WebGL context.";}catch(A){console.error(A)}d.clearColor(0,0,0,1);d.clearDepth(1);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA);d.clearColor(B.r,B.g,B.b,w)})(L,T,ma,Xa);this.context=d;if(Xa){var Q={};Q.vertices=new Float32Array(12);Q.faces=new Uint16Array(6);Q.darkness=
|
||||
0.5;Q.vertices[0]=-2;Q.vertices[1]=-1;Q.vertices[2]=-1;Q.vertices[3]=2;Q.vertices[4]=-1;Q.vertices[5]=-1;Q.vertices[6]=2;Q.vertices[7]=1;Q.vertices[8]=-1;Q.vertices[9]=-2;Q.vertices[10]=1;Q.vertices[11]=-1;Q.faces[0]=0;Q.faces[1]=1;Q.faces[2]=2;Q.faces[3]=0;Q.faces[4]=2;Q.faces[5]=3;Q.vertexBuffer=d.createBuffer();Q.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,Q.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,Q.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,Q.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,
|
||||
Q.faces,d.STATIC_DRAW);Q.program=d.createProgram();d.attachShader(Q.program,ea("fragment",THREE.ShaderLib.shadowPost.fragmentShader));d.attachShader(Q.program,ea("vertex",THREE.ShaderLib.shadowPost.vertexShader));d.linkProgram(Q.program);Q.vertexLocation=d.getAttribLocation(Q.program,"position");Q.projectionLocation=d.getUniformLocation(Q.program,"projectionMatrix");Q.darknessLocation=d.getUniformLocation(Q.program,"darkness")}var O={};O.vertices=new Float32Array(16);O.faces=new Uint16Array(6);O.transparency=
|
||||
0.5;a=0;O.vertices[a++]=-1;O.vertices[a++]=-1;O.vertices[a++]=0;O.vertices[a++]=0;O.vertices[a++]=1;O.vertices[a++]=-1;O.vertices[a++]=1;O.vertices[a++]=0;O.vertices[a++]=1;O.vertices[a++]=1;O.vertices[a++]=1;O.vertices[a++]=1;O.vertices[a++]=-1;O.vertices[a++]=1;O.vertices[a++]=0;O.vertices[a++]=1;a=0;O.faces[a++]=0;O.faces[a++]=1;O.faces[a++]=2;O.faces[a++]=0;O.faces[a++]=2;O.faces[a++]=3;O.vertexBuffer=d.createBuffer();O.elementBuffer=d.createBuffer();O.tempTexture=d.createTexture();O.readBackPixels=
|
||||
new Uint8Array(1024);d.bindBuffer(d.ARRAY_BUFFER,O.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,O.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,O.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,O.faces,d.STATIC_DRAW);d.bindTexture(d.TEXTURE_2D,O.tempTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGB,16,16,0,d.RGB,d.UNSIGNED_BYTE,null);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,
|
||||
d.NEAREST);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,d.NEAREST);O.program=d.createProgram();d.attachShader(O.program,ea("fragment",THREE.ShaderLib.lensFlare.fragmentShader));d.attachShader(O.program,ea("vertex",THREE.ShaderLib.lensFlare.vertexShader));d.linkProgram(O.program);O.attributes={};O.uniforms={};O.attributes.vertex=d.getAttribLocation(O.program,"position");O.attributes.uv=d.getAttribLocation(O.program,"UV");O.uniforms.map=d.getUniformLocation(O.program,"map");O.uniforms.opacity=
|
||||
d.getUniformLocation(O.program,"opacity");O.uniforms.scale=d.getUniformLocation(O.program,"scale");O.uniforms.rotation=d.getUniformLocation(O.program,"rotation");O.uniforms.screenPosition=d.getUniformLocation(O.program,"screenPosition");O.uniforms.renderPink=d.getUniformLocation(O.program,"renderPink");this.setSize=function(k,B){Y.width=k;Y.height=B;this.setViewport(0,0,Y.width,Y.height)};this.setViewport=function(k,B,w,q){X=k;N=B;ka=w;Aa=q;d.viewport(X,N,ka,Aa)};this.setScissor=function(k,B,w,q){d.scissor(k,
|
||||
B,w,q)};this.enableScissorTest=function(k){k?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.enableDepthBufferWrite=function(k){d.depthMask(k)};this.setClearColorHex=function(k,B){var w=new THREE.Color(k);d.clearColor(w.r,w.g,w.b,B)};this.setClearColor=function(k,B){d.clearColor(k.r,k.g,k.b,B)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT|d.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(k){Q.darkness=k};this.initMaterial=function(k,B,w,q){var A,I,F;if(k instanceof
|
||||
THREE.MeshDepthMaterial)b(k,THREE.ShaderLib.depth);else if(k instanceof THREE.ShadowVolumeDynamicMaterial)b(k,THREE.ShaderLib.shadowVolumeDynamic);else if(k instanceof THREE.MeshNormalMaterial)b(k,THREE.ShaderLib.normal);else if(k instanceof THREE.MeshBasicMaterial)b(k,THREE.ShaderLib.basic);else if(k instanceof THREE.MeshLambertMaterial)b(k,THREE.ShaderLib.lambert);else if(k instanceof THREE.MeshPhongMaterial)b(k,THREE.ShaderLib.phong);else if(k instanceof THREE.LineBasicMaterial)b(k,THREE.ShaderLib.basic);
|
||||
else k instanceof THREE.ParticleBasicMaterial&&b(k,THREE.ShaderLib.particle_basic);var G,D,U,E;F=U=E=0;for(G=B.length;F<G;F++){D=B[F];D instanceof THREE.DirectionalLight&&U++;D instanceof THREE.PointLight&&E++}if(E+U<=4)B=U;else{B=Math.ceil(4*U/(E+U));E=4-B}F={directional:B,point:E};G=50;if(q!==undefined&&q instanceof THREE.SkinnedMesh)G=q.bones.length;E=k.fragmentShader;B=k.vertexShader;G={fog:w,map:k.map,envMap:k.envMap,lightMap:k.lightMap,vertexColors:k.vertexColors,sizeAttenuation:k.sizeAttenuation,
|
||||
skinning:k.skinning,morphTargets:k.morphTargets,maxDirLights:F.directional,maxPointLights:F.point,maxBones:G};w=d.createProgram();F=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+G.maxDirLights,"#define MAX_POINT_LIGHTS "+G.maxPointLights,G.fog?"#define USE_FOG":"",G.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",G.map?"#define USE_MAP":"",G.envMap?"#define USE_ENVMAP":"",G.lightMap?"#define USE_LIGHTMAP":"",G.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
|
||||
G=[d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+G.maxDirLights,"#define MAX_POINT_LIGHTS "+G.maxPointLights,"#define MAX_BONES "+G.maxBones,G.map?"#define USE_MAP":"",G.envMap?"#define USE_ENVMAP":"",G.lightMap?"#define USE_LIGHTMAP":"",G.vertexColors?"#define USE_COLOR":"",G.skinning?"#define USE_SKINNING":"",G.morphTargets?"#define USE_MORPHTARGETS":"",G.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
|
||||
d.attachShader(w,ea("fragment",F+E));d.attachShader(w,ea("vertex",G+B));d.linkProgram(w);d.getProgramParameter(w,d.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+d.getProgramParameter(w,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");w.uniforms={};w.attributes={};k.program=w;w=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(A in k.uniforms)w.push(A);
|
||||
A=k.program;E=0;for(B=w.length;E<B;E++){F=w[E];A.uniforms[F]=d.getUniformLocation(A,F)}w=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(A=0;A<this.maxMorphTargets;A++)w.push("morphTarget"+A);for(I in k.attributes)w.push(I);I=k.program;A=w;w=0;for(E=A.length;w<E;w++){B=A[w];I.attributes[B]=d.getAttribLocation(I,B)}I=k.program.attributes;d.enableVertexAttribArray(I.position);I.color>=0&&d.enableVertexAttribArray(I.color);I.normal>=0&&d.enableVertexAttribArray(I.normal);
|
||||
I.tangent>=0&&d.enableVertexAttribArray(I.tangent);if(k.skinning&&I.skinVertexA>=0&&I.skinVertexB>=0&&I.skinIndex>=0&&I.skinWeight>=0){d.enableVertexAttribArray(I.skinVertexA);d.enableVertexAttribArray(I.skinVertexB);d.enableVertexAttribArray(I.skinIndex);d.enableVertexAttribArray(I.skinWeight)}if(k.morphTargets){k.numSupportedMorphTargets=0;if(I.morphTarget0>=0){d.enableVertexAttribArray(I.morphTarget0);k.numSupportedMorphTargets++}if(I.morphTarget1>=0){d.enableVertexAttribArray(I.morphTarget1);
|
||||
k.numSupportedMorphTargets++}if(I.morphTarget2>=0){d.enableVertexAttribArray(I.morphTarget2);k.numSupportedMorphTargets++}if(I.morphTarget3>=0){d.enableVertexAttribArray(I.morphTarget3);k.numSupportedMorphTargets++}if(I.morphTarget4>=0){d.enableVertexAttribArray(I.morphTarget4);k.numSupportedMorphTargets++}if(I.morphTarget5>=0){d.enableVertexAttribArray(I.morphTarget5);k.numSupportedMorphTargets++}if(I.morphTarget6>=0){d.enableVertexAttribArray(I.morphTarget6);k.numSupportedMorphTargets++}if(I.morphTarget7>=
|
||||
0){d.enableVertexAttribArray(I.morphTarget7);k.numSupportedMorphTargets++}q.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(A=0;A<this.maxMorphTargets;A++)q.__webGLMorphTargetInfluences[A]=0}};this.render=function(k,B,w,q){var A,I,F,G,D,U,E,ha,$=k.lights,ua=k.fog;B.matrixAutoUpdate&&B.updateMatrix();k.update(undefined,!1,B);B.matrixWorldInverse.flattenToArray(Ja);B.projectionMatrix.flattenToArray(Fa);Ba.multiply(B.projectionMatrix,B.matrixWorldInverse);m(Ba);this.initWebGLObjects(k);
|
||||
ia(w);(this.autoClear||q)&&this.clear();D=k.__webglObjects.length;for(q=0;q<D;q++){A=k.__webglObjects[q];E=A.object;if(E.visible)if(!(E instanceof THREE.Mesh)||n(E)){E.matrixWorld.flattenToArray(E._objectMatrixArray);J(E,B);x(A);A.render=!0;if(this.sortObjects){Wa.copy(E.position);Ba.multiplyVector3(Wa);A.z=Wa.z}}else A.render=!1;else A.render=!1}this.sortObjects&&k.__webglObjects.sort(o);U=k.__webglObjectsImmediate.length;for(q=0;q<U;q++){A=k.__webglObjectsImmediate[q];E=A.object;if(E.visible){E.matrixAutoUpdate&&
|
||||
E.matrixWorld.flattenToArray(E._objectMatrixArray);J(E,B);t(A)}}W(THREE.NormalBlending);for(q=0;q<D;q++){A=k.__webglObjects[q];if(A.render){E=A.object;ha=A.buffer;F=A.opaque;h(E);for(A=0;A<F.count;A++){G=F.list[A];j(G.depthTest);f(B,$,ua,G,ha,E)}}}for(q=0;q<U;q++){A=k.__webglObjectsImmediate[q];E=A.object;if(E.visible){F=A.opaque;h(E);for(A=0;A<F.count;A++){G=F.list[A];j(G.depthTest);I=e(B,$,ua,G,E);E.render(function(aa){g(aa,I)})}}}for(q=0;q<D;q++){A=k.__webglObjects[q];if(A.render){E=A.object;ha=
|
||||
A.buffer;F=A.transparent;h(E);for(A=0;A<F.count;A++){G=F.list[A];W(G.blending);j(G.depthTest);f(B,$,ua,G,ha,E)}}}for(q=0;q<U;q++){A=k.__webglObjectsImmediate[q];E=A.object;if(E.visible){F=A.transparent;h(E);for(A=0;A<F.count;A++){G=F.list[A];W(G.blending);j(G.depthTest);I=e(B,$,ua,G,E);E.render(function(aa){g(aa,I)})}}}Xa&&k.__webglShadowVolumes.length&&k.lights.length&&y(k);k.__webglLensFlares.length&&H(k,B);if(w&&w.minFilter!==THREE.NearestFilter&&w.minFilter!==THREE.LinearFilter){d.bindTexture(d.TEXTURE_2D,
|
||||
w.__webGLTexture);d.generateMipmap(d.TEXTURE_2D);d.bindTexture(d.TEXTURE_2D,null)}};this.initWebGLObjects=function(k){if(!k.__webglObjects){k.__webglObjects=[];k.__webglObjectsImmediate=[];k.__webglShadowVolumes=[];k.__webglLensFlares=[]}for(;k.__objectsAdded.length;){var B=k.__objectsAdded[0],w=k,q=void 0,A=void 0,I=void 0;if(B._modelViewMatrix==undefined){B._modelViewMatrix=new THREE.Matrix4;B._normalMatrixArray=new Float32Array(9);B._modelViewMatrixArray=new Float32Array(16);B._objectMatrixArray=
|
||||
new Float32Array(16);B.matrixWorld.flattenToArray(B._objectMatrixArray)}if(B instanceof THREE.Mesh){A=B.geometry;A.geometryGroups==undefined&&K(A);for(q in A.geometryGroups){I=A.geometryGroups[q];if(!I.__webGLVertexBuffer){var F=I;F.__webGLVertexBuffer=d.createBuffer();F.__webGLNormalBuffer=d.createBuffer();F.__webGLTangentBuffer=d.createBuffer();F.__webGLColorBuffer=d.createBuffer();F.__webGLUVBuffer=d.createBuffer();F.__webGLUV2Buffer=d.createBuffer();F.__webGLSkinVertexABuffer=d.createBuffer();
|
||||
F.__webGLSkinVertexBBuffer=d.createBuffer();F.__webGLSkinIndicesBuffer=d.createBuffer();F.__webGLSkinWeightsBuffer=d.createBuffer();F.__webGLFaceBuffer=d.createBuffer();F.__webGLLineBuffer=d.createBuffer();if(F.numMorphTargets){var G=void 0,D=void 0;F.__webGLMorphTargetsBuffers=[];G=0;for(D=F.numMorphTargets;G<D;G++)F.__webGLMorphTargetsBuffers.push(d.createBuffer())}F=I;G=B;var U=void 0,E=void 0,ha=void 0;ha=void 0;var $=D=0,ua=0;U=void 0;E=void 0;var aa=void 0;E=void 0;var xa=G.geometry;aa=xa.faces;
|
||||
var Da=F.faces;U=0;for(E=Da.length;U<E;U++){ha=Da[U];ha=aa[ha];if(ha instanceof THREE.Face3){D+=3;$+=1;ua+=3}else if(ha instanceof THREE.Face4){D+=4;$+=2;ua+=4}}U=F;E=G;aa=void 0;Da=void 0;var Ca=void 0,ja=void 0;Ca=void 0;ha=[];aa=0;for(Da=E.materials.length;aa<Da;aa++){Ca=E.materials[aa];if(Ca instanceof THREE.MeshFaceMaterial){Ca=0;for(l=U.materials.length;Ca<l;Ca++)(ja=U.materials[Ca])&&ha.push(ja)}else(ja=Ca)&&ha.push(ja)}E=ha;a:{U=void 0;aa=void 0;Da=E.length;for(U=0;U<Da;U++){aa=E[U];if(aa.map||
|
||||
aa.lightMap||aa instanceof THREE.MeshShaderMaterial){U=!0;break a}}U=!1}a:{aa=E;Da=void 0;ha=void 0;Ca=aa.length;for(Da=0;Da<Ca;Da++){ha=aa[Da];if(!(ha instanceof THREE.MeshBasicMaterial&&!ha.envMap||ha instanceof THREE.MeshDepthMaterial)){aa=ha&&ha.shading!=undefined&&ha.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}aa=!1}a:{Da=void 0;ha=void 0;Ca=E.length;for(Da=0;Da<Ca;Da++){ha=E[Da];if(ha.vertexColors){E=ha.vertexColors;break a}}E=!1}F.__vertexArray=new Float32Array(D*
|
||||
3);if(aa)F.__normalArray=new Float32Array(D*3);if(xa.hasTangents)F.__tangentArray=new Float32Array(D*4);if(E)F.__colorArray=new Float32Array(D*3);if(U){if(xa.faceUvs.length>0||xa.faceVertexUvs.length>0)F.__uvArray=new Float32Array(D*2);if(xa.faceUvs.length>1||xa.faceVertexUvs.length>1)F.__uv2Array=new Float32Array(D*2)}if(G.geometry.skinWeights.length&&G.geometry.skinIndices.length){F.__skinVertexAArray=new Float32Array(D*4);F.__skinVertexBArray=new Float32Array(D*4);F.__skinIndexArray=new Float32Array(D*
|
||||
4);F.__skinWeightArray=new Float32Array(D*4)}F.__faceArray=new Uint16Array($*3+(G.geometry.edgeFaces?G.geometry.edgeFaces.length*6:0));F.__lineArray=new Uint16Array(ua*2);if(F.numMorphTargets){xa=void 0;Da=void 0;F.__morphTargetsArrays=[];xa=0;for(Da=F.numMorphTargets;xa<Da;xa++)F.__morphTargetsArrays.push(new Float32Array(D*3))}F.__needsSmoothNormals=aa==THREE.SmoothShading;F.__uvType=U;F.__vertexColorType=E;F.__normalType=aa;F.__webGLFaceCount=$*3+(G.geometry.edgeFaces?G.geometry.edgeFaces.length*
|
||||
6:0);F.__webGLLineCount=ua*2;A.__dirtyVertices=!0;A.__dirtyMorphTargets=!0;A.__dirtyElements=!0;A.__dirtyUvs=!0;A.__dirtyNormals=!0;A.__dirtyTangents=!0;A.__dirtyColors=!0}B instanceof THREE.ShadowVolume?z(w.__webglShadowVolumes,I,B):z(w.__webglObjects,I,B)}}else if(B instanceof THREE.LensFlare)z(w.__webglLensFlares,undefined,B);else if(B instanceof THREE.Ribbon){A=B.geometry;if(!A.__webGLVertexBuffer){q=A;q.__webGLVertexBuffer=d.createBuffer();q.__webGLColorBuffer=d.createBuffer();q=A;I=q.vertices.length;
|
||||
q.__vertexArray=new Float32Array(I*3);q.__colorArray=new Float32Array(I*3);q.__webGLVertexCount=I;A.__dirtyVertices=!0;A.__dirtyColors=!0}z(w.__webglObjects,A,B)}else if(B instanceof THREE.Line){A=B.geometry;if(!A.__webGLVertexBuffer){q=A;q.__webGLVertexBuffer=d.createBuffer();q.__webGLColorBuffer=d.createBuffer();q=A;I=q.vertices.length;q.__vertexArray=new Float32Array(I*3);q.__colorArray=new Float32Array(I*3);q.__webGLLineCount=I;A.__dirtyVertices=!0;A.__dirtyColors=!0}z(w.__webglObjects,A,B)}else if(B instanceof
|
||||
THREE.ParticleSystem){A=B.geometry;if(!A.__webGLVertexBuffer){q=A;q.__webGLVertexBuffer=d.createBuffer();q.__webGLColorBuffer=d.createBuffer();q=A;I=q.vertices.length;q.__vertexArray=new Float32Array(I*3);q.__colorArray=new Float32Array(I*3);q.__sortArray=[];q.__webGLParticleCount=I;A.__dirtyVertices=!0;A.__dirtyColors=!0}z(w.__webglObjects,A,B)}else THREE.MarchingCubes!==undefined&&B instanceof THREE.MarchingCubes&&w.__webglObjectsImmediate.push({object:B,opaque:{list:[],count:0},transparent:{list:[],
|
||||
count:0}});k.__objectsAdded.splice(0,1)}for(;k.__objectsRemoved.length;){B=k.__objectsRemoved[0];w=k;A=void 0;q=void 0;for(A=w.__webglObjects.length-1;A>=0;A--){q=w.__webglObjects[A].object;B==q&&w.__webglObjects.splice(A,1)}k.__objectsRemoved.splice(0,1)}B=0;for(w=k.__webglObjects.length;B<w;B++)C(k.__webglObjects[B].object,k);B=0;for(w=k.__webglShadowVolumes.length;B<w;B++)C(k.__webglShadowVolumes[B].object,k);B=0;for(w=k.__webglLensFlares.length;B<w;B++)C(k.__webglLensFlares[B].object,k)};this.setFaceCulling=
|
||||
function(k,B){if(k){!B||B=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(k=="back")d.cullFace(d.BACK);else k=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
|
||||
THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var e,f=b.length;for(e=0;e<f;e++){a=b[e];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
|
||||
THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
|
||||
THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
|
||||
THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
|
||||
THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
|
||||
var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,d=a.vertices.length,f=b?c.geometry:c,g=a.vertices,h=f.vertices,k=a.faces,m=f.faces,n=a.faceVertexUvs[0];f=f.faceVertexUvs[0];b&&c.matrixAutoUpdate&&c.updateMatrix();for(var q=0,x=h.length;q<x;q++){var z=new THREE.Vertex(h[q].position.clone());b&&c.matrix.multiplyVector3(z.position);g.push(z)}q=0;for(x=m.length;q<x;q++){h=m[q];var p,A,G=h.vertexNormals;z=h.vertexColors;if(h instanceof THREE.Face3)p=new THREE.Face3(h.a+d,h.b+d,h.c+
|
||||
d);else h instanceof THREE.Face4&&(p=new THREE.Face4(h.a+d,h.b+d,h.c+d,h.d+d));p.normal.copy(h.normal);b=0;for(g=G.length;b<g;b++){A=G[b];p.vertexNormals.push(A.clone())}p.color.copy(h.color);b=0;for(g=z.length;b<g;b++){A=z[b];p.vertexColors.push(A.clone())}p.materials=h.materials.slice();p.centroid.copy(h.centroid);k.push(p)}q=0;for(x=f.length;q<x;q++){d=f[q];k=[];b=0;for(g=d.length;b<g;b++)k.push(new THREE.UV(d[b].u,d[b].v));n.push(k)}}},ImageUtils={loadTexture:function(a,c,b){var d=new Image,f=
|
||||
new THREE.Texture(d,c);d.onload=function(){f.needsUpdate=!0;b&&b(this)};d.src=a;return f},loadTextureCube:function(a,c,b){var d,f=[],g=new THREE.Texture(f,c);c=f.loadCount=0;for(d=a.length;c<d;++c){f[c]=new Image;f[c].onload=function(){f.loadCount+=1;if(f.loadCount==6)g.needsUpdate=!0;b&&b(this)};f[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(f){function g(){for(q in V.objects)if(!ha.objects[q]){G=V.objects[q];if(B=ha.geometries[G.geometry]){O=
|
||||
[];for(i=0;i<G.materials.length;i++)O[i]=ha.materials[G.materials[i]];I=G.position;r=G.rotation;s=G.scale;object=new THREE.Mesh(B,O);object.position.set(I[0],I[1],I[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;ha.scene.addObject(object);ha.objects[q]=object}}}function h(Aa){return function(ka){ha.geometries[Aa]=ka;g();ja-=1;k()}}function k(){d({total_models:W,total_textures:wa,loaded_models:W-ja,loaded_textures:wa-X},ha);ja==0&&X==0&&b(ha)}var m,
|
||||
n,q,x,z,p,A,G,I,C,J,B,U,P,O,V,Y,e,ja,X,W,wa,ha;V=f.data;Y=new THREE.BinaryLoader;e=new THREE.JSONLoader;X=ja=0;ha={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};f=function(){X-=1;k()};for(z in V.cameras){C=V.cameras[z];if(C.type=="perspective")U=new THREE.Camera(C.fov,C.aspect,C.near,C.far);else if(C.type=="ortho"){U=new THREE.Camera;U.projectionMatrix=THREE.Matrix4.makeOrtho(C.left,C.right,C.top,C.bottom,C.near,C.far)}I=C.position;C=C.target;
|
||||
U.position.set(I[0],I[1],I[2]);U.target.position.set(C[0],C[1],C[2]);ha.cameras[z]=U}for(x in V.lights){z=V.lights[x];if(z.type=="directional"){I=z.direction;light=new THREE.DirectionalLight;light.position.set(I[0],I[1],I[2]);light.position.normalize()}else if(z.type=="point"){I=z.position;light=new THREE.PointLight;light.position.set(I[0],I[1],I[2])}C=z.color;i=z.intensity||1;light.color.setRGB(C[0]*i,C[1]*i,C[2]*i);ha.scene.addLight(light);ha.lights[x]=light}for(p in V.fogs){x=V.fogs[p];if(x.type==
|
||||
"linear")P=new THREE.Fog(0,x.near,x.far);else x.type=="exp2"&&(P=new THREE.FogExp2(0,x.density));C=x.color;P.color.setRGB(C[0],C[1],C[2]);ha.fogs[p]=P}if(ha.cameras&&V.defaults.camera)ha.currentCamera=ha.cameras[V.defaults.camera];if(ha.fogs&&V.defaults.fog)ha.scene.fog=ha.fogs[V.defaults.fog];C=V.defaults.bgcolor;ha.bgColor=new THREE.Color;ha.bgColor.setRGB(C[0],C[1],C[2]);ha.bgColorAlpha=V.defaults.bgalpha;for(m in V.geometries){p=V.geometries[m];if(p.type=="bin_mesh"||p.type=="ascii_mesh")ja+=
|
||||
1}W=ja;for(m in V.geometries){p=V.geometries[m];if(p.type=="cube"){B=new Cube(p.width,p.height,p.depth,p.segmentsWidth,p.segmentsHeight,p.segmentsDepth,null,p.flipped,p.sides);ha.geometries[m]=B}else if(p.type=="plane"){B=new Plane(p.width,p.height,p.segmentsWidth,p.segmentsHeight);ha.geometries[m]=B}else if(p.type=="sphere"){B=new Sphere(p.radius,p.segmentsWidth,p.segmentsHeight);ha.geometries[m]=B}else if(p.type=="cylinder"){B=new Cylinder(p.numSegs,p.topRad,p.botRad,p.height,p.topOffset,p.botOffset);
|
||||
ha.geometries[m]=B}else if(p.type=="torus"){B=new Torus(p.radius,p.tube,p.segmentsR,p.segmentsT);ha.geometries[m]=B}else if(p.type=="icosahedron"){B=new Icosahedron(p.subdivisions);ha.geometries[m]=B}else if(p.type=="bin_mesh")Y.load({model:p.url,callback:h(m)});else p.type=="ascii_mesh"&&e.load({model:p.url,callback:h(m)})}for(A in V.textures){m=V.textures[A];X+=m.url instanceof Array?m.url.length:1}wa=X;for(A in V.textures){m=V.textures[A];if(m.mapping!=undefined&&THREE[m.mapping]!=undefined)m.mapping=
|
||||
new THREE[m.mapping];if(m.url instanceof Array)p=ImageUtils.loadTextureCube(m.url,m.mapping,f);else{p=ImageUtils.loadTexture(m.url,m.mapping,f);if(THREE[m.minFilter]!=undefined)p.minFilter=THREE[m.minFilter];if(THREE[m.magFilter]!=undefined)p.magFilter=THREE[m.magFilter]}ha.textures[A]=p}for(n in V.materials){A=V.materials[n];for(J in A.parameters)if(J=="envMap"||J=="map"||J=="lightMap")A.parameters[J]=ha.textures[A.parameters[J]];else if(J=="shading")A.parameters[J]=A.parameters[J]=="flat"?THREE.FlatShading:
|
||||
THREE.SmoothShading;else if(J=="blending")A.parameters[J]=THREE[A.parameters[J]]?THREE[A.parameters[J]]:THREE.NormalBlending;else J=="combine"&&(A.parameters[J]=A.parameters[J]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);A=new THREE[A.type](A.parameters);ha.materials[n]=A}g();c(ha)}},addMesh:function(a,c,b,d,f,g,h,k,m,n){c=new THREE.Mesh(c,n);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=d;c.position.y=f;c.position.z=g;c.rotation.x=h;c.rotation.y=k;c.rotation.z=m;a.addObject(c);return c},
|
||||
addPanoramaCubeWebGL:function(a,c,b){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);return c},addPanoramaCube:function(a,c,b){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));
|
||||
d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));c=new THREE.Mesh(new Cube(c,c,c,1,1,d,!0),new THREE.MeshFaceMaterial);a.addObject(c);return c},addPanoramaCubePlanes:function(a,c,b){var d=c/2;c=new Plane(c,c);var f=Math.PI,g=Math.PI/2;SceneUtils.addMesh(a,c,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));SceneUtils.addMesh(a,
|
||||
c,1,-d,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));SceneUtils.addMesh(a,c,1,d,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));SceneUtils.addMesh(a,c,1,0,d,0,g,0,f,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));SceneUtils.addMesh(a,c,1,0,-d,0,-g,0,f,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}))},showHierarchy:function(a,c){SceneUtils.traverseHierarchy(a,function(b){b.visible=c})},traverseHierarchy:function(a,c){var b,d,f=a.children.length;
|
||||
for(d=0;d<f;d++){b=a.children[d];c(b);SceneUtils.traverseHierarchy(b,c)}}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
|
||||
var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,e=a.vertices.length,f=b?c.geometry:c,g=a.vertices,h=f.vertices,j=a.faces,m=f.faces,n=a.faceVertexUvs[0];f=f.faceVertexUvs[0];b&&c.matrixAutoUpdate&&c.updateMatrix();for(var p=0,t=h.length;p<t;p++){var x=new THREE.Vertex(h[p].position.clone());b&&c.matrix.multiplyVector3(x.position);g.push(x)}p=0;for(t=m.length;p<t;p++){h=m[p];var o,y,H=h.vertexNormals;x=h.vertexColors;if(h instanceof THREE.Face3)o=new THREE.Face3(h.a+e,h.b+e,h.c+
|
||||
e);else h instanceof THREE.Face4&&(o=new THREE.Face4(h.a+e,h.b+e,h.c+e,h.d+e));o.normal.copy(h.normal);b=0;for(g=H.length;b<g;b++){y=H[b];o.vertexNormals.push(y.clone())}o.color.copy(h.color);b=0;for(g=x.length;b<g;b++){y=x[b];o.vertexColors.push(y.clone())}o.materials=h.materials.slice();o.centroid.copy(h.centroid);j.push(o)}p=0;for(t=f.length;p<t;p++){e=f[p];j=[];b=0;for(g=e.length;b<g;b++)j.push(new THREE.UV(e[b].u,e[b].v));n.push(j)}}},ImageUtils={loadTexture:function(a,c,b){var e=new Image,f=
|
||||
new THREE.Texture(e,c);e.onload=function(){f.needsUpdate=!0;b&&b(this)};e.src=a;return f},loadTextureCube:function(a,c,b){var e,f=[],g=new THREE.Texture(f,c);c=f.loadCount=0;for(e=a.length;c<e;++c){f[c]=new Image;f[c].onload=function(){f.loadCount+=1;if(f.loadCount==6)g.needsUpdate=!0;b&&b(this)};f[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,e){a=new Worker(a);a.postMessage(0);a.onmessage=function(f){function g(){for(p in ia.objects)if(!la.objects[p]){H=ia.objects[p];if(z=la.geometries[H.geometry]){R=
|
||||
[];for(i=0;i<H.materials.length;i++)R[i]=la.materials[H.materials[i]];J=H.position;r=H.rotation;s=H.scale;object=new THREE.Mesh(z,R);object.position.set(J[0],J[1],J[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=H.visible;la.scene.addObject(object);la.objects[p]=object}}}function h(Ha){return function(ta){la.geometries[Ha]=ta;g();na-=1;j()}}function j(){e({total_models:d,total_textures:Ea,loaded_models:d-na,loaded_textures:Ea-Y},la);na==0&&Y==0&&b(la)}var m,
|
||||
n,p,t,x,o,y,H,J,C,K,z,W,S,R,ia,ea,qa,na,Y,d,Ea,la;ia=f.data;ea=new THREE.BinaryLoader;qa=new THREE.JSONLoader;Y=na=0;la={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};f=function(){Y-=1;j()};for(x in ia.cameras){C=ia.cameras[x];if(C.type=="perspective")W=new THREE.Camera(C.fov,C.aspect,C.near,C.far);else if(C.type=="ortho"){W=new THREE.Camera;W.projectionMatrix=THREE.Matrix4.makeOrtho(C.left,C.right,C.top,C.bottom,C.near,C.far)}J=C.position;C=
|
||||
C.target;W.position.set(J[0],J[1],J[2]);W.target.position.set(C[0],C[1],C[2]);la.cameras[x]=W}for(t in ia.lights){x=ia.lights[t];if(x.type=="directional"){J=x.direction;light=new THREE.DirectionalLight;light.position.set(J[0],J[1],J[2]);light.position.normalize()}else if(x.type=="point"){J=x.position;light=new THREE.PointLight;light.position.set(J[0],J[1],J[2])}C=x.color;i=x.intensity||1;light.color.setRGB(C[0]*i,C[1]*i,C[2]*i);la.scene.addLight(light);la.lights[t]=light}for(o in ia.fogs){t=ia.fogs[o];
|
||||
if(t.type=="linear")S=new THREE.Fog(0,t.near,t.far);else t.type=="exp2"&&(S=new THREE.FogExp2(0,t.density));C=t.color;S.color.setRGB(C[0],C[1],C[2]);la.fogs[o]=S}if(la.cameras&&ia.defaults.camera)la.currentCamera=la.cameras[ia.defaults.camera];if(la.fogs&&ia.defaults.fog)la.scene.fog=la.fogs[ia.defaults.fog];C=ia.defaults.bgcolor;la.bgColor=new THREE.Color;la.bgColor.setRGB(C[0],C[1],C[2]);la.bgColorAlpha=ia.defaults.bgalpha;for(m in ia.geometries){o=ia.geometries[m];if(o.type=="bin_mesh"||o.type==
|
||||
"ascii_mesh")na+=1}d=na;for(m in ia.geometries){o=ia.geometries[m];if(o.type=="cube"){z=new Cube(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides);la.geometries[m]=z}else if(o.type=="plane"){z=new Plane(o.width,o.height,o.segmentsWidth,o.segmentsHeight);la.geometries[m]=z}else if(o.type=="sphere"){z=new Sphere(o.radius,o.segmentsWidth,o.segmentsHeight);la.geometries[m]=z}else if(o.type=="cylinder"){z=new Cylinder(o.numSegs,o.topRad,o.botRad,o.height,
|
||||
o.topOffset,o.botOffset);la.geometries[m]=z}else if(o.type=="torus"){z=new Torus(o.radius,o.tube,o.segmentsR,o.segmentsT);la.geometries[m]=z}else if(o.type=="icosahedron"){z=new Icosahedron(o.subdivisions);la.geometries[m]=z}else if(o.type=="bin_mesh")ea.load({model:o.url,callback:h(m)});else o.type=="ascii_mesh"&&qa.load({model:o.url,callback:h(m)})}for(y in ia.textures){m=ia.textures[y];Y+=m.url instanceof Array?m.url.length:1}Ea=Y;for(y in ia.textures){m=ia.textures[y];if(m.mapping!=undefined&&
|
||||
THREE[m.mapping]!=undefined)m.mapping=new THREE[m.mapping];if(m.url instanceof Array)o=ImageUtils.loadTextureCube(m.url,m.mapping,f);else{o=ImageUtils.loadTexture(m.url,m.mapping,f);if(THREE[m.minFilter]!=undefined)o.minFilter=THREE[m.minFilter];if(THREE[m.magFilter]!=undefined)o.magFilter=THREE[m.magFilter]}la.textures[y]=o}for(n in ia.materials){y=ia.materials[n];for(K in y.parameters)if(K=="envMap"||K=="map"||K=="lightMap")y.parameters[K]=la.textures[y.parameters[K]];else if(K=="shading")y.parameters[K]=
|
||||
y.parameters[K]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(K=="blending")y.parameters[K]=THREE[y.parameters[K]]?THREE[y.parameters[K]]:THREE.NormalBlending;else K=="combine"&&(y.parameters[K]=y.parameters[K]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);y=new THREE[y.type](y.parameters);la.materials[n]=y}g();c(la)}},addMesh:function(a,c,b,e,f,g,h,j,m,n){c=new THREE.Mesh(c,n);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=e;c.position.y=f;c.position.z=g;c.rotation.x=h;c.rotation.y=
|
||||
j;c.rotation.z=m;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var e=ShaderUtils.lib.cube;e.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:e.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);return c},addPanoramaCube:function(a,c,b){var e=[];e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));
|
||||
e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));c=new THREE.Mesh(new Cube(c,c,c,1,1,e,!0),new THREE.MeshFaceMaterial);a.addObject(c);return c},addPanoramaCubePlanes:function(a,c,b){var e=c/2;c=new Plane(c,c);var f=Math.PI,g=Math.PI/2;SceneUtils.addMesh(a,c,1,0,0,-e,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));SceneUtils.addMesh(a,
|
||||
c,1,-e,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));SceneUtils.addMesh(a,c,1,e,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));SceneUtils.addMesh(a,c,1,0,e,0,g,0,f,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));SceneUtils.addMesh(a,c,1,0,-e,0,-g,0,f,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}))},showHierarchy:function(a,c){SceneUtils.traverseHierarchy(a,function(b){b.visible=c})},traverseHierarchy:function(a,c){var b,e,f=a.children.length;
|
||||
for(e=0;e<f;e++){b=a.children[e];c(b);SceneUtils.traverseHierarchy(b,c)}}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
|
||||
vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
|
||||
normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tAO:{type:"t",value:3,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:4,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",value:new THREE.Color(15658734)},uDirLightPos:{type:"v3",value:new THREE.Vector3},
|
||||
uDirLightColor:{type:"c",value:new THREE.Color(15658734)},uAmbientLightColor:{type:"c",value:new THREE.Color(328965)},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30}},fragmentShader:"uniform vec3 uDirLightPos;\nuniform vec3 uAmbientLightColor;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform bool enableDiffuse;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 diffuseTex = vec3( 1.0, 1.0, 1.0 );\nvec3 aoTex = vec3( 1.0, 1.0, 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ndiffuseTex = texture2D( tDiffuse, vUv ).xyz;\nif( enableAO )\naoTex = texture2D( tAO, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec3 pointVector = normalize( vPointLightVector );\nvec3 pointHalfVector = normalize( vPointLightVector + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}",
|
||||
@@ -336,87 +352,87 @@ cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec
|
||||
value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
|
||||
film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
|
||||
screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
|
||||
fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,b,d,f,g=2*Math.ceil(a*3)+1;g>25&&(g=25);f=(g-1)*0.5;b=Array(g);for(c=d=0;c<g;++c){b[c]=Math.exp(-((c-f)*(c-f))/(2*a*a));d+=b[c]}for(c=0;c<g;++c)b[c]/=d;return b}};
|
||||
THREE.QuakeCamera=function(a){function c(b,d){return function(){d.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.dragToLook=!1;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=
|
||||
fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,b,e,f,g=2*Math.ceil(a*3)+1;g>25&&(g=25);f=(g-1)*0.5;b=Array(g);for(c=e=0;c<g;++c){b[c]=Math.exp(-((c-f)*(c-f))/(2*a*a));e+=b[c]}for(c=0;c<g;++c)b[c]/=e;return b}};
|
||||
THREE.QuakeCamera=function(a){function c(b,e){return function(){e.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.dragToLook=!1;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=
|
||||
a.noFly;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.autoForward!==undefined)this.autoForward=a.autoForward;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.heightSpeed!==undefined)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==undefined)this.heightCoef=a.heightCoef;if(a.heightMin!==undefined)this.heightMin=a.heightMin;if(a.heightMax!==undefined)this.heightMax=a.heightMax;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=
|
||||
this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();b.stopPropagation();if(!this.dragToLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(!this.dragToLook)switch(b.button){case 0:this.moveForward=
|
||||
!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=
|
||||
!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){this.autoSpeedFactor=this.heightSpeed?((this.position.y<this.heightMin?this.heightMin:this.position.y>this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&&this.translateZ(-(this.movementSpeed+this.autoSpeedFactor));this.moveBackward&&this.translateZ(this.movementSpeed);this.moveLeft&&this.translateX(-this.movementSpeed);this.moveRight&&this.translateX(this.movementSpeed);
|
||||
var b=this.lookSpeed;this.dragToLook&&!this.mouseDragOn&&(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;b=this.target.position;var d=this.position;b.x=d.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=d.y+100*Math.cos(this.phi);b.z=d.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},
|
||||
var b=this.lookSpeed;this.dragToLook&&!this.mouseDragOn&&(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;b=this.target.position;var e=this.position;b.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=e.y+100*Math.cos(this.phi);b.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},
|
||||
!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
|
||||
THREE.QuakeCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};
|
||||
THREE.PathCamera=function(a){function c(n,q,x,z){var p={name:x,fps:0.6,length:z,hierarchy:[]},A,G=q.getControlPointsArray(),I=q.getLength(),C=G.length,J=0;A=C-1;q={parent:-1,keys:[]};q.keys[0]={time:0,pos:G[0],rot:[0,0,0,1],scl:[1,1,1]};q.keys[A]={time:z,pos:G[A],rot:[0,0,0,1],scl:[1,1,1]};for(A=1;A<C-1;A++){J=z*I.chunks[A]/I.total;q.keys[A]={time:J,pos:G[A]}}p.hierarchy[0]=q;THREE.AnimationHandler.add(p);return new THREE.Animation(n,x,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function b(n,q){var x,
|
||||
z,p=new THREE.Geometry;for(x=0;x<n.points.length*q;x++){z=x/(n.points.length*q);z=n.getPoint(z);p.vertices[x]=new THREE.Vertex(new THREE.Vector3(z.x,z.y,z.z))}return p}function d(n,q){var x=b(q,10),z=b(q,10),p=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(x,p);particleObj=new THREE.ParticleSystem(z,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);n.addChild(lineObj);particleObj.scale.set(1,1,1);n.addChild(particleObj);z=new Sphere(1,
|
||||
16,8);p=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<q.points.length;i++){x=new THREE.Mesh(z,p);x.position.copy(q.points[i]);x.updateMatrix();n.addChild(x)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
|
||||
THREE.PathCamera=function(a){function c(n,p,t,x){var o={name:t,fps:0.6,length:x,hierarchy:[]},y,H=p.getControlPointsArray(),J=p.getLength(),C=H.length,K=0;y=C-1;p={parent:-1,keys:[]};p.keys[0]={time:0,pos:H[0],rot:[0,0,0,1],scl:[1,1,1]};p.keys[y]={time:x,pos:H[y],rot:[0,0,0,1],scl:[1,1,1]};for(y=1;y<C-1;y++){K=x*J.chunks[y]/J.total;p.keys[y]={time:K,pos:H[y]}}o.hierarchy[0]=p;THREE.AnimationHandler.add(o);return new THREE.Animation(n,t,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function b(n,p){var t,
|
||||
x,o=new THREE.Geometry;for(t=0;t<n.points.length*p;t++){x=t/(n.points.length*p);x=n.getPoint(x);o.vertices[t]=new THREE.Vertex(new THREE.Vector3(x.x,x.y,x.z))}return o}function e(n,p){var t=b(p,10),x=b(p,10),o=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(t,o);particleObj=new THREE.ParticleSystem(x,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);n.addChild(lineObj);particleObj.scale.set(1,1,1);n.addChild(particleObj);x=new Sphere(1,
|
||||
16,8);o=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<p.points.length;i++){t=new THREE.Mesh(x,o);t.position.copy(p.points[i]);t.updateMatrix();n.addChild(t)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
|
||||
!0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==undefined)this.duration=a.duration*1E3;if(a.waypoints!==undefined)this.waypoints=a.waypoints;if(a.useConstantSpeed!==undefined)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==undefined)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==undefined)this.createDebugPath=a.createDebugPath;
|
||||
if(a.createDebugDummy!==undefined)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==undefined)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==undefined)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==undefined)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=
|
||||
this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var f=Math.PI*2,g=Math.PI/180;this.update=function(n,q,x){var z,p;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*g;this.theta=this.lon*g;z=this.phi%f;this.phi=z>=0?z:z+f;z=this.verticalAngleMap.srcRange;p=this.verticalAngleMap.dstRange;
|
||||
this.phi=(this.phi-z[0])*(p[1]-p[0])/(z[1]-z[0])+p[0];z=this.horizontalAngleMap.srcRange;p=this.horizontalAngleMap.dstRange;this.theta=(this.theta-z[0])*(p[1]-p[0])/(z[1]-z[0])+p[0];z=this.target.position;z.x=100*Math.sin(this.phi)*Math.cos(this.theta);z.y=100*Math.cos(this.phi);z.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,n,q,x)};this.onMouseMove=function(n){this.mouseX=n.clientX-this.windowHalfX;this.mouseY=n.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
|
||||
this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var h=new THREE.MeshLambertMaterial({color:65280}),k=new Cube(10,10,20),m=new Cube(2,2,10);this.animationParent=new THREE.Mesh(k,a);a=new THREE.Mesh(m,h);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation=
|
||||
c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(n,q){return function(){q.apply(n,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
|
||||
var Cube=function(a,c,b,d,f,g,h,k,m){function n(I,C,J,B,U,P,O,V){var Y,e,ja=d||1,X=f||1,W=U/2,wa=P/2,ha=q.vertices.length;if(I=="x"&&C=="y"||I=="y"&&C=="x")Y="z";else if(I=="x"&&C=="z"||I=="z"&&C=="x"){Y="y";X=g||1}else if(I=="z"&&C=="y"||I=="y"&&C=="z"){Y="x";ja=g||1}var Aa=ja+1,ka=X+1;U/=ja;var oa=P/X;for(e=0;e<ka;e++)for(P=0;P<Aa;P++){var ma=new THREE.Vector3;ma[I]=(P*U-W)*J;ma[C]=(e*oa-wa)*B;ma[Y]=O;q.vertices.push(new THREE.Vertex(ma))}for(e=0;e<X;e++)for(P=0;P<ja;P++){q.faces.push(new THREE.Face4(P+
|
||||
Aa*e+ha,P+Aa*(e+1)+ha,P+1+Aa*(e+1)+ha,P+1+Aa*e+ha,null,null,V));q.faceVertexUvs[0].push([new THREE.UV(P/ja,e/X),new THREE.UV(P/ja,(e+1)/X),new THREE.UV((P+1)/ja,(e+1)/X),new THREE.UV((P+1)/ja,e/X)])}}THREE.Geometry.call(this);var q=this,x=a/2,z=c/2,p=b/2;k=k?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var A=0;A<6;A++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(m!=undefined)for(var G in m)this.sides[G]!=
|
||||
undefined&&(this.sides[G]=m[G]);this.sides.px&&n("z","y",1*k,-1,b,c,-x,this.materials[0]);this.sides.nx&&n("z","y",-1*k,-1,b,c,x,this.materials[1]);this.sides.py&&n("x","z",1*k,1,a,b,z,this.materials[2]);this.sides.ny&&n("x","z",1*k,-1,a,b,-z,this.materials[3]);this.sides.pz&&n("x","y",1*k,-1,a,c,p,this.materials[4]);this.sides.nz&&n("x","y",-1*k,-1,a,c,-p,this.materials[5]);(function(){for(var I=[],C=[],J=0,B=q.vertices.length;J<B;J++){for(var U=q.vertices[J],P=!1,O=0,V=I.length;O<V;O++){var Y=I[O];
|
||||
if(U.position.x==Y.position.x&&U.position.y==Y.position.y&&U.position.z==Y.position.z){C[J]=O;P=!0;break}}if(!P){C[J]=I.length;I.push(new THREE.Vertex(U.position.clone()))}}J=0;for(B=q.faces.length;J<B;J++){U=q.faces[J];U.a=C[U.a];U.b=C[U.b];U.c=C[U.c];U.d=C[U.d]}q.vertices=I})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
|
||||
var Cylinder=function(a,c,b,d,f,g){function h(q,x,z){k.vertices.push(new THREE.Vertex(new THREE.Vector3(q,x,z)))}THREE.Geometry.call(this);var k=this,m=Math.PI,n=d/2;for(d=0;d<a;d++)h(Math.sin(2*m*d/a)*c,Math.cos(2*m*d/a)*c,-n);for(d=0;d<a;d++)h(Math.sin(2*m*d/a)*b,Math.cos(2*m*d/a)*b,n);for(d=0;d<a;d++)k.faces.push(new THREE.Face4(d,d+a,a+(d+1)%a,(d+1)%a));if(b>0){h(0,0,-n-(g||0));for(d=a;d<a+a/2;d++)k.faces.push(new THREE.Face4(2*a,(2*d-2*a)%a,(2*d-2*a+1)%a,(2*d-2*a+2)%a))}if(c>0){h(0,0,n+(f||0));
|
||||
for(d=a+a/2;d<2*a;d++)k.faces.push(new THREE.Face4(2*a+1,(2*d-2*a+2)%a+a,(2*d-2*a+1)%a+a,(2*d-2*a)%a+a))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
|
||||
var Icosahedron=function(a){function c(x,z,p){var A=Math.sqrt(x*x+z*z+p*p);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(x/A,z/A,p/A)))-1}function b(x,z,p,A){A.faces.push(new THREE.Face3(x,z,p))}function d(x,z){var p=f.vertices[x].position,A=f.vertices[z].position;return c((p.x+A.x)/2,(p.y+A.y)/2,(p.z+A.z)/2)}var f=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0,
|
||||
1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var k in g.faces){var m=d(g.faces[k].a,g.faces[k].b),n=d(g.faces[k].b,g.faces[k].c),q=d(g.faces[k].c,g.faces[k].a);b(g.faces[k].a,m,q,h);b(g.faces[k].b,n,m,h);b(g.faces[k].c,
|
||||
q,n,h);b(m,n,q,h)}g.faces=h.faces}f.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
|
||||
function Lathe(a,c,b){THREE.Geometry.call(this);this.steps=c||12;this.angle=b||2*Math.PI;c=this.angle/this.steps;for(var d=[],f=[],g=[],h=[],k=0;k<a.length;k++){this.vertices.push(new THREE.Vertex(a[k]));d[k]=a[k].clone();f[k]=this.vertices.length-1}for(var m=(new THREE.Matrix4).setRotationZ(c),n=0;n<=this.angle+0.0010;n+=c){for(k=0;k<d.length;k++)if(n<this.angle){d[k]=m.multiplyVector3(d[k].clone());this.vertices.push(new THREE.Vertex(d[k]));g[k]=this.vertices.length-1}else g=h;n==0&&(h=f);for(k=
|
||||
0;k<f.length-1;k++){this.faces.push(new THREE.Face4(g[k],g[k+1],f[k+1],f[k]));this.faceVertexUvs[0].push([new THREE.UV(n/b,k/a.length),new THREE.UV(n/b,(k+1)/a.length),new THREE.UV((n-c)/b,(k+1)/a.length),new THREE.UV((n-c)/b,k/a.length)])}f=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
|
||||
var Plane=function(a,c,b,d){THREE.Geometry.call(this);var f,g=a/2,h=c/2;b=b||1;d=d||1;var k=b+1,m=d+1;a/=b;var n=c/d;for(f=0;f<m;f++)for(c=0;c<k;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-g,-(f*n-h),0)));for(f=0;f<d;f++)for(c=0;c<b;c++){this.faces.push(new THREE.Face4(c+k*f,c+k*(f+1),c+1+k*(f+1),c+1+k*f));this.faceVertexUvs[0].push([new THREE.UV(c/b,f/d),new THREE.UV(c/b,(f+1)/d),new THREE.UV((c+1)/b,(f+1)/d),new THREE.UV((c+1)/b,f/d)])}this.computeCentroids();this.computeFaceNormals()};
|
||||
this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var f=Math.PI*2,g=Math.PI/180;this.update=function(n,p,t){var x,o;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*g;this.theta=this.lon*g;x=this.phi%f;this.phi=x>=0?x:x+f;x=this.verticalAngleMap.srcRange;o=this.verticalAngleMap.dstRange;
|
||||
this.phi=(this.phi-x[0])*(o[1]-o[0])/(x[1]-x[0])+o[0];x=this.horizontalAngleMap.srcRange;o=this.horizontalAngleMap.dstRange;this.theta=(this.theta-x[0])*(o[1]-o[0])/(x[1]-x[0])+o[0];x=this.target.position;x.x=100*Math.sin(this.phi)*Math.cos(this.theta);x.y=100*Math.cos(this.phi);x.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,n,p,t)};this.onMouseMove=function(n){this.mouseX=n.clientX-this.windowHalfX;this.mouseY=n.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
|
||||
this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var h=new THREE.MeshLambertMaterial({color:65280}),j=new Cube(10,10,20),m=new Cube(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(m,h);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation=
|
||||
c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(n,p){return function(){p.apply(n,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
|
||||
var Cube=function(a,c,b,e,f,g,h,j,m){function n(J,C,K,z,W,S,R,ia){var ea,qa,na=e||1,Y=f||1,d=W/2,Ea=S/2,la=p.vertices.length;if(J=="x"&&C=="y"||J=="y"&&C=="x")ea="z";else if(J=="x"&&C=="z"||J=="z"&&C=="x"){ea="y";Y=g||1}else if(J=="z"&&C=="y"||J=="y"&&C=="z"){ea="x";na=g||1}var Ha=na+1,ta=Y+1;W/=na;var za=S/Y;for(qa=0;qa<ta;qa++)for(S=0;S<Ha;S++){var va=new THREE.Vector3;va[J]=(S*W-d)*K;va[C]=(qa*za-Ea)*z;va[ea]=R;p.vertices.push(new THREE.Vertex(va))}for(qa=0;qa<Y;qa++)for(S=0;S<na;S++){p.faces.push(new THREE.Face4(S+
|
||||
Ha*qa+la,S+Ha*(qa+1)+la,S+1+Ha*(qa+1)+la,S+1+Ha*qa+la,null,null,ia));p.faceVertexUvs[0].push([new THREE.UV(S/na,qa/Y),new THREE.UV(S/na,(qa+1)/Y),new THREE.UV((S+1)/na,(qa+1)/Y),new THREE.UV((S+1)/na,qa/Y)])}}THREE.Geometry.call(this);var p=this,t=a/2,x=c/2,o=b/2;j=j?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var y=0;y<6;y++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(m!=undefined)for(var H in m)this.sides[H]!=
|
||||
undefined&&(this.sides[H]=m[H]);this.sides.px&&n("z","y",1*j,-1,b,c,-t,this.materials[0]);this.sides.nx&&n("z","y",-1*j,-1,b,c,t,this.materials[1]);this.sides.py&&n("x","z",1*j,1,a,b,x,this.materials[2]);this.sides.ny&&n("x","z",1*j,-1,a,b,-x,this.materials[3]);this.sides.pz&&n("x","y",1*j,-1,a,c,o,this.materials[4]);this.sides.nz&&n("x","y",-1*j,-1,a,c,-o,this.materials[5]);(function(){for(var J=[],C=[],K=0,z=p.vertices.length;K<z;K++){for(var W=p.vertices[K],S=!1,R=0,ia=J.length;R<ia;R++){var ea=
|
||||
J[R];if(W.position.x==ea.position.x&&W.position.y==ea.position.y&&W.position.z==ea.position.z){C[K]=R;S=!0;break}}if(!S){C[K]=J.length;J.push(new THREE.Vertex(W.position.clone()))}}K=0;for(z=p.faces.length;K<z;K++){W=p.faces[K];W.a=C[W.a];W.b=C[W.b];W.c=C[W.c];W.d=C[W.d]}p.vertices=J})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
|
||||
var Cylinder=function(a,c,b,e,f,g){function h(p,t,x){j.vertices.push(new THREE.Vertex(new THREE.Vector3(p,t,x)))}THREE.Geometry.call(this);var j=this,m=Math.PI,n=e/2;for(e=0;e<a;e++)h(Math.sin(2*m*e/a)*c,Math.cos(2*m*e/a)*c,-n);for(e=0;e<a;e++)h(Math.sin(2*m*e/a)*b,Math.cos(2*m*e/a)*b,n);for(e=0;e<a;e++)j.faces.push(new THREE.Face4(e,e+a,a+(e+1)%a,(e+1)%a));if(b>0){h(0,0,-n-(g||0));for(e=a;e<a+a/2;e++)j.faces.push(new THREE.Face4(2*a,(2*e-2*a)%a,(2*e-2*a+1)%a,(2*e-2*a+2)%a))}if(c>0){h(0,0,n+(f||0));
|
||||
for(e=a+a/2;e<2*a;e++)j.faces.push(new THREE.Face4(2*a+1,(2*e-2*a+2)%a+a,(2*e-2*a+1)%a+a,(2*e-2*a)%a+a))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
|
||||
var Icosahedron=function(a){function c(t,x,o){var y=Math.sqrt(t*t+x*x+o*o);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(t/y,x/y,o/y)))-1}function b(t,x,o,y){y.faces.push(new THREE.Face3(t,x,o))}function e(t,x){var o=f.vertices[t].position,y=f.vertices[x].position;return c((o.x+y.x)/2,(o.y+y.y)/2,(o.z+y.z)/2)}var f=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0,
|
||||
1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var j in g.faces){var m=e(g.faces[j].a,g.faces[j].b),n=e(g.faces[j].b,g.faces[j].c),p=e(g.faces[j].c,g.faces[j].a);b(g.faces[j].a,m,p,h);b(g.faces[j].b,n,m,h);b(g.faces[j].c,
|
||||
p,n,h);b(m,n,p,h)}g.faces=h.faces}f.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
|
||||
function Lathe(a,c,b){THREE.Geometry.call(this);this.steps=c||12;this.angle=b||2*Math.PI;c=this.angle/this.steps;for(var e=[],f=[],g=[],h=[],j=0;j<a.length;j++){this.vertices.push(new THREE.Vertex(a[j]));e[j]=a[j].clone();f[j]=this.vertices.length-1}for(var m=(new THREE.Matrix4).setRotationZ(c),n=0;n<=this.angle+0.0010;n+=c){for(j=0;j<e.length;j++)if(n<this.angle){e[j]=m.multiplyVector3(e[j].clone());this.vertices.push(new THREE.Vertex(e[j]));g[j]=this.vertices.length-1}else g=h;n==0&&(h=f);for(j=
|
||||
0;j<f.length-1;j++){this.faces.push(new THREE.Face4(g[j],g[j+1],f[j+1],f[j]));this.faceVertexUvs[0].push([new THREE.UV(n/b,j/a.length),new THREE.UV(n/b,(j+1)/a.length),new THREE.UV((n-c)/b,(j+1)/a.length),new THREE.UV((n-c)/b,j/a.length)])}f=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
|
||||
var Plane=function(a,c,b,e){THREE.Geometry.call(this);var f,g=a/2,h=c/2;b=b||1;e=e||1;var j=b+1,m=e+1;a/=b;var n=c/e;for(f=0;f<m;f++)for(c=0;c<j;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-g,-(f*n-h),0)));for(f=0;f<e;f++)for(c=0;c<b;c++){this.faces.push(new THREE.Face4(c+j*f,c+j*(f+1),c+1+j*(f+1),c+1+j*f));this.faceVertexUvs[0].push([new THREE.UV(c/b,f/e),new THREE.UV(c/b,(f+1)/e),new THREE.UV((c+1)/b,(f+1)/e),new THREE.UV((c+1)/b,f/e)])}this.computeCentroids();this.computeFaceNormals()};
|
||||
Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
|
||||
var Sphere=function(a,c,b){THREE.Geometry.call(this);var d,f=Math.PI,g=Math.max(3,c||8),h=Math.max(2,b||6);c=[];for(b=0;b<h+1;b++){d=b/h;var k=a*Math.cos(d*f),m=a*Math.sin(d*f),n=[],q=0;for(d=0;d<g;d++){var x=2*d/g,z=m*Math.sin(x*f);x=m*Math.cos(x*f);(b==0||b==h)&&d>0||(q=this.vertices.push(new THREE.Vertex(new THREE.Vector3(x,k,z)))-1);n.push(q)}c.push(n)}var p,A,G;f=c.length;for(b=0;b<f;b++){g=c[b].length;if(b>0)for(d=0;d<g;d++){n=d==g-1;h=c[b][n?0:d+1];k=c[b][n?g-1:d];m=c[b-1][n?g-1:d];n=c[b-1][n?
|
||||
0:d+1];z=b/(f-1);p=(b-1)/(f-1);A=(d+1)/g;x=d/g;q=new THREE.UV(1-A,z);z=new THREE.UV(1-x,z);x=new THREE.UV(1-x,p);var I=new THREE.UV(1-A,p);if(b<c.length-1){p=this.vertices[h].position.clone();A=this.vertices[k].position.clone();G=this.vertices[m].position.clone();p.normalize();A.normalize();G.normalize();this.faces.push(new THREE.Face3(h,k,m,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(G.x,G.y,G.z)]));this.faceVertexUvs[0].push([q,z,x])}if(b>1){p=this.vertices[h].position.clone();
|
||||
A=this.vertices[m].position.clone();G=this.vertices[n].position.clone();p.normalize();A.normalize();G.normalize();this.faces.push(new THREE.Face3(h,m,n,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(G.x,G.y,G.z)]));this.faceVertexUvs[0].push([q,x,I])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
|
||||
var Torus=function(a,c,b,d){this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=d||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){d=b/this.segmentsT*2*Math.PI;var f=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(d),(this.radius+this.tube*Math.cos(f))*Math.sin(d),this.tube*Math.sin(f))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b=
|
||||
1;b<=this.segmentsT;++b){d=(this.segmentsT+1)*c+b;f=(this.segmentsT+1)*c+b-1;var g=(this.segmentsT+1)*(c-1)+b-1,h=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(d,f,g,h));this.faceVertexUvs[0].push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
|
||||
var TorusKnot=function(a,c,b,d,f,g,h){function k(x,z,p,A,G,I){z=p/A*x;p=Math.cos(z);return new THREE.Vector3(G*(2+p)*0.5*Math.cos(x),G*(2+p)*Math.sin(x)*0.5,I*G*Math.sin(z)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=c||40;this.segmentsR=b||64;this.segmentsT=d||8;this.p=f||2;this.q=g||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;d=new THREE.Vector3;g=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(c=0;c<this.segmentsT;++c){var m=
|
||||
a/this.segmentsR*2*this.p*Math.PI;h=c/this.segmentsT*2*Math.PI;f=k(m,h,this.q,this.p,this.radius,this.heightScale);m=k(m+0.01,h,this.q,this.p,this.radius,this.heightScale);b.x=m.x-f.x;b.y=m.y-f.y;b.z=m.z-f.z;d.x=m.x+f.x;d.y=m.y+f.y;d.z=m.z+f.z;g.cross(b,d);d.cross(g,b);g.normalize();d.normalize();m=this.tube*Math.cos(h);h=this.tube*Math.sin(h);f.x+=m*d.x+h*g.x;f.y+=m*d.y+h*g.y;f.z+=m*d.z+h*g.z;this.grid[a][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(f.x,f.y,f.z)))-1}}for(a=0;a<this.segmentsR;++a)for(c=
|
||||
0;c<this.segmentsT;++c){g=(a+1)%this.segmentsR;h=(c+1)%this.segmentsT;f=this.grid[a][c];b=this.grid[g][c];d=this.grid[a][h];g=this.grid[g][h];h=new THREE.UV(a/this.segmentsR,c/this.segmentsT);m=new THREE.UV((a+1)/this.segmentsR,c/this.segmentsT);var n=new THREE.UV(a/this.segmentsR,(c+1)/this.segmentsT),q=new THREE.UV((a+1)/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face3(f,b,d));this.faceVertexUvs[0].push([h,m,n]);this.faces.push(new THREE.Face3(g,d,b));this.faceVertexUvs[0].push([q,
|
||||
var Sphere=function(a,c,b){THREE.Geometry.call(this);var e,f=Math.PI,g=Math.max(3,c||8),h=Math.max(2,b||6);c=[];for(b=0;b<h+1;b++){e=b/h;var j=a*Math.cos(e*f),m=a*Math.sin(e*f),n=[],p=0;for(e=0;e<g;e++){var t=2*e/g,x=m*Math.sin(t*f);t=m*Math.cos(t*f);(b==0||b==h)&&e>0||(p=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,j,x)))-1);n.push(p)}c.push(n)}var o,y,H;f=c.length;for(b=0;b<f;b++){g=c[b].length;if(b>0)for(e=0;e<g;e++){n=e==g-1;h=c[b][n?0:e+1];j=c[b][n?g-1:e];m=c[b-1][n?g-1:e];n=c[b-1][n?
|
||||
0:e+1];x=b/(f-1);o=(b-1)/(f-1);y=(e+1)/g;t=e/g;p=new THREE.UV(1-y,x);x=new THREE.UV(1-t,x);t=new THREE.UV(1-t,o);var J=new THREE.UV(1-y,o);if(b<c.length-1){o=this.vertices[h].position.clone();y=this.vertices[j].position.clone();H=this.vertices[m].position.clone();o.normalize();y.normalize();H.normalize();this.faces.push(new THREE.Face3(h,j,m,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(H.x,H.y,H.z)]));this.faceVertexUvs[0].push([p,x,t])}if(b>1){o=this.vertices[h].position.clone();
|
||||
y=this.vertices[m].position.clone();H=this.vertices[n].position.clone();o.normalize();y.normalize();H.normalize();this.faces.push(new THREE.Face3(h,m,n,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(H.x,H.y,H.z)]));this.faceVertexUvs[0].push([p,t,J])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
|
||||
var Torus=function(a,c,b,e){this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=e||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){e=b/this.segmentsT*2*Math.PI;var f=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(e),(this.radius+this.tube*Math.cos(f))*Math.sin(e),this.tube*Math.sin(f))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b=
|
||||
1;b<=this.segmentsT;++b){e=(this.segmentsT+1)*c+b;f=(this.segmentsT+1)*c+b-1;var g=(this.segmentsT+1)*(c-1)+b-1,h=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(e,f,g,h));this.faceVertexUvs[0].push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
|
||||
var TorusKnot=function(a,c,b,e,f,g,h){function j(t,x,o,y,H,J){x=o/y*t;o=Math.cos(x);return new THREE.Vector3(H*(2+o)*0.5*Math.cos(t),H*(2+o)*Math.sin(t)*0.5,J*H*Math.sin(x)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=c||40;this.segmentsR=b||64;this.segmentsT=e||8;this.p=f||2;this.q=g||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;e=new THREE.Vector3;g=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(c=0;c<this.segmentsT;++c){var m=
|
||||
a/this.segmentsR*2*this.p*Math.PI;h=c/this.segmentsT*2*Math.PI;f=j(m,h,this.q,this.p,this.radius,this.heightScale);m=j(m+0.01,h,this.q,this.p,this.radius,this.heightScale);b.x=m.x-f.x;b.y=m.y-f.y;b.z=m.z-f.z;e.x=m.x+f.x;e.y=m.y+f.y;e.z=m.z+f.z;g.cross(b,e);e.cross(g,b);g.normalize();e.normalize();m=this.tube*Math.cos(h);h=this.tube*Math.sin(h);f.x+=m*e.x+h*g.x;f.y+=m*e.y+h*g.y;f.z+=m*e.z+h*g.z;this.grid[a][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(f.x,f.y,f.z)))-1}}for(a=0;a<this.segmentsR;++a)for(c=
|
||||
0;c<this.segmentsT;++c){g=(a+1)%this.segmentsR;h=(c+1)%this.segmentsT;f=this.grid[a][c];b=this.grid[g][c];e=this.grid[a][h];g=this.grid[g][h];h=new THREE.UV(a/this.segmentsR,c/this.segmentsT);m=new THREE.UV((a+1)/this.segmentsR,c/this.segmentsT);var n=new THREE.UV(a/this.segmentsR,(c+1)/this.segmentsT),p=new THREE.UV((a+1)/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face3(f,b,e));this.faceVertexUvs[0].push([h,m,n]);this.faces.push(new THREE.Face3(g,e,b));this.faceVertexUvs[0].push([p,
|
||||
n,m])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};TorusKnot.prototype=new THREE.Geometry;TorusKnot.prototype.constructor=TorusKnot;THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null};
|
||||
THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var c="Loaded ";c+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=
|
||||
c},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")},init_materials:function(a,c,b){a.materials=[];for(var d=0;d<c.length;++d)a.materials[d]=[THREE.Loader.prototype.createMaterial(c[d],b)]},createMaterial:function(a,c){function b(k){k=Math.log(k)/Math.LN2;return Math.floor(k)==k}function d(k,m){var n=new Image;n.onload=function(){if(!b(this.width)||!b(this.height)){var q=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),x=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));
|
||||
k.image.width=q;k.image.height=x;k.image.getContext("2d").drawImage(this,0,0,q,x)}else k.image=this;k.needsUpdate=!0};n.src=m}var f,g,h;f="MeshLambertMaterial";g={color:15658734,opacity:1,map:null,lightMap:null,vertexColors:a.vertexColors?THREE.VertexColors:!1};if(a.shading)if(a.shading=="Phong")f="MeshPhongMaterial";else a.shading=="Basic"&&(f="MeshBasicMaterial");if(a.mapDiffuse&&c){h=document.createElement("canvas");g.map=new THREE.Texture(h);g.map.sourceFile=a.mapDiffuse;d(g.map,c+"/"+a.mapDiffuse)}else if(a.colorDiffuse){h=
|
||||
(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*255<<8)+a.colorDiffuse[2]*255;g.color=h;g.opacity=a.transparency}else if(a.DbgColor)g.color=a.DbgColor;if(a.mapLightmap&&c){h=document.createElement("canvas");g.lightMap=new THREE.Texture(h);g.lightMap.sourceFile=a.mapLightmap;d(g.lightMap,c+"/"+a.mapLightmap)}return new THREE[f](g)}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;
|
||||
c},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")},init_materials:function(a,c,b){a.materials=[];for(var e=0;e<c.length;++e)a.materials[e]=[THREE.Loader.prototype.createMaterial(c[e],b)]},createMaterial:function(a,c){function b(j){j=Math.log(j)/Math.LN2;return Math.floor(j)==j}function e(j,m){var n=new Image;n.onload=function(){if(!b(this.width)||!b(this.height)){var p=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),t=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));
|
||||
j.image.width=p;j.image.height=t;j.image.getContext("2d").drawImage(this,0,0,p,t)}else j.image=this;j.needsUpdate=!0};n.src=m}var f,g,h;f="MeshLambertMaterial";g={color:15658734,opacity:1,map:null,lightMap:null,vertexColors:a.vertexColors?THREE.VertexColors:!1};if(a.shading)if(a.shading=="Phong")f="MeshPhongMaterial";else a.shading=="Basic"&&(f="MeshBasicMaterial");if(a.mapDiffuse&&c){h=document.createElement("canvas");g.map=new THREE.Texture(h);g.map.sourceFile=a.mapDiffuse;e(g.map,c+"/"+a.mapDiffuse)}else if(a.colorDiffuse){h=
|
||||
(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*255<<8)+a.colorDiffuse[2]*255;g.color=h;g.opacity=a.transparency}else if(a.DbgColor)g.color=a.DbgColor;if(a.mapLightmap&&c){h=document.createElement("canvas");g.lightMap=new THREE.Texture(h);g.lightMap.sourceFile=a.mapLightmap;e(g.lightMap,c+"/"+a.mapLightmap)}return new THREE[f](g)}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;
|
||||
THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
|
||||
THREE.JSONLoader.prototype={load:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);c.onmessage=function(f){THREE.JSONLoader.prototype.createModel(f.data,b,d)};c.postMessage(a)},createModel:function(a,c,b){var d=function(f){var g=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(g,a.materials,f);(function(){if(a.version===undefined||a.version!=2)console.error("Deprecated file format.");
|
||||
else{var h,k,m,n,q,x,z,p,A,G,I=a.faces;p=a.vertices;var C=a.normals,J=a.colors,B=0;for(h=0;h<a.uvs.length;h++)a.uvs[h].length&&B++;for(h=0;h<B;h++){g.faceUvs[h]=[];g.faceVertexUvs[h]=[]}m=0;for(n=p.length;m<n;){A=new THREE.Vertex;A.position.x=p[m++];A.position.y=p[m++];A.position.z=p[m++];g.vertices.push(A)}m=0;for(n=I.length;m<n;){q=I[m++];x=q&1;h=q&2;z=q&4;k=q&8;p=q&16;A=q&32;G=q&64;q&=128;if(x){x=new THREE.Face4;x.a=I[m++];x.b=I[m++];x.c=I[m++];x.d=I[m++];nVertices=4}else{x=new THREE.Face3;x.a=
|
||||
I[m++];x.b=I[m++];x.c=I[m++];nVertices=3}if(h){materialIndex=I[m++];x.materials=g.materials[materialIndex]}if(z)for(h=0;h<B;h++){uvLayer=a.uvs[h];uvIndex=I[m++];u=uvLayer[uvIndex*2];v=uvLayer[uvIndex*2+1];g.faceUvs[h].push(new THREE.UV(u,v))}if(k)for(h=0;h<B;h++){uvLayer=a.uvs[h];uvs=[];for(k=0;k<nVertices;k++){uvIndex=I[m++];u=uvLayer[uvIndex*2];v=uvLayer[uvIndex*2+1];uvs[k]=new THREE.UV(u,v)}k=g.faces.length;g.faceVertexUvs[h][k]=uvs}if(p){normalIndex=I[m++]*3;normal=new THREE.Vector3;normal.x=
|
||||
C[normalIndex++];normal.y=C[normalIndex++];normal.z=C[normalIndex];x.normal=normal}if(A)for(h=0;h<nVertices;h++){normalIndex=I[m++]*3;normal=new THREE.Vector3;normal.x=C[normalIndex++];normal.y=C[normalIndex++];normal.z=C[normalIndex];x.vertexNormals.push(normal)}if(G){color=new THREE.Color(I[m++]);x.color=color}if(q)for(h=0;h<nVertices;h++){colorIndex=I[m++];color=new THREE.Color(J[colorIndex]);x.vertexColors.push(color)}g.faces.push(x)}}})();(function(){var h,k,m,n;if(a.skinWeights){h=0;for(k=a.skinWeights.length;h<
|
||||
k;h+=2){m=a.skinWeights[h];n=a.skinWeights[h+1];g.skinWeights.push(new THREE.Vector4(m,n,0,0))}}if(a.skinIndices){h=0;for(k=a.skinIndices.length;h<k;h+=2){m=a.skinIndices[h];n=a.skinIndices[h+1];g.skinIndices.push(new THREE.Vector4(m,n,0,0))}}g.bones=a.bones;g.animation=a.animation})();(function(){if(a.morphTargets!==undefined){var h,k,m,n;h=0;for(k=a.morphTargets.length;h<k;h++){g.morphTargets[h]={};g.morphTargets[h].name=a.morphTargets[h].name;g.morphTargets[h].vertices=[];dstVertices=g.morphTargets[h].vertices;
|
||||
srcVertices=a.morphTargets[h].vertices;m=0;for(n=srcVertices.length;m<n;m+=3)dstVertices.push(new THREE.Vertex(new THREE.Vector3(srcVertices[m],srcVertices[m+1],srcVertices[m+2])))}}})();this.computeCentroids();this.computeFaceNormals()};d.prototype=new THREE.Geometry;d.prototype.constructor=d;c(new d(b))}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;
|
||||
THREE.JSONLoader.prototype={load:function(a){var c=a.model,b=a.callback,e=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);c.onmessage=function(f){THREE.JSONLoader.prototype.createModel(f.data,b,e)};c.postMessage(a)},createModel:function(a,c,b){var e=function(f){var g=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(g,a.materials,f);(function(){if(a.version===undefined||a.version!=2)console.error("Deprecated file format.");
|
||||
else{var h,j,m,n,p,t,x,o,y,H,J=a.faces;o=a.vertices;var C=a.normals,K=a.colors,z=0;for(h=0;h<a.uvs.length;h++)a.uvs[h].length&&z++;for(h=0;h<z;h++){g.faceUvs[h]=[];g.faceVertexUvs[h]=[]}m=0;for(n=o.length;m<n;){y=new THREE.Vertex;y.position.x=o[m++];y.position.y=o[m++];y.position.z=o[m++];g.vertices.push(y)}m=0;for(n=J.length;m<n;){p=J[m++];t=p&1;h=p&2;x=p&4;j=p&8;o=p&16;y=p&32;H=p&64;p&=128;if(t){t=new THREE.Face4;t.a=J[m++];t.b=J[m++];t.c=J[m++];t.d=J[m++];nVertices=4}else{t=new THREE.Face3;t.a=
|
||||
J[m++];t.b=J[m++];t.c=J[m++];nVertices=3}if(h){materialIndex=J[m++];t.materials=g.materials[materialIndex]}if(x)for(h=0;h<z;h++){uvLayer=a.uvs[h];uvIndex=J[m++];u=uvLayer[uvIndex*2];v=uvLayer[uvIndex*2+1];g.faceUvs[h].push(new THREE.UV(u,v))}if(j)for(h=0;h<z;h++){uvLayer=a.uvs[h];uvs=[];for(j=0;j<nVertices;j++){uvIndex=J[m++];u=uvLayer[uvIndex*2];v=uvLayer[uvIndex*2+1];uvs[j]=new THREE.UV(u,v)}j=g.faces.length;g.faceVertexUvs[h][j]=uvs}if(o){normalIndex=J[m++]*3;normal=new THREE.Vector3;normal.x=
|
||||
C[normalIndex++];normal.y=C[normalIndex++];normal.z=C[normalIndex];t.normal=normal}if(y)for(h=0;h<nVertices;h++){normalIndex=J[m++]*3;normal=new THREE.Vector3;normal.x=C[normalIndex++];normal.y=C[normalIndex++];normal.z=C[normalIndex];t.vertexNormals.push(normal)}if(H){color=new THREE.Color(J[m++]);t.color=color}if(p)for(h=0;h<nVertices;h++){colorIndex=J[m++];color=new THREE.Color(K[colorIndex]);t.vertexColors.push(color)}g.faces.push(t)}}})();(function(){var h,j,m,n;if(a.skinWeights){h=0;for(j=a.skinWeights.length;h<
|
||||
j;h+=2){m=a.skinWeights[h];n=a.skinWeights[h+1];g.skinWeights.push(new THREE.Vector4(m,n,0,0))}}if(a.skinIndices){h=0;for(j=a.skinIndices.length;h<j;h+=2){m=a.skinIndices[h];n=a.skinIndices[h+1];g.skinIndices.push(new THREE.Vector4(m,n,0,0))}}g.bones=a.bones;g.animation=a.animation})();(function(){if(a.morphTargets!==undefined){var h,j,m,n;h=0;for(j=a.morphTargets.length;h<j;h++){g.morphTargets[h]={};g.morphTargets[h].name=a.morphTargets[h].name;g.morphTargets[h].vertices=[];dstVertices=g.morphTargets[h].vertices;
|
||||
srcVertices=a.morphTargets[h].vertices;m=0;for(n=srcVertices.length;m<n;m+=3)dstVertices.push(new THREE.Vertex(new THREE.Vector3(srcVertices[m],srcVertices[m+1],srcVertices[m+2])))}}})();this.computeCentroids();this.computeFaceNormals()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(b))}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;
|
||||
THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
|
||||
THREE.BinaryLoader.prototype={load:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c),f=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(h){THREE.BinaryLoader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,b,f,d,g)};c.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};
|
||||
c.postMessage(a)},loadAjaxBuffers:function(a,c,b,d,f,g){var h=new XMLHttpRequest,k=d+"/"+a,m=0;h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,b,f,c):alert("Couldn't load ["+k+"] ["+h.status+"]");else if(h.readyState==3){if(g){m==0&&(m=h.getResponseHeader("Content-Length"));g({total:m,loaded:h.responseText.length})}}else h.readyState==2&&(m=h.getResponseHeader("Content-Length"))};h.open("GET",k,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
|
||||
h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(a,c,b,d){var f=function(g){function h(j,w){var t=q(j,w),o=q(j,w+1),y=q(j,w+2),E=q(j,w+3),K=(E<<1&255|y>>7)-127;t|=(y&127)<<16|o<<8;if(t==0&&K==-127)return 0;return(1-2*(E>>7))*(1+t*Math.pow(2,-23))*Math.pow(2,K)}function k(j,w){var t=q(j,w),o=q(j,w+1),y=q(j,w+2);return(q(j,w+3)<<24)+(y<<16)+(o<<8)+t}function m(j,w){var t=q(j,w);return(q(j,w+1)<<8)+t}function n(j,w){var t=q(j,w);return t>127?t-256:t}function q(j,
|
||||
w){return j.charCodeAt(w)&255}function x(j){var w,t,o;w=k(a,j);t=k(a,j+O);o=k(a,j+V);j=m(a,j+Y);THREE.BinaryLoader.prototype.f3(C,w,t,o,j)}function z(j){var w,t,o,y,E,K;w=k(a,j);t=k(a,j+O);o=k(a,j+V);y=m(a,j+Y);E=k(a,j+e);K=k(a,j+ja);j=k(a,j+X);THREE.BinaryLoader.prototype.f3n(C,U,w,t,o,y,E,K,j)}function p(j){var w,t,o,y;w=k(a,j);t=k(a,j+W);o=k(a,j+wa);y=k(a,j+ha);j=m(a,j+Aa);THREE.BinaryLoader.prototype.f4(C,w,t,o,y,j)}function A(j){var w,t,o,y,E,K,F,D;w=k(a,j);t=k(a,j+W);o=k(a,j+wa);y=k(a,j+ha);
|
||||
E=m(a,j+Aa);K=k(a,j+ka);F=k(a,j+oa);D=k(a,j+ma);j=k(a,j+ca);THREE.BinaryLoader.prototype.f4n(C,U,w,t,o,y,E,K,F,D,j)}function G(j){var w,t;w=k(a,j);t=k(a,j+S);j=k(a,j+M);THREE.BinaryLoader.prototype.uv3(C.faceVertexUvs[0],P[w*2],P[w*2+1],P[t*2],P[t*2+1],P[j*2],P[j*2+1])}function I(j){var w,t,o;w=k(a,j);t=k(a,j+fa);o=k(a,j+ra);j=k(a,j+la);THREE.BinaryLoader.prototype.uv4(C.faceVertexUvs[0],P[w*2],P[w*2+1],P[t*2],P[t*2+1],P[o*2],P[o*2+1],P[j*2],P[j*2+1])}var C=this,J=0,B,U=[],P=[],O,V,Y,e,ja,X,W,wa,
|
||||
ha,Aa,ka,oa,ma,ca,S,M,fa,ra,la,qa,xa,Ca,Za,$a,Ha;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(C,d,g);B={signature:a.substr(J,8),header_bytes:q(a,J+8),vertex_coordinate_bytes:q(a,J+9),normal_coordinate_bytes:q(a,J+10),uv_coordinate_bytes:q(a,J+11),vertex_index_bytes:q(a,J+12),normal_index_bytes:q(a,J+13),uv_index_bytes:q(a,J+14),material_index_bytes:q(a,J+15),nvertices:k(a,J+16),nnormals:k(a,J+16+4),nuvs:k(a,J+16+8),ntri_flat:k(a,J+16+12),ntri_smooth:k(a,J+16+16),ntri_flat_uv:k(a,
|
||||
J+16+20),ntri_smooth_uv:k(a,J+16+24),nquad_flat:k(a,J+16+28),nquad_smooth:k(a,J+16+32),nquad_flat_uv:k(a,J+16+36),nquad_smooth_uv:k(a,J+16+40)};J+=B.header_bytes;O=B.vertex_index_bytes;V=B.vertex_index_bytes*2;Y=B.vertex_index_bytes*3;e=B.vertex_index_bytes*3+B.material_index_bytes;ja=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes;X=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*2;W=B.vertex_index_bytes;wa=B.vertex_index_bytes*2;ha=B.vertex_index_bytes*3;Aa=
|
||||
B.vertex_index_bytes*4;ka=B.vertex_index_bytes*4+B.material_index_bytes;oa=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes;ma=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*2;ca=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*3;S=B.uv_index_bytes;M=B.uv_index_bytes*2;fa=B.uv_index_bytes;ra=B.uv_index_bytes*2;la=B.uv_index_bytes*3;g=B.vertex_index_bytes*3+B.material_index_bytes;Ha=B.vertex_index_bytes*4+B.material_index_bytes;qa=B.ntri_flat*
|
||||
g;xa=B.ntri_smooth*(g+B.normal_index_bytes*3);Ca=B.ntri_flat_uv*(g+B.uv_index_bytes*3);Za=B.ntri_smooth_uv*(g+B.normal_index_bytes*3+B.uv_index_bytes*3);$a=B.nquad_flat*Ha;g=B.nquad_smooth*(Ha+B.normal_index_bytes*4);Ha=B.nquad_flat_uv*(Ha+B.uv_index_bytes*4);J+=function(j){for(var w,t,o,y=B.vertex_coordinate_bytes*3,E=j+B.nvertices*y;j<E;j+=y){w=h(a,j);t=h(a,j+B.vertex_coordinate_bytes);o=h(a,j+B.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(C,w,t,o)}return B.nvertices*y}(J);J+=function(j){for(var w,
|
||||
t,o,y=B.normal_coordinate_bytes*3,E=j+B.nnormals*y;j<E;j+=y){w=n(a,j);t=n(a,j+B.normal_coordinate_bytes);o=n(a,j+B.normal_coordinate_bytes*2);U.push(w/127,t/127,o/127)}return B.nnormals*y}(J);J+=function(j){for(var w,t,o=B.uv_coordinate_bytes*2,y=j+B.nuvs*o;j<y;j+=o){w=h(a,j);t=h(a,j+B.uv_coordinate_bytes);P.push(w,t)}return B.nuvs*o}(J);qa=J+qa;xa=qa+xa;Ca=xa+Ca;Za=Ca+Za;$a=Za+$a;g=$a+g;Ha=g+Ha;(function(j){var w,t=B.vertex_index_bytes*3+B.material_index_bytes,o=t+B.uv_index_bytes*3,y=j+B.ntri_flat_uv*
|
||||
o;for(w=j;w<y;w+=o){x(w);G(w+t)}return y-j})(xa);(function(j){var w,t=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*3,o=t+B.uv_index_bytes*3,y=j+B.ntri_smooth_uv*o;for(w=j;w<y;w+=o){z(w);G(w+t)}return y-j})(Ca);(function(j){var w,t=B.vertex_index_bytes*4+B.material_index_bytes,o=t+B.uv_index_bytes*4,y=j+B.nquad_flat_uv*o;for(w=j;w<y;w+=o){p(w);I(w+t)}return y-j})(g);(function(j){var w,t=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*4,o=t+B.uv_index_bytes*
|
||||
4,y=j+B.nquad_smooth_uv*o;for(w=j;w<y;w+=o){A(w);I(w+t)}return y-j})(Ha);(function(j){var w,t=B.vertex_index_bytes*3+B.material_index_bytes,o=j+B.ntri_flat*t;for(w=j;w<o;w+=t)x(w);return o-j})(J);(function(j){var w,t=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*3,o=j+B.ntri_smooth*t;for(w=j;w<o;w+=t)z(w);return o-j})(qa);(function(j){var w,t=B.vertex_index_bytes*4+B.material_index_bytes,o=j+B.nquad_flat*t;for(w=j;w<o;w+=t)p(w);return o-j})(Za);(function(j){var w,t=B.vertex_index_bytes*
|
||||
4+B.material_index_bytes+B.normal_index_bytes*4,o=j+B.nquad_smooth*t;for(w=j;w<o;w+=t)A(w);return o-j})($a);this.computeCentroids();this.computeFaceNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;c(new f(b))},v:function(a,c,b,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,b,d)))},f3:function(a,c,b,d,f){a.faces.push(new THREE.Face3(c,b,d,null,null,a.materials[f]))},f4:function(a,c,b,d,f,g){a.faces.push(new THREE.Face4(c,b,d,f,null,null,a.materials[g]))},f3n:function(a,
|
||||
c,b,d,f,g,h,k,m){g=a.materials[g];var n=c[k*3],q=c[k*3+1];k=c[k*3+2];var x=c[m*3],z=c[m*3+1];m=c[m*3+2];a.faces.push(new THREE.Face3(b,d,f,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(n,q,k),new THREE.Vector3(x,z,m)],null,g))},f4n:function(a,c,b,d,f,g,h,k,m,n,q){h=a.materials[h];var x=c[m*3],z=c[m*3+1];m=c[m*3+2];var p=c[n*3],A=c[n*3+1];n=c[n*3+2];var G=c[q*3],I=c[q*3+1];q=c[q*3+2];a.faces.push(new THREE.Face4(b,d,f,g,[new THREE.Vector3(c[k*3],c[k*3+1],c[k*3+2]),new THREE.Vector3(x,
|
||||
z,m),new THREE.Vector3(p,A,n),new THREE.Vector3(G,I,q)],null,h))},uv3:function(a,c,b,d,f,g,h){var k=[];k.push(new THREE.UV(c,b));k.push(new THREE.UV(d,f));k.push(new THREE.UV(g,h));a.push(k)},uv4:function(a,c,b,d,f,g,h,k,m){var n=[];n.push(new THREE.UV(c,b));n.push(new THREE.UV(d,f));n.push(new THREE.UV(g,h));n.push(new THREE.UV(k,m));a.push(n)}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
|
||||
THREE.BinaryLoader.prototype={load:function(a){var c=a.model,b=a.callback,e=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c),f=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(h){THREE.BinaryLoader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,b,f,e,g)};c.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};
|
||||
c.postMessage(a)},loadAjaxBuffers:function(a,c,b,e,f,g){var h=new XMLHttpRequest,j=e+"/"+a,m=0;h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,b,f,c):alert("Couldn't load ["+j+"] ["+h.status+"]");else if(h.readyState==3){if(g){m==0&&(m=h.getResponseHeader("Content-Length"));g({total:m,loaded:h.responseText.length})}}else h.readyState==2&&(m=h.getResponseHeader("Content-Length"))};h.open("GET",j,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
|
||||
h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(a,c,b,e){var f=function(g){function h(L,T){var ma=p(L,T),Q=p(L,T+1),O=p(L,T+2),k=p(L,T+3),B=(k<<1&255|O>>7)-127;ma|=(O&127)<<16|Q<<8;if(ma==0&&B==-127)return 0;return(1-2*(k>>7))*(1+ma*Math.pow(2,-23))*Math.pow(2,B)}function j(L,T){var ma=p(L,T),Q=p(L,T+1),O=p(L,T+2);return(p(L,T+3)<<24)+(O<<16)+(Q<<8)+ma}function m(L,T){var ma=p(L,T);return(p(L,T+1)<<8)+ma}function n(L,T){var ma=p(L,T);return ma>127?ma-256:ma}function p(L,
|
||||
T){return L.charCodeAt(T)&255}function t(L){var T,ma,Q;T=j(a,L);ma=j(a,L+R);Q=j(a,L+ia);L=m(a,L+ea);THREE.BinaryLoader.prototype.f3(C,T,ma,Q,L)}function x(L){var T,ma,Q,O,k,B;T=j(a,L);ma=j(a,L+R);Q=j(a,L+ia);O=m(a,L+ea);k=j(a,L+qa);B=j(a,L+na);L=j(a,L+Y);THREE.BinaryLoader.prototype.f3n(C,W,T,ma,Q,O,k,B,L)}function o(L){var T,ma,Q,O;T=j(a,L);ma=j(a,L+d);Q=j(a,L+Ea);O=j(a,L+la);L=m(a,L+Ha);THREE.BinaryLoader.prototype.f4(C,T,ma,Q,O,L)}function y(L){var T,ma,Q,O,k,B,w,q;T=j(a,L);ma=j(a,L+d);Q=j(a,L+
|
||||
Ea);O=j(a,L+la);k=m(a,L+Ha);B=j(a,L+ta);w=j(a,L+za);q=j(a,L+va);L=j(a,L+ga);THREE.BinaryLoader.prototype.f4n(C,W,T,ma,Q,O,k,B,w,q,L)}function H(L){var T,ma;T=j(a,L);ma=j(a,L+X);L=j(a,L+N);THREE.BinaryLoader.prototype.uv3(C.faceVertexUvs[0],S[T*2],S[T*2+1],S[ma*2],S[ma*2+1],S[L*2],S[L*2+1])}function J(L){var T,ma,Q;T=j(a,L);ma=j(a,L+ka);Q=j(a,L+Aa);L=j(a,L+pa);THREE.BinaryLoader.prototype.uv4(C.faceVertexUvs[0],S[T*2],S[T*2+1],S[ma*2],S[ma*2+1],S[Q*2],S[Q*2+1],S[L*2],S[L*2+1])}var C=this,K=0,z,W=[],
|
||||
S=[],R,ia,ea,qa,na,Y,d,Ea,la,Ha,ta,za,va,ga,X,N,ka,Aa,pa,Ba,Fa,Ja,Wa,bb,Xa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(C,e,g);z={signature:a.substr(K,8),header_bytes:p(a,K+8),vertex_coordinate_bytes:p(a,K+9),normal_coordinate_bytes:p(a,K+10),uv_coordinate_bytes:p(a,K+11),vertex_index_bytes:p(a,K+12),normal_index_bytes:p(a,K+13),uv_index_bytes:p(a,K+14),material_index_bytes:p(a,K+15),nvertices:j(a,K+16),nnormals:j(a,K+16+4),nuvs:j(a,K+16+8),ntri_flat:j(a,K+16+12),ntri_smooth:j(a,
|
||||
K+16+16),ntri_flat_uv:j(a,K+16+20),ntri_smooth_uv:j(a,K+16+24),nquad_flat:j(a,K+16+28),nquad_smooth:j(a,K+16+32),nquad_flat_uv:j(a,K+16+36),nquad_smooth_uv:j(a,K+16+40)};K+=z.header_bytes;R=z.vertex_index_bytes;ia=z.vertex_index_bytes*2;ea=z.vertex_index_bytes*3;qa=z.vertex_index_bytes*3+z.material_index_bytes;na=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;Y=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*2;d=z.vertex_index_bytes;Ea=z.vertex_index_bytes*2;
|
||||
la=z.vertex_index_bytes*3;Ha=z.vertex_index_bytes*4;ta=z.vertex_index_bytes*4+z.material_index_bytes;za=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;va=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;ga=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;X=z.uv_index_bytes;N=z.uv_index_bytes*2;ka=z.uv_index_bytes;Aa=z.uv_index_bytes*2;pa=z.uv_index_bytes*3;g=z.vertex_index_bytes*3+z.material_index_bytes;Xa=z.vertex_index_bytes*4+z.material_index_bytes;
|
||||
Ba=z.ntri_flat*g;Fa=z.ntri_smooth*(g+z.normal_index_bytes*3);Ja=z.ntri_flat_uv*(g+z.uv_index_bytes*3);Wa=z.ntri_smooth_uv*(g+z.normal_index_bytes*3+z.uv_index_bytes*3);bb=z.nquad_flat*Xa;g=z.nquad_smooth*(Xa+z.normal_index_bytes*4);Xa=z.nquad_flat_uv*(Xa+z.uv_index_bytes*4);K+=function(L){for(var T,ma,Q,O=z.vertex_coordinate_bytes*3,k=L+z.nvertices*O;L<k;L+=O){T=h(a,L);ma=h(a,L+z.vertex_coordinate_bytes);Q=h(a,L+z.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(C,T,ma,Q)}return z.nvertices*
|
||||
O}(K);K+=function(L){for(var T,ma,Q,O=z.normal_coordinate_bytes*3,k=L+z.nnormals*O;L<k;L+=O){T=n(a,L);ma=n(a,L+z.normal_coordinate_bytes);Q=n(a,L+z.normal_coordinate_bytes*2);W.push(T/127,ma/127,Q/127)}return z.nnormals*O}(K);K+=function(L){for(var T,ma,Q=z.uv_coordinate_bytes*2,O=L+z.nuvs*Q;L<O;L+=Q){T=h(a,L);ma=h(a,L+z.uv_coordinate_bytes);S.push(T,ma)}return z.nuvs*Q}(K);Ba=K+Ba;Fa=Ba+Fa;Ja=Fa+Ja;Wa=Ja+Wa;bb=Wa+bb;g=bb+g;Xa=g+Xa;(function(L){var T,ma=z.vertex_index_bytes*3+z.material_index_bytes,
|
||||
Q=ma+z.uv_index_bytes*3,O=L+z.ntri_flat_uv*Q;for(T=L;T<O;T+=Q){t(T);H(T+ma)}return O-L})(Fa);(function(L){var T,ma=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,Q=ma+z.uv_index_bytes*3,O=L+z.ntri_smooth_uv*Q;for(T=L;T<O;T+=Q){x(T);H(T+ma)}return O-L})(Ja);(function(L){var T,ma=z.vertex_index_bytes*4+z.material_index_bytes,Q=ma+z.uv_index_bytes*4,O=L+z.nquad_flat_uv*Q;for(T=L;T<O;T+=Q){o(T);J(T+ma)}return O-L})(g);(function(L){var T,ma=z.vertex_index_bytes*4+z.material_index_bytes+
|
||||
z.normal_index_bytes*4,Q=ma+z.uv_index_bytes*4,O=L+z.nquad_smooth_uv*Q;for(T=L;T<O;T+=Q){y(T);J(T+ma)}return O-L})(Xa);(function(L){var T,ma=z.vertex_index_bytes*3+z.material_index_bytes,Q=L+z.ntri_flat*ma;for(T=L;T<Q;T+=ma)t(T);return Q-L})(K);(function(L){var T,ma=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,Q=L+z.ntri_smooth*ma;for(T=L;T<Q;T+=ma)x(T);return Q-L})(Ba);(function(L){var T,ma=z.vertex_index_bytes*4+z.material_index_bytes,Q=L+z.nquad_flat*ma;for(T=L;T<Q;T+=ma)o(T);
|
||||
return Q-L})(Wa);(function(L){var T,ma=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,Q=L+z.nquad_smooth*ma;for(T=L;T<Q;T+=ma)y(T);return Q-L})(bb);this.computeCentroids();this.computeFaceNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;c(new f(b))},v:function(a,c,b,e){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,b,e)))},f3:function(a,c,b,e,f){a.faces.push(new THREE.Face3(c,b,e,null,null,a.materials[f]))},f4:function(a,c,b,e,f,g){a.faces.push(new THREE.Face4(c,
|
||||
b,e,f,null,null,a.materials[g]))},f3n:function(a,c,b,e,f,g,h,j,m){g=a.materials[g];var n=c[j*3],p=c[j*3+1];j=c[j*3+2];var t=c[m*3],x=c[m*3+1];m=c[m*3+2];a.faces.push(new THREE.Face3(b,e,f,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(n,p,j),new THREE.Vector3(t,x,m)],null,g))},f4n:function(a,c,b,e,f,g,h,j,m,n,p){h=a.materials[h];var t=c[m*3],x=c[m*3+1];m=c[m*3+2];var o=c[n*3],y=c[n*3+1];n=c[n*3+2];var H=c[p*3],J=c[p*3+1];p=c[p*3+2];a.faces.push(new THREE.Face4(b,e,f,g,[new THREE.Vector3(c[j*
|
||||
3],c[j*3+1],c[j*3+2]),new THREE.Vector3(t,x,m),new THREE.Vector3(o,y,n),new THREE.Vector3(H,J,p)],null,h))},uv3:function(a,c,b,e,f,g,h){var j=[];j.push(new THREE.UV(c,b));j.push(new THREE.UV(e,f));j.push(new THREE.UV(g,h));a.push(j)},uv4:function(a,c,b,e,f,g,h,j,m){var n=[];n.push(new THREE.UV(c,b));n.push(new THREE.UV(e,f));n.push(new THREE.UV(g,h));n.push(new THREE.UV(j,m));a.push(n)}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
|
||||
THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
|
||||
0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,d,f){return b+(d-b)*f};this.VIntX=function(b,d,f,g,h,k,m,n,q,x){h=(h-q)/(x-q);q=this.normal_cache;d[g]=k+h*this.delta;d[g+1]=m;d[g+2]=n;f[g]=this.lerp(q[b],q[b+3],h);f[g+1]=this.lerp(q[b+1],q[b+4],h);f[g+2]=this.lerp(q[b+2],q[b+5],h)};this.VIntY=function(b,d,f,g,h,k,m,n,q,x){h=(h-q)/(x-q);q=this.normal_cache;d[g]=k;d[g+1]=m+h*this.delta;d[g+
|
||||
2]=n;d=b+this.yd*3;f[g]=this.lerp(q[b],q[d],h);f[g+1]=this.lerp(q[b+1],q[d+1],h);f[g+2]=this.lerp(q[b+2],q[d+2],h)};this.VIntZ=function(b,d,f,g,h,k,m,n,q,x){h=(h-q)/(x-q);q=this.normal_cache;d[g]=k;d[g+1]=m;d[g+2]=n+h*this.delta;d=b+this.zd*3;f[g]=this.lerp(q[b],q[d],h);f[g+1]=this.lerp(q[b+1],q[d+1],h);f[g+2]=this.lerp(q[b+2],q[d+2],h)};this.compNorm=function(b){var d=b*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[b-1]-this.field[b+1];this.normal_cache[d+1]=this.field[b-this.yd]-
|
||||
this.field[b+this.yd];this.normal_cache[d+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,d,f,g,h,k){var m=g+1,n=g+this.yd,q=g+this.zd,x=m+this.yd,z=m+this.zd,p=g+this.yd+this.zd,A=m+this.yd+this.zd,G=0,I=this.field[g],C=this.field[m],J=this.field[n],B=this.field[x],U=this.field[q],P=this.field[z],O=this.field[p],V=this.field[A];I<h&&(G|=1);C<h&&(G|=2);J<h&&(G|=8);B<h&&(G|=4);U<h&&(G|=16);P<h&&(G|=32);O<h&&(G|=128);V<h&&(G|=64);var Y=THREE.edgeTable[G];if(Y==0)return 0;
|
||||
var e=this.delta,ja=b+e,X=d+e;e=f+e;if(Y&1){this.compNorm(g);this.compNorm(m);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,d,f,I,C)}if(Y&2){this.compNorm(m);this.compNorm(x);this.VIntY(m*3,this.vlist,this.nlist,3,h,ja,d,f,C,B)}if(Y&4){this.compNorm(n);this.compNorm(x);this.VIntX(n*3,this.vlist,this.nlist,6,h,b,X,f,J,B)}if(Y&8){this.compNorm(g);this.compNorm(n);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,d,f,I,J)}if(Y&16){this.compNorm(q);this.compNorm(z);this.VIntX(q*3,this.vlist,this.nlist,12,h,b,d,
|
||||
e,U,P)}if(Y&32){this.compNorm(z);this.compNorm(A);this.VIntY(z*3,this.vlist,this.nlist,15,h,ja,d,e,P,V)}if(Y&64){this.compNorm(p);this.compNorm(A);this.VIntX(p*3,this.vlist,this.nlist,18,h,b,X,e,O,V)}if(Y&128){this.compNorm(q);this.compNorm(p);this.VIntY(q*3,this.vlist,this.nlist,21,h,b,d,e,U,O)}if(Y&256){this.compNorm(g);this.compNorm(q);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,d,f,I,U)}if(Y&512){this.compNorm(m);this.compNorm(z);this.VIntZ(m*3,this.vlist,this.nlist,27,h,ja,d,f,C,P)}if(Y&1024){this.compNorm(x);
|
||||
this.compNorm(A);this.VIntZ(x*3,this.vlist,this.nlist,30,h,ja,X,f,B,V)}if(Y&2048){this.compNorm(n);this.compNorm(p);this.VIntZ(n*3,this.vlist,this.nlist,33,h,b,X,f,J,O)}G<<=4;for(h=g=0;THREE.triTable[G+h]!=-1;){b=G+h;d=b+1;f=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[d],3*THREE.triTable[f],k);h+=3;g++}return g};this.posnormtriv=function(b,d,f,g,h,k){var m=this.count*3;this.positionArray[m]=b[f];this.positionArray[m+1]=b[f+1];this.positionArray[m+2]=b[f+2];this.positionArray[m+
|
||||
3]=b[g];this.positionArray[m+4]=b[g+1];this.positionArray[m+5]=b[g+2];this.positionArray[m+6]=b[h];this.positionArray[m+7]=b[h+1];this.positionArray[m+8]=b[h+2];this.normalArray[m]=d[f];this.normalArray[m+1]=d[f+1];this.normalArray[m+2]=d[f+2];this.normalArray[m+3]=d[g];this.normalArray[m+4]=d[g+1];this.normalArray[m+5]=d[g+2];this.normalArray[m+6]=d[h];this.normalArray[m+7]=d[h+1];this.normalArray[m+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=
|
||||
function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;b(this)}};this.addBall=function(b,d,f,g,h){var k=this.size*Math.sqrt(g/h),m=f*this.size,n=d*this.size,q=b*this.size,x=Math.floor(m-k);x<1&&(x=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var z=Math.floor(n-k);z<1&&(z=1);n=Math.floor(n+k);n>this.size-1&&(n=this.size-1);var p=Math.floor(q-k);p<1&&(p=1);k=Math.floor(q+k);
|
||||
k>this.size-1&&(k=this.size-1);for(var A,G,I,C,J,B;x<m;x++){q=this.size2*x;G=x/this.size-f;J=G*G;for(G=z;G<n;G++){I=q+this.size*G;A=G/this.size-d;B=A*A;for(A=p;A<k;A++){C=A/this.size-b;C=g/(1.0E-6+C*C+B+J)-h;C>0&&(this.field[I+A]+=C)}}}};this.addPlaneX=function(b,d){var f,g,h,k,m,n=this.size,q=this.yd,x=this.zd,z=this.field,p=n*Math.sqrt(b/d);p>n&&(p=n);for(f=0;f<p;f++){g=f/n;g*=g;k=b/(1.0E-4+g)-d;if(k>0)for(g=0;g<n;g++){m=f+g*q;for(h=0;h<n;h++)z[x*h+m]+=k}}};this.addPlaneY=function(b,d){var f,g,
|
||||
h,k,m,n,q=this.size,x=this.yd,z=this.zd,p=this.field,A=q*Math.sqrt(b/d);A>q&&(A=q);for(g=0;g<A;g++){f=g/q;f*=f;k=b/(1.0E-4+f)-d;if(k>0){m=g*x;for(f=0;f<q;f++){n=m+f;for(h=0;h<q;h++)p[z*h+n]+=k}}}};this.addPlaneZ=function(b,d){var f,g,h,k,m,n;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/d);dist>size&&(dist=size);for(h=0;h<dist;h++){f=h/size;f*=f;k=b/(1.0E-4+f)-d;if(k>0){m=zd*h;for(g=0;g<size;g++){n=m+g*yd;for(f=0;f<size;f++)field[n+f]+=k}}}};this.reset=function(){var b;
|
||||
for(b=0;b<this.size3;b++){this.normal_cache[b*3]=0;this.field[b]=0}};this.render=function(b){this.begin();var d,f,g,h,k,m,n,q,x,z=this.size-2;for(h=1;h<z;h++){x=this.size2*h;n=(h-this.halfsize)/this.halfsize;for(g=1;g<z;g++){q=x+this.size*g;m=(g-this.halfsize)/this.halfsize;for(f=1;f<z;f++){k=(f-this.halfsize)/this.halfsize;d=q+f;this.polygonize(k,m,n,d,this.isolation,b)}}}this.end(b)};this.generateGeometry=function(){var b=0,d=new THREE.Geometry;this.render(function(f){var g,h,k,m,n,q,x,z;for(g=
|
||||
0;g<f.count;g++){n=g*3;x=n+1;z=n+2;h=f.positionArray[n];k=f.positionArray[x];m=f.positionArray[z];q=new THREE.Vector3(h,k,m);h=f.normalArray[n];k=f.normalArray[x];m=f.normalArray[z];n=new THREE.Vector3(h,k,m);n.normalize();n=new THREE.Vertex(q,n);d.vertices.push(n)}nfaces=f.count/3;for(g=0;g<nfaces;g++){n=(b+g)*3;x=n+1;z=n+2;q=d.vertices[n].normal;h=d.vertices[x].normal;k=d.vertices[z].normal;n=new THREE.Face3(n,x,z,[q,h,k]);d.faces.push(n)}b+=nfaces;f.count=0});return d};this.init(a)};
|
||||
THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
|
||||
0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,e,f){return b+(e-b)*f};this.VIntX=function(b,e,f,g,h,j,m,n,p,t){h=(h-p)/(t-p);p=this.normal_cache;e[g]=j+h*this.delta;e[g+1]=m;e[g+2]=n;f[g]=this.lerp(p[b],p[b+3],h);f[g+1]=this.lerp(p[b+1],p[b+4],h);f[g+2]=this.lerp(p[b+2],p[b+5],h)};this.VIntY=function(b,e,f,g,h,j,m,n,p,t){h=(h-p)/(t-p);p=this.normal_cache;e[g]=j;e[g+1]=m+h*this.delta;e[g+
|
||||
2]=n;e=b+this.yd*3;f[g]=this.lerp(p[b],p[e],h);f[g+1]=this.lerp(p[b+1],p[e+1],h);f[g+2]=this.lerp(p[b+2],p[e+2],h)};this.VIntZ=function(b,e,f,g,h,j,m,n,p,t){h=(h-p)/(t-p);p=this.normal_cache;e[g]=j;e[g+1]=m;e[g+2]=n+h*this.delta;e=b+this.zd*3;f[g]=this.lerp(p[b],p[e],h);f[g+1]=this.lerp(p[b+1],p[e+1],h);f[g+2]=this.lerp(p[b+2],p[e+2],h)};this.compNorm=function(b){var e=b*3;if(this.normal_cache[e]==0){this.normal_cache[e]=this.field[b-1]-this.field[b+1];this.normal_cache[e+1]=this.field[b-this.yd]-
|
||||
this.field[b+this.yd];this.normal_cache[e+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,e,f,g,h,j){var m=g+1,n=g+this.yd,p=g+this.zd,t=m+this.yd,x=m+this.zd,o=g+this.yd+this.zd,y=m+this.yd+this.zd,H=0,J=this.field[g],C=this.field[m],K=this.field[n],z=this.field[t],W=this.field[p],S=this.field[x],R=this.field[o],ia=this.field[y];J<h&&(H|=1);C<h&&(H|=2);K<h&&(H|=8);z<h&&(H|=4);W<h&&(H|=16);S<h&&(H|=32);R<h&&(H|=128);ia<h&&(H|=64);var ea=THREE.edgeTable[H];if(ea==0)return 0;
|
||||
var qa=this.delta,na=b+qa,Y=e+qa;qa=f+qa;if(ea&1){this.compNorm(g);this.compNorm(m);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,e,f,J,C)}if(ea&2){this.compNorm(m);this.compNorm(t);this.VIntY(m*3,this.vlist,this.nlist,3,h,na,e,f,C,z)}if(ea&4){this.compNorm(n);this.compNorm(t);this.VIntX(n*3,this.vlist,this.nlist,6,h,b,Y,f,K,z)}if(ea&8){this.compNorm(g);this.compNorm(n);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,e,f,J,K)}if(ea&16){this.compNorm(p);this.compNorm(x);this.VIntX(p*3,this.vlist,this.nlist,
|
||||
12,h,b,e,qa,W,S)}if(ea&32){this.compNorm(x);this.compNorm(y);this.VIntY(x*3,this.vlist,this.nlist,15,h,na,e,qa,S,ia)}if(ea&64){this.compNorm(o);this.compNorm(y);this.VIntX(o*3,this.vlist,this.nlist,18,h,b,Y,qa,R,ia)}if(ea&128){this.compNorm(p);this.compNorm(o);this.VIntY(p*3,this.vlist,this.nlist,21,h,b,e,qa,W,R)}if(ea&256){this.compNorm(g);this.compNorm(p);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,e,f,J,W)}if(ea&512){this.compNorm(m);this.compNorm(x);this.VIntZ(m*3,this.vlist,this.nlist,27,h,na,
|
||||
e,f,C,S)}if(ea&1024){this.compNorm(t);this.compNorm(y);this.VIntZ(t*3,this.vlist,this.nlist,30,h,na,Y,f,z,ia)}if(ea&2048){this.compNorm(n);this.compNorm(o);this.VIntZ(n*3,this.vlist,this.nlist,33,h,b,Y,f,K,R)}H<<=4;for(h=g=0;THREE.triTable[H+h]!=-1;){b=H+h;e=b+1;f=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[e],3*THREE.triTable[f],j);h+=3;g++}return g};this.posnormtriv=function(b,e,f,g,h,j){var m=this.count*3;this.positionArray[m]=b[f];this.positionArray[m+1]=b[f+
|
||||
1];this.positionArray[m+2]=b[f+2];this.positionArray[m+3]=b[g];this.positionArray[m+4]=b[g+1];this.positionArray[m+5]=b[g+2];this.positionArray[m+6]=b[h];this.positionArray[m+7]=b[h+1];this.positionArray[m+8]=b[h+2];this.normalArray[m]=e[f];this.normalArray[m+1]=e[f+1];this.normalArray[m+2]=e[f+2];this.normalArray[m+3]=e[g];this.normalArray[m+4]=e[g+1];this.normalArray[m+5]=e[g+2];this.normalArray[m+6]=e[h];this.normalArray[m+7]=e[h+1];this.normalArray[m+8]=e[h+2];this.hasPos=!0;this.hasNormal=!0;
|
||||
this.count+=3;this.count>=this.maxCount-3&&j(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var e=this.count*3;e<this.positionArray.length;e++)this.positionArray[e]=0;b(this)}};this.addBall=function(b,e,f,g,h){var j=this.size*Math.sqrt(g/h),m=f*this.size,n=e*this.size,p=b*this.size,t=Math.floor(m-j);t<1&&(t=1);m=Math.floor(m+j);m>this.size-1&&(m=this.size-1);var x=Math.floor(n-j);x<1&&(x=1);n=Math.floor(n+j);n>this.size-1&&(n=
|
||||
this.size-1);var o=Math.floor(p-j);o<1&&(o=1);j=Math.floor(p+j);j>this.size-1&&(j=this.size-1);for(var y,H,J,C,K,z;t<m;t++){p=this.size2*t;H=t/this.size-f;K=H*H;for(H=x;H<n;H++){J=p+this.size*H;y=H/this.size-e;z=y*y;for(y=o;y<j;y++){C=y/this.size-b;C=g/(1.0E-6+C*C+z+K)-h;C>0&&(this.field[J+y]+=C)}}}};this.addPlaneX=function(b,e){var f,g,h,j,m,n=this.size,p=this.yd,t=this.zd,x=this.field,o=n*Math.sqrt(b/e);o>n&&(o=n);for(f=0;f<o;f++){g=f/n;g*=g;j=b/(1.0E-4+g)-e;if(j>0)for(g=0;g<n;g++){m=f+g*p;for(h=
|
||||
0;h<n;h++)x[t*h+m]+=j}}};this.addPlaneY=function(b,e){var f,g,h,j,m,n,p=this.size,t=this.yd,x=this.zd,o=this.field,y=p*Math.sqrt(b/e);y>p&&(y=p);for(g=0;g<y;g++){f=g/p;f*=f;j=b/(1.0E-4+f)-e;if(j>0){m=g*t;for(f=0;f<p;f++){n=m+f;for(h=0;h<p;h++)o[x*h+n]+=j}}}};this.addPlaneZ=function(b,e){var f,g,h,j,m,n;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/e);dist>size&&(dist=size);for(h=0;h<dist;h++){f=h/size;f*=f;j=b/(1.0E-4+f)-e;if(j>0){m=zd*h;for(g=0;g<size;g++){n=m+g*yd;
|
||||
for(f=0;f<size;f++)field[n+f]+=j}}}};this.reset=function(){var b;for(b=0;b<this.size3;b++){this.normal_cache[b*3]=0;this.field[b]=0}};this.render=function(b){this.begin();var e,f,g,h,j,m,n,p,t,x=this.size-2;for(h=1;h<x;h++){t=this.size2*h;n=(h-this.halfsize)/this.halfsize;for(g=1;g<x;g++){p=t+this.size*g;m=(g-this.halfsize)/this.halfsize;for(f=1;f<x;f++){j=(f-this.halfsize)/this.halfsize;e=p+f;this.polygonize(j,m,n,e,this.isolation,b)}}}this.end(b)};this.generateGeometry=function(){var b=0,e=new THREE.Geometry;
|
||||
this.render(function(f){var g,h,j,m,n,p,t,x;for(g=0;g<f.count;g++){n=g*3;t=n+1;x=n+2;h=f.positionArray[n];j=f.positionArray[t];m=f.positionArray[x];p=new THREE.Vector3(h,j,m);h=f.normalArray[n];j=f.normalArray[t];m=f.normalArray[x];n=new THREE.Vector3(h,j,m);n.normalize();n=new THREE.Vertex(p,n);e.vertices.push(n)}nfaces=f.count/3;for(g=0;g<nfaces;g++){n=(b+g)*3;t=n+1;x=n+2;p=e.vertices[n].normal;h=e.vertices[t].normal;j=e.vertices[x].normal;n=new THREE.Face3(n,t,x,[p,h,j]);e.faces.push(n)}b+=nfaces;
|
||||
f.count=0});return e};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
|
||||
THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
|
||||
1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
|
||||
419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 4.1 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 4.4 KiB |
@@ -150,7 +150,6 @@
|
||||
lightCube.position.copy( light.position );
|
||||
lightCube.position.multiplyScalar( 200 );
|
||||
|
||||
|
||||
t += 0.02;
|
||||
|
||||
camera.position.x += ( mouseX - camera.position.x ) * .05;
|
||||
|
||||
@@ -0,0 +1,186 @@
|
||||
<!DOCTYPE HTML>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>three.js - webgl</title>
|
||||
<meta charset="utf-8">
|
||||
<style type="text/css">
|
||||
body {
|
||||
background:#fff;
|
||||
padding:0;
|
||||
margin:0;
|
||||
font-weight: bold;
|
||||
overflow:hidden;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<script type="text/javascript" src="../build/Three.js"></script>
|
||||
<script type="text/javascript" src="js/Stats.js"></script>
|
||||
|
||||
<script type="text/javascript">
|
||||
var statsEnabled = true;
|
||||
|
||||
var container, stats;
|
||||
|
||||
var camera, scene, renderer;
|
||||
|
||||
var mesh, boxMesh, light, lightCube, light2, lightCube2, zmesh, lightMesh, geometry;
|
||||
|
||||
var mouseX = 0, mouseY = 0;
|
||||
|
||||
var windowHalfX = window.innerWidth / 2;
|
||||
var windowHalfY = window.innerHeight / 2;
|
||||
|
||||
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
||||
|
||||
init();
|
||||
|
||||
function init() {
|
||||
|
||||
container = document.createElement( 'div' );
|
||||
document.body.appendChild( container );
|
||||
|
||||
camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
|
||||
camera.position.z = 250;
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
|
||||
// world
|
||||
|
||||
var cube = new Cube( 300, 300, 10 );
|
||||
var material0 = new THREE.MeshPhongMaterial( { color:0xff00ff } );
|
||||
var material1 = new THREE.MeshLambertMaterial( { color:0x00ff00 } );
|
||||
var material2 = new THREE.MeshLambertMaterial( { color:0x0000ff } );
|
||||
|
||||
var mesh1 = new THREE.Mesh( cube, material0 );
|
||||
mesh1.position.z = -150;
|
||||
scene.addChild( mesh1 );
|
||||
|
||||
var mesh2 = new THREE.Mesh( cube, material1 );
|
||||
mesh2.position.x = -150;
|
||||
mesh2.rotation.y = 90 * Math.PI / 180;
|
||||
scene.addChild( mesh2 );
|
||||
|
||||
var mesh3 = new THREE.Mesh( cube, material2 );
|
||||
mesh3.position.y = -150;
|
||||
mesh3.rotation.x = 90 * Math.PI / 180;
|
||||
scene.addChild( mesh3 );
|
||||
|
||||
new THREE.ShadowVolume( mesh1 )
|
||||
new THREE.ShadowVolume( mesh2 )
|
||||
new THREE.ShadowVolume( mesh3 )
|
||||
|
||||
|
||||
// moving objects
|
||||
|
||||
var cube = new Cube( 40, 40, 40 );
|
||||
var torus = new Torus( 40, 10 );
|
||||
var sphere = new Sphere( 40 );
|
||||
var cylinder = new Cylinder( 10, 10, 20, 40, 0, 0 );
|
||||
mesh = new THREE.Mesh( torus, material1 );
|
||||
scene.addChild( mesh );
|
||||
|
||||
boxMesh = new THREE.Mesh( cube, material2 );
|
||||
scene.addChild( boxMesh );
|
||||
|
||||
new THREE.ShadowVolume( mesh );
|
||||
new THREE.ShadowVolume( boxMesh );
|
||||
|
||||
|
||||
// lights
|
||||
|
||||
light = new THREE.PointLight( 0xffffff );
|
||||
scene.addChild( light );
|
||||
|
||||
|
||||
light = new THREE.DirectionalLight( 0xffffff );
|
||||
light.position.set( 0, 1, 0 );
|
||||
scene.addChild( light );
|
||||
|
||||
|
||||
var cube = new Sphere( 2 );
|
||||
lightCube = new THREE.Mesh( cube, material2 );
|
||||
lightCube.visible = false;
|
||||
scene.addChild( lightCube );
|
||||
|
||||
var lensFlare = new THREE.LensFlare( ImageUtils.loadTexture( "textures/lensflare0.png" ), 128, 0.0, THREE.AdditiveAlphaBlending );
|
||||
lensFlare.add( ImageUtils.loadTexture( "textures/lensflare1.png" ), 256, 0.33, THREE.AdditiveAlphaBlending );
|
||||
lensFlare.add( lensFlare.lensFlares[ 1 ].texture, 300, 0.66, THREE.AdditiveAlphaBlending );
|
||||
lensFlare.add( lensFlare.lensFlares[ 1 ].texture, 400, 1.0, THREE.AdditiveAlphaBlending );
|
||||
|
||||
lightCube.addChild( lensFlare );
|
||||
|
||||
|
||||
// renderer
|
||||
|
||||
renderer = new THREE.WebGLRenderer( { antialias: false } );
|
||||
renderer.setClearColorHex( 0x222222, 1 );
|
||||
renderer.setSize( window.innerWidth, window.innerHeight );
|
||||
container.appendChild( renderer.domElement );
|
||||
|
||||
if ( statsEnabled ) {
|
||||
|
||||
stats = new Stats();
|
||||
stats.domElement.style.position = 'absolute';
|
||||
stats.domElement.style.top = '0px';
|
||||
stats.domElement.style.zIndex = 100;
|
||||
container.appendChild( stats.domElement );
|
||||
|
||||
}
|
||||
|
||||
setInterval( loop, 1000 / 60 );
|
||||
}
|
||||
|
||||
|
||||
function onDocumentMouseMove(event) {
|
||||
|
||||
mouseX = ( event.clientX - windowHalfX );
|
||||
mouseY = ( event.clientY - windowHalfY );
|
||||
|
||||
}
|
||||
|
||||
var t = 0;
|
||||
|
||||
function loop() {
|
||||
|
||||
mesh.position.x = Math.sin( t ) * 100;
|
||||
mesh.position.y = Math.cos( t ) * 100;
|
||||
|
||||
mesh.rotation.x += 0.5 * Math.PI / 180;
|
||||
mesh.rotation.y += 1.0 * Math.PI / 180;
|
||||
mesh.rotation.z += 1.5 * Math.PI / 180;
|
||||
|
||||
boxMesh.position.z = Math.sin( t ) * 100;
|
||||
boxMesh.rotation.x = Math.sin( t ) * 180 * Math.PI / 180;
|
||||
|
||||
light.position.x = Math.sin( t );
|
||||
light.position.y = 0.5;
|
||||
light.position.normalize();
|
||||
|
||||
lightCube.position.copy( light.position );
|
||||
lightCube.position.multiplyScalar( 200 );
|
||||
|
||||
|
||||
t += 0.015;
|
||||
|
||||
camera.position.x += ( mouseX - camera.position.x ) * .05;
|
||||
camera.position.y += ( - mouseY - camera.position.y ) * .05;
|
||||
|
||||
renderer.render( scene, camera );
|
||||
|
||||
if ( statsEnabled ) stats.update();
|
||||
|
||||
}
|
||||
|
||||
function log( text ) {
|
||||
|
||||
var e = document.getElementById("log");
|
||||
e.innerHTML = text + "<br/>" + e.innerHTML;
|
||||
|
||||
}
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
+44
-6
@@ -2,7 +2,7 @@
|
||||
* @author Mikael Emtinger
|
||||
*/
|
||||
|
||||
THREE.LensFlare = function ( texture, size ) {
|
||||
THREE.LensFlare = function ( texture, size, distance, blending ) {
|
||||
|
||||
THREE.Object3D.call( this );
|
||||
|
||||
@@ -10,7 +10,11 @@ THREE.LensFlare = function ( texture, size ) {
|
||||
this.lensFlares = [];
|
||||
this.customUpdateCallback = undefined;
|
||||
|
||||
this.add( texture, size, 0 );
|
||||
if( texture !== undefined ) {
|
||||
|
||||
this.add( texture, size, distance, blending );
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
THREE.LensFlare.prototype = new THREE.Object3D();
|
||||
@@ -22,11 +26,23 @@ THREE.LensFlare.prototype.supr = THREE.Object3D.prototype;
|
||||
* Add: adds another flare
|
||||
*/
|
||||
|
||||
THREE.LensFlare.prototype.add = function( texture, size, distance ) {
|
||||
THREE.LensFlare.prototype.add = function( texture, size, distance, blending ) {
|
||||
|
||||
if( size === undefined ) size = -1;
|
||||
if( distance === undefined ) distance = 0;
|
||||
if( blending === undefined ) blending = THREE.BillboardBlending;
|
||||
|
||||
distance = Math.min( distance, Math.max( 0, distance ));
|
||||
|
||||
this.lensFlares.push( { texture: texture, size: size, distance: distance, position: new THREE.Vector3() } );
|
||||
this.lensFlares.push( { texture: texture, // THREE.Texture
|
||||
size: size, // size in pixels (-1 = use texture.width)
|
||||
distance: distance, // distance (0-1) from light source (0=at light source)
|
||||
x: 0, y: 0, z: 0, // screen position (-1 => 1) z = 0 is ontop z = 1 is back
|
||||
scale: 1, // scale
|
||||
rotation: 1, // rotation
|
||||
opacity: 1, // opacity
|
||||
blending: blending } ); // blending
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -35,9 +51,31 @@ THREE.LensFlare.prototype.add = function( texture, size, distance ) {
|
||||
* Set myLensFlare.customUpdateCallback to alter the flares in your project specific way.
|
||||
*/
|
||||
|
||||
THREE.LensFlare.updateLensFlares = function() {
|
||||
THREE.LensFlare.prototype.updateLensFlares = function( visibility ) {
|
||||
|
||||
// todo: update lens halo positions here
|
||||
var f, fl = this.lensFlares.length;
|
||||
var flare;
|
||||
var vecX = -this.positionScreen.x * 2;
|
||||
var vecY = -this.positionScreen.y * 2;
|
||||
|
||||
|
||||
for( f = 0; f < fl; f++ ) {
|
||||
|
||||
flare = this.lensFlares[ f ];
|
||||
|
||||
flare.x = this.positionScreen.x + vecX * flare.distance;
|
||||
flare.y = this.positionScreen.y + vecY * flare.distance;
|
||||
|
||||
flare.wantedScale = ( visibility * 0.2 + 0.8 );
|
||||
flare.wantedRotation = flare.x * Math.PI * 0.25;
|
||||
flare.wantedOpacity = visibility;
|
||||
|
||||
flare.scale += ( flare.wantedScale - flare.scale ) * 0.25;
|
||||
flare.rotation += ( flare.wantedRotation - flare.rotation ) * 0.25;
|
||||
flare.opacity += ( flare.wantedOpacity - flare.opacity ) * 0.5;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -15,5 +15,6 @@ THREE.AdditiveBlending = 1;
|
||||
THREE.SubtractiveBlending = 2;
|
||||
THREE.BillboardBlending = 3;
|
||||
THREE.ReverseSubtractiveBlending = 4;
|
||||
THREE.AdditiveAlphaBlending = 5;
|
||||
|
||||
THREE.MaterialCounter = { value: 0 };
|
||||
|
||||
+239
-122
@@ -160,6 +160,7 @@ THREE.WebGLRenderer = function ( parameters ) {
|
||||
_lensFlare.vertexBuffer = _gl.createBuffer();
|
||||
_lensFlare.elementBuffer = _gl.createBuffer();
|
||||
_lensFlare.tempTexture = _gl.createTexture();
|
||||
_lensFlare.readBackPixels = new Uint8Array( 16*16*4 );
|
||||
|
||||
_gl.bindBuffer( _gl.ARRAY_BUFFER, _lensFlare.vertexBuffer );
|
||||
_gl.bufferData( _gl.ARRAY_BUFFER, _lensFlare.vertices, _gl.STATIC_DRAW );
|
||||
@@ -193,119 +194,6 @@ THREE.WebGLRenderer = function ( parameters ) {
|
||||
_lensFlare.uniforms.screenPosition = _gl.getUniformLocation( _lensFlare.program, "screenPosition" );
|
||||
_lensFlare.uniforms.renderPink = _gl.getUniformLocation( _lensFlare.program, "renderPink" );
|
||||
|
||||
/*
|
||||
* Render lens flares
|
||||
* Method: renders 9 0xff00ff-colored points scattered over the light source area,
|
||||
* reads these back and calculates occlusion.
|
||||
* Then LensFlare.updateLensFlares() is called to re-position and
|
||||
* update transparency of flares. Then they are rendered.
|
||||
*
|
||||
*/
|
||||
|
||||
function renderLensFlares( scene, camera, renderTarget ) {
|
||||
|
||||
var object, geometryGroup, material;
|
||||
var o, ol = scene.__webglLensFlares.length;
|
||||
var tempPosition = new THREE.Vector3();
|
||||
var invAspect = _viewportHeight / _viewportWidth;
|
||||
var halfViewportWidth = _viewportWidth * 0.5;
|
||||
var halfViewportHeight = _viewportHeight * 0.5;
|
||||
var size = 16 / _viewportHeight;
|
||||
var restoreScale = [ size * invAspect, size ];
|
||||
var screenPosition = [ 1, 1, 0 ];
|
||||
var screenPositionPixels = [ 1, 1 ];
|
||||
|
||||
// set lensflare program
|
||||
|
||||
if( _oldProgram !== _lensFlare.program ) {
|
||||
|
||||
_gl.useProgram( _lensFlare.program );
|
||||
_oldProgram = _lensFlare.program;
|
||||
}
|
||||
|
||||
|
||||
// loop through all lens flares to update their occlusion and positions
|
||||
// setup gl and common used attribs/unforms
|
||||
|
||||
_gl.uniform1i( _lensFlare.uniforms.map, 0 );
|
||||
_gl.activeTexture( _gl.TEXTURE0 );
|
||||
|
||||
_gl.uniform1f( _lensFlare.uniforms.opacity, 1 );
|
||||
_gl.uniform1f( _lensFlare.uniforms.rotation, 0 );
|
||||
_gl.uniform2fv( _lensFlare.uniforms.scale, restoreScale );
|
||||
|
||||
_gl.bindBuffer( _gl.ARRAY_BUFFER, _lensFlare.vertexBuffer );
|
||||
_gl.vertexAttribPointer( _lensFlare.attributes.vertex, 2, _gl.FLOAT, false, 2 * 8, 0 );
|
||||
_gl.vertexAttribPointer( _lensFlare.attributes.uv, 2, _gl.FLOAT, false, 2 * 8, 8 );
|
||||
|
||||
_gl.bindTexture( _gl.TEXTURE_2D, _lensFlare.tempTexture );
|
||||
|
||||
_gl.cullFace( _gl.BACK );
|
||||
_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, _lensFlare.elementBuffer );
|
||||
|
||||
|
||||
for( o = 0; o < ol; o++ ) {
|
||||
|
||||
// calc object screen position
|
||||
|
||||
object = scene.__webglLensFlares[ o ].object;
|
||||
|
||||
tempPosition.set( object.matrixWorld.n14, object.matrixWorld.n24, object.matrixWorld.n34 );
|
||||
|
||||
camera.matrixWorldInverse.multiplyVector3( tempPosition );
|
||||
camera.projectionMatrix.multiplyVector3( tempPosition );
|
||||
|
||||
|
||||
// setup arrays for gl programs
|
||||
|
||||
screenPosition[ 0 ] = tempPosition.x;
|
||||
screenPosition[ 1 ] = tempPosition.y;
|
||||
screenPosition[ 2 ] = tempPosition.z;
|
||||
|
||||
screenPositionPixels[ 0 ] = screenPosition[ 0 ] * halfViewportWidth + halfViewportWidth;
|
||||
screenPositionPixels[ 1 ] = screenPosition[ 1 ] * halfViewportHeight + halfViewportHeight;
|
||||
|
||||
// todo: viewport culling
|
||||
// save current RGB to temp texture
|
||||
|
||||
_gl.copyTexSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, screenPositionPixels[ 0 ] - 8, screenPositionPixels[ 1 ] - 8, 16, 16 );
|
||||
|
||||
|
||||
// render pink quad
|
||||
|
||||
_gl.uniform3fv( _lensFlare.uniforms.screenPosition, screenPosition );
|
||||
_gl.uniform1i( _lensFlare.uniforms.renderPink, 1 );
|
||||
|
||||
_gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 );
|
||||
|
||||
|
||||
// restore graphics
|
||||
|
||||
screenPosition[ 2 ] = 0;
|
||||
|
||||
_gl.uniform1i( _lensFlare.uniforms.renderPink, 0 );
|
||||
_gl.uniform3fv( _lensFlare.uniforms.screenPosition, screenPosition );
|
||||
|
||||
_gl.disable( _gl.DEPTH_TEST );
|
||||
_gl.depthMask( false );
|
||||
|
||||
_gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 );
|
||||
|
||||
|
||||
|
||||
|
||||
// copy existing -> temp texture
|
||||
// render pink quad
|
||||
// read back pixles
|
||||
// copy temp -> back
|
||||
// call flare update
|
||||
// render flares
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -2712,15 +2600,6 @@ THREE.WebGLRenderer = function ( parameters ) {
|
||||
|
||||
}
|
||||
|
||||
// render flares
|
||||
|
||||
if( scene.__webglLensFlares.length ) {
|
||||
|
||||
renderLensFlares( scene, camera, renderTarget );
|
||||
|
||||
}
|
||||
|
||||
|
||||
// render stencil shadows
|
||||
|
||||
if( stencil && scene.__webglShadowVolumes.length && scene.lights.length ) {
|
||||
@@ -2729,6 +2608,14 @@ THREE.WebGLRenderer = function ( parameters ) {
|
||||
|
||||
}
|
||||
|
||||
// render lens flares
|
||||
|
||||
if( scene.__webglLensFlares.length ) {
|
||||
|
||||
renderLensFlares( scene, camera );
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Generate mipmap if we're using any kind of mipmap filtering
|
||||
|
||||
@@ -2882,6 +2769,229 @@ THREE.WebGLRenderer = function ( parameters ) {
|
||||
_gl.depthMask( true );
|
||||
}
|
||||
|
||||
/*
|
||||
* Render lens flares
|
||||
* Method: renders 16x16 0xff00ff-colored points scattered over the light source area,
|
||||
* reads these back and calculates occlusion.
|
||||
* Then LensFlare.updateLensFlares() is called to re-position and
|
||||
* update transparency of flares. Then they are rendered.
|
||||
*
|
||||
*/
|
||||
|
||||
function renderLensFlares( scene, camera ) {
|
||||
|
||||
var object, objectZ, geometryGroup, material;
|
||||
var o, ol = scene.__webglLensFlares.length;
|
||||
var f, fl, flare;
|
||||
var tempPosition = new THREE.Vector3();
|
||||
var invAspect = _viewportHeight / _viewportWidth;
|
||||
var halfViewportWidth = _viewportWidth * 0.5;
|
||||
var halfViewportHeight = _viewportHeight * 0.5;
|
||||
var size = 16 / _viewportHeight;
|
||||
var scale = [ size * invAspect, size ];
|
||||
var screenPosition = [ 1, 1, 0 ];
|
||||
var screenPositionPixels = [ 1, 1 ];
|
||||
var sampleX, sampleY, readBackPixels = _lensFlare.readBackPixels;
|
||||
var sampleMidX = 7 * 4;
|
||||
var sampleMidY = 7 * 16 * 4;
|
||||
var sampleIndex, visibility;
|
||||
var uniforms = _lensFlare.uniforms;
|
||||
var attributes = _lensFlare.attributes;
|
||||
|
||||
|
||||
// set lensflare program and reset blending
|
||||
|
||||
_gl.useProgram( _lensFlare.program );
|
||||
_oldProgram = _lensFlare.program;
|
||||
_oldBlending = "";
|
||||
|
||||
|
||||
// loop through all lens flares to update their occlusion and positions
|
||||
// setup gl and common used attribs/unforms
|
||||
|
||||
_gl.uniform1i( uniforms.map, 0 );
|
||||
_gl.activeTexture( _gl.TEXTURE0 );
|
||||
|
||||
_gl.uniform1f( uniforms.opacity, 1 );
|
||||
_gl.uniform1f( uniforms.rotation, 0 );
|
||||
_gl.uniform2fv( uniforms.scale, scale );
|
||||
|
||||
_gl.bindBuffer( _gl.ARRAY_BUFFER, _lensFlare.vertexBuffer );
|
||||
_gl.vertexAttribPointer( attributes.vertex, 2, _gl.FLOAT, false, 2 * 8, 0 );
|
||||
_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 2 * 8, 8 );
|
||||
|
||||
_gl.bindTexture( _gl.TEXTURE_2D, _lensFlare.tempTexture );
|
||||
|
||||
_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, _lensFlare.elementBuffer );
|
||||
|
||||
_gl.disable( _gl.CULL_FACE );
|
||||
_gl.depthMask( false );
|
||||
|
||||
|
||||
for( o = 0; o < ol; o++ ) {
|
||||
|
||||
// calc object screen position
|
||||
|
||||
object = scene.__webglLensFlares[ o ].object;
|
||||
|
||||
tempPosition.set( object.matrixWorld.n14, object.matrixWorld.n24, object.matrixWorld.n34 );
|
||||
|
||||
camera.matrixWorldInverse.multiplyVector3( tempPosition );
|
||||
objectZ = tempPosition.z;
|
||||
camera.projectionMatrix.multiplyVector3( tempPosition );
|
||||
|
||||
|
||||
// setup arrays for gl programs
|
||||
|
||||
screenPosition[ 0 ] = tempPosition.x;
|
||||
screenPosition[ 1 ] = tempPosition.y;
|
||||
screenPosition[ 2 ] = tempPosition.z;
|
||||
|
||||
screenPositionPixels[ 0 ] = screenPosition[ 0 ] * halfViewportWidth + halfViewportWidth;
|
||||
screenPositionPixels[ 1 ] = screenPosition[ 1 ] * halfViewportHeight + halfViewportHeight;
|
||||
|
||||
|
||||
// save current RGB to temp texture
|
||||
|
||||
_gl.copyTexSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, screenPositionPixels[ 0 ] - 8, screenPositionPixels[ 1 ] - 8, 16, 16 );
|
||||
|
||||
|
||||
// render pink quad
|
||||
|
||||
_gl.uniform3fv( uniforms.screenPosition, screenPosition );
|
||||
_gl.uniform1i( uniforms.renderPink, 1 );
|
||||
|
||||
_gl.enable( _gl.DEPTH_TEST );
|
||||
|
||||
_gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 );
|
||||
|
||||
|
||||
// read back
|
||||
|
||||
try {
|
||||
|
||||
_gl.readPixels( screenPositionPixels[ 0 ] - 8, screenPositionPixels[ 1 ] - 8, 16, 16, _gl.RGBA, _gl.UNSIGNED_BYTE, _lensFlare.readBackPixels );
|
||||
|
||||
}
|
||||
catch( error ) {
|
||||
|
||||
console.log( "WebGLRenderer.renderLensFlare: readPixels failed!" );
|
||||
}
|
||||
|
||||
if( _gl.getError()) {
|
||||
|
||||
console.log( "WebGLRenderer.renderLensFlare: readPixels failed!" );
|
||||
}
|
||||
|
||||
|
||||
// sample read back pixels
|
||||
|
||||
sampleDistance = parseInt( 6 * ( 1 - Math.max( 0, Math.min( -objectZ, camera.far )) / camera.far ), 10 ) + 1;
|
||||
sampleX = sampleDistance * 4;
|
||||
sampleY = sampleDistance * 4 * 16;
|
||||
|
||||
visibility = 0;
|
||||
|
||||
sampleIndex = ( sampleMidX - sampleX ) + ( sampleMidY - sampleY ); // upper left
|
||||
if( _lensFlare.readBackPixels[ sampleIndex + 0 ] === 255 &&
|
||||
_lensFlare.readBackPixels[ sampleIndex + 1 ] === 0 &&
|
||||
_lensFlare.readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;
|
||||
|
||||
sampleIndex = ( sampleMidX + sampleX ) + ( sampleMidY - sampleY ); // upper right
|
||||
if( readBackPixels[ sampleIndex + 0 ] === 255 &&
|
||||
readBackPixels[ sampleIndex + 1 ] === 0 &&
|
||||
readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;
|
||||
|
||||
sampleIndex = ( sampleMidX + sampleX ) + ( sampleMidY + sampleY ); // lower right
|
||||
if( readBackPixels[ sampleIndex + 0 ] === 255 &&
|
||||
readBackPixels[ sampleIndex + 1 ] === 0 &&
|
||||
readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;
|
||||
|
||||
sampleIndex = ( sampleMidX - sampleX ) + ( sampleMidY + sampleY ); // lower left
|
||||
if( readBackPixels[ sampleIndex + 0 ] === 255 &&
|
||||
readBackPixels[ sampleIndex + 1 ] === 0 &&
|
||||
readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;
|
||||
|
||||
sampleIndex = sampleMidX + sampleMidY; // center
|
||||
if( readBackPixels[ sampleIndex + 0 ] === 255 &&
|
||||
readBackPixels[ sampleIndex + 1 ] === 0 &&
|
||||
readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;
|
||||
|
||||
|
||||
object.positionScreen.x = screenPosition[ 0 ];
|
||||
object.positionScreen.y = screenPosition[ 1 ];
|
||||
object.positionScreen.z = screenPosition[ 2 ];
|
||||
|
||||
if( object.customUpdateCallback ) {
|
||||
|
||||
object.customUpdateCallback( visibility, object );
|
||||
|
||||
} else {
|
||||
|
||||
object.updateLensFlares( visibility );
|
||||
|
||||
}
|
||||
|
||||
|
||||
// restore graphics
|
||||
|
||||
_gl.uniform1i( uniforms.renderPink, 0 );
|
||||
_gl.disable( _gl.DEPTH_TEST );
|
||||
_gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 );
|
||||
}
|
||||
|
||||
|
||||
// loop through all lens flares and draw their flares
|
||||
// setup gl
|
||||
|
||||
_gl.enable( _gl.BLEND );
|
||||
|
||||
for( o = 0; o < ol; o++ ) {
|
||||
|
||||
object = scene.__webglLensFlares[ o ].object;
|
||||
|
||||
for( f = 0, fl = object.lensFlares.length; f < fl; f++ ) {
|
||||
|
||||
flare = object.lensFlares[ f ];
|
||||
|
||||
if( flare.opacity > 0.001 && flare.scale > 0.001 ) {
|
||||
|
||||
screenPosition[ 0 ] = flare.x;
|
||||
screenPosition[ 1 ] = flare.y;
|
||||
screenPosition[ 2 ] = flare.z;
|
||||
|
||||
size = flare.size * flare.scale / _viewportHeight;
|
||||
scale[ 0 ] = size * invAspect;
|
||||
scale[ 1 ] = size;
|
||||
|
||||
|
||||
_gl.uniform3fv( uniforms.screenPosition, screenPosition );
|
||||
_gl.uniform1f( uniforms.rotation, flare.rotation );
|
||||
_gl.uniform2fv( uniforms.scale, scale );
|
||||
_gl.uniform1f( uniforms.opacity, flare.opacity );
|
||||
|
||||
setBlending( flare.blending );
|
||||
setTexture( flare.texture, 0 );
|
||||
|
||||
// todo: only draw if loaded
|
||||
|
||||
_gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
// restore gl
|
||||
|
||||
_gl.enable( _gl.CULL_FACE );
|
||||
_gl.enable( _gl.DEPTH_TEST );
|
||||
_gl.depthMask( true );
|
||||
_gl.disable( _gl.BLEND );
|
||||
}
|
||||
|
||||
|
||||
|
||||
function setupMatrices ( object, camera ) {
|
||||
|
||||
@@ -3519,6 +3629,13 @@ THREE.WebGLRenderer = function ( parameters ) {
|
||||
|
||||
switch ( blending ) {
|
||||
|
||||
case THREE.AdditiveAlphaBlending:
|
||||
|
||||
_gl.blendEquation( _gl.FUNC_ADD );
|
||||
_gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE );
|
||||
|
||||
break;
|
||||
|
||||
case THREE.AdditiveBlending:
|
||||
|
||||
_gl.blendEquation( _gl.FUNC_ADD );
|
||||
|
||||
@@ -586,6 +586,8 @@ THREE.ShaderLib = {
|
||||
"#endif",
|
||||
|
||||
"uniform sampler2D map;",
|
||||
"uniform float opacity;",
|
||||
|
||||
"uniform int renderPink;",
|
||||
"varying vec2 vUV;",
|
||||
|
||||
@@ -594,7 +596,9 @@ THREE.ShaderLib = {
|
||||
"if( renderPink == 1 ) {",
|
||||
"gl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );",
|
||||
"} else {",
|
||||
"gl_FragColor = texture2D( map, vUV );",
|
||||
"vec4 color = texture2D( map, vUV );",
|
||||
"color.a *= opacity;",
|
||||
"gl_FragColor = color;",
|
||||
"}",
|
||||
"}"
|
||||
].join( "\n" )
|
||||
|
||||
@@ -36,6 +36,7 @@ COMMON_FILES = [
|
||||
'lights/AmbientLight.js',
|
||||
'lights/DirectionalLight.js',
|
||||
'lights/PointLight.js',
|
||||
'lights/LensFlare.js',
|
||||
'materials/Material.js',
|
||||
'materials/Mappings.js',
|
||||
'materials/LineBasicMaterial.js',
|
||||
|
||||
Reference in New Issue
Block a user