438 Commits
Author SHA1 Message Date
Mr.doob 568beba848 Fixed LOD example.
Commented Camera frustrum code. It's not being used, right?
2011-03-02 05:58:54 +00:00
alteredq ccdff87382 Changed also JSON model files and exporters/converters to use CamelCase property names.
Only Blender 2.56 exporter and OBJ converter were tested. If somebody is using other ones, please reexport some files to be sure they work.
2011-03-02 05:55:29 +01:00
alteredq 0e450db259 Tweaks to lod example. 2011-03-01 16:22:33 +01:00
alteredq 7ad44b434c Added level-of-details example (and LOD object to compiled lib).
Thanks to empaempa for implementing this feature ;)
2011-03-01 15:50:14 +01:00
alteredq 0984c4145b Synced with mrdoob's branch. 2011-03-01 14:52:47 +01:00
Mr.doob 33610b4a11 Adapted Projector and CanvasRended to use camera.matrixWorldInverse. 2011-03-01 11:38:35 +00:00
alteredq 03b9dfe80d Extracted Spline from example into core lib. 2011-03-01 03:51:43 +01:00
alteredq b467378bc3 Added Catmull-Rom spline example.
Work-in-progress.
2011-03-01 03:29:04 +01:00
alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there.
Went through all examples, all should work.

JSON files exported from Blender / converted from OBJ files still use underscored property names internally. I don't know, should these also be changed?
2011-02-28 14:52:04 +01:00
Mr.doob 430ce532be Custom builds were missing files. (thanks to alan2 for reporting) 2011-02-27 20:20:15 +00:00
Mr.doob 470df4fa6a Updated TODO.
Blender plugins folder rename.
2011-02-27 20:08:22 +00:00
Mr.doob e438549c87 Updated builds.
Added RequestAnimationFrame system to the new examples.
2011-02-27 06:39:15 +00:00
alteredq 049f492564 Merge remote branch 'remotes/upstream/master' 2011-02-27 07:02:09 +01:00
alteredq e4f759c225 Optimized Matrix4.transpose and fixed performance test. 2011-02-27 07:00:44 +01:00
Mr.doob 339384f209 Tweaked RequestAnimationFrame.js and Detector.js. 2011-02-27 05:05:41 +00:00
Mr.doob 7480fb69cd Updated README examples.
Sound3D ⟶ Sound
2011-02-26 14:21:15 +00:00
Mr.doob 446834ba35 Minor fixes and improvements. 2011-02-26 12:10:35 +00:00
Mr.doob c7aa2ab3d1 Object3D::localMatrix ⟶ Object3D::matrix
Object3D::globalMatrix ⟶ Object3D::matrixWorld

Added hierarchy examples.
2011-02-26 10:31:18 +00:00
Mr.doob e7e47b1f88 More reformating and clean up. 2011-02-26 09:18:10 +00:00
Mr.doob 04172c6c81 Merge remote branch 'alteredq/skinning' into skinning 2011-02-26 06:51:32 +00:00
Mr.doob 27dc056af4 Minor refactoring and clean up. 2011-02-26 06:51:23 +00:00
alteredq ab8b63f9e3 Fixed ribbons example. 2011-02-26 06:48:42 +01:00
Mr.doob 45ec0f329b Reverted Camera::FOV,zNear,zFar to Camera::fov,near,far.
Most of the examples or working again as usual. Only `webgl_scene_test.html` and `webgl_ribbons.html` left.
2011-02-26 03:45:16 +00:00
alteredq 3dc37702ce Refactored minecraft / terrain / ocean examples to use QuakeCamera.
Terrains finally have proper controls ;)
2011-02-26 00:41:33 +01:00
alteredq da8afc4e6d Refactored CameraControl into THREE.QuakeCamera.
Now you can add keyboard + mouse camera control with a single line, just change camera type and add parameters:

 camera = new THREE.QuakeCamera( { fov: 50, aspect: window.innerWidth / window.innerHeight, near: 1, far: 10000,
	                           movement_speed: 1, look_speed: 0.002, nofly: true, look_vertical: false } );

Thanks to mrdoob for suggestions ;)
2011-02-26 00:24:14 +01:00
Mr.doob 033a372c70 Fixed Matrix4::scale
Fixed matrix rotation in Projector (not fully done yet, need to implement herarchies still)
2011-02-25 16:33:04 +00:00
Mr.doob 059d0d7df2 Fixed Matrix4::setRotationFromEuler (using x,y,z order). 2011-02-25 15:37:10 +00:00
Mr.doob aaa1b1cd7d Fixed broken include on sound example. 2011-02-25 12:40:24 +00:00
Mr.doob a036658c32 Merge remote branch 'alteredq/skinning' into skinning 2011-02-25 12:13:02 +00:00
alteredq 7415759392 Added 3d sound support plus example.
Thanks to @mikaelemtinger ;)
2011-02-25 09:08:15 +01:00
Mr.doob f66e3fc810 Merge remote branch 'alteredq/skinning' into skinning 2011-02-24 09:10:56 +00:00
Mr.doob 45de9955c5 Reformated Object3D.js.
Messing with Cube example (exploring rotations).
2011-02-24 09:10:40 +00:00
alteredq 47d69fe496 Fixed RTT and light test examples. 2011-02-24 02:09:03 +01:00
alteredq 3e2f4f7cc5 Merged with mrdoob's branch.
Also got uqbiquity working and fixed ugly globals bug in WebGLRenderer. Again we missed it because of consistent naming ;)
2011-02-24 01:31:33 +01:00
alteredq cff95a119c Textures are now updateable.
That was much tougher than expected. No wonder other WebGL video demos around the web are broken.

Firefox OpenGL / ANGLE and Chrome OpenGL were ok, getting it to work in Chrome ANGLE was rather tricky.

Please report if something got broken. I tried to go through all textured examples but I may have missed something.

If you want to refresh texture on WebGL side, you just set "texture.needsUpdate" flag (if you use Loader or ImageUtils.loadTexture / loadTextureCube everything is taken care of).

Flag has to be set also for canvas-based textures, sorry no escaping this :(. I tried and it lead to ugly problems (e.g. AO minecraft demo mixes several asynchronously loaded and generated images into one texture, with autodetect always something was broken).

"needsUpdate" should work also on cube textures, though it's not tested yet (also there I didn't put hack for Chrome ANGLE).
2011-02-23 23:43:32 +01:00
Mr.doob fef3c084b1 Changed build setup:
build/Three.js - Includes all renderers + extras
	build/custom/ThreeCanvas.js - Canvas renderer only
	build/custom/ThreeDOM.js - DOM renderer only
	build/custom/ThreeSVG.js - SVG renderer only
	build/custom/ThreeWebGL.js - WebGL renderer only
	build/custom/ThreeExtras.js - Extras only

Moved `THREE.Detector.js` to `examples/js/Detector.js`.

Updated examples to reflect these changes.
2011-02-23 12:35:31 +00:00
Mr.doob 8d07971cd0 Removed dupe stats.update() calls... 2011-02-23 10:49:09 +00:00
Mr.doob a4a8f184c6 src/objects/Object3D.jssrc/core/Objects3D.js 2011-02-22 23:26:19 +00:00
Mr.doob 2810b2f8fa Merge remote branch 'alteredq/skinning' into skinning 2011-02-22 18:16:48 +00:00
Mr.doob 405b72c200 Simpler RequestAnimationFrame.js 2011-02-22 18:16:31 +00:00
alteredq aba1930fa2 Fixed DOF example layout in Firefox. 2011-02-22 15:41:18 +01:00
alteredq ced26b32e6 Synced with mrdoob's skinning branch. 2011-02-22 06:35:27 +01:00
alteredq 408fad1905 Added depth-of-field example. 2011-02-22 06:25:07 +01:00
Mr.doob 9297fb975e All examples now use RequestAnimationFrame.js (pheww!) 2011-02-22 04:45:38 +00:00
Mr.doob 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js
Webgl examples next.
2011-02-22 01:54:03 +00:00
alteredq 6af332afeb Synced with mrdoob's skinning branch. Also fixed broken canvas cube example.
That one was bugging me, I thought it was integration when it was a simple misspelling ;)
2011-02-22 00:06:12 +01:00
Mr.doob a4ee822b10 Easier to understand RequestAnimationFrame setup. 2011-02-21 20:39:11 +00:00
alteredq 6c84868d96 More examples conversion to requestAnimationFrame.
Separate commit to have a clean slate for a different changes I want to try in meanwhile.
2011-02-21 00:42:51 +01:00
alteredq 1e34df61f0 Changed few more examples to use requestAnimationFrame.
Interestingly, sometimes it seems to go nuts when there are more renderers active at the same time. With uqbiquity, it works ok when using "container" div as element parameter, with large geometry example this doesn't work (calls to loop happen rarely).
2011-02-20 21:13:38 +01:00
alteredq d05053c493 Merged with mrdoob's skinning branch.
Not fully tested (need to update bookmarks yet again), but random sample of examples seem to work ;).
2011-02-20 19:17:06 +01:00