Updated TODO.

Blender plugins folder rename.
This commit is contained in:
Mr.doob
2011-02-27 20:08:22 +00:00
parent e438549c87
commit 470df4fa6a
4 changed files with 4 additions and 8 deletions
+2 -6
View File
@@ -1,14 +1,10 @@
Core
* Simple hierarchy system (look at D1plo1d and tamask branches)
Examples
* DOMRenderer example
Examples/Geometry/Primitives
* Create more primitives. http://code.google.com/p/ogre-procedural/source/browse/#hg/library/src
Materials
* Layer based material system
Renderers
* FrustrumClipping near to Projector (CanvasRenderer and SVGRenderer)
* Implement VertexColors in CanvasRenderer
* Move Geometry.sortFacesByMaterial to WebGLRenderer (always an issue when creating geometry by hand)
+2 -2
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@@ -74,7 +74,7 @@
function init() {
container = document.getElementById( 'container' );
camera = new THREE.QuakeCamera( { fov: 60, aspect: window.innerWidth / window.innerHeight, near: 1, far: 20000,
movement_speed: 15, look_speed: 0.005, nofly: false, look_vertical: true } );
@@ -183,7 +183,7 @@
image.src = path;
var texture = new THREE.Texture( image, new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping, THREE.NearestFilter, THREE.LinearMipMapLinearFilter );
return new THREE.MeshLambertMaterial( { map: texture } );
}