mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-09 04:56:01 +10:00
Updated TODO.
Blender plugins folder rename.
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@@ -1,14 +1,10 @@
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Core
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* Simple hierarchy system (look at D1plo1d and tamask branches)
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Examples
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* DOMRenderer example
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Examples/Geometry/Primitives
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* Create more primitives. http://code.google.com/p/ogre-procedural/source/browse/#hg/library/src
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Materials
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* Layer based material system
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Renderers
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* FrustrumClipping near to Projector (CanvasRenderer and SVGRenderer)
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* Implement VertexColors in CanvasRenderer
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* Move Geometry.sortFacesByMaterial to WebGLRenderer (always an issue when creating geometry by hand)
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@@ -74,7 +74,7 @@
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function init() {
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container = document.getElementById( 'container' );
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camera = new THREE.QuakeCamera( { fov: 60, aspect: window.innerWidth / window.innerHeight, near: 1, far: 20000,
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movement_speed: 15, look_speed: 0.005, nofly: false, look_vertical: true } );
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@@ -183,7 +183,7 @@
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image.src = path;
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var texture = new THREE.Texture( image, new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping, THREE.NearestFilter, THREE.LinearMipMapLinearFilter );
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return new THREE.MeshLambertMaterial( { map: texture } );
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}
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