463 Commits
Author SHA1 Message Date
alteredq 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. 2011-03-15 16:49:52 +01:00
alteredq be875f2267 Fixed bug in spline animation.
Spline control points shouldn't be cycled, this produces freaky behaviors near start and end of path. Instead they have to be capped.

Also did some refactoring.
2011-03-13 01:38:04 +01:00
Mr.doob ce751a10dd WebGLRenderer now doesn't render objects with material.opacity == 0. 2011-03-10 16:19:19 -08:00
alteredq 13ccc02a8a Refactored shader and uniform snippets out of WebGLRenderer into WebGLShaders. 2011-03-09 21:44:11 +01:00
alteredq 4c59647907 Added FileAPI to Detector.
Also for the moment reverted autoupdate of canvas based textures. This breaks things and proper fix seems to require more efforts :(
2011-03-09 02:45:52 +01:00
alteredq b817eaf9f9 Made colored billboard particles smaller.
That's about maximum size of point primitives ANGLE can handle, at least on my ATI card :(

It seems this max size can be GPU specific:

http://www.pouet.net/topic.php?which=6092&page=1
2011-03-08 22:09:49 +01:00
Mr.doob 98af2b1b92 Added sizeAttenuation property to ParticleBasicMaterial (disable perspective scaling). 2011-03-08 12:03:52 -08:00
alteredq 6b9a08e5ed Synced with mrdoob's branch.
Particle size attenuation still need some work to fix differences between ANGLE and OpenGL.
2011-03-08 19:50:43 +01:00
Mr.doob 5b9ca694d3 WebGLRenderer Particles now scale.
Texture sets needsUpdate to true for <canvas> elements by default (webgl_objconvert_test.html seems to be randomly affected by this).
2011-03-08 10:02:14 -08:00
alteredq c61f89ba14 Brought back bloom.
Also updated GUI-DAT (didn't help with recent Chrome compositing bugs, though this is Chrome Windows issue), added FileAPI to Detector and fixed aspect ratio bug in WebGLRenderer.
2011-03-08 17:33:34 +01:00
alteredq a6146360bc Added "enableDepthBufferWrite" API call to WebGLRenderer. 2011-03-06 20:03:31 +01:00
alteredq 2294094adf Cleaned up a bit WebGLRenderer.
Clearing API for rendering to RenderTarget is now flipped: before forced clearing of render target was default, now no clearing is default.

New way of doing things saves one extra duplicitous clear call when switching render targets (like when doing postprocessing).

(doing documentation is indeed turning out to be useful)
2011-03-06 19:39:32 +01:00
Mr.doob 2a6be883f2 Merge remote branch 'alteredq/master' 2011-03-06 09:16:18 +00:00
Mr.doob c89b4008f3 Added translate( distance, axis ), translateX( distance ), translateY( distance ) and translateZ( distance ) methods to Object3D.
Camera3D translate method overrides Object3D's one. NoFly parameter removed (this should be handled from outside I think).
2011-03-06 09:16:03 +00:00
alteredq 34d3aaf0ba Synced with mrdoob's branch. 2011-03-06 08:51:52 +01:00
alteredq cacdf02166 Added API for setting viewport and scissor testing. Made texture filtering example more fancy. 2011-03-06 08:48:13 +01:00
Mr.doob 7aa0bf9726 Added lookAt() example. 2011-03-06 06:28:35 +00:00
alteredq 2c996815be Refactored texture updating, added texture filtering example and fixed scene loader and example. 2011-03-06 06:01:40 +01:00
Mr.doob 1a115ae86f Object3D::matrixNeedsUpdate ⟶ Object3D::matrixWorldNeedsUpdate
Object3D::lookAt works! (and Vector3.setRotationFromMatrix too!)

Next: Object3D::translate...
2011-03-05 20:46:25 +00:00
Mr.doob cf732e694b WebGLRenderer::sortObjects = true by detault.
WebGLRenderer checks if texture is power of 2. Throws an error if it's not.
2011-03-05 14:52:54 +00:00
Mr.doob f2af3864cc Matrix4 public and static methods clean up. 2011-03-05 13:56:22 +00:00
Mr.doob 6e16d3b297 Removed WebGLRenderer2.
Minor tweaks.
2011-03-03 13:43:16 +00:00
Mr.doob 66cd1198e3 Updated examples and utils that used Cube(). 2011-03-03 08:31:00 +00:00
Mr.doob 4590683d4b WebGLRenderer stops rendering objects when removed from the scene. 2011-03-02 19:09:21 +00:00
Mr.doob 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically).
WebGLRenderer: renamed geometryChunks to geometryGroups :P
2011-03-02 15:51:09 +00:00
Mr.doob 568beba848 Fixed LOD example.
Commented Camera frustrum code. It's not being used, right?
2011-03-02 05:58:54 +00:00
alteredq ccdff87382 Changed also JSON model files and exporters/converters to use CamelCase property names.
Only Blender 2.56 exporter and OBJ converter were tested. If somebody is using other ones, please reexport some files to be sure they work.
2011-03-02 05:55:29 +01:00
alteredq 0e450db259 Tweaks to lod example. 2011-03-01 16:22:33 +01:00
alteredq 7ad44b434c Added level-of-details example (and LOD object to compiled lib).
Thanks to empaempa for implementing this feature ;)
2011-03-01 15:50:14 +01:00
alteredq 0984c4145b Synced with mrdoob's branch. 2011-03-01 14:52:47 +01:00
Mr.doob 33610b4a11 Adapted Projector and CanvasRended to use camera.matrixWorldInverse. 2011-03-01 11:38:35 +00:00
alteredq 03b9dfe80d Extracted Spline from example into core lib. 2011-03-01 03:51:43 +01:00
alteredq b467378bc3 Added Catmull-Rom spline example.
Work-in-progress.
2011-03-01 03:29:04 +01:00
alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there.
Went through all examples, all should work.

JSON files exported from Blender / converted from OBJ files still use underscored property names internally. I don't know, should these also be changed?
2011-02-28 14:52:04 +01:00
Mr.doob 430ce532be Custom builds were missing files. (thanks to alan2 for reporting) 2011-02-27 20:20:15 +00:00
Mr.doob 470df4fa6a Updated TODO.
Blender plugins folder rename.
2011-02-27 20:08:22 +00:00
Mr.doob e438549c87 Updated builds.
Added RequestAnimationFrame system to the new examples.
2011-02-27 06:39:15 +00:00
alteredq 049f492564 Merge remote branch 'remotes/upstream/master' 2011-02-27 07:02:09 +01:00
alteredq e4f759c225 Optimized Matrix4.transpose and fixed performance test. 2011-02-27 07:00:44 +01:00
Mr.doob 339384f209 Tweaked RequestAnimationFrame.js and Detector.js. 2011-02-27 05:05:41 +00:00
Mr.doob 7480fb69cd Updated README examples.
Sound3D ⟶ Sound
2011-02-26 14:21:15 +00:00
Mr.doob 446834ba35 Minor fixes and improvements. 2011-02-26 12:10:35 +00:00
Mr.doob c7aa2ab3d1 Object3D::localMatrix ⟶ Object3D::matrix
Object3D::globalMatrix ⟶ Object3D::matrixWorld

Added hierarchy examples.
2011-02-26 10:31:18 +00:00
Mr.doob e7e47b1f88 More reformating and clean up. 2011-02-26 09:18:10 +00:00
Mr.doob 04172c6c81 Merge remote branch 'alteredq/skinning' into skinning 2011-02-26 06:51:32 +00:00
Mr.doob 27dc056af4 Minor refactoring and clean up. 2011-02-26 06:51:23 +00:00
alteredq ab8b63f9e3 Fixed ribbons example. 2011-02-26 06:48:42 +01:00
Mr.doob 45ec0f329b Reverted Camera::FOV,zNear,zFar to Camera::fov,near,far.
Most of the examples or working again as usual. Only `webgl_scene_test.html` and `webgl_ribbons.html` left.
2011-02-26 03:45:16 +00:00
alteredq 3dc37702ce Refactored minecraft / terrain / ocean examples to use QuakeCamera.
Terrains finally have proper controls ;)
2011-02-26 00:41:33 +01:00
alteredq da8afc4e6d Refactored CameraControl into THREE.QuakeCamera.
Now you can add keyboard + mouse camera control with a single line, just change camera type and add parameters:

 camera = new THREE.QuakeCamera( { fov: 50, aspect: window.innerWidth / window.innerHeight, near: 1, far: 10000,
	                           movement_speed: 1, look_speed: 0.002, nofly: true, look_vertical: false } );

Thanks to mrdoob for suggestions ;)
2011-02-26 00:24:14 +01:00