84 Commits
Author SHA1 Message Date
Mr.doob 3bc9f48c2f src/animation ⟶ src/extras/animation
Improved lod and grass examples.
2011-04-10 09:36:28 +01:00
alteredq a318d87522 Added forgotten THREE namespace to SceneUtils.traverseHierarchy 2011-04-09 20:11:10 +02:00
Mr.doob 6a857400bc REVISION ++ 2011-04-09 12:53:17 +01:00
Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc)
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00
Mr.doob d1ae3fb45b Updated builds. All seems to be good again. 2011-04-09 08:37:28 +01:00
Mr.doob e8847848ad Merging with alteredq's branch. 2011-04-09 08:22:59 +01:00
Mr.doob c74f046b76 src/physics ⟶ src/extras/physics 2011-04-09 08:18:45 +01:00
Mr.doob b2d39cf832 WebGLRenderer now logs some GL information (I think it may be handy).
Stencil and Sprite examples now using RequestAnimationFrame.
2011-04-08 10:16:10 +01:00
alteredq 58bbd02e9e Added handling of mesh colliders to scene loader. Changed Blender scene exporter to make mesh colliders invisible. 2011-04-08 06:13:12 +02:00
alteredq da0b612ce8 Synced with mrdoob's branch. 2011-04-07 04:01:36 +02:00
alteredq 5fa19e8460 Fixed delays when loading multiple models.
Problem was having too many concurrent workers opened at once. Garbage collection apparently works very slowly on workers. Solution was to close them manually, after model data is sent to main thread.

Also some progress with Blender scene exporter. Some scenes now export correctly, though monkey test scene got worse, even with less hacky code.
2011-04-07 02:59:49 +02:00
Mr.doob 94790f057e extras/geometries
- Fixed TorusKnot face orientation.
- Added UVs to Cylinder (Cylindrical Mapping) 
- Fixed Lathe UVs

There is something wrong with texture mapping, u needs to be inverted all the time. Something to researching on.
2011-04-06 20:10:25 +01:00
alteredq 5c943cab3e Fixed broken MarchingCubes.
MarchingCubes.generateGeometry got forgotten when refactoring vertex normals.
2011-04-05 16:47:24 +02:00
alteredq 693a36f509 Moved scene loader from SceneUtils into SceneLoader. 2011-04-05 08:59:45 +02:00
alteredq 7915999bdd Added edges to Blender exporter, JSONLoader and Geometry.
There is a new class Edge which stores vertices and faces for edge (I wasn't sure if indices or references would be better, so at least for the moment it contains both).

Geometry now contains a list of such edges, created in JSONLoader, based on edge data exported from Blender.

From Blender we get a list of vertex index pairs, from which in Geometry.computeEdgeFaces() we compute faces which share this particular edge and store them in the Edge object.

Not sure if edges work properly till we don't have something using them. For now I just checked cube data exported from Blender and it seems fine.

Also did some whitespace cleanup here and there.
2011-04-05 00:18:36 +02:00
Mr.doob b899391008 Updated buillds. 2011-04-04 05:13:04 +01:00
Mr.doob abb4a774cd Merging with alteredq. 2011-04-04 05:00:21 +01:00
alteredq 477b0095a9 Added dumping of scale to Blender exporter / handling of scale to JSONLoader.
This is backwards compatible: for existing models that don't have scale nothing should change.
2011-04-03 08:48:08 +02:00
alteredq 3b43c79679 Added possibility of enforcing vertical angle constraint to QuakeCamera. 2011-04-02 01:32:53 +02:00
alteredq 27b0ee0be7 Updated Loader to handle more material parameters (blending, transparent, depthTest). 2011-04-01 15:53:39 +02:00
Mr.doob 29da25e746 WebGLRenderer: Added internal cache for compiled shaders. Already compiled shaders get reused. 2011-04-01 07:38:22 +01:00
alteredq b6aa8c8433 And some more globals, third time is a charm? 2011-04-01 04:08:41 +02:00
alteredq a53921fb22 Fixed more globals in JSONLoader. Also updated ubiquity test includes. 2011-04-01 03:57:06 +02:00
alteredq 2d7833d32e Fixed runaway globals in JSONLoader. 2011-04-01 03:34:26 +02:00
alteredq d12252421e Synced with mrdoob's branch. 2011-03-31 23:48:38 +02:00
Mr.doob 816d19a8d6 REVISION ++ 2011-03-31 22:29:53 +01:00
Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
Moved materials/RenderTarget.js ⟶ renderer/WebGLRenderTarget.js
2011-03-31 07:22:44 +01:00
alteredq ccc566463e Replaced QuakeCamera's dragToLook parameter with activeLook parameter.
DragToLook was weird, instead activeLook can be now used for simple switching on/off of mouse look around.
2011-03-30 06:38:24 +02:00
Mr.doob 532929d510 WebGLRenderer: Added distance (falloff) to PointLight. 2011-03-29 06:13:21 +01:00
alteredq dc8c98db5f Put some shader attributes behind #ifdef in buildProgram.
This is to see if it helps with shader validation complains that recently started to pop up in Chrome ANGLE (but curiously not in Firefox ANGLE).
2011-03-28 16:24:22 +02:00
Mr.doob 5c684f93d8 Updated builds. 2011-03-27 08:04:26 +01:00
alteredq 33e5a9bfe0 Added very basic Three.js Blender importer.
Very much work in progress, for the moment it creates just pure geometry (no normals, uvs, colors or materials).

Also fixed bug in JSONLoader in handling of face uvs.
2011-03-27 08:47:11 +02:00
Mr.doob 59443e5725 WebGLRenderer: Some clean up of blending modes.
NormalBlending is a bit better. But it's now producing some premultiplied-alpha-looking issues still :/

Created a couple of tools for making this process less painful:

http://mrdoob.com/lab/javascript/webgl/blending/blendfunc.html
http://mrdoob.com/lab/javascript/webgl/blending/blendfuncseparate.html
2011-03-26 10:41:58 +00:00
alteredq 4f80bbf808 Merged with mrdoob's branch. 2011-03-25 04:52:13 +01:00
alteredq 0496571235 Updated model loader, scene loader and scene format.
- model loader now handles "wireframe" parameter

- scene light colors are now specified via hex numbers

- scene format now includes additional parameter "urlBaseType" specifying where loader will look for included files:
    - options are "relativeToHTML" (look for files under HTML url http://example.com/mydemo/index.html)
      and "relativeToScene" (look for files under url from where scene was loaded http://example.com/assets/myscene/scene.js)
2011-03-25 03:22:32 +01:00
Mr.doob 0f3093373d If I'm not mistaken that would have affected other Loaders. 2011-03-24 23:58:46 +00:00
Mr.doob af993ea379 Added onLoadStart, onLoadProgress and onLoadComplete methods to Loader.
Simplified JSONLoader.
2011-03-24 23:29:10 +00:00
Mr.doob feb60d1fa0 Updated builds. 2011-03-23 06:05:15 +00:00
Mr.doob 48a9714eed Also removed Blender 2.49 exporter for the time being. 2011-03-23 06:03:36 +00:00
Mr.doob 0dc51e5687 Added copy method to THREE.Color.
Updated GeometryUtils.merge with Face*.color changes.
2011-03-23 00:18:39 +00:00
Mr.doob ae80b2b894 REVISION ++
Updated builds and README.
2011-03-22 18:58:06 +00:00
alteredq 673ff47199 Blender exporter now exports proper per-face-vertex vertex colors. 2011-03-22 04:17:49 +01:00
Mr.doob b7ec7b175e Projector: Fixed crash when Face4 had vertex normals. 2011-03-22 00:33:26 +00:00
Mr.doob 0cb62b71ae Added WebGL equirectangular panorama demo.
Merging with alteredq's branch.
2011-03-21 19:05:12 +00:00
Mr.doob dd27dac124 Updated builds. 2011-03-21 06:22:45 +00:00
alteredq 3b6b3dc578 Made more examples working. 2011-03-21 07:10:12 +01:00
alteredq 071de366c2 Updated Blender exporter to export new JSON format.
Also some fixes along the way to properly handle vertex colors in loaders.

Many things still broken, but we move forward.
2011-03-21 05:36:12 +01:00
alteredq bdc19a15c2 Updated OBJ converter to create new JSON model format.
Not tested yet, as the rest of the engine doesn't work yet.
2011-03-20 20:14:23 +01:00
Mr.doob 9409952c7a WebGLRenderer: alert() → console.error() (thanks for the tip @joa)
Not sure about Firefox 4/Opera compatibility...
2011-03-18 16:55:37 +01:00
alteredq 377a71faa5 Merge branch 'master' of http://github.com/mrdoob/three.js 2011-03-17 12:51:19 +01:00