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@@ -12,31 +12,31 @@ this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPosit
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1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,d,c,f){this.set(b||0,d||0,c||0,f||1)};
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THREE.Vector4.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z,b.w+d.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z,b.w-d.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x*
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b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,d){this.set(this.x+(b.x-this.x)*d,this.y+(b.y-this.y)*d,this.z+(b.z-this.z)*d,this.w+(b.w-this.w)*d)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3};
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THREE.Ray.prototype={intersectScene:function(b){var d,c,f=b.objects,g=[];b=0;for(d=f.length;b<d;b++){c=f[b];c instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(c)))}g.sort(function(h,j){return h.distance-j.distance});return g},intersectObject:function(b){function d(E,J,T,z){z=z.clone().subSelf(J);T=T.clone().subSelf(J);var K=E.clone().subSelf(J);E=z.dot(z);J=z.dot(T);z=z.dot(K);var L=T.dot(T);T=T.dot(K);K=1/(E*L-J*J);L=(L*z-J*T)*K;E=(E*T-J*z)*K;return L>0&&E>0&&L+E<1}var c,f,g,h,j,k,n,p,o,t,
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y,v=b.geometry,B=v.vertices,C=[];c=0;for(f=v.faces.length;c<f;c++){g=v.faces[c];t=this.origin.clone();y=this.direction.clone();n=b.matrixWorld;h=n.multiplyVector3(B[g.a].position.clone());j=n.multiplyVector3(B[g.b].position.clone());k=n.multiplyVector3(B[g.c].position.clone());n=g instanceof THREE.Face4?n.multiplyVector3(B[g.d].position.clone()):null;p=b.matrixRotationWorld.multiplyVector3(g.normal.clone());o=y.dot(p);if(o<0){p=p.dot((new THREE.Vector3).sub(h,t))/o;t=t.addSelf(y.multiplyScalar(p));
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if(g instanceof THREE.Face3){if(d(t,h,j,k)){g={distance:this.origin.distanceTo(t),point:t,face:g,object:b};C.push(g)}}else if(g instanceof THREE.Face4&&(d(t,h,j,n)||d(t,j,k,n))){g={distance:this.origin.distanceTo(t),point:t,face:g,object:b};C.push(g)}}}return C}};
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THREE.Rectangle=function(){function b(){h=f-d;j=g-c}var d,c,f,g,h,j,k=!0;this.getX=function(){return d};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return d};this.getTop=function(){return c};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(n,p,o,t){k=!1;d=n;c=p;f=o;g=t;b()};this.addPoint=function(n,p){if(k){k=!1;d=n;c=p;f=n;g=p}else{d=d<n?d:n;c=c<p?c:p;f=f>n?f:n;g=g>p?g:p}b()};
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this.add3Points=function(n,p,o,t,y,v){if(k){k=!1;d=n<o?n<y?n:y:o<y?o:y;c=p<t?p<v?p:v:t<v?t:v;f=n>o?n>y?n:y:o>y?o:y;g=p>t?p>v?p:v:t>v?t:v}else{d=n<o?n<y?n<d?n:d:y<d?y:d:o<y?o<d?o:d:y<d?y:d;c=p<t?p<v?p<c?p:c:v<c?v:c:t<v?t<c?t:c:v<c?v:c;f=n>o?n>y?n>f?n:f:y>f?y:f:o>y?o>f?o:f:y>f?y:f;g=p>t?p>v?p>g?p:g:v>g?v:g:t>v?t>g?t:g:v>g?v:g}b()};this.addRectangle=function(n){if(k){k=!1;d=n.getLeft();c=n.getTop();f=n.getRight();g=n.getBottom()}else{d=d<n.getLeft()?d:n.getLeft();c=c<n.getTop()?c:n.getTop();f=f>n.getRight()?
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THREE.Ray.prototype={intersectScene:function(b){var d,c,f=b.objects,g=[];b=0;for(d=f.length;b<d;b++){c=f[b];c instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(c)))}g.sort(function(h,j){return h.distance-j.distance});return g},intersectObject:function(b){function d(G,H,U,z){z=z.clone().subSelf(H);U=U.clone().subSelf(H);var J=G.clone().subSelf(H);G=z.dot(z);H=z.dot(U);z=z.dot(J);var L=U.dot(U);U=U.dot(J);J=1/(G*L-H*H);L=(L*z-H*U)*J;G=(G*U-H*z)*J;return L>0&&G>0&&L+G<1}var c,f,g,h,j,k,n,p,o,u,
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y,v=b.geometry,B=v.vertices,C=[];c=0;for(f=v.faces.length;c<f;c++){g=v.faces[c];u=this.origin.clone();y=this.direction.clone();n=b.matrixWorld;h=n.multiplyVector3(B[g.a].position.clone());j=n.multiplyVector3(B[g.b].position.clone());k=n.multiplyVector3(B[g.c].position.clone());n=g instanceof THREE.Face4?n.multiplyVector3(B[g.d].position.clone()):null;p=b.matrixRotationWorld.multiplyVector3(g.normal.clone());o=y.dot(p);if(o<0){p=p.dot((new THREE.Vector3).sub(h,u))/o;u=u.addSelf(y.multiplyScalar(p));
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if(g instanceof THREE.Face3){if(d(u,h,j,k)){g={distance:this.origin.distanceTo(u),point:u,face:g,object:b};C.push(g)}}else if(g instanceof THREE.Face4&&(d(u,h,j,n)||d(u,j,k,n))){g={distance:this.origin.distanceTo(u),point:u,face:g,object:b};C.push(g)}}}return C}};
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THREE.Rectangle=function(){function b(){h=f-d;j=g-c}var d,c,f,g,h,j,k=!0;this.getX=function(){return d};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return d};this.getTop=function(){return c};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(n,p,o,u){k=!1;d=n;c=p;f=o;g=u;b()};this.addPoint=function(n,p){if(k){k=!1;d=n;c=p;f=n;g=p}else{d=d<n?d:n;c=c<p?c:p;f=f>n?f:n;g=g>p?g:p}b()};
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this.add3Points=function(n,p,o,u,y,v){if(k){k=!1;d=n<o?n<y?n:y:o<y?o:y;c=p<u?p<v?p:v:u<v?u:v;f=n>o?n>y?n:y:o>y?o:y;g=p>u?p>v?p:v:u>v?u:v}else{d=n<o?n<y?n<d?n:d:y<d?y:d:o<y?o<d?o:d:y<d?y:d;c=p<u?p<v?p<c?p:c:v<c?v:c:u<v?u<c?u:c:v<c?v:c;f=n>o?n>y?n>f?n:f:y>f?y:f:o>y?o>f?o:f:y>f?y:f;g=p>u?p>v?p>g?p:g:v>g?v:g:u>v?u>g?u:g:v>g?v:g}b()};this.addRectangle=function(n){if(k){k=!1;d=n.getLeft();c=n.getTop();f=n.getRight();g=n.getBottom()}else{d=d<n.getLeft()?d:n.getLeft();c=c<n.getTop()?c:n.getTop();f=f>n.getRight()?
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f:n.getRight();g=g>n.getBottom()?g:n.getBottom()}b()};this.inflate=function(n){d-=n;c-=n;f+=n;g+=n;b()};this.minSelf=function(n){d=d>n.getLeft()?d:n.getLeft();c=c>n.getTop()?c:n.getTop();f=f<n.getRight()?f:n.getRight();g=g<n.getBottom()?g:n.getBottom();b()};this.instersects=function(n){return Math.min(f,n.getRight())-Math.max(d,n.getLeft())>=0&&Math.min(g,n.getBottom())-Math.max(c,n.getTop())>=0};this.empty=function(){k=!0;g=f=c=d=0;b()};this.isEmpty=function(){return k}};
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THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var b,d=this.m;b=d[1];d[1]=d[3];d[3]=b;b=d[2];d[2]=d[6];d[6]=b;b=d[5];d[5]=d[7];d[7]=b;return this},transposeIntoArray:function(b){var d=this.m;b[0]=d[0];b[1]=d[3];b[2]=d[6];b[3]=d[1];b[4]=d[4];b[5]=d[7];b[6]=d[2];b[7]=d[5];b[8]=d[8];return this}};
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THREE.Matrix4=function(b,d,c,f,g,h,j,k,n,p,o,t,y,v,B,C){this.set(b||1,d||0,c||0,f||0,g||0,h||1,j||0,k||0,n||0,p||0,o||1,t||0,y||0,v||0,B||0,C||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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THREE.Matrix4.prototype={set:function(b,d,c,f,g,h,j,k,n,p,o,t,y,v,B,C){this.n11=b;this.n12=d;this.n13=c;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=n;this.n32=p;this.n33=o;this.n34=t;this.n41=y;this.n42=v;this.n43=B;this.n44=C;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,c){var f=THREE.Matrix4.__v1,
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THREE.Matrix4=function(b,d,c,f,g,h,j,k,n,p,o,u,y,v,B,C){this.set(b||1,d||0,c||0,f||0,g||0,h||1,j||0,k||0,n||0,p||0,o||1,u||0,y||0,v||0,B||0,C||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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THREE.Matrix4.prototype={set:function(b,d,c,f,g,h,j,k,n,p,o,u,y,v,B,C){this.n11=b;this.n12=d;this.n13=c;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=n;this.n32=p;this.n33=o;this.n34=u;this.n41=y;this.n42=v;this.n43=B;this.n44=C;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,c){var f=THREE.Matrix4.__v1,
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g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,d).normalize();if(h.length()===0)h.z=1;f.cross(c,h).normalize();if(f.length()===0){h.x+=1.0E-4;f.cross(c,h).normalize()}g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var d=b.x,c=b.y,f=b.z,g=1/(this.n41*d+this.n42*c+this.n43*f+this.n44);b.x=(this.n11*d+this.n12*c+this.n13*f+this.n14)*g;b.y=(this.n21*d+this.n22*c+this.n23*
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f+this.n24)*g;b.z=(this.n31*d+this.n32*c+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var d=b.x,c=b.y,f=b.z,g=b.w;b.x=this.n11*d+this.n12*c+this.n13*f+this.n14*g;b.y=this.n21*d+this.n22*c+this.n23*f+this.n24*g;b.z=this.n31*d+this.n32*c+this.n33*f+this.n34*g;b.w=this.n41*d+this.n42*c+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var d=b.x,c=b.y,f=b.z;b.x=d*this.n11+c*this.n12+f*this.n13;b.y=d*this.n21+c*this.n22+f*this.n23;b.z=d*this.n31+c*this.n32+f*this.n33;b.normalize();
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return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,t=b.n32,y=b.n33,v=b.n34,B=b.n41,C=b.n42,E=b.n43,J=b.n44,T=d.n11,z=d.n12,K=d.n13,L=d.n14,M=d.n21,Ga=d.n22,
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sa=d.n23,ya=d.n24,aa=d.n31,e=d.n32,ea=d.n33,za=d.n34;this.n11=c*T+f*M+g*aa;this.n12=c*z+f*Ga+g*e;this.n13=c*K+f*sa+g*ea;this.n14=c*L+f*ya+g*za+h;this.n21=j*T+k*M+n*aa;this.n22=j*z+k*Ga+n*e;this.n23=j*K+k*sa+n*ea;this.n24=j*L+k*ya+n*za+p;this.n31=o*T+t*M+y*aa;this.n32=o*z+t*Ga+y*e;this.n33=o*K+t*sa+y*ea;this.n34=o*L+t*ya+y*za+v;this.n41=B*T+C*M+E*aa;this.n42=B*z+C*Ga+E*e;this.n43=B*K+C*sa+E*ea;this.n44=B*L+C*ya+E*za+J;return this},multiplyToArray:function(b,d,c){this.multiply(b,d);c[0]=this.n11;c[1]=
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this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=
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b;return this},determinant:function(){var b=this.n11,d=this.n12,c=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,n=this.n31,p=this.n32,o=this.n33,t=this.n34,y=this.n41,v=this.n42,B=this.n43,C=this.n44;return f*j*p*y-c*k*p*y-f*h*o*y+d*k*o*y+c*h*t*y-d*j*t*y-f*j*n*v+c*k*n*v+f*g*o*v-b*k*o*v-c*g*t*v+b*j*t*v+f*h*n*B-d*k*n*B-f*g*p*B+b*k*p*B+d*g*t*B-b*h*t*B-c*h*n*C+d*j*n*C+c*g*p*C-b*j*p*C-d*g*o*C+b*h*o*C},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=
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this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=
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this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;
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b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;b[d+15]=this.n44;return b},setTranslation:function(b,d,c){this.set(1,0,0,b,0,1,0,d,0,0,1,c,0,0,
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0,1);return this},setScale:function(b,d,c){this.set(b,0,0,0,0,d,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(1,0,0,0,0,d,-b,0,0,b,d,0,0,0,0,1);return this},setRotationY:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,0,b,0,0,1,0,0,-b,0,d,0,0,0,0,1);return this},setRotationZ:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,-b,0,0,b,d,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,d){var c=Math.cos(d),f=Math.sin(d),g=
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1-c,h=b.x,j=b.y,k=b.z,n=g*h,p=g*j;this.set(n*h+c,n*j-f*k,n*k+f*j,0,n*j+f*k,p*j+c,p*k-f*h,0,n*k-f*j,p*k+f*h,g*k*k+c,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var d=b.x,c=b.y,f=b.z;b=Math.cos(d);d=Math.sin(d);var g=Math.cos(c);c=Math.sin(c);var h=Math.cos(f);f=Math.sin(f);var j=b*c,k=d*c;this.n11=g*h;this.n12=-g*f;this.n13=c;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-d*g;this.n31=-j*h+d*f;this.n32=j*f+d*h;this.n33=
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b*g;return this},setRotationFromQuaternion:function(b){var d=b.x,c=b.y,f=b.z,g=b.w,h=d+d,j=c+c,k=f+f;b=d*h;var n=d*j;d*=k;var p=c*j;c*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(p+f);this.n12=n-g;this.n13=d+j;this.n21=n+g;this.n22=1-(b+f);this.n23=c-h;this.n31=d-j;this.n32=c+h;this.n33=1-(b+p);return this},scale:function(b){var d=b.x,c=b.y;b=b.z;this.n11*=d;this.n12*=c;this.n13*=b;this.n21*=d;this.n22*=c;this.n23*=b;this.n31*=d;this.n32*=c;this.n33*=b;this.n41*=d;this.n42*=c;this.n43*=b;return this},extractPosition:function(b){this.n14=
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return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,u=b.n32,y=b.n33,v=b.n34,B=b.n41,C=b.n42,G=b.n43,H=b.n44,U=d.n11,z=d.n12,J=d.n13,L=d.n14,M=d.n21,Fa=d.n22,
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oa=d.n23,xa=d.n24,Z=d.n31,e=d.n32,da=d.n33,Ca=d.n34;this.n11=c*U+f*M+g*Z;this.n12=c*z+f*Fa+g*e;this.n13=c*J+f*oa+g*da;this.n14=c*L+f*xa+g*Ca+h;this.n21=j*U+k*M+n*Z;this.n22=j*z+k*Fa+n*e;this.n23=j*J+k*oa+n*da;this.n24=j*L+k*xa+n*Ca+p;this.n31=o*U+u*M+y*Z;this.n32=o*z+u*Fa+y*e;this.n33=o*J+u*oa+y*da;this.n34=o*L+u*xa+y*Ca+v;this.n41=B*U+C*M+G*Z;this.n42=B*z+C*Fa+G*e;this.n43=B*J+C*oa+G*da;this.n44=B*L+C*xa+G*Ca+H;return this},multiplyToArray:function(b,d,c){this.multiply(b,d);c[0]=this.n11;c[1]=this.n21;
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c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},
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determinant:function(){var b=this.n11,d=this.n12,c=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,n=this.n31,p=this.n32,o=this.n33,u=this.n34,y=this.n41,v=this.n42,B=this.n43,C=this.n44;return f*j*p*y-c*k*p*y-f*h*o*y+d*k*o*y+c*h*u*y-d*j*u*y-f*j*n*v+c*k*n*v+f*g*o*v-b*k*o*v-c*g*u*v+b*j*u*v+f*h*n*B-d*k*n*B-f*g*p*B+b*k*p*B+d*g*u*B-b*h*u*B-c*h*n*C+d*j*n*C+c*g*p*C-b*j*p*C-d*g*o*C+b*h*o*C},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=
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b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;
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this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;
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b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;b[d+15]=this.n44;return b},setTranslation:function(b,d,c){this.set(1,0,0,b,0,1,0,d,0,0,1,c,0,0,0,1);return this},
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setScale:function(b,d,c){this.set(b,0,0,0,0,d,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(1,0,0,0,0,d,-b,0,0,b,d,0,0,0,0,1);return this},setRotationY:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,0,b,0,0,1,0,0,-b,0,d,0,0,0,0,1);return this},setRotationZ:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,-b,0,0,b,d,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,d){var c=Math.cos(d),f=Math.sin(d),g=1-c,h=b.x,j=b.y,k=
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b.z,n=g*h,p=g*j;this.set(n*h+c,n*j-f*k,n*k+f*j,0,n*j+f*k,p*j+c,p*k-f*h,0,n*k-f*j,p*k+f*h,g*k*k+c,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var d=b.x,c=b.y,f=b.z;b=Math.cos(d);d=Math.sin(d);var g=Math.cos(c);c=Math.sin(c);var h=Math.cos(f);f=Math.sin(f);var j=b*c,k=d*c;this.n11=g*h;this.n12=-g*f;this.n13=c;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-d*g;this.n31=-j*h+d*f;this.n32=j*f+d*h;this.n33=b*g;return this},
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setRotationFromQuaternion:function(b){var d=b.x,c=b.y,f=b.z,g=b.w,h=d+d,j=c+c,k=f+f;b=d*h;var n=d*j;d*=k;var p=c*j;c*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(p+f);this.n12=n-g;this.n13=d+j;this.n21=n+g;this.n22=1-(b+f);this.n23=c-h;this.n31=d-j;this.n32=c+h;this.n33=1-(b+p);return this},scale:function(b){var d=b.x,c=b.y;b=b.z;this.n11*=d;this.n12*=c;this.n13*=b;this.n21*=d;this.n22*=c;this.n23*=b;this.n31*=d;this.n32*=c;this.n33*=b;this.n41*=d;this.n42*=c;this.n43*=b;return this},extractPosition:function(b){this.n14=
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b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,d){var c=1/d.x,f=1/d.y,g=1/d.z;this.n11=b.n11*c;this.n21=b.n21*c;this.n31=b.n31*c;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}};
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THREE.Matrix4.makeInvert=function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,t=b.n32,y=b.n33,v=b.n34,B=b.n41,C=b.n42,E=b.n43,J=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=n*v*C-p*y*C+p*t*E-k*v*E-n*t*J+k*y*J;d.n12=h*y*C-g*v*C-h*t*E+f*v*E+g*t*J-f*y*J;d.n13=g*p*C-h*n*C+h*k*E-f*p*E-g*k*J+f*n*J;d.n14=h*n*t-g*p*t-h*k*y+f*p*y+g*k*v-f*n*v;d.n21=p*y*B-n*v*B-p*o*E+j*v*E+n*o*J-j*y*J;d.n22=g*v*B-h*y*B+h*o*E-c*v*E-g*o*J+c*y*J;d.n23=h*n*B-g*p*B-h*j*E+c*p*E+g*j*J-c*n*J;
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d.n24=g*p*o-h*n*o+h*j*y-c*p*y-g*j*v+c*n*v;d.n31=k*v*B-p*t*B+p*o*C-j*v*C-k*o*J+j*t*J;d.n32=h*t*B-f*v*B-h*o*C+c*v*C+f*o*J-c*t*J;d.n33=g*p*B-h*k*B+h*j*C-c*p*C-f*j*J+c*k*J;d.n34=h*k*o-f*p*o-h*j*t+c*p*t+f*j*v-c*k*v;d.n41=n*t*B-k*y*B-n*o*C+j*y*C+k*o*E-j*t*E;d.n42=f*y*B-g*t*B+g*o*C-c*y*C-f*o*E+c*t*E;d.n43=g*k*B-f*n*B-g*j*C+c*n*C+f*j*E-c*k*E;d.n44=f*n*o-g*k*o+g*j*t-c*n*t-f*j*y+c*k*y;d.multiplyScalar(1/b.determinant());return d};
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THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,c=d.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*p;if(b==0)throw"matrix not invertible";b=1/b;c[0]=b*f;c[1]=b*g;c[2]=b*h;c[3]=b*j;c[4]=b*k;c[5]=b*n;c[6]=b*p;c[7]=b*o;c[8]=b*t;return d};
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THREE.Matrix4.makeInvert=function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,u=b.n32,y=b.n33,v=b.n34,B=b.n41,C=b.n42,G=b.n43,H=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=n*v*C-p*y*C+p*u*G-k*v*G-n*u*H+k*y*H;d.n12=h*y*C-g*v*C-h*u*G+f*v*G+g*u*H-f*y*H;d.n13=g*p*C-h*n*C+h*k*G-f*p*G-g*k*H+f*n*H;d.n14=h*n*u-g*p*u-h*k*y+f*p*y+g*k*v-f*n*v;d.n21=p*y*B-n*v*B-p*o*G+j*v*G+n*o*H-j*y*H;d.n22=g*v*B-h*y*B+h*o*G-c*v*G-g*o*H+c*y*H;d.n23=h*n*B-g*p*B-h*j*G+c*p*G+g*j*H-c*n*H;
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d.n24=g*p*o-h*n*o+h*j*y-c*p*y-g*j*v+c*n*v;d.n31=k*v*B-p*u*B+p*o*C-j*v*C-k*o*H+j*u*H;d.n32=h*u*B-f*v*B-h*o*C+c*v*C+f*o*H-c*u*H;d.n33=g*p*B-h*k*B+h*j*C-c*p*C-f*j*H+c*k*H;d.n34=h*k*o-f*p*o-h*j*u+c*p*u+f*j*v-c*k*v;d.n41=n*u*B-k*y*B-n*o*C+j*y*C+k*o*G-j*u*G;d.n42=f*y*B-g*u*B+g*o*C-c*y*C-f*o*G+c*u*G;d.n43=g*k*B-f*n*B-g*j*C+c*n*C+f*j*G-c*k*G;d.n44=f*n*o-g*k*o+g*j*u-c*n*u-f*j*y+c*k*y;d.multiplyScalar(1/b.determinant());return d};
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THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,c=d.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,u=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*p;if(b==0)throw"matrix not invertible";b=1/b;c[0]=b*f;c[1]=b*g;c[2]=b*h;c[3]=b*j;c[4]=b*k;c[5]=b*n;c[6]=b*p;c[7]=b*o;c[8]=b*u;return d};
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THREE.Matrix4.makeFrustum=function(b,d,c,f,g,h){var j;j=new THREE.Matrix4;j.n11=2*g/(d-b);j.n12=0;j.n13=(d+b)/(d-b);j.n14=0;j.n21=0;j.n22=2*g/(f-c);j.n23=(f+c)/(f-c);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+g)/(h-g);j.n34=-2*h*g/(h-g);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,d,c,f){var g;b=c*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*d,b*d,g,b,c,f)};
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THREE.Matrix4.makeOrtho=function(b,d,c,f,g,h){var j,k,n,p;j=new THREE.Matrix4;k=d-b;n=c-f;p=h-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((d+b)/k);j.n21=0;j.n22=2/n;j.n23=0;j.n24=-((c+f)/n);j.n31=0;j.n32=0;j.n33=-2/p;j.n34=-((h+g)/p);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
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THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
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@@ -47,8 +47,8 @@ undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var d
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d,c)}};THREE.Quaternion=function(b,d,c,f){this.set(b||0,d||0,c||0,f!==undefined?f:1)};
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THREE.Quaternion.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,c=b.x*d,f=b.y*d,g=b.z*d;b=Math.cos(f);f=Math.sin(f);d=Math.cos(-g);g=Math.sin(-g);var h=Math.cos(c);c=Math.sin(c);var j=b*d,k=f*g;this.w=j*h-k*c;this.x=j*c+k*h;this.y=f*d*h+b*g*c;this.z=b*g*h-f*d*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
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-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this},multiplySelf:function(b){var d=this.x,c=this.y,f=this.z,g=this.w,h=b.x,j=b.y,k=b.z;b=b.w;this.x=d*b+g*h+c*k-f*j;this.y=c*b+g*j+f*h-d*k;this.z=f*b+g*k+d*j-c*h;this.w=g*b-d*h-c*j-f*k;return this},
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multiplyVector3:function(b,d){d||(d=b);var c=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,n=this.w,p=n*c+j*g-k*f,o=n*f+k*c-h*g,t=n*g+h*f-j*c;c=-h*c-j*f-k*g;d.x=p*n+c*-h+o*-k-t*-j;d.y=o*n+c*-j+t*-h-p*-k;d.z=t*n+c*-k+p*-j-o*-h;return d}};
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THREE.Quaternion.slerp=function(b,d,c,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
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multiplyVector3:function(b,d){d||(d=b);var c=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,n=this.w,p=n*c+j*g-k*f,o=n*f+k*c-h*g,u=n*g+h*f-j*c;c=-h*c-j*f-k*g;d.x=p*n+c*-h+o*-k-u*-j;d.y=o*n+c*-j+u*-h-p*-k;d.z=u*n+c*-k+p*-j-o*-h;return d}};
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THREE.Quaternion.slerp=function(b,d,c,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.001){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
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THREE.Face3=function(b,d,c,f,g,h){this.a=b;this.b=d;this.c=c;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};
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THREE.Face4=function(b,d,c,f,g,h,j){this.a=b;this.b=d;this.c=c;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)};
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THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
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@@ -56,16 +56,16 @@ THREE.Geometry.prototype={computeCentroids:function(){var b,d,c;b=0;for(d=this.f
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c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var d,c,f,g,h,j,k=new THREE.Vector3,n=new THREE.Vector3;f=0;for(g=this.faces.length;f<g;f++){h=this.faces[f];if(b&&h.vertexNormals.length){k.set(0,0,0);d=0;for(c=h.vertexNormals.length;d<c;d++)k.addSelf(h.vertexNormals[d]);k.divideScalar(3)}else{d=this.vertices[h.a];c=this.vertices[h.b];j=this.vertices[h.c];k.sub(j.position,c.position);n.sub(d.position,c.position);k.crossSelf(n)}k.isZero()||
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k.normalize();h.normal.copy(k)}},computeVertexNormals:function(){var b,d,c,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(d=this.vertices.length;b<d;b++)f[b]=new THREE.Vector3;b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=
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this.__tmpVertices;b=0;for(d=this.vertices.length;b<d;b++)f[b].set(0,0,0)}b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];if(c instanceof THREE.Face3){f[c.a].addSelf(c.normal);f[c.b].addSelf(c.normal);f[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){f[c.a].addSelf(c.normal);f[c.b].addSelf(c.normal);f[c.c].addSelf(c.normal);f[c.d].addSelf(c.normal)}}b=0;for(d=this.vertices.length;b<d;b++)f[b].normalize();b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(f[c.a]);
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c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(f[c.a]);c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c]);c.vertexNormals[3].copy(f[c.d])}}},computeTangents:function(){function b(ca,ta,Aa,ia,Z,pa,Ea){k=ca.vertices[ta].position;n=ca.vertices[Aa].position;p=ca.vertices[ia].position;o=j[Z];t=j[pa];y=j[Ea];v=n.x-k.x;B=p.x-k.x;C=n.y-k.y;E=p.y-k.y;J=n.z-k.z;T=p.z-k.z;z=t.u-o.u;K=y.u-o.u;L=t.v-o.v;M=y.v-o.v;Ga=1/(z*M-
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K*L);e.set((M*v-L*B)*Ga,(M*C-L*E)*Ga,(M*J-L*T)*Ga);ea.set((z*B-K*v)*Ga,(z*E-K*C)*Ga,(z*T-K*J)*Ga);ya[ta].addSelf(e);ya[Aa].addSelf(e);ya[ia].addSelf(e);aa[ta].addSelf(ea);aa[Aa].addSelf(ea);aa[ia].addSelf(ea)}var d,c,f,g,h,j,k,n,p,o,t,y,v,B,C,E,J,T,z,K,L,M,Ga,sa,ya=[],aa=[],e=new THREE.Vector3,ea=new THREE.Vector3,za=new THREE.Vector3,Ha=new THREE.Vector3,Ia=new THREE.Vector3;d=0;for(c=this.vertices.length;d<c;d++){ya[d]=new THREE.Vector3;aa[d]=new THREE.Vector3}d=0;for(c=this.faces.length;d<c;d++){h=
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this.faces[d];j=this.faceVertexUvs[0][d];if(h instanceof THREE.Face3)b(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){b(this,h.a,h.b,h.c,0,1,2);b(this,h.a,h.b,h.d,0,1,3)}}var ua=["a","b","c","d"];d=0;for(c=this.faces.length;d<c;d++){h=this.faces[d];for(f=0;f<h.vertexNormals.length;f++){Ia.copy(h.vertexNormals[f]);g=h[ua[f]];sa=ya[g];za.copy(sa);za.subSelf(Ia.multiplyScalar(Ia.dot(sa))).normalize();Ha.cross(h.vertexNormals[f],sa);g=Ha.dot(aa[g]);g=g<0?-1:1;h.vertexTangents[f]=new THREE.Vector4(za.x,
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za.y,za.z,g)}}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,c=this.vertices.length;d<c;d++){b=this.vertices[d];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;
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c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(f[c.a]);c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c]);c.vertexNormals[3].copy(f[c.d])}}},computeTangents:function(){function b($,pa,Da,ga,Y,la,Ga){k=$.vertices[pa].position;n=$.vertices[Da].position;p=$.vertices[ga].position;o=j[Y];u=j[la];y=j[Ga];v=n.x-k.x;B=p.x-k.x;C=n.y-k.y;G=p.y-k.y;H=n.z-k.z;U=p.z-k.z;z=u.u-o.u;J=y.u-o.u;L=u.v-o.v;M=y.v-o.v;Fa=1/(z*M-J*L);
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e.set((M*v-L*B)*Fa,(M*C-L*G)*Fa,(M*H-L*U)*Fa);da.set((z*B-J*v)*Fa,(z*G-J*C)*Fa,(z*U-J*H)*Fa);xa[pa].addSelf(e);xa[Da].addSelf(e);xa[ga].addSelf(e);Z[pa].addSelf(da);Z[Da].addSelf(da);Z[ga].addSelf(da)}var d,c,f,g,h,j,k,n,p,o,u,y,v,B,C,G,H,U,z,J,L,M,Fa,oa,xa=[],Z=[],e=new THREE.Vector3,da=new THREE.Vector3,Ca=new THREE.Vector3,Aa=new THREE.Vector3,Ha=new THREE.Vector3;d=0;for(c=this.vertices.length;d<c;d++){xa[d]=new THREE.Vector3;Z[d]=new THREE.Vector3}d=0;for(c=this.faces.length;d<c;d++){h=this.faces[d];
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j=this.faceVertexUvs[0][d];if(h instanceof THREE.Face3)b(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){b(this,h.a,h.b,h.c,0,1,2);b(this,h.a,h.b,h.d,0,1,3)}}var qa=["a","b","c","d"];d=0;for(c=this.faces.length;d<c;d++){h=this.faces[d];for(f=0;f<h.vertexNormals.length;f++){Ha.copy(h.vertexNormals[f]);g=h[qa[f]];oa=xa[g];Ca.copy(oa);Ca.subSelf(Ha.multiplyScalar(Ha.dot(oa))).normalize();Aa.cross(h.vertexNormals[f],oa);g=Aa.dot(Z[g]);g=g<0?-1:1;h.vertexTangents[f]=new THREE.Vector4(Ca.x,Ca.y,
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Ca.z,g)}}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,c=this.vertices.length;d<c;d++){b=this.vertices[d];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;
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if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,d=0,c=this.vertices.length;d<c;d++)b=Math.max(b,this.vertices[d].position.length());this.boundingSphere=
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{radius:b}}};THREE.GeometryIdCounter=0;
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THREE.Spline=function(b){function d(v,B,C,E,J,T,z){v=(C-v)*0.5;E=(E-B)*0.5;return(2*(B-C)+v+E)*z+(-3*(B-C)-2*v-E)*T+v*J+B}this.points=b;var c=[],f={x:0,y:0,z:0},g,h,j,k,n,p,o,t,y;this.initFromArray=function(v){this.points=[];for(var B=0;B<v.length;B++)this.points[B]={x:v[B][0],y:v[B][1],z:v[B][2]}};this.getPoint=function(v){g=(this.points.length-1)*v;h=Math.floor(g);j=g-h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>this.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;p=this.points[c[0]];o=this.points[c[1]];
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t=this.points[c[2]];y=this.points[c[3]];k=j*j;n=j*k;f.x=d(p.x,o.x,t.x,y.x,j,k,n);f.y=d(p.y,o.y,t.y,y.y,j,k,n);f.z=d(p.z,o.z,t.z,y.z,j,k,n);return f};this.getControlPointsArray=function(){var v,B,C=this.points.length,E=[];for(v=0;v<C;v++){B=this.points[v];E[v]=[B.x,B.y,B.z]}return E};this.getLength=function(v){var B,C,E=B=B=0,J=new THREE.Vector3,T=new THREE.Vector3,z=[],K=0;z[0]=0;v||(v=100);C=this.points.length*v;J.copy(this.points[0]);for(v=1;v<C;v++){B=v/C;position=this.getPoint(B);T.copy(position);
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K+=T.distanceTo(J);J.copy(position);B*=this.points.length-1;B=Math.floor(B);if(B!=E){z[B]=K;E=B}}z[z.length]=K;return{chunks:z,total:K}};this.reparametrizeByArcLength=function(v){var B,C,E,J,T,z,K=[],L=new THREE.Vector3,M=this.getLength();K.push(L.copy(this.points[0]).clone());for(B=1;B<this.points.length;B++){C=M.chunks[B]-M.chunks[B-1];z=Math.ceil(v*C/M.total);J=(B-1)/(this.points.length-1);T=B/(this.points.length-1);for(C=1;C<z-1;C++){E=J+C*(1/z)*(T-J);position=this.getPoint(E);K.push(L.copy(position).clone())}K.push(L.copy(this.points[B]).clone())}this.points=
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K}};
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THREE.Spline=function(b){function d(v,B,C,G,H,U,z){v=(C-v)*0.5;G=(G-B)*0.5;return(2*(B-C)+v+G)*z+(-3*(B-C)-2*v-G)*U+v*H+B}this.points=b;var c=[],f={x:0,y:0,z:0},g,h,j,k,n,p,o,u,y;this.initFromArray=function(v){this.points=[];for(var B=0;B<v.length;B++)this.points[B]={x:v[B][0],y:v[B][1],z:v[B][2]}};this.getPoint=function(v){g=(this.points.length-1)*v;h=Math.floor(g);j=g-h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>this.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;p=this.points[c[0]];o=this.points[c[1]];
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u=this.points[c[2]];y=this.points[c[3]];k=j*j;n=j*k;f.x=d(p.x,o.x,u.x,y.x,j,k,n);f.y=d(p.y,o.y,u.y,y.y,j,k,n);f.z=d(p.z,o.z,u.z,y.z,j,k,n);return f};this.getControlPointsArray=function(){var v,B,C=this.points.length,G=[];for(v=0;v<C;v++){B=this.points[v];G[v]=[B.x,B.y,B.z]}return G};this.getLength=function(v){var B,C,G=B=B=0,H=new THREE.Vector3,U=new THREE.Vector3,z=[],J=0;z[0]=0;v||(v=100);C=this.points.length*v;H.copy(this.points[0]);for(v=1;v<C;v++){B=v/C;position=this.getPoint(B);U.copy(position);
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J+=U.distanceTo(H);H.copy(position);B*=this.points.length-1;B=Math.floor(B);if(B!=G){z[B]=J;G=B}}z[z.length]=J;return{chunks:z,total:J}};this.reparametrizeByArcLength=function(v){var B,C,G,H,U,z,J=[],L=new THREE.Vector3,M=this.getLength();J.push(L.copy(this.points[0]).clone());for(B=1;B<this.points.length;B++){C=M.chunks[B]-M.chunks[B-1];z=Math.ceil(v*C/M.total);H=(B-1)/(this.points.length-1);U=B/(this.points.length-1);for(C=1;C<z-1;C++){G=H+C*(1/z)*(U-H);position=this.getPoint(G);J.push(L.copy(position).clone())}J.push(L.copy(this.points[B]).clone())}this.points=
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J}};
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THREE.AnimationHandler=function(){var b=[],d={},c={};c.update=function(g){for(var h=0;h<b.length;h++)b[h].update(g)};c.addToUpdate=function(g){b.indexOf(g)===-1&&b.push(g)};c.removeFromUpdate=function(g){g=b.indexOf(g);g!==-1&&b.splice(g,1)};c.add=function(g){d[g.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+g.name+" already exists in library. Overwriting.");d[g.name]=g;if(g.initialized!==!0){for(var h=0;h<g.hierarchy.length;h++){for(var j=0;j<g.hierarchy[h].keys.length;j++){if(g.hierarchy[h].keys[j].time<0)g.hierarchy[h].keys[j].time=
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0;if(g.hierarchy[h].keys[j].rot!==undefined&&!(g.hierarchy[h].keys[j].rot instanceof THREE.Quaternion)){var k=g.hierarchy[h].keys[j].rot;g.hierarchy[h].keys[j].rot=new THREE.Quaternion(k[0],k[1],k[2],k[3])}}if(g.hierarchy[h].keys[0].morphTargets!==undefined){k={};for(j=0;j<g.hierarchy[h].keys.length;j++)for(var n=0;n<g.hierarchy[h].keys[j].morphTargets.length;n++){var p=g.hierarchy[h].keys[j].morphTargets[n];k[p]=-1}g.hierarchy[h].usedMorphTargets=k;for(j=0;j<g.hierarchy[h].keys.length;j++){var o=
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{};for(p in k){for(n=0;n<g.hierarchy[h].keys[j].morphTargets.length;n++)if(g.hierarchy[h].keys[j].morphTargets[n]===p){o[p]=g.hierarchy[h].keys[j].morphTargetsInfluences[n];break}n===g.hierarchy[h].keys[j].morphTargets.length&&(o[p]=0)}g.hierarchy[h].keys[j].morphTargetsInfluences=o}}for(j=1;j<g.hierarchy[h].keys.length;j++)if(g.hierarchy[h].keys[j].time===g.hierarchy[h].keys[j-1].time){g.hierarchy[h].keys.splice(j,1);j--}for(j=1;j<g.hierarchy[h].keys.length;j++)g.hierarchy[h].keys[j].index=j}j=parseInt(g.length*
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@@ -75,9 +75,9 @@ THREE.Animation.prototype.play=function(b,d){if(!this.isPlaying){this.isPlaying=
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g instanceof THREE.Bone?g.skinMatrix:g.matrix}var h=g.animationCache.prevKey;g=g.animationCache.nextKey;h.pos=this.data.hierarchy[c].keys[0];h.rot=this.data.hierarchy[c].keys[0];h.scl=this.data.hierarchy[c].keys[0];g.pos=this.getNextKeyWith("pos",c,1);g.rot=this.getNextKeyWith("rot",c,1);g.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
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THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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THREE.Animation.prototype.stop=function(){this.isPlaying=!1;this.isPaused=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var b=0;b<this.hierarchy.length;b++)if(this.hierarchy[b].animationCache!==undefined){if(this.hierarchy[b]instanceof THREE.Bone)this.hierarchy[b].skinMatrix=this.hierarchy[b].animationCache.originalMatrix;else this.hierarchy[b].matrix=this.hierarchy[b].animationCache.originalMatrix;delete this.hierarchy[b].animationCache}};
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THREE.Animation.prototype.update=function(b){if(this.isPlaying){var d=["pos","rot","scl"],c,f,g,h,j,k,n,p,o=this.data.JIT.hierarchy,t,y;this.currentTime+=b*this.timeScale;y=this.currentTime;t=this.currentTime%=this.data.length;p=parseInt(Math.min(t*this.data.fps,this.data.length*this.data.fps),10);for(var v=0,B=this.hierarchy.length;v<B;v++){b=this.hierarchy[v];n=b.animationCache;if(this.JITCompile&&o[v][p]!==undefined)if(b instanceof THREE.Bone){b.skinMatrix=o[v][p];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=
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!1}else{b.matrix=o[v][p];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(b instanceof THREE.Bone)b.skinMatrix=b.animationCache.originalMatrix;else b.matrix=b.animationCache.originalMatrix;for(var C=0;C<3;C++){c=d[C];j=n.prevKey[c];k=n.nextKey[c];if(k.time<=y){if(t<y)if(this.loop){j=this.data.hierarchy[v].keys[0];for(k=this.getNextKeyWith(c,v,1);k.time<t;){j=k;k=this.getNextKeyWith(c,v,k.index+1)}}else{this.stop();return}else{do{j=k;k=this.getNextKeyWith(c,v,k.index+1)}while(k.time<
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t)}n.prevKey[c]=j;n.nextKey[c]=k}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(t-j.time)/(k.time-j.time);g=j[c];h=k[c];if(f<0||f>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v);f=f<0?0:1}if(c==="pos"){c=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
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THREE.Animation.prototype.update=function(b){if(this.isPlaying){var d=["pos","rot","scl"],c,f,g,h,j,k,n,p,o=this.data.JIT.hierarchy,u,y;this.currentTime+=b*this.timeScale;y=this.currentTime;u=this.currentTime%=this.data.length;p=parseInt(Math.min(u*this.data.fps,this.data.length*this.data.fps),10);for(var v=0,B=this.hierarchy.length;v<B;v++){b=this.hierarchy[v];n=b.animationCache;if(this.JITCompile&&o[v][p]!==undefined)if(b instanceof THREE.Bone){b.skinMatrix=o[v][p];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=
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!1}else{b.matrix=o[v][p];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(b instanceof THREE.Bone)b.skinMatrix=b.animationCache.originalMatrix;else b.matrix=b.animationCache.originalMatrix;for(var C=0;C<3;C++){c=d[C];j=n.prevKey[c];k=n.nextKey[c];if(k.time<=y){if(u<y)if(this.loop){j=this.data.hierarchy[v].keys[0];for(k=this.getNextKeyWith(c,v,1);k.time<u;){j=k;k=this.getNextKeyWith(c,v,k.index+1)}}else{this.stop();return}else{do{j=k;k=this.getNextKeyWith(c,v,k.index+1)}while(k.time<
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u)}n.prevKey[c]=j;n.nextKey[c]=k}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(u-j.time)/(k.time-j.time);g=j[c];h=k[c];if(f<0||f>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v);f=f<0?0:1}if(c==="pos"){c=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
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this.getPrevKeyWith("pos",v,j.index-1).pos;this.points[1]=g;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",v,k.index+1).pos;f=f*0.33+0.33;g=this.interpolateCatmullRom(this.points,f);c.x=g[0];c.y=g[1];c.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){f=this.interpolateCatmullRom(this.points,f*1.01);this.target.set(f[0],f[1],f[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();f=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,f,0)}}}else if(c===
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"rot")THREE.Quaternion.slerp(g,h,b.quaternion,f);else if(c==="scl"){c=b.scale;c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}}}}if(this.JITCompile&&o[0][p]===undefined){this.hierarchy[0].update(undefined,!0);for(v=0;v<this.hierarchy.length;v++)o[v][p]=this.hierarchy[v]instanceof THREE.Bone?this.hierarchy[v].skinMatrix.clone():this.hierarchy[v].matrix.clone()}}};
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THREE.Animation.prototype.interpolateCatmullRom=function(b,d){var c=[],f=[],g,h,j,k,n,p;g=(b.length-1)*d;h=Math.floor(g);g-=h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>b.length-2?h:h+1;c[3]=h>b.length-3?h:h+2;h=b[c[0]];k=b[c[1]];n=b[c[2]];p=b[c[3]];c=g*g;j=g*c;f[0]=this.interpolate(h[0],k[0],n[0],p[0],g,c,j);f[1]=this.interpolate(h[1],k[1],n[1],p[1],g,c,j);f[2]=this.interpolate(h[2],k[2],n[2],p[2],g,c,j);return f};
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@@ -138,65 +138,65 @@ THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=functi
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THREE.LOD.prototype.update=function(b,d,c){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}if(this.LODs.length>1){b=c.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f<this.LODs.length;f++)if(b>=this.LODs[f].visibleAtDistance){this.LODs[f-1].object3D.visible=
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!1;this.LODs[f].object3D.visible=!0}else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,d,c)};THREE.ShadowVolume=function(b,d){THREE.Mesh.call(this,b.geometry,d?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);b.addChild(this);this.calculateShadowVolumeGeometry(b.geometry)};THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;
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THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
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THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var d=this.geometry.vertices,c=this.geometry.faces,f=this.geometry.edgeFaces,g=b.faces;b=b.vertices;var h=g.length,j,k,n,p,o,t=["a","b","c","d"];for(n=0;n<h;n++){k=d.length;j=g[n];if(j instanceof THREE.Face4){p=4;k=new THREE.Face4(k,k+1,k+2,k+3)}else{p=3;k=new THREE.Face3(k,k+1,k+2)}k.normal.copy(j.normal);c.push(k);for(k=
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0;k<p;k++){o=b[j[t[k]]];d.push(new THREE.Vertex(o.position.clone()))}}for(h=0;h<g.length-1;h++){b=c[h];for(j=h+1;j<g.length;j++){k=c[j];k=this.facesShareEdge(d,b,k);if(k!==undefined){k=new THREE.Face4(k.indices[0],k.indices[3],k.indices[2],k.indices[1]);k.normal.set(1,0,0);f.push(k)}}}};
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THREE.ShadowVolume.prototype.facesShareEdge=function(b,d,c){var f,g,h,j,k,n,p,o,t,y,v,B,C,E=0,J=["a","b","c","d"];f=d instanceof THREE.Face4?4:3;g=c instanceof THREE.Face4?4:3;for(B=0;B<f;B++){h=d[J[B]];k=b[h];for(C=0;C<g;C++){j=c[J[C]];n=b[j];if(Math.abs(k.position.x-n.position.x)<1.0E-4&&Math.abs(k.position.y-n.position.y)<1.0E-4&&Math.abs(k.position.z-n.position.z)<1.0E-4){E++;if(E===1){p=k;o=n;t=h;y=j;v=J[B]}if(E===2){v+=J[B];return v==="ad"||v==="ac"?{faces:[d,c],vertices:[p,o,n,k],indices:[t,
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y,j,h],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[d,c],vertices:[p,k,n,o],indices:[t,h,j,y],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
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THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var d=this.geometry.vertices,c=this.geometry.faces,f=this.geometry.edgeFaces,g=b.faces;b=b.vertices;var h=g.length,j,k,n,p,o,u=["a","b","c","d"];for(n=0;n<h;n++){k=d.length;j=g[n];if(j instanceof THREE.Face4){p=4;k=new THREE.Face4(k,k+1,k+2,k+3)}else{p=3;k=new THREE.Face3(k,k+1,k+2)}k.normal.copy(j.normal);c.push(k);for(k=
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0;k<p;k++){o=b[j[u[k]]];d.push(new THREE.Vertex(o.position.clone()))}}for(h=0;h<g.length-1;h++){b=c[h];for(j=h+1;j<g.length;j++){k=c[j];k=this.facesShareEdge(d,b,k);if(k!==undefined){k=new THREE.Face4(k.indices[0],k.indices[3],k.indices[2],k.indices[1]);k.normal.set(1,0,0);f.push(k)}}}};
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THREE.ShadowVolume.prototype.facesShareEdge=function(b,d,c){var f,g,h,j,k,n,p,o,u,y,v,B,C,G=0,H=["a","b","c","d"];f=d instanceof THREE.Face4?4:3;g=c instanceof THREE.Face4?4:3;for(B=0;B<f;B++){h=d[H[B]];k=b[h];for(C=0;C<g;C++){j=c[H[C]];n=b[j];if(Math.abs(k.position.x-n.position.x)<1.0E-4&&Math.abs(k.position.y-n.position.y)<1.0E-4&&Math.abs(k.position.z-n.position.z)<1.0E-4){G++;if(G===1){p=k;o=n;u=h;y=j;v=H[B]}if(G===2){v+=H[B];return v==="ad"||v==="ac"?{faces:[d,c],vertices:[p,o,n,k],indices:[u,
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y,j,h],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[d,c],vertices:[p,k,n,o],indices:[u,h,j,y],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
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THREE.Scene.prototype.addChild=function(b){this.supr.addChild.call(this,b);this.addChildRecurse(b)};THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(b instanceof THREE.Sound)this.sounds.indexOf(b)===-1&&this.sounds.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1){this.objects.push(b);this.__objectsAdded.push(b)}for(var d=0;d<b.children.length;d++)this.addChildRecurse(b.children[d])};
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THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var d=this.lights.indexOf(b);d!==-1&&this.lights.splice(d,1)}else if(b instanceof THREE.Sound){d=this.sounds.indexOf(b);d!==-1&&this.sounds.splice(d,1)}else if(!(b instanceof THREE.Camera)){d=this.objects.indexOf(b);if(d!==-1){this.objects.splice(d,1);this.__objectsRemoved.push(b)}}for(d=0;d<b.children.length;d++)this.removeChildRecurse(b.children[d])};
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THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,d,c){this.color=new THREE.Color(b);this.near=d||1;this.far=c||1E3};THREE.FogExp2=function(b,d){this.color=new THREE.Color(b);this.density=d!==undefined?d:2.5E-4};
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THREE.Projector=function(){function b(){var e=n[k]=n[k]||new THREE.RenderableVertex;k++;return e}function d(e,ea){return ea.z-e.z}function c(e,ea){var za=0,Ha=1,Ia=e.z+e.w,ua=ea.z+ea.w,ca=-e.z+e.w,ta=-ea.z+ea.w;if(Ia>=0&&ua>=0&&ca>=0&&ta>=0)return!0;else if(Ia<0&&ua<0||ca<0&&ta<0)return!1;else{if(Ia<0)za=Math.max(za,Ia/(Ia-ua));else ua<0&&(Ha=Math.min(Ha,Ia/(Ia-ua)));if(ca<0)za=Math.max(za,ca/(ca-ta));else ta<0&&(Ha=Math.min(Ha,ca/(ca-ta)));if(Ha<za)return!1;else{e.lerpSelf(ea,za);ea.lerpSelf(e,1-
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Ha);return!0}}}var f,g,h=[],j,k,n=[],p,o,t=[],y,v=[],B,C,E=[],J,T,z=[],K=new THREE.Vector4,L=new THREE.Vector4,M=new THREE.Matrix4,Ga=new THREE.Matrix4,sa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ya=new THREE.Vector4,aa=new THREE.Vector4;this.projectVector=function(e,ea){M.multiply(ea.projectionMatrix,ea.matrixWorldInverse);M.multiplyVector3(e);return e};this.unprojectVector=function(e,ea){M.multiply(ea.matrixWorld,THREE.Matrix4.makeInvert(ea.projectionMatrix));
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M.multiplyVector3(e);return e};this.projectObjects=function(e,ea,za){ea=[];var Ha,Ia,ua;g=0;Ia=e.objects;e=0;for(Ha=Ia.length;e<Ha;e++){ua=Ia[e];var ca;if(!(ca=!ua.visible))if(ca=ua instanceof THREE.Mesh){a:{ca=void 0;for(var ta=ua.matrixWorld,Aa=-ua.geometry.boundingSphere.radius*Math.max(ua.scale.x,Math.max(ua.scale.y,ua.scale.z)),ia=0;ia<6;ia++){ca=sa[ia].x*ta.n14+sa[ia].y*ta.n24+sa[ia].z*ta.n34+sa[ia].w;if(ca<=Aa){ca=!1;break a}}ca=!0}ca=!ca}if(!ca){ca=h[g]=h[g]||new THREE.RenderableObject;g++;
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f=ca;K.copy(ua.position);M.multiplyVector3(K);f.object=ua;f.z=K.z;ea.push(f)}}za&&ea.sort(d);return ea};this.projectScene=function(e,ea,za){var Ha=[],Ia=ea.near,ua=ea.far,ca,ta,Aa,ia,Z,pa,Ea,ja,na,Fa,Ra,Za,Va,Sa,N,$,qa;T=C=y=o=0;ea.matrixAutoUpdate&&ea.updateMatrix();e.update(undefined,!1,ea);M.multiply(ea.projectionMatrix,ea.matrixWorldInverse);sa[0].set(M.n41-M.n11,M.n42-M.n12,M.n43-M.n13,M.n44-M.n14);sa[1].set(M.n41+M.n11,M.n42+M.n12,M.n43+M.n13,M.n44+M.n14);sa[2].set(M.n41+M.n21,M.n42+M.n22,M.n43+
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M.n23,M.n44+M.n24);sa[3].set(M.n41-M.n21,M.n42-M.n22,M.n43-M.n23,M.n44-M.n24);sa[4].set(M.n41-M.n31,M.n42-M.n32,M.n43-M.n33,M.n44-M.n34);sa[5].set(M.n41+M.n31,M.n42+M.n32,M.n43+M.n33,M.n44+M.n34);for(ca=0;ca<6;ca++){na=sa[ca];na.divideScalar(Math.sqrt(na.x*na.x+na.y*na.y+na.z*na.z))}na=this.projectObjects(e,ea,!0);e=0;for(ca=na.length;e<ca;e++){Fa=na[e].object;if(Fa.visible){Ra=Fa.matrixWorld;Za=Fa.matrixRotationWorld;Va=Fa.materials;Sa=Fa.overdraw;k=0;if(Fa instanceof THREE.Mesh){N=Fa.geometry;ia=
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N.vertices;$=N.faces;N=N.faceVertexUvs;ta=0;for(Aa=ia.length;ta<Aa;ta++){j=b();j.positionWorld.copy(ia[ta].position);Ra.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);M.multiplyVector4(j.positionScreen);j.positionScreen.x/=j.positionScreen.w;j.positionScreen.y/=j.positionScreen.w;j.visible=j.positionScreen.z>Ia&&j.positionScreen.z<ua}ia=0;for(ta=$.length;ia<ta;ia++){Aa=$[ia];if(Aa instanceof THREE.Face3){Z=n[Aa.a];pa=n[Aa.b];Ea=n[Aa.c];if(Z.visible&&pa.visible&&Ea.visible&&
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(Fa.doubleSided||Fa.flipSided!=(Ea.positionScreen.x-Z.positionScreen.x)*(pa.positionScreen.y-Z.positionScreen.y)-(Ea.positionScreen.y-Z.positionScreen.y)*(pa.positionScreen.x-Z.positionScreen.x)<0)){ja=t[o]=t[o]||new THREE.RenderableFace3;o++;p=ja;p.v1.copy(Z);p.v2.copy(pa);p.v3.copy(Ea)}else continue}else if(Aa instanceof THREE.Face4){Z=n[Aa.a];pa=n[Aa.b];Ea=n[Aa.c];ja=n[Aa.d];if(Z.visible&&pa.visible&&Ea.visible&&ja.visible&&(Fa.doubleSided||Fa.flipSided!=((ja.positionScreen.x-Z.positionScreen.x)*
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(pa.positionScreen.y-Z.positionScreen.y)-(ja.positionScreen.y-Z.positionScreen.y)*(pa.positionScreen.x-Z.positionScreen.x)<0||(pa.positionScreen.x-Ea.positionScreen.x)*(ja.positionScreen.y-Ea.positionScreen.y)-(pa.positionScreen.y-Ea.positionScreen.y)*(ja.positionScreen.x-Ea.positionScreen.x)<0))){qa=v[y]=v[y]||new THREE.RenderableFace4;y++;p=qa;p.v1.copy(Z);p.v2.copy(pa);p.v3.copy(Ea);p.v4.copy(ja)}else continue}p.normalWorld.copy(Aa.normal);Za.multiplyVector3(p.normalWorld);p.centroidWorld.copy(Aa.centroid);
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Ra.multiplyVector3(p.centroidWorld);p.centroidScreen.copy(p.centroidWorld);M.multiplyVector3(p.centroidScreen);Ea=Aa.vertexNormals;Z=0;for(pa=Ea.length;Z<pa;Z++){ja=p.vertexNormalsWorld[Z];ja.copy(Ea[Z]);Za.multiplyVector3(ja)}Z=0;for(pa=N.length;Z<pa;Z++)if(qa=N[Z][ia]){Ea=0;for(ja=qa.length;Ea<ja;Ea++)p.uvs[Z][Ea]=qa[Ea]}p.meshMaterials=Va;p.faceMaterials=Aa.materials;p.overdraw=Sa;p.z=p.centroidScreen.z;Ha.push(p)}}else if(Fa instanceof THREE.Line){Ga.multiply(M,Ra);ia=Fa.geometry.vertices;Z=b();
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Z.positionScreen.copy(ia[0].position);Ga.multiplyVector4(Z.positionScreen);ta=1;for(Aa=ia.length;ta<Aa;ta++){Z=b();Z.positionScreen.copy(ia[ta].position);Ga.multiplyVector4(Z.positionScreen);pa=n[k-2];ya.copy(Z.positionScreen);aa.copy(pa.positionScreen);if(c(ya,aa)){ya.multiplyScalar(1/ya.w);aa.multiplyScalar(1/aa.w);Ra=E[C]=E[C]||new THREE.RenderableLine;C++;B=Ra;B.v1.positionScreen.copy(ya);B.v2.positionScreen.copy(aa);B.z=Math.max(ya.z,aa.z);B.materials=Fa.materials;Ha.push(B)}}}else if(Fa instanceof
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THREE.Particle){L.set(Fa.position.x,Fa.position.y,Fa.position.z,1);M.multiplyVector4(L);L.z/=L.w;if(L.z>0&&L.z<1){Ra=z[T]=z[T]||new THREE.RenderableParticle;T++;J=Ra;J.x=L.x/L.w;J.y=L.y/L.w;J.z=L.z;J.rotation=Fa.rotation.z;J.scale.x=Fa.scale.x*Math.abs(J.x-(L.x+ea.projectionMatrix.n11)/(L.w+ea.projectionMatrix.n14));J.scale.y=Fa.scale.y*Math.abs(J.y-(L.y+ea.projectionMatrix.n22)/(L.w+ea.projectionMatrix.n24));J.materials=Fa.materials;Ha.push(J)}}}}za&&Ha.sort(d);return Ha}};
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THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,d=new THREE.Projector,c,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){c=j;f=k;g=c/2;h=f/2};this.render=function(j,k){var n,p,o,t,y,v,B,C;b=d.projectScene(j,k);n=0;for(p=b.length;n<p;n++){y=b[n];if(y instanceof THREE.RenderableParticle){B=y.x*g+g;C=y.y*h+h;o=0;for(t=y.material.length;o<t;o++){v=y.material[o];if(v instanceof THREE.ParticleDOMMaterial){v=v.domElement;v.style.left=B+"px";v.style.top=C+"px"}}}}}};
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THREE.CanvasRenderer=function(){function b(ra){if(v!=ra)o.globalAlpha=v=ra}function d(ra){if(B!=ra){switch(ra){case THREE.NormalBlending:o.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:o.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:o.globalCompositeOperation="darker"}B=ra}}function c(ra){if(C!=ra)o.strokeStyle=C=ra}var f=null,g=new THREE.Projector,h=document.createElement("canvas"),j,k,n,p,o=h.getContext("2d"),t=new THREE.Color(0),y=0,v=1,B=0,
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C=null,E=null,J=null,T=null,z=null,K,L,M,Ga,sa=new THREE.RenderableVertex,ya=new THREE.RenderableVertex,aa,e,ea,za,Ha,Ia,ua,ca,ta,Aa,ia,Z,pa=new THREE.Color,Ea=new THREE.Color,ja=new THREE.Color,na=new THREE.Color,Fa=new THREE.Color,Ra,Za,Va,Sa,N,$,qa,Ca,ga,ka,m=new THREE.Rectangle,A=new THREE.Rectangle,x=new THREE.Rectangle,u=!1,w=new THREE.Color,O=new THREE.Color,F=new THREE.Color,G=new THREE.Color,H=new THREE.Vector3,D,I,V,oa,U,Da,Ja=16;D=document.createElement("canvas");D.width=D.height=2;I=D.getContext("2d");
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I.fillStyle="rgba(0,0,0,1)";I.fillRect(0,0,2,2);V=I.getImageData(0,0,2,2);oa=V.data;U=document.createElement("canvas");U.width=U.height=Ja;Da=U.getContext("2d");Da.translate(-Ja/2,-Ja/2);Da.scale(Ja,Ja);Ja--;this.domElement=h;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ra,xa){j=ra;k=xa;n=j/2;p=k/2;h.width=j;h.height=k;m.set(-n,-p,n,p);v=1;B=0;z=T=J=E=C=null};this.setClearColor=function(ra,xa){t=ra;y=xa};this.setClearColorHex=function(ra,xa){t.setHex(ra);y=xa};
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this.clear=function(){o.setTransform(1,0,0,-1,n,p);if(!A.isEmpty()){A.inflate(1);A.minSelf(m);if(t.hex==0&&y==0)o.clearRect(A.getX(),A.getY(),A.getWidth(),A.getHeight());else{d(THREE.NormalBlending);b(1);o.fillStyle="rgba("+Math.floor(t.r*255)+","+Math.floor(t.g*255)+","+Math.floor(t.b*255)+","+y+")";o.fillRect(A.getX(),A.getY(),A.getWidth(),A.getHeight())}A.empty()}};this.render=function(ra,xa){function bb(R){var ha,la,W,wa=R.lights;O.setRGB(0,0,0);F.setRGB(0,0,0);G.setRGB(0,0,0);R=0;for(ha=wa.length;R<
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ha;R++){la=wa[R];W=la.color;if(la instanceof THREE.AmbientLight){O.r+=W.r;O.g+=W.g;O.b+=W.b}else if(la instanceof THREE.DirectionalLight){F.r+=W.r;F.g+=W.g;F.b+=W.b}else if(la instanceof THREE.PointLight){G.r+=W.r;G.g+=W.g;G.b+=W.b}}}function X(R,ha,la,W){var wa,va,fa,S,Ka=R.lights;R=0;for(wa=Ka.length;R<wa;R++){va=Ka[R];fa=va.color;if(va instanceof THREE.DirectionalLight){S=la.dot(va.position);if(!(S<=0)){S*=va.intensity;W.r+=fa.r*S;W.g+=fa.g*S;W.b+=fa.b*S}}else if(va instanceof THREE.PointLight){S=
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la.dot(H.sub(va.position,ha).normalize());if(!(S<=0)){S*=va.distance==0?1:1-Math.min(ha.distanceTo(va.position)/va.distance,1);if(S!=0){S*=va.intensity;W.r+=fa.r*S;W.g+=fa.g*S;W.b+=fa.b*S}}}}}function da(R,ha,la){b(la.opacity);d(la.blending);var W,wa,va,fa,S,Ka;if(la instanceof THREE.ParticleBasicMaterial){if(la.map){fa=la.map.image;S=fa.width>>1;Ka=fa.height>>1;la=ha.scale.x*n;va=ha.scale.y*p;W=la*S;wa=va*Ka;x.set(R.x-W,R.y-wa,R.x+W,R.y+wa);if(m.instersects(x)){o.save();o.translate(R.x,R.y);o.rotate(-ha.rotation);
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o.scale(la,-va);o.translate(-S,-Ka);o.drawImage(fa,0,0);o.restore()}}}else if(la instanceof THREE.ParticleCanvasMaterial){W=ha.scale.x*n;wa=ha.scale.y*p;x.set(R.x-W,R.y-wa,R.x+W,R.y+wa);if(m.instersects(x)){c(la.color.__styleString);va=la.color.__styleString;if(E!=va)o.fillStyle=E=va;o.save();o.translate(R.x,R.y);o.rotate(-ha.rotation);o.scale(W,wa);la.program(o);o.restore()}}}function ma(R,ha,la,W){b(W.opacity);d(W.blending);o.beginPath();o.moveTo(R.positionScreen.x,R.positionScreen.y);o.lineTo(ha.positionScreen.x,
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ha.positionScreen.y);o.closePath();if(W instanceof THREE.LineBasicMaterial){pa.__styleString=W.color.__styleString;R=W.linewidth;if(J!=R)o.lineWidth=J=R;R=W.linecap;if(T!=R)o.lineCap=T=R;R=W.linejoin;if(z!=R)o.lineJoin=z=R;c(pa.__styleString);o.stroke();x.inflate(W.linewidth*2)}}function La(R,ha,la,W,wa,va,fa,S,Ka){b(S.opacity);d(S.blending);aa=R.positionScreen.x;e=R.positionScreen.y;ea=ha.positionScreen.x;za=ha.positionScreen.y;Ha=la.positionScreen.x;Ia=la.positionScreen.y;P(aa,e,ea,za,Ha,Ia);if(S instanceof
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THREE.MeshBasicMaterial)if(S.map){if(S.map.mapping instanceof THREE.UVMapping){Sa=fa.uvs[0];Oa(aa,e,ea,za,Ha,Ia,S.map.image,Sa[W].u,Sa[W].v,Sa[wa].u,Sa[wa].v,Sa[va].u,Sa[va].v)}}else if(S.envMap){if(S.envMap.mapping instanceof THREE.SphericalReflectionMapping){R=xa.matrixWorldInverse;H.copy(fa.vertexNormalsWorld[0]);N=(H.x*R.n11+H.y*R.n12+H.z*R.n13)*0.5+0.5;$=-(H.x*R.n21+H.y*R.n22+H.z*R.n23)*0.5+0.5;H.copy(fa.vertexNormalsWorld[1]);qa=(H.x*R.n11+H.y*R.n12+H.z*R.n13)*0.5+0.5;Ca=-(H.x*R.n21+H.y*R.n22+
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H.z*R.n23)*0.5+0.5;H.copy(fa.vertexNormalsWorld[2]);ga=(H.x*R.n11+H.y*R.n12+H.z*R.n13)*0.5+0.5;ka=-(H.x*R.n21+H.y*R.n22+H.z*R.n23)*0.5+0.5;Oa(aa,e,ea,za,Ha,Ia,S.envMap.image,N,$,qa,Ca,ga,ka)}}else S.wireframe?db(S.color.__styleString,S.wireframeLinewidth,S.wireframeLinecap,S.wireframeLinejoin):Na(S.color.__styleString);else if(S instanceof THREE.MeshLambertMaterial){if(S.map&&!S.wireframe){if(S.map.mapping instanceof THREE.UVMapping){Sa=fa.uvs[0];Oa(aa,e,ea,za,Ha,Ia,S.map.image,Sa[W].u,Sa[W].v,Sa[wa].u,
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Sa[wa].v,Sa[va].u,Sa[va].v)}d(THREE.SubtractiveBlending)}if(u)if(!S.wireframe&&S.shading==THREE.SmoothShading&&fa.vertexNormalsWorld.length==3){Ea.r=ja.r=na.r=O.r;Ea.g=ja.g=na.g=O.g;Ea.b=ja.b=na.b=O.b;X(Ka,fa.v1.positionWorld,fa.vertexNormalsWorld[0],Ea);X(Ka,fa.v2.positionWorld,fa.vertexNormalsWorld[1],ja);X(Ka,fa.v3.positionWorld,fa.vertexNormalsWorld[2],na);Fa.r=(ja.r+na.r)*0.5;Fa.g=(ja.g+na.g)*0.5;Fa.b=(ja.b+na.b)*0.5;Va=hb(Ea,ja,na,Fa);Oa(aa,e,ea,za,Ha,Ia,Va,0,0,1,0,0,1)}else{w.r=O.r;w.g=O.g;
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w.b=O.b;X(Ka,fa.centroidWorld,fa.normalWorld,w);pa.r=S.color.r*w.r;pa.g=S.color.g*w.g;pa.b=S.color.b*w.b;pa.updateStyleString();S.wireframe?db(pa.__styleString,S.wireframeLinewidth,S.wireframeLinecap,S.wireframeLinejoin):Na(pa.__styleString)}else S.wireframe?db(S.color.__styleString,S.wireframeLinewidth,S.wireframeLinecap,S.wireframeLinejoin):Na(S.color.__styleString)}else if(S instanceof THREE.MeshDepthMaterial){Ra=xa.near;Za=xa.far;Ea.r=Ea.g=Ea.b=1-eb(R.positionScreen.z,Ra,Za);ja.r=ja.g=ja.b=1-
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eb(ha.positionScreen.z,Ra,Za);na.r=na.g=na.b=1-eb(la.positionScreen.z,Ra,Za);Fa.r=(ja.r+na.r)*0.5;Fa.g=(ja.g+na.g)*0.5;Fa.b=(ja.b+na.b)*0.5;Va=hb(Ea,ja,na,Fa);Oa(aa,e,ea,za,Ha,Ia,Va,0,0,1,0,0,1)}else if(S instanceof THREE.MeshNormalMaterial){pa.r=$a(fa.normalWorld.x);pa.g=$a(fa.normalWorld.y);pa.b=$a(fa.normalWorld.z);pa.updateStyleString();S.wireframe?db(pa.__styleString,S.wireframeLinewidth,S.wireframeLinecap,S.wireframeLinejoin):Na(pa.__styleString)}}function Y(R,ha,la,W,wa,va,fa,S,Ka){b(S.opacity);
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d(S.blending);if(S.map||S.envMap){La(R,ha,W,0,1,3,fa,S,Ka);La(wa,la,va,1,2,3,fa,S,Ka)}else{aa=R.positionScreen.x;e=R.positionScreen.y;ea=ha.positionScreen.x;za=ha.positionScreen.y;Ha=la.positionScreen.x;Ia=la.positionScreen.y;ua=W.positionScreen.x;ca=W.positionScreen.y;ta=wa.positionScreen.x;Aa=wa.positionScreen.y;ia=va.positionScreen.x;Z=va.positionScreen.y;if(S instanceof THREE.MeshBasicMaterial){Qa(aa,e,ea,za,Ha,Ia,ua,ca);S.wireframe?db(S.color.__styleString,S.wireframeLinewidth,S.wireframeLinecap,
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S.wireframeLinejoin):Na(S.color.__styleString)}else if(S instanceof THREE.MeshLambertMaterial)if(u)if(!S.wireframe&&S.shading==THREE.SmoothShading&&fa.vertexNormalsWorld.length==4){Ea.r=ja.r=na.r=Fa.r=O.r;Ea.g=ja.g=na.g=Fa.g=O.g;Ea.b=ja.b=na.b=Fa.b=O.b;X(Ka,fa.v1.positionWorld,fa.vertexNormalsWorld[0],Ea);X(Ka,fa.v2.positionWorld,fa.vertexNormalsWorld[1],ja);X(Ka,fa.v4.positionWorld,fa.vertexNormalsWorld[3],na);X(Ka,fa.v3.positionWorld,fa.vertexNormalsWorld[2],Fa);Va=hb(Ea,ja,na,Fa);P(aa,e,ea,za,
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ua,ca);Oa(aa,e,ea,za,ua,ca,Va,0,0,1,0,0,1);P(ta,Aa,Ha,Ia,ia,Z);Oa(ta,Aa,Ha,Ia,ia,Z,Va,1,0,1,1,0,1)}else{w.r=O.r;w.g=O.g;w.b=O.b;X(Ka,fa.centroidWorld,fa.normalWorld,w);pa.r=S.color.r*w.r;pa.g=S.color.g*w.g;pa.b=S.color.b*w.b;pa.updateStyleString();Qa(aa,e,ea,za,Ha,Ia,ua,ca);S.wireframe?db(pa.__styleString,S.wireframeLinewidth,S.wireframeLinecap,S.wireframeLinejoin):Na(pa.__styleString)}else{Qa(aa,e,ea,za,Ha,Ia,ua,ca);S.wireframe?db(S.color.__styleString,S.wireframeLinewidth,S.wireframeLinecap,S.wireframeLinejoin):
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Na(S.color.__styleString)}else if(S instanceof THREE.MeshNormalMaterial){pa.r=$a(fa.normalWorld.x);pa.g=$a(fa.normalWorld.y);pa.b=$a(fa.normalWorld.z);pa.updateStyleString();Qa(aa,e,ea,za,Ha,Ia,ua,ca);S.wireframe?db(pa.__styleString,S.wireframeLinewidth,S.wireframeLinecap,S.wireframeLinejoin):Na(pa.__styleString)}else if(S instanceof THREE.MeshDepthMaterial){Ra=xa.near;Za=xa.far;Ea.r=Ea.g=Ea.b=1-eb(R.positionScreen.z,Ra,Za);ja.r=ja.g=ja.b=1-eb(ha.positionScreen.z,Ra,Za);na.r=na.g=na.b=1-eb(W.positionScreen.z,
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Ra,Za);Fa.r=Fa.g=Fa.b=1-eb(la.positionScreen.z,Ra,Za);Va=hb(Ea,ja,na,Fa);P(aa,e,ea,za,ua,ca);Oa(aa,e,ea,za,ua,ca,Va,0,0,1,0,0,1);P(ta,Aa,Ha,Ia,ia,Z);Oa(ta,Aa,Ha,Ia,ia,Z,Va,1,0,1,1,0,1)}}}function P(R,ha,la,W,wa,va){o.beginPath();o.moveTo(R,ha);o.lineTo(la,W);o.lineTo(wa,va);o.lineTo(R,ha);o.closePath()}function Qa(R,ha,la,W,wa,va,fa,S){o.beginPath();o.moveTo(R,ha);o.lineTo(la,W);o.lineTo(wa,va);o.lineTo(fa,S);o.lineTo(R,ha);o.closePath()}function db(R,ha,la,W){if(J!=ha)o.lineWidth=J=ha;if(T!=la)o.lineCap=
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T=la;if(z!=W)o.lineJoin=z=W;c(R);o.stroke();x.inflate(ha*2)}function Na(R){if(E!=R)o.fillStyle=E=R;o.fill()}function Oa(R,ha,la,W,wa,va,fa,S,Ka,Wa,Ua,ib,Xa){var fb,gb;fb=fa.width-1;gb=fa.height-1;S*=fb;Ka*=gb;Wa*=fb;Ua*=gb;ib*=fb;Xa*=gb;la-=R;W-=ha;wa-=R;va-=ha;Wa-=S;Ua-=Ka;ib-=S;Xa-=Ka;fb=Wa*Xa-ib*Ua;if(fb!=0){gb=1/fb;fb=(Xa*la-Ua*wa)*gb;Ua=(Xa*W-Ua*va)*gb;la=(Wa*wa-ib*la)*gb;W=(Wa*va-ib*W)*gb;R=R-fb*S-la*Ka;ha=ha-Ua*S-W*Ka;o.save();o.transform(fb,Ua,la,W,R,ha);o.clip();o.drawImage(fa,0,0);o.restore()}}
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function hb(R,ha,la,W){var wa=~~(R.r*255),va=~~(R.g*255);R=~~(R.b*255);var fa=~~(ha.r*255),S=~~(ha.g*255);ha=~~(ha.b*255);var Ka=~~(la.r*255),Wa=~~(la.g*255);la=~~(la.b*255);var Ua=~~(W.r*255),ib=~~(W.g*255);W=~~(W.b*255);oa[0]=wa<0?0:wa>255?255:wa;oa[1]=va<0?0:va>255?255:va;oa[2]=R<0?0:R>255?255:R;oa[4]=fa<0?0:fa>255?255:fa;oa[5]=S<0?0:S>255?255:S;oa[6]=ha<0?0:ha>255?255:ha;oa[8]=Ka<0?0:Ka>255?255:Ka;oa[9]=Wa<0?0:Wa>255?255:Wa;oa[10]=la<0?0:la>255?255:la;oa[12]=Ua<0?0:Ua>255?255:Ua;oa[13]=ib<0?0:
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ib>255?255:ib;oa[14]=W<0?0:W>255?255:W;I.putImageData(V,0,0);Da.drawImage(D,0,0);return U}function eb(R,ha,la){R=(R-ha)/(la-ha);return R*R*(3-2*R)}function $a(R){R=(R+1)*0.5;return R<0?0:R>1?1:R}function ab(R,ha){var la=ha.x-R.x,W=ha.y-R.y,wa=1/Math.sqrt(la*la+W*W);la*=wa;W*=wa;ha.x+=la;ha.y+=W;R.x-=la;R.y-=W}var Ma,cb,Ba,Q,Pa,Ta,jb,Ya;this.autoClear?this.clear():o.setTransform(1,0,0,-1,n,p);f=g.projectScene(ra,xa,this.sortElements);(u=ra.lights.length>0)&&bb(ra);Ma=0;for(cb=f.length;Ma<cb;Ma++){Ba=
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f[Ma];x.empty();if(Ba instanceof THREE.RenderableParticle){K=Ba;K.x*=n;K.y*=p;Q=0;for(Pa=Ba.materials.length;Q<Pa;){Ya=Ba.materials[Q++];Ya.opacity!=0&&da(K,Ba,Ya,ra)}}else if(Ba instanceof THREE.RenderableLine){K=Ba.v1;L=Ba.v2;K.positionScreen.x*=n;K.positionScreen.y*=p;L.positionScreen.x*=n;L.positionScreen.y*=p;x.addPoint(K.positionScreen.x,K.positionScreen.y);x.addPoint(L.positionScreen.x,L.positionScreen.y);if(m.instersects(x)){Q=0;for(Pa=Ba.materials.length;Q<Pa;){Ya=Ba.materials[Q++];Ya.opacity!=
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0&&ma(K,L,Ba,Ya,ra)}}}else if(Ba instanceof THREE.RenderableFace3){K=Ba.v1;L=Ba.v2;M=Ba.v3;K.positionScreen.x*=n;K.positionScreen.y*=p;L.positionScreen.x*=n;L.positionScreen.y*=p;M.positionScreen.x*=n;M.positionScreen.y*=p;if(Ba.overdraw){ab(K.positionScreen,L.positionScreen);ab(L.positionScreen,M.positionScreen);ab(M.positionScreen,K.positionScreen)}x.add3Points(K.positionScreen.x,K.positionScreen.y,L.positionScreen.x,L.positionScreen.y,M.positionScreen.x,M.positionScreen.y);if(m.instersects(x)){Q=
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0;for(Pa=Ba.meshMaterials.length;Q<Pa;){Ya=Ba.meshMaterials[Q++];if(Ya instanceof THREE.MeshFaceMaterial){Ta=0;for(jb=Ba.faceMaterials.length;Ta<jb;)(Ya=Ba.faceMaterials[Ta++])&&Ya.opacity!=0&&La(K,L,M,0,1,2,Ba,Ya,ra)}else Ya.opacity!=0&&La(K,L,M,0,1,2,Ba,Ya,ra)}}}else if(Ba instanceof THREE.RenderableFace4){K=Ba.v1;L=Ba.v2;M=Ba.v3;Ga=Ba.v4;K.positionScreen.x*=n;K.positionScreen.y*=p;L.positionScreen.x*=n;L.positionScreen.y*=p;M.positionScreen.x*=n;M.positionScreen.y*=p;Ga.positionScreen.x*=n;Ga.positionScreen.y*=
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p;sa.positionScreen.copy(L.positionScreen);ya.positionScreen.copy(Ga.positionScreen);if(Ba.overdraw){ab(K.positionScreen,L.positionScreen);ab(L.positionScreen,Ga.positionScreen);ab(Ga.positionScreen,K.positionScreen);ab(M.positionScreen,sa.positionScreen);ab(M.positionScreen,ya.positionScreen)}x.addPoint(K.positionScreen.x,K.positionScreen.y);x.addPoint(L.positionScreen.x,L.positionScreen.y);x.addPoint(M.positionScreen.x,M.positionScreen.y);x.addPoint(Ga.positionScreen.x,Ga.positionScreen.y);if(m.instersects(x)){Q=
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0;for(Pa=Ba.meshMaterials.length;Q<Pa;){Ya=Ba.meshMaterials[Q++];if(Ya instanceof THREE.MeshFaceMaterial){Ta=0;for(jb=Ba.faceMaterials.length;Ta<jb;)(Ya=Ba.faceMaterials[Ta++])&&Ya.opacity!=0&&Y(K,L,M,Ga,sa,ya,Ba,Ya,ra)}else Ya.opacity!=0&&Y(K,L,M,Ga,sa,ya,Ba,Ya,ra)}}}A.addRectangle(x)}o.setTransform(1,0,0,1,0,0)}};
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THREE.SVGRenderer=function(){function b(ua,ca,ta){var Aa,ia,Z,pa;Aa=0;for(ia=ua.lights.length;Aa<ia;Aa++){Z=ua.lights[Aa];if(Z instanceof THREE.DirectionalLight){pa=ca.normalWorld.dot(Z.position)*Z.intensity;if(pa>0){ta.r+=Z.color.r*pa;ta.g+=Z.color.g*pa;ta.b+=Z.color.b*pa}}else if(Z instanceof THREE.PointLight){ya.sub(Z.position,ca.centroidWorld);ya.normalize();pa=ca.normalWorld.dot(ya)*Z.intensity;if(pa>0){ta.r+=Z.color.r*pa;ta.g+=Z.color.g*pa;ta.b+=Z.color.b*pa}}}}function d(ua,ca,ta,Aa,ia,Z){ea=
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f(za++);ea.setAttribute("d","M "+ua.positionScreen.x+" "+ua.positionScreen.y+" L "+ca.positionScreen.x+" "+ca.positionScreen.y+" L "+ta.positionScreen.x+","+ta.positionScreen.y+"z");if(ia instanceof THREE.MeshBasicMaterial)z.__styleString=ia.color.__styleString;else if(ia instanceof THREE.MeshLambertMaterial)if(T){K.r=L.r;K.g=L.g;K.b=L.b;b(Z,Aa,K);z.r=ia.color.r*K.r;z.g=ia.color.g*K.g;z.b=ia.color.b*K.b;z.updateStyleString()}else z.__styleString=ia.color.__styleString;else if(ia instanceof THREE.MeshDepthMaterial){sa=
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1-ia.__2near/(ia.__farPlusNear-Aa.z*ia.__farMinusNear);z.setRGB(sa,sa,sa)}else ia instanceof THREE.MeshNormalMaterial&&z.setRGB(g(Aa.normalWorld.x),g(Aa.normalWorld.y),g(Aa.normalWorld.z));ia.wireframe?ea.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+ia.wireframeLinewidth+"; stroke-opacity: "+ia.opacity+"; stroke-linecap: "+ia.wireframeLinecap+"; stroke-linejoin: "+ia.wireframeLinejoin):ea.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+ia.opacity);
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k.appendChild(ea)}function c(ua,ca,ta,Aa,ia,Z,pa){ea=f(za++);ea.setAttribute("d","M "+ua.positionScreen.x+" "+ua.positionScreen.y+" L "+ca.positionScreen.x+" "+ca.positionScreen.y+" L "+ta.positionScreen.x+","+ta.positionScreen.y+" L "+Aa.positionScreen.x+","+Aa.positionScreen.y+"z");if(Z instanceof THREE.MeshBasicMaterial)z.__styleString=Z.color.__styleString;else if(Z instanceof THREE.MeshLambertMaterial)if(T){K.r=L.r;K.g=L.g;K.b=L.b;b(pa,ia,K);z.r=Z.color.r*K.r;z.g=Z.color.g*K.g;z.b=Z.color.b*
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K.b;z.updateStyleString()}else z.__styleString=Z.color.__styleString;else if(Z instanceof THREE.MeshDepthMaterial){sa=1-Z.__2near/(Z.__farPlusNear-ia.z*Z.__farMinusNear);z.setRGB(sa,sa,sa)}else Z instanceof THREE.MeshNormalMaterial&&z.setRGB(g(ia.normalWorld.x),g(ia.normalWorld.y),g(ia.normalWorld.z));Z.wireframe?ea.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+Z.wireframeLinewidth+"; stroke-opacity: "+Z.opacity+"; stroke-linecap: "+Z.wireframeLinecap+"; stroke-linejoin: "+
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Z.wireframeLinejoin):ea.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+Z.opacity);k.appendChild(ea)}function f(ua){if(aa[ua]==null){aa[ua]=document.createElementNS("http://www.w3.org/2000/svg","path");Ia==0&&aa[ua].setAttribute("shape-rendering","crispEdges")}return aa[ua]}function g(ua){return ua<0?Math.min((1+ua)*0.5,0.5):0.5+Math.min(ua*0.5,0.5)}var h=null,j=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,p,o,t,y,v,B,C,E=new THREE.Rectangle,
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J=new THREE.Rectangle,T=!1,z=new THREE.Color(16777215),K=new THREE.Color(16777215),L=new THREE.Color(0),M=new THREE.Color(0),Ga=new THREE.Color(0),sa,ya=new THREE.Vector3,aa=[],e=[],ea,za,Ha,Ia=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ua){switch(ua){case "high":Ia=1;break;case "low":Ia=0}};this.setSize=function(ua,ca){n=ua;p=ca;o=n/2;t=p/2;k.setAttribute("viewBox",-o+" "+-t+" "+n+" "+p);k.setAttribute("width",n);k.setAttribute("height",
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p);E.set(-o,-t,o,t)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(ua,ca){var ta,Aa,ia,Z,pa,Ea,ja,na;this.autoClear&&this.clear();h=j.projectScene(ua,ca,this.sortElements);Ha=za=0;if(T=ua.lights.length>0){ja=ua.lights;L.setRGB(0,0,0);M.setRGB(0,0,0);Ga.setRGB(0,0,0);ta=0;for(Aa=ja.length;ta<Aa;ta++){ia=ja[ta];Z=ia.color;if(ia instanceof THREE.AmbientLight){L.r+=Z.r;L.g+=Z.g;L.b+=Z.b}else if(ia instanceof THREE.DirectionalLight){M.r+=Z.r;M.g+=
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Z.g;M.b+=Z.b}else if(ia instanceof THREE.PointLight){Ga.r+=Z.r;Ga.g+=Z.g;Ga.b+=Z.b}}}ta=0;for(Aa=h.length;ta<Aa;ta++){ja=h[ta];J.empty();if(ja instanceof THREE.RenderableParticle){y=ja;y.x*=o;y.y*=-t;ia=0;for(Z=ja.materials.length;ia<Z;)ia++}else if(ja instanceof THREE.RenderableLine){y=ja.v1;v=ja.v2;y.positionScreen.x*=o;y.positionScreen.y*=-t;v.positionScreen.x*=o;v.positionScreen.y*=-t;J.addPoint(y.positionScreen.x,y.positionScreen.y);J.addPoint(v.positionScreen.x,v.positionScreen.y);if(E.instersects(J)){ia=
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0;for(Z=ja.materials.length;ia<Z;)if((na=ja.materials[ia++])&&na.opacity!=0){pa=y;Ea=v;var Fa=Ha++;if(e[Fa]==null){e[Fa]=document.createElementNS("http://www.w3.org/2000/svg","line");Ia==0&&e[Fa].setAttribute("shape-rendering","crispEdges")}ea=e[Fa];ea.setAttribute("x1",pa.positionScreen.x);ea.setAttribute("y1",pa.positionScreen.y);ea.setAttribute("x2",Ea.positionScreen.x);ea.setAttribute("y2",Ea.positionScreen.y);if(na instanceof THREE.LineBasicMaterial){z.__styleString=na.color.__styleString;ea.setAttribute("style",
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"fill: none; stroke: "+z.__styleString+"; stroke-width: "+na.linewidth+"; stroke-opacity: "+na.opacity+"; stroke-linecap: "+na.linecap+"; stroke-linejoin: "+na.linejoin);k.appendChild(ea)}}}}else if(ja instanceof THREE.RenderableFace3){y=ja.v1;v=ja.v2;B=ja.v3;y.positionScreen.x*=o;y.positionScreen.y*=-t;v.positionScreen.x*=o;v.positionScreen.y*=-t;B.positionScreen.x*=o;B.positionScreen.y*=-t;J.addPoint(y.positionScreen.x,y.positionScreen.y);J.addPoint(v.positionScreen.x,v.positionScreen.y);J.addPoint(B.positionScreen.x,
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B.positionScreen.y);if(E.instersects(J)){ia=0;for(Z=ja.meshMaterials.length;ia<Z;){na=ja.meshMaterials[ia++];if(na instanceof THREE.MeshFaceMaterial){pa=0;for(Ea=ja.faceMaterials.length;pa<Ea;)(na=ja.faceMaterials[pa++])&&na.opacity!=0&&d(y,v,B,ja,na,ua)}else na&&na.opacity!=0&&d(y,v,B,ja,na,ua)}}}else if(ja instanceof THREE.RenderableFace4){y=ja.v1;v=ja.v2;B=ja.v3;C=ja.v4;y.positionScreen.x*=o;y.positionScreen.y*=-t;v.positionScreen.x*=o;v.positionScreen.y*=-t;B.positionScreen.x*=o;B.positionScreen.y*=
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-t;C.positionScreen.x*=o;C.positionScreen.y*=-t;J.addPoint(y.positionScreen.x,y.positionScreen.y);J.addPoint(v.positionScreen.x,v.positionScreen.y);J.addPoint(B.positionScreen.x,B.positionScreen.y);J.addPoint(C.positionScreen.x,C.positionScreen.y);if(E.instersects(J)){ia=0;for(Z=ja.meshMaterials.length;ia<Z;){na=ja.meshMaterials[ia++];if(na instanceof THREE.MeshFaceMaterial){pa=0;for(Ea=ja.faceMaterials.length;pa<Ea;)(na=ja.faceMaterials[pa++])&&na.opacity!=0&&c(y,v,B,C,ja,na,ua)}else na&&na.opacity!=
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0&&c(y,v,B,C,ja,na,ua)}}}}}};
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THREE.Projector=function(){function b(){var e=n[k]=n[k]||new THREE.RenderableVertex;k++;return e}function d(e,da){return da.z-e.z}function c(e,da){var Ca=0,Aa=1,Ha=e.z+e.w,qa=da.z+da.w,$=-e.z+e.w,pa=-da.z+da.w;if(Ha>=0&&qa>=0&&$>=0&&pa>=0)return!0;else if(Ha<0&&qa<0||$<0&&pa<0)return!1;else{if(Ha<0)Ca=Math.max(Ca,Ha/(Ha-qa));else qa<0&&(Aa=Math.min(Aa,Ha/(Ha-qa)));if($<0)Ca=Math.max(Ca,$/($-pa));else pa<0&&(Aa=Math.min(Aa,$/($-pa)));if(Aa<Ca)return!1;else{e.lerpSelf(da,Ca);da.lerpSelf(e,1-Aa);return!0}}}
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var f,g,h=[],j,k,n=[],p,o,u=[],y,v=[],B,C,G=[],H,U,z=[],J=new THREE.Vector4,L=new THREE.Vector4,M=new THREE.Matrix4,Fa=new THREE.Matrix4,oa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],xa=new THREE.Vector4,Z=new THREE.Vector4;this.projectVector=function(e,da){M.multiply(da.projectionMatrix,da.matrixWorldInverse);M.multiplyVector3(e);return e};this.unprojectVector=function(e,da){M.multiply(da.matrixWorld,THREE.Matrix4.makeInvert(da.projectionMatrix));
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M.multiplyVector3(e);return e};this.projectObjects=function(e,da,Ca){da=[];var Aa,Ha,qa;g=0;Ha=e.objects;e=0;for(Aa=Ha.length;e<Aa;e++){qa=Ha[e];var $;if(!($=!qa.visible))if($=qa instanceof THREE.Mesh){a:{$=void 0;for(var pa=qa.matrixWorld,Da=-qa.geometry.boundingSphere.radius*Math.max(qa.scale.x,Math.max(qa.scale.y,qa.scale.z)),ga=0;ga<6;ga++){$=oa[ga].x*pa.n14+oa[ga].y*pa.n24+oa[ga].z*pa.n34+oa[ga].w;if($<=Da){$=!1;break a}}$=!0}$=!$}if(!$){$=h[g]=h[g]||new THREE.RenderableObject;g++;f=$;J.copy(qa.position);
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M.multiplyVector3(J);f.object=qa;f.z=J.z;da.push(f)}}Ca&&da.sort(d);return da};this.projectScene=function(e,da,Ca){var Aa=[],Ha=da.near,qa=da.far,$,pa,Da,ga,Y,la,Ga,ka,na,wa,Ua,cb,ab,Pa,N,X,ma;U=C=y=o=0;da.matrixAutoUpdate&&da.updateMatrix();e.update(undefined,!1,da);M.multiply(da.projectionMatrix,da.matrixWorldInverse);oa[0].set(M.n41-M.n11,M.n42-M.n12,M.n43-M.n13,M.n44-M.n14);oa[1].set(M.n41+M.n11,M.n42+M.n12,M.n43+M.n13,M.n44+M.n14);oa[2].set(M.n41+M.n21,M.n42+M.n22,M.n43+M.n23,M.n44+M.n24);oa[3].set(M.n41-
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M.n21,M.n42-M.n22,M.n43-M.n23,M.n44-M.n24);oa[4].set(M.n41-M.n31,M.n42-M.n32,M.n43-M.n33,M.n44-M.n34);oa[5].set(M.n41+M.n31,M.n42+M.n32,M.n43+M.n33,M.n44+M.n34);for($=0;$<6;$++){na=oa[$];na.divideScalar(Math.sqrt(na.x*na.x+na.y*na.y+na.z*na.z))}na=this.projectObjects(e,da,!0);e=0;for($=na.length;e<$;e++){wa=na[e].object;if(wa.visible){Ua=wa.matrixWorld;cb=wa.matrixRotationWorld;ab=wa.materials;Pa=wa.overdraw;k=0;if(wa instanceof THREE.Mesh){N=wa.geometry;ga=N.vertices;X=N.faces;N=N.faceVertexUvs;
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pa=0;for(Da=ga.length;pa<Da;pa++){j=b();j.positionWorld.copy(ga[pa].position);Ua.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);M.multiplyVector4(j.positionScreen);j.positionScreen.x/=j.positionScreen.w;j.positionScreen.y/=j.positionScreen.w;j.visible=j.positionScreen.z>Ha&&j.positionScreen.z<qa}ga=0;for(pa=X.length;ga<pa;ga++){Da=X[ga];if(Da instanceof THREE.Face3){Y=n[Da.a];la=n[Da.b];Ga=n[Da.c];if(Y.visible&&la.visible&&Ga.visible&&(wa.doubleSided||wa.flipSided!=(Ga.positionScreen.x-
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Y.positionScreen.x)*(la.positionScreen.y-Y.positionScreen.y)-(Ga.positionScreen.y-Y.positionScreen.y)*(la.positionScreen.x-Y.positionScreen.x)<0)){ka=u[o]=u[o]||new THREE.RenderableFace3;o++;p=ka;p.v1.copy(Y);p.v2.copy(la);p.v3.copy(Ga)}else continue}else if(Da instanceof THREE.Face4){Y=n[Da.a];la=n[Da.b];Ga=n[Da.c];ka=n[Da.d];if(Y.visible&&la.visible&&Ga.visible&&ka.visible&&(wa.doubleSided||wa.flipSided!=((ka.positionScreen.x-Y.positionScreen.x)*(la.positionScreen.y-Y.positionScreen.y)-(ka.positionScreen.y-
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Y.positionScreen.y)*(la.positionScreen.x-Y.positionScreen.x)<0||(la.positionScreen.x-Ga.positionScreen.x)*(ka.positionScreen.y-Ga.positionScreen.y)-(la.positionScreen.y-Ga.positionScreen.y)*(ka.positionScreen.x-Ga.positionScreen.x)<0))){ma=v[y]=v[y]||new THREE.RenderableFace4;y++;p=ma;p.v1.copy(Y);p.v2.copy(la);p.v3.copy(Ga);p.v4.copy(ka)}else continue}p.normalWorld.copy(Da.normal);cb.multiplyVector3(p.normalWorld);p.centroidWorld.copy(Da.centroid);Ua.multiplyVector3(p.centroidWorld);p.centroidScreen.copy(p.centroidWorld);
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M.multiplyVector3(p.centroidScreen);Ga=Da.vertexNormals;Y=0;for(la=Ga.length;Y<la;Y++){ka=p.vertexNormalsWorld[Y];ka.copy(Ga[Y]);cb.multiplyVector3(ka)}Y=0;for(la=N.length;Y<la;Y++)if(ma=N[Y][ga]){Ga=0;for(ka=ma.length;Ga<ka;Ga++)p.uvs[Y][Ga]=ma[Ga]}p.meshMaterials=ab;p.faceMaterials=Da.materials;p.overdraw=Pa;p.z=p.centroidScreen.z;Aa.push(p)}}else if(wa instanceof THREE.Line){Fa.multiply(M,Ua);ga=wa.geometry.vertices;Y=b();Y.positionScreen.copy(ga[0].position);Fa.multiplyVector4(Y.positionScreen);
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pa=1;for(Da=ga.length;pa<Da;pa++){Y=b();Y.positionScreen.copy(ga[pa].position);Fa.multiplyVector4(Y.positionScreen);la=n[k-2];xa.copy(Y.positionScreen);Z.copy(la.positionScreen);if(c(xa,Z)){xa.multiplyScalar(1/xa.w);Z.multiplyScalar(1/Z.w);Ua=G[C]=G[C]||new THREE.RenderableLine;C++;B=Ua;B.v1.positionScreen.copy(xa);B.v2.positionScreen.copy(Z);B.z=Math.max(xa.z,Z.z);B.materials=wa.materials;Aa.push(B)}}}else if(wa instanceof THREE.Particle){L.set(wa.position.x,wa.position.y,wa.position.z,1);M.multiplyVector4(L);
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L.z/=L.w;if(L.z>0&&L.z<1){Ua=z[U]=z[U]||new THREE.RenderableParticle;U++;H=Ua;H.x=L.x/L.w;H.y=L.y/L.w;H.z=L.z;H.rotation=wa.rotation.z;H.scale.x=wa.scale.x*Math.abs(H.x-(L.x+da.projectionMatrix.n11)/(L.w+da.projectionMatrix.n14));H.scale.y=wa.scale.y*Math.abs(H.y-(L.y+da.projectionMatrix.n22)/(L.w+da.projectionMatrix.n24));H.materials=wa.materials;Aa.push(H)}}}}Ca&&Aa.sort(d);return Aa}};
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THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,d=new THREE.Projector,c,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){c=j;f=k;g=c/2;h=f/2};this.render=function(j,k){var n,p,o,u,y,v,B,C;b=d.projectScene(j,k);n=0;for(p=b.length;n<p;n++){y=b[n];if(y instanceof THREE.RenderableParticle){B=y.x*g+g;C=y.y*h+h;o=0;for(u=y.material.length;o<u;o++){v=y.material[o];if(v instanceof THREE.ParticleDOMMaterial){v=v.domElement;v.style.left=B+"px";v.style.top=C+"px"}}}}}};
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THREE.CanvasRenderer=function(){function b(ra){if(v!=ra)o.globalAlpha=v=ra}function d(ra){if(B!=ra){switch(ra){case THREE.NormalBlending:o.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:o.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:o.globalCompositeOperation="darker"}B=ra}}function c(ra){if(C!=ra)o.strokeStyle=C=ra}var f=null,g=new THREE.Projector,h=document.createElement("canvas"),j,k,n,p,o=h.getContext("2d"),u=new THREE.Color(0),y=0,v=1,B=0,
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|
C=null,G=null,H=null,U=null,z=null,J,L,M,Fa,oa=new THREE.RenderableVertex,xa=new THREE.RenderableVertex,Z,e,da,Ca,Aa,Ha,qa,$,pa,Da,ga,Y,la=new THREE.Color,Ga=new THREE.Color,ka=new THREE.Color,na=new THREE.Color,wa=new THREE.Color,Ua,cb,ab,Pa,N,X,ma,Ea,Ka,ya,ia=new THREE.Rectangle,m=new THREE.Rectangle,A=new THREE.Rectangle,x=!1,t=new THREE.Color,w=new THREE.Color,R=new THREE.Color,F=new THREE.Color,D=new THREE.Vector3,O,E,I,S,sa,W,Ba=16;O=document.createElement("canvas");O.width=O.height=2;E=O.getContext("2d");
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E.fillStyle="rgba(0,0,0,1)";E.fillRect(0,0,2,2);I=E.getImageData(0,0,2,2);S=I.data;sa=document.createElement("canvas");sa.width=sa.height=Ba;W=sa.getContext("2d");W.translate(-Ba/2,-Ba/2);W.scale(Ba,Ba);Ba--;this.domElement=h;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ra,za){j=ra;k=za;n=j/2;p=k/2;h.width=j;h.height=k;ia.set(-n,-p,n,p);v=1;B=0;z=U=H=G=C=null};this.setClearColor=function(ra,za){u=ra;y=za};this.setClearColorHex=function(ra,za){u.setHex(ra);y=za};
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this.clear=function(){o.setTransform(1,0,0,-1,n,p);if(!m.isEmpty()){m.inflate(1);m.minSelf(ia);if(u.hex==0&&y==0)o.clearRect(m.getX(),m.getY(),m.getWidth(),m.getHeight());else{d(THREE.NormalBlending);b(1);o.fillStyle="rgba("+Math.floor(u.r*255)+","+Math.floor(u.g*255)+","+Math.floor(u.b*255)+","+y+")";o.fillRect(m.getX(),m.getY(),m.getWidth(),m.getHeight())}m.empty()}};this.render=function(ra,za){function Ia(T){var ta,fa,aa,va=T.lights;w.setRGB(0,0,0);R.setRGB(0,0,0);F.setRGB(0,0,0);T=0;for(ta=va.length;T<
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ta;T++){fa=va[T];aa=fa.color;if(fa instanceof THREE.AmbientLight){w.r+=aa.r;w.g+=aa.g;w.b+=aa.b}else if(fa instanceof THREE.DirectionalLight){R.r+=aa.r;R.g+=aa.g;R.b+=aa.b}else if(fa instanceof THREE.PointLight){F.r+=aa.r;F.g+=aa.g;F.b+=aa.b}}}function Sa(T,ta,fa,aa){var va,ua,ha,K,Qa=T.lights;T=0;for(va=Qa.length;T<va;T++){ua=Qa[T];ha=ua.color;if(ua instanceof THREE.DirectionalLight){K=fa.dot(ua.position);if(!(K<=0)){K*=ua.intensity;aa.r+=ha.r*K;aa.g+=ha.g*K;aa.b+=ha.b*K}}else if(ua instanceof THREE.PointLight){K=
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fa.dot(D.sub(ua.position,ta).normalize());if(!(K<=0)){K*=ua.distance==0?1:1-Math.min(ta.distanceTo(ua.position)/ua.distance,1);if(K!=0){K*=ua.intensity;aa.r+=ha.r*K;aa.g+=ha.g*K;aa.b+=ha.b*K}}}}}function ea(T,ta,fa){b(fa.opacity);d(fa.blending);var aa,va,ua,ha,K,Qa;if(fa instanceof THREE.ParticleBasicMaterial){if(fa.map){ha=fa.map.image;K=ha.width>>1;Qa=ha.height>>1;fa=ta.scale.x*n;ua=ta.scale.y*p;aa=fa*K;va=ua*Qa;A.set(T.x-aa,T.y-va,T.x+aa,T.y+va);if(ia.instersects(A)){o.save();o.translate(T.x,T.y);
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o.rotate(-ta.rotation);o.scale(fa,-ua);o.translate(-K,-Qa);o.drawImage(ha,0,0);o.restore()}}}else if(fa instanceof THREE.ParticleCanvasMaterial){aa=ta.scale.x*n;va=ta.scale.y*p;A.set(T.x-aa,T.y-va,T.x+aa,T.y+va);if(ia.instersects(A)){c(fa.color.__styleString);ua=fa.color.__styleString;if(G!=ua)o.fillStyle=G=ua;o.save();o.translate(T.x,T.y);o.rotate(-ta.rotation);o.scale(aa,va);fa.program(o);o.restore()}}}function ca(T,ta,fa,aa){b(aa.opacity);d(aa.blending);o.beginPath();o.moveTo(T.positionScreen.x,
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T.positionScreen.y);o.lineTo(ta.positionScreen.x,ta.positionScreen.y);o.closePath();if(aa instanceof THREE.LineBasicMaterial){la.__styleString=aa.color.__styleString;T=aa.linewidth;if(H!=T)o.lineWidth=H=T;T=aa.linecap;if(U!=T)o.lineCap=U=T;T=aa.linejoin;if(z!=T)o.lineJoin=z=T;c(la.__styleString);o.stroke();A.inflate(aa.linewidth*2)}}function ja(T,ta,fa,aa,va,ua,ha,K,Qa){b(K.opacity);d(K.blending);Z=T.positionScreen.x;e=T.positionScreen.y;da=ta.positionScreen.x;Ca=ta.positionScreen.y;Aa=fa.positionScreen.x;
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Ha=fa.positionScreen.y;V(Z,e,da,Ca,Aa,Ha);if(K instanceof THREE.MeshBasicMaterial)if(K.map){if(K.map.mapping instanceof THREE.UVMapping){Pa=ha.uvs[0];Na(Z,e,da,Ca,Aa,Ha,K.map.image,Pa[aa].u,Pa[aa].v,Pa[va].u,Pa[va].v,Pa[ua].u,Pa[ua].v)}}else if(K.envMap){if(K.envMap.mapping instanceof THREE.SphericalReflectionMapping){T=za.matrixWorldInverse;D.copy(ha.vertexNormalsWorld[0]);N=(D.x*T.n11+D.y*T.n12+D.z*T.n13)*0.5+0.5;X=-(D.x*T.n21+D.y*T.n22+D.z*T.n23)*0.5+0.5;D.copy(ha.vertexNormalsWorld[1]);ma=(D.x*
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T.n11+D.y*T.n12+D.z*T.n13)*0.5+0.5;Ea=-(D.x*T.n21+D.y*T.n22+D.z*T.n23)*0.5+0.5;D.copy(ha.vertexNormalsWorld[2]);Ka=(D.x*T.n11+D.y*T.n12+D.z*T.n13)*0.5+0.5;ya=-(D.x*T.n21+D.y*T.n22+D.z*T.n23)*0.5+0.5;Na(Z,e,da,Ca,Aa,Ha,K.envMap.image,N,X,ma,Ea,Ka,ya)}}else K.wireframe?Oa(K.color.__styleString,K.wireframeLinewidth,K.wireframeLinecap,K.wireframeLinejoin):fb(K.color.__styleString);else if(K instanceof THREE.MeshLambertMaterial){if(K.map&&!K.wireframe){if(K.map.mapping instanceof THREE.UVMapping){Pa=ha.uvs[0];
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Na(Z,e,da,Ca,Aa,Ha,K.map.image,Pa[aa].u,Pa[aa].v,Pa[va].u,Pa[va].v,Pa[ua].u,Pa[ua].v)}d(THREE.SubtractiveBlending)}if(x)if(!K.wireframe&&K.shading==THREE.SmoothShading&&ha.vertexNormalsWorld.length==3){Ga.r=ka.r=na.r=w.r;Ga.g=ka.g=na.g=w.g;Ga.b=ka.b=na.b=w.b;Sa(Qa,ha.v1.positionWorld,ha.vertexNormalsWorld[0],Ga);Sa(Qa,ha.v2.positionWorld,ha.vertexNormalsWorld[1],ka);Sa(Qa,ha.v3.positionWorld,ha.vertexNormalsWorld[2],na);wa.r=(ka.r+na.r)*0.5;wa.g=(ka.g+na.g)*0.5;wa.b=(ka.b+na.b)*0.5;ab=Xa(Ga,ka,na,
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wa);Na(Z,e,da,Ca,Aa,Ha,ab,0,0,1,0,0,1)}else{t.r=w.r;t.g=w.g;t.b=w.b;Sa(Qa,ha.centroidWorld,ha.normalWorld,t);la.r=K.color.r*t.r;la.g=K.color.g*t.g;la.b=K.color.b*t.b;la.updateStyleString();K.wireframe?Oa(la.__styleString,K.wireframeLinewidth,K.wireframeLinecap,K.wireframeLinejoin):fb(la.__styleString)}else K.wireframe?Oa(K.color.__styleString,K.wireframeLinewidth,K.wireframeLinecap,K.wireframeLinejoin):fb(K.color.__styleString)}else if(K instanceof THREE.MeshDepthMaterial){Ua=za.near;cb=za.far;Ga.r=
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Ga.g=Ga.b=1-gb(T.positionScreen.z,Ua,cb);ka.r=ka.g=ka.b=1-gb(ta.positionScreen.z,Ua,cb);na.r=na.g=na.b=1-gb(fa.positionScreen.z,Ua,cb);wa.r=(ka.r+na.r)*0.5;wa.g=(ka.g+na.g)*0.5;wa.b=(ka.b+na.b)*0.5;ab=Xa(Ga,ka,na,wa);Na(Z,e,da,Ca,Aa,Ha,ab,0,0,1,0,0,1)}else if(K instanceof THREE.MeshNormalMaterial){la.r=hb(ha.normalWorld.x);la.g=hb(ha.normalWorld.y);la.b=hb(ha.normalWorld.z);la.updateStyleString();K.wireframe?Oa(la.__styleString,K.wireframeLinewidth,K.wireframeLinecap,K.wireframeLinejoin):fb(la.__styleString)}}
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function La(T,ta,fa,aa,va,ua,ha,K,Qa){b(K.opacity);d(K.blending);if(K.map||K.envMap){ja(T,ta,aa,0,1,3,ha,K,Qa);ja(va,fa,ua,1,2,3,ha,K,Qa)}else{Z=T.positionScreen.x;e=T.positionScreen.y;da=ta.positionScreen.x;Ca=ta.positionScreen.y;Aa=fa.positionScreen.x;Ha=fa.positionScreen.y;qa=aa.positionScreen.x;$=aa.positionScreen.y;pa=va.positionScreen.x;Da=va.positionScreen.y;ga=ua.positionScreen.x;Y=ua.positionScreen.y;if(K instanceof THREE.MeshBasicMaterial){P(Z,e,da,Ca,Aa,Ha,qa,$);K.wireframe?Oa(K.color.__styleString,
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K.wireframeLinewidth,K.wireframeLinecap,K.wireframeLinejoin):fb(K.color.__styleString)}else if(K instanceof THREE.MeshLambertMaterial)if(x)if(!K.wireframe&&K.shading==THREE.SmoothShading&&ha.vertexNormalsWorld.length==4){Ga.r=ka.r=na.r=wa.r=w.r;Ga.g=ka.g=na.g=wa.g=w.g;Ga.b=ka.b=na.b=wa.b=w.b;Sa(Qa,ha.v1.positionWorld,ha.vertexNormalsWorld[0],Ga);Sa(Qa,ha.v2.positionWorld,ha.vertexNormalsWorld[1],ka);Sa(Qa,ha.v4.positionWorld,ha.vertexNormalsWorld[3],na);Sa(Qa,ha.v3.positionWorld,ha.vertexNormalsWorld[2],
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wa);ab=Xa(Ga,ka,na,wa);V(Z,e,da,Ca,qa,$);Na(Z,e,da,Ca,qa,$,ab,0,0,1,0,0,1);V(pa,Da,Aa,Ha,ga,Y);Na(pa,Da,Aa,Ha,ga,Y,ab,1,0,1,1,0,1)}else{t.r=w.r;t.g=w.g;t.b=w.b;Sa(Qa,ha.centroidWorld,ha.normalWorld,t);la.r=K.color.r*t.r;la.g=K.color.g*t.g;la.b=K.color.b*t.b;la.updateStyleString();P(Z,e,da,Ca,Aa,Ha,qa,$);K.wireframe?Oa(la.__styleString,K.wireframeLinewidth,K.wireframeLinecap,K.wireframeLinejoin):fb(la.__styleString)}else{P(Z,e,da,Ca,Aa,Ha,qa,$);K.wireframe?Oa(K.color.__styleString,K.wireframeLinewidth,
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K.wireframeLinecap,K.wireframeLinejoin):fb(K.color.__styleString)}else if(K instanceof THREE.MeshNormalMaterial){la.r=hb(ha.normalWorld.x);la.g=hb(ha.normalWorld.y);la.b=hb(ha.normalWorld.z);la.updateStyleString();P(Z,e,da,Ca,Aa,Ha,qa,$);K.wireframe?Oa(la.__styleString,K.wireframeLinewidth,K.wireframeLinecap,K.wireframeLinejoin):fb(la.__styleString)}else if(K instanceof THREE.MeshDepthMaterial){Ua=za.near;cb=za.far;Ga.r=Ga.g=Ga.b=1-gb(T.positionScreen.z,Ua,cb);ka.r=ka.g=ka.b=1-gb(ta.positionScreen.z,
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Ua,cb);na.r=na.g=na.b=1-gb(aa.positionScreen.z,Ua,cb);wa.r=wa.g=wa.b=1-gb(fa.positionScreen.z,Ua,cb);ab=Xa(Ga,ka,na,wa);V(Z,e,da,Ca,qa,$);Na(Z,e,da,Ca,qa,$,ab,0,0,1,0,0,1);V(pa,Da,Aa,Ha,ga,Y);Na(pa,Da,Aa,Ha,ga,Y,ab,1,0,1,1,0,1)}}}function V(T,ta,fa,aa,va,ua){o.beginPath();o.moveTo(T,ta);o.lineTo(fa,aa);o.lineTo(va,ua);o.lineTo(T,ta);o.closePath()}function P(T,ta,fa,aa,va,ua,ha,K){o.beginPath();o.moveTo(T,ta);o.lineTo(fa,aa);o.lineTo(va,ua);o.lineTo(ha,K);o.lineTo(T,ta);o.closePath()}function Oa(T,
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ta,fa,aa){if(H!=ta)o.lineWidth=H=ta;if(U!=fa)o.lineCap=U=fa;if(z!=aa)o.lineJoin=z=aa;c(T);o.stroke();A.inflate(ta*2)}function fb(T){if(G!=T)o.fillStyle=G=T;o.fill()}function Na(T,ta,fa,aa,va,ua,ha,K,Qa,db,Wa,bb,lb){var Ta,ib;Ta=ha.width-1;ib=ha.height-1;K*=Ta;Qa*=ib;db*=Ta;Wa*=ib;bb*=Ta;lb*=ib;fa-=T;aa-=ta;va-=T;ua-=ta;db-=K;Wa-=Qa;bb-=K;lb-=Qa;Ta=db*lb-bb*Wa;if(Ta!=0){ib=1/Ta;Ta=(lb*fa-Wa*va)*ib;Wa=(lb*aa-Wa*ua)*ib;fa=(db*va-bb*fa)*ib;aa=(db*ua-bb*aa)*ib;T=T-Ta*K-fa*Qa;ta=ta-Wa*K-aa*Qa;o.save();
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o.transform(Ta,Wa,fa,aa,T,ta);o.clip();o.drawImage(ha,0,0);o.restore()}}function Xa(T,ta,fa,aa){var va=~~(T.r*255),ua=~~(T.g*255);T=~~(T.b*255);var ha=~~(ta.r*255),K=~~(ta.g*255);ta=~~(ta.b*255);var Qa=~~(fa.r*255),db=~~(fa.g*255);fa=~~(fa.b*255);var Wa=~~(aa.r*255),bb=~~(aa.g*255);aa=~~(aa.b*255);S[0]=va<0?0:va>255?255:va;S[1]=ua<0?0:ua>255?255:ua;S[2]=T<0?0:T>255?255:T;S[4]=ha<0?0:ha>255?255:ha;S[5]=K<0?0:K>255?255:K;S[6]=ta<0?0:ta>255?255:ta;S[8]=Qa<0?0:Qa>255?255:Qa;S[9]=db<0?0:db>255?255:db;
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S[10]=fa<0?0:fa>255?255:fa;S[12]=Wa<0?0:Wa>255?255:Wa;S[13]=bb<0?0:bb>255?255:bb;S[14]=aa<0?0:aa>255?255:aa;E.putImageData(I,0,0);W.drawImage(O,0,0);return sa}function gb(T,ta,fa){T=(T-ta)/(fa-ta);return T*T*(3-2*T)}function hb(T){T=(T+1)*0.5;return T<0?0:T>1?1:T}function Ya(T,ta){var fa=ta.x-T.x,aa=ta.y-T.y,va=1/Math.sqrt(fa*fa+aa*aa);fa*=va;aa*=va;ta.x+=fa;ta.y+=aa;T.x-=fa;T.y-=aa}var eb,Ra,Ja,Ma,Q,Va,Za,$a;this.autoClear?this.clear():o.setTransform(1,0,0,-1,n,p);f=g.projectScene(ra,za,this.sortElements);
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(x=ra.lights.length>0)&&Ia(ra);eb=0;for(Ra=f.length;eb<Ra;eb++){Ja=f[eb];A.empty();if(Ja instanceof THREE.RenderableParticle){J=Ja;J.x*=n;J.y*=p;Ma=0;for(Q=Ja.materials.length;Ma<Q;){$a=Ja.materials[Ma++];$a.opacity!=0&&ea(J,Ja,$a,ra)}}else if(Ja instanceof THREE.RenderableLine){J=Ja.v1;L=Ja.v2;J.positionScreen.x*=n;J.positionScreen.y*=p;L.positionScreen.x*=n;L.positionScreen.y*=p;A.addPoint(J.positionScreen.x,J.positionScreen.y);A.addPoint(L.positionScreen.x,L.positionScreen.y);if(ia.instersects(A)){Ma=
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0;for(Q=Ja.materials.length;Ma<Q;){$a=Ja.materials[Ma++];$a.opacity!=0&&ca(J,L,Ja,$a,ra)}}}else if(Ja instanceof THREE.RenderableFace3){J=Ja.v1;L=Ja.v2;M=Ja.v3;J.positionScreen.x*=n;J.positionScreen.y*=p;L.positionScreen.x*=n;L.positionScreen.y*=p;M.positionScreen.x*=n;M.positionScreen.y*=p;if(Ja.overdraw){Ya(J.positionScreen,L.positionScreen);Ya(L.positionScreen,M.positionScreen);Ya(M.positionScreen,J.positionScreen)}A.add3Points(J.positionScreen.x,J.positionScreen.y,L.positionScreen.x,L.positionScreen.y,
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M.positionScreen.x,M.positionScreen.y);if(ia.instersects(A)){Ma=0;for(Q=Ja.meshMaterials.length;Ma<Q;){$a=Ja.meshMaterials[Ma++];if($a instanceof THREE.MeshFaceMaterial){Va=0;for(Za=Ja.faceMaterials.length;Va<Za;)($a=Ja.faceMaterials[Va++])&&$a.opacity!=0&&ja(J,L,M,0,1,2,Ja,$a,ra)}else $a.opacity!=0&&ja(J,L,M,0,1,2,Ja,$a,ra)}}}else if(Ja instanceof THREE.RenderableFace4){J=Ja.v1;L=Ja.v2;M=Ja.v3;Fa=Ja.v4;J.positionScreen.x*=n;J.positionScreen.y*=p;L.positionScreen.x*=n;L.positionScreen.y*=p;M.positionScreen.x*=
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n;M.positionScreen.y*=p;Fa.positionScreen.x*=n;Fa.positionScreen.y*=p;oa.positionScreen.copy(L.positionScreen);xa.positionScreen.copy(Fa.positionScreen);if(Ja.overdraw){Ya(J.positionScreen,L.positionScreen);Ya(L.positionScreen,Fa.positionScreen);Ya(Fa.positionScreen,J.positionScreen);Ya(M.positionScreen,oa.positionScreen);Ya(M.positionScreen,xa.positionScreen)}A.addPoint(J.positionScreen.x,J.positionScreen.y);A.addPoint(L.positionScreen.x,L.positionScreen.y);A.addPoint(M.positionScreen.x,M.positionScreen.y);
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A.addPoint(Fa.positionScreen.x,Fa.positionScreen.y);if(ia.instersects(A)){Ma=0;for(Q=Ja.meshMaterials.length;Ma<Q;){$a=Ja.meshMaterials[Ma++];if($a instanceof THREE.MeshFaceMaterial){Va=0;for(Za=Ja.faceMaterials.length;Va<Za;)($a=Ja.faceMaterials[Va++])&&$a.opacity!=0&&La(J,L,M,Fa,oa,xa,Ja,$a,ra)}else $a.opacity!=0&&La(J,L,M,Fa,oa,xa,Ja,$a,ra)}}}m.addRectangle(A)}o.setTransform(1,0,0,1,0,0)}};
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THREE.SVGRenderer=function(){function b(qa,$,pa){var Da,ga,Y,la;Da=0;for(ga=qa.lights.length;Da<ga;Da++){Y=qa.lights[Da];if(Y instanceof THREE.DirectionalLight){la=$.normalWorld.dot(Y.position)*Y.intensity;if(la>0){pa.r+=Y.color.r*la;pa.g+=Y.color.g*la;pa.b+=Y.color.b*la}}else if(Y instanceof THREE.PointLight){xa.sub(Y.position,$.centroidWorld);xa.normalize();la=$.normalWorld.dot(xa)*Y.intensity;if(la>0){pa.r+=Y.color.r*la;pa.g+=Y.color.g*la;pa.b+=Y.color.b*la}}}}function d(qa,$,pa,Da,ga,Y){da=f(Ca++);
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da.setAttribute("d","M "+qa.positionScreen.x+" "+qa.positionScreen.y+" L "+$.positionScreen.x+" "+$.positionScreen.y+" L "+pa.positionScreen.x+","+pa.positionScreen.y+"z");if(ga instanceof THREE.MeshBasicMaterial)z.__styleString=ga.color.__styleString;else if(ga instanceof THREE.MeshLambertMaterial)if(U){J.r=L.r;J.g=L.g;J.b=L.b;b(Y,Da,J);z.r=ga.color.r*J.r;z.g=ga.color.g*J.g;z.b=ga.color.b*J.b;z.updateStyleString()}else z.__styleString=ga.color.__styleString;else if(ga instanceof THREE.MeshDepthMaterial){oa=
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1-ga.__2near/(ga.__farPlusNear-Da.z*ga.__farMinusNear);z.setRGB(oa,oa,oa)}else ga instanceof THREE.MeshNormalMaterial&&z.setRGB(g(Da.normalWorld.x),g(Da.normalWorld.y),g(Da.normalWorld.z));ga.wireframe?da.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+ga.wireframeLinewidth+"; stroke-opacity: "+ga.opacity+"; stroke-linecap: "+ga.wireframeLinecap+"; stroke-linejoin: "+ga.wireframeLinejoin):da.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+ga.opacity);
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k.appendChild(da)}function c(qa,$,pa,Da,ga,Y,la){da=f(Ca++);da.setAttribute("d","M "+qa.positionScreen.x+" "+qa.positionScreen.y+" L "+$.positionScreen.x+" "+$.positionScreen.y+" L "+pa.positionScreen.x+","+pa.positionScreen.y+" L "+Da.positionScreen.x+","+Da.positionScreen.y+"z");if(Y instanceof THREE.MeshBasicMaterial)z.__styleString=Y.color.__styleString;else if(Y instanceof THREE.MeshLambertMaterial)if(U){J.r=L.r;J.g=L.g;J.b=L.b;b(la,ga,J);z.r=Y.color.r*J.r;z.g=Y.color.g*J.g;z.b=Y.color.b*J.b;
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z.updateStyleString()}else z.__styleString=Y.color.__styleString;else if(Y instanceof THREE.MeshDepthMaterial){oa=1-Y.__2near/(Y.__farPlusNear-ga.z*Y.__farMinusNear);z.setRGB(oa,oa,oa)}else Y instanceof THREE.MeshNormalMaterial&&z.setRGB(g(ga.normalWorld.x),g(ga.normalWorld.y),g(ga.normalWorld.z));Y.wireframe?da.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+Y.wireframeLinewidth+"; stroke-opacity: "+Y.opacity+"; stroke-linecap: "+Y.wireframeLinecap+"; stroke-linejoin: "+
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Y.wireframeLinejoin):da.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+Y.opacity);k.appendChild(da)}function f(qa){if(Z[qa]==null){Z[qa]=document.createElementNS("http://www.w3.org/2000/svg","path");Ha==0&&Z[qa].setAttribute("shape-rendering","crispEdges")}return Z[qa]}function g(qa){return qa<0?Math.min((1+qa)*0.5,0.5):0.5+Math.min(qa*0.5,0.5)}var h=null,j=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,p,o,u,y,v,B,C,G=new THREE.Rectangle,H=
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new THREE.Rectangle,U=!1,z=new THREE.Color(16777215),J=new THREE.Color(16777215),L=new THREE.Color(0),M=new THREE.Color(0),Fa=new THREE.Color(0),oa,xa=new THREE.Vector3,Z=[],e=[],da,Ca,Aa,Ha=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(qa){switch(qa){case "high":Ha=1;break;case "low":Ha=0}};this.setSize=function(qa,$){n=qa;p=$;o=n/2;u=p/2;k.setAttribute("viewBox",-o+" "+-u+" "+n+" "+p);k.setAttribute("width",n);k.setAttribute("height",p);
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G.set(-o,-u,o,u)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(qa,$){var pa,Da,ga,Y,la,Ga,ka,na;this.autoClear&&this.clear();h=j.projectScene(qa,$,this.sortElements);Aa=Ca=0;if(U=qa.lights.length>0){ka=qa.lights;L.setRGB(0,0,0);M.setRGB(0,0,0);Fa.setRGB(0,0,0);pa=0;for(Da=ka.length;pa<Da;pa++){ga=ka[pa];Y=ga.color;if(ga instanceof THREE.AmbientLight){L.r+=Y.r;L.g+=Y.g;L.b+=Y.b}else if(ga instanceof THREE.DirectionalLight){M.r+=Y.r;M.g+=Y.g;
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M.b+=Y.b}else if(ga instanceof THREE.PointLight){Fa.r+=Y.r;Fa.g+=Y.g;Fa.b+=Y.b}}}pa=0;for(Da=h.length;pa<Da;pa++){ka=h[pa];H.empty();if(ka instanceof THREE.RenderableParticle){y=ka;y.x*=o;y.y*=-u;ga=0;for(Y=ka.materials.length;ga<Y;)ga++}else if(ka instanceof THREE.RenderableLine){y=ka.v1;v=ka.v2;y.positionScreen.x*=o;y.positionScreen.y*=-u;v.positionScreen.x*=o;v.positionScreen.y*=-u;H.addPoint(y.positionScreen.x,y.positionScreen.y);H.addPoint(v.positionScreen.x,v.positionScreen.y);if(G.instersects(H)){ga=
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0;for(Y=ka.materials.length;ga<Y;)if((na=ka.materials[ga++])&&na.opacity!=0){la=y;Ga=v;var wa=Aa++;if(e[wa]==null){e[wa]=document.createElementNS("http://www.w3.org/2000/svg","line");Ha==0&&e[wa].setAttribute("shape-rendering","crispEdges")}da=e[wa];da.setAttribute("x1",la.positionScreen.x);da.setAttribute("y1",la.positionScreen.y);da.setAttribute("x2",Ga.positionScreen.x);da.setAttribute("y2",Ga.positionScreen.y);if(na instanceof THREE.LineBasicMaterial){z.__styleString=na.color.__styleString;da.setAttribute("style",
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"fill: none; stroke: "+z.__styleString+"; stroke-width: "+na.linewidth+"; stroke-opacity: "+na.opacity+"; stroke-linecap: "+na.linecap+"; stroke-linejoin: "+na.linejoin);k.appendChild(da)}}}}else if(ka instanceof THREE.RenderableFace3){y=ka.v1;v=ka.v2;B=ka.v3;y.positionScreen.x*=o;y.positionScreen.y*=-u;v.positionScreen.x*=o;v.positionScreen.y*=-u;B.positionScreen.x*=o;B.positionScreen.y*=-u;H.addPoint(y.positionScreen.x,y.positionScreen.y);H.addPoint(v.positionScreen.x,v.positionScreen.y);H.addPoint(B.positionScreen.x,
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B.positionScreen.y);if(G.instersects(H)){ga=0;for(Y=ka.meshMaterials.length;ga<Y;){na=ka.meshMaterials[ga++];if(na instanceof THREE.MeshFaceMaterial){la=0;for(Ga=ka.faceMaterials.length;la<Ga;)(na=ka.faceMaterials[la++])&&na.opacity!=0&&d(y,v,B,ka,na,qa)}else na&&na.opacity!=0&&d(y,v,B,ka,na,qa)}}}else if(ka instanceof THREE.RenderableFace4){y=ka.v1;v=ka.v2;B=ka.v3;C=ka.v4;y.positionScreen.x*=o;y.positionScreen.y*=-u;v.positionScreen.x*=o;v.positionScreen.y*=-u;B.positionScreen.x*=o;B.positionScreen.y*=
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-u;C.positionScreen.x*=o;C.positionScreen.y*=-u;H.addPoint(y.positionScreen.x,y.positionScreen.y);H.addPoint(v.positionScreen.x,v.positionScreen.y);H.addPoint(B.positionScreen.x,B.positionScreen.y);H.addPoint(C.positionScreen.x,C.positionScreen.y);if(G.instersects(H)){ga=0;for(Y=ka.meshMaterials.length;ga<Y;){na=ka.meshMaterials[ga++];if(na instanceof THREE.MeshFaceMaterial){la=0;for(Ga=ka.faceMaterials.length;la<Ga;)(na=ka.faceMaterials[la++])&&na.opacity!=0&&c(y,v,B,C,ka,na,qa)}else na&&na.opacity!=
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0&&c(y,v,B,C,ka,na,qa)}}}}}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
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envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
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map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
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@@ -222,127 +222,128 @@ THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.
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vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
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THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
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THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
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THREE.WebGLRenderer=function(b){function d(m,A,x){var u,w,O,F=m.vertices,G=F.length,H=m.colors,D=H.length,I=m.__vertexArray,V=m.__colorArray,oa=m.__sortArray,U=m.__dirtyVertices,Da=m.__dirtyColors;if(x.sortParticles){Fa.multiplySelf(x.matrixWorld);for(u=0;u<G;u++){w=F[u].position;Va.copy(w);Fa.multiplyVector3(Va);oa[u]=[Va.z,u]}oa.sort(function(Ja,ra){return ra[0]-Ja[0]});for(u=0;u<G;u++){w=F[oa[u][1]].position;O=u*3;I[O]=w.x;I[O+1]=w.y;I[O+2]=w.z}for(u=0;u<D;u++){O=u*3;color=H[oa[u][1]];V[O]=color.r;
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V[O+1]=color.g;V[O+2]=color.b}}else{if(U)for(u=0;u<G;u++){w=F[u].position;O=u*3;I[O]=w.x;I[O+1]=w.y;I[O+2]=w.z}if(Da)for(u=0;u<D;u++){color=H[u];O=u*3;V[O]=color.r;V[O+1]=color.g;V[O+2]=color.b}}if(U||x.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,I,A)}if(Da||x.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,V,A)}}function c(m,A){m.uniforms=Uniforms.clone(A.uniforms);m.vertexShader=A.vertexShader;m.fragmentShader=
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A.fragmentShader}function f(m,A,x,u,w){u.__webglProgram||ua.initMaterial(u,A,x,w);var O=u.program,F=O.uniforms,G=u.uniforms;if(O!=za){e.useProgram(O);za=O}e.uniformMatrix4fv(F.projectionMatrix,!1,Ra);if(x&&(u instanceof THREE.MeshBasicMaterial||u instanceof THREE.MeshLambertMaterial||u instanceof THREE.MeshPhongMaterial||u instanceof THREE.LineBasicMaterial||u instanceof THREE.ParticleBasicMaterial||u.fog)){G.fogColor.value.setHex(x.color.hex);if(x instanceof THREE.Fog){G.fogNear.value=x.near;G.fogFar.value=
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x.far}else if(x instanceof THREE.FogExp2)G.fogDensity.value=x.density}if(u instanceof THREE.MeshPhongMaterial||u instanceof THREE.MeshLambertMaterial||u.lights){var H,D,I=0,V=0,oa=0,U,Da,Ja,ra,xa=Sa,bb=xa.directional.colors,X=xa.directional.positions,da=xa.point.colors,ma=xa.point.positions,La=xa.point.distances,Y=0,P=0;x=D=ra=0;for(H=A.length;x<H;x++){D=A[x];U=D.color;Da=D.position;Ja=D.intensity;ra=D.distance;if(D instanceof THREE.AmbientLight){I+=U.r;V+=U.g;oa+=U.b}else if(D instanceof THREE.DirectionalLight){ra=
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Y*3;bb[ra]=U.r*Ja;bb[ra+1]=U.g*Ja;bb[ra+2]=U.b*Ja;X[ra]=Da.x;X[ra+1]=Da.y;X[ra+2]=Da.z;Y+=1}else if(D instanceof THREE.PointLight){D=P*3;da[D]=U.r*Ja;da[D+1]=U.g*Ja;da[D+2]=U.b*Ja;ma[D]=Da.x;ma[D+1]=Da.y;ma[D+2]=Da.z;La[P]=ra;P+=1}}for(x=Y*3;x<bb.length;x++)bb[x]=0;for(x=P*3;x<da.length;x++)da[x]=0;xa.point.length=P;xa.directional.length=Y;xa.ambient[0]=I;xa.ambient[1]=V;xa.ambient[2]=oa;x=Sa;G.enableLighting.value=x.directional.length+x.point.length;G.ambientLightColor.value=x.ambient;G.directionalLightColor.value=
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x.directional.colors;G.directionalLightDirection.value=x.directional.positions;G.pointLightColor.value=x.point.colors;G.pointLightPosition.value=x.point.positions;G.pointLightDistance.value=x.point.distances}if(u instanceof THREE.MeshBasicMaterial||u instanceof THREE.MeshLambertMaterial||u instanceof THREE.MeshPhongMaterial){G.diffuse.value.setRGB(u.color.r,u.color.g,u.color.b);G.opacity.value=u.opacity;G.map.texture=u.map;G.lightMap.texture=u.lightMap;G.envMap.texture=u.envMap;G.reflectivity.value=
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u.reflectivity;G.refractionRatio.value=u.refractionRatio;G.combine.value=u.combine;G.useRefract.value=u.envMap&&u.envMap.mapping instanceof THREE.CubeRefractionMapping}if(u instanceof THREE.LineBasicMaterial){G.diffuse.value.setRGB(u.color.r,u.color.g,u.color.b);G.opacity.value=u.opacity}else if(u instanceof THREE.ParticleBasicMaterial){G.psColor.value.setRGB(u.color.r,u.color.g,u.color.b);G.opacity.value=u.opacity;G.size.value=u.size;G.scale.value=ea.height/2;G.map.texture=u.map}else if(u instanceof
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THREE.MeshPhongMaterial){G.ambient.value.setRGB(u.ambient.r,u.ambient.g,u.ambient.b);G.specular.value.setRGB(u.specular.r,u.specular.g,u.specular.b);G.shininess.value=u.shininess}else if(u instanceof THREE.MeshDepthMaterial){G.mNear.value=m.near;G.mFar.value=m.far;G.opacity.value=u.opacity}else if(u instanceof THREE.MeshNormalMaterial)G.opacity.value=u.opacity;for(var Qa in G)if(V=O.uniforms[Qa]){H=G[Qa];I=H.type;x=H.value;if(I=="i")e.uniform1i(V,x);else if(I=="f")e.uniform1f(V,x);else if(I=="fv1")e.uniform1fv(V,
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x);else if(I=="fv")e.uniform3fv(V,x);else if(I=="v2")e.uniform2f(V,x.x,x.y);else if(I=="v3")e.uniform3f(V,x.x,x.y,x.z);else if(I=="v4")e.uniform4f(V,x.x,x.y,x.z,x.w);else if(I=="c")e.uniform3f(V,x.r,x.g,x.b);else if(I=="t"){e.uniform1i(V,x);if(H=H.texture)if(H.image instanceof Array&&H.image.length==6){if(H.image.length==6){if(H.needsUpdate){if(H.__webglInit){e.bindTexture(e.TEXTURE_CUBE_MAP,H.image.__webglTextureCube);for(I=0;I<6;++I)e.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+I,0,0,0,e.RGBA,e.UNSIGNED_BYTE,
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H.image[I])}else{H.image.__webglTextureCube=e.createTexture();e.bindTexture(e.TEXTURE_CUBE_MAP,H.image.__webglTextureCube);for(I=0;I<6;++I)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+I,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,H.image[I]);H.__webglInit=!0}L(e.TEXTURE_CUBE_MAP,H,H.image[0]);e.bindTexture(e.TEXTURE_CUBE_MAP,null);H.needsUpdate=!1}e.activeTexture(e.TEXTURE0+x);e.bindTexture(e.TEXTURE_CUBE_MAP,H.image.__webglTextureCube)}}else M(H,x)}}e.uniformMatrix4fv(F.modelViewMatrix,!1,w._modelViewMatrixArray);
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e.uniformMatrix3fv(F.normalMatrix,!1,w._normalMatrixArray);(u instanceof THREE.MeshShaderMaterial||u instanceof THREE.MeshPhongMaterial||u.envMap)&&e.uniform3f(F.cameraPosition,m.position.x,m.position.y,m.position.z);(u instanceof THREE.MeshShaderMaterial||u.envMap||u.skinning)&&e.uniformMatrix4fv(F.objectMatrix,!1,w._objectMatrixArray);(u instanceof THREE.MeshPhongMaterial||u instanceof THREE.MeshLambertMaterial||u instanceof THREE.MeshShaderMaterial||u.skinning)&&e.uniformMatrix4fv(F.viewMatrix,
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!1,Za);if(u instanceof THREE.ShadowVolumeDynamicMaterial){m=G.directionalLightDirection.value;m[0]=-A.position.x;m[1]=-A.position.y;m[2]=-A.position.z;e.uniform3fv(F.directionalLightDirection,m);e.uniformMatrix4fv(F.objectMatrix,!1,w._objectMatrixArray);e.uniformMatrix4fv(F.viewMatrix,!1,Za)}if(u.skinning){e.uniformMatrix4fv(F.cameraInverseMatrix,!1,Za);e.uniformMatrix4fv(F.boneGlobalMatrices,!1,w.boneMatrices)}return O}function g(m,A,x,u,w,O){if(u.opacity!=0){var F;m=f(m,A,x,u,O).attributes;if(u.morphTargets){A=
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u.program.attributes;O.morphTargetBase!==-1?e.bindBuffer(e.ARRAY_BUFFER,w.__webglMorphTargetsBuffers[O.morphTargetBase]):e.bindBuffer(e.ARRAY_BUFFER,w.__webglVertexBuffer);e.vertexAttribPointer(A.position,3,e.FLOAT,!1,0,0);if(O.morphTargetForcedOrder.length){x=0;for(var G=O.morphTargetForcedOrder,H=O.morphTargetInfluences;x<u.numSupportedMorphTargets&&x<G.length;){e.bindBuffer(e.ARRAY_BUFFER,w.__webglMorphTargetsBuffers[G[x]]);e.vertexAttribPointer(A["morphTarget"+x],3,e.FLOAT,!1,0,0);O.__webglMorphTargetInfluences[x]=
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H[G[x]];x++}}else{G=[];var D=-1,I=0;H=O.morphTargetInfluences;var V,oa=H.length;x=0;for(O.morphTargetBase!==-1&&(G[O.morphTargetBase]=!0);x<u.numSupportedMorphTargets;){for(V=0;V<oa;V++)if(!G[V]&&H[V]>D){I=V;D=H[I]}e.bindBuffer(e.ARRAY_BUFFER,w.__webglMorphTargetsBuffers[I]);e.vertexAttribPointer(A["morphTarget"+x],3,e.FLOAT,!1,0,0);O.__webglMorphTargetInfluences[x]=D;G[I]=1;D=-1;x++}}e.uniform1fv(u.program.uniforms.morphTargetInfluences,O.__webglMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER,
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THREE.WebGLRenderer=function(b){function d(m,A,x){var t,w,R,F=m.vertices,D=F.length,O=m.colors,E=O.length,I=m.__vertexArray,S=m.__colorArray,sa=m.__sortArray,W=m.__dirtyVertices,Ba=m.__dirtyColors;if(x.sortParticles){Ua.multiplySelf(x.matrixWorld);for(t=0;t<D;t++){w=F[t].position;Pa.copy(w);Ua.multiplyVector3(Pa);sa[t]=[Pa.z,t]}sa.sort(function(ra,za){return za[0]-ra[0]});for(t=0;t<D;t++){w=F[sa[t][1]].position;R=t*3;I[R]=w.x;I[R+1]=w.y;I[R+2]=w.z}for(t=0;t<E;t++){R=t*3;color=O[sa[t][1]];S[R]=color.r;
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S[R+1]=color.g;S[R+2]=color.b}}else{if(W)for(t=0;t<D;t++){w=F[t].position;R=t*3;I[R]=w.x;I[R+1]=w.y;I[R+2]=w.z}if(Ba)for(t=0;t<E;t++){color=O[t];R=t*3;S[R]=color.r;S[R+1]=color.g;S[R+2]=color.b}}if(W||x.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,I,A)}if(Ba||x.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,S,A)}}function c(m,A){m.uniforms=Uniforms.clone(A.uniforms);m.vertexShader=A.vertexShader;m.fragmentShader=
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A.fragmentShader}function f(m,A,x,t,w){t.__webglProgram||$.initMaterial(t,A,x,w);var R=t.program,F=R.uniforms,D=t.uniforms;if(R!=Aa){e.useProgram(R);Aa=R}e.uniformMatrix4fv(F.projectionMatrix,!1,cb);if(x&&(t instanceof THREE.MeshBasicMaterial||t instanceof THREE.MeshLambertMaterial||t instanceof THREE.MeshPhongMaterial||t instanceof THREE.LineBasicMaterial||t instanceof THREE.ParticleBasicMaterial||t.fog)){D.fogColor.value.setHex(x.color.hex);if(x instanceof THREE.Fog){D.fogNear.value=x.near;D.fogFar.value=
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|
x.far}else if(x instanceof THREE.FogExp2)D.fogDensity.value=x.density}if(t instanceof THREE.MeshPhongMaterial||t instanceof THREE.MeshLambertMaterial||t.lights){var O,E,I=0,S=0,sa=0,W,Ba,ra,za,Ia=N,Sa=Ia.directional.colors,ea=Ia.directional.positions,ca=Ia.point.colors,ja=Ia.point.positions,La=Ia.point.distances,V=0,P=0;x=E=za=0;for(O=A.length;x<O;x++){E=A[x];W=E.color;Ba=E.position;ra=E.intensity;za=E.distance;if(E instanceof THREE.AmbientLight){I+=W.r;S+=W.g;sa+=W.b}else if(E instanceof THREE.DirectionalLight){za=
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|
V*3;Sa[za]=W.r*ra;Sa[za+1]=W.g*ra;Sa[za+2]=W.b*ra;ea[za]=Ba.x;ea[za+1]=Ba.y;ea[za+2]=Ba.z;V+=1}else if(E instanceof THREE.PointLight){E=P*3;ca[E]=W.r*ra;ca[E+1]=W.g*ra;ca[E+2]=W.b*ra;ja[E]=Ba.x;ja[E+1]=Ba.y;ja[E+2]=Ba.z;La[P]=za;P+=1}}for(x=V*3;x<Sa.length;x++)Sa[x]=0;for(x=P*3;x<ca.length;x++)ca[x]=0;Ia.point.length=P;Ia.directional.length=V;Ia.ambient[0]=I;Ia.ambient[1]=S;Ia.ambient[2]=sa;x=N;D.enableLighting.value=x.directional.length+x.point.length;D.ambientLightColor.value=x.ambient;D.directionalLightColor.value=
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x.directional.colors;D.directionalLightDirection.value=x.directional.positions;D.pointLightColor.value=x.point.colors;D.pointLightPosition.value=x.point.positions;D.pointLightDistance.value=x.point.distances}if(t instanceof THREE.MeshBasicMaterial||t instanceof THREE.MeshLambertMaterial||t instanceof THREE.MeshPhongMaterial){D.diffuse.value.setRGB(t.color.r,t.color.g,t.color.b);D.opacity.value=t.opacity;D.map.texture=t.map;D.lightMap.texture=t.lightMap;D.envMap.texture=t.envMap;D.reflectivity.value=
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|
t.reflectivity;D.refractionRatio.value=t.refractionRatio;D.combine.value=t.combine;D.useRefract.value=t.envMap&&t.envMap.mapping instanceof THREE.CubeRefractionMapping}if(t instanceof THREE.LineBasicMaterial){D.diffuse.value.setRGB(t.color.r,t.color.g,t.color.b);D.opacity.value=t.opacity}else if(t instanceof THREE.ParticleBasicMaterial){D.psColor.value.setRGB(t.color.r,t.color.g,t.color.b);D.opacity.value=t.opacity;D.size.value=t.size;D.scale.value=da.height/2;D.map.texture=t.map}else if(t instanceof
|
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|
|
|
THREE.MeshPhongMaterial){D.ambient.value.setRGB(t.ambient.r,t.ambient.g,t.ambient.b);D.specular.value.setRGB(t.specular.r,t.specular.g,t.specular.b);D.shininess.value=t.shininess}else if(t instanceof THREE.MeshDepthMaterial){D.mNear.value=m.near;D.mFar.value=m.far;D.opacity.value=t.opacity}else if(t instanceof THREE.MeshNormalMaterial)D.opacity.value=t.opacity;for(var Oa in D)if(S=R.uniforms[Oa]){O=D[Oa];I=O.type;x=O.value;if(I=="i")e.uniform1i(S,x);else if(I=="f")e.uniform1f(S,x);else if(I=="fv1")e.uniform1fv(S,
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x);else if(I=="fv")e.uniform3fv(S,x);else if(I=="v2")e.uniform2f(S,x.x,x.y);else if(I=="v3")e.uniform3f(S,x.x,x.y,x.z);else if(I=="v4")e.uniform4f(S,x.x,x.y,x.z,x.w);else if(I=="c")e.uniform3f(S,x.r,x.g,x.b);else if(I=="t"){e.uniform1i(S,x);if(O=O.texture)if(O.image instanceof Array&&O.image.length==6){if(O.image.length==6){if(O.needsUpdate){if(O.__webglInit){e.bindTexture(e.TEXTURE_CUBE_MAP,O.image.__webglTextureCube);for(I=0;I<6;++I)e.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+I,0,0,0,e.RGBA,e.UNSIGNED_BYTE,
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O.image[I])}else{O.image.__webglTextureCube=e.createTexture();e.bindTexture(e.TEXTURE_CUBE_MAP,O.image.__webglTextureCube);for(I=0;I<6;++I)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+I,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,O.image[I]);O.__webglInit=!0}L(e.TEXTURE_CUBE_MAP,O,O.image[0]);e.bindTexture(e.TEXTURE_CUBE_MAP,null);O.needsUpdate=!1}e.activeTexture(e.TEXTURE0+x);e.bindTexture(e.TEXTURE_CUBE_MAP,O.image.__webglTextureCube)}}else M(O,x)}}e.uniformMatrix4fv(F.modelViewMatrix,!1,w._modelViewMatrixArray);
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e.uniformMatrix3fv(F.normalMatrix,!1,w._normalMatrixArray);(t instanceof THREE.MeshShaderMaterial||t instanceof THREE.MeshPhongMaterial||t.envMap)&&e.uniform3f(F.cameraPosition,m.position.x,m.position.y,m.position.z);(t instanceof THREE.MeshShaderMaterial||t.envMap||t.skinning)&&e.uniformMatrix4fv(F.objectMatrix,!1,w._objectMatrixArray);(t instanceof THREE.MeshPhongMaterial||t instanceof THREE.MeshLambertMaterial||t instanceof THREE.MeshShaderMaterial||t.skinning)&&e.uniformMatrix4fv(F.viewMatrix,
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|
!1,ab);if(t instanceof THREE.ShadowVolumeDynamicMaterial){m=D.directionalLightDirection.value;m[0]=-A.position.x;m[1]=-A.position.y;m[2]=-A.position.z;e.uniform3fv(F.directionalLightDirection,m);e.uniformMatrix4fv(F.objectMatrix,!1,w._objectMatrixArray);e.uniformMatrix4fv(F.viewMatrix,!1,ab)}if(t.skinning){e.uniformMatrix4fv(F.cameraInverseMatrix,!1,ab);e.uniformMatrix4fv(F.boneGlobalMatrices,!1,w.boneMatrices)}return R}function g(m,A,x,t,w,R){if(t.opacity!=0){var F;m=f(m,A,x,t,R).attributes;if(t.morphTargets){A=
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t.program.attributes;R.morphTargetBase!==-1?e.bindBuffer(e.ARRAY_BUFFER,w.__webglMorphTargetsBuffers[R.morphTargetBase]):e.bindBuffer(e.ARRAY_BUFFER,w.__webglVertexBuffer);e.vertexAttribPointer(A.position,3,e.FLOAT,!1,0,0);if(R.morphTargetForcedOrder.length){x=0;for(var D=R.morphTargetForcedOrder,O=R.morphTargetInfluences;x<t.numSupportedMorphTargets&&x<D.length;){e.bindBuffer(e.ARRAY_BUFFER,w.__webglMorphTargetsBuffers[D[x]]);e.vertexAttribPointer(A["morphTarget"+x],3,e.FLOAT,!1,0,0);R.__webglMorphTargetInfluences[x]=
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O[D[x]];x++}}else{D=[];var E=-1,I=0;O=R.morphTargetInfluences;var S,sa=O.length;x=0;for(R.morphTargetBase!==-1&&(D[R.morphTargetBase]=!0);x<t.numSupportedMorphTargets;){for(S=0;S<sa;S++)if(!D[S]&&O[S]>E){I=S;E=O[I]}e.bindBuffer(e.ARRAY_BUFFER,w.__webglMorphTargetsBuffers[I]);e.vertexAttribPointer(A["morphTarget"+x],3,e.FLOAT,!1,0,0);R.__webglMorphTargetInfluences[x]=E;D[I]=1;E=-1;x++}}e.uniform1fv(t.program.uniforms.morphTargetInfluences,R.__webglMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER,
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w.__webglVertexBuffer);e.vertexAttribPointer(m.position,3,e.FLOAT,!1,0,0)}if(w.__webglCustomAttributes)for(F in w.__webglCustomAttributes)if(m[F]>=0){A=w.__webglCustomAttributes[F];e.bindBuffer(e.ARRAY_BUFFER,A.buffer);e.vertexAttribPointer(m[F],A.size,e.FLOAT,!1,0,0)}if(m.color>=0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglColorBuffer);e.vertexAttribPointer(m.color,3,e.FLOAT,!1,0,0)}if(m.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglNormalBuffer);e.vertexAttribPointer(m.normal,3,e.FLOAT,!1,0,0)}if(m.tangent>=
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|
0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglTangentBuffer);e.vertexAttribPointer(m.tangent,4,e.FLOAT,!1,0,0)}if(m.uv>=0)if(w.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,w.__webglUVBuffer);e.vertexAttribPointer(m.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(m.uv)}else e.disableVertexAttribArray(m.uv);if(m.uv2>=0)if(w.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,w.__webglUV2Buffer);e.vertexAttribPointer(m.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(m.uv2)}else e.disableVertexAttribArray(m.uv2);
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if(u.skinning&&m.skinVertexA>=0&&m.skinVertexB>=0&&m.skinIndex>=0&&m.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinVertexABuffer);e.vertexAttribPointer(m.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinVertexBBuffer);e.vertexAttribPointer(m.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinIndicesBuffer);e.vertexAttribPointer(m.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinWeightsBuffer);e.vertexAttribPointer(m.skinWeight,
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4,e.FLOAT,!1,0,0)}if(O instanceof THREE.Mesh)if(u.wireframe){e.lineWidth(u.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.__webglLineBuffer);e.drawElements(e.LINES,w.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.__webglFaceBuffer);e.drawElements(e.TRIANGLES,w.__webglFaceCount,e.UNSIGNED_SHORT,0)}else if(O instanceof THREE.Line){O=O.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(u.linewidth);e.drawArrays(O,0,w.__webglLineCount)}else if(O instanceof
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THREE.ParticleSystem)e.drawArrays(e.POINTS,0,w.__webglParticleCount);else O instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,w.__webglVertexCount)}}function h(m,A){if(!m.__webglVertexBuffer)m.__webglVertexBuffer=e.createBuffer();if(!m.__webglNormalBuffer)m.__webglNormalBuffer=e.createBuffer();if(m.hasPos){e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,m.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(A.attributes.position);e.vertexAttribPointer(A.attributes.position,
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3,e.FLOAT,!1,0,0)}if(m.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,m.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,m.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(A.attributes.normal);e.vertexAttribPointer(A.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,m.count);m.count=0}function j(m){if(ca!=m.doubleSided){m.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);ca=m.doubleSided}if(ta!=m.flipSided){m.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);ta=m.flipSided}}function k(m){if(ia!=
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m){m?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);ia=m}}function n(m){na[0].set(m.n41-m.n11,m.n42-m.n12,m.n43-m.n13,m.n44-m.n14);na[1].set(m.n41+m.n11,m.n42+m.n12,m.n43+m.n13,m.n44+m.n14);na[2].set(m.n41+m.n21,m.n42+m.n22,m.n43+m.n23,m.n44+m.n24);na[3].set(m.n41-m.n21,m.n42-m.n22,m.n43-m.n23,m.n44-m.n24);na[4].set(m.n41-m.n31,m.n42-m.n32,m.n43-m.n33,m.n44-m.n34);na[5].set(m.n41+m.n31,m.n42+m.n32,m.n43+m.n33,m.n44+m.n34);var A;for(m=0;m<6;m++){A=na[m];A.divideScalar(Math.sqrt(A.x*A.x+A.y*A.y+A.z*
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A.z))}}function p(m){for(var A=m.matrixWorld,x=-m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)),u=0;u<6;u++){m=na[u].x*A.n14+na[u].y*A.n24+na[u].z*A.n34+na[u].w;if(m<=x)return!1}return!0}function o(m,A){m.list[m.count]=A;m.count+=1}function t(m){var A,x,u=m.object,w=m.opaque,O=m.transparent;O.count=0;m=w.count=0;for(A=u.materials.length;m<A;m++){x=u.materials[m];x.transparent?o(O,x):o(w,x)}}function y(m){var A,x,u,w,O=m.object,F=m.buffer,G=m.opaque,H=m.transparent;
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H.count=0;m=G.count=0;for(u=O.materials.length;m<u;m++){A=O.materials[m];if(A instanceof THREE.MeshFaceMaterial){A=0;for(x=F.materials.length;A<x;A++)(w=F.materials[A])&&(w.transparent?o(H,w):o(G,w))}else(w=A)&&(w.transparent?o(H,w):o(G,w))}}function v(m,A){return A.z-m.z}function B(m){e.enable(e.POLYGON_OFFSET_FILL);e.polygonOffset(0.1,1);e.enable(e.STENCIL_TEST);e.depthMask(!1);e.colorMask(!1,!1,!1,!1);e.stencilFunc(e.ALWAYS,1,255);e.stencilOpSeparate(e.BACK,e.KEEP,e.INCR,e.KEEP);e.stencilOpSeparate(e.FRONT,
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e.KEEP,e.DECR,e.KEEP);var A,x=m.lights.length,u,w=m.lights,O=[],F,G,H,D,I,V=m.__webglShadowVolumes.length;for(A=0;A<x;A++){u=m.lights[A];if(u instanceof THREE.DirectionalLight){O[0]=-u.position.x;O[1]=-u.position.y;O[2]=-u.position.z;for(I=0;I<V;I++){u=m.__webglShadowVolumes[I].object;F=m.__webglShadowVolumes[I].buffer;G=u.materials[0];G.program||ua.initMaterial(G,w,undefined,u);G=G.program;H=G.uniforms;D=G.attributes;if(za!==G){e.useProgram(G);za=G;e.uniformMatrix4fv(H.projectionMatrix,!1,Ra);e.uniformMatrix4fv(H.viewMatrix,
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!1,Za);e.uniform3fv(H.directionalLightDirection,O)}u.matrixWorld.flattenToArray(u._objectMatrixArray);e.uniformMatrix4fv(H.objectMatrix,!1,u._objectMatrixArray);e.bindBuffer(e.ARRAY_BUFFER,F.__webglVertexBuffer);e.vertexAttribPointer(D.position,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,F.__webglNormalBuffer);e.vertexAttribPointer(D.normal,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,F.__webglFaceBuffer);e.cullFace(e.FRONT);e.drawElements(e.TRIANGLES,F.__webglFaceCount,e.UNSIGNED_SHORT,
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0);e.cullFace(e.BACK);e.drawElements(e.TRIANGLES,F.__webglFaceCount,e.UNSIGNED_SHORT,0)}}}e.disable(e.POLYGON_OFFSET_FILL);e.colorMask(!0,!0,!0,!0);e.stencilFunc(e.NOTEQUAL,0,255);e.stencilOp(e.KEEP,e.KEEP,e.KEEP);e.disable(e.DEPTH_TEST);Aa="";za=ga.program;e.useProgram(ga.program);e.uniformMatrix4fv(ga.projectionLocation,!1,Ra);e.uniform1f(ga.darknessLocation,ga.darkness);e.bindBuffer(e.ARRAY_BUFFER,ga.vertexBuffer);e.vertexAttribPointer(ga.vertexLocation,3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(ga.vertexLocation);
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e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.blendEquation(e.FUNC_ADD);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ga.elementBuffer);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);e.disable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);e.depthMask(Ia)}function C(m,A){var x,u,w,O=m.__webglLensFlares.length,F,G,H;F=new THREE.Vector3;var D=ja/Ea;G=Ea*0.5;H=ja*0.5;var I=16/ja,V=[I*D,I],oa=[1,1,0];I=[1,1];var U,Da=ka.readBackPixels,Ja,ra,xa=ka.uniforms;x=ka.attributes;e.useProgram(ka.program);za=ka.program;Aa="";e.uniform1i(xa.map,
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0);e.activeTexture(e.TEXTURE0);e.uniform1f(xa.opacity,1);e.uniform1f(xa.rotation,0);e.uniform2fv(xa.scale,V);e.bindBuffer(e.ARRAY_BUFFER,ka.vertexBuffer);e.vertexAttribPointer(x.vertex,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(x.uv,2,e.FLOAT,!1,16,8);e.bindTexture(e.TEXTURE_2D,ka.tempTexture);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ka.elementBuffer);e.disable(e.CULL_FACE);e.depthMask(!1);for(w=0;w<O;w++){x=m.__webglLensFlares[w].object;F.set(x.matrixWorld.n14,x.matrixWorld.n24,x.matrixWorld.n34);A.matrixWorldInverse.multiplyVector3(F);
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u=F.z;A.projectionMatrix.multiplyVector3(F);oa[0]=F.x;oa[1]=F.y;oa[2]=F.z;I[0]=oa[0]*G+G;I[1]=oa[1]*H+H;e.copyTexSubImage2D(e.TEXTURE_2D,0,0,0,I[0]-8,I[1]-8,16,16);e.uniform3fv(xa.screenPosition,oa);e.uniform1i(xa.renderPink,1);e.enable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);try{e.readPixels(I[0]-8,I[1]-8,16,16,e.RGBA,e.UNSIGNED_BYTE,ka.readBackPixels)}catch(bb){console.log("WebGLRenderer.renderLensFlare: readPixels failed!")}e.getError()&&console.log("WebGLRenderer.renderLensFlare: readPixels failed!");
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sampleDistance=parseInt(5*(1-Math.max(0,Math.min(-u,A.far))/A.far),10)+2;u=sampleDistance*4;U=sampleDistance*64;ra=0;Ja=28-u+(448-U);ka.readBackPixels[Ja+0]===255&&ka.readBackPixels[Ja+1]===0&&ka.readBackPixels[Ja+2]===255&&(ra+=0.2);Ja=28+u+(448-U);Da[Ja+0]===255&&Da[Ja+1]===0&&Da[Ja+2]===255&&(ra+=0.2);Ja=28+u+(448+U);Da[Ja+0]===255&&Da[Ja+1]===0&&Da[Ja+2]===255&&(ra+=0.2);Ja=28-u+(448+U);Da[Ja+0]===255&&Da[Ja+1]===0&&Da[Ja+2]===255&&(ra+=0.2);Ja=476;Da[Ja+0]===255&&Da[Ja+1]===0&&Da[Ja+2]===255&&
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(ra+=0.2);x.positionScreen.x=oa[0];x.positionScreen.y=oa[1];x.positionScreen.z=oa[2];x.customUpdateCallback?x.customUpdateCallback(ra,x):x.updateLensFlares(ra);e.uniform1i(xa.renderPink,0);e.disable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}for(w=0;w<O;w++){x=m.__webglLensFlares[w].object;F=0;for(G=x.lensFlares.length;F<G;F++){H=x.lensFlares[F];if(H.opacity>0.0010&&H.scale>0.0010){oa[0]=H.x;oa[1]=H.y;oa[2]=H.z;I=H.size*H.scale/ja;V[0]=I*D;V[1]=I;e.uniform3fv(xa.screenPosition,
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oa);e.uniform1f(xa.rotation,H.rotation);e.uniform2fv(xa.scale,V);e.uniform1f(xa.opacity,H.opacity);K(H.blending);M(H.texture,0);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(Ia)}function E(m,A){m._modelViewMatrix.multiplyToArray(A.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(m._modelViewMatrix).transposeIntoArray(m._normalMatrixArray)}function J(m){var A,x,u,w,O;if(m instanceof THREE.Mesh){x=m.geometry;
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for(A in x.geometryGroups){u=x.geometryGroups[A];O=!1;for(w in u.__webglCustomAttributes)if(u.__webglCustomAttributes[w].needsUpdate){O=!0;break}if(x.__dirtyVertices||x.__dirtyMorphTargets||x.__dirtyElements||x.__dirtyUvs||x.__dirtyNormals||x.__dirtyColors||x.__dirtyTangents||O){O=e.DYNAMIC_DRAW;var F=void 0,G=void 0,H=void 0,D=void 0;H=void 0;var I=void 0,V=void 0,oa=void 0,U=void 0,Da=void 0,Ja=void 0,ra=void 0,xa=void 0,bb=void 0,X=void 0,da=void 0,ma=void 0,La=void 0;V=void 0;oa=void 0;D=void 0;
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U=void 0;D=void 0;X=void 0;da=void 0;V=void 0;X=void 0;da=void 0;ma=void 0;La=void 0;X=void 0;da=void 0;ma=void 0;La=void 0;X=void 0;da=void 0;ma=void 0;La=void 0;X=void 0;da=void 0;ma=void 0;D=void 0;U=void 0;I=void 0;H=void 0;H=void 0;var Y=void 0,P=void 0,Qa=void 0,db=void 0,Na=0,Oa=0,hb=0,eb=0,$a=0,ab=0,Ma=0,cb=0,Ba=0,Q=0,Pa=0;Y=0;var Ta=u.__vertexArray,jb=u.__uvArray,Ya=u.__uv2Array,R=u.__normalArray,ha=u.__tangentArray,la=u.__colorArray,W=u.__skinVertexAArray,wa=u.__skinVertexBArray,va=u.__skinIndexArray,
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fa=u.__skinWeightArray,S=u.__morphTargetsArrays,Ka=u.__webglCustomAttributes;P=void 0;var Wa=u.__faceArray,Ua=u.__lineArray,ib=u.__needsSmoothNormals;Ja=u.__vertexColorType;Da=u.__uvType;ra=u.__normalType;var Xa=m.geometry,fb=Xa.__dirtyVertices,gb=Xa.__dirtyElements,rb=Xa.__dirtyUvs,sb=Xa.__dirtyNormals,tb=Xa.__dirtyTangents,ub=Xa.__dirtyColors,vb=Xa.__dirtyMorphTargets,nb=Xa.vertices,wb=u.faces,zb=Xa.faces,xb=Xa.faceVertexUvs[0],yb=Xa.faceVertexUvs[1],ob=Xa.skinVerticesA,pb=Xa.skinVerticesB,qb=Xa.skinIndices,
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lb=Xa.skinWeights,mb=Xa.edgeFaces,kb=Xa.morphTargets;if(Ka)for(db in Ka)Ka[db].offset=0;F=0;for(G=wb.length;F<G;F++){H=wb[F];D=zb[H];xb&&(xa=xb[H]);yb&&(bb=yb[H]);H=D.vertexNormals;I=D.normal;V=D.vertexColors;oa=D.color;U=D.vertexTangents;if(D instanceof THREE.Face3){if(fb){X=nb[D.a].position;da=nb[D.b].position;ma=nb[D.c].position;Ta[Oa]=X.x;Ta[Oa+1]=X.y;Ta[Oa+2]=X.z;Ta[Oa+3]=da.x;Ta[Oa+4]=da.y;Ta[Oa+5]=da.z;Ta[Oa+6]=ma.x;Ta[Oa+7]=ma.y;Ta[Oa+8]=ma.z;Oa+=9}if(Ka)for(db in Ka){P=Ka[db];if(P.needsUpdate){Y=
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P.offset;if(P.size===1){P.array[Y+0]=P.value[D.a];P.array[Y+1]=P.value[D.b];P.array[Y+2]=P.value[D.c];P.offset+=3}else{X=P.value[D.a];da=P.value[D.b];ma=P.value[D.c];if(P.size===2){P.array[Y+0]=X.x;P.array[Y+1]=X.y;P.array[Y+2]=da.x;P.array[Y+3]=da.y;P.array[Y+4]=ma.x;P.array[Y+5]=ma.y;P.offset+=6}else if(P.size===3){P.array[Y+0]=X.x;P.array[Y+1]=X.y;P.array[Y+2]=X.z;P.array[Y+3]=da.x;P.array[Y+4]=da.y;P.array[Y+5]=da.z;P.array[Y+6]=ma.x;P.array[Y+7]=ma.y;P.array[Y+8]=ma.z;P.offset+=9}else{P.array[Y+
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0]=X.x;P.array[Y+1]=X.y;P.array[Y+2]=X.z;P.array[Y+3]=X.w;P.array[Y+4]=da.x;P.array[Y+5]=da.y;P.array[Y+6]=da.z;P.array[Y+7]=da.w;P.array[Y+8]=ma.x;P.array[Y+9]=ma.y;P.array[Y+10]=ma.z;P.array[Y+11]=ma.w;P.offset+=12}}}}if(vb){Y=0;for(P=kb.length;Y<P;Y++){X=kb[Y].vertices[D.a].position;da=kb[Y].vertices[D.b].position;ma=kb[Y].vertices[D.c].position;Qa=S[Y];Qa[Pa+0]=X.x;Qa[Pa+1]=X.y;Qa[Pa+2]=X.z;Qa[Pa+3]=da.x;Qa[Pa+4]=da.y;Qa[Pa+5]=da.z;Qa[Pa+6]=ma.x;Qa[Pa+7]=ma.y;Qa[Pa+8]=ma.z}Pa+=9}if(lb.length){X=
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lb[D.a];da=lb[D.b];ma=lb[D.c];fa[Q]=X.x;fa[Q+1]=X.y;fa[Q+2]=X.z;fa[Q+3]=X.w;fa[Q+4]=da.x;fa[Q+5]=da.y;fa[Q+6]=da.z;fa[Q+7]=da.w;fa[Q+8]=ma.x;fa[Q+9]=ma.y;fa[Q+10]=ma.z;fa[Q+11]=ma.w;X=qb[D.a];da=qb[D.b];ma=qb[D.c];va[Q]=X.x;va[Q+1]=X.y;va[Q+2]=X.z;va[Q+3]=X.w;va[Q+4]=da.x;va[Q+5]=da.y;va[Q+6]=da.z;va[Q+7]=da.w;va[Q+8]=ma.x;va[Q+9]=ma.y;va[Q+10]=ma.z;va[Q+11]=ma.w;X=ob[D.a];da=ob[D.b];ma=ob[D.c];W[Q]=X.x;W[Q+1]=X.y;W[Q+2]=X.z;W[Q+3]=1;W[Q+4]=da.x;W[Q+5]=da.y;W[Q+6]=da.z;W[Q+7]=1;W[Q+8]=ma.x;W[Q+9]=
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ma.y;W[Q+10]=ma.z;W[Q+11]=1;X=pb[D.a];da=pb[D.b];ma=pb[D.c];wa[Q]=X.x;wa[Q+1]=X.y;wa[Q+2]=X.z;wa[Q+3]=1;wa[Q+4]=da.x;wa[Q+5]=da.y;wa[Q+6]=da.z;wa[Q+7]=1;wa[Q+8]=ma.x;wa[Q+9]=ma.y;wa[Q+10]=ma.z;wa[Q+11]=1;Q+=12}if(ub&&Ja){if(V.length==3&&Ja==THREE.VertexColors){D=V[0];X=V[1];da=V[2]}else da=X=D=oa;la[Ba]=D.r;la[Ba+1]=D.g;la[Ba+2]=D.b;la[Ba+3]=X.r;la[Ba+4]=X.g;la[Ba+5]=X.b;la[Ba+6]=da.r;la[Ba+7]=da.g;la[Ba+8]=da.b;Ba+=9}if(tb&&Xa.hasTangents){V=U[0];oa=U[1];D=U[2];ha[Ma]=V.x;ha[Ma+1]=V.y;ha[Ma+2]=V.z;
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ha[Ma+3]=V.w;ha[Ma+4]=oa.x;ha[Ma+5]=oa.y;ha[Ma+6]=oa.z;ha[Ma+7]=oa.w;ha[Ma+8]=D.x;ha[Ma+9]=D.y;ha[Ma+10]=D.z;ha[Ma+11]=D.w;Ma+=12}if(sb&&ra)if(H.length==3&&ib)for(U=0;U<3;U++){I=H[U];R[ab]=I.x;R[ab+1]=I.y;R[ab+2]=I.z;ab+=3}else for(U=0;U<3;U++){R[ab]=I.x;R[ab+1]=I.y;R[ab+2]=I.z;ab+=3}if(rb&&xa!==undefined&&Da)for(U=0;U<3;U++){H=xa[U];jb[hb]=H.u;jb[hb+1]=H.v;hb+=2}if(rb&&bb!==undefined&&Da)for(U=0;U<3;U++){H=bb[U];Ya[eb]=H.u;Ya[eb+1]=H.v;eb+=2}if(gb){Wa[$a]=Na;Wa[$a+1]=Na+1;Wa[$a+2]=Na+2;$a+=3;Ua[cb]=
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Na;Ua[cb+1]=Na+1;Ua[cb+2]=Na;Ua[cb+3]=Na+2;Ua[cb+4]=Na+1;Ua[cb+5]=Na+2;cb+=6;Na+=3}}else if(D instanceof THREE.Face4){if(fb){X=nb[D.a].position;da=nb[D.b].position;ma=nb[D.c].position;La=nb[D.d].position;Ta[Oa]=X.x;Ta[Oa+1]=X.y;Ta[Oa+2]=X.z;Ta[Oa+3]=da.x;Ta[Oa+4]=da.y;Ta[Oa+5]=da.z;Ta[Oa+6]=ma.x;Ta[Oa+7]=ma.y;Ta[Oa+8]=ma.z;Ta[Oa+9]=La.x;Ta[Oa+10]=La.y;Ta[Oa+11]=La.z;Oa+=12}if(Ka)for(db in Ka){P=Ka[db];if(P.needsUpdate){Y=P.offset;if(P.size===1){P.array[Y+0]=P.value[D.a];P.array[Y+1]=P.value[D.b];
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|
P.array[Y+2]=P.value[D.c];P.array[Y+2]=P.value[D.d];P.offset+=4}else{X=P.value[D.a];da=P.value[D.b];ma=P.value[D.c];La=P.value[D.d];if(P.size===2){P.array[Y+0]=X.x;P.array[Y+1]=X.y;P.array[Y+2]=da.x;P.array[Y+3]=da.y;P.array[Y+4]=ma.x;P.array[Y+5]=ma.y;P.array[Y+6]=La.x;P.array[Y+7]=La.y;P.offset+=8}else if(P.size===3){P.array[Y+0]=X.x;P.array[Y+1]=X.y;P.array[Y+2]=X.z;P.array[Y+3]=da.x;P.array[Y+4]=da.y;P.array[Y+5]=da.z;P.array[Y+6]=ma.x;P.array[Y+7]=ma.y;P.array[Y+8]=ma.z;P.array[Y+9]=La.x;P.array[Y+
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|
10]=La.y;P.array[Y+11]=La.z;P.offset+=12}else{P.array[Y+0]=X.x;P.array[Y+1]=X.y;P.array[Y+2]=X.z;P.array[Y+3]=X.w;P.array[Y+4]=da.x;P.array[Y+5]=da.y;P.array[Y+6]=da.z;P.array[Y+7]=da.w;P.array[Y+8]=ma.x;P.array[Y+9]=ma.y;P.array[Y+10]=ma.z;P.array[Y+11]=ma.w;P.array[Y+12]=La.x;P.array[Y+13]=La.y;P.array[Y+14]=La.z;P.array[Y+15]=La.w;P.offset+=16}}}}if(vb){Y=0;for(P=kb.length;Y<P;Y++){X=kb[Y].vertices[D.a].position;da=kb[Y].vertices[D.b].position;ma=kb[Y].vertices[D.c].position;La=kb[Y].vertices[D.d].position;
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Qa=S[Y];Qa[Pa+0]=X.x;Qa[Pa+1]=X.y;Qa[Pa+2]=X.z;Qa[Pa+3]=da.x;Qa[Pa+4]=da.y;Qa[Pa+5]=da.z;Qa[Pa+6]=ma.x;Qa[Pa+7]=ma.y;Qa[Pa+8]=ma.z;Qa[Pa+9]=La.x;Qa[Pa+10]=La.y;Qa[Pa+11]=La.z}Pa+=12}if(lb.length){X=lb[D.a];da=lb[D.b];ma=lb[D.c];La=lb[D.d];fa[Q]=X.x;fa[Q+1]=X.y;fa[Q+2]=X.z;fa[Q+3]=X.w;fa[Q+4]=da.x;fa[Q+5]=da.y;fa[Q+6]=da.z;fa[Q+7]=da.w;fa[Q+8]=ma.x;fa[Q+9]=ma.y;fa[Q+10]=ma.z;fa[Q+11]=ma.w;fa[Q+12]=La.x;fa[Q+13]=La.y;fa[Q+14]=La.z;fa[Q+15]=La.w;X=qb[D.a];da=qb[D.b];ma=qb[D.c];La=qb[D.d];va[Q]=X.x;va[Q+
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1]=X.y;va[Q+2]=X.z;va[Q+3]=X.w;va[Q+4]=da.x;va[Q+5]=da.y;va[Q+6]=da.z;va[Q+7]=da.w;va[Q+8]=ma.x;va[Q+9]=ma.y;va[Q+10]=ma.z;va[Q+11]=ma.w;va[Q+12]=La.x;va[Q+13]=La.y;va[Q+14]=La.z;va[Q+15]=La.w;X=ob[D.a];da=ob[D.b];ma=ob[D.c];La=ob[D.d];W[Q]=X.x;W[Q+1]=X.y;W[Q+2]=X.z;W[Q+3]=1;W[Q+4]=da.x;W[Q+5]=da.y;W[Q+6]=da.z;W[Q+7]=1;W[Q+8]=ma.x;W[Q+9]=ma.y;W[Q+10]=ma.z;W[Q+11]=1;W[Q+12]=La.x;W[Q+13]=La.y;W[Q+14]=La.z;W[Q+15]=1;X=pb[D.a];da=pb[D.b];ma=pb[D.c];D=pb[D.d];wa[Q]=X.x;wa[Q+1]=X.y;wa[Q+2]=X.z;wa[Q+3]=
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1;wa[Q+4]=da.x;wa[Q+5]=da.y;wa[Q+6]=da.z;wa[Q+7]=1;wa[Q+8]=ma.x;wa[Q+9]=ma.y;wa[Q+10]=ma.z;wa[Q+11]=1;wa[Q+12]=D.x;wa[Q+13]=D.y;wa[Q+14]=D.z;wa[Q+15]=1;Q+=16}if(ub&&Ja){if(V.length==4&&Ja==THREE.VertexColors){D=V[0];X=V[1];da=V[2];V=V[3]}else V=da=X=D=oa;la[Ba]=D.r;la[Ba+1]=D.g;la[Ba+2]=D.b;la[Ba+3]=X.r;la[Ba+4]=X.g;la[Ba+5]=X.b;la[Ba+6]=da.r;la[Ba+7]=da.g;la[Ba+8]=da.b;la[Ba+9]=V.r;la[Ba+10]=V.g;la[Ba+11]=V.b;Ba+=12}if(tb&&Xa.hasTangents){V=U[0];oa=U[1];D=U[2];U=U[3];ha[Ma]=V.x;ha[Ma+1]=V.y;ha[Ma+
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2]=V.z;ha[Ma+3]=V.w;ha[Ma+4]=oa.x;ha[Ma+5]=oa.y;ha[Ma+6]=oa.z;ha[Ma+7]=oa.w;ha[Ma+8]=D.x;ha[Ma+9]=D.y;ha[Ma+10]=D.z;ha[Ma+11]=D.w;ha[Ma+12]=U.x;ha[Ma+13]=U.y;ha[Ma+14]=U.z;ha[Ma+15]=U.w;Ma+=16}if(sb&&ra)if(H.length==4&&ib)for(U=0;U<4;U++){I=H[U];R[ab]=I.x;R[ab+1]=I.y;R[ab+2]=I.z;ab+=3}else for(U=0;U<4;U++){R[ab]=I.x;R[ab+1]=I.y;R[ab+2]=I.z;ab+=3}if(rb&&xa!==undefined&&Da)for(U=0;U<4;U++){H=xa[U];jb[hb]=H.u;jb[hb+1]=H.v;hb+=2}if(rb&&bb!==undefined&&Da)for(U=0;U<4;U++){H=bb[U];Ya[eb]=H.u;Ya[eb+1]=H.v;
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eb+=2}if(gb){Wa[$a]=Na;Wa[$a+1]=Na+1;Wa[$a+2]=Na+3;Wa[$a+3]=Na+1;Wa[$a+4]=Na+2;Wa[$a+5]=Na+3;$a+=6;Ua[cb]=Na;Ua[cb+1]=Na+1;Ua[cb+2]=Na;Ua[cb+3]=Na+3;Ua[cb+4]=Na+1;Ua[cb+5]=Na+2;Ua[cb+6]=Na+2;Ua[cb+7]=Na+3;cb+=8;Na+=4}}}if(mb){F=0;for(G=mb.length;F<G;F++){Wa[$a]=mb[F].a;Wa[$a+1]=mb[F].b;Wa[$a+2]=mb[F].c;Wa[$a+3]=mb[F].a;Wa[$a+4]=mb[F].c;Wa[$a+5]=mb[F].d;$a+=6}}if(fb){e.bindBuffer(e.ARRAY_BUFFER,u.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Ta,O)}if(Ka)for(db in Ka){P=Ka[db];if(P.needsUpdate){e.bindBuffer(e.ARRAY_BUFFER,
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P.buffer);e.bufferData(e.ARRAY_BUFFER,P.array,O);P.needsUpdate=!1}}if(vb){Y=0;for(P=kb.length;Y<P;Y++){e.bindBuffer(e.ARRAY_BUFFER,u.__webglMorphTargetsBuffers[Y]);e.bufferData(e.ARRAY_BUFFER,S[Y],O)}}if(ub&&Ba>0){e.bindBuffer(e.ARRAY_BUFFER,u.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,la,O)}if(sb){e.bindBuffer(e.ARRAY_BUFFER,u.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,R,O)}if(tb&&Xa.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,u.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,ha,O)}if(rb&&
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|
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|
hb>0){e.bindBuffer(e.ARRAY_BUFFER,u.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,jb,O)}if(rb&&eb>0){e.bindBuffer(e.ARRAY_BUFFER,u.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,Ya,O)}if(gb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,u.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Wa,O);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,u.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ua,O)}if(Q>0){e.bindBuffer(e.ARRAY_BUFFER,u.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,W,O);e.bindBuffer(e.ARRAY_BUFFER,
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|
u.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,wa,O);e.bindBuffer(e.ARRAY_BUFFER,u.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,va,O);e.bindBuffer(e.ARRAY_BUFFER,u.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,fa,O)}}}x.__dirtyVertices=!1;x.__dirtyMorphTargets=!1;x.__dirtyElements=!1;x.__dirtyUvs=!1;x.__dirtyNormals=!1;x.__dirtyTangents=!1;x.__dirtyColors=!1}else if(m instanceof THREE.Ribbon){x=m.geometry;if(x.__dirtyVertices||x.__dirtyColors){m=x;A=e.DYNAMIC_DRAW;Ja=m.vertices;
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|
u=m.colors;ra=Ja.length;O=u.length;xa=m.__vertexArray;F=m.__colorArray;bb=m.__dirtyColors;if(m.__dirtyVertices){for(G=0;G<ra;G++){Da=Ja[G].position;w=G*3;xa[w]=Da.x;xa[w+1]=Da.y;xa[w+2]=Da.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,xa,A)}if(bb){for(G=0;G<O;G++){color=u[G];w=G*3;F[w]=color.r;F[w+1]=color.g;F[w+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,F,A)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(m instanceof
|
|
|
|
|
THREE.Line){x=m.geometry;if(x.__dirtyVertices||x.__dirtyColors){m=x;A=e.DYNAMIC_DRAW;Ja=m.vertices;u=m.colors;ra=Ja.length;O=u.length;xa=m.__vertexArray;F=m.__colorArray;bb=m.__dirtyColors;if(m.__dirtyVertices){for(G=0;G<ra;G++){Da=Ja[G].position;w=G*3;xa[w]=Da.x;xa[w+1]=Da.y;xa[w+2]=Da.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,xa,A)}if(bb){for(G=0;G<O;G++){color=u[G];w=G*3;F[w]=color.r;F[w+1]=color.g;F[w+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);
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|
e.bufferData(e.ARRAY_BUFFER,F,A)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(m instanceof THREE.ParticleSystem){x=m.geometry;(x.__dirtyVertices||x.__dirtyColors||m.sortParticles)&&d(x,e.DYNAMIC_DRAW,m);x.__dirtyVertices=!1;x.__dirtyColors=!1}}function T(m){function A(oa){var U=[];x=0;for(u=oa.length;x<u;x++)oa[x]==undefined?U.push("undefined"):U.push(oa[x].id);return U.join("_")}var x,u,w,O,F,G,H,D,I={},V=m.morphTargets!==undefined?m.morphTargets.length:0;m.geometryGroups={};w=0;for(O=m.faces.length;w<
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|
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|
O;w++){F=m.faces[w];G=F.materials;H=A(G);I[H]==undefined&&(I[H]={hash:H,counter:0});D=I[H].hash+"_"+I[H].counter;m.geometryGroups[D]==undefined&&(m.geometryGroups[D]={faces:[],materials:G,vertices:0,numMorphTargets:V});F=F instanceof THREE.Face3?3:4;if(m.geometryGroups[D].vertices+F>65535){I[H].counter+=1;D=I[H].hash+"_"+I[H].counter;m.geometryGroups[D]==undefined&&(m.geometryGroups[D]={faces:[],materials:G,vertices:0,numMorphTargets:V})}m.geometryGroups[D].faces.push(w);m.geometryGroups[D].vertices+=
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|
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|
F}}function z(m,A,x){m.push({buffer:A,object:x,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function K(m){if(m!=Aa){switch(m){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,
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|
e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}Aa=m}}function L(m,A,x){if((x.width&x.width-1)==0&&(x.height&x.height-1)==0){e.texParameteri(m,e.TEXTURE_WRAP_S,aa(A.wrapS));e.texParameteri(m,e.TEXTURE_WRAP_T,aa(A.wrapT));e.texParameteri(m,e.TEXTURE_MAG_FILTER,aa(A.magFilter));e.texParameteri(m,e.TEXTURE_MIN_FILTER,aa(A.minFilter));e.generateMipmap(m)}else{e.texParameteri(m,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(m,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(m,e.TEXTURE_MAG_FILTER,
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|
ya(A.magFilter));e.texParameteri(m,e.TEXTURE_MIN_FILTER,ya(A.minFilter))}}function M(m,A){if(m.needsUpdate){if(m.__webglInit){e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,m.image)}else{m.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,m.image);m.__webglInit=!0}L(e.TEXTURE_2D,m,m.image);e.bindTexture(e.TEXTURE_2D,null);m.needsUpdate=!1}e.activeTexture(e.TEXTURE0+
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|
A);e.bindTexture(e.TEXTURE_2D,m.__webglTexture)}function Ga(m){if(m&&!m.__webglFramebuffer){m.__webglFramebuffer=e.createFramebuffer();m.__webglRenderbuffer=e.createRenderbuffer();m.__webglTexture=e.createTexture();e.bindRenderbuffer(e.RENDERBUFFER,m.__webglRenderbuffer);e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,m.width,m.height);e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,aa(m.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,aa(m.wrapT));
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|
e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,aa(m.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,aa(m.minFilter));e.texImage2D(e.TEXTURE_2D,0,aa(m.format),m.width,m.height,0,aa(m.format),aa(m.type),null);e.bindFramebuffer(e.FRAMEBUFFER,m.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,m.__webglTexture,0);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,m.__webglRenderbuffer);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,
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|
null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var A,x;if(m){A=m.__webglFramebuffer;x=m.width;m=m.height}else{A=null;x=Ea;m=ja}if(A!=Ha){e.bindFramebuffer(e.FRAMEBUFFER,A);e.viewport(Z,pa,x,m);Ha=A}}function sa(m,A){var x;if(m=="fragment")x=e.createShader(e.FRAGMENT_SHADER);else m=="vertex"&&(x=e.createShader(e.VERTEX_SHADER));e.shaderSource(x,A);e.compileShader(x);if(!e.getShaderParameter(x,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(x));console.error(A);return null}return x}function ya(m){switch(m){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;
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|
default:return e.LINEAR}}function aa(m){switch(m){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;
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|
case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}
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var e,ea=document.createElement("canvas"),za=null,Ha=null,Ia=!0,ua=this,ca=null,ta=null,Aa=null,ia=null,Z=0,pa=0,Ea=0,ja=0,na=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Fa=new THREE.Matrix4,Ra=new Float32Array(16),Za=new Float32Array(16),Va=new THREE.Vector4,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},N=!0,$=!0,qa=new THREE.Color(0),Ca=0;if(b){if(b.stencil!=
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|
undefined)N=b.stencil;if(b.antialias!==undefined)$=b.antialias;b.clearColor!==undefined&&qa.setHex(b.clearColor);if(b.clearAlpha!==undefined)Ca=b.clearAlpha}this.maxMorphTargets=8;this.domElement=ea;this.autoClear=!0;this.sortObjects=!0;(function(m,A,x,u){try{if(!(e=ea.getContext("experimental-webgl",{antialias:m,stencil:u})))throw"Error creating WebGL context.";}catch(w){console.error(w)}e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);
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|
e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(A.r,A.g,A.b,x)})($,qa,Ca,N);this.context=e;if(N){var ga={};ga.vertices=new Float32Array(12);ga.faces=new Uint16Array(6);ga.darkness=0.5;ga.vertices[0]=-2;ga.vertices[1]=-1;ga.vertices[2]=-1;ga.vertices[3]=2;ga.vertices[4]=-1;ga.vertices[5]=-1;ga.vertices[6]=2;ga.vertices[7]=1;ga.vertices[8]=-1;ga.vertices[9]=-2;ga.vertices[10]=1;ga.vertices[11]=-1;ga.faces[0]=0;ga.faces[1]=
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1;ga.faces[2]=2;ga.faces[3]=0;ga.faces[4]=2;ga.faces[5]=3;ga.vertexBuffer=e.createBuffer();ga.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,ga.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,ga.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ga.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ga.faces,e.STATIC_DRAW);ga.program=e.createProgram();e.attachShader(ga.program,sa("fragment",THREE.ShaderLib.shadowPost.fragmentShader));e.attachShader(ga.program,sa("vertex",THREE.ShaderLib.shadowPost.vertexShader));
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|
e.linkProgram(ga.program);ga.vertexLocation=e.getAttribLocation(ga.program,"position");ga.projectionLocation=e.getUniformLocation(ga.program,"projectionMatrix");ga.darknessLocation=e.getUniformLocation(ga.program,"darkness")}var ka={};ka.vertices=new Float32Array(16);ka.faces=new Uint16Array(6);ka.transparency=0.5;b=0;ka.vertices[b++]=-1;ka.vertices[b++]=-1;ka.vertices[b++]=0;ka.vertices[b++]=0;ka.vertices[b++]=1;ka.vertices[b++]=-1;ka.vertices[b++]=1;ka.vertices[b++]=0;ka.vertices[b++]=1;ka.vertices[b++]=
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|
1;ka.vertices[b++]=1;ka.vertices[b++]=1;ka.vertices[b++]=-1;ka.vertices[b++]=1;ka.vertices[b++]=0;ka.vertices[b++]=1;b=0;ka.faces[b++]=0;ka.faces[b++]=1;ka.faces[b++]=2;ka.faces[b++]=0;ka.faces[b++]=2;ka.faces[b++]=3;ka.vertexBuffer=e.createBuffer();ka.elementBuffer=e.createBuffer();ka.tempTexture=e.createTexture();ka.readBackPixels=new Uint8Array(1024);e.bindBuffer(e.ARRAY_BUFFER,ka.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,ka.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ka.elementBuffer);
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e.bufferData(e.ELEMENT_ARRAY_BUFFER,ka.faces,e.STATIC_DRAW);e.bindTexture(e.TEXTURE_2D,ka.tempTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGB,16,16,0,e.RGB,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);ka.program=e.createProgram();e.attachShader(ka.program,sa("fragment",THREE.ShaderLib.lensFlare.fragmentShader));
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|
e.attachShader(ka.program,sa("vertex",THREE.ShaderLib.lensFlare.vertexShader));e.linkProgram(ka.program);ka.attributes={};ka.uniforms={};ka.attributes.vertex=e.getAttribLocation(ka.program,"position");ka.attributes.uv=e.getAttribLocation(ka.program,"UV");ka.uniforms.map=e.getUniformLocation(ka.program,"map");ka.uniforms.opacity=e.getUniformLocation(ka.program,"opacity");ka.uniforms.scale=e.getUniformLocation(ka.program,"scale");ka.uniforms.rotation=e.getUniformLocation(ka.program,"rotation");ka.uniforms.screenPosition=
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|
e.getUniformLocation(ka.program,"screenPosition");ka.uniforms.renderPink=e.getUniformLocation(ka.program,"renderPink");this.setSize=function(m,A){ea.width=m;ea.height=A;this.setViewport(0,0,ea.width,ea.height)};this.setViewport=function(m,A,x,u){Z=m;pa=A;Ea=x;ja=u;e.viewport(Z,pa,Ea,ja)};this.setScissor=function(m,A,x,u){e.scissor(m,A,x,u)};this.enableScissorTest=function(m){m?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(m){Ia=m;e.depthMask(m)};this.setClearColorHex=
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|
function(m,A){var x=new THREE.Color(m);e.clearColor(x.r,x.g,x.b,A)};this.setClearColor=function(m,A){e.clearColor(m.r,m.g,m.b,A)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(m){ga.darkness=m};this.initMaterial=function(m,A,x,u){var w,O,F,G;if(m instanceof THREE.MeshDepthMaterial)c(m,THREE.ShaderLib.depth);else if(m instanceof THREE.ShadowVolumeDynamicMaterial)c(m,THREE.ShaderLib.shadowVolumeDynamic);else if(m instanceof
|
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|
THREE.MeshNormalMaterial)c(m,THREE.ShaderLib.normal);else if(m instanceof THREE.MeshBasicMaterial)c(m,THREE.ShaderLib.basic);else if(m instanceof THREE.MeshLambertMaterial)c(m,THREE.ShaderLib.lambert);else if(m instanceof THREE.MeshPhongMaterial)c(m,THREE.ShaderLib.phong);else if(m instanceof THREE.LineBasicMaterial)c(m,THREE.ShaderLib.basic);else m instanceof THREE.ParticleBasicMaterial&&c(m,THREE.ShaderLib.particle_basic);if(!m.program){var H,D,I;H=I=G=0;for(F=A.length;H<F;H++){D=A[H];D instanceof
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THREE.DirectionalLight&&I++;D instanceof THREE.PointLight&&G++}if(G+I<=4)A=I;else{A=Math.ceil(4*I/(G+I));G=4-A}G={directional:A,point:G};A=50;if(u!==undefined&&u instanceof THREE.SkinnedMesh)A=u.bones.length;F={map:m.map,envMap:m.envMap,lightMap:m.lightMap,vertexColors:m.vertexColors,fog:x,sizeAttenuation:m.sizeAttenuation,skinning:m.skinning,morphTargets:m.morphTargets,maxDirLights:G.directional,maxPointLights:G.point,maxBones:A};x=m.fragmentShader;G=m.vertexShader;A=e.createProgram();H=["#ifdef GL_ES\nprecision highp float;\n#endif",
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"#define MAX_DIR_LIGHTS "+F.maxDirLights,"#define MAX_POINT_LIGHTS "+F.maxPointLights,F.fog?"#define USE_FOG":"",F.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",F.map?"#define USE_MAP":"",F.envMap?"#define USE_ENVMAP":"",F.lightMap?"#define USE_LIGHTMAP":"",F.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");F=[e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+F.maxDirLights,"#define MAX_POINT_LIGHTS "+
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F.maxPointLights,"#define MAX_BONES "+F.maxBones,F.map?"#define USE_MAP":"",F.envMap?"#define USE_ENVMAP":"",F.lightMap?"#define USE_LIGHTMAP":"",F.vertexColors?"#define USE_COLOR":"",F.skinning?"#define USE_SKINNING":"",F.morphTargets?"#define USE_MORPHTARGETS":"",F.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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e.attachShader(A,sa("fragment",H+x));e.attachShader(A,sa("vertex",F+G));e.linkProgram(A);e.getProgramParameter(A,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(A,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");A.uniforms={};A.attributes={};m.program=A;x=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(w in m.uniforms)x.push(w);
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w=m.program;G=0;for(A=x.length;G<A;G++){H=x[G];w.uniforms[H]=e.getUniformLocation(w,H)}x=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(w=0;w<this.maxMorphTargets;w++)x.push("morphTarget"+w);for(O in m.attributes)x.push(O);w=m.program;G=0;for(A=x.length;G<A;G++){H=x[G];w.attributes[H]=e.getAttribLocation(w,H)}w=m.program.attributes;e.enableVertexAttribArray(w.position);w.color>=0&&e.enableVertexAttribArray(w.color);w.normal>=0&&e.enableVertexAttribArray(w.normal);
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w.tangent>=0&&e.enableVertexAttribArray(w.tangent);if(m.skinning&&w.skinVertexA>=0&&w.skinVertexB>=0&&w.skinIndex>=0&&w.skinWeight>=0){e.enableVertexAttribArray(w.skinVertexA);e.enableVertexAttribArray(w.skinVertexB);e.enableVertexAttribArray(w.skinIndex);e.enableVertexAttribArray(w.skinWeight)}for(O in m.attributes)w[O]>=0&&e.enableVertexAttribArray(w[O]);if(m.morphTargets){m.numSupportedMorphTargets=0;if(w.morphTarget0>=0){e.enableVertexAttribArray(w.morphTarget0);m.numSupportedMorphTargets++}if(w.morphTarget1>=
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0){e.enableVertexAttribArray(w.morphTarget1);m.numSupportedMorphTargets++}if(w.morphTarget2>=0){e.enableVertexAttribArray(w.morphTarget2);m.numSupportedMorphTargets++}if(w.morphTarget3>=0){e.enableVertexAttribArray(w.morphTarget3);m.numSupportedMorphTargets++}if(w.morphTarget4>=0){e.enableVertexAttribArray(w.morphTarget4);m.numSupportedMorphTargets++}if(w.morphTarget5>=0){e.enableVertexAttribArray(w.morphTarget5);m.numSupportedMorphTargets++}if(w.morphTarget6>=0){e.enableVertexAttribArray(w.morphTarget6);
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m.numSupportedMorphTargets++}if(w.morphTarget7>=0){e.enableVertexAttribArray(w.morphTarget7);m.numSupportedMorphTargets++}u.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);w=0;for(O=this.maxMorphTargets;w<O;w++)u.__webglMorphTargetInfluences[w]=0}}m.__webglProgram=!0};this.render=function(m,A,x,u){var w,O,F,G,H,D,I,V,oa=m.lights,U=m.fog;A.matrixAutoUpdate&&A.updateMatrix();m.update(undefined,!1,A);A.matrixWorldInverse.flattenToArray(Za);A.projectionMatrix.flattenToArray(Ra);Fa.multiply(A.projectionMatrix,
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A.matrixWorldInverse);n(Fa);this.initWebGLObjects(m);Ga(x);(this.autoClear||u)&&this.clear();H=m.__webglObjects.length;for(u=0;u<H;u++){w=m.__webglObjects[u];I=w.object;if(I.visible)if(!(I instanceof THREE.Mesh)||p(I)){I.matrixWorld.flattenToArray(I._objectMatrixArray);E(I,A);y(w);w.render=!0;if(this.sortObjects){Va.copy(I.position);Fa.multiplyVector3(Va);w.z=Va.z}}else w.render=!1;else w.render=!1}this.sortObjects&&m.__webglObjects.sort(v);D=m.__webglObjectsImmediate.length;for(u=0;u<D;u++){w=m.__webglObjectsImmediate[u];
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I=w.object;if(I.visible){I.matrixAutoUpdate&&I.matrixWorld.flattenToArray(I._objectMatrixArray);E(I,A);t(w)}}K(THREE.NormalBlending);for(u=0;u<H;u++){w=m.__webglObjects[u];if(w.render){I=w.object;V=w.buffer;F=w.opaque;j(I);for(w=0;w<F.count;w++){G=F.list[w];k(G.depthTest);g(A,oa,U,G,V,I)}}}for(u=0;u<D;u++){w=m.__webglObjectsImmediate[u];I=w.object;if(I.visible){F=w.opaque;j(I);for(w=0;w<F.count;w++){G=F.list[w];k(G.depthTest);O=f(A,oa,U,G,I);I.render(function(Da){h(Da,O)})}}}for(u=0;u<H;u++){w=m.__webglObjects[u];
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if(w.render){I=w.object;V=w.buffer;F=w.transparent;j(I);for(w=0;w<F.count;w++){G=F.list[w];K(G.blending);k(G.depthTest);g(A,oa,U,G,V,I)}}}for(u=0;u<D;u++){w=m.__webglObjectsImmediate[u];I=w.object;if(I.visible){F=w.transparent;j(I);for(w=0;w<F.count;w++){G=F.list[w];K(G.blending);k(G.depthTest);O=f(A,oa,U,G,I);I.render(function(Da){h(Da,O)})}}}N&&m.__webglShadowVolumes.length&&m.lights.length&&B(m);m.__webglLensFlares.length&&C(m,A);if(x&&x.minFilter!==THREE.NearestFilter&&x.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,
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x.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(m){if(!m.__webglObjects){m.__webglObjects=[];m.__webglObjectsImmediate=[];m.__webglShadowVolumes=[];m.__webglLensFlares=[]}for(;m.__objectsAdded.length;){var A=m.__objectsAdded[0],x=m,u=void 0,w=void 0,O=void 0;if(A._modelViewMatrix==undefined){A._modelViewMatrix=new THREE.Matrix4;A._normalMatrixArray=new Float32Array(9);A._modelViewMatrixArray=new Float32Array(16);A._objectMatrixArray=
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new Float32Array(16);A.matrixWorld.flattenToArray(A._objectMatrixArray)}if(A instanceof THREE.Mesh){w=A.geometry;w.geometryGroups==undefined&&T(w);for(u in w.geometryGroups){O=w.geometryGroups[u];if(!O.__webglVertexBuffer){var F=O;F.__webglVertexBuffer=e.createBuffer();F.__webglNormalBuffer=e.createBuffer();F.__webglTangentBuffer=e.createBuffer();F.__webglColorBuffer=e.createBuffer();F.__webglUVBuffer=e.createBuffer();F.__webglUV2Buffer=e.createBuffer();F.__webglSkinVertexABuffer=e.createBuffer();
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F.__webglSkinVertexBBuffer=e.createBuffer();F.__webglSkinIndicesBuffer=e.createBuffer();F.__webglSkinWeightsBuffer=e.createBuffer();F.__webglFaceBuffer=e.createBuffer();F.__webglLineBuffer=e.createBuffer();if(F.numMorphTargets){var G=void 0,H=void 0;F.__webglMorphTargetsBuffers=[];G=0;for(H=F.numMorphTargets;G<H;G++)F.__webglMorphTargetsBuffers.push(e.createBuffer())}F=O;G=A;var D=void 0,I=void 0,V=void 0;V=void 0;var oa=void 0,U=void 0,Da=void 0,Ja=Da=H=0;I=void 0;V=void 0;var ra=void 0;D=void 0;
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I=void 0;oa=G.geometry;ra=oa.faces;U=F.faces;D=0;for(I=U.length;D<I;D++){V=U[D];V=ra[V];if(V instanceof THREE.Face3){H+=3;Da+=1;Ja+=3}else if(V instanceof THREE.Face4){H+=4;Da+=2;Ja+=4}}D=F;I=G;ra=void 0;U=void 0;var xa=void 0,bb=void 0;xa=void 0;V=[];ra=0;for(U=I.materials.length;ra<U;ra++){xa=I.materials[ra];if(xa instanceof THREE.MeshFaceMaterial){xa=0;for(l=D.materials.length;xa<l;xa++)(bb=D.materials[xa])&&V.push(bb)}else(bb=xa)&&V.push(bb)}D=V;a:{I=void 0;ra=void 0;U=D.length;for(I=0;I<U;I++){ra=
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D[I];if(ra.map||ra.lightMap||ra instanceof THREE.MeshShaderMaterial){I=!0;break a}}I=!1}a:{ra=D;U=void 0;V=void 0;xa=ra.length;for(U=0;U<xa;U++){V=ra[U];if(!(V instanceof THREE.MeshBasicMaterial&&!V.envMap||V instanceof THREE.MeshDepthMaterial)){ra=V&&V.shading!=undefined&&V.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}ra=!1}a:{U=void 0;V=void 0;xa=D.length;for(U=0;U<xa;U++){V=D[U];if(V.vertexColors){V=V.vertexColors;break a}}V=!1}F.__vertexArray=new Float32Array(H*
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3);if(ra)F.__normalArray=new Float32Array(H*3);if(oa.hasTangents)F.__tangentArray=new Float32Array(H*4);if(V)F.__colorArray=new Float32Array(H*3);if(I){if(oa.faceUvs.length>0||oa.faceVertexUvs.length>0)F.__uvArray=new Float32Array(H*2);if(oa.faceUvs.length>1||oa.faceVertexUvs.length>1)F.__uv2Array=new Float32Array(H*2)}if(G.geometry.skinWeights.length&&G.geometry.skinIndices.length){F.__skinVertexAArray=new Float32Array(H*4);F.__skinVertexBArray=new Float32Array(H*4);F.__skinIndexArray=new Float32Array(H*
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4);F.__skinWeightArray=new Float32Array(H*4)}F.__faceArray=new Uint16Array(Da*3+(G.geometry.edgeFaces?G.geometry.edgeFaces.length*6:0));F.__lineArray=new Uint16Array(Ja*2);if(F.numMorphTargets){F.__morphTargetsArrays=[];oa=0;for(U=F.numMorphTargets;oa<U;oa++)F.__morphTargetsArrays.push(new Float32Array(H*3))}F.__needsSmoothNormals=ra==THREE.SmoothShading;F.__uvType=I;F.__vertexColorType=V;F.__normalType=ra;F.__webglFaceCount=Da*3+(G.geometry.edgeFaces?G.geometry.edgeFaces.length*6:0);F.__webglLineCount=
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|
Ja*2;oa=0;for(U=D.length;oa<U;oa++)if(D[oa].attributes){F.__webglCustomAttributes={};for(a in D[oa].attributes){I=D[oa].attributes[a];Da=1;if(I.type==="v2")Da=2;else if(I.type==="v3")Da=3;else if(I.type==="v4")Da=4;else I.type==="c"&&(Da=3);I.size=Da;I.needsUpdate=!0;I.array=new Float32Array(H*Da);I.buffer=e.createBuffer();F.__webglCustomAttributes[a]=I}}w.__dirtyVertices=!0;w.__dirtyMorphTargets=!0;w.__dirtyElements=!0;w.__dirtyUvs=!0;w.__dirtyNormals=!0;w.__dirtyTangents=!0;w.__dirtyColors=!0}A instanceof
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|
THREE.ShadowVolume?z(x.__webglShadowVolumes,O,A):z(x.__webglObjects,O,A)}}else if(A instanceof THREE.LensFlare)z(x.__webglLensFlares,undefined,A);else if(A instanceof THREE.Ribbon){w=A.geometry;if(!w.__webglVertexBuffer){u=w;u.__webglVertexBuffer=e.createBuffer();u.__webglColorBuffer=e.createBuffer();u=w;O=u.vertices.length;u.__vertexArray=new Float32Array(O*3);u.__colorArray=new Float32Array(O*3);u.__webglVertexCount=O;w.__dirtyVertices=!0;w.__dirtyColors=!0}z(x.__webglObjects,w,A)}else if(A instanceof
|
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|
|
|
THREE.Line){w=A.geometry;if(!w.__webglVertexBuffer){u=w;u.__webglVertexBuffer=e.createBuffer();u.__webglColorBuffer=e.createBuffer();u=w;O=u.vertices.length;u.__vertexArray=new Float32Array(O*3);u.__colorArray=new Float32Array(O*3);u.__webglLineCount=O;w.__dirtyVertices=!0;w.__dirtyColors=!0}z(x.__webglObjects,w,A)}else if(A instanceof THREE.ParticleSystem){w=A.geometry;if(!w.__webglVertexBuffer){u=w;u.__webglVertexBuffer=e.createBuffer();u.__webglColorBuffer=e.createBuffer();u=w;O=u.vertices.length;
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|
u.__vertexArray=new Float32Array(O*3);u.__colorArray=new Float32Array(O*3);u.__sortArray=[];u.__webglParticleCount=O;w.__dirtyVertices=!0;w.__dirtyColors=!0}z(x.__webglObjects,w,A)}else THREE.MarchingCubes!==undefined&&A instanceof THREE.MarchingCubes&&x.__webglObjectsImmediate.push({object:A,opaque:{list:[],count:0},transparent:{list:[],count:0}});m.__objectsAdded.splice(0,1)}for(;m.__objectsRemoved.length;){A=m.__objectsRemoved[0];x=m;w=void 0;u=void 0;for(w=x.__webglObjects.length-1;w>=0;w--){u=
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|
x.__webglObjects[w].object;A==u&&x.__webglObjects.splice(w,1)}m.__objectsRemoved.splice(0,1)}A=0;for(x=m.__webglObjects.length;A<x;A++)J(m.__webglObjects[A].object,m);A=0;for(x=m.__webglShadowVolumes.length;A<x;A++)J(m.__webglShadowVolumes[A].object,m);A=0;for(x=m.__webglLensFlares.length;A<x;A++)J(m.__webglLensFlares[A].object,m)};this.setFaceCulling=function(m,A){if(m){!A||A=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(m=="back")e.cullFace(e.BACK);else m=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);
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e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
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|
if(t.skinning&&m.skinVertexA>=0&&m.skinVertexB>=0&&m.skinIndex>=0&&m.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinVertexABuffer);e.vertexAttribPointer(m.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinVertexBBuffer);e.vertexAttribPointer(m.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinIndicesBuffer);e.vertexAttribPointer(m.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinWeightsBuffer);e.vertexAttribPointer(m.skinWeight,
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|
4,e.FLOAT,!1,0,0)}if(R instanceof THREE.Mesh)if(t.wireframe){e.lineWidth(t.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.__webglLineBuffer);e.drawElements(e.LINES,w.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.__webglFaceBuffer);e.drawElements(e.TRIANGLES,w.__webglFaceCount,e.UNSIGNED_SHORT,0)}else if(R instanceof THREE.Line){R=R.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(t.linewidth);e.drawArrays(R,0,w.__webglLineCount)}else if(R instanceof
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THREE.ParticleSystem)e.drawArrays(e.POINTS,0,w.__webglParticleCount);else R instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,w.__webglVertexCount)}}function h(m,A){if(!m.__webglVertexBuffer)m.__webglVertexBuffer=e.createBuffer();if(!m.__webglNormalBuffer)m.__webglNormalBuffer=e.createBuffer();if(m.hasPos){e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,m.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(A.attributes.position);e.vertexAttribPointer(A.attributes.position,
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3,e.FLOAT,!1,0,0)}if(m.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,m.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,m.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(A.attributes.normal);e.vertexAttribPointer(A.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,m.count);m.count=0}function j(m){if(pa!=m.doubleSided){m.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);pa=m.doubleSided}if(Da!=m.flipSided){m.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);Da=m.flipSided}}function k(m){if(Y!=
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|
m){m?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);Y=m}}function n(m){wa[0].set(m.n41-m.n11,m.n42-m.n12,m.n43-m.n13,m.n44-m.n14);wa[1].set(m.n41+m.n11,m.n42+m.n12,m.n43+m.n13,m.n44+m.n14);wa[2].set(m.n41+m.n21,m.n42+m.n22,m.n43+m.n23,m.n44+m.n24);wa[3].set(m.n41-m.n21,m.n42-m.n22,m.n43-m.n23,m.n44-m.n24);wa[4].set(m.n41-m.n31,m.n42-m.n32,m.n43-m.n33,m.n44-m.n34);wa[5].set(m.n41+m.n31,m.n42+m.n32,m.n43+m.n33,m.n44+m.n34);var A;for(m=0;m<6;m++){A=wa[m];A.divideScalar(Math.sqrt(A.x*A.x+A.y*A.y+A.z*
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A.z))}}function p(m){for(var A=m.matrixWorld,x=-m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)),t=0;t<6;t++){m=wa[t].x*A.n14+wa[t].y*A.n24+wa[t].z*A.n34+wa[t].w;if(m<=x)return!1}return!0}function o(m,A){m.list[m.count]=A;m.count+=1}function u(m){var A,x,t=m.object,w=m.opaque,R=m.transparent;R.count=0;m=w.count=0;for(A=t.materials.length;m<A;m++){x=t.materials[m];x.transparent?o(R,x):o(w,x)}}function y(m){var A,x,t,w,R=m.object,F=m.buffer,D=m.opaque,O=m.transparent;
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O.count=0;m=D.count=0;for(t=R.materials.length;m<t;m++){A=R.materials[m];if(A instanceof THREE.MeshFaceMaterial){A=0;for(x=F.materials.length;A<x;A++)(w=F.materials[A])&&(w.transparent?o(O,w):o(D,w))}else(w=A)&&(w.transparent?o(O,w):o(D,w))}}function v(m,A){return A.z-m.z}function B(m){e.enable(e.POLYGON_OFFSET_FILL);e.polygonOffset(0.1,1);e.enable(e.STENCIL_TEST);e.depthMask(!1);e.colorMask(!1,!1,!1,!1);e.stencilFunc(e.ALWAYS,1,255);e.stencilOpSeparate(e.BACK,e.KEEP,e.INCR,e.KEEP);e.stencilOpSeparate(e.FRONT,
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|
e.KEEP,e.DECR,e.KEEP);var A,x=m.lights.length,t,w=m.lights,R=[],F,D,O,E,I,S=m.__webglShadowVolumes.length;for(A=0;A<x;A++){t=m.lights[A];if(t instanceof THREE.DirectionalLight){R[0]=-t.position.x;R[1]=-t.position.y;R[2]=-t.position.z;for(I=0;I<S;I++){t=m.__webglShadowVolumes[I].object;F=m.__webglShadowVolumes[I].buffer;D=t.materials[0];D.program||$.initMaterial(D,w,undefined,t);D=D.program;O=D.uniforms;E=D.attributes;if(Aa!==D){e.useProgram(D);Aa=D;e.uniformMatrix4fv(O.projectionMatrix,!1,cb);e.uniformMatrix4fv(O.viewMatrix,
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|
!1,ab);e.uniform3fv(O.directionalLightDirection,R)}t.matrixWorld.flattenToArray(t._objectMatrixArray);e.uniformMatrix4fv(O.objectMatrix,!1,t._objectMatrixArray);e.bindBuffer(e.ARRAY_BUFFER,F.__webglVertexBuffer);e.vertexAttribPointer(E.position,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,F.__webglNormalBuffer);e.vertexAttribPointer(E.normal,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,F.__webglFaceBuffer);e.cullFace(e.FRONT);e.drawElements(e.TRIANGLES,F.__webglFaceCount,e.UNSIGNED_SHORT,
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0);e.cullFace(e.BACK);e.drawElements(e.TRIANGLES,F.__webglFaceCount,e.UNSIGNED_SHORT,0)}}}e.disable(e.POLYGON_OFFSET_FILL);e.colorMask(!0,!0,!0,!0);e.stencilFunc(e.NOTEQUAL,0,255);e.stencilOp(e.KEEP,e.KEEP,e.KEEP);e.disable(e.DEPTH_TEST);ga="";Aa=ya.program;e.useProgram(ya.program);e.uniformMatrix4fv(ya.projectionLocation,!1,cb);e.uniform1f(ya.darknessLocation,ya.darkness);e.bindBuffer(e.ARRAY_BUFFER,ya.vertexBuffer);e.vertexAttribPointer(ya.vertexLocation,3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(ya.vertexLocation);
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e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.blendEquation(e.FUNC_ADD);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ya.elementBuffer);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);e.disable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);e.depthMask(qa)}function C(m,A){var x,t,w,R=m.__webglLensFlares.length,F,D,O;F=new THREE.Vector3;var E=na/ka;D=ka*0.5;O=na*0.5;var I=16/na,S=[I*E,I],sa=[1,1,0];I=[1,1];var W,Ba=ia.readBackPixels,ra,za,Ia=ia.uniforms;x=ia.attributes;e.useProgram(ia.program);Aa=ia.program;ga="";e.uniform1i(Ia.map,
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0);e.activeTexture(e.TEXTURE0);e.uniform1f(Ia.opacity,1);e.uniform1f(Ia.rotation,0);e.uniform2fv(Ia.scale,S);e.bindBuffer(e.ARRAY_BUFFER,ia.vertexBuffer);e.vertexAttribPointer(x.vertex,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(x.uv,2,e.FLOAT,!1,16,8);e.bindTexture(e.TEXTURE_2D,ia.tempTexture);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ia.elementBuffer);e.disable(e.CULL_FACE);e.depthMask(!1);for(w=0;w<R;w++){x=m.__webglLensFlares[w].object;F.set(x.matrixWorld.n14,x.matrixWorld.n24,x.matrixWorld.n34);A.matrixWorldInverse.multiplyVector3(F);
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t=F.z;A.projectionMatrix.multiplyVector3(F);sa[0]=F.x;sa[1]=F.y;sa[2]=F.z;I[0]=sa[0]*D+D;I[1]=sa[1]*O+O;e.copyTexSubImage2D(e.TEXTURE_2D,0,0,0,I[0]-8,I[1]-8,16,16);e.uniform3fv(Ia.screenPosition,sa);e.uniform1i(Ia.renderPink,1);e.enable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);try{e.readPixels(I[0]-8,I[1]-8,16,16,e.RGBA,e.UNSIGNED_BYTE,ia.readBackPixels)}catch(Sa){console.log("WebGLRenderer.renderLensFlare: readPixels failed!")}e.getError()&&console.log("WebGLRenderer.renderLensFlare: readPixels failed!");
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sampleDistance=parseInt(5*(1-Math.max(0,Math.min(-t,A.far))/A.far),10)+2;t=sampleDistance*4;W=sampleDistance*64;za=0;ra=28-t+(448-W);ia.readBackPixels[ra+0]===255&&ia.readBackPixels[ra+1]===0&&ia.readBackPixels[ra+2]===255&&(za+=0.2);ra=28+t+(448-W);Ba[ra+0]===255&&Ba[ra+1]===0&&Ba[ra+2]===255&&(za+=0.2);ra=28+t+(448+W);Ba[ra+0]===255&&Ba[ra+1]===0&&Ba[ra+2]===255&&(za+=0.2);ra=28-t+(448+W);Ba[ra+0]===255&&Ba[ra+1]===0&&Ba[ra+2]===255&&(za+=0.2);ra=476;Ba[ra+0]===255&&Ba[ra+1]===0&&Ba[ra+2]===255&&
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(za+=0.2);x.positionScreen.x=sa[0];x.positionScreen.y=sa[1];x.positionScreen.z=sa[2];x.customUpdateCallback?x.customUpdateCallback(za,x):x.updateLensFlares(za);e.uniform1i(Ia.renderPink,0);e.disable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}for(w=0;w<R;w++){x=m.__webglLensFlares[w].object;F=0;for(D=x.lensFlares.length;F<D;F++){O=x.lensFlares[F];if(O.opacity>0.001&&O.scale>0.001){sa[0]=O.x;sa[1]=O.y;sa[2]=O.z;I=O.size*O.scale/na;S[0]=I*E;S[1]=I;e.uniform3fv(Ia.screenPosition,sa);
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e.uniform1f(Ia.rotation,O.rotation);e.uniform2fv(Ia.scale,S);e.uniform1f(Ia.opacity,O.opacity);J(O.blending);M(O.texture,0);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(qa)}function G(m,A){m._modelViewMatrix.multiplyToArray(A.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(m._modelViewMatrix).transposeIntoArray(m._normalMatrixArray)}function H(m){var A,x,t,w,R;if(m instanceof THREE.Mesh){x=m.geometry;
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for(A in x.geometryGroups){t=x.geometryGroups[A];R=!1;for(w in t.__webglCustomAttributes)if(t.__webglCustomAttributes[w].needsUpdate){R=!0;break}if(x.__dirtyVertices||x.__dirtyMorphTargets||x.__dirtyElements||x.__dirtyUvs||x.__dirtyNormals||x.__dirtyColors||x.__dirtyTangents||R){R=e.DYNAMIC_DRAW;var F=void 0,D=void 0,O=void 0,E=void 0;O=void 0;var I=void 0,S=void 0,sa=void 0,W=void 0,Ba=void 0,ra=void 0,za=void 0,Ia=void 0,Sa=void 0,ea=void 0,ca=void 0,ja=void 0,La=void 0;S=void 0;sa=void 0;E=void 0;
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W=void 0;E=void 0;ea=void 0;ca=void 0;S=void 0;ea=void 0;ca=void 0;ja=void 0;La=void 0;ea=void 0;ca=void 0;ja=void 0;La=void 0;ea=void 0;ca=void 0;ja=void 0;La=void 0;ea=void 0;ca=void 0;ja=void 0;E=void 0;W=void 0;I=void 0;O=void 0;O=void 0;var V=void 0,P=void 0,Oa=void 0,fb=void 0,Na=0,Xa=0,gb=0,hb=0,Ya=0,eb=0,Ra=0,Ja=0,Ma=0,Q=0,Va=0;V=0;var Za=t.__vertexArray,$a=t.__uvArray,T=t.__uv2Array,ta=t.__normalArray,fa=t.__tangentArray,aa=t.__colorArray,va=t.__skinVertexAArray,ua=t.__skinVertexBArray,ha=
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t.__skinIndexArray,K=t.__skinWeightArray,Qa=t.__morphTargetsArrays,db=t.__webglCustomAttributes;P=void 0;var Wa=t.__faceArray,bb=t.__lineArray,lb=t.__needsSmoothNormals;ra=t.__vertexColorType;Ba=t.__uvType;za=t.__normalType;var Ta=m.geometry,ib=Ta.__dirtyVertices,sb=Ta.__dirtyElements,rb=Ta.__dirtyUvs,tb=Ta.__dirtyNormals,ub=Ta.__dirtyTangents,vb=Ta.__dirtyColors,wb=Ta.__dirtyMorphTargets,nb=Ta.vertices,xb=t.faces,Ab=Ta.faces,yb=Ta.faceVertexUvs[0],zb=Ta.faceVertexUvs[1],ob=Ta.skinVerticesA,pb=Ta.skinVerticesB,
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qb=Ta.skinIndices,kb=Ta.skinWeights,mb=Ta.edgeFaces,jb=Ta.morphTargets;if(db)for(fb in db)db[fb].offset=0;F=0;for(D=xb.length;F<D;F++){O=xb[F];E=Ab[O];yb&&(Ia=yb[O]);zb&&(Sa=zb[O]);O=E.vertexNormals;I=E.normal;S=E.vertexColors;sa=E.color;W=E.vertexTangents;if(E instanceof THREE.Face3){if(ib){ea=nb[E.a].position;ca=nb[E.b].position;ja=nb[E.c].position;Za[Xa]=ea.x;Za[Xa+1]=ea.y;Za[Xa+2]=ea.z;Za[Xa+3]=ca.x;Za[Xa+4]=ca.y;Za[Xa+5]=ca.z;Za[Xa+6]=ja.x;Za[Xa+7]=ja.y;Za[Xa+8]=ja.z;Xa+=9}if(db)for(fb in db){P=
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db[fb];if(P.needsUpdate){V=P.offset;if(P.size===1){P.array[V+0]=P.value[E.a];P.array[V+1]=P.value[E.b];P.array[V+2]=P.value[E.c];P.offset+=3}else{ea=P.value[E.a];ca=P.value[E.b];ja=P.value[E.c];if(P.size===2){P.array[V+0]=ea.x;P.array[V+1]=ea.y;P.array[V+2]=ca.x;P.array[V+3]=ca.y;P.array[V+4]=ja.x;P.array[V+5]=ja.y;P.offset+=6}else if(P.size===3){P.array[V+0]=ea.x;P.array[V+1]=ea.y;P.array[V+2]=ea.z;P.array[V+3]=ca.x;P.array[V+4]=ca.y;P.array[V+5]=ca.z;P.array[V+6]=ja.x;P.array[V+7]=ja.y;P.array[V+
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8]=ja.z;P.offset+=9}else{P.array[V+0]=ea.x;P.array[V+1]=ea.y;P.array[V+2]=ea.z;P.array[V+3]=ea.w;P.array[V+4]=ca.x;P.array[V+5]=ca.y;P.array[V+6]=ca.z;P.array[V+7]=ca.w;P.array[V+8]=ja.x;P.array[V+9]=ja.y;P.array[V+10]=ja.z;P.array[V+11]=ja.w;P.offset+=12}}}}if(wb){V=0;for(P=jb.length;V<P;V++){ea=jb[V].vertices[E.a].position;ca=jb[V].vertices[E.b].position;ja=jb[V].vertices[E.c].position;Oa=Qa[V];Oa[Va+0]=ea.x;Oa[Va+1]=ea.y;Oa[Va+2]=ea.z;Oa[Va+3]=ca.x;Oa[Va+4]=ca.y;Oa[Va+5]=ca.z;Oa[Va+6]=ja.x;Oa[Va+
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7]=ja.y;Oa[Va+8]=ja.z}Va+=9}if(kb.length){ea=kb[E.a];ca=kb[E.b];ja=kb[E.c];K[Q]=ea.x;K[Q+1]=ea.y;K[Q+2]=ea.z;K[Q+3]=ea.w;K[Q+4]=ca.x;K[Q+5]=ca.y;K[Q+6]=ca.z;K[Q+7]=ca.w;K[Q+8]=ja.x;K[Q+9]=ja.y;K[Q+10]=ja.z;K[Q+11]=ja.w;ea=qb[E.a];ca=qb[E.b];ja=qb[E.c];ha[Q]=ea.x;ha[Q+1]=ea.y;ha[Q+2]=ea.z;ha[Q+3]=ea.w;ha[Q+4]=ca.x;ha[Q+5]=ca.y;ha[Q+6]=ca.z;ha[Q+7]=ca.w;ha[Q+8]=ja.x;ha[Q+9]=ja.y;ha[Q+10]=ja.z;ha[Q+11]=ja.w;ea=ob[E.a];ca=ob[E.b];ja=ob[E.c];va[Q]=ea.x;va[Q+1]=ea.y;va[Q+2]=ea.z;va[Q+3]=1;va[Q+4]=ca.x;
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va[Q+5]=ca.y;va[Q+6]=ca.z;va[Q+7]=1;va[Q+8]=ja.x;va[Q+9]=ja.y;va[Q+10]=ja.z;va[Q+11]=1;ea=pb[E.a];ca=pb[E.b];ja=pb[E.c];ua[Q]=ea.x;ua[Q+1]=ea.y;ua[Q+2]=ea.z;ua[Q+3]=1;ua[Q+4]=ca.x;ua[Q+5]=ca.y;ua[Q+6]=ca.z;ua[Q+7]=1;ua[Q+8]=ja.x;ua[Q+9]=ja.y;ua[Q+10]=ja.z;ua[Q+11]=1;Q+=12}if(vb&&ra){if(S.length==3&&ra==THREE.VertexColors){E=S[0];ea=S[1];ca=S[2]}else ca=ea=E=sa;aa[Ma]=E.r;aa[Ma+1]=E.g;aa[Ma+2]=E.b;aa[Ma+3]=ea.r;aa[Ma+4]=ea.g;aa[Ma+5]=ea.b;aa[Ma+6]=ca.r;aa[Ma+7]=ca.g;aa[Ma+8]=ca.b;Ma+=9}if(ub&&Ta.hasTangents){S=
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W[0];sa=W[1];E=W[2];fa[Ra]=S.x;fa[Ra+1]=S.y;fa[Ra+2]=S.z;fa[Ra+3]=S.w;fa[Ra+4]=sa.x;fa[Ra+5]=sa.y;fa[Ra+6]=sa.z;fa[Ra+7]=sa.w;fa[Ra+8]=E.x;fa[Ra+9]=E.y;fa[Ra+10]=E.z;fa[Ra+11]=E.w;Ra+=12}if(tb&&za)if(O.length==3&&lb)for(W=0;W<3;W++){I=O[W];ta[eb]=I.x;ta[eb+1]=I.y;ta[eb+2]=I.z;eb+=3}else for(W=0;W<3;W++){ta[eb]=I.x;ta[eb+1]=I.y;ta[eb+2]=I.z;eb+=3}if(rb&&Ia!==undefined&&Ba)for(W=0;W<3;W++){O=Ia[W];$a[gb]=O.u;$a[gb+1]=O.v;gb+=2}if(rb&&Sa!==undefined&&Ba)for(W=0;W<3;W++){O=Sa[W];T[hb]=O.u;T[hb+1]=O.v;
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hb+=2}if(sb){Wa[Ya]=Na;Wa[Ya+1]=Na+1;Wa[Ya+2]=Na+2;Ya+=3;bb[Ja]=Na;bb[Ja+1]=Na+1;bb[Ja+2]=Na;bb[Ja+3]=Na+2;bb[Ja+4]=Na+1;bb[Ja+5]=Na+2;Ja+=6;Na+=3}}else if(E instanceof THREE.Face4){if(ib){ea=nb[E.a].position;ca=nb[E.b].position;ja=nb[E.c].position;La=nb[E.d].position;Za[Xa]=ea.x;Za[Xa+1]=ea.y;Za[Xa+2]=ea.z;Za[Xa+3]=ca.x;Za[Xa+4]=ca.y;Za[Xa+5]=ca.z;Za[Xa+6]=ja.x;Za[Xa+7]=ja.y;Za[Xa+8]=ja.z;Za[Xa+9]=La.x;Za[Xa+10]=La.y;Za[Xa+11]=La.z;Xa+=12}if(db)for(fb in db){P=db[fb];if(P.needsUpdate){V=P.offset;
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if(P.size===1){P.array[V+0]=P.value[E.a];P.array[V+1]=P.value[E.b];P.array[V+2]=P.value[E.c];P.array[V+2]=P.value[E.d];P.offset+=4}else{ea=P.value[E.a];ca=P.value[E.b];ja=P.value[E.c];La=P.value[E.d];if(P.size===2){P.array[V+0]=ea.x;P.array[V+1]=ea.y;P.array[V+2]=ca.x;P.array[V+3]=ca.y;P.array[V+4]=ja.x;P.array[V+5]=ja.y;P.array[V+6]=La.x;P.array[V+7]=La.y;P.offset+=8}else if(P.size===3){P.array[V+0]=ea.x;P.array[V+1]=ea.y;P.array[V+2]=ea.z;P.array[V+3]=ca.x;P.array[V+4]=ca.y;P.array[V+5]=ca.z;P.array[V+
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6]=ja.x;P.array[V+7]=ja.y;P.array[V+8]=ja.z;P.array[V+9]=La.x;P.array[V+10]=La.y;P.array[V+11]=La.z;P.offset+=12}else{P.array[V+0]=ea.x;P.array[V+1]=ea.y;P.array[V+2]=ea.z;P.array[V+3]=ea.w;P.array[V+4]=ca.x;P.array[V+5]=ca.y;P.array[V+6]=ca.z;P.array[V+7]=ca.w;P.array[V+8]=ja.x;P.array[V+9]=ja.y;P.array[V+10]=ja.z;P.array[V+11]=ja.w;P.array[V+12]=La.x;P.array[V+13]=La.y;P.array[V+14]=La.z;P.array[V+15]=La.w;P.offset+=16}}}}if(wb){V=0;for(P=jb.length;V<P;V++){ea=jb[V].vertices[E.a].position;ca=jb[V].vertices[E.b].position;
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ja=jb[V].vertices[E.c].position;La=jb[V].vertices[E.d].position;Oa=Qa[V];Oa[Va+0]=ea.x;Oa[Va+1]=ea.y;Oa[Va+2]=ea.z;Oa[Va+3]=ca.x;Oa[Va+4]=ca.y;Oa[Va+5]=ca.z;Oa[Va+6]=ja.x;Oa[Va+7]=ja.y;Oa[Va+8]=ja.z;Oa[Va+9]=La.x;Oa[Va+10]=La.y;Oa[Va+11]=La.z}Va+=12}if(kb.length){ea=kb[E.a];ca=kb[E.b];ja=kb[E.c];La=kb[E.d];K[Q]=ea.x;K[Q+1]=ea.y;K[Q+2]=ea.z;K[Q+3]=ea.w;K[Q+4]=ca.x;K[Q+5]=ca.y;K[Q+6]=ca.z;K[Q+7]=ca.w;K[Q+8]=ja.x;K[Q+9]=ja.y;K[Q+10]=ja.z;K[Q+11]=ja.w;K[Q+12]=La.x;K[Q+13]=La.y;K[Q+14]=La.z;K[Q+15]=La.w;
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ea=qb[E.a];ca=qb[E.b];ja=qb[E.c];La=qb[E.d];ha[Q]=ea.x;ha[Q+1]=ea.y;ha[Q+2]=ea.z;ha[Q+3]=ea.w;ha[Q+4]=ca.x;ha[Q+5]=ca.y;ha[Q+6]=ca.z;ha[Q+7]=ca.w;ha[Q+8]=ja.x;ha[Q+9]=ja.y;ha[Q+10]=ja.z;ha[Q+11]=ja.w;ha[Q+12]=La.x;ha[Q+13]=La.y;ha[Q+14]=La.z;ha[Q+15]=La.w;ea=ob[E.a];ca=ob[E.b];ja=ob[E.c];La=ob[E.d];va[Q]=ea.x;va[Q+1]=ea.y;va[Q+2]=ea.z;va[Q+3]=1;va[Q+4]=ca.x;va[Q+5]=ca.y;va[Q+6]=ca.z;va[Q+7]=1;va[Q+8]=ja.x;va[Q+9]=ja.y;va[Q+10]=ja.z;va[Q+11]=1;va[Q+12]=La.x;va[Q+13]=La.y;va[Q+14]=La.z;va[Q+15]=1;ea=
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pb[E.a];ca=pb[E.b];ja=pb[E.c];E=pb[E.d];ua[Q]=ea.x;ua[Q+1]=ea.y;ua[Q+2]=ea.z;ua[Q+3]=1;ua[Q+4]=ca.x;ua[Q+5]=ca.y;ua[Q+6]=ca.z;ua[Q+7]=1;ua[Q+8]=ja.x;ua[Q+9]=ja.y;ua[Q+10]=ja.z;ua[Q+11]=1;ua[Q+12]=E.x;ua[Q+13]=E.y;ua[Q+14]=E.z;ua[Q+15]=1;Q+=16}if(vb&&ra){if(S.length==4&&ra==THREE.VertexColors){E=S[0];ea=S[1];ca=S[2];S=S[3]}else S=ca=ea=E=sa;aa[Ma]=E.r;aa[Ma+1]=E.g;aa[Ma+2]=E.b;aa[Ma+3]=ea.r;aa[Ma+4]=ea.g;aa[Ma+5]=ea.b;aa[Ma+6]=ca.r;aa[Ma+7]=ca.g;aa[Ma+8]=ca.b;aa[Ma+9]=S.r;aa[Ma+10]=S.g;aa[Ma+11]=S.b;
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Ma+=12}if(ub&&Ta.hasTangents){S=W[0];sa=W[1];E=W[2];W=W[3];fa[Ra]=S.x;fa[Ra+1]=S.y;fa[Ra+2]=S.z;fa[Ra+3]=S.w;fa[Ra+4]=sa.x;fa[Ra+5]=sa.y;fa[Ra+6]=sa.z;fa[Ra+7]=sa.w;fa[Ra+8]=E.x;fa[Ra+9]=E.y;fa[Ra+10]=E.z;fa[Ra+11]=E.w;fa[Ra+12]=W.x;fa[Ra+13]=W.y;fa[Ra+14]=W.z;fa[Ra+15]=W.w;Ra+=16}if(tb&&za)if(O.length==4&&lb)for(W=0;W<4;W++){I=O[W];ta[eb]=I.x;ta[eb+1]=I.y;ta[eb+2]=I.z;eb+=3}else for(W=0;W<4;W++){ta[eb]=I.x;ta[eb+1]=I.y;ta[eb+2]=I.z;eb+=3}if(rb&&Ia!==undefined&&Ba)for(W=0;W<4;W++){O=Ia[W];$a[gb]=
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|
O.u;$a[gb+1]=O.v;gb+=2}if(rb&&Sa!==undefined&&Ba)for(W=0;W<4;W++){O=Sa[W];T[hb]=O.u;T[hb+1]=O.v;hb+=2}if(sb){Wa[Ya]=Na;Wa[Ya+1]=Na+1;Wa[Ya+2]=Na+3;Wa[Ya+3]=Na+1;Wa[Ya+4]=Na+2;Wa[Ya+5]=Na+3;Ya+=6;bb[Ja]=Na;bb[Ja+1]=Na+1;bb[Ja+2]=Na;bb[Ja+3]=Na+3;bb[Ja+4]=Na+1;bb[Ja+5]=Na+2;bb[Ja+6]=Na+2;bb[Ja+7]=Na+3;Ja+=8;Na+=4}}}if(mb){F=0;for(D=mb.length;F<D;F++){Wa[Ya]=mb[F].a;Wa[Ya+1]=mb[F].b;Wa[Ya+2]=mb[F].c;Wa[Ya+3]=mb[F].a;Wa[Ya+4]=mb[F].c;Wa[Ya+5]=mb[F].d;Ya+=6}}if(ib){e.bindBuffer(e.ARRAY_BUFFER,t.__webglVertexBuffer);
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|
e.bufferData(e.ARRAY_BUFFER,Za,R)}if(db)for(fb in db){P=db[fb];if(P.needsUpdate){e.bindBuffer(e.ARRAY_BUFFER,P.buffer);e.bufferData(e.ARRAY_BUFFER,P.array,R);P.needsUpdate=!1}}if(wb){V=0;for(P=jb.length;V<P;V++){e.bindBuffer(e.ARRAY_BUFFER,t.__webglMorphTargetsBuffers[V]);e.bufferData(e.ARRAY_BUFFER,Qa[V],R)}}if(vb&&Ma>0){e.bindBuffer(e.ARRAY_BUFFER,t.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,aa,R)}if(tb){e.bindBuffer(e.ARRAY_BUFFER,t.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,ta,R)}if(ub&&
|
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|
|
Ta.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,t.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,fa,R)}if(rb&&gb>0){e.bindBuffer(e.ARRAY_BUFFER,t.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,$a,R)}if(rb&&hb>0){e.bindBuffer(e.ARRAY_BUFFER,t.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,T,R)}if(sb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Wa,R);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,bb,R)}if(Q>0){e.bindBuffer(e.ARRAY_BUFFER,
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|
t.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,va,R);e.bindBuffer(e.ARRAY_BUFFER,t.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ua,R);e.bindBuffer(e.ARRAY_BUFFER,t.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ha,R);e.bindBuffer(e.ARRAY_BUFFER,t.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,K,R)}}}x.__dirtyVertices=!1;x.__dirtyMorphTargets=!1;x.__dirtyElements=!1;x.__dirtyUvs=!1;x.__dirtyNormals=!1;x.__dirtyTangents=!1;x.__dirtyColors=!1}else if(m instanceof THREE.Ribbon){x=
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|
m.geometry;if(x.__dirtyVertices||x.__dirtyColors){m=x;A=e.DYNAMIC_DRAW;ra=m.vertices;t=m.colors;za=ra.length;R=t.length;Ia=m.__vertexArray;F=m.__colorArray;Sa=m.__dirtyColors;if(m.__dirtyVertices){for(D=0;D<za;D++){Ba=ra[D].position;w=D*3;Ia[w]=Ba.x;Ia[w+1]=Ba.y;Ia[w+2]=Ba.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Ia,A)}if(Sa){for(D=0;D<R;D++){color=t[D];w=D*3;F[w]=color.r;F[w+1]=color.g;F[w+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
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|
F,A)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(m instanceof THREE.Line){x=m.geometry;if(x.__dirtyVertices||x.__dirtyColors){m=x;A=e.DYNAMIC_DRAW;ra=m.vertices;t=m.colors;za=ra.length;R=t.length;Ia=m.__vertexArray;F=m.__colorArray;Sa=m.__dirtyColors;if(m.__dirtyVertices){for(D=0;D<za;D++){Ba=ra[D].position;w=D*3;Ia[w]=Ba.x;Ia[w+1]=Ba.y;Ia[w+2]=Ba.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Ia,A)}if(Sa){for(D=0;D<R;D++){color=t[D];w=D*3;F[w]=color.r;F[w+1]=
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color.g;F[w+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,F,A)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(m instanceof THREE.ParticleSystem){x=m.geometry;(x.__dirtyVertices||x.__dirtyColors||m.sortParticles)&&d(x,e.DYNAMIC_DRAW,m);x.__dirtyVertices=!1;x.__dirtyColors=!1}}function U(m){function A(sa){var W=[];x=0;for(t=sa.length;x<t;x++)sa[x]==undefined?W.push("undefined"):W.push(sa[x].id);return W.join("_")}var x,t,w,R,F,D,O,E,I={},S=m.morphTargets!==
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|
undefined?m.morphTargets.length:0;m.geometryGroups={};w=0;for(R=m.faces.length;w<R;w++){F=m.faces[w];D=F.materials;O=A(D);I[O]==undefined&&(I[O]={hash:O,counter:0});E=I[O].hash+"_"+I[O].counter;m.geometryGroups[E]==undefined&&(m.geometryGroups[E]={faces:[],materials:D,vertices:0,numMorphTargets:S});F=F instanceof THREE.Face3?3:4;if(m.geometryGroups[E].vertices+F>65535){I[O].counter+=1;E=I[O].hash+"_"+I[O].counter;m.geometryGroups[E]==undefined&&(m.geometryGroups[E]={faces:[],materials:D,vertices:0,
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|
numMorphTargets:S})}m.geometryGroups[E].faces.push(w);m.geometryGroups[E].vertices+=F}}function z(m,A,x){m.push({buffer:A,object:x,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function J(m){if(m!=ga){switch(m){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);
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break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}ga=m}}function L(m,A,x){if((x.width&x.width-1)==0&&(x.height&x.height-1)==0){e.texParameteri(m,e.TEXTURE_WRAP_S,Z(A.wrapS));e.texParameteri(m,e.TEXTURE_WRAP_T,Z(A.wrapT));e.texParameteri(m,e.TEXTURE_MAG_FILTER,Z(A.magFilter));e.texParameteri(m,e.TEXTURE_MIN_FILTER,Z(A.minFilter));e.generateMipmap(m)}else{e.texParameteri(m,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);
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e.texParameteri(m,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(m,e.TEXTURE_MAG_FILTER,xa(A.magFilter));e.texParameteri(m,e.TEXTURE_MIN_FILTER,xa(A.minFilter))}}function M(m,A){if(m.needsUpdate){if(m.__webglInit){e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,m.image)}else{m.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,m.image);m.__webglInit=!0}L(e.TEXTURE_2D,
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m,m.image);e.bindTexture(e.TEXTURE_2D,null);m.needsUpdate=!1}e.activeTexture(e.TEXTURE0+A);e.bindTexture(e.TEXTURE_2D,m.__webglTexture)}function Fa(m){if(m&&!m.__webglFramebuffer){m.__webglFramebuffer=e.createFramebuffer();m.__webglRenderbuffer=e.createRenderbuffer();m.__webglTexture=e.createTexture();e.bindRenderbuffer(e.RENDERBUFFER,m.__webglRenderbuffer);e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,m.width,m.height);e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texParameteri(e.TEXTURE_2D,
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e.TEXTURE_WRAP_S,Z(m.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,Z(m.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,Z(m.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,Z(m.minFilter));e.texImage2D(e.TEXTURE_2D,0,Z(m.format),m.width,m.height,0,Z(m.format),Z(m.type),null);e.bindFramebuffer(e.FRAMEBUFFER,m.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,m.__webglTexture,0);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,
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e.RENDERBUFFER,m.__webglRenderbuffer);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var A,x;if(m){A=m.__webglFramebuffer;x=m.width;m=m.height}else{A=null;x=ka;m=na}if(A!=Ha){e.bindFramebuffer(e.FRAMEBUFFER,A);e.viewport(la,Ga,x,m);Ha=A}}function oa(m,A){var x;if(m=="fragment")x=e.createShader(e.FRAGMENT_SHADER);else m=="vertex"&&(x=e.createShader(e.VERTEX_SHADER));e.shaderSource(x,A);e.compileShader(x);if(!e.getShaderParameter(x,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(x));
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console.error(A);return null}return x}function xa(m){switch(m){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function Z(m){switch(m){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;
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case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;
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case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var e,da=document.createElement("canvas"),Ca=[],Aa=null,Ha=null,qa=!0,$=this,pa=null,Da=null,ga=null,Y=null,la=0,Ga=0,ka=0,na=0,wa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ua=new THREE.Matrix4,cb=new Float32Array(16),ab=new Float32Array(16),Pa=new THREE.Vector4,
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N={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},X=!0,ma=!0,Ea=new THREE.Color(0),Ka=0;if(b){if(b.stencil!=undefined)X=b.stencil;if(b.antialias!==undefined)ma=b.antialias;b.clearColor!==undefined&&Ea.setHex(b.clearColor);if(b.clearAlpha!==undefined)Ka=b.clearAlpha}this.maxMorphTargets=8;this.domElement=da;this.autoClear=!0;this.sortObjects=!0;(function(m,A,x,t){try{if(!(e=da.getContext("experimental-webgl",{antialias:m,stencil:t})))throw"Error creating WebGL context.";
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}catch(w){console.error(w)}e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(A.r,A.g,A.b,x)})(ma,Ea,Ka,X);this.context=e;if(X){var ya={};ya.vertices=new Float32Array(12);ya.faces=new Uint16Array(6);ya.darkness=0.5;ya.vertices[0]=-2;ya.vertices[1]=-1;ya.vertices[2]=-1;ya.vertices[3]=2;ya.vertices[4]=-1;
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ya.vertices[5]=-1;ya.vertices[6]=2;ya.vertices[7]=1;ya.vertices[8]=-1;ya.vertices[9]=-2;ya.vertices[10]=1;ya.vertices[11]=-1;ya.faces[0]=0;ya.faces[1]=1;ya.faces[2]=2;ya.faces[3]=0;ya.faces[4]=2;ya.faces[5]=3;ya.vertexBuffer=e.createBuffer();ya.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,ya.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,ya.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ya.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ya.faces,e.STATIC_DRAW);ya.program=
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|
e.createProgram();e.attachShader(ya.program,oa("fragment",THREE.ShaderLib.shadowPost.fragmentShader));e.attachShader(ya.program,oa("vertex",THREE.ShaderLib.shadowPost.vertexShader));e.linkProgram(ya.program);ya.vertexLocation=e.getAttribLocation(ya.program,"position");ya.projectionLocation=e.getUniformLocation(ya.program,"projectionMatrix");ya.darknessLocation=e.getUniformLocation(ya.program,"darkness")}var ia={};ia.vertices=new Float32Array(16);ia.faces=new Uint16Array(6);ia.transparency=0.5;b=0;
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|
ia.vertices[b++]=-1;ia.vertices[b++]=-1;ia.vertices[b++]=0;ia.vertices[b++]=0;ia.vertices[b++]=1;ia.vertices[b++]=-1;ia.vertices[b++]=1;ia.vertices[b++]=0;ia.vertices[b++]=1;ia.vertices[b++]=1;ia.vertices[b++]=1;ia.vertices[b++]=1;ia.vertices[b++]=-1;ia.vertices[b++]=1;ia.vertices[b++]=0;ia.vertices[b++]=1;b=0;ia.faces[b++]=0;ia.faces[b++]=1;ia.faces[b++]=2;ia.faces[b++]=0;ia.faces[b++]=2;ia.faces[b++]=3;ia.vertexBuffer=e.createBuffer();ia.elementBuffer=e.createBuffer();ia.tempTexture=e.createTexture();
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|
ia.readBackPixels=new Uint8Array(1024);e.bindBuffer(e.ARRAY_BUFFER,ia.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,ia.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ia.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ia.faces,e.STATIC_DRAW);e.bindTexture(e.TEXTURE_2D,ia.tempTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGB,16,16,0,e.RGB,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,
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e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);ia.program=e.createProgram();e.attachShader(ia.program,oa("fragment",THREE.ShaderLib.lensFlare.fragmentShader));e.attachShader(ia.program,oa("vertex",THREE.ShaderLib.lensFlare.vertexShader));e.linkProgram(ia.program);ia.attributes={};ia.uniforms={};ia.attributes.vertex=e.getAttribLocation(ia.program,"position");ia.attributes.uv=e.getAttribLocation(ia.program,"UV");ia.uniforms.map=e.getUniformLocation(ia.program,
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|
"map");ia.uniforms.opacity=e.getUniformLocation(ia.program,"opacity");ia.uniforms.scale=e.getUniformLocation(ia.program,"scale");ia.uniforms.rotation=e.getUniformLocation(ia.program,"rotation");ia.uniforms.screenPosition=e.getUniformLocation(ia.program,"screenPosition");ia.uniforms.renderPink=e.getUniformLocation(ia.program,"renderPink");this.setSize=function(m,A){da.width=m;da.height=A;this.setViewport(0,0,da.width,da.height)};this.setViewport=function(m,A,x,t){la=m;Ga=A;ka=x;na=t;e.viewport(la,
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|
Ga,ka,na)};this.setScissor=function(m,A,x,t){e.scissor(m,A,x,t)};this.enableScissorTest=function(m){m?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(m){qa=m;e.depthMask(m)};this.setClearColorHex=function(m,A){var x=new THREE.Color(m);e.clearColor(x.r,x.g,x.b,A)};this.setClearColor=function(m,A){e.clearColor(m.r,m.g,m.b,A)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(m){ya.darkness=
|
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|
|
m};this.initMaterial=function(m,A,x,t){var w,R,F,D;if(m instanceof THREE.MeshDepthMaterial)c(m,THREE.ShaderLib.depth);else if(m instanceof THREE.ShadowVolumeDynamicMaterial)c(m,THREE.ShaderLib.shadowVolumeDynamic);else if(m instanceof THREE.MeshNormalMaterial)c(m,THREE.ShaderLib.normal);else if(m instanceof THREE.MeshBasicMaterial)c(m,THREE.ShaderLib.basic);else if(m instanceof THREE.MeshLambertMaterial)c(m,THREE.ShaderLib.lambert);else if(m instanceof THREE.MeshPhongMaterial)c(m,THREE.ShaderLib.phong);
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|
else if(m instanceof THREE.LineBasicMaterial)c(m,THREE.ShaderLib.basic);else m instanceof THREE.ParticleBasicMaterial&&c(m,THREE.ShaderLib.particle_basic);if(!m.program){var O,E,I,S;O=S=D=0;for(E=A.length;O<E;O++){I=A[O];I instanceof THREE.DirectionalLight&&S++;I instanceof THREE.PointLight&&D++}if(D+S<=4)A=S;else{A=Math.ceil(4*S/(D+S));D=4-A}D={directional:A,point:D};A=50;if(t!==undefined&&t instanceof THREE.SkinnedMesh)A=t.bones.length;x={map:m.map,envMap:m.envMap,lightMap:m.lightMap,vertexColors:m.vertexColors,
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|
fog:x,sizeAttenuation:m.sizeAttenuation,skinning:m.skinning,morphTargets:m.morphTargets,maxDirLights:D.directional,maxPointLights:D.point,maxBones:A};a:{D=m.fragmentShader;A=m.vertexShader;O=D+"\n\n"+A+"\n\n";for(F in x)O+=F+": "+x[F]+",\n";F=0;for(E=Ca.length;F<E;F++)if(Ca[F].code==O){F=Ca[F].program;break a}F=e.createProgram();prefix_fragment=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+x.maxDirLights,"#define MAX_POINT_LIGHTS "+x.maxPointLights,x.fog?"#define USE_FOG":
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|
"",x.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",x.map?"#define USE_MAP":"",x.envMap?"#define USE_ENVMAP":"",x.lightMap?"#define USE_LIGHTMAP":"",x.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");prefix_vertex=[e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+x.maxDirLights,"#define MAX_POINT_LIGHTS "+x.maxPointLights,"#define MAX_BONES "+x.maxBones,x.map?"#define USE_MAP":"",
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|
x.envMap?"#define USE_ENVMAP":"",x.lightMap?"#define USE_LIGHTMAP":"",x.vertexColors?"#define USE_COLOR":"",x.skinning?"#define USE_SKINNING":"",x.morphTargets?"#define USE_MORPHTARGETS":"",x.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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|
e.attachShader(F,oa("fragment",prefix_fragment+D));e.attachShader(F,oa("vertex",prefix_vertex+A));e.linkProgram(F);e.getProgramParameter(F,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(F,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");F.uniforms={};F.attributes={};Ca.push({program:F,code:O})}m.program=F;F=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices",
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|
"morphTargetInfluences"];for(w in m.uniforms)F.push(w);w=m.program;x=0;for(D=F.length;x<D;x++){A=F[x];w.uniforms[A]=e.getUniformLocation(w,A)}F=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(w=0;w<this.maxMorphTargets;w++)F.push("morphTarget"+w);for(R in m.attributes)F.push(R);w=m.program;x=0;for(D=F.length;x<D;x++){A=F[x];w.attributes[A]=e.getAttribLocation(w,A)}w=m.program.attributes;e.enableVertexAttribArray(w.position);w.color>=0&&e.enableVertexAttribArray(w.color);
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|
w.normal>=0&&e.enableVertexAttribArray(w.normal);w.tangent>=0&&e.enableVertexAttribArray(w.tangent);if(m.skinning&&w.skinVertexA>=0&&w.skinVertexB>=0&&w.skinIndex>=0&&w.skinWeight>=0){e.enableVertexAttribArray(w.skinVertexA);e.enableVertexAttribArray(w.skinVertexB);e.enableVertexAttribArray(w.skinIndex);e.enableVertexAttribArray(w.skinWeight)}for(R in m.attributes)w[R]>=0&&e.enableVertexAttribArray(w[R]);if(m.morphTargets){m.numSupportedMorphTargets=0;if(w.morphTarget0>=0){e.enableVertexAttribArray(w.morphTarget0);
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|
m.numSupportedMorphTargets++}if(w.morphTarget1>=0){e.enableVertexAttribArray(w.morphTarget1);m.numSupportedMorphTargets++}if(w.morphTarget2>=0){e.enableVertexAttribArray(w.morphTarget2);m.numSupportedMorphTargets++}if(w.morphTarget3>=0){e.enableVertexAttribArray(w.morphTarget3);m.numSupportedMorphTargets++}if(w.morphTarget4>=0){e.enableVertexAttribArray(w.morphTarget4);m.numSupportedMorphTargets++}if(w.morphTarget5>=0){e.enableVertexAttribArray(w.morphTarget5);m.numSupportedMorphTargets++}if(w.morphTarget6>=
|
|
|
|
|
0){e.enableVertexAttribArray(w.morphTarget6);m.numSupportedMorphTargets++}if(w.morphTarget7>=0){e.enableVertexAttribArray(w.morphTarget7);m.numSupportedMorphTargets++}t.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);w=0;for(R=this.maxMorphTargets;w<R;w++)t.__webglMorphTargetInfluences[w]=0}}m.__webglProgram=!0};this.render=function(m,A,x,t){var w,R,F,D,O,E,I,S,sa=m.lights,W=m.fog;A.matrixAutoUpdate&&A.updateMatrix();m.update(undefined,!1,A);A.matrixWorldInverse.flattenToArray(ab);
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|
A.projectionMatrix.flattenToArray(cb);Ua.multiply(A.projectionMatrix,A.matrixWorldInverse);n(Ua);this.initWebGLObjects(m);Fa(x);(this.autoClear||t)&&this.clear();O=m.__webglObjects.length;for(t=0;t<O;t++){w=m.__webglObjects[t];I=w.object;if(I.visible)if(!(I instanceof THREE.Mesh)||p(I)){I.matrixWorld.flattenToArray(I._objectMatrixArray);G(I,A);y(w);w.render=!0;if(this.sortObjects){Pa.copy(I.position);Ua.multiplyVector3(Pa);w.z=Pa.z}}else w.render=!1;else w.render=!1}this.sortObjects&&m.__webglObjects.sort(v);
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|
E=m.__webglObjectsImmediate.length;for(t=0;t<E;t++){w=m.__webglObjectsImmediate[t];I=w.object;if(I.visible){I.matrixAutoUpdate&&I.matrixWorld.flattenToArray(I._objectMatrixArray);G(I,A);u(w)}}J(THREE.NormalBlending);for(t=0;t<O;t++){w=m.__webglObjects[t];if(w.render){I=w.object;S=w.buffer;F=w.opaque;j(I);for(w=0;w<F.count;w++){D=F.list[w];k(D.depthTest);g(A,sa,W,D,S,I)}}}for(t=0;t<E;t++){w=m.__webglObjectsImmediate[t];I=w.object;if(I.visible){F=w.opaque;j(I);for(w=0;w<F.count;w++){D=F.list[w];k(D.depthTest);
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R=f(A,sa,W,D,I);I.render(function(Ba){h(Ba,R)})}}}for(t=0;t<O;t++){w=m.__webglObjects[t];if(w.render){I=w.object;S=w.buffer;F=w.transparent;j(I);for(w=0;w<F.count;w++){D=F.list[w];J(D.blending);k(D.depthTest);g(A,sa,W,D,S,I)}}}for(t=0;t<E;t++){w=m.__webglObjectsImmediate[t];I=w.object;if(I.visible){F=w.transparent;j(I);for(w=0;w<F.count;w++){D=F.list[w];J(D.blending);k(D.depthTest);R=f(A,sa,W,D,I);I.render(function(Ba){h(Ba,R)})}}}X&&m.__webglShadowVolumes.length&&m.lights.length&&B(m);m.__webglLensFlares.length&&
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C(m,A);if(x&&x.minFilter!==THREE.NearestFilter&&x.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,x.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(m){if(!m.__webglObjects){m.__webglObjects=[];m.__webglObjectsImmediate=[];m.__webglShadowVolumes=[];m.__webglLensFlares=[]}for(;m.__objectsAdded.length;){var A=m.__objectsAdded[0],x=m,t=void 0,w=void 0,R=void 0;if(A._modelViewMatrix==undefined){A._modelViewMatrix=new THREE.Matrix4;
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A._normalMatrixArray=new Float32Array(9);A._modelViewMatrixArray=new Float32Array(16);A._objectMatrixArray=new Float32Array(16);A.matrixWorld.flattenToArray(A._objectMatrixArray)}if(A instanceof THREE.Mesh){w=A.geometry;w.geometryGroups==undefined&&U(w);for(t in w.geometryGroups){R=w.geometryGroups[t];if(!R.__webglVertexBuffer){var F=R;F.__webglVertexBuffer=e.createBuffer();F.__webglNormalBuffer=e.createBuffer();F.__webglTangentBuffer=e.createBuffer();F.__webglColorBuffer=e.createBuffer();F.__webglUVBuffer=
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e.createBuffer();F.__webglUV2Buffer=e.createBuffer();F.__webglSkinVertexABuffer=e.createBuffer();F.__webglSkinVertexBBuffer=e.createBuffer();F.__webglSkinIndicesBuffer=e.createBuffer();F.__webglSkinWeightsBuffer=e.createBuffer();F.__webglFaceBuffer=e.createBuffer();F.__webglLineBuffer=e.createBuffer();if(F.numMorphTargets){var D=void 0,O=void 0;F.__webglMorphTargetsBuffers=[];D=0;for(O=F.numMorphTargets;D<O;D++)F.__webglMorphTargetsBuffers.push(e.createBuffer())}F=R;D=A;var E=void 0,I=void 0,S=void 0;
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S=void 0;var sa=void 0,W=void 0,Ba=void 0,ra=Ba=O=0;I=void 0;S=void 0;var za=void 0;E=void 0;I=void 0;sa=D.geometry;za=sa.faces;W=F.faces;E=0;for(I=W.length;E<I;E++){S=W[E];S=za[S];if(S instanceof THREE.Face3){O+=3;Ba+=1;ra+=3}else if(S instanceof THREE.Face4){O+=4;Ba+=2;ra+=4}}E=F;I=D;za=void 0;W=void 0;var Ia=void 0,Sa=void 0;Ia=void 0;S=[];za=0;for(W=I.materials.length;za<W;za++){Ia=I.materials[za];if(Ia instanceof THREE.MeshFaceMaterial){Ia=0;for(l=E.materials.length;Ia<l;Ia++)(Sa=E.materials[Ia])&&
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S.push(Sa)}else(Sa=Ia)&&S.push(Sa)}E=S;a:{I=void 0;za=void 0;W=E.length;for(I=0;I<W;I++){za=E[I];if(za.map||za.lightMap||za instanceof THREE.MeshShaderMaterial){I=!0;break a}}I=!1}a:{za=E;W=void 0;S=void 0;Ia=za.length;for(W=0;W<Ia;W++){S=za[W];if(!(S instanceof THREE.MeshBasicMaterial&&!S.envMap||S instanceof THREE.MeshDepthMaterial)){za=S&&S.shading!=undefined&&S.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}za=!1}a:{W=void 0;S=void 0;Ia=E.length;for(W=0;W<Ia;W++){S=
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E[W];if(S.vertexColors){S=S.vertexColors;break a}}S=!1}F.__vertexArray=new Float32Array(O*3);if(za)F.__normalArray=new Float32Array(O*3);if(sa.hasTangents)F.__tangentArray=new Float32Array(O*4);if(S)F.__colorArray=new Float32Array(O*3);if(I){if(sa.faceUvs.length>0||sa.faceVertexUvs.length>0)F.__uvArray=new Float32Array(O*2);if(sa.faceUvs.length>1||sa.faceVertexUvs.length>1)F.__uv2Array=new Float32Array(O*2)}if(D.geometry.skinWeights.length&&D.geometry.skinIndices.length){F.__skinVertexAArray=new Float32Array(O*
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4);F.__skinVertexBArray=new Float32Array(O*4);F.__skinIndexArray=new Float32Array(O*4);F.__skinWeightArray=new Float32Array(O*4)}F.__faceArray=new Uint16Array(Ba*3+(D.geometry.edgeFaces?D.geometry.edgeFaces.length*6:0));F.__lineArray=new Uint16Array(ra*2);if(F.numMorphTargets){F.__morphTargetsArrays=[];sa=0;for(W=F.numMorphTargets;sa<W;sa++)F.__morphTargetsArrays.push(new Float32Array(O*3))}F.__needsSmoothNormals=za==THREE.SmoothShading;F.__uvType=I;F.__vertexColorType=S;F.__normalType=za;F.__webglFaceCount=
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Ba*3+(D.geometry.edgeFaces?D.geometry.edgeFaces.length*6:0);F.__webglLineCount=ra*2;sa=0;for(W=E.length;sa<W;sa++)if(E[sa].attributes){F.__webglCustomAttributes={};for(a in E[sa].attributes){I=E[sa].attributes[a];Ba=1;if(I.type==="v2")Ba=2;else if(I.type==="v3")Ba=3;else if(I.type==="v4")Ba=4;else I.type==="c"&&(Ba=3);I.size=Ba;I.needsUpdate=!0;I.array=new Float32Array(O*Ba);I.buffer=e.createBuffer();F.__webglCustomAttributes[a]=I}}w.__dirtyVertices=!0;w.__dirtyMorphTargets=!0;w.__dirtyElements=!0;
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w.__dirtyUvs=!0;w.__dirtyNormals=!0;w.__dirtyTangents=!0;w.__dirtyColors=!0}A instanceof THREE.ShadowVolume?z(x.__webglShadowVolumes,R,A):z(x.__webglObjects,R,A)}}else if(A instanceof THREE.LensFlare)z(x.__webglLensFlares,undefined,A);else if(A instanceof THREE.Ribbon){w=A.geometry;if(!w.__webglVertexBuffer){t=w;t.__webglVertexBuffer=e.createBuffer();t.__webglColorBuffer=e.createBuffer();t=w;R=t.vertices.length;t.__vertexArray=new Float32Array(R*3);t.__colorArray=new Float32Array(R*3);t.__webglVertexCount=
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R;w.__dirtyVertices=!0;w.__dirtyColors=!0}z(x.__webglObjects,w,A)}else if(A instanceof THREE.Line){w=A.geometry;if(!w.__webglVertexBuffer){t=w;t.__webglVertexBuffer=e.createBuffer();t.__webglColorBuffer=e.createBuffer();t=w;R=t.vertices.length;t.__vertexArray=new Float32Array(R*3);t.__colorArray=new Float32Array(R*3);t.__webglLineCount=R;w.__dirtyVertices=!0;w.__dirtyColors=!0}z(x.__webglObjects,w,A)}else if(A instanceof THREE.ParticleSystem){w=A.geometry;if(!w.__webglVertexBuffer){t=w;t.__webglVertexBuffer=
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e.createBuffer();t.__webglColorBuffer=e.createBuffer();t=w;R=t.vertices.length;t.__vertexArray=new Float32Array(R*3);t.__colorArray=new Float32Array(R*3);t.__sortArray=[];t.__webglParticleCount=R;w.__dirtyVertices=!0;w.__dirtyColors=!0}z(x.__webglObjects,w,A)}else THREE.MarchingCubes!==undefined&&A instanceof THREE.MarchingCubes&&x.__webglObjectsImmediate.push({object:A,opaque:{list:[],count:0},transparent:{list:[],count:0}});m.__objectsAdded.splice(0,1)}for(;m.__objectsRemoved.length;){A=m.__objectsRemoved[0];
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x=m;w=void 0;t=void 0;for(w=x.__webglObjects.length-1;w>=0;w--){t=x.__webglObjects[w].object;A==t&&x.__webglObjects.splice(w,1)}m.__objectsRemoved.splice(0,1)}A=0;for(x=m.__webglObjects.length;A<x;A++)H(m.__webglObjects[A].object,m);A=0;for(x=m.__webglShadowVolumes.length;A<x;A++)H(m.__webglShadowVolumes[A].object,m);A=0;for(x=m.__webglLensFlares.length;A<x;A++)H(m.__webglLensFlares[A].object,m)};this.setFaceCulling=function(m,A){if(m){!A||A=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(m=="back")e.cullFace(e.BACK);
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else m=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
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THREE.WebGLRenderTarget=function(b,d,c){this.width=b;this.height=d;c=c||{};this.wrapS=c.wrapS!==undefined?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==undefined?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==undefined?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==undefined?c.minFilter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType};
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THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,d,c){c&&b.update(undefined,!1,d);c=b.sounds;var f,g=c.length;for(f=0;f<g;f++){b=c[f];this.soundPosition.set(b.matrixWorld.n14,b.matrixWorld.n24,b.matrixWorld.n34);this.soundPosition.subSelf(d.position);if(b.isPlaying&&b.isLoaded){b.isAddedToDOM||b.addToDOM(this.domElement);b.calculateVolumeAndPan(this.soundPosition)}}}};
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THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(b){this.positionWorld.copy(b.positionWorld);this.positionScreen.copy(b.positionScreen)};
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THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
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THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
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THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
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var GeometryUtils={merge:function(b,d){var c=d instanceof THREE.Mesh,f=b.vertices.length,g=c?d.geometry:d,h=b.vertices,j=g.vertices,k=b.faces,n=g.faces,p=b.faceVertexUvs[0];g=g.faceVertexUvs[0];c&&d.matrixAutoUpdate&&d.updateMatrix();for(var o=0,t=j.length;o<t;o++){var y=new THREE.Vertex(j[o].position.clone());c&&d.matrix.multiplyVector3(y.position);h.push(y)}o=0;for(t=n.length;o<t;o++){j=n[o];var v,B,C=j.vertexNormals;y=j.vertexColors;if(j instanceof THREE.Face3)v=new THREE.Face3(j.a+f,j.b+f,j.c+
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f);else j instanceof THREE.Face4&&(v=new THREE.Face4(j.a+f,j.b+f,j.c+f,j.d+f));v.normal.copy(j.normal);c=0;for(h=C.length;c<h;c++){B=C[c];v.vertexNormals.push(B.clone())}v.color.copy(j.color);c=0;for(h=y.length;c<h;c++){B=y[c];v.vertexColors.push(B.clone())}v.materials=j.materials.slice();v.centroid.copy(j.centroid);k.push(v)}o=0;for(t=g.length;o<t;o++){f=g[o];k=[];c=0;for(h=f.length;c<h;c++)k.push(new THREE.UV(f[c].u,f[c].v));p.push(k)}}},ImageUtils={loadTexture:function(b,d,c){var f=new Image,g=
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new THREE.Texture(f,d);f.onload=function(){g.needsUpdate=!0;c&&c(this)};f.src=b;return g},loadTextureCube:function(b,d,c){var f,g=[],h=new THREE.Texture(g,d);d=g.loadCount=0;for(f=b.length;d<f;++d){g[d]=new Image;g[d].onload=function(){g.loadCount+=1;if(g.loadCount==6)h.needsUpdate=!0;c&&c(this)};g[d].src=b[d]}return h}},SceneUtils={loadScene:function(b,d,c,f){var g=new Worker(b);g.postMessage(0);var h=THREE.Loader.prototype.extractUrlbase(b);g.onmessage=function(j){function k(Aa,ia){return ia=="relativeToHTML"?
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Aa:h+"/"+Aa}function n(){for(v in aa.objects)if(!ca.objects[v]){T=aa.objects[v];if(M=ca.geometries[T.geometry]){ya=[];for(ta=0;ta<T.materials.length;ta++)ya[ta]=ca.materials[T.materials[ta]];z=T.position;r=T.rotation;q=T.quaternion;s=T.scale;q=0;ya.length==0&&(ya[0]=new THREE.MeshFaceMaterial);object=new THREE.Mesh(M,ya);object.position.set(z[0],z[1],z[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);
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object.visible=T.visible;ca.scene.addObject(object);ca.objects[v]=object}}}function p(Aa){return function(ia){ca.geometries[Aa]=ia;n();za-=1;o()}}function o(){f({total_models:Ia,total_textures:ua,loaded_models:Ia-za,loaded_textures:ua-Ha},ca);za==0&&Ha==0&&c(ca)}var t,y,v,B,C,E,J,T,z,K,L,M,Ga,sa,ya,aa,e,ea,za,Ha,Ia,ua,ca;aa=j.data;e=new THREE.BinaryLoader;ea=new THREE.JSONLoader;Ha=za=0;ca={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};j=function(){Ha-=
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1;o()};for(C in aa.cameras){K=aa.cameras[C];if(K.type=="perspective")Ga=new THREE.Camera(K.fov,K.aspect,K.near,K.far);else if(K.type=="ortho"){Ga=new THREE.Camera;Ga.projectionMatrix=THREE.Matrix4.makeOrtho(K.left,K.right,K.top,K.bottom,K.near,K.far)}z=K.position;K=K.target;Ga.position.set(z[0],z[1],z[2]);Ga.target.position.set(K[0],K[1],K[2]);ca.cameras[C]=Ga}for(B in aa.lights){C=aa.lights[B];Ga=C.color!==undefined?C.color:16777215;K=C.intensity!==undefined?C.intensity:1;if(C.type=="directional"){z=
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C.direction;light=new THREE.DirectionalLight(Ga,K);light.position.set(z[0],z[1],z[2]);light.position.normalize()}else if(C.type=="point"){z=C.position;light=new THREE.PointLight(Ga,K);light.position.set(z[0],z[1],z[2])}ca.scene.addLight(light);ca.lights[B]=light}for(E in aa.fogs){B=aa.fogs[E];if(B.type=="linear")sa=new THREE.Fog(0,B.near,B.far);else B.type=="exp2"&&(sa=new THREE.FogExp2(0,B.density));K=B.color;sa.color.setRGB(K[0],K[1],K[2]);ca.fogs[E]=sa}if(ca.cameras&&aa.defaults.camera)ca.currentCamera=
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ca.cameras[aa.defaults.camera];if(ca.fogs&&aa.defaults.fog)ca.scene.fog=ca.fogs[aa.defaults.fog];K=aa.defaults.bgcolor;ca.bgColor=new THREE.Color;ca.bgColor.setRGB(K[0],K[1],K[2]);ca.bgColorAlpha=aa.defaults.bgalpha;for(t in aa.geometries){E=aa.geometries[t];if(E.type=="bin_mesh"||E.type=="ascii_mesh")za+=1}Ia=za;for(t in aa.geometries){E=aa.geometries[t];if(E.type=="cube"){M=new Cube(E.width,E.height,E.depth,E.segmentsWidth,E.segmentsHeight,E.segmentsDepth,null,E.flipped,E.sides);ca.geometries[t]=
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M}else if(E.type=="plane"){M=new Plane(E.width,E.height,E.segmentsWidth,E.segmentsHeight);ca.geometries[t]=M}else if(E.type=="sphere"){M=new Sphere(E.radius,E.segmentsWidth,E.segmentsHeight);ca.geometries[t]=M}else if(E.type=="cylinder"){M=new Cylinder(E.numSegs,E.topRad,E.botRad,E.height,E.topOffset,E.botOffset);ca.geometries[t]=M}else if(E.type=="torus"){M=new Torus(E.radius,E.tube,E.segmentsR,E.segmentsT);ca.geometries[t]=M}else if(E.type=="icosahedron"){M=new Icosahedron(E.subdivisions);ca.geometries[t]=
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M}else if(E.type=="bin_mesh")e.load({model:k(E.url,aa.urlBaseType),callback:p(t)});else E.type=="ascii_mesh"&&ea.load({model:k(E.url,aa.urlBaseType),callback:p(t)})}for(J in aa.textures){t=aa.textures[J];Ha+=t.url instanceof Array?t.url.length:1}ua=Ha;for(J in aa.textures){t=aa.textures[J];if(t.mapping!=undefined&&THREE[t.mapping]!=undefined)t.mapping=new THREE[t.mapping];if(t.url instanceof Array){E=[];for(var ta=0;ta<t.url.length;ta++)E[ta]=k(t.url[ta],aa.urlBaseType);E=ImageUtils.loadTextureCube(E,
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t.mapping,j)}else{E=ImageUtils.loadTexture(k(t.url,aa.urlBaseType),t.mapping,j);if(THREE[t.minFilter]!=undefined)E.minFilter=THREE[t.minFilter];if(THREE[t.magFilter]!=undefined)E.magFilter=THREE[t.magFilter]}ca.textures[J]=E}for(y in aa.materials){J=aa.materials[y];for(L in J.parameters)if(L=="envMap"||L=="map"||L=="lightMap")J.parameters[L]=ca.textures[J.parameters[L]];else if(L=="shading")J.parameters[L]=J.parameters[L]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(L=="blending")J.parameters[L]=
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|
THREE[J.parameters[L]]?THREE[J.parameters[L]]:THREE.NormalBlending;else L=="combine"&&(J.parameters[L]=J.parameters[L]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);J=new THREE[J.type](J.parameters);ca.materials[y]=J}n();d(ca)}},addMesh:function(b,d,c,f,g,h,j,k,n,p){d=new THREE.Mesh(d,p);d.scale.x=d.scale.y=d.scale.z=c;d.position.x=f;d.position.y=g;d.position.z=h;d.rotation.x=j;d.rotation.y=k;d.rotation.z=n;b.addObject(d);return d},addPanoramaCubeWebGL:function(b,d,c){var f=ShaderUtils.lib.cube;
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f.uniforms.tCube.texture=c;c=new THREE.MeshShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:f.uniforms});d=new THREE.Mesh(new Cube(d,d,d,1,1,1,null,!0),c);b.addObject(d);return d},addPanoramaCube:function(b,d,c){var f=[];f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}));
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f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[4])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));d=new THREE.Mesh(new Cube(d,d,d,1,1,f,!0),new THREE.MeshFaceMaterial);b.addObject(d);return d},addPanoramaCubePlanes:function(b,d,c){var f=d/2;d=new Plane(d,d);var g=Math.PI,h=Math.PI/2;SceneUtils.addMesh(b,d,1,0,0,-f,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));SceneUtils.addMesh(b,d,1,-f,0,0,0,h,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));
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SceneUtils.addMesh(b,d,1,f,0,0,0,-h,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));SceneUtils.addMesh(b,d,1,0,f,0,h,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));SceneUtils.addMesh(b,d,1,0,-f,0,-h,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}))},showHierarchy:function(b,d){SceneUtils.traverseHierarchy(b,function(c){c.visible=d})},traverseHierarchy:function(b,d){var c,f,g=b.children.length;for(f=0;f<g;f++){c=b.children[f];d(c);SceneUtils.traverseHierarchy(c,
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d)}}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
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var GeometryUtils={merge:function(b,d){var c=d instanceof THREE.Mesh,f=b.vertices.length,g=c?d.geometry:d,h=b.vertices,j=g.vertices,k=b.faces,n=g.faces,p=b.faceVertexUvs[0];g=g.faceVertexUvs[0];c&&d.matrixAutoUpdate&&d.updateMatrix();for(var o=0,u=j.length;o<u;o++){var y=new THREE.Vertex(j[o].position.clone());c&&d.matrix.multiplyVector3(y.position);h.push(y)}o=0;for(u=n.length;o<u;o++){j=n[o];var v,B,C=j.vertexNormals;y=j.vertexColors;if(j instanceof THREE.Face3)v=new THREE.Face3(j.a+f,j.b+f,j.c+
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f);else j instanceof THREE.Face4&&(v=new THREE.Face4(j.a+f,j.b+f,j.c+f,j.d+f));v.normal.copy(j.normal);c=0;for(h=C.length;c<h;c++){B=C[c];v.vertexNormals.push(B.clone())}v.color.copy(j.color);c=0;for(h=y.length;c<h;c++){B=y[c];v.vertexColors.push(B.clone())}v.materials=j.materials.slice();v.centroid.copy(j.centroid);k.push(v)}o=0;for(u=g.length;o<u;o++){f=g[o];k=[];c=0;for(h=f.length;c<h;c++)k.push(new THREE.UV(f[c].u,f[c].v));p.push(k)}}},ImageUtils={loadTexture:function(b,d,c){var f=new Image,g=
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new THREE.Texture(f,d);f.onload=function(){g.needsUpdate=!0;c&&c(this)};f.src=b;return g},loadTextureCube:function(b,d,c){var f,g=[],h=new THREE.Texture(g,d);d=g.loadCount=0;for(f=b.length;d<f;++d){g[d]=new Image;g[d].onload=function(){g.loadCount+=1;if(g.loadCount==6)h.needsUpdate=!0;c&&c(this)};g[d].src=b[d]}return h}},SceneUtils={loadScene:function(b,d,c,f){var g=new Worker(b);g.postMessage(0);var h=THREE.Loader.prototype.extractUrlbase(b);g.onmessage=function(j){function k(Da,ga){return ga=="relativeToHTML"?
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Da:h+"/"+Da}function n(){for(v in Z.objects)if(!$.objects[v]){U=Z.objects[v];if(M=$.geometries[U.geometry]){xa=[];for(pa=0;pa<U.materials.length;pa++)xa[pa]=$.materials[U.materials[pa]];z=U.position;r=U.rotation;q=U.quaternion;s=U.scale;q=0;xa.length==0&&(xa[0]=new THREE.MeshFaceMaterial);object=new THREE.Mesh(M,xa);object.position.set(z[0],z[1],z[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);
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object.visible=U.visible;$.scene.addObject(object);$.objects[v]=object}}}function p(Da){return function(ga){$.geometries[Da]=ga;n();Ca-=1;o()}}function o(){f({total_models:Ha,total_textures:qa,loaded_models:Ha-Ca,loaded_textures:qa-Aa},$);Ca==0&&Aa==0&&c($)}var u,y,v,B,C,G,H,U,z,J,L,M,Fa,oa,xa,Z,e,da,Ca,Aa,Ha,qa,$;Z=j.data;e=new THREE.BinaryLoader;da=new THREE.JSONLoader;Aa=Ca=0;$={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};j=function(){Aa-=
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1;o()};for(C in Z.cameras){J=Z.cameras[C];if(J.type=="perspective")Fa=new THREE.Camera(J.fov,J.aspect,J.near,J.far);else if(J.type=="ortho"){Fa=new THREE.Camera;Fa.projectionMatrix=THREE.Matrix4.makeOrtho(J.left,J.right,J.top,J.bottom,J.near,J.far)}z=J.position;J=J.target;Fa.position.set(z[0],z[1],z[2]);Fa.target.position.set(J[0],J[1],J[2]);$.cameras[C]=Fa}for(B in Z.lights){C=Z.lights[B];Fa=C.color!==undefined?C.color:16777215;J=C.intensity!==undefined?C.intensity:1;if(C.type=="directional"){z=
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C.direction;light=new THREE.DirectionalLight(Fa,J);light.position.set(z[0],z[1],z[2]);light.position.normalize()}else if(C.type=="point"){z=C.position;light=new THREE.PointLight(Fa,J);light.position.set(z[0],z[1],z[2])}$.scene.addLight(light);$.lights[B]=light}for(G in Z.fogs){B=Z.fogs[G];if(B.type=="linear")oa=new THREE.Fog(0,B.near,B.far);else B.type=="exp2"&&(oa=new THREE.FogExp2(0,B.density));J=B.color;oa.color.setRGB(J[0],J[1],J[2]);$.fogs[G]=oa}if($.cameras&&Z.defaults.camera)$.currentCamera=
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$.cameras[Z.defaults.camera];if($.fogs&&Z.defaults.fog)$.scene.fog=$.fogs[Z.defaults.fog];J=Z.defaults.bgcolor;$.bgColor=new THREE.Color;$.bgColor.setRGB(J[0],J[1],J[2]);$.bgColorAlpha=Z.defaults.bgalpha;for(u in Z.geometries){G=Z.geometries[u];if(G.type=="bin_mesh"||G.type=="ascii_mesh")Ca+=1}Ha=Ca;for(u in Z.geometries){G=Z.geometries[u];if(G.type=="cube"){M=new Cube(G.width,G.height,G.depth,G.segmentsWidth,G.segmentsHeight,G.segmentsDepth,null,G.flipped,G.sides);$.geometries[u]=M}else if(G.type==
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"plane"){M=new Plane(G.width,G.height,G.segmentsWidth,G.segmentsHeight);$.geometries[u]=M}else if(G.type=="sphere"){M=new Sphere(G.radius,G.segmentsWidth,G.segmentsHeight);$.geometries[u]=M}else if(G.type=="cylinder"){M=new Cylinder(G.numSegs,G.topRad,G.botRad,G.height,G.topOffset,G.botOffset);$.geometries[u]=M}else if(G.type=="torus"){M=new Torus(G.radius,G.tube,G.segmentsR,G.segmentsT);$.geometries[u]=M}else if(G.type=="icosahedron"){M=new Icosahedron(G.subdivisions);$.geometries[u]=M}else if(G.type==
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"bin_mesh")e.load({model:k(G.url,Z.urlBaseType),callback:p(u)});else G.type=="ascii_mesh"&&da.load({model:k(G.url,Z.urlBaseType),callback:p(u)})}for(H in Z.textures){u=Z.textures[H];Aa+=u.url instanceof Array?u.url.length:1}qa=Aa;for(H in Z.textures){u=Z.textures[H];if(u.mapping!=undefined&&THREE[u.mapping]!=undefined)u.mapping=new THREE[u.mapping];if(u.url instanceof Array){G=[];for(var pa=0;pa<u.url.length;pa++)G[pa]=k(u.url[pa],Z.urlBaseType);G=ImageUtils.loadTextureCube(G,u.mapping,j)}else{G=
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ImageUtils.loadTexture(k(u.url,Z.urlBaseType),u.mapping,j);if(THREE[u.minFilter]!=undefined)G.minFilter=THREE[u.minFilter];if(THREE[u.magFilter]!=undefined)G.magFilter=THREE[u.magFilter]}$.textures[H]=G}for(y in Z.materials){H=Z.materials[y];for(L in H.parameters)if(L=="envMap"||L=="map"||L=="lightMap")H.parameters[L]=$.textures[H.parameters[L]];else if(L=="shading")H.parameters[L]=H.parameters[L]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(L=="blending")H.parameters[L]=THREE[H.parameters[L]]?
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THREE[H.parameters[L]]:THREE.NormalBlending;else L=="combine"&&(H.parameters[L]=H.parameters[L]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);H=new THREE[H.type](H.parameters);$.materials[y]=H}n();d($)}},addMesh:function(b,d,c,f,g,h,j,k,n,p){d=new THREE.Mesh(d,p);d.scale.x=d.scale.y=d.scale.z=c;d.position.x=f;d.position.y=g;d.position.z=h;d.rotation.x=j;d.rotation.y=k;d.rotation.z=n;b.addObject(d);return d},addPanoramaCubeWebGL:function(b,d,c){var f=ShaderUtils.lib.cube;f.uniforms.tCube.texture=
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c;c=new THREE.MeshShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:f.uniforms});d=new THREE.Mesh(new Cube(d,d,d,1,1,1,null,!0),c);b.addObject(d);return d},addPanoramaCube:function(b,d,c){var f=[];f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[4])}));
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f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));d=new THREE.Mesh(new Cube(d,d,d,1,1,f,!0),new THREE.MeshFaceMaterial);b.addObject(d);return d},addPanoramaCubePlanes:function(b,d,c){var f=d/2;d=new Plane(d,d);var g=Math.PI,h=Math.PI/2;SceneUtils.addMesh(b,d,1,0,0,-f,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));SceneUtils.addMesh(b,d,1,-f,0,0,0,h,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));SceneUtils.addMesh(b,d,1,f,0,0,0,-h,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));
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SceneUtils.addMesh(b,d,1,0,f,0,h,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));SceneUtils.addMesh(b,d,1,0,-f,0,-h,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}))},showHierarchy:function(b,d){SceneUtils.traverseHierarchy(b,function(c){c.visible=d})},traverseHierarchy:function(b,d){var c,f,g=b.children.length;for(f=0;f<g;f++){c=b.children[f];d(c);SceneUtils.traverseHierarchy(c,d)}}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",
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value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
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vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
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normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tAO:{type:"t",value:3,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:4,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",value:new THREE.Color(15658734)},uDirLightPos:{type:"v3",value:new THREE.Vector3},
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uDirLightColor:{type:"c",value:new THREE.Color(15658734)},uAmbientLightColor:{type:"c",value:new THREE.Color(328965)},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30}},fragmentShader:"uniform vec3 uDirLightPos;\nuniform vec3 uAmbientLightColor;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform bool enableDiffuse;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 diffuseTex = vec3( 1.0, 1.0, 1.0 );\nvec3 aoTex = vec3( 1.0, 1.0, 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ndiffuseTex = texture2D( tDiffuse, vUv ).xyz;\nif( enableAO )\naoTex = texture2D( tAO, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec3 pointVector = normalize( vPointLightVector );\nvec3 pointHalfVector = normalize( vPointLightVector + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}",
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@@ -352,7 +353,7 @@ value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.00195
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film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
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screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
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fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(b){var d,c,f,g,h=2*Math.ceil(b*3)+1;h>25&&(h=25);g=(h-1)*0.5;c=Array(h);for(d=f=0;d<h;++d){c[d]=Math.exp(-((d-g)*(d-g))/(2*b*b));f+=c[d]}for(d=0;d<h;++d)c[d]/=f;return c}};
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THREE.QuakeCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.lookSpeed!==undefined)this.lookSpeed=b.lookSpeed;if(b.noFly!==undefined)this.noFly=
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THREE.QuakeCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.lookSpeed!==undefined)this.lookSpeed=b.lookSpeed;if(b.noFly!==undefined)this.noFly=
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b.noFly;if(b.lookVertical!==undefined)this.lookVertical=b.lookVertical;if(b.autoForward!==undefined)this.autoForward=b.autoForward;if(b.activeLook!==undefined)this.activeLook=b.activeLook;if(b.heightSpeed!==undefined)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==undefined)this.heightCoef=b.heightCoef;if(b.heightMin!==undefined)this.heightMin=b.heightMin;if(b.heightMax!==undefined)this.heightMax=b.heightMax;if(b.domElement!==undefined)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=
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this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(c){c.preventDefault();c.stopPropagation();if(this.activeLook)switch(c.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(c){c.preventDefault();c.stopPropagation();if(this.activeLook)switch(c.button){case 0:this.moveForward=
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!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(c){this.mouseX=c.clientX-this.windowHalfX;this.mouseY=c.clientY-this.windowHalfY};this.onKeyDown=function(c){switch(c.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0}};this.onKeyUp=function(c){switch(c.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=
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@@ -360,76 +361,76 @@ this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBack
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var c=this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;c=this.target.position;var f=this.position;c.x=f.x+100*Math.sin(this.phi)*Math.cos(this.theta);c.y=f.y+100*Math.cos(this.phi);c.z=f.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(c){c.preventDefault()},
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!1);this.domElement.addEventListener("mousemove",d(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",d(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",d(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",d(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",d(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
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THREE.QuakeCamera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);if(this.noFly)d.y=0;this.position.addSelf(d.multiplyScalar(b));this.target.position.addSelf(d.multiplyScalar(b))};
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THREE.PathCamera=function(b){function d(p,o,t,y){var v={name:t,fps:0.6,length:y,hierarchy:[]},B,C=o.getControlPointsArray(),E=o.getLength(),J=C.length,T=0;B=J-1;o={parent:-1,keys:[]};o.keys[0]={time:0,pos:C[0],rot:[0,0,0,1],scl:[1,1,1]};o.keys[B]={time:y,pos:C[B],rot:[0,0,0,1],scl:[1,1,1]};for(B=1;B<J-1;B++){T=y*E.chunks[B]/E.total;o.keys[B]={time:T,pos:C[B]}}v.hierarchy[0]=o;THREE.AnimationHandler.add(v);return new THREE.Animation(p,t,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function c(p,o){var t,
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y,v=new THREE.Geometry;for(t=0;t<p.points.length*o;t++){y=t/(p.points.length*o);y=p.getPoint(y);v.vertices[t]=new THREE.Vertex(new THREE.Vector3(y.x,y.y,y.z))}return v}function f(p,o){var t=c(o,10),y=c(o,10),v=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(t,v);particleObj=new THREE.ParticleSystem(y,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);p.addChild(lineObj);particleObj.scale.set(1,1,1);p.addChild(particleObj);y=new Sphere(1,
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16,8);v=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<o.points.length;i++){t=new THREE.Mesh(y,v);t.position.copy(o.points[i]);t.updateMatrix();p.addChild(t)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
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THREE.PathCamera=function(b){function d(p,o,u,y){var v={name:u,fps:0.6,length:y,hierarchy:[]},B,C=o.getControlPointsArray(),G=o.getLength(),H=C.length,U=0;B=H-1;o={parent:-1,keys:[]};o.keys[0]={time:0,pos:C[0],rot:[0,0,0,1],scl:[1,1,1]};o.keys[B]={time:y,pos:C[B],rot:[0,0,0,1],scl:[1,1,1]};for(B=1;B<H-1;B++){U=y*G.chunks[B]/G.total;o.keys[B]={time:U,pos:C[B]}}v.hierarchy[0]=o;THREE.AnimationHandler.add(v);return new THREE.Animation(p,u,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function c(p,o){var u,
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y,v=new THREE.Geometry;for(u=0;u<p.points.length*o;u++){y=u/(p.points.length*o);y=p.getPoint(y);v.vertices[u]=new THREE.Vertex(new THREE.Vector3(y.x,y.y,y.z))}return v}function f(p,o){var u=c(o,10),y=c(o,10),v=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(u,v);particleObj=new THREE.ParticleSystem(y,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);p.addChild(lineObj);particleObj.scale.set(1,1,1);p.addChild(particleObj);y=new Sphere(1,
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16,8);v=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<o.points.length;i++){u=new THREE.Mesh(y,v);u.position.copy(o.points[i]);u.updateMatrix();p.addChild(u)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookVertical=
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!0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==undefined)this.duration=b.duration*1E3;if(b.waypoints!==undefined)this.waypoints=b.waypoints;if(b.useConstantSpeed!==undefined)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==undefined)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==undefined)this.createDebugPath=b.createDebugPath;
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if(b.createDebugDummy!==undefined)this.createDebugDummy=b.createDebugDummy;if(b.lookSpeed!==undefined)this.lookSpeed=b.lookSpeed;if(b.lookVertical!==undefined)this.lookVertical=b.lookVertical;if(b.lookHorizontal!==undefined)this.lookHorizontal=b.lookHorizontal;if(b.verticalAngleMap!==undefined)this.verticalAngleMap=b.verticalAngleMap;if(b.horizontalAngleMap!==undefined)this.horizontalAngleMap=b.horizontalAngleMap;if(b.domElement!==undefined)this.domElement=b.domElement}this.theta=this.phi=this.lon=
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this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,h=Math.PI/180;this.update=function(p,o,t){var y,v;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;y=this.phi%g;this.phi=y>=0?y:y+g;y=this.verticalAngleMap.srcRange;v=this.verticalAngleMap.dstRange;
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this.phi=(this.phi-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.horizontalAngleMap.srcRange;v=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,p,o,t)};this.onMouseMove=function(p){this.mouseX=p.clientX-this.windowHalfX;this.mouseY=p.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
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this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,h=Math.PI/180;this.update=function(p,o,u){var y,v;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;y=this.phi%g;this.phi=y>=0?y:y+g;y=this.verticalAngleMap.srcRange;v=this.verticalAngleMap.dstRange;
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this.phi=(this.phi-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.horizontalAngleMap.srcRange;v=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,p,o,u)};this.onMouseMove=function(p){this.mouseX=p.clientX-this.windowHalfX;this.mouseY=p.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
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this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new Cube(10,10,20),n=new Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(n,j);b.position.set(0,10,0);this.animation=d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation=
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d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(p,o){return function(){o.apply(p,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
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var Cube=function(b,d,c,f,g,h,j,k,n){function p(E,J,T,z,K,L,M,Ga){var sa,ya,aa=f||1,e=g||1,ea=K/2,za=L/2,Ha=o.vertices.length;if(E=="x"&&J=="y"||E=="y"&&J=="x")sa="z";else if(E=="x"&&J=="z"||E=="z"&&J=="x"){sa="y";e=h||1}else if(E=="z"&&J=="y"||E=="y"&&J=="z"){sa="x";aa=h||1}var Ia=aa+1,ua=e+1;K/=aa;var ca=L/e;for(ya=0;ya<ua;ya++)for(L=0;L<Ia;L++){var ta=new THREE.Vector3;ta[E]=(L*K-ea)*T;ta[J]=(ya*ca-za)*z;ta[sa]=M;o.vertices.push(new THREE.Vertex(ta))}for(ya=0;ya<e;ya++)for(L=0;L<aa;L++){o.faces.push(new THREE.Face4(L+
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Ia*ya+Ha,L+Ia*(ya+1)+Ha,L+1+Ia*(ya+1)+Ha,L+1+Ia*ya+Ha,null,null,Ga));o.faceVertexUvs[0].push([new THREE.UV(L/aa,ya/e),new THREE.UV(L/aa,(ya+1)/e),new THREE.UV((L+1)/aa,(ya+1)/e),new THREE.UV((L+1)/aa,ya/e)])}}THREE.Geometry.call(this);var o=this,t=b/2,y=d/2,v=c/2;k=k?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var B=0;B<6;B++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(n!=undefined)for(var C in n)this.sides[C]!=
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undefined&&(this.sides[C]=n[C]);this.sides.px&&p("z","y",1*k,-1,c,d,-t,this.materials[0]);this.sides.nx&&p("z","y",-1*k,-1,c,d,t,this.materials[1]);this.sides.py&&p("x","z",1*k,1,b,c,y,this.materials[2]);this.sides.ny&&p("x","z",1*k,-1,b,c,-y,this.materials[3]);this.sides.pz&&p("x","y",1*k,-1,b,d,v,this.materials[4]);this.sides.nz&&p("x","y",-1*k,-1,b,d,-v,this.materials[5]);(function(){for(var E=[],J=[],T=0,z=o.vertices.length;T<z;T++){for(var K=o.vertices[T],L=!1,M=0,Ga=E.length;M<Ga;M++){var sa=
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E[M];if(K.position.x==sa.position.x&&K.position.y==sa.position.y&&K.position.z==sa.position.z){J[T]=M;L=!0;break}}if(!L){J[T]=E.length;E.push(new THREE.Vertex(K.position.clone()))}}T=0;for(z=o.faces.length;T<z;T++){K=o.faces[T];K.a=J[K.a];K.b=J[K.b];K.c=J[K.c];K.d=J[K.d]}o.vertices=E})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
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var Cylinder=function(b,d,c,f,g,h){function j(o,t,y){k.vertices.push(new THREE.Vertex(new THREE.Vector3(o,t,y)))}THREE.Geometry.call(this);var k=this,n=Math.PI,p=f/2;for(f=0;f<b;f++)j(Math.sin(2*n*f/b)*d,Math.cos(2*n*f/b)*d,-p);for(f=0;f<b;f++)j(Math.sin(2*n*f/b)*c,Math.cos(2*n*f/b)*c,p);for(f=0;f<b;f++)k.faces.push(new THREE.Face4(f,f+b,b+(f+1)%b,(f+1)%b));if(c>0){j(0,0,-p-(h||0));for(f=b;f<b+b/2;f++)k.faces.push(new THREE.Face4(2*b,(2*f-2*b)%b,(2*f-2*b+1)%b,(2*f-2*b+2)%b))}if(d>0){j(0,0,p+(g||0));
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var Cube=function(b,d,c,f,g,h,j,k,n){function p(G,H,U,z,J,L,M,Fa){var oa,xa,Z=f||1,e=g||1,da=J/2,Ca=L/2,Aa=o.vertices.length;if(G=="x"&&H=="y"||G=="y"&&H=="x")oa="z";else if(G=="x"&&H=="z"||G=="z"&&H=="x"){oa="y";e=h||1}else if(G=="z"&&H=="y"||G=="y"&&H=="z"){oa="x";Z=h||1}var Ha=Z+1,qa=e+1;J/=Z;var $=L/e;for(xa=0;xa<qa;xa++)for(L=0;L<Ha;L++){var pa=new THREE.Vector3;pa[G]=(L*J-da)*U;pa[H]=(xa*$-Ca)*z;pa[oa]=M;o.vertices.push(new THREE.Vertex(pa))}for(xa=0;xa<e;xa++)for(L=0;L<Z;L++){o.faces.push(new THREE.Face4(L+
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Ha*xa+Aa,L+Ha*(xa+1)+Aa,L+1+Ha*(xa+1)+Aa,L+1+Ha*xa+Aa,null,null,Fa));o.faceVertexUvs[0].push([new THREE.UV(L/Z,xa/e),new THREE.UV(L/Z,(xa+1)/e),new THREE.UV((L+1)/Z,(xa+1)/e),new THREE.UV((L+1)/Z,xa/e)])}}THREE.Geometry.call(this);var o=this,u=b/2,y=d/2,v=c/2;k=k?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var B=0;B<6;B++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(n!=undefined)for(var C in n)this.sides[C]!=
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undefined&&(this.sides[C]=n[C]);this.sides.px&&p("z","y",1*k,-1,c,d,-u,this.materials[0]);this.sides.nx&&p("z","y",-1*k,-1,c,d,u,this.materials[1]);this.sides.py&&p("x","z",1*k,1,b,c,y,this.materials[2]);this.sides.ny&&p("x","z",1*k,-1,b,c,-y,this.materials[3]);this.sides.pz&&p("x","y",1*k,-1,b,d,v,this.materials[4]);this.sides.nz&&p("x","y",-1*k,-1,b,d,-v,this.materials[5]);(function(){for(var G=[],H=[],U=0,z=o.vertices.length;U<z;U++){for(var J=o.vertices[U],L=!1,M=0,Fa=G.length;M<Fa;M++){var oa=
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G[M];if(J.position.x==oa.position.x&&J.position.y==oa.position.y&&J.position.z==oa.position.z){H[U]=M;L=!0;break}}if(!L){H[U]=G.length;G.push(new THREE.Vertex(J.position.clone()))}}U=0;for(z=o.faces.length;U<z;U++){J=o.faces[U];J.a=H[J.a];J.b=H[J.b];J.c=H[J.c];J.d=H[J.d]}o.vertices=G})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
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var Cylinder=function(b,d,c,f,g,h){function j(o,u,y){k.vertices.push(new THREE.Vertex(new THREE.Vector3(o,u,y)))}THREE.Geometry.call(this);var k=this,n=Math.PI,p=f/2;for(f=0;f<b;f++)j(Math.sin(2*n*f/b)*d,Math.cos(2*n*f/b)*d,-p);for(f=0;f<b;f++)j(Math.sin(2*n*f/b)*c,Math.cos(2*n*f/b)*c,p);for(f=0;f<b;f++)k.faces.push(new THREE.Face4(f,f+b,b+(f+1)%b,(f+1)%b));if(c>0){j(0,0,-p-(h||0));for(f=b;f<b+b/2;f++)k.faces.push(new THREE.Face4(2*b,(2*f-2*b)%b,(2*f-2*b+1)%b,(2*f-2*b+2)%b))}if(d>0){j(0,0,p+(g||0));
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for(f=b+b/2;f<2*b;f++)k.faces.push(new THREE.Face4(2*b+1,(2*f-2*b+2)%b+b,(2*f-2*b+1)%b+b,(2*f-2*b)%b+b))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
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var Icosahedron=function(b){function d(t,y,v){var B=Math.sqrt(t*t+y*y+v*v);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(t/B,y/B,v/B)))-1}function c(t,y,v,B){B.faces.push(new THREE.Face3(t,y,v))}function f(t,y){var v=g.vertices[t].position,B=g.vertices[y].position;return d((v.x+B.x)/2,(v.y+B.y)/2,(v.z+B.z)/2)}var g=this,h=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;d(-1,b,0);d(1,b,0);d(-1,-b,0);d(1,-b,0);d(0,-1,b);d(0,1,b);d(0,-1,-b);d(0,
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var Icosahedron=function(b){function d(u,y,v){var B=Math.sqrt(u*u+y*y+v*v);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(u/B,y/B,v/B)))-1}function c(u,y,v,B){B.faces.push(new THREE.Face3(u,y,v))}function f(u,y){var v=g.vertices[u].position,B=g.vertices[y].position;return d((v.x+B.x)/2,(v.y+B.y)/2,(v.z+B.z)/2)}var g=this,h=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;d(-1,b,0);d(1,b,0);d(-1,-b,0);d(1,-b,0);d(0,-1,b);d(0,1,b);d(0,-1,-b);d(0,
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1,-b);d(b,0,-1);d(b,0,1);d(-b,0,-1);d(-b,0,1);c(0,11,5,h);c(0,5,1,h);c(0,1,7,h);c(0,7,10,h);c(0,10,11,h);c(1,5,9,h);c(5,11,4,h);c(11,10,2,h);c(10,7,6,h);c(7,1,8,h);c(3,9,4,h);c(3,4,2,h);c(3,2,6,h);c(3,6,8,h);c(3,8,9,h);c(4,9,5,h);c(2,4,11,h);c(6,2,10,h);c(8,6,7,h);c(9,8,1,h);for(b=0;b<this.subdivisions;b++){j=new THREE.Geometry;for(var k in h.faces){var n=f(h.faces[k].a,h.faces[k].b),p=f(h.faces[k].b,h.faces[k].c),o=f(h.faces[k].c,h.faces[k].a);c(h.faces[k].a,n,o,j);c(h.faces[k].b,p,n,j);c(h.faces[k].c,
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o,p,j);c(n,p,o,j)}h.faces=j.faces}g.faces=h.faces;delete h;delete j;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
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function Lathe(b,d,c){THREE.Geometry.call(this);this.steps=d||12;this.angle=c||2*Math.PI;d=this.angle/this.steps;for(var f=[],g=[],h=[],j=[],k=0;k<b.length;k++){this.vertices.push(new THREE.Vertex(b[k]));f[k]=b[k].clone();g[k]=this.vertices.length-1}for(var n=(new THREE.Matrix4).setRotationZ(d),p=0;p<=this.angle+0.0010;p+=d){for(k=0;k<f.length;k++)if(p<this.angle){f[k]=n.multiplyVector3(f[k].clone());this.vertices.push(new THREE.Vertex(f[k]));h[k]=this.vertices.length-1}else h=j;p==0&&(j=g);for(k=
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function Lathe(b,d,c){THREE.Geometry.call(this);this.steps=d||12;this.angle=c||2*Math.PI;d=this.angle/this.steps;for(var f=[],g=[],h=[],j=[],k=0;k<b.length;k++){this.vertices.push(new THREE.Vertex(b[k]));f[k]=b[k].clone();g[k]=this.vertices.length-1}for(var n=(new THREE.Matrix4).setRotationZ(d),p=0;p<=this.angle+0.001;p+=d){for(k=0;k<f.length;k++)if(p<this.angle){f[k]=n.multiplyVector3(f[k].clone());this.vertices.push(new THREE.Vertex(f[k]));h[k]=this.vertices.length-1}else h=j;p==0&&(j=g);for(k=
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0;k<g.length-1;k++){this.faces.push(new THREE.Face4(h[k],h[k+1],g[k+1],g[k]));this.faceVertexUvs[0].push([new THREE.UV(p/c,k/b.length),new THREE.UV(p/c,(k+1)/b.length),new THREE.UV((p-d)/c,(k+1)/b.length),new THREE.UV((p-d)/c,k/b.length)])}g=h;h=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
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var Plane=function(b,d,c,f){THREE.Geometry.call(this);var g,h=b/2,j=d/2;c=c||1;f=f||1;var k=c+1,n=f+1;b/=c;var p=d/f;for(g=0;g<n;g++)for(d=0;d<k;d++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(d*b-h,-(g*p-j),0)));for(g=0;g<f;g++)for(d=0;d<c;d++){this.faces.push(new THREE.Face4(d+k*g,d+k*(g+1),d+1+k*(g+1),d+1+k*g));this.faceVertexUvs[0].push([new THREE.UV(d/c,g/f),new THREE.UV(d/c,(g+1)/f),new THREE.UV((d+1)/c,(g+1)/f),new THREE.UV((d+1)/c,g/f)])}this.computeCentroids();this.computeFaceNormals()};
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Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
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var Sphere=function(b,d,c){THREE.Geometry.call(this);var f,g=Math.PI,h=Math.max(3,d||8),j=Math.max(2,c||6);d=[];for(c=0;c<j+1;c++){f=c/j;var k=b*Math.cos(f*g),n=b*Math.sin(f*g),p=[],o=0;for(f=0;f<h;f++){var t=2*f/h,y=n*Math.sin(t*g);t=n*Math.cos(t*g);(c==0||c==j)&&f>0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,k,y)))-1);p.push(o)}d.push(p)}var v,B,C;g=d.length;for(c=0;c<g;c++){h=d[c].length;if(c>0)for(f=0;f<h;f++){p=f==h-1;j=d[c][p?0:f+1];k=d[c][p?h-1:f];n=d[c-1][p?h-1:f];p=d[c-1][p?
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0:f+1];y=c/(g-1);v=(c-1)/(g-1);B=(f+1)/h;t=f/h;o=new THREE.UV(1-B,y);y=new THREE.UV(1-t,y);t=new THREE.UV(1-t,v);var E=new THREE.UV(1-B,v);if(c<d.length-1){v=this.vertices[j].position.clone();B=this.vertices[k].position.clone();C=this.vertices[n].position.clone();v.normalize();B.normalize();C.normalize();this.faces.push(new THREE.Face3(j,k,n,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(C.x,C.y,C.z)]));this.faceVertexUvs[0].push([o,y,t])}if(c>1){v=this.vertices[j].position.clone();
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B=this.vertices[n].position.clone();C=this.vertices[p].position.clone();v.normalize();B.normalize();C.normalize();this.faces.push(new THREE.Face3(j,n,p,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(C.x,C.y,C.z)]));this.faceVertexUvs[0].push([o,t,E])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
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var Sphere=function(b,d,c){THREE.Geometry.call(this);var f,g=Math.PI,h=Math.max(3,d||8),j=Math.max(2,c||6);d=[];for(c=0;c<j+1;c++){f=c/j;var k=b*Math.cos(f*g),n=b*Math.sin(f*g),p=[],o=0;for(f=0;f<h;f++){var u=2*f/h,y=n*Math.sin(u*g);u=n*Math.cos(u*g);(c==0||c==j)&&f>0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(u,k,y)))-1);p.push(o)}d.push(p)}var v,B,C;g=d.length;for(c=0;c<g;c++){h=d[c].length;if(c>0)for(f=0;f<h;f++){p=f==h-1;j=d[c][p?0:f+1];k=d[c][p?h-1:f];n=d[c-1][p?h-1:f];p=d[c-1][p?
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0:f+1];y=c/(g-1);v=(c-1)/(g-1);B=(f+1)/h;u=f/h;o=new THREE.UV(1-B,y);y=new THREE.UV(1-u,y);u=new THREE.UV(1-u,v);var G=new THREE.UV(1-B,v);if(c<d.length-1){v=this.vertices[j].position.clone();B=this.vertices[k].position.clone();C=this.vertices[n].position.clone();v.normalize();B.normalize();C.normalize();this.faces.push(new THREE.Face3(j,k,n,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(C.x,C.y,C.z)]));this.faceVertexUvs[0].push([o,y,u])}if(c>1){v=this.vertices[j].position.clone();
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B=this.vertices[n].position.clone();C=this.vertices[p].position.clone();v.normalize();B.normalize();C.normalize();this.faces.push(new THREE.Face3(j,n,p,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(C.x,C.y,C.z)]));this.faceVertexUvs[0].push([o,u,G])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
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var Torus=function(b,d,c,f){this.radius=b||100;this.tube=d||40;this.segmentsR=c||8;this.segmentsT=f||6;b=[];THREE.Geometry.call(this);for(d=0;d<=this.segmentsR;++d)for(c=0;c<=this.segmentsT;++c){f=c/this.segmentsT*2*Math.PI;var g=d/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));b.push([c/this.segmentsT,1-d/this.segmentsR])}for(d=1;d<=this.segmentsR;++d)for(c=
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1;c<=this.segmentsT;++c){f=(this.segmentsT+1)*d+c;g=(this.segmentsT+1)*d+c-1;var h=(this.segmentsT+1)*(d-1)+c-1,j=(this.segmentsT+1)*(d-1)+c;this.faces.push(new THREE.Face4(f,g,h,j));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[h][0],b[h][1]),new THREE.UV(b[j][0],b[j][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
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var TorusKnot=function(b,d,c,f,g,h,j){function k(t,y,v,B,C,E){y=v/B*t;v=Math.cos(y);return new THREE.Vector3(C*(2+v)*0.5*Math.cos(t),C*(2+v)*Math.sin(t)*0.5,E*C*Math.sin(y)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=d||40;this.segmentsR=c||64;this.segmentsT=f||8;this.p=g||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;f=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(d=0;d<this.segmentsT;++d){var n=
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var TorusKnot=function(b,d,c,f,g,h,j){function k(u,y,v,B,C,G){y=v/B*u;v=Math.cos(y);return new THREE.Vector3(C*(2+v)*0.5*Math.cos(u),C*(2+v)*Math.sin(u)*0.5,G*C*Math.sin(y)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=d||40;this.segmentsR=c||64;this.segmentsT=f||8;this.p=g||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;f=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(d=0;d<this.segmentsT;++d){var n=
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b/this.segmentsR*2*this.p*Math.PI;j=d/this.segmentsT*2*Math.PI;g=k(n,j,this.q,this.p,this.radius,this.heightScale);n=k(n+0.01,j,this.q,this.p,this.radius,this.heightScale);c.x=n.x-g.x;c.y=n.y-g.y;c.z=n.z-g.z;f.x=n.x+g.x;f.y=n.y+g.y;f.z=n.z+g.z;h.cross(c,f);f.cross(h,c);h.normalize();f.normalize();n=this.tube*Math.cos(j);j=this.tube*Math.sin(j);g.x+=n*f.x+j*h.x;g.y+=n*f.y+j*h.y;g.z+=n*f.z+j*h.z;this.grid[b][d]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,g.z)))-1}}for(b=0;b<this.segmentsR;++b)for(d=
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0;d<this.segmentsT;++d){h=(b+1)%this.segmentsR;j=(d+1)%this.segmentsT;g=this.grid[b][d];c=this.grid[h][d];f=this.grid[b][j];h=this.grid[h][j];j=new THREE.UV(b/this.segmentsR,d/this.segmentsT);n=new THREE.UV((b+1)/this.segmentsR,d/this.segmentsT);var p=new THREE.UV(b/this.segmentsR,(d+1)/this.segmentsT),o=new THREE.UV((b+1)/this.segmentsR,(d+1)/this.segmentsT);this.faces.push(new THREE.Face3(g,c,f));this.faceVertexUvs[0].push([j,n,p]);this.faces.push(new THREE.Face3(h,f,c));this.faceVertexUvs[0].push([o,
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p,n])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};TorusKnot.prototype=new THREE.Geometry;TorusKnot.prototype.constructor=TorusKnot;THREE.Loader=function(b){this.statusDomElement=(this.showStatus=b)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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THREE.Loader.prototype={addStatusElement:function(){var b=document.createElement("div");b.style.position="absolute";b.style.right="0px";b.style.top="0px";b.style.fontSize="0.8em";b.style.textAlign="left";b.style.background="rgba(0,0,0,0.25)";b.style.color="#fff";b.style.width="120px";b.style.padding="0.5em 0.5em 0.5em 0.5em";b.style.zIndex=1E3;b.innerHTML="Loading ...";return b},updateProgress:function(b){var d="Loaded ";d+=b.total?(100*b.loaded/b.total).toFixed(0)+"%":(b.loaded/1E3).toFixed(2)+" KB";
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this.statusDomElement.innerHTML=d},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,d,c){b.materials=[];for(var f=0;f<d.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(d[f],c)]},createMaterial:function(b,d){function c(k){k=Math.log(k)/Math.LN2;return Math.floor(k)==k}function f(k,n){var p=new Image;p.onload=function(){if(!c(this.width)||!c(this.height)){var o=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),t=Math.pow(2,Math.round(Math.log(this.height)/
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Math.LN2));k.image.width=o;k.image.height=t;k.image.getContext("2d").drawImage(this,0,0,o,t)}else k.image=this;k.needsUpdate=!0};p.src=n}var g,h,j;g="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,vertexColors:b.vertexColors?THREE.VertexColors:!1,wireframe:b.wireframe};if(b.shading)if(b.shading=="Phong")g="MeshPhongMaterial";else b.shading=="Basic"&&(g="MeshBasicMaterial");if(b.mapDiffuse&&d){j=document.createElement("canvas");h.map=new THREE.Texture(j);h.map.sourceFile=b.mapDiffuse;
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this.statusDomElement.innerHTML=d},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,d,c){b.materials=[];for(var f=0;f<d.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(d[f],c)]},createMaterial:function(b,d){function c(k){k=Math.log(k)/Math.LN2;return Math.floor(k)==k}function f(k,n){var p=new Image;p.onload=function(){if(!c(this.width)||!c(this.height)){var o=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),u=Math.pow(2,Math.round(Math.log(this.height)/
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Math.LN2));k.image.width=o;k.image.height=u;k.image.getContext("2d").drawImage(this,0,0,o,u)}else k.image=this;k.needsUpdate=!0};p.src=n}var g,h,j;g="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,vertexColors:b.vertexColors?THREE.VertexColors:!1,wireframe:b.wireframe};if(b.shading)if(b.shading=="Phong")g="MeshPhongMaterial";else b.shading=="Basic"&&(g="MeshBasicMaterial");if(b.mapDiffuse&&d){j=document.createElement("canvas");h.map=new THREE.Texture(j);h.map.sourceFile=b.mapDiffuse;
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f(h.map,d+"/"+b.mapDiffuse)}else if(b.colorDiffuse){j=(b.colorDiffuse[0]*255<<16)+(b.colorDiffuse[1]*255<<8)+b.colorDiffuse[2]*255;h.color=j;h.opacity=b.transparency}else if(b.DbgColor)h.color=b.DbgColor;if(b.mapLightmap&&d){j=document.createElement("canvas");h.lightMap=new THREE.Texture(j);h.lightMap.sourceFile=b.mapLightmap;f(h.lightMap,d+"/"+b.mapLightmap)}return new THREE[g](h)}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;
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THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;THREE.JSONLoader.prototype.load=function(b){var d=this,c=b.model,f=b.callback,g=b.texture_path?b.texture_path:this.extractUrlbase(c);b=new Worker(c);b.onmessage=function(h){d.createModel(h.data,f,g);d.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
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THREE.JSONLoader.prototype.createModel=function(b,d,c){var f=new THREE.Geometry;this.init_materials(f,b.materials,c);(function(){if(b.version===undefined||b.version!=2)console.error("Deprecated file format.");else{var g,h,j,k,n,p,o,t,y,v,B,C,E,J,T,z=b.faces;p=b.vertices;var K=b.normals,L=b.colors,M=0;for(g=0;g<b.uvs.length;g++)b.uvs[g].length&&M++;for(g=0;g<M;g++){f.faceUvs[g]=[];f.faceVertexUvs[g]=[]}k=0;for(n=p.length;k<n;){o=new THREE.Vertex;o.position.x=p[k++];o.position.y=p[k++];o.position.z=
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p[k++];f.vertices.push(o)}k=0;for(n=z.length;k<n;){v=z[k++];p=v&1;j=v&2;g=v&4;h=v&8;t=v&16;o=v&32;B=v&64;v&=128;if(p){C=new THREE.Face4;C.a=z[k++];C.b=z[k++];C.c=z[k++];C.d=z[k++];p=4}else{C=new THREE.Face3;C.a=z[k++];C.b=z[k++];C.c=z[k++];p=3}if(j){j=z[k++];C.materials=f.materials[j]}j=f.faces.length;if(g)for(g=0;g<M;g++){E=b.uvs[g];y=z[k++];T=E[y*2];y=E[y*2+1];f.faceUvs[g][j]=new THREE.UV(T,y)}if(h)for(g=0;g<M;g++){E=b.uvs[g];J=[];for(h=0;h<p;h++){y=z[k++];T=E[y*2];y=E[y*2+1];J[h]=new THREE.UV(T,
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y)}f.faceVertexUvs[g][j]=J}if(t){t=z[k++]*3;h=new THREE.Vector3;h.x=K[t++];h.y=K[t++];h.z=K[t];C.normal=h}if(o)for(g=0;g<p;g++){t=z[k++]*3;h=new THREE.Vector3;h.x=K[t++];h.y=K[t++];h.z=K[t];C.vertexNormals.push(h)}if(B){o=new THREE.Color(z[k++]);C.color=o}if(v)for(g=0;g<p;g++){o=z[k++];o=new THREE.Color(L[o]);C.vertexColors.push(o)}f.faces.push(C)}}})();(function(){var g,h,j,k;if(b.skinWeights){g=0;for(h=b.skinWeights.length;g<h;g+=2){j=b.skinWeights[g];k=b.skinWeights[g+1];f.skinWeights.push(new THREE.Vector4(j,
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THREE.JSONLoader.prototype.createModel=function(b,d,c){var f=new THREE.Geometry;this.init_materials(f,b.materials,c);(function(){if(b.version===undefined||b.version!=2)console.error("Deprecated file format.");else{var g,h,j,k,n,p,o,u,y,v,B,C,G,H,U,z=b.faces;p=b.vertices;var J=b.normals,L=b.colors,M=0;for(g=0;g<b.uvs.length;g++)b.uvs[g].length&&M++;for(g=0;g<M;g++){f.faceUvs[g]=[];f.faceVertexUvs[g]=[]}k=0;for(n=p.length;k<n;){o=new THREE.Vertex;o.position.x=p[k++];o.position.y=p[k++];o.position.z=
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p[k++];f.vertices.push(o)}k=0;for(n=z.length;k<n;){v=z[k++];p=v&1;j=v&2;g=v&4;h=v&8;u=v&16;o=v&32;B=v&64;v&=128;if(p){C=new THREE.Face4;C.a=z[k++];C.b=z[k++];C.c=z[k++];C.d=z[k++];p=4}else{C=new THREE.Face3;C.a=z[k++];C.b=z[k++];C.c=z[k++];p=3}if(j){j=z[k++];C.materials=f.materials[j]}j=f.faces.length;if(g)for(g=0;g<M;g++){G=b.uvs[g];y=z[k++];U=G[y*2];y=G[y*2+1];f.faceUvs[g][j]=new THREE.UV(U,y)}if(h)for(g=0;g<M;g++){G=b.uvs[g];H=[];for(h=0;h<p;h++){y=z[k++];U=G[y*2];y=G[y*2+1];H[h]=new THREE.UV(U,
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y)}f.faceVertexUvs[g][j]=H}if(u){u=z[k++]*3;h=new THREE.Vector3;h.x=J[u++];h.y=J[u++];h.z=J[u];C.normal=h}if(o)for(g=0;g<p;g++){u=z[k++]*3;h=new THREE.Vector3;h.x=J[u++];h.y=J[u++];h.z=J[u];C.vertexNormals.push(h)}if(B){o=new THREE.Color(z[k++]);C.color=o}if(v)for(g=0;g<p;g++){o=z[k++];o=new THREE.Color(L[o]);C.vertexColors.push(o)}f.faces.push(C)}}})();(function(){var g,h,j,k;if(b.skinWeights){g=0;for(h=b.skinWeights.length;g<h;g+=2){j=b.skinWeights[g];k=b.skinWeights[g+1];f.skinWeights.push(new THREE.Vector4(j,
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k,0,0))}}if(b.skinIndices){g=0;for(h=b.skinIndices.length;g<h;g+=2){j=b.skinIndices[g];k=b.skinIndices[g+1];f.skinIndices.push(new THREE.Vector4(j,k,0,0))}}f.bones=b.bones;f.animation=b.animation})();(function(){if(b.morphTargets!==undefined){var g,h,j,k;g=0;for(h=b.morphTargets.length;g<h;g++){f.morphTargets[g]={};f.morphTargets[g].name=b.morphTargets[g].name;f.morphTargets[g].vertices=[];dstVertices=f.morphTargets[g].vertices;srcVertices=b.morphTargets[g].vertices;j=0;for(k=srcVertices.length;j<
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k;j+=3)dstVertices.push(new THREE.Vertex(new THREE.Vector3(srcVertices[j],srcVertices[j+1],srcVertices[j+2])))}}})();f.computeCentroids();f.computeFaceNormals();d(f)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
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THREE.BinaryLoader.prototype={load:function(b){var d=b.model,c=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(d),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(d);b=(new Date).getTime();d=new Worker(d);var h=this.showProgress?THREE.Loader.prototype.updateProgress:null;d.onmessage=function(j){THREE.BinaryLoader.prototype.loadAjaxBuffers(j.data.buffers,j.data.materials,c,g,f,h)};d.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};
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d.postMessage(b)},loadAjaxBuffers:function(b,d,c,f,g,h){var j=new XMLHttpRequest,k=f+"/"+b,n=0;j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.BinaryLoader.prototype.createBinModel(j.responseText,c,g,d):alert("Couldn't load ["+k+"] ["+j.status+"]");else if(j.readyState==3){if(h){n==0&&(n=j.getResponseHeader("Content-Length"));h({total:n,loaded:j.responseText.length})}}else j.readyState==2&&(n=j.getResponseHeader("Content-Length"))};j.open("GET",k,!0);j.overrideMimeType("text/plain; charset=x-user-defined");
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j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,d,c,f){var g=function(h){function j(N,$){var qa=o(N,$),Ca=o(N,$+1),ga=o(N,$+2),ka=o(N,$+3),m=(ka<<1&255|ga>>7)-127;qa|=(ga&127)<<16|Ca<<8;if(qa==0&&m==-127)return 0;return(1-2*(ka>>7))*(1+qa*Math.pow(2,-23))*Math.pow(2,m)}function k(N,$){var qa=o(N,$),Ca=o(N,$+1),ga=o(N,$+2);return(o(N,$+3)<<24)+(ga<<16)+(Ca<<8)+qa}function n(N,$){var qa=o(N,$);return(o(N,$+1)<<8)+qa}function p(N,$){var qa=o(N,$);return qa>127?
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qa-256:qa}function o(N,$){return N.charCodeAt($)&255}function t(N){var $,qa,Ca;$=k(b,N);qa=k(b,N+M);Ca=k(b,N+Ga);N=n(b,N+sa);THREE.BinaryLoader.prototype.f3(J,$,qa,Ca,N)}function y(N){var $,qa,Ca,ga,ka,m;$=k(b,N);qa=k(b,N+M);Ca=k(b,N+Ga);ga=n(b,N+sa);ka=k(b,N+ya);m=k(b,N+aa);N=k(b,N+e);THREE.BinaryLoader.prototype.f3n(J,K,$,qa,Ca,ga,ka,m,N)}function v(N){var $,qa,Ca,ga;$=k(b,N);qa=k(b,N+ea);Ca=k(b,N+za);ga=k(b,N+Ha);N=n(b,N+Ia);THREE.BinaryLoader.prototype.f4(J,$,qa,Ca,ga,N)}function B(N){var $,qa,
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Ca,ga,ka,m,A,x;$=k(b,N);qa=k(b,N+ea);Ca=k(b,N+za);ga=k(b,N+Ha);ka=n(b,N+Ia);m=k(b,N+ua);A=k(b,N+ca);x=k(b,N+ta);N=k(b,N+Aa);THREE.BinaryLoader.prototype.f4n(J,K,$,qa,Ca,ga,ka,m,A,x,N)}function C(N){var $,qa;$=k(b,N);qa=k(b,N+ia);N=k(b,N+Z);THREE.BinaryLoader.prototype.uv3(J.faceVertexUvs[0],L[$*2],L[$*2+1],L[qa*2],L[qa*2+1],L[N*2],L[N*2+1])}function E(N){var $,qa,Ca;$=k(b,N);qa=k(b,N+pa);Ca=k(b,N+Ea);N=k(b,N+ja);THREE.BinaryLoader.prototype.uv4(J.faceVertexUvs[0],L[$*2],L[$*2+1],L[qa*2],L[qa*2+1],
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L[Ca*2],L[Ca*2+1],L[N*2],L[N*2+1])}var J=this,T=0,z,K=[],L=[],M,Ga,sa,ya,aa,e,ea,za,Ha,Ia,ua,ca,ta,Aa,ia,Z,pa,Ea,ja,na,Fa,Ra,Za,Va,Sa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(J,f,h);z={signature:b.substr(T,8),header_bytes:o(b,T+8),vertex_coordinate_bytes:o(b,T+9),normal_coordinate_bytes:o(b,T+10),uv_coordinate_bytes:o(b,T+11),vertex_index_bytes:o(b,T+12),normal_index_bytes:o(b,T+13),uv_index_bytes:o(b,T+14),material_index_bytes:o(b,T+15),nvertices:k(b,T+16),nnormals:k(b,T+16+
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4),nuvs:k(b,T+16+8),ntri_flat:k(b,T+16+12),ntri_smooth:k(b,T+16+16),ntri_flat_uv:k(b,T+16+20),ntri_smooth_uv:k(b,T+16+24),nquad_flat:k(b,T+16+28),nquad_smooth:k(b,T+16+32),nquad_flat_uv:k(b,T+16+36),nquad_smooth_uv:k(b,T+16+40)};T+=z.header_bytes;M=z.vertex_index_bytes;Ga=z.vertex_index_bytes*2;sa=z.vertex_index_bytes*3;ya=z.vertex_index_bytes*3+z.material_index_bytes;aa=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;e=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*
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2;ea=z.vertex_index_bytes;za=z.vertex_index_bytes*2;Ha=z.vertex_index_bytes*3;Ia=z.vertex_index_bytes*4;ua=z.vertex_index_bytes*4+z.material_index_bytes;ca=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;ta=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;Aa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;ia=z.uv_index_bytes;Z=z.uv_index_bytes*2;pa=z.uv_index_bytes;Ea=z.uv_index_bytes*2;ja=z.uv_index_bytes*3;h=z.vertex_index_bytes*3+z.material_index_bytes;
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Sa=z.vertex_index_bytes*4+z.material_index_bytes;na=z.ntri_flat*h;Fa=z.ntri_smooth*(h+z.normal_index_bytes*3);Ra=z.ntri_flat_uv*(h+z.uv_index_bytes*3);Za=z.ntri_smooth_uv*(h+z.normal_index_bytes*3+z.uv_index_bytes*3);Va=z.nquad_flat*Sa;h=z.nquad_smooth*(Sa+z.normal_index_bytes*4);Sa=z.nquad_flat_uv*(Sa+z.uv_index_bytes*4);T+=function(N){for(var $,qa,Ca,ga=z.vertex_coordinate_bytes*3,ka=N+z.nvertices*ga;N<ka;N+=ga){$=j(b,N);qa=j(b,N+z.vertex_coordinate_bytes);Ca=j(b,N+z.vertex_coordinate_bytes*2);
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THREE.BinaryLoader.prototype.v(J,$,qa,Ca)}return z.nvertices*ga}(T);T+=function(N){for(var $,qa,Ca,ga=z.normal_coordinate_bytes*3,ka=N+z.nnormals*ga;N<ka;N+=ga){$=p(b,N);qa=p(b,N+z.normal_coordinate_bytes);Ca=p(b,N+z.normal_coordinate_bytes*2);K.push($/127,qa/127,Ca/127)}return z.nnormals*ga}(T);T+=function(N){for(var $,qa,Ca=z.uv_coordinate_bytes*2,ga=N+z.nuvs*Ca;N<ga;N+=Ca){$=j(b,N);qa=j(b,N+z.uv_coordinate_bytes);L.push($,qa)}return z.nuvs*Ca}(T);na=T+na;Fa=na+Fa;Ra=Fa+Ra;Za=Ra+Za;Va=Za+Va;h=Va+
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h;Sa=h+Sa;(function(N){var $,qa=z.vertex_index_bytes*3+z.material_index_bytes,Ca=qa+z.uv_index_bytes*3,ga=N+z.ntri_flat_uv*Ca;for($=N;$<ga;$+=Ca){t($);C($+qa)}return ga-N})(Fa);(function(N){var $,qa=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,Ca=qa+z.uv_index_bytes*3,ga=N+z.ntri_smooth_uv*Ca;for($=N;$<ga;$+=Ca){y($);C($+qa)}return ga-N})(Ra);(function(N){var $,qa=z.vertex_index_bytes*4+z.material_index_bytes,Ca=qa+z.uv_index_bytes*4,ga=N+z.nquad_flat_uv*Ca;for($=N;$<ga;$+=
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Ca){v($);E($+qa)}return ga-N})(h);(function(N){var $,qa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,Ca=qa+z.uv_index_bytes*4,ga=N+z.nquad_smooth_uv*Ca;for($=N;$<ga;$+=Ca){B($);E($+qa)}return ga-N})(Sa);(function(N){var $,qa=z.vertex_index_bytes*3+z.material_index_bytes,Ca=N+z.ntri_flat*qa;for($=N;$<Ca;$+=qa)t($);return Ca-N})(T);(function(N){var $,qa=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,Ca=N+z.ntri_smooth*qa;for($=N;$<Ca;$+=qa)y($);return Ca-
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N})(na);(function(N){var $,qa=z.vertex_index_bytes*4+z.material_index_bytes,Ca=N+z.nquad_flat*qa;for($=N;$<Ca;$+=qa)v($);return Ca-N})(Za);(function(N){var $,qa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,Ca=N+z.nquad_smooth*qa;for($=N;$<Ca;$+=qa)B($);return Ca-N})(Va);this.computeCentroids();this.computeFaceNormals()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;d(new g(c))},v:function(b,d,c,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(d,c,f)))},f3:function(b,
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d,c,f,g){b.faces.push(new THREE.Face3(d,c,f,null,null,b.materials[g]))},f4:function(b,d,c,f,g,h){b.faces.push(new THREE.Face4(d,c,f,g,null,null,b.materials[h]))},f3n:function(b,d,c,f,g,h,j,k,n){h=b.materials[h];var p=d[k*3],o=d[k*3+1];k=d[k*3+2];var t=d[n*3],y=d[n*3+1];n=d[n*3+2];b.faces.push(new THREE.Face3(c,f,g,[new THREE.Vector3(d[j*3],d[j*3+1],d[j*3+2]),new THREE.Vector3(p,o,k),new THREE.Vector3(t,y,n)],null,h))},f4n:function(b,d,c,f,g,h,j,k,n,p,o){j=b.materials[j];var t=d[n*3],y=d[n*3+1];n=
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d[n*3+2];var v=d[p*3],B=d[p*3+1];p=d[p*3+2];var C=d[o*3],E=d[o*3+1];o=d[o*3+2];b.faces.push(new THREE.Face4(c,f,g,h,[new THREE.Vector3(d[k*3],d[k*3+1],d[k*3+2]),new THREE.Vector3(t,y,n),new THREE.Vector3(v,B,p),new THREE.Vector3(C,E,o)],null,j))},uv3:function(b,d,c,f,g,h,j){var k=[];k.push(new THREE.UV(d,c));k.push(new THREE.UV(f,g));k.push(new THREE.UV(h,j));b.push(k)},uv4:function(b,d,c,f,g,h,j,k,n){var p=[];p.push(new THREE.UV(d,c));p.push(new THREE.UV(f,g));p.push(new THREE.UV(h,j));p.push(new THREE.UV(k,
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j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,d,c,f){var g=function(h){function j(N,X){var ma=o(N,X),Ea=o(N,X+1),Ka=o(N,X+2),ya=o(N,X+3),ia=(ya<<1&255|Ka>>7)-127;ma|=(Ka&127)<<16|Ea<<8;if(ma==0&&ia==-127)return 0;return(1-2*(ya>>7))*(1+ma*Math.pow(2,-23))*Math.pow(2,ia)}function k(N,X){var ma=o(N,X),Ea=o(N,X+1),Ka=o(N,X+2);return(o(N,X+3)<<24)+(Ka<<16)+(Ea<<8)+ma}function n(N,X){var ma=o(N,X);return(o(N,X+1)<<8)+ma}function p(N,X){var ma=o(N,X);return ma>
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127?ma-256:ma}function o(N,X){return N.charCodeAt(X)&255}function u(N){var X,ma,Ea;X=k(b,N);ma=k(b,N+M);Ea=k(b,N+Fa);N=n(b,N+oa);THREE.BinaryLoader.prototype.f3(H,X,ma,Ea,N)}function y(N){var X,ma,Ea,Ka,ya,ia;X=k(b,N);ma=k(b,N+M);Ea=k(b,N+Fa);Ka=n(b,N+oa);ya=k(b,N+xa);ia=k(b,N+Z);N=k(b,N+e);THREE.BinaryLoader.prototype.f3n(H,J,X,ma,Ea,Ka,ya,ia,N)}function v(N){var X,ma,Ea,Ka;X=k(b,N);ma=k(b,N+da);Ea=k(b,N+Ca);Ka=k(b,N+Aa);N=n(b,N+Ha);THREE.BinaryLoader.prototype.f4(H,X,ma,Ea,Ka,N)}function B(N){var X,
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ma,Ea,Ka,ya,ia,m,A;X=k(b,N);ma=k(b,N+da);Ea=k(b,N+Ca);Ka=k(b,N+Aa);ya=n(b,N+Ha);ia=k(b,N+qa);m=k(b,N+$);A=k(b,N+pa);N=k(b,N+Da);THREE.BinaryLoader.prototype.f4n(H,J,X,ma,Ea,Ka,ya,ia,m,A,N)}function C(N){var X,ma;X=k(b,N);ma=k(b,N+ga);N=k(b,N+Y);THREE.BinaryLoader.prototype.uv3(H.faceVertexUvs[0],L[X*2],L[X*2+1],L[ma*2],L[ma*2+1],L[N*2],L[N*2+1])}function G(N){var X,ma,Ea;X=k(b,N);ma=k(b,N+la);Ea=k(b,N+Ga);N=k(b,N+ka);THREE.BinaryLoader.prototype.uv4(H.faceVertexUvs[0],L[X*2],L[X*2+1],L[ma*2],L[ma*
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2+1],L[Ea*2],L[Ea*2+1],L[N*2],L[N*2+1])}var H=this,U=0,z,J=[],L=[],M,Fa,oa,xa,Z,e,da,Ca,Aa,Ha,qa,$,pa,Da,ga,Y,la,Ga,ka,na,wa,Ua,cb,ab,Pa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(H,f,h);z={signature:b.substr(U,8),header_bytes:o(b,U+8),vertex_coordinate_bytes:o(b,U+9),normal_coordinate_bytes:o(b,U+10),uv_coordinate_bytes:o(b,U+11),vertex_index_bytes:o(b,U+12),normal_index_bytes:o(b,U+13),uv_index_bytes:o(b,U+14),material_index_bytes:o(b,U+15),nvertices:k(b,U+16),nnormals:k(b,
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U+16+4),nuvs:k(b,U+16+8),ntri_flat:k(b,U+16+12),ntri_smooth:k(b,U+16+16),ntri_flat_uv:k(b,U+16+20),ntri_smooth_uv:k(b,U+16+24),nquad_flat:k(b,U+16+28),nquad_smooth:k(b,U+16+32),nquad_flat_uv:k(b,U+16+36),nquad_smooth_uv:k(b,U+16+40)};U+=z.header_bytes;M=z.vertex_index_bytes;Fa=z.vertex_index_bytes*2;oa=z.vertex_index_bytes*3;xa=z.vertex_index_bytes*3+z.material_index_bytes;Z=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;e=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*
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2;da=z.vertex_index_bytes;Ca=z.vertex_index_bytes*2;Aa=z.vertex_index_bytes*3;Ha=z.vertex_index_bytes*4;qa=z.vertex_index_bytes*4+z.material_index_bytes;$=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;pa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;Da=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;ga=z.uv_index_bytes;Y=z.uv_index_bytes*2;la=z.uv_index_bytes;Ga=z.uv_index_bytes*2;ka=z.uv_index_bytes*3;h=z.vertex_index_bytes*3+z.material_index_bytes;
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Pa=z.vertex_index_bytes*4+z.material_index_bytes;na=z.ntri_flat*h;wa=z.ntri_smooth*(h+z.normal_index_bytes*3);Ua=z.ntri_flat_uv*(h+z.uv_index_bytes*3);cb=z.ntri_smooth_uv*(h+z.normal_index_bytes*3+z.uv_index_bytes*3);ab=z.nquad_flat*Pa;h=z.nquad_smooth*(Pa+z.normal_index_bytes*4);Pa=z.nquad_flat_uv*(Pa+z.uv_index_bytes*4);U+=function(N){for(var X,ma,Ea,Ka=z.vertex_coordinate_bytes*3,ya=N+z.nvertices*Ka;N<ya;N+=Ka){X=j(b,N);ma=j(b,N+z.vertex_coordinate_bytes);Ea=j(b,N+z.vertex_coordinate_bytes*2);
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THREE.BinaryLoader.prototype.v(H,X,ma,Ea)}return z.nvertices*Ka}(U);U+=function(N){for(var X,ma,Ea,Ka=z.normal_coordinate_bytes*3,ya=N+z.nnormals*Ka;N<ya;N+=Ka){X=p(b,N);ma=p(b,N+z.normal_coordinate_bytes);Ea=p(b,N+z.normal_coordinate_bytes*2);J.push(X/127,ma/127,Ea/127)}return z.nnormals*Ka}(U);U+=function(N){for(var X,ma,Ea=z.uv_coordinate_bytes*2,Ka=N+z.nuvs*Ea;N<Ka;N+=Ea){X=j(b,N);ma=j(b,N+z.uv_coordinate_bytes);L.push(X,ma)}return z.nuvs*Ea}(U);na=U+na;wa=na+wa;Ua=wa+Ua;cb=Ua+cb;ab=cb+ab;h=ab+
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h;Pa=h+Pa;(function(N){var X,ma=z.vertex_index_bytes*3+z.material_index_bytes,Ea=ma+z.uv_index_bytes*3,Ka=N+z.ntri_flat_uv*Ea;for(X=N;X<Ka;X+=Ea){u(X);C(X+ma)}return Ka-N})(wa);(function(N){var X,ma=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,Ea=ma+z.uv_index_bytes*3,Ka=N+z.ntri_smooth_uv*Ea;for(X=N;X<Ka;X+=Ea){y(X);C(X+ma)}return Ka-N})(Ua);(function(N){var X,ma=z.vertex_index_bytes*4+z.material_index_bytes,Ea=ma+z.uv_index_bytes*4,Ka=N+z.nquad_flat_uv*Ea;for(X=N;X<Ka;X+=
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Ea){v(X);G(X+ma)}return Ka-N})(h);(function(N){var X,ma=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,Ea=ma+z.uv_index_bytes*4,Ka=N+z.nquad_smooth_uv*Ea;for(X=N;X<Ka;X+=Ea){B(X);G(X+ma)}return Ka-N})(Pa);(function(N){var X,ma=z.vertex_index_bytes*3+z.material_index_bytes,Ea=N+z.ntri_flat*ma;for(X=N;X<Ea;X+=ma)u(X);return Ea-N})(U);(function(N){var X,ma=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,Ea=N+z.ntri_smooth*ma;for(X=N;X<Ea;X+=ma)y(X);return Ea-
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N})(na);(function(N){var X,ma=z.vertex_index_bytes*4+z.material_index_bytes,Ea=N+z.nquad_flat*ma;for(X=N;X<Ea;X+=ma)v(X);return Ea-N})(cb);(function(N){var X,ma=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,Ea=N+z.nquad_smooth*ma;for(X=N;X<Ea;X+=ma)B(X);return Ea-N})(ab);this.computeCentroids();this.computeFaceNormals()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;d(new g(c))},v:function(b,d,c,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(d,c,f)))},f3:function(b,
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d,c,f,g){b.faces.push(new THREE.Face3(d,c,f,null,null,b.materials[g]))},f4:function(b,d,c,f,g,h){b.faces.push(new THREE.Face4(d,c,f,g,null,null,b.materials[h]))},f3n:function(b,d,c,f,g,h,j,k,n){h=b.materials[h];var p=d[k*3],o=d[k*3+1];k=d[k*3+2];var u=d[n*3],y=d[n*3+1];n=d[n*3+2];b.faces.push(new THREE.Face3(c,f,g,[new THREE.Vector3(d[j*3],d[j*3+1],d[j*3+2]),new THREE.Vector3(p,o,k),new THREE.Vector3(u,y,n)],null,h))},f4n:function(b,d,c,f,g,h,j,k,n,p,o){j=b.materials[j];var u=d[n*3],y=d[n*3+1];n=
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d[n*3+2];var v=d[p*3],B=d[p*3+1];p=d[p*3+2];var C=d[o*3],G=d[o*3+1];o=d[o*3+2];b.faces.push(new THREE.Face4(c,f,g,h,[new THREE.Vector3(d[k*3],d[k*3+1],d[k*3+2]),new THREE.Vector3(u,y,n),new THREE.Vector3(v,B,p),new THREE.Vector3(C,G,o)],null,j))},uv3:function(b,d,c,f,g,h,j){var k=[];k.push(new THREE.UV(d,c));k.push(new THREE.UV(f,g));k.push(new THREE.UV(h,j));b.push(k)},uv4:function(b,d,c,f,g,h,j,k,n){var p=[];p.push(new THREE.UV(d,c));p.push(new THREE.UV(f,g));p.push(new THREE.UV(h,j));p.push(new THREE.UV(k,
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n));b.push(p)}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
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THREE.MarchingCubes=function(b,d){THREE.Object3D.call(this);this.materials=d instanceof Array?d:[d];this.init=function(c){this.isolation=80;this.size=c;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
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0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(c,f,g){return c+(f-c)*g};this.VIntX=function(c,f,g,h,j,k,n,p,o,t){j=(j-o)/(t-o);o=this.normal_cache;f[h]=k+j*this.delta;f[h+1]=n;f[h+2]=p;g[h]=this.lerp(o[c],o[c+3],j);g[h+1]=this.lerp(o[c+1],o[c+4],j);g[h+2]=this.lerp(o[c+2],o[c+5],j)};this.VIntY=function(c,f,g,h,j,k,n,p,o,t){j=(j-o)/(t-o);o=this.normal_cache;f[h]=k;f[h+1]=n+j*this.delta;f[h+
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2]=p;f=c+this.yd*3;g[h]=this.lerp(o[c],o[f],j);g[h+1]=this.lerp(o[c+1],o[f+1],j);g[h+2]=this.lerp(o[c+2],o[f+2],j)};this.VIntZ=function(c,f,g,h,j,k,n,p,o,t){j=(j-o)/(t-o);o=this.normal_cache;f[h]=k;f[h+1]=n;f[h+2]=p+j*this.delta;f=c+this.zd*3;g[h]=this.lerp(o[c],o[f],j);g[h+1]=this.lerp(o[c+1],o[f+1],j);g[h+2]=this.lerp(o[c+2],o[f+2],j)};this.compNorm=function(c){var f=c*3;if(this.normal_cache[f]==0){this.normal_cache[f]=this.field[c-1]-this.field[c+1];this.normal_cache[f+1]=this.field[c-this.yd]-
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this.field[c+this.yd];this.normal_cache[f+2]=this.field[c-this.zd]-this.field[c+this.zd]}};this.polygonize=function(c,f,g,h,j,k){var n=h+1,p=h+this.yd,o=h+this.zd,t=n+this.yd,y=n+this.zd,v=h+this.yd+this.zd,B=n+this.yd+this.zd,C=0,E=this.field[h],J=this.field[n],T=this.field[p],z=this.field[t],K=this.field[o],L=this.field[y],M=this.field[v],Ga=this.field[B];E<j&&(C|=1);J<j&&(C|=2);T<j&&(C|=8);z<j&&(C|=4);K<j&&(C|=16);L<j&&(C|=32);M<j&&(C|=128);Ga<j&&(C|=64);var sa=THREE.edgeTable[C];if(sa==0)return 0;
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var ya=this.delta,aa=c+ya,e=f+ya;ya=g+ya;if(sa&1){this.compNorm(h);this.compNorm(n);this.VIntX(h*3,this.vlist,this.nlist,0,j,c,f,g,E,J)}if(sa&2){this.compNorm(n);this.compNorm(t);this.VIntY(n*3,this.vlist,this.nlist,3,j,aa,f,g,J,z)}if(sa&4){this.compNorm(p);this.compNorm(t);this.VIntX(p*3,this.vlist,this.nlist,6,j,c,e,g,T,z)}if(sa&8){this.compNorm(h);this.compNorm(p);this.VIntY(h*3,this.vlist,this.nlist,9,j,c,f,g,E,T)}if(sa&16){this.compNorm(o);this.compNorm(y);this.VIntX(o*3,this.vlist,this.nlist,
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12,j,c,f,ya,K,L)}if(sa&32){this.compNorm(y);this.compNorm(B);this.VIntY(y*3,this.vlist,this.nlist,15,j,aa,f,ya,L,Ga)}if(sa&64){this.compNorm(v);this.compNorm(B);this.VIntX(v*3,this.vlist,this.nlist,18,j,c,e,ya,M,Ga)}if(sa&128){this.compNorm(o);this.compNorm(v);this.VIntY(o*3,this.vlist,this.nlist,21,j,c,f,ya,K,M)}if(sa&256){this.compNorm(h);this.compNorm(o);this.VIntZ(h*3,this.vlist,this.nlist,24,j,c,f,g,E,K)}if(sa&512){this.compNorm(n);this.compNorm(y);this.VIntZ(n*3,this.vlist,this.nlist,27,j,aa,
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f,g,J,L)}if(sa&1024){this.compNorm(t);this.compNorm(B);this.VIntZ(t*3,this.vlist,this.nlist,30,j,aa,e,g,z,Ga)}if(sa&2048){this.compNorm(p);this.compNorm(v);this.VIntZ(p*3,this.vlist,this.nlist,33,j,c,e,g,T,M)}C<<=4;for(j=h=0;THREE.triTable[C+j]!=-1;){c=C+j;f=c+1;g=c+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[c],3*THREE.triTable[f],3*THREE.triTable[g],k);j+=3;h++}return h};this.posnormtriv=function(c,f,g,h,j,k){var n=this.count*3;this.positionArray[n]=c[g];this.positionArray[n+1]=c[g+
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0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(c,f,g){return c+(f-c)*g};this.VIntX=function(c,f,g,h,j,k,n,p,o,u){j=(j-o)/(u-o);o=this.normal_cache;f[h]=k+j*this.delta;f[h+1]=n;f[h+2]=p;g[h]=this.lerp(o[c],o[c+3],j);g[h+1]=this.lerp(o[c+1],o[c+4],j);g[h+2]=this.lerp(o[c+2],o[c+5],j)};this.VIntY=function(c,f,g,h,j,k,n,p,o,u){j=(j-o)/(u-o);o=this.normal_cache;f[h]=k;f[h+1]=n+j*this.delta;f[h+
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2]=p;f=c+this.yd*3;g[h]=this.lerp(o[c],o[f],j);g[h+1]=this.lerp(o[c+1],o[f+1],j);g[h+2]=this.lerp(o[c+2],o[f+2],j)};this.VIntZ=function(c,f,g,h,j,k,n,p,o,u){j=(j-o)/(u-o);o=this.normal_cache;f[h]=k;f[h+1]=n;f[h+2]=p+j*this.delta;f=c+this.zd*3;g[h]=this.lerp(o[c],o[f],j);g[h+1]=this.lerp(o[c+1],o[f+1],j);g[h+2]=this.lerp(o[c+2],o[f+2],j)};this.compNorm=function(c){var f=c*3;if(this.normal_cache[f]==0){this.normal_cache[f]=this.field[c-1]-this.field[c+1];this.normal_cache[f+1]=this.field[c-this.yd]-
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this.field[c+this.yd];this.normal_cache[f+2]=this.field[c-this.zd]-this.field[c+this.zd]}};this.polygonize=function(c,f,g,h,j,k){var n=h+1,p=h+this.yd,o=h+this.zd,u=n+this.yd,y=n+this.zd,v=h+this.yd+this.zd,B=n+this.yd+this.zd,C=0,G=this.field[h],H=this.field[n],U=this.field[p],z=this.field[u],J=this.field[o],L=this.field[y],M=this.field[v],Fa=this.field[B];G<j&&(C|=1);H<j&&(C|=2);U<j&&(C|=8);z<j&&(C|=4);J<j&&(C|=16);L<j&&(C|=32);M<j&&(C|=128);Fa<j&&(C|=64);var oa=THREE.edgeTable[C];if(oa==0)return 0;
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var xa=this.delta,Z=c+xa,e=f+xa;xa=g+xa;if(oa&1){this.compNorm(h);this.compNorm(n);this.VIntX(h*3,this.vlist,this.nlist,0,j,c,f,g,G,H)}if(oa&2){this.compNorm(n);this.compNorm(u);this.VIntY(n*3,this.vlist,this.nlist,3,j,Z,f,g,H,z)}if(oa&4){this.compNorm(p);this.compNorm(u);this.VIntX(p*3,this.vlist,this.nlist,6,j,c,e,g,U,z)}if(oa&8){this.compNorm(h);this.compNorm(p);this.VIntY(h*3,this.vlist,this.nlist,9,j,c,f,g,G,U)}if(oa&16){this.compNorm(o);this.compNorm(y);this.VIntX(o*3,this.vlist,this.nlist,
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12,j,c,f,xa,J,L)}if(oa&32){this.compNorm(y);this.compNorm(B);this.VIntY(y*3,this.vlist,this.nlist,15,j,Z,f,xa,L,Fa)}if(oa&64){this.compNorm(v);this.compNorm(B);this.VIntX(v*3,this.vlist,this.nlist,18,j,c,e,xa,M,Fa)}if(oa&128){this.compNorm(o);this.compNorm(v);this.VIntY(o*3,this.vlist,this.nlist,21,j,c,f,xa,J,M)}if(oa&256){this.compNorm(h);this.compNorm(o);this.VIntZ(h*3,this.vlist,this.nlist,24,j,c,f,g,G,J)}if(oa&512){this.compNorm(n);this.compNorm(y);this.VIntZ(n*3,this.vlist,this.nlist,27,j,Z,
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f,g,H,L)}if(oa&1024){this.compNorm(u);this.compNorm(B);this.VIntZ(u*3,this.vlist,this.nlist,30,j,Z,e,g,z,Fa)}if(oa&2048){this.compNorm(p);this.compNorm(v);this.VIntZ(p*3,this.vlist,this.nlist,33,j,c,e,g,U,M)}C<<=4;for(j=h=0;THREE.triTable[C+j]!=-1;){c=C+j;f=c+1;g=c+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[c],3*THREE.triTable[f],3*THREE.triTable[g],k);j+=3;h++}return h};this.posnormtriv=function(c,f,g,h,j,k){var n=this.count*3;this.positionArray[n]=c[g];this.positionArray[n+1]=c[g+
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1];this.positionArray[n+2]=c[g+2];this.positionArray[n+3]=c[h];this.positionArray[n+4]=c[h+1];this.positionArray[n+5]=c[h+2];this.positionArray[n+6]=c[j];this.positionArray[n+7]=c[j+1];this.positionArray[n+8]=c[j+2];this.normalArray[n]=f[g];this.normalArray[n+1]=f[g+1];this.normalArray[n+2]=f[g+2];this.normalArray[n+3]=f[h];this.normalArray[n+4]=f[h+1];this.normalArray[n+5]=f[h+2];this.normalArray[n+6]=f[j];this.normalArray[n+7]=f[j+1];this.normalArray[n+8]=f[j+2];this.hasPos=!0;this.hasNormal=!0;
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this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var f=this.count*3;f<this.positionArray.length;f++)this.positionArray[f]=0;c(this)}};this.addBall=function(c,f,g,h,j){var k=this.size*Math.sqrt(h/j),n=g*this.size,p=f*this.size,o=c*this.size,t=Math.floor(n-k);t<1&&(t=1);n=Math.floor(n+k);n>this.size-1&&(n=this.size-1);var y=Math.floor(p-k);y<1&&(y=1);p=Math.floor(p+k);p>this.size-1&&(p=
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this.size-1);var v=Math.floor(o-k);v<1&&(v=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var B,C,E,J,T,z;t<n;t++){o=this.size2*t;C=t/this.size-g;T=C*C;for(C=y;C<p;C++){E=o+this.size*C;B=C/this.size-f;z=B*B;for(B=v;B<k;B++){J=B/this.size-c;J=h/(1.0E-6+J*J+z+T)-j;J>0&&(this.field[E+B]+=J)}}}};this.addPlaneX=function(c,f){var g,h,j,k,n,p=this.size,o=this.yd,t=this.zd,y=this.field,v=p*Math.sqrt(c/f);v>p&&(v=p);for(g=0;g<v;g++){h=g/p;h*=h;k=c/(1.0E-4+h)-f;if(k>0)for(h=0;h<p;h++){n=g+h*o;for(j=
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0;j<p;j++)y[t*j+n]+=k}}};this.addPlaneY=function(c,f){var g,h,j,k,n,p,o=this.size,t=this.yd,y=this.zd,v=this.field,B=o*Math.sqrt(c/f);B>o&&(B=o);for(h=0;h<B;h++){g=h/o;g*=g;k=c/(1.0E-4+g)-f;if(k>0){n=h*t;for(g=0;g<o;g++){p=n+g;for(j=0;j<o;j++)v[y*j+p]+=k}}}};this.addPlaneZ=function(c,f){var g,h,j,k,n,p;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(c/f);dist>size&&(dist=size);for(j=0;j<dist;j++){g=j/size;g*=g;k=c/(1.0E-4+g)-f;if(k>0){n=zd*j;for(h=0;h<size;h++){p=n+h*yd;
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for(g=0;g<size;g++)field[p+g]+=k}}}};this.reset=function(){var c;for(c=0;c<this.size3;c++){this.normal_cache[c*3]=0;this.field[c]=0}};this.render=function(c){this.begin();var f,g,h,j,k,n,p,o,t,y=this.size-2;for(j=1;j<y;j++){t=this.size2*j;p=(j-this.halfsize)/this.halfsize;for(h=1;h<y;h++){o=t+this.size*h;n=(h-this.halfsize)/this.halfsize;for(g=1;g<y;g++){k=(g-this.halfsize)/this.halfsize;f=o+g;this.polygonize(k,n,p,f,this.isolation,c)}}}this.end(c)};this.generateGeometry=function(){var c=0,f=new THREE.Geometry;
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this.render(function(g){var h,j,k,n,p,o,t,y;for(h=0;h<g.count;h++){p=h*3;t=p+1;y=p+2;j=g.positionArray[p];k=g.positionArray[t];n=g.positionArray[y];o=new THREE.Vector3(j,k,n);j=g.normalArray[p];k=g.normalArray[t];n=g.normalArray[y];p=new THREE.Vector3(j,k,n);p.normalize();p=new THREE.Vertex(o,p);f.vertices.push(p)}nfaces=g.count/3;for(h=0;h<nfaces;h++){p=(c+h)*3;t=p+1;y=p+2;o=f.vertices[p].normal;j=f.vertices[t].normal;k=f.vertices[y].normal;p=new THREE.Face3(p,t,y,[o,j,k]);f.faces.push(p)}c+=nfaces;
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this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var f=this.count*3;f<this.positionArray.length;f++)this.positionArray[f]=0;c(this)}};this.addBall=function(c,f,g,h,j){var k=this.size*Math.sqrt(h/j),n=g*this.size,p=f*this.size,o=c*this.size,u=Math.floor(n-k);u<1&&(u=1);n=Math.floor(n+k);n>this.size-1&&(n=this.size-1);var y=Math.floor(p-k);y<1&&(y=1);p=Math.floor(p+k);p>this.size-1&&(p=
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this.size-1);var v=Math.floor(o-k);v<1&&(v=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var B,C,G,H,U,z;u<n;u++){o=this.size2*u;C=u/this.size-g;U=C*C;for(C=y;C<p;C++){G=o+this.size*C;B=C/this.size-f;z=B*B;for(B=v;B<k;B++){H=B/this.size-c;H=h/(1.0E-6+H*H+z+U)-j;H>0&&(this.field[G+B]+=H)}}}};this.addPlaneX=function(c,f){var g,h,j,k,n,p=this.size,o=this.yd,u=this.zd,y=this.field,v=p*Math.sqrt(c/f);v>p&&(v=p);for(g=0;g<v;g++){h=g/p;h*=h;k=c/(1.0E-4+h)-f;if(k>0)for(h=0;h<p;h++){n=g+h*o;for(j=
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0;j<p;j++)y[u*j+n]+=k}}};this.addPlaneY=function(c,f){var g,h,j,k,n,p,o=this.size,u=this.yd,y=this.zd,v=this.field,B=o*Math.sqrt(c/f);B>o&&(B=o);for(h=0;h<B;h++){g=h/o;g*=g;k=c/(1.0E-4+g)-f;if(k>0){n=h*u;for(g=0;g<o;g++){p=n+g;for(j=0;j<o;j++)v[y*j+p]+=k}}}};this.addPlaneZ=function(c,f){var g,h,j,k,n,p;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(c/f);dist>size&&(dist=size);for(j=0;j<dist;j++){g=j/size;g*=g;k=c/(1.0E-4+g)-f;if(k>0){n=zd*j;for(h=0;h<size;h++){p=n+h*yd;
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for(g=0;g<size;g++)field[p+g]+=k}}}};this.reset=function(){var c;for(c=0;c<this.size3;c++){this.normal_cache[c*3]=0;this.field[c]=0}};this.render=function(c){this.begin();var f,g,h,j,k,n,p,o,u,y=this.size-2;for(j=1;j<y;j++){u=this.size2*j;p=(j-this.halfsize)/this.halfsize;for(h=1;h<y;h++){o=u+this.size*h;n=(h-this.halfsize)/this.halfsize;for(g=1;g<y;g++){k=(g-this.halfsize)/this.halfsize;f=o+g;this.polygonize(k,n,p,f,this.isolation,c)}}}this.end(c)};this.generateGeometry=function(){var c=0,f=new THREE.Geometry;
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this.render(function(g){var h,j,k,n,p,o,u,y;for(h=0;h<g.count;h++){p=h*3;u=p+1;y=p+2;j=g.positionArray[p];k=g.positionArray[u];n=g.positionArray[y];o=new THREE.Vector3(j,k,n);j=g.normalArray[p];k=g.normalArray[u];n=g.normalArray[y];p=new THREE.Vector3(j,k,n);p.normalize();p=new THREE.Vertex(o,p);f.vertices.push(p)}nfaces=g.count/3;for(h=0;h<nfaces;h++){p=(c+h)*3;u=p+1;y=p+2;o=f.vertices[p].normal;j=f.vertices[u].normal;k=f.vertices[y].normal;p=new THREE.Face3(p,u,y,[o,j,k]);f.faces.push(p)}c+=nfaces;
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g.count=0});return f};this.init(b)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
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THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
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1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
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