Mr.doob
44a8652c37
REVISION ++
2011-04-24 12:57:28 +01:00
alteredq
8062c3bf31
Added HSV -> RGB color conversion to Color.
2011-04-23 10:57:34 +02:00
Mr.doob
e457b4f8ae
Added drawCalls property to WebGLRenderer::data object.
2011-04-22 00:35:43 +02:00
alteredq
614925336d
Added support for empty objects and meshes without geometries to Blender scene exporter and SceneLoader.
2011-04-21 13:28:04 +02:00
alteredq
4637b69d58
Synced with mrdoob's branch.
2011-04-21 12:19:44 +02:00
Mr.doob
c1ce040781
Updated Projector's Particle handling (it wasn't using hierarchy).
2011-04-21 10:42:30 +02:00
Mr.doob
0a11daf348
Updated builds. Fixed Trident.
2011-04-21 01:59:33 +02:00
alteredq
d7ec2be764
Added embedded ascii JSON meshes to SceneLoader.
2011-04-19 20:47:35 +02:00
alteredq
b9977ede37
Added triggers type to Blender exporter and scene loader.
2011-04-19 18:08:39 +02:00
alteredq
c0e232d019
Updated builds.
2011-04-19 07:44:16 +02:00
Mr.doob
b18b6f9fbe
Added Trident to Geometry example. Found out that handling scene.objects from API wise is a bit confusing (childs are there too).
2011-04-18 16:29:00 +02:00
Mr.doob
3875d33ac4
Update builds.
2011-04-18 16:11:25 +02:00
Mr.doob
1cf6fafadc
Update builds.
2011-04-18 15:52:22 +02:00
Mr.doob
61553c5710
Commented console.log.
2011-04-17 17:50:24 +02:00
alteredq
9ae036fd22
More refactoring / optimizations of collision system.
2011-04-16 04:47:20 +02:00
alteredq
0c6076d39b
Added merge to CollisionSystem. Also some refactoring and optimizations.
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Still there are some new objects created per frame there.
2011-04-16 04:17:32 +02:00
alteredq
aac5b6117b
Refactored SceneLoader.
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Just a single callback is now passed to loader.load( "scene.js", callbackFinal ) - callback which is called when everything from the scene was already loaded.
If you want to use also callbacks for initialization of procedural synchronously created elements, you can set property of loader:
loader.callbackSync = function( result ) { ... }
If you want to get callback for load progress, set:
loader.callbackProgress = function( progress, result ) { ... }
Also added per scene creation of collision systems (it used to be singleton).
2011-04-16 00:40:07 +02:00
alteredq
f51d3f4da3
Fixed forgotten namespace in PathCamera.
2011-04-15 04:36:17 +02:00
alteredq
67147df926
Fixed bug in RollCamera and FlyCamera.
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Only the first update should set the last updated timestamp, not constructor.
2011-04-15 02:15:37 +02:00
Mr.doob
86c8dbf92b
Updating builds.
2011-04-14 22:16:06 +01:00
Mr.doob
6b536f0c52
Merge remote branch 'alteredq/master' into experimental
2011-04-14 22:12:23 +01:00
Mr.doob
e2b8dbf285
Merging with drojdjou's branch.
2011-04-14 22:12:11 +01:00
Mr.doob
8019b3b382
Merging with empaempa's branch.
2011-04-14 22:06:07 +01:00
alteredq
86aa767a6a
Added vertical look constraint parameter to RollCamera.
2011-04-14 16:21:50 +02:00
alteredq
68f660901d
Added new callbacks for assets load tracking also to SceneLoader.
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It works both for JSON models and textures. Handling of every asynchronously loaded asset triggers calls to "onLoadStart" and "onLoadComplete" callbacks.
2011-04-14 03:27:22 +02:00
alteredq
cb3f2fff7d
Fleshed out RollCamera: refactored code out of example, add more keyboard controls, API and made it framerate independent.
2011-04-14 00:31:40 +02:00
Mr.doob
ce2d6603cb
Updated builds. You know, just in case...
2011-04-13 16:59:17 +01:00
alteredq
c50896f249
Updated Loader and SceneLoader to automatically set "material.transparent" flag for materials with opacity < 1.
2011-04-13 17:30:17 +02:00
alteredq
fd6da8ebcd
Merged with mrdoob's branch.
2011-04-13 12:43:36 +02:00
Mr.doob
697a05766a
Tweaked CollisionSystem.collisionNormal definition so minifier doesn't complain.
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Updated builds.
2011-04-13 11:29:06 +01:00
alteredq
691a5ea3ed
Added handling of shadow geometry to scene loader. Made default light and camera option to Blender scene exporter. Made shadow geometry invisible in exported scene.
2011-04-13 12:26:49 +02:00
Mikael Emtinger
87a8c1e02c
Merged
2011-04-13 12:16:23 +02:00
Mikael Emtinger
b56600a54e
Added .castShadow to DirectionalLight and check this in the renderStencilShadow function in WebGLRenderer. castShadow is set to false by default. Updated examples.
2011-04-13 12:14:52 +02:00
Mr.doob
c146a02610
Updated builds.
2011-04-12 14:40:01 +01:00
Mikael Emtinger
7573456e05
Forgot built file.
2011-04-12 14:50:56 +02:00
alteredq
35344be4ec
Changed QuakeCamera to have framerate independent movement and look speed.
2011-04-12 14:33:45 +02:00
Mr.doob
92d702d95d
Added data object ( vertices, faces ) to Canvas/SVG/WebGLRenderer to get some render counts from the last render call.
2011-04-12 09:25:22 +01:00
alteredq
c94104147e
Blender exporter / scene loader: added handling of vertex colors for scene materials.
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Made mesh colliders exported from Blender invisible in scene.
Added handling of meshes with multiple materials in scenes (for the moment just by using MeshFaceMaterial where real materials come from model JSON).
2011-04-12 00:10:06 +02:00
alteredq
af3582c9d1
Merge branch 'master' of http://github.com/mrdoob/three.js
2011-04-11 21:03:20 +02:00
alteredq
99ac869b24
Added forgotten return to Quaternion.multiply
2011-04-11 21:01:54 +02:00
Mr.doob
e0e05f2962
Fixed Objec3D::lookAt
2011-04-11 16:35:46 +01:00
Mr.doob
df54e729c9
Updated builds.
2011-04-11 16:17:30 +01:00
alteredq
b72177929e
Fixes in handling of camera updates. Added few methods to Quaternion API.
2011-04-11 16:33:17 +02:00
Mr.doob
7361be39df
WebGLRenderer: Sprites can now be removed from the Scene (thx jetienne)
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Some white space clean up.
2011-04-11 09:53:32 +01:00
alteredq
7713f5cb9c
Added autoForward option to FlyCamera.
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Also changed autoForward in QuakeCamera not to interfere with backwards direction.
Tweaked a bit minecraft AO demo, using extra power for more cubes.
2011-04-11 01:35:21 +02:00
alteredq
bdbf1f78c5
Synced with mrdoob's branch.
2011-04-10 23:47:43 +02:00
alteredq
22bd108ab1
Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo.
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Changed normal map shader to multiply specular component with diffuse weighting as specular highlights were appearing in the dark parts.
Changed camera look speed in minecraft and terrain demos, they were too fast - I guess as everything got faster with antialiasing off.
Reenabled antialiasing in few demos where it was too ugly without (basically anything with lines and without postprocessing).
Fixed again spurious invisible characters in empaempa's code (which are breaking everything and are hard to hunt as they look like spaces).
2011-04-10 23:13:05 +02:00
Mr.doob
eb411d1bef
Blender exporter now has options to export (or not) vertices and faces too.
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Also renamed some vars for consistency reasons, hope I didn't break anything...
2011-04-10 13:00:49 +01:00
Mr.doob
3bc9f48c2f
src/animation ⟶ src/extras/animation
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Improved lod and grass examples.
2011-04-10 09:36:28 +01:00
alteredq
a318d87522
Added forgotten THREE namespace to SceneUtils.traverseHierarchy
2011-04-09 20:11:10 +02:00