Mr.doob
44a8652c37
REVISION ++
r40
2011-04-24 12:57:28 +01:00
alteredq
8062c3bf31
Added HSV -> RGB color conversion to Color.
2011-04-23 10:57:34 +02:00
Mr.doob
e457b4f8ae
Added drawCalls property to WebGLRenderer::data object.
2011-04-22 00:35:43 +02:00
alteredq
7ee6cc33eb
OBJ converter: add option for scaling and truncating vertex coordinates (flag "-x scale").
...
To be used like this:
python convert_obj_three.py -i lucy100k.obj -o Lucy100k_slim.js -a center -s flat -x 100
It should work also for morph vertices.
2011-04-21 14:36:53 +02:00
alteredq
abbfd7a493
Fixed handling of vertexColors parameter in Blender JSON importer.
2011-04-21 13:58:52 +02:00
alteredq
614925336d
Added support for empty objects and meshes without geometries to Blender scene exporter and SceneLoader.
2011-04-21 13:28:04 +02:00
alteredq
4637b69d58
Synced with mrdoob's branch.
2011-04-21 12:19:44 +02:00
Mr.doob
c1ce040781
Updated Projector's Particle handling (it wasn't using hierarchy).
2011-04-21 10:42:30 +02:00
Mr.doob
0a11daf348
Updated builds. Fixed Trident.
2011-04-21 01:59:33 +02:00
Mikael Emtinger
360ef808bb
Merge branch 'master' of https://github.com/alteredq/three.js
2011-04-21 01:24:58 +02:00
Mikael Emtinger
78050886eb
Merge branch 'master' of git://github.com/mrdoob/three.js
2011-04-21 01:24:47 +02:00
Mikael Emtinger
e08e3456b0
Changed so objects added in sceneB in sceneA.addChild( sceneB ) actually propagates all the way up to sceneA, so they become rendered.
2011-04-21 01:24:29 +02:00
alteredq
b6e3089425
Added embedded meshes to Blender scene exporter.
2011-04-20 15:59:48 +02:00
alteredq
d7ec2be764
Added embedded ascii JSON meshes to SceneLoader.
2011-04-19 20:47:35 +02:00
alteredq
b9977ede37
Added triggers type to Blender exporter and scene loader.
2011-04-19 18:08:39 +02:00
alteredq
c0e232d019
Updated builds.
2011-04-19 07:44:16 +02:00
alteredq
7b6cee3f41
Merge remote branch 'remotes/empaempa/master'
2011-04-19 07:28:57 +02:00
Mikael Emtinger
40eae8ae10
Fixed bug related to morphColors in JSONLoader. Changed reading of custom attributes from geometry group to material to let material instead of geometry rule of the source of data.
2011-04-18 22:36:23 +02:00
Mr.doob
b18b6f9fbe
Added Trident to Geometry example. Found out that handling scene.objects from API wise is a bit confusing (childs are there too).
2011-04-18 16:29:00 +02:00
Mr.doob
3875d33ac4
Update builds.
2011-04-18 16:11:25 +02:00
Mr.doob
a3f5f5b614
Merge remote-tracking branch 'sroucheray/Branch_r39' into test
2011-04-18 16:08:19 +02:00
Mr.doob
1cf6fafadc
Update builds.
2011-04-18 15:52:22 +02:00
Mikael Emtinger
aa9193e43c
Fixed bug that caused env-maps and cube maps to break.
2011-04-18 15:18:20 +02:00
Mikael Emtinger
7816ffe1d1
Merge branch 'master' of git://github.com/mrdoob/three.js
2011-04-18 14:20:34 +02:00
Mikael Emtinger
24eaf4abc9
Fixed some bugs around setting uniforms and morph targets. Added a small feature to custom attributes to allow re-use.
2011-04-18 14:17:19 +02:00
sroucheray
39e993d50d
Include Trident.js in the EXTRAS_FILES Build array
2011-04-17 22:41:32 +02:00
sroucheray
eddf6aeeff
Merge branch 'master' of git://github.com/mrdoob/three.js into Branch_r39
2011-04-17 22:37:39 +02:00
sroucheray
2d49fd2b84
Trident is a utility 3D object, it simply displays the 3 axis arrows.
...
It can be added to the scene or as a child of any Object3D.
It is specially useful for debugging purpose.
The Trident name is borrowed from the Away3D project http://away3d.com/livedocs/3.6.0_lib/away3d/primitives/Trident.html
2011-04-17 22:36:40 +02:00
Mr.doob
61553c5710
Commented console.log.
2011-04-17 17:50:24 +02:00
alteredq
bd56143eb4
Updated a bit message and links in Detector.
2011-04-16 18:36:03 +02:00
alteredq
9ae036fd22
More refactoring / optimizations of collision system.
2011-04-16 04:47:20 +02:00
alteredq
0c6076d39b
Added merge to CollisionSystem. Also some refactoring and optimizations.
...
Still there are some new objects created per frame there.
2011-04-16 04:17:32 +02:00
alteredq
526bd322ba
Fixed typo in example.
2011-04-16 01:29:42 +02:00
alteredq
aac5b6117b
Refactored SceneLoader.
...
Just a single callback is now passed to loader.load( "scene.js", callbackFinal ) - callback which is called when everything from the scene was already loaded.
If you want to use also callbacks for initialization of procedural synchronously created elements, you can set property of loader:
loader.callbackSync = function( result ) { ... }
If you want to get callback for load progress, set:
loader.callbackProgress = function( progress, result ) { ... }
Also added per scene creation of collision systems (it used to be singleton).
2011-04-16 00:40:07 +02:00
alteredq
f51d3f4da3
Fixed forgotten namespace in PathCamera.
2011-04-15 04:36:17 +02:00
alteredq
3505923be5
Changed default in OBJ converter to no alignment.
2011-04-15 04:17:36 +02:00
alteredq
67147df926
Fixed bug in RollCamera and FlyCamera.
...
Only the first update should set the last updated timestamp, not constructor.
2011-04-15 02:15:37 +02:00
Mr.doob
86c8dbf92b
Updating builds.
2011-04-14 22:16:06 +01:00
Mr.doob
6b536f0c52
Merge remote branch 'alteredq/master' into experimental
2011-04-14 22:12:23 +01:00
Mr.doob
47c71c59a1
Merge remote branch 'drojdjou/master' into experimental
2011-04-14 22:12:17 +01:00
Mr.doob
e2b8dbf285
Merging with drojdjou's branch.
2011-04-14 22:12:11 +01:00
Mr.doob
c095191b08
Merge remote branch 'empaempa/master' into experimental
2011-04-14 22:06:19 +01:00
Mr.doob
8019b3b382
Merging with empaempa's branch.
2011-04-14 22:06:07 +01:00
Bartek Drozdz
5b5a2482c1
Added example with getting normal
2011-04-14 17:48:39 +02:00
Bartek Drozdz
5c55a4f751
Fixed the normal on mesh collision.
2011-04-14 17:23:35 +02:00
alteredq
99630c2dff
Fixed few spurious globals in WebGLRenderer.
2011-04-14 16:52:23 +02:00
Mikael Emtinger
0198766fed
Added .name and .getChildByName( "objectName", doRecurse ) to Object3D. Added so scene-loader fills in .name property.
2011-04-14 16:23:21 +02:00
alteredq
86aa767a6a
Added vertical look constraint parameter to RollCamera.
2011-04-14 16:21:50 +02:00
alteredq
68f660901d
Added new callbacks for assets load tracking also to SceneLoader.
...
It works both for JSON models and textures. Handling of every asynchronously loaded asset triggers calls to "onLoadStart" and "onLoadComplete" callbacks.
2011-04-14 03:27:22 +02:00
alteredq
cb3f2fff7d
Fleshed out RollCamera: refactored code out of example, add more keyboard controls, API and made it framerate independent.
2011-04-14 00:31:40 +02:00