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1,365 Commits 2 Branches 19 Tags
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7 Commits
Author SHA1 Message Date
Mikael Emtinger b56600a54e Added .castShadow to DirectionalLight and check this in the renderStencilShadow function in WebGLRenderer. castShadow is set to false by default. Updated examples. 2011-04-13 12:14:52 +02:00
Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc)
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00
Mr.doob b2d39cf832 WebGLRenderer now logs some GL information (I think it may be handy).
Stencil and Sprite examples now using RequestAnimationFrame.
2011-04-08 10:16:10 +01:00
alteredq 4f80bbf808 Merged with mrdoob's branch. 2011-03-25 04:52:13 +01:00
Mikael Emtinger 408f05189c Updated example 2011-03-24 11:36:37 +01:00
Mikael Emtinger a25155bde6 Change blending method on shadow polygons. Updated example to use Lambert material and only one shadow casting directional light. 2011-03-24 11:35:38 +01:00
Mikael Emtinger 95e92d9026 Stencil shadows added 2011-03-24 09:09:25 +01:00
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