Mr.doob
7593b8d58a
REVISION++
r42
2011-07-06 17:01:33 +02:00
Mr.doob
920ebceb0f
Updated builds.
2011-07-05 19:38:35 +02:00
Mr.doob
5673a0749d
Merge remote-tracking branch 'NINE78/master'
2011-07-05 19:36:41 +02:00
Mr.doob
848b4036e4
Merging with @NINE78 branch.
2011-07-05 19:36:19 +02:00
Nik Van den Wijngaert
cbc868d4e5
Collision detection for double sided mesh faces.
2011-07-05 14:14:04 +02:00
Mr.doob
ece93dfe6e
Updated builds.
2011-07-05 13:11:44 +02:00
Mr.doob
c82b3a5079
Merge remote-tracking branch 'NINE78/master'
2011-07-05 13:04:07 +02:00
Mr.doob
8bf95541b0
Some clean up.
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Testing out texImage2D instead of texSubImage2D again.
@alteredq: which browsers/os didn't like this combo?
2011-07-05 01:01:24 +02:00
Mr.doob
ce39f2aa41
Detector.js message now pointing to get.webgl.org.
2011-07-03 18:15:27 +02:00
Mr.doob
a5b7ea85a9
Removed Sound object and SoundRenderer.
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Updated misc_sound example with same functionality.
2011-07-03 15:10:28 +02:00
Mr.doob
2429806888
Updated builds.
2011-07-03 13:02:46 +02:00
Mr.doob
6f900482f2
Merge remote-tracking branch 'alteredq/master'
2011-07-03 12:56:58 +02:00
Mr.doob
176d0f2884
Merging with @alteredq's branch.
2011-07-03 12:56:50 +02:00
Mr.doob
77eed2ea8c
Removed most of SeceneUtils methods for simplicity reasons.
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Fixed examples that were using them.
2011-07-03 12:53:58 +02:00
Nik Van den Wijngaert
797068131d
Collision detection for double sided mesh faces.
2011-07-03 12:14:45 +02:00
alteredq
ed92022b4b
Updated Blender 2.58 exporter with recent changes from 2.57 exporter.
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(normal maps, textures packed in blend file, copy textures, urlBaseType, texture params)
Also fixed broken reload handling and bumped up version number.
2011-07-03 04:34:21 +02:00
alteredq
70a6000d23
Rebuild libs.
2011-07-03 02:59:36 +02:00
alteredq
d7a82b348a
Merge remote-tracking branch 'remotes/chriskillpack/rename-fpcamera' into dev
2011-07-03 02:53:27 +02:00
alteredq
280a28dfdc
Merged with mrdoob's branch.
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All examples work. Now just need to port Blender exporter changes to 2.58 version.
2011-07-03 02:33:16 +02:00
Chris Killpack
07d54a4d0f
Rename FPCamera to FirstPersonCamera.
2011-07-02 16:04:55 -07:00
Mr.doob
78fb8ac6f8
Applied @alteredq's sprite removal bugfix.
2011-07-02 12:37:45 +02:00
alteredq
bb332e5fcd
Extended Loader base class to handle normal map materials.
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Plus some more Loader changes:
- fixed diffuse color and opacity being skipped when diffuse texture is present in JSON
- more proper handling of Phong materials (now use ambient / diffuse / specular / shininess from JSON)
- added handling of wrap / offset / repeat parameters for all textures
Fixed broken multiple lights indices in new normal map shader and changed displacement scale and bias to saner values.
Fixed broken postprocessing and Earth examples (were not yet translated to use new normal map shader).
2011-07-02 04:35:45 +02:00
alteredq
522da65881
Fixed Sprite removal bug.
2011-07-01 23:30:12 +02:00
alteredq
d6345d7113
Fixed runaway _sprite global in WebGLRenderer.
2011-07-01 21:59:02 +02:00
Mr.doob
1c26dd25ac
Fixed collisions examples.
2011-07-01 18:56:41 +02:00
alteredq
e604036b21
Changed normal map examples to use new normal map shader with standard lights.
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Removed old normal map shader with custom lights.
2011-07-01 16:20:03 +02:00
alteredq
457b7a6000
Refactored normal map shader to use standard lights.
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Updated SceneLoader to use this new shader for normal mapped materials.
Added handling of ambient light to scene parser.
For the moment kept also old normal map shader, still need to convert examples.
2011-07-01 04:44:26 +02:00
Mr.doob
28c165f8d6
Updated builds.
2011-06-30 12:34:11 +02:00
Chris Killpack
2c502ae5db
Switched examples over to FPCamera.
2011-06-29 10:51:14 -07:00
Chris Killpack
d311d0e674
Rename QuakeCamera to FPCamera.
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Add QuakeCamera alias for backwards compatibility.
2011-06-28 21:49:33 -07:00
Mr.doob
19bf382881
Updated builds.
2011-06-24 17:16:46 +02:00
Mr.doob
21739383a4
Merge remote-tracking branch 'rectalogic/euler'
2011-06-24 17:07:15 +02:00
Andrew Wason
0825c1f612
Add support for additional Euler rotation orders.
2011-06-24 10:06:15 -04:00
Mr.doob
4b2de9b91d
Reverted to proper Matrix4.multiply() (thanks @lukem1)
2011-06-23 15:37:16 +02:00
Juraj Michalek
83628d5e15
Fix python for Blender 2.58
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modified: 2.58/scripts/addons/io_mesh_threejs/__init__.py
2011-06-23 10:24:07 +02:00
Juraj Michalek
237800b9c4
Fixed support for Blende 2.58
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new file: 2.58/scripts/addons/io_mesh_threejs/__init__.py
new file: 2.58/scripts/addons/io_mesh_threejs/export_threejs.py
new file: 2.58/scripts/addons/io_mesh_threejs/import_threejs.py
2011-06-23 10:22:06 +02:00
Mr.doob
89a4d0e51c
Fixed Ray.js distance calculation so it uses world position.
2011-06-21 13:04:59 +02:00
Mr.doob
b476481c54
Updated builds.
2011-06-20 13:51:17 +02:00
alteredq
f92f360744
Added normal maps support to Blender scene exporter and SceneLoader.
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Blender normal map support is work-in-progress:
- for individual models normal map shader will need to be refactored to use standard scene lights
- would be nice to handle also bump maps (a lot of Blender assets do not use "use_normal_map" flag on tangent space normal texture but instead use "use_map_normal" flag on texture slot of grayscale heightmap texture)
Also some whitespace cleanup.
2011-06-20 09:51:37 +02:00
jsermeno
1e19c2814b
Add optional scaleByViewport parameter to Sprite.js
2011-06-19 20:28:54 -07:00
Mr.doob
f25822bbbb
Updated builds.
2011-06-19 16:56:36 +02:00
Mr.doob
87ba3421e5
Merge remote-tracking branch 'NINE78/master'
2011-06-19 16:48:20 +02:00
Mr.doob
bd067242da
Updated builds.
2011-06-19 16:24:01 +02:00
Mr.doob
9925121a0e
Merge remote-tracking branch 'marklundin/master'
2011-06-19 16:11:15 +02:00
Mr.doob
bc6d7e0f2b
Merging with marklundin branch.
2011-06-19 16:11:04 +02:00
alteredq
3f2c37af45
Blender exporter: add handling of extra textures also to single model exporter.
2011-06-19 05:31:47 +02:00
alteredq
a8228f523e
Blender exporter: added handling of textures packed into blend file, fixed some texture location edge cases.
2011-06-19 04:10:05 +02:00
alteredq
3aa4027ab1
Flipped UVs for Sprite geometry to be get correct texture image orientation.
2011-06-19 01:18:07 +02:00
alteredq
7a0b36a9af
Small loop optimization and refactoring in TextGeometry.
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"for ( var i in array )" is slower than "for ( var i = 0; i < array.length; i++ )"
http://people.mozilla.com/~dmandelin/KnowYourEngines_Velocity2011.pdf
2011-06-19 00:09:01 +02:00
Nik Van den Wijngaert
7070ccd901
Added polygonOffset parameters to THREE.Material. The WebGLRenderer evaluates this right after depthTest for opaque and transparent passes through the setPolygonOffset function.
2011-06-17 11:56:32 +02:00