Commit Graph

  • 3ad1f77774 ImageUtils blank spaces clean up. Mr.doob 2011-03-19 19:37:40 +00:00
  • bc528525dc Uops, that test wasn't supposed to go in. Mr.doob 2011-03-18 16:57:48 +01:00
  • 9409952c7a WebGLRenderer: alert() → console.error() (thanks for the tip @joa) Not sure about Firefox 4/Opera compatibility... Mr.doob 2011-03-18 16:55:37 +01:00
  • c207d39ed8 removing duplicate declaration Nicholas Kinsey 2011-03-17 22:42:13 -07:00
  • 9c2cc81fc9 Added to OBJ converter warning and skipping of morphs with different numbers of vertices than the original model. alteredq 2011-03-17 15:43:47 +01:00
  • 0f3ba92d7e Fixed bug in OBJ converter which was preventing it from not using any alignment ("-a none"). alteredq 2011-03-17 13:19:50 +01:00
  • 377a71faa5 Merge branch 'master' of http://github.com/mrdoob/three.js alteredq 2011-03-17 12:51:19 +01:00
  • dd52560369 Some basic performance optimisations on voxel examples. Bottleneck is still Ray caster anyway :/ Mr.doob 2011-03-17 04:42:46 +00:00
  • a6379a26ce Disabling antialias when you don't need it is always good ;) Mr.doob 2011-03-17 01:03:46 +00:00
  • c986eef0f9 Compiled lib with new Cylinder. Mr.doob 2011-03-17 01:00:23 +00:00
  • 4d711ae49a Fixed only half bottom surfaces bug. Converted tabs to spaces. fuzzthink 2011-03-16 17:20:24 -07:00
  • 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. alteredq 2011-03-17 00:22:20 +01:00
  • c580473ff8 Removed visible check on Object3D.update (children transforms didn't get updated otherwise). Mr.doob 2011-03-16 20:49:09 +00:00
  • 565f9221e3 Added missing classes to custom builds. Mr.doob 2011-03-16 19:11:56 +00:00
  • da497665f7 Synced with empaempa plus made it possible to use scene lights in MeshShaderMaterial. alteredq 2011-03-16 14:28:49 +01:00
  • a4a96f259c Really fixed skinning bug Mikael Emtinger 2011-03-16 11:58:00 +01:00
  • c47caf5d68 Fixed skinning bug Mikael Emtinger 2011-03-16 11:50:09 +01:00
  • d5f0ce79d4 Reverted Cylinder top/bottom auto cap and offset features. Mr.doob 2011-03-16 05:09:35 +00:00
  • a1a41e7fc8 Recompiled builds. Mr.doob 2011-03-16 04:58:00 +00:00
  • 52783932ec Merge remote branch 'alteredq/master' Mr.doob 2011-03-16 04:50:51 +00:00
  • c8d13bd7b0 Fixed Lathe Geometry. Mr.doob 2011-03-16 04:50:35 +00:00
  • 59071e75b3 Synced with mrdoob's branch. alteredq 2011-03-16 05:22:56 +01:00
  • 2127bdeb50 Merged morphing from empaempa. alteredq 2011-03-16 04:53:39 +01:00
  • 49d9b2e460 src/extras/primitives/ ⟶ src/extras/geometries Added geometries example (need to add Lathe one). Fixed Cylinder. Mr.doob 2011-03-16 03:51:47 +00:00
  • 863e7db49f Refactored spline specific stuff out of PathCamera into Spline. alteredq 2011-03-16 01:19:39 +01:00
  • ff832976b2 Removed underscores from texture filenames to please GitHub. alteredq 2011-03-15 17:59:32 +01:00
  • f848e60de0 Tweaked extras order. r36 Mr.doob 2011-03-15 16:07:12 +00:00
  • 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. alteredq 2011-03-15 16:49:52 +01:00
  • cf6e2de8c9 Synced with mrdoob's branch. alteredq 2011-03-15 15:44:23 +01:00
  • a9f8419ae4 Added option to PathCamera to try to follow spline with the constant speed. alteredq 2011-03-15 14:48:23 +01:00
  • 86ee064d6c Updated README. Mr.doob 2011-03-15 12:40:01 +00:00
  • 2a83aeb64b Object3D: Setting matrixWorldNeedsUpdate to true when updateMatrix has been called. Mr.doob 2011-03-15 12:31:14 +00:00
  • 5eddfafb5e Fixed bug with MeshShaderMaterial Mikael Emtinger 2011-03-15 08:42:30 +01:00
  • 52edc3b9a9 Merged with Alterq Mikael Emtinger 2011-03-15 08:21:00 +01:00
  • f03f67da1c Commit befor merge Mikael Emtinger 2011-03-15 08:19:51 +01:00
  • 09a10f7b2c Fixed update of PathCamera. alteredq 2011-03-15 02:01:52 +01:00
  • 1f9d0d57ed Changed API Reference link in README. Mr.doob 2011-03-14 20:59:07 +00:00
  • a217bed826 Updated README. Mr.doob 2011-03-14 20:37:56 +00:00
  • 1413f96958 Fixed Camera.updateMatrix(). Mr.doob 2011-03-14 20:01:35 +00:00
  • 67341e776a Fixed bug in frustum culling when camera is part of hierarchy. alteredq 2011-03-14 17:27:57 +01:00
  • 6972b1b5fc Added support for morph targets to OBJ converter. alteredq 2011-03-14 14:34:51 +01:00
  • a861d97ab9 Merged with Alterq. Mikael Emtinger 2011-03-14 09:54:08 +01:00
  • b6b0e21015 Added PathCamera. alteredq 2011-03-14 03:57:22 +01:00
  • e7ab9e58a2 Implemented simple forward facing animation type for Catmull-Rom splines. alteredq 2011-03-13 04:48:11 +01:00
  • be875f2267 Fixed bug in spline animation. alteredq 2011-03-13 01:38:04 +01:00
  • 24c7590169 Fixed bug in morph target shader and added example Mikael Emtinger 2011-03-11 17:51:58 +01:00
  • b4b730c07d Morph targets added Mikael Emtinger 2011-03-11 17:09:23 +01:00
  • 2b90f7c047 Fixed broken converter multi-dot filenames fix. alteredq 2011-03-11 16:56:22 +01:00
  • 0750cf1742 Mergable: added morph target support. Mikael Emtinger 2011-03-11 08:13:43 +01:00
  • b2fa718d8d Unmergable: commited to be able to merge with alterq. Mikael Emtinger 2011-03-11 08:07:44 +01:00
  • 0bf0e59f12 Synced with mrdoob's branch. alteredq 2011-03-11 01:54:53 +01:00
  • a273871911 Fixed handling of file names with multiple dots in exporters and converters. alteredq 2011-03-11 01:47:56 +01:00
  • ce751a10dd WebGLRenderer now doesn't render objects with material.opacity == 0. Mr.doob 2011-03-10 16:19:19 -08:00
  • 715f8c4f6e Max exporter can now export vertex colors. alteredq 2011-03-10 23:03:08 +01:00
  • 1ebcd0f1da Fixed bug in FogExp2. alteredq 2011-03-10 16:04:58 +01:00
  • 40bbe28c40 Fixed OBJ converter to handle edge case where MTL file has more materials than corresponding OBJ file. alteredq 2011-03-10 13:20:16 +01:00
  • 29d45e6da5 Mergable: Added VertexAnimatedMesh. Mikael Emtinger 2011-03-10 12:19:56 +01:00
  • 4ae13ca087 Updated max exporter to handle also messed up multimaterials. alteredq 2011-03-09 23:41:03 +01:00
  • 13ccc02a8a Refactored shader and uniform snippets out of WebGLRenderer into WebGLShaders. alteredq 2011-03-09 21:44:11 +01:00
  • d6db37ef7f Loader now keeps track of texture file names. alteredq 2011-03-09 14:26:08 +01:00
  • 4c59647907 Added FileAPI to Detector. alteredq 2011-03-09 02:45:52 +01:00
  • b817eaf9f9 Made colored billboard particles smaller. alteredq 2011-03-08 22:09:49 +01:00
  • 98af2b1b92 Added sizeAttenuation property to ParticleBasicMaterial (disable perspective scaling). Mr.doob 2011-03-08 12:03:52 -08:00
  • 18dd03e90f Fixed particle scaling vertex shader (hopefully it now works on ANGLE). Mr.doob 2011-03-08 11:00:21 -08:00
  • 6b9a08e5ed Synced with mrdoob's branch. alteredq 2011-03-08 19:50:43 +01:00
  • 5b9ca694d3 WebGLRenderer Particles now scale. Texture sets needsUpdate to true for <canvas> elements by default (webgl_objconvert_test.html seems to be randomly affected by this). Mr.doob 2011-03-08 10:02:14 -08:00
  • c61f89ba14 Brought back bloom. alteredq 2011-03-08 17:33:34 +01:00
  • 8a9b4ab429 Merge remote branch 'empaempa/master' Mr.doob 2011-03-08 05:10:49 -08:00
  • 90fc8e8790 Fixed WebGLRenderer aspect ratio bug when there is only one shader. Mr.doob 2011-03-08 05:08:20 -08:00
  • 42b0d7e0bf Removed n.X4 = eye.xyz from lookAt Mikael Emtinger 2011-03-08 13:55:14 +01:00
  • 4ecbd08581 Updated so all times now are in MS instead of seconds. Note that all animations need to be re-exported with an exporter that supports this. Mikael Emtinger 2011-03-08 10:26:33 +01:00
  • 117672c94c Merge branch 'master' of git://github.com/mrdoob/three.js Mikael Emtinger 2011-03-08 09:39:54 +01:00
  • c7826c1d56 Fixed old normals name in Geometry.computeFaceNormals. alteredq 2011-03-07 12:02:24 +01:00
  • 549f9b03a5 Merged with alteredq. Mikael Emtinger 2011-03-07 08:50:51 +01:00
  • 0ee15104cb Fixed bug: bone.useQuaternions wasn't set, it is now. Mikael Emtinger 2011-03-07 08:32:39 +01:00
  • 91795a3510 Updated Max exporter. alteredq 2011-03-07 04:47:22 +01:00
  • c421b2d791 Number of bones in skinning shader is now taken from SkinnedMesh. alteredq 2011-03-07 01:25:11 +01:00
  • 6151624e3a Max exporter now exports multiple selected objects. alteredq 2011-03-07 00:28:42 +01:00
  • 129fddfd57 Fixed flipped normals workaround in max exporter. alteredq 2011-03-06 22:56:36 +01:00
  • 88a13e7d39 Added safeguard in OBJ converter for not crashing on zero-sized degenerate normals. alteredq 2011-03-06 21:47:07 +01:00
  • a6146360bc Added "enableDepthBufferWrite" API call to WebGLRenderer. alteredq 2011-03-06 20:03:31 +01:00
  • c3d29f491b More cleanup of WebGLRenderer. alteredq 2011-03-06 19:54:31 +01:00
  • 2294094adf Cleaned up a bit WebGLRenderer. alteredq 2011-03-06 19:39:32 +01:00
  • ba0047cb1c Resurrected "noFly" as QuakeCamera's override. alteredq 2011-03-06 17:39:13 +01:00
  • 482fe243a4 Removed Matrix4.multiplyVector3OnlyZ as it's not being used... ? r35 Mr.doob 2011-03-06 11:05:30 +00:00
  • 952631c923 REVISION++ Added some examples to README. Mr.doob 2011-03-06 09:41:15 +00:00
  • 2a6be883f2 Merge remote branch 'alteredq/master' Mr.doob 2011-03-06 09:16:18 +00:00
  • c89b4008f3 Added translate( distance, axis ), translateX( distance ), translateY( distance ) and translateZ( distance ) methods to Object3D. Camera3D translate method overrides Object3D's one. NoFly parameter removed (this should be handled from outside I think). Mr.doob 2011-03-06 09:16:03 +00:00
  • 34d3aaf0ba Synced with mrdoob's branch. alteredq 2011-03-06 08:51:52 +01:00
  • cacdf02166 Added API for setting viewport and scissor testing. Made texture filtering example more fancy. alteredq 2011-03-06 08:48:13 +01:00
  • 7aa0bf9726 Added lookAt() example. Mr.doob 2011-03-06 06:28:35 +00:00
  • 2c996815be Refactored texture updating, added texture filtering example and fixed scene loader and example. alteredq 2011-03-06 06:01:40 +01:00
  • 1a115ae86f Object3D::matrixNeedsUpdate ⟶ Object3D::matrixWorldNeedsUpdate Object3D::lookAt works! (and Vector3.setRotationFromMatrix too!) Mr.doob 2011-03-05 20:46:25 +00:00
  • cf732e694b WebGLRenderer::sortObjects = true by detault. WebGLRenderer checks if texture is power of 2. Throws an error if it's not. Mr.doob 2011-03-05 14:52:54 +00:00
  • 63154044d9 Merge remote branch 'alteredq/master' Mr.doob 2011-03-05 13:58:37 +00:00
  • f2af3864cc Matrix4 public and static methods clean up. Mr.doob 2011-03-05 13:56:22 +00:00
  • a8b5c55d1c First very rough version of 3ds max exporter. alteredq 2011-03-05 08:47:34 +01:00
  • 2ab6fb41ad Mergable: Animation.js - fixed scale bugs and removed flattenToArrayOffset AnimationHandler.js - fixed so keyframes at same time is removed Matrix4.lookAt - fixed so it handles situations where z === up and where eye === target SkinnedMesh.update - added flattenToArrayOffset in end of update Mikael Emtinger 2011-03-04 16:08:54 +01:00
  • 58701d586e I don't think creating functions in global space is a good idea ;) Mr.doob 2011-03-04 13:39:12 +00:00
  • bbe7e87df6 Changed OBJ converter to use just texture file names instead of full absolute file paths. alteredq 2011-03-03 23:26:44 +01:00