Files
alteredq 8ec6317ef8 Added BufferGeometry for direct rendering from typed arrays.
Work in progress. For the moment works just with CTMLoader. Still not sure where some pieces of code would go.

Upsides:
	- initialization time cut down significantly (1.8 seconds => 0.7 seconds for CTM example)
	- much smaller GL buffers thanks to fully used indexing (Walt has 6x less vertices)
	- consequently much smaller memory footprint all around, both for main and GPU memories,
	  which means less swapping and better vertex caching

Downsides:
	- can't have anymore sharp per-face effects like flat shading (at least if mesh is not constructed in a way where each face has own vertices)
	- can't have multiple materials per mesh
	- no more easy manipulation of anything (for the moment actually no runtime manipulation at all, typed arrays are just thrown away, dynamic geometries code path not yet implemented)
2011-12-07 01:47:39 +01:00

500 lines
13 KiB
Python

#!/usr/bin/env python
try:
import argparse
ap = 1
except ImportError:
import optparse
ap = 0
import os
import tempfile
import sys
COMMON_FILES = [
'Three.js',
'core/Clock.js',
'core/Color.js',
'core/Frustum.js',
'core/Vector2.js',
'core/Vector3.js',
'core/Vector4.js',
'core/Ray.js',
'core/Rectangle.js',
'core/Math.js',
'core/Matrix3.js',
'core/Matrix4.js',
'core/Object3D.js',
'core/Projector.js',
'core/Quaternion.js',
'core/Vertex.js',
'core/Face3.js',
'core/Face4.js',
'core/UV.js',
'core/Geometry.js',
'core/Spline.js',
'core/Edge.js',
'cameras/Camera.js',
'cameras/OrthographicCamera.js',
'cameras/PerspectiveCamera.js',
'lights/Light.js',
'lights/AmbientLight.js',
'lights/DirectionalLight.js',
'lights/PointLight.js',
'lights/SpotLight.js',
'materials/Material.js',
'materials/LineBasicMaterial.js',
'materials/MeshBasicMaterial.js',
'materials/MeshLambertMaterial.js',
'materials/MeshPhongMaterial.js',
'materials/MeshDepthMaterial.js',
'materials/MeshNormalMaterial.js',
'materials/MeshFaceMaterial.js',
'materials/MeshShaderMaterial.js',
'materials/ParticleBasicMaterial.js',
'materials/ParticleCanvasMaterial.js',
'materials/ParticleDOMMaterial.js',
'materials/ShaderMaterial.js',
'textures/Texture.js',
'textures/DataTexture.js',
'objects/Particle.js',
'objects/ParticleSystem.js',
'objects/Line.js',
'objects/Mesh.js',
'objects/Bone.js',
'objects/SkinnedMesh.js',
'objects/MorphAnimMesh.js',
'objects/Ribbon.js',
'objects/LOD.js',
'objects/Sprite.js',
'scenes/Scene.js',
'scenes/Fog.js',
'scenes/FogExp2.js',
'renderers/DOMRenderer.js',
'renderers/CanvasRenderer.js',
'renderers/SVGRenderer.js',
'renderers/WebGLShaders.js',
'renderers/WebGLRenderer.js',
'renderers/WebGLRenderTarget.js',
'renderers/WebGLRenderTargetCube.js',
'renderers/renderables/RenderableVertex.js',
'renderers/renderables/RenderableFace3.js',
'renderers/renderables/RenderableFace4.js',
'renderers/renderables/RenderableObject.js',
'renderers/renderables/RenderableParticle.js',
'renderers/renderables/RenderableLine.js'
]
EXTRAS_FILES = [
'extras/ColorUtils.js',
'extras/GeometryUtils.js',
'extras/ImageUtils.js',
'extras/SceneUtils.js',
'extras/ShaderUtils.js',
'extras/core/BufferGeometry.js',
'extras/core/Curve.js',
'extras/core/CurvePath.js',
'extras/core/Path.js',
'extras/core/Shape.js',
'extras/core/TextPath.js',
'extras/animation/AnimationHandler.js',
'extras/animation/Animation.js',
'extras/animation/KeyFrameAnimation.js',
'extras/cameras/CubeCamera.js',
'extras/cameras/FirstPersonCamera.js',
'extras/cameras/PathCamera.js',
'extras/cameras/FlyCamera.js',
'extras/cameras/RollCamera.js',
'extras/cameras/TrackballCamera.js',
'extras/cameras/CombinedCamera.js',
'extras/controls/FirstPersonControls.js',
'extras/controls/PathControls.js',
'extras/controls/FlyControls.js',
'extras/controls/RollControls.js',
'extras/controls/TrackballControls.js',
'extras/geometries/CubeGeometry.js',
'extras/geometries/CylinderGeometry.js',
'extras/geometries/ExtrudeGeometry.js',
'extras/geometries/IcosahedronGeometry.js',
'extras/geometries/LatheGeometry.js',
'extras/geometries/OctahedronGeometry.js',
'extras/geometries/PlaneGeometry.js',
'extras/geometries/SphereGeometry.js',
'extras/geometries/TextGeometry.js',
'extras/geometries/TorusGeometry.js',
'extras/geometries/TorusKnotGeometry.js',
'extras/modifiers/SubdivisionModifier.js',
'extras/loaders/Loader.js',
'extras/loaders/BinaryLoader.js',
'extras/loaders/ColladaLoader.js',
'extras/loaders/JSONLoader.js',
'extras/loaders/SceneLoader.js',
'extras/loaders/UTF8Loader.js',
'extras/objects/Axes.js',
'extras/objects/MarchingCubes.js',
'extras/objects/LensFlare.js',
'extras/plugins/LensFlarePlugin.js',
'extras/plugins/ShadowMapPlugin.js',
'extras/plugins/SpritePlugin.js',
'extras/renderers/AnaglyphWebGLRenderer.js',
'extras/renderers/CrosseyedWebGLRenderer.js',
'extras/shaders/ShaderFlares.js',
'extras/shaders/ShaderSprite.js'
]
CANVAS_FILES = [
'Three.js',
'core/Color.js',
'core/Frustum.js',
'core/Vector2.js',
'core/Vector3.js',
'core/Vector4.js',
'core/Ray.js',
'core/Rectangle.js',
'core/Math.js',
'core/Matrix3.js',
'core/Matrix4.js',
'core/Object3D.js',
'core/Projector.js',
'core/Quaternion.js',
'core/Vertex.js',
'core/Face3.js',
'core/Face4.js',
'core/UV.js',
'core/Geometry.js',
'cameras/Camera.js',
'cameras/OrthographicCamera.js',
'cameras/PerspectiveCamera.js',
'lights/Light.js',
'lights/AmbientLight.js',
'lights/DirectionalLight.js',
'lights/PointLight.js',
'materials/Material.js',
'materials/LineBasicMaterial.js',
'materials/MeshBasicMaterial.js',
'materials/MeshLambertMaterial.js',
'materials/MeshPhongMaterial.js',
'materials/MeshDepthMaterial.js',
'materials/MeshNormalMaterial.js',
'materials/MeshFaceMaterial.js',
'materials/ParticleBasicMaterial.js',
'materials/ParticleCanvasMaterial.js',
'textures/Texture.js',
'objects/Particle.js',
'objects/Line.js',
'objects/Mesh.js',
'objects/Bone.js',
'objects/Sprite.js',
'scenes/Scene.js',
'renderers/CanvasRenderer.js',
'renderers/renderables/RenderableVertex.js',
'renderers/renderables/RenderableFace3.js',
'renderers/renderables/RenderableFace4.js',
'renderers/renderables/RenderableObject.js',
'renderers/renderables/RenderableParticle.js',
'renderers/renderables/RenderableLine.js'
]
DOM_FILES = [
'Three.js',
'core/Color.js',
'core/Frustum.js',
'core/Vector2.js',
'core/Vector3.js',
'core/Vector4.js',
'core/Ray.js',
'core/Rectangle.js',
'core/Math.js',
'core/Matrix3.js',
'core/Matrix4.js',
'core/Object3D.js',
'core/Projector.js',
'core/Quaternion.js',
'core/Vertex.js',
'core/Face3.js',
'core/Face4.js',
'core/UV.js',
'cameras/Camera.js',
'cameras/OrthographicCamera.js',
'cameras/PerspectiveCamera.js',
'materials/ParticleDOMMaterial.js',
'objects/Particle.js',
'objects/Bone.js',
'objects/Sprite.js',
'scenes/Scene.js',
'renderers/DOMRenderer.js',
'renderers/renderables/RenderableParticle.js'
]
SVG_FILES = [
'Three.js',
'core/Color.js',
'core/Frustum.js',
'core/Vector2.js',
'core/Vector3.js',
'core/Vector4.js',
'core/Ray.js',
'core/Rectangle.js',
'core/Math.js',
'core/Matrix3.js',
'core/Matrix4.js',
'core/Object3D.js',
'core/Projector.js',
'core/Quaternion.js',
'core/Vertex.js',
'core/Face3.js',
'core/Face4.js',
'core/UV.js',
'core/Geometry.js',
'cameras/Camera.js',
'cameras/OrthographicCamera.js',
'cameras/PerspectiveCamera.js',
'lights/Light.js',
'lights/AmbientLight.js',
'lights/DirectionalLight.js',
'lights/PointLight.js',
'materials/Material.js',
'materials/LineBasicMaterial.js',
'materials/MeshBasicMaterial.js',
'materials/MeshLambertMaterial.js',
'materials/MeshPhongMaterial.js',
'materials/MeshDepthMaterial.js',
'materials/MeshNormalMaterial.js',
'materials/MeshFaceMaterial.js',
'materials/ParticleBasicMaterial.js',
'objects/Particle.js',
'objects/Line.js',
'objects/Mesh.js',
'objects/Bone.js',
'objects/Sprite.js',
'scenes/Scene.js',
'renderers/SVGRenderer.js',
'renderers/renderables/RenderableVertex.js',
'renderers/renderables/RenderableFace3.js',
'renderers/renderables/RenderableFace4.js',
'renderers/renderables/RenderableObject.js',
'renderers/renderables/RenderableParticle.js',
'renderers/renderables/RenderableLine.js'
]
WEBGL_FILES = [
'Three.js',
'core/Color.js',
'core/Frustum.js',
'core/Vector2.js',
'core/Vector3.js',
'core/Vector4.js',
'core/Ray.js',
'core/Rectangle.js',
'core/Math.js',
'core/Matrix3.js',
'core/Matrix4.js',
'core/Object3D.js',
'core/Projector.js',
'core/Quaternion.js',
'core/Vertex.js',
'core/Face3.js',
'core/Face4.js',
'core/UV.js',
'core/Geometry.js',
'core/Spline.js',
'core/Edge.js',
'cameras/Camera.js',
'cameras/OrthographicCamera.js',
'cameras/PerspectiveCamera.js',
'lights/Light.js',
'lights/AmbientLight.js',
'lights/DirectionalLight.js',
'lights/PointLight.js',
'lights/SpotLight.js',
'materials/Material.js',
'materials/LineBasicMaterial.js',
'materials/MeshBasicMaterial.js',
'materials/MeshLambertMaterial.js',
'materials/MeshPhongMaterial.js',
'materials/MeshDepthMaterial.js',
'materials/MeshNormalMaterial.js',
'materials/MeshFaceMaterial.js',
'materials/MeshShaderMaterial.js',
'materials/ParticleBasicMaterial.js',
'materials/ShaderMaterial.js',
'textures/Texture.js',
'textures/DataTexture.js',
'objects/Particle.js',
'objects/ParticleSystem.js',
'objects/Line.js',
'objects/Mesh.js',
'objects/Bone.js',
'objects/SkinnedMesh.js',
'objects/Ribbon.js',
'objects/LOD.js',
'objects/Sprite.js',
'scenes/Scene.js',
'scenes/Fog.js',
'scenes/FogExp2.js',
'renderers/WebGLShaders.js',
'renderers/WebGLRenderer.js',
'renderers/WebGLRenderTarget.js',
'renderers/WebGLRenderTargetCube.js',
'extras/core/BufferGeometry.js',
'extras/objects/LensFlare.js',
'extras/plugins/LensFlarePlugin.js',
'extras/plugins/ShadowMapPlugin.js',
'extras/plugins/SpritePlugin.js',
'extras/shaders/ShaderFlares.js',
'extras/shaders/ShaderSprite.js'
]
def merge(files):
buffer = []
for filename in files:
with open(os.path.join('..', 'src', filename), 'r') as f:
buffer.append(f.read())
return "".join(buffer)
def output(text, filename):
with open(os.path.join('..', 'build', filename), 'w') as f:
f.write(text)
def compress(text):
in_tuple = tempfile.mkstemp()
with os.fdopen(in_tuple[0], 'w') as handle:
handle.write(text)
out_tuple = tempfile.mkstemp()
os.system("java -jar compiler/compiler.jar --language_in=ECMASCRIPT5_STRICT --js %s --js_output_file %s" % (in_tuple[1], out_tuple[1]))
with os.fdopen(out_tuple[0], 'r') as handle:
compressed = handle.read()
os.unlink(in_tuple[1])
os.unlink(out_tuple[1])
return compressed
def addHeader(text, endFilename):
with open(os.path.join('..', 'REVISION'), 'r') as handle:
revision = handle.read().rstrip()
return ("// %s r%s - http://github.com/mrdoob/three.js\n" % (endFilename, revision)) + text
def makeDebug(text):
position = 0
while True:
position = text.find("/* DEBUG", position)
if position == -1:
break
text = text[0:position] + text[position+8:]
position = text.find("*/", position)
text = text[0:position] + text[position+2:]
return text
def buildLib(files, debug, minified, filename):
text = merge(files)
if debug:
text = makeDebug(text)
filename = filename + 'Debug'
if filename == "Three":
folder = ''
else:
folder = 'custom/'
filename = filename + '.js'
print "=" * 40
print "Compiling", filename
print "=" * 40
if minified:
text = compress(text)
output(addHeader(text, filename), folder + filename)
def buildIncludes(files, filename):
template = '\t\t<script src="../src/%s"></script>'
text = "\n".join(template % f for f in files)
output(text, filename + '.js')
def parse_args():
if ap:
parser = argparse.ArgumentParser(description='Build and compress Three.js')
parser.add_argument('--includes', help='Build includes.js', action='store_true')
parser.add_argument('--common', help='Build Three.js', action='store_const', const=True)
parser.add_argument('--extras', help='Build ThreeExtras.js', action='store_const', const=True)
parser.add_argument('--canvas', help='Build ThreeCanvas.js', action='store_true')
parser.add_argument('--webgl', help='Build ThreeWebGL.js', action='store_true')
parser.add_argument('--svg', help='Build ThreeSVG.js', action='store_true')
parser.add_argument('--dom', help='Build ThreeDOM.js', action='store_true')
parser.add_argument('--debug', help='Generate debug versions', action='store_const', const=True, default=False)
parser.add_argument('--minified', help='Generate minified versions', action='store_const', const=True, default=False)
parser.add_argument('--all', help='Build all Three.js versions', action='store_true')
args = parser.parse_args()
else:
parser = optparse.OptionParser(description='Build and compress Three.js')
parser.add_option('--includes', dest='includes', help='Build includes.js', action='store_true')
parser.add_option('--common', dest='common', help='Build Three.js', action='store_const', const=True)
parser.add_option('--extras', dest='extras', help='Build ThreeExtras.js', action='store_const', const=True)
parser.add_option('--canvas', dest='canvas', help='Build ThreeCanvas.js', action='store_true')
parser.add_option('--webgl', dest='webgl', help='Build ThreeWebGL.js', action='store_true')
parser.add_option('--svg', dest='svg', help='Build ThreeSVG.js', action='store_true')
parser.add_option('--dom', dest='dom', help='Build ThreeDOM.js', action='store_true')
parser.add_option('--debug', dest='debug', help='Generate debug versions', action='store_const', const=True, default=False)
parser.add_option('--minified', help='Generate minified versions', action='store_const', const=True, default=False)
parser.add_option('--all', dest='all', help='Build all Three.js versions', action='store_true')
args, remainder = parser.parse_args()
# If no arguments have been passed, show the help message and exit
if len(sys.argv) == 1:
parser.print_help()
sys.exit(1)
return args
def main(argv=None):
args = parse_args()
debug = args.debug
minified = args.minified
config = [
['Three', 'includes', COMMON_FILES + EXTRAS_FILES, args.common],
['ThreeCanvas', 'includes_canvas', CANVAS_FILES, args.canvas],
['ThreeDOM', 'includes_dom', DOM_FILES, args.dom],
['ThreeSVG', 'includes_svg', SVG_FILES, args.svg],
['ThreeWebGL', 'includes_webgl', WEBGL_FILES, args.webgl],
['ThreeExtras', 'includes_extras', EXTRAS_FILES, args.extras]
]
for fname_lib, fname_inc, files, enabled in config:
if enabled or args.all:
buildLib(files, debug, minified, fname_lib)
if args.includes:
buildIncludes(files, fname_inc)
if __name__ == "__main__":
main()