Files
three.js/examples
alteredq ba75a48a2b Optimized uniforms updates.
Should not refresh anything if material doesn't change for several objects in a row (in a single frame).

Hope this didn't break something, I remember this being tricky. Went through examples and they seem to work ok, gained some fps in performance test.

Also disabled sorting in depth-of-field example for some more fps gain.

Still didn't figure out the original reason for recent fps drop in performance / dof examples :/
2011-09-26 15:55:05 +02:00
..
2011-06-09 18:25:53 +02:00
2011-08-22 14:39:31 +02:00
2011-09-17 00:36:44 +02:00
2011-09-20 18:31:13 -07:00
2011-09-20 18:31:13 -07:00
2011-09-20 18:31:13 -07:00
2011-09-20 18:31:13 -07:00
2011-09-20 18:31:13 -07:00