Files
three.js/examples
alteredq 8bd87ff444 Rewritten lighting shaders.
Hopefully this fixes several problems:

- ambient component not modulated by scene ambient light
- specular component not getting light colors
- unnecessary opacity use in lighting calculations
- unnecessary vertex shader light computation for Phong
- unnecessary use of one varying in Phong
2011-09-24 10:45:57 +02:00
..
2011-06-09 18:25:53 +02:00
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2011-09-17 00:36:44 +02:00
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2011-09-20 18:31:13 -07:00
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