Files
three.js/examples/js/postprocessing/EffectComposer.js
T
alteredq ff09a492bb Refactored postprocessing out of examples into own set of classes.
Not sure yet about names and location of files.
2011-08-29 23:35:36 +02:00

78 lines
2.0 KiB
JavaScript

/**
* @author alteredq / http://alteredqualia.com/
*/
THREE.EffectComposer = function( renderer, renderTarget ) {
this.renderer = renderer;
this.renderTarget = renderTarget;
if ( this.renderTarget === undefined ) {
this.renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBufer: false };
this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, this.renderTargetParameters );
}
this.passes = [];
};
THREE.EffectComposer.prototype = {
addPass: function ( pass ) {
this.passes.push( pass );
},
render: function ( delta ) {
var i, il = this.passes.length;
for ( i = 0; i < il; i ++ ) {
this.passes[ i ].render( this.renderer, this.renderTarget, delta );
}
},
reset: function () {
if ( this.renderTargetParameters ) {
this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, this.renderTargetParameters );
}
THREE.EffectComposer.quad.scale.set( window.innerWidth, window.innerHeight, 1 );
THREE.EffectComposer.camera.left = window.innerWidth / - 2;
THREE.EffectComposer.camera.right = window.innerWidth / 2;
THREE.EffectComposer.camera.top = window.innerHeight / 2;
THREE.EffectComposer.camera.bottom = window.innerHeight / - 2;
THREE.EffectComposer.camera.updateProjectionMatrix();
}
};
// shared fullscreen quad scene
THREE.EffectComposer.geometry = new THREE.PlaneGeometry( 1, 1 );
THREE.EffectComposer.quad = new THREE.Mesh( THREE.EffectComposer.geometry, null );
THREE.EffectComposer.quad.position.z = -100;
THREE.EffectComposer.quad.scale.set( window.innerWidth, window.innerHeight, 1 );
THREE.EffectComposer.scene = new THREE.Scene();
THREE.EffectComposer.scene.addObject( THREE.EffectComposer.quad );
// shared ortho camera
THREE.EffectComposer.camera = new THREE.OrthoCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );