mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-09 04:56:01 +10:00
Refactored postprocessing out of examples into own set of classes.
Not sure yet about names and location of files.
This commit is contained in:
@@ -0,0 +1,91 @@
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/**
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* @author alteredq / http://alteredqualia.com/
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*/
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THREE.BloomPass = function( strength, kernelSize, sigma, resolution ) {
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strength = ( strength !== undefined ) ? strength : 1;
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kernelSize = ( kernelSize !== undefined ) ? kernelSize : 25;
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sigma = ( sigma !== undefined ) ? sigma : 4.0;
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resolution = ( resolution !== resolution ) ? resolution : 256;
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// render targets
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var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
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this.renderTargetX = new THREE.WebGLRenderTarget( resolution, resolution, pars );
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this.renderTargetY = new THREE.WebGLRenderTarget( resolution, resolution, pars );
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// screen material
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var screenShader = THREE.ShaderUtils.lib[ "screen" ];
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this.screenUniforms = THREE.UniformsUtils.clone( screenShader.uniforms );
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this.screenUniforms[ "opacity" ].value = strength;
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this.materialScreen = new THREE.MeshShaderMaterial( {
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uniforms: this.screenUniforms,
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vertexShader: screenShader.vertexShader,
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fragmentShader: screenShader.fragmentShader,
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blending: THREE.AdditiveBlending,
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transparent: true
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} );
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// convolution material
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var convolutionShader = THREE.ShaderUtils.lib[ "convolution" ];
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this.convolutionUniforms = THREE.UniformsUtils.clone( convolutionShader.uniforms );
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this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurx;
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this.convolutionUniforms[ "cKernel" ].value = THREE.ShaderUtils.buildKernel( sigma );
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this.materialConvolution = new THREE.MeshShaderMaterial( {
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uniforms: this.convolutionUniforms,
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vertexShader: "#define KERNEL_SIZE " + kernelSize + ".0\n" + convolutionShader.vertexShader,
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fragmentShader: "#define KERNEL_SIZE " + kernelSize + "\n" + convolutionShader.fragmentShader
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} );
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};
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THREE.BloomPass.prototype = {
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render: function ( renderer, renderTarget, delta ) {
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// Render quad with blured scene into texture (convolution pass 1)
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THREE.EffectComposer.quad.materials[ 0 ] = this.materialConvolution;
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this.convolutionUniforms[ "tDiffuse" ].texture = renderTarget;
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this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurX;
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renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, this.renderTargetX, true );
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// Render quad with blured scene into texture (convolution pass 2)
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this.convolutionUniforms[ "tDiffuse" ].texture = this.renderTargetX;
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this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurY;
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renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, this.renderTargetY, true );
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// Render original scene with superimposed blur to texture
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THREE.EffectComposer.quad.materials[ 0 ] = this.materialScreen;
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this.screenUniforms[ "tDiffuse" ].texture = this.renderTargetY;
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renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, renderTarget, false );
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}
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};
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THREE.BloomPass.blurX = new THREE.Vector2( 0.001953125, 0.0 );
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THREE.BloomPass.blurY = new THREE.Vector2( 0.0, 0.001953125 );
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@@ -0,0 +1,77 @@
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/**
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* @author alteredq / http://alteredqualia.com/
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*/
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THREE.EffectComposer = function( renderer, renderTarget ) {
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this.renderer = renderer;
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this.renderTarget = renderTarget;
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if ( this.renderTarget === undefined ) {
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this.renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBufer: false };
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this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, this.renderTargetParameters );
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}
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this.passes = [];
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};
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THREE.EffectComposer.prototype = {
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addPass: function ( pass ) {
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this.passes.push( pass );
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},
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render: function ( delta ) {
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var i, il = this.passes.length;
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for ( i = 0; i < il; i ++ ) {
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this.passes[ i ].render( this.renderer, this.renderTarget, delta );
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}
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},
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reset: function () {
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if ( this.renderTargetParameters ) {
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this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, this.renderTargetParameters );
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}
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THREE.EffectComposer.quad.scale.set( window.innerWidth, window.innerHeight, 1 );
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THREE.EffectComposer.camera.left = window.innerWidth / - 2;
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THREE.EffectComposer.camera.right = window.innerWidth / 2;
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THREE.EffectComposer.camera.top = window.innerHeight / 2;
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THREE.EffectComposer.camera.bottom = window.innerHeight / - 2;
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THREE.EffectComposer.camera.updateProjectionMatrix();
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}
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};
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// shared fullscreen quad scene
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THREE.EffectComposer.geometry = new THREE.PlaneGeometry( 1, 1 );
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THREE.EffectComposer.quad = new THREE.Mesh( THREE.EffectComposer.geometry, null );
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THREE.EffectComposer.quad.position.z = -100;
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THREE.EffectComposer.quad.scale.set( window.innerWidth, window.innerHeight, 1 );
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THREE.EffectComposer.scene = new THREE.Scene();
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THREE.EffectComposer.scene.addObject( THREE.EffectComposer.quad );
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// shared ortho camera
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THREE.EffectComposer.camera = new THREE.OrthoCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
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@@ -0,0 +1,49 @@
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/**
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* @author alteredq / http://alteredqualia.com/
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*/
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THREE.FilmPass = function( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) {
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var shader = THREE.ShaderUtils.lib[ "film" ];
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this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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this.material = new THREE.MeshShaderMaterial( {
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader
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} );
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if ( grayscale !== undefined ) this.uniforms.grayscale.value = grayscale;
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if ( noiseIntensity !== undefined ) this.uniforms.nIntensity.value = noiseIntensity;
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if ( scanlinesIntensity !== undefined ) this.uniforms.sIntensity.value = scanlinesIntensity;
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if ( scanlinesCount !== undefined ) this.uniforms.sCount.value = scanlinesCount;
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this.renderToScreen = false;
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};
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THREE.FilmPass.prototype = {
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render: function ( renderer, renderTarget, delta ) {
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this.uniforms[ "tDiffuse" ].texture = renderTarget;
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this.uniforms[ "time" ].value += delta;
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THREE.EffectComposer.quad.materials[ 0 ] = this.material;
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if ( this.renderToScreen ) {
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renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera );
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} else {
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renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, renderTarget, false );
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}
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}
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};
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@@ -0,0 +1,22 @@
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/**
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* @author alteredq / http://alteredqualia.com/
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*/
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THREE.RenderPass = function ( scene, camera ) {
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this.scene = scene;
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this.camera = camera;
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this.clear = true;
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};
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THREE.RenderPass.prototype = {
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render: function ( renderer, renderTarget, delta ) {
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renderer.render( this.scene, this.camera, renderTarget, this.clear );
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}
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};
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@@ -0,0 +1,34 @@
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/**
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* @author alteredq / http://alteredqualia.com/
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*/
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THREE.ScreenPass = function( opacity ) {
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var shader = THREE.ShaderUtils.lib[ "screen" ];
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this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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this.uniforms[ "opacity" ].value = ( opacity !== undefined ) ? opacity : 1.0;
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this.material = new THREE.MeshShaderMaterial( {
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader
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} );
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};
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THREE.ScreenPass.prototype = {
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render: function ( renderer, renderTarget, delta ) {
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this.uniforms[ "tDiffuse" ].texture = renderTarget;
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THREE.EffectComposer.quad.materials[ 0 ] = this.material;
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renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera );
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}
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};
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@@ -32,6 +32,11 @@
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</style>
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<script type="text/javascript" src="../build/Three.js"></script>
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<script type="text/javascript" src="js/postprocessing/EffectComposer.js"></script>
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<script type="text/javascript" src="js/postprocessing/RenderPass.js"></script>
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<script type="text/javascript" src="js/postprocessing/FilmPass.js"></script>
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<script type="text/javascript" src="js/Detector.js"></script>
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<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
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<script type="text/javascript" src="js/Stats.js"></script>
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@@ -59,19 +64,13 @@
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var SCREEN_HEIGHT = window.innerHeight - MARGIN * 2;
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var SCREEN_WIDTH = window.innerWidth;
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var ENABLE_LENSFLARES = false;
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var lensFlare, lensFlareRotate;
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var container, stats;
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var camera, scene, sceneCube, renderer;
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var geometry, meshPlanet, meshClouds, meshMoon;
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var dirLight, pointLight, ambientLight;
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var lastUpdate = new Date().getTime();
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var t, d, dPlanet, dMoon, dMoonVec = new THREE.Vector3();
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var postprocessing = { enabled : true, bloom: false };
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var delta, d, dPlanet, dMoon, dMoonVec = new THREE.Vector3();
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init();
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animate();
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@@ -105,10 +104,6 @@
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dirLight.position.normalize();
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scene.addLight( dirLight );
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pointLight = new THREE.PointLight( 0x000000 );
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pointLight.position.set( -5000, 0, 5000 );
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//scene.addLight( pointLight );
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ambientLight = new THREE.AmbientLight( 0x000000 );
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scene.addLight( ambientLight );
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@@ -153,7 +148,7 @@
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// clouds
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var materialClouds = new THREE.MeshLambertMaterial( { color: 0xffffff, map: cloudsTexture, transparent:true } );
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var materialClouds = new THREE.MeshLambertMaterial( { color: 0xffffff, map: cloudsTexture, transparent: true } );
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meshClouds = new THREE.Mesh( geometry, materialClouds );
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meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale );
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@@ -174,7 +169,7 @@
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var i, r = radius,
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starsGeometry = [ new THREE.Geometry(), new THREE.Geometry() ];
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for ( i = 0; i < 250; ++i ) {
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for ( i = 0; i < 250; i ++ ) {
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vector1 = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
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vector1.multiplyScalar( r );
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@@ -201,9 +196,10 @@
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new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 1, sizeAttenuation: false } )
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];
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for ( i = 10; i < 30; i ++) {
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for ( i = 10; i < 30; i ++ ) {
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stars = new THREE.ParticleSystem( starsGeometry[ i % 2 ], starsMaterials[ i % 6 ] );
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stars.rotation.x = Math.random() * 6;
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stars.rotation.y = Math.random() * 6;
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stars.rotation.z = Math.random() * 6;
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@@ -218,38 +214,10 @@
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}
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if ( ENABLE_LENSFLARES ) {
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lensFlare = new THREE.LensFlare( THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare0.png" ), 700, 0.0, THREE.AdditiveBlending );
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lensFlare.add( THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare2.png" ), 512, 0.0, THREE.AdditiveBlending );
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lensFlare.add( lensFlare.lensFlares[ 1 ].texture, 512, 0.0, THREE.AdditiveBlending );
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lensFlare.add( lensFlare.lensFlares[ 1 ].texture, 512, 0.0, THREE.AdditiveBlending );
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lensFlare.add( THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare3.png" ), 60, 0.6, THREE.AdditiveBlending );
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lensFlare.add( lensFlare.lensFlares[ 4 ].texture, 70, 0.7, THREE.AdditiveBlending );
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lensFlare.add( lensFlare.lensFlares[ 4 ].texture, 120, 0.9, THREE.AdditiveBlending );
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lensFlare.add( lensFlare.lensFlares[ 4 ].texture, 70, 1.0, THREE.AdditiveBlending );
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lensFlare.customUpdateCallback = lensFlareUpdateCallback;
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lensFlare.position.set( 0, 0, -99000 );
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lensFlareRotate = new THREE.Object3D();
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lensFlareRotate.addChild( lensFlare );
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scene.addChild( lensFlareRotate );
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lensFlareRotate.rotation.x = Math.PI;
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lensFlareRotate.rotation.y = Math.PI / 2;
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}
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renderer = new THREE.WebGLRenderer( { clearAlpha: 1, clearColor: 0x000000 } );
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renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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renderer.sortObjects = false;
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initPostprocessing();
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renderer.autoClear = false;
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container.appendChild( renderer.domElement );
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@@ -258,10 +226,22 @@
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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stats.domElement.style.zIndex = 100;
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//container.appendChild( stats.domElement );
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container.appendChild( stats.domElement );
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window.addEventListener( 'resize', onWindowResize, false );
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// postprocessing
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var renderModel = new THREE.RenderPass( scene, camera );
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var effectFilm = new THREE.FilmPass( 0.35, 0.75, 2048, false );
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effectFilm.renderToScreen = true;
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composer = new THREE.EffectComposer( renderer );
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composer.addPass( renderModel );
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composer.addPass( effectFilm );
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};
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function onWindowResize( event ) {
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@@ -274,106 +254,16 @@
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camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
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camera.updateProjectionMatrix();
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initPostprocessing();
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composer.reset();
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}
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function initPostprocessing() {
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postprocessing.scene = new THREE.Scene();
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postprocessing.camera = new THREE.OrthoCamera( SCREEN_WIDTH / - 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, SCREEN_HEIGHT / - 2, -10000, 10000 );
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postprocessing.camera.position.z = 100;
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var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat };
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postprocessing.rtTexture1 = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, pars );
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postprocessing.rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
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postprocessing.rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
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var screen_shader = THREE.ShaderUtils.lib["screen"];
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var screen_uniforms = THREE.UniformsUtils.clone( screen_shader.uniforms );
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screen_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
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screen_uniforms["opacity"].value = 1.0;
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postprocessing.materialScreen = new THREE.MeshShaderMaterial( {
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uniforms: screen_uniforms,
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vertexShader: screen_shader.vertexShader,
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fragmentShader: screen_shader.fragmentShader,
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blending: THREE.AdditiveBlending,
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transparent: true
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} );
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var convolution_shader = THREE.ShaderUtils.lib["convolution"];
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var convolution_uniforms = THREE.UniformsUtils.clone( convolution_shader.uniforms );
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postprocessing.blurx = new THREE.Vector2( 0.001953125, 0.0 ),
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postprocessing.blury = new THREE.Vector2( 0.0, 0.001953125 );
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convolution_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
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convolution_uniforms["uImageIncrement"].value = postprocessing.blurx;
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convolution_uniforms["cKernel"].value = THREE.ShaderUtils.buildKernel( 4.0 );
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||||
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postprocessing.materialConvolution = new THREE.MeshShaderMaterial( {
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uniforms: convolution_uniforms,
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vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
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||||
fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader
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||||
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||||
} );
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||||
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var film_shader = THREE.ShaderUtils.lib["film"];
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||||
var film_uniforms = THREE.UniformsUtils.clone( film_shader.uniforms );
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||||
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film_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
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||||
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postprocessing.materialFilm = new THREE.MeshShaderMaterial( { uniforms: film_uniforms, vertexShader: film_shader.vertexShader, fragmentShader: film_shader.fragmentShader } );
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postprocessing.materialFilm.uniforms.grayscale.value = 0;
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postprocessing.materialFilm.uniforms.nIntensity.value = 0.35;
|
||||
postprocessing.materialFilm.uniforms.sIntensity.value = 0.75;
|
||||
postprocessing.materialFilm.uniforms.sCount.value = 2048;
|
||||
|
||||
postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( SCREEN_WIDTH, SCREEN_HEIGHT ), postprocessing.materialConvolution );
|
||||
postprocessing.quad.position.z = - 500;
|
||||
postprocessing.scene.addObject( postprocessing.quad );
|
||||
|
||||
};
|
||||
|
||||
function cap_bottom( val, bottom ) {
|
||||
|
||||
return val < bottom ? bottom : val;
|
||||
|
||||
};
|
||||
|
||||
function lensFlareUpdateCallback( object ) {
|
||||
|
||||
var f, fl = object.lensFlares.length;
|
||||
var flare;
|
||||
var vecX = -object.positionScreen.x * 2;
|
||||
var vecY = -object.positionScreen.y * 2;
|
||||
|
||||
|
||||
for( f = 0; f < fl; f++ ) {
|
||||
|
||||
flare = object.lensFlares[ f ];
|
||||
|
||||
flare.x = object.positionScreen.x + vecX * flare.distance;
|
||||
flare.y = object.positionScreen.y + vecY * flare.distance;
|
||||
|
||||
flare.rotation = 0;
|
||||
|
||||
flare.opacity = cap_bottom( 1 - 0.01 * d / radius, 0 );
|
||||
|
||||
}
|
||||
|
||||
// hard coded stuff
|
||||
|
||||
object.lensFlares[ 2 ].y += 0.025;
|
||||
object.lensFlares[ 3 ].rotation = object.positionScreen.x * 0.5 + 45 * Math.PI / 180;
|
||||
|
||||
};
|
||||
|
||||
function animate() {
|
||||
|
||||
@@ -395,10 +285,10 @@
|
||||
|
||||
// rotate the planet and clouds
|
||||
|
||||
t = this.getFrametime();
|
||||
delta = this.getFrametime();
|
||||
|
||||
meshPlanet.rotation.y += rotationSpeed * t;
|
||||
meshClouds.rotation.y += 1.25 * rotationSpeed * t;
|
||||
meshPlanet.rotation.y += rotationSpeed * delta;
|
||||
meshClouds.rotation.y += 1.25 * rotationSpeed * delta;
|
||||
|
||||
// slow down as we approach the surface
|
||||
|
||||
@@ -419,63 +309,8 @@
|
||||
|
||||
camera.movementSpeed = 0.33 * d;
|
||||
|
||||
if ( ENABLE_LENSFLARES ) {
|
||||
|
||||
lensFlareRotate.position.set( camera.position.x, camera.position.y, camera.position.z );
|
||||
|
||||
}
|
||||
|
||||
if ( postprocessing.enabled ) {
|
||||
|
||||
renderer.clear();
|
||||
|
||||
// Render scene into texture
|
||||
|
||||
renderer.render( scene, camera, postprocessing.rtTexture1, true );
|
||||
|
||||
if ( postprocessing.bloom ) {
|
||||
|
||||
// Render quad with blured scene into texture (convolution pass 1)
|
||||
|
||||
postprocessing.quad.materials = [ postprocessing.materialConvolution ];
|
||||
|
||||
postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
|
||||
postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blurx;
|
||||
|
||||
renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture2, true );
|
||||
|
||||
// Render quad with blured scene into texture (convolution pass 2)
|
||||
|
||||
postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture2;
|
||||
postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blury;
|
||||
|
||||
renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture3, true );
|
||||
|
||||
// Render original scene with superimposed blur to texture
|
||||
|
||||
postprocessing.quad.materials = [ postprocessing.materialScreen ];
|
||||
|
||||
postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture3;
|
||||
postprocessing.materialScreen.uniforms.opacity.value = 0.75;
|
||||
|
||||
renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture1, false );
|
||||
|
||||
}
|
||||
|
||||
// Render to screen
|
||||
|
||||
postprocessing.materialFilm.uniforms.time.value += 0.01;
|
||||
postprocessing.quad.materials = [ postprocessing.materialFilm ];
|
||||
|
||||
postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
|
||||
renderer.render( postprocessing.scene, postprocessing.camera );
|
||||
|
||||
} else {
|
||||
|
||||
renderer.clear();
|
||||
renderer.render( scene, camera );
|
||||
|
||||
}
|
||||
renderer.clear();
|
||||
composer.render( delta );
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -45,6 +45,11 @@
|
||||
|
||||
<script type="text/javascript" src="../build/Three.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/postprocessing/EffectComposer.js"></script>
|
||||
<script type="text/javascript" src="js/postprocessing/RenderPass.js"></script>
|
||||
<script type="text/javascript" src="js/postprocessing/ScreenPass.js"></script>
|
||||
<script type="text/javascript" src="js/postprocessing/BloomPass.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/Detector.js"></script>
|
||||
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
|
||||
<script type="text/javascript" src="js/Stats.js"></script>
|
||||
@@ -58,10 +63,8 @@
|
||||
windowHalfX = window.innerWidth / 2,
|
||||
windowHalfY = window.innerHeight / 2,
|
||||
|
||||
camera, scene, renderer, material;
|
||||
camera, scene, renderer, material, composer;
|
||||
|
||||
var postprocessing = { enabled: true };
|
||||
|
||||
init();
|
||||
animate();
|
||||
|
||||
@@ -69,8 +72,8 @@
|
||||
|
||||
var i, container;
|
||||
|
||||
container = document.createElement('div');
|
||||
document.body.appendChild(container);
|
||||
container = document.createElement( 'div' );
|
||||
document.body.appendChild( container );
|
||||
|
||||
camera = new THREE.Camera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
|
||||
camera.position.z = 700;
|
||||
@@ -79,6 +82,7 @@
|
||||
|
||||
renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1, antialias: false } );
|
||||
renderer.setSize( window.innerWidth, window.innerHeight );
|
||||
renderer.autoClear = false;
|
||||
|
||||
container.appendChild( renderer.domElement );
|
||||
|
||||
@@ -132,19 +136,30 @@
|
||||
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
|
||||
stats = new Stats();
|
||||
stats.domElement.style.position = 'absolute';
|
||||
stats.domElement.style.top = '0px';
|
||||
//container.appendChild(stats.domElement);
|
||||
//container.appendChild( stats.domElement );
|
||||
|
||||
//
|
||||
|
||||
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
||||
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
|
||||
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
|
||||
|
||||
initPostprocessing();
|
||||
renderer.autoClear = false;
|
||||
//
|
||||
|
||||
var renderModel = new THREE.RenderPass( scene, camera );
|
||||
var effectBloom = new THREE.BloomPass( 1.3 );
|
||||
var effectScreen = new THREE.ScreenPass();
|
||||
|
||||
composer = new THREE.EffectComposer( renderer );
|
||||
|
||||
composer.addPass( renderModel );
|
||||
composer.addPass( effectBloom );
|
||||
composer.addPass( effectScreen );
|
||||
|
||||
}
|
||||
|
||||
@@ -153,7 +168,7 @@
|
||||
|
||||
function hilbert3D( center, side, iterations, v0, v1, v2, v3, v4, v5, v6, v7 ) {
|
||||
|
||||
var half = side/2,
|
||||
var half = side / 2,
|
||||
|
||||
vec_s = [
|
||||
|
||||
@@ -192,63 +207,11 @@
|
||||
|
||||
//
|
||||
|
||||
function initPostprocessing() {
|
||||
|
||||
postprocessing.scene = new THREE.Scene();
|
||||
|
||||
postprocessing.camera = new THREE.Camera();
|
||||
postprocessing.camera.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
|
||||
postprocessing.camera.position.z = 100;
|
||||
|
||||
var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
|
||||
postprocessing.rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
|
||||
postprocessing.rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
|
||||
postprocessing.rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
|
||||
|
||||
var screen_shader = THREE.ShaderUtils.lib["screen"];
|
||||
var screen_uniforms = THREE.UniformsUtils.clone( screen_shader.uniforms );
|
||||
|
||||
screen_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
|
||||
screen_uniforms["opacity"].value = 1.0;
|
||||
|
||||
postprocessing.materialScreen = new THREE.MeshShaderMaterial( {
|
||||
|
||||
uniforms: screen_uniforms,
|
||||
vertexShader: screen_shader.vertexShader,
|
||||
fragmentShader: screen_shader.fragmentShader,
|
||||
blending: THREE.AdditiveBlending,
|
||||
transparent: true
|
||||
|
||||
} );
|
||||
|
||||
var convolution_shader = THREE.ShaderUtils.lib["convolution"];
|
||||
var convolution_uniforms = THREE.UniformsUtils.clone( convolution_shader.uniforms );
|
||||
|
||||
postprocessing.blurx = new THREE.Vector2( 0.001953125, 0.0 ),
|
||||
postprocessing.blury = new THREE.Vector2( 0.0, 0.001953125 );
|
||||
|
||||
convolution_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
|
||||
convolution_uniforms["uImageIncrement"].value = postprocessing.blurx;
|
||||
convolution_uniforms["cKernel"].value = THREE.ShaderUtils.buildKernel( 4.0 );
|
||||
|
||||
postprocessing.materialConvolution = new THREE.MeshShaderMaterial( {
|
||||
|
||||
uniforms: convolution_uniforms,
|
||||
vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
|
||||
fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader
|
||||
|
||||
} );
|
||||
|
||||
postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
|
||||
postprocessing.quad.position.z = - 500;
|
||||
postprocessing.scene.addObject( postprocessing.quad );
|
||||
|
||||
}
|
||||
|
||||
function onDocumentMouseMove(event) {
|
||||
function onDocumentMouseMove( event ) {
|
||||
|
||||
mouseX = event.clientX - windowHalfX;
|
||||
mouseY = event.clientY - windowHalfY;
|
||||
|
||||
}
|
||||
|
||||
function onDocumentTouchStart( event ) {
|
||||
@@ -259,7 +222,9 @@
|
||||
|
||||
mouseX = event.touches[ 0 ].pageX - windowHalfX;
|
||||
mouseY = event.touches[ 0 ].pageY - windowHalfY;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function onDocumentTouchMove( event ) {
|
||||
@@ -271,6 +236,7 @@
|
||||
mouseX = event.touches[ 0 ].pageX - windowHalfX;
|
||||
mouseY = event.touches[ 0 ].pageY - windowHalfY;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
@@ -278,7 +244,6 @@
|
||||
function animate() {
|
||||
|
||||
requestAnimationFrame( animate );
|
||||
|
||||
render();
|
||||
|
||||
}
|
||||
@@ -290,60 +255,17 @@
|
||||
|
||||
var time = new Date().getTime() * 0.0005;
|
||||
|
||||
for( var i = 0; i<scene.objects.length; i++ ) {
|
||||
for( var i = 0; i < scene.objects.length; i ++ ) {
|
||||
|
||||
scene.objects[i].rotation.y = time * ( i % 2 ? 1 : -1);
|
||||
scene.objects[ i ].rotation.y = time * ( i % 2 ? 1 : -1 );
|
||||
|
||||
}
|
||||
|
||||
if ( postprocessing.enabled ) {
|
||||
|
||||
renderer.clear();
|
||||
|
||||
// Render scene into texture
|
||||
|
||||
renderer.render( scene, camera, postprocessing.rtTexture1, true );
|
||||
|
||||
// Render quad with blured scene into texture (convolution pass 1)
|
||||
|
||||
postprocessing.quad.materials = [ postprocessing.materialConvolution ];
|
||||
|
||||
postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
|
||||
postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blurx;
|
||||
|
||||
renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture2, true );
|
||||
|
||||
// Render quad with blured scene into texture (convolution pass 2)
|
||||
|
||||
postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture2;
|
||||
postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blury;
|
||||
|
||||
renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture3, true );
|
||||
|
||||
// Render original scene with superimposed blur to texture
|
||||
|
||||
postprocessing.quad.materials = [ postprocessing.materialScreen ];
|
||||
|
||||
postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture3;
|
||||
postprocessing.materialScreen.uniforms.opacity.value = 1.3;
|
||||
|
||||
renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture1, false );
|
||||
|
||||
// Render to screen
|
||||
|
||||
postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
|
||||
renderer.render( postprocessing.scene, postprocessing.camera );
|
||||
|
||||
} else {
|
||||
|
||||
renderer.clear();
|
||||
renderer.render( scene, camera );
|
||||
|
||||
}
|
||||
renderer.clear();
|
||||
composer.render();
|
||||
|
||||
}
|
||||
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -25,7 +25,6 @@
|
||||
}
|
||||
|
||||
a { color: red; }
|
||||
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
@@ -38,6 +37,11 @@
|
||||
|
||||
<script type="text/javascript" src="../build/Three.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/postprocessing/EffectComposer.js"></script>
|
||||
<script type="text/javascript" src="js/postprocessing/RenderPass.js"></script>
|
||||
<script type="text/javascript" src="js/postprocessing/BloomPass.js"></script>
|
||||
<script type="text/javascript" src="js/postprocessing/FilmPass.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/Detector.js"></script>
|
||||
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
|
||||
<script type="text/javascript" src="js/Stats.js"></script>
|
||||
@@ -45,19 +49,22 @@
|
||||
<!-- Time modulated procedural color fragment shader -->
|
||||
|
||||
<script id="fs-colors" type="x-shader/x-fragment">
|
||||
|
||||
varying vec2 vUv;
|
||||
uniform float time;
|
||||
|
||||
void main(void) {
|
||||
void main() {
|
||||
|
||||
gl_FragColor = vec4( time, vUv.x, vUv.y, 1.0 );
|
||||
|
||||
}
|
||||
|
||||
</script>
|
||||
|
||||
<!-- Generic vertex shader -->
|
||||
|
||||
<script id="vs-generic" type="x-shader/x-vertex">
|
||||
|
||||
varying vec2 vUv;
|
||||
|
||||
void main() {
|
||||
@@ -66,6 +73,7 @@
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
||||
|
||||
}
|
||||
|
||||
</script>
|
||||
|
||||
|
||||
@@ -75,7 +83,9 @@
|
||||
|
||||
var container, stats;
|
||||
|
||||
var cameraOrtho, cameraPerspective, sceneModel, sceneScreen, sceneBG, renderer, mesh, directionalLight;
|
||||
var composer;
|
||||
|
||||
var cameraOrtho, cameraPerspective, sceneModel, sceneBG, renderer, mesh, directionalLight;
|
||||
|
||||
var windowHalfX = window.innerWidth / 2;
|
||||
var windowHalfY = window.innerHeight / 2;
|
||||
@@ -97,20 +107,22 @@
|
||||
cameraPerspective = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
|
||||
cameraPerspective.position.z = 900;
|
||||
|
||||
//
|
||||
|
||||
sceneModel = new THREE.Scene();
|
||||
sceneScreen = new THREE.Scene();
|
||||
sceneBG = new THREE.Scene();
|
||||
|
||||
directionalLight = new THREE.DirectionalLight( 0xffffff );
|
||||
directionalLight.position.set( 0, 0, 1 );
|
||||
directionalLight.position.normalize();
|
||||
sceneModel.addLight( directionalLight );
|
||||
|
||||
var pars1 = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBFormat },
|
||||
pars2 = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
|
||||
rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars1 );
|
||||
rtTexture2 = new THREE.WebGLRenderTarget( 256, 512, pars2 );
|
||||
rtTexture3 = new THREE.WebGLRenderTarget( 512, 256, pars2 );
|
||||
loader = new THREE.JSONLoader( true );
|
||||
document.body.appendChild( loader.statusDomElement );
|
||||
loader.load( { model: "obj/leeperrysmith/LeePerrySmith.js", callback: function( geometry ) { createMesh( geometry, sceneModel, 100 ) } } );
|
||||
|
||||
//
|
||||
|
||||
sceneBG = new THREE.Scene();
|
||||
|
||||
materialColor = new THREE.MeshShaderMaterial( {
|
||||
|
||||
@@ -121,70 +133,13 @@
|
||||
|
||||
} );
|
||||
|
||||
var screen_shader = THREE.ShaderUtils.lib[ "screen" ];
|
||||
var screen_uniforms = THREE.UniformsUtils.clone( screen_shader.uniforms );
|
||||
|
||||
screen_uniforms[ "tDiffuse" ].texture = rtTexture1;
|
||||
screen_uniforms[ "opacity" ].value = 0.4;
|
||||
|
||||
materialScreen = new THREE.MeshShaderMaterial( {
|
||||
|
||||
uniforms: screen_uniforms,
|
||||
vertexShader: screen_shader.vertexShader,
|
||||
fragmentShader: screen_shader.fragmentShader,
|
||||
blending: THREE.AdditiveBlending,
|
||||
transparent: true
|
||||
|
||||
} );
|
||||
|
||||
var film_shader = THREE.ShaderUtils.lib["film"];
|
||||
var film_uniforms = THREE.UniformsUtils.clone( film_shader.uniforms );
|
||||
|
||||
film_uniforms[ "tDiffuse" ].texture = rtTexture1;
|
||||
film_uniforms[ "nIntensity" ].value = 0.25;
|
||||
film_uniforms[ "sIntensity" ].value = 0.5;
|
||||
|
||||
materialFilm = new THREE.MeshShaderMaterial( {
|
||||
|
||||
uniforms: film_uniforms,
|
||||
vertexShader: film_shader.vertexShader,
|
||||
fragmentShader: film_shader.fragmentShader
|
||||
|
||||
} );
|
||||
|
||||
var increment = 0.001953125;
|
||||
|
||||
blurx = new THREE.Vector2( increment, 0.0 ),
|
||||
blury = new THREE.Vector2( 0.0, increment );
|
||||
|
||||
var convolution_shader = THREE.ShaderUtils.lib[ "convolution" ];
|
||||
var convolution_uniforms = THREE.UniformsUtils.clone( convolution_shader.uniforms );
|
||||
|
||||
convolution_uniforms[ "tDiffuse" ].texture = rtTexture1;
|
||||
convolution_uniforms[ "uImageIncrement" ].value = blurx;
|
||||
convolution_uniforms[ "cKernel" ].value = THREE.ShaderUtils.buildKernel( 4.0 );
|
||||
|
||||
materialConvolution = new THREE.MeshShaderMaterial( {
|
||||
|
||||
uniforms: convolution_uniforms,
|
||||
vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
|
||||
fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader
|
||||
|
||||
} );
|
||||
|
||||
var plane = new THREE.PlaneGeometry( window.innerWidth, window.innerHeight );
|
||||
|
||||
quadBG = new THREE.Mesh( plane, materialColor );
|
||||
quadBG.position.z = -500;
|
||||
sceneBG.addObject( quadBG );
|
||||
|
||||
loader = new THREE.JSONLoader( true );
|
||||
document.body.appendChild( loader.statusDomElement );
|
||||
loader.load( { model: "obj/leeperrysmith/LeePerrySmith.js", callback: function( geometry ) { createMesh( geometry, sceneModel, 100 ) } } );
|
||||
|
||||
quadScreen = new THREE.Mesh( plane, materialConvolution );
|
||||
quadScreen.position.z = -100;
|
||||
sceneScreen.addObject( quadScreen );
|
||||
//
|
||||
|
||||
renderer = new THREE.WebGLRenderer( { antialias: false } );
|
||||
renderer.setSize( window.innerWidth, window.innerHeight );
|
||||
@@ -195,7 +150,24 @@
|
||||
stats = new Stats();
|
||||
stats.domElement.style.position = 'absolute';
|
||||
stats.domElement.style.top = '0px';
|
||||
//container.appendChild( stats.domElement );
|
||||
container.appendChild( stats.domElement );
|
||||
|
||||
//
|
||||
|
||||
var renderBackground = new THREE.RenderPass( sceneBG, cameraOrtho );
|
||||
var renderModel = new THREE.RenderPass( sceneModel, cameraPerspective );
|
||||
var effectBloom = new THREE.BloomPass( 1.0 );
|
||||
var effectFilm = new THREE.FilmPass( 0.25, 0.5 );
|
||||
|
||||
renderModel.clear = false;
|
||||
effectFilm.renderToScreen = true;
|
||||
|
||||
composer = new THREE.EffectComposer( renderer );
|
||||
|
||||
composer.addPass( renderBackground );
|
||||
composer.addPass( renderModel );
|
||||
composer.addPass( effectBloom );
|
||||
composer.addPass( effectFilm );
|
||||
|
||||
}
|
||||
|
||||
@@ -264,51 +236,13 @@
|
||||
|
||||
}
|
||||
|
||||
materialColor.uniforms.time.value += delta/2;
|
||||
materialFilm.uniforms.time.value += delta;
|
||||
materialColor.uniforms.time.value += delta / 2;
|
||||
|
||||
renderer.clear();
|
||||
|
||||
// Render scene into texture
|
||||
|
||||
// background
|
||||
|
||||
renderer.render( sceneBG, cameraOrtho, rtTexture1, true );
|
||||
|
||||
// model
|
||||
|
||||
renderer.render( sceneModel, cameraPerspective, rtTexture1, false );
|
||||
|
||||
// Render quad with blured scene into texture (convolution pass 1)
|
||||
|
||||
quadScreen.materials[ 0 ] = materialConvolution;
|
||||
materialConvolution.uniforms.tDiffuse.texture = rtTexture1;
|
||||
materialConvolution.uniforms.uImageIncrement.value = blurx;
|
||||
renderer.render( sceneScreen, cameraOrtho, rtTexture2, true );
|
||||
|
||||
// Render quad with blured scene into texture (convolution pass 2)
|
||||
|
||||
materialConvolution.uniforms.tDiffuse.texture = rtTexture2;
|
||||
materialConvolution.uniforms.uImageIncrement.value = blury;
|
||||
renderer.render( sceneScreen, cameraOrtho, rtTexture3, true );
|
||||
|
||||
// Render original scene with superimposed blur into texture
|
||||
|
||||
quadScreen.materials[ 0 ] = materialScreen;
|
||||
|
||||
materialScreen.uniforms.tDiffuse.texture = rtTexture3;
|
||||
materialScreen.uniforms.opacity.value = 1.0;
|
||||
renderer.render( sceneScreen, cameraOrtho, rtTexture1, false );
|
||||
|
||||
// Render final scene to the screen with film shader
|
||||
|
||||
materialFilm.uniforms.tDiffuse.texture = rtTexture1;
|
||||
quadScreen.materials[ 0 ] = materialFilm;
|
||||
renderer.render( sceneScreen, cameraOrtho );
|
||||
composer.render( delta );
|
||||
|
||||
}
|
||||
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
+45
-123
@@ -33,6 +33,11 @@
|
||||
|
||||
<script type="text/javascript" src="../build/Three.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/postprocessing/EffectComposer.js"></script>
|
||||
<script type="text/javascript" src="js/postprocessing/RenderPass.js"></script>
|
||||
<script type="text/javascript" src="js/postprocessing/ScreenPass.js"></script>
|
||||
<script type="text/javascript" src="js/postprocessing/BloomPass.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/Detector.js"></script>
|
||||
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
|
||||
<script type="text/javascript" src="js/Stats.js"></script>
|
||||
@@ -57,6 +62,8 @@
|
||||
|
||||
var postprocessing = { enabled : true };
|
||||
|
||||
var composer;
|
||||
|
||||
init();
|
||||
animate();
|
||||
|
||||
@@ -71,12 +78,6 @@
|
||||
scene = new THREE.Scene();
|
||||
scene.fog = new THREE.FogExp2( 0x000000, 0.0016 );
|
||||
|
||||
renderer = new THREE.WebGLRenderer( { antialias: false } );
|
||||
renderer.setSize( window.innerWidth, window.innerHeight );
|
||||
container.appendChild( renderer.domElement );
|
||||
|
||||
renderer.setClearColor( scene.fog.color, 1 );
|
||||
|
||||
geometry = new THREE.Geometry();
|
||||
geometry2 = new THREE.Geometry();
|
||||
|
||||
@@ -99,12 +100,11 @@
|
||||
vector = new THREE.Vector3( x, y, z );
|
||||
geometry.vertices.push( new THREE.Vertex( vector ) );
|
||||
|
||||
|
||||
vector = new THREE.Vector3( x, y, z );
|
||||
geometry2.vertices.push( new THREE.Vertex( vector ) );
|
||||
|
||||
h = i2%2 ? 1 : 0.15;
|
||||
if( i2%4 <= 2 ) h -= 0.15;
|
||||
h = i2 % 2 ? 1 : 0.15;
|
||||
if( i2 % 4 <= 2 ) h -= 0.15;
|
||||
|
||||
color = new THREE.Color( 0xffffff );
|
||||
color.setHSV( 0.1 , 0, h );
|
||||
@@ -116,22 +116,17 @@
|
||||
var tmpRot = new THREE.Matrix4();
|
||||
tmpRot.setRotationAxis( new THREE.Vector3( 1, 0, 0 ), 1.57 );
|
||||
|
||||
var material_base = new THREE.MeshBasicMaterial( { color:0xffffff, vertexColors:true } );
|
||||
|
||||
renderer.initMaterial( material_base, scene.lights, scene.fog );
|
||||
|
||||
xgrid = 34;
|
||||
ygrid = 15;
|
||||
nribbons = xgrid * ygrid;
|
||||
|
||||
c = 0;
|
||||
for ( i = 0; i < xgrid; i++ )
|
||||
for ( j = 0; j < ygrid; j++ ) {
|
||||
for ( i = 0; i < xgrid; i ++ )
|
||||
for ( j = 0; j < ygrid; j ++ ) {
|
||||
|
||||
materials[c] = new THREE.MeshBasicMaterial( { color:0xffffff, vertexColors:true } );
|
||||
//materials[c].program = material_base.program;
|
||||
materials[ c ] = new THREE.MeshBasicMaterial( { color: 0xffffff, vertexColors: true } );
|
||||
|
||||
ribbon = new THREE.Ribbon( i % 2 ? geometry : geometry2, materials[c] );
|
||||
ribbon = new THREE.Ribbon( i % 2 ? geometry : geometry2, materials[ c ] );
|
||||
ribbon.rotation.x = 0;
|
||||
ribbon.rotation.y = 1.57;
|
||||
ribbon.rotation.z = 3.14;
|
||||
@@ -141,7 +136,7 @@
|
||||
z = 0;
|
||||
ribbon.position.set( x, y, z );
|
||||
|
||||
materials[c].color.setHSV( i/xgrid, 0.3 + 0.7*j/ygrid, 1 );
|
||||
materials[c].color.setHSV( i / xgrid, 0.3 + 0.7 * j / ygrid, 1 );
|
||||
|
||||
ribbon.doubleSided = true;
|
||||
ribbon.matrixAutoUpdate = false;
|
||||
@@ -171,24 +166,46 @@
|
||||
ribbons.push( ribbon );
|
||||
scene.addObject( ribbon );
|
||||
|
||||
c++;
|
||||
c ++;
|
||||
|
||||
}
|
||||
|
||||
scene.matrixAutoUpdate = false;
|
||||
|
||||
initPostprocessing();
|
||||
//
|
||||
|
||||
renderer = new THREE.WebGLRenderer( { antialias: false } );
|
||||
renderer.setSize( window.innerWidth, window.innerHeight );
|
||||
renderer.autoClear = false;
|
||||
renderer.setClearColor( scene.fog.color, 1 );
|
||||
|
||||
container.appendChild( renderer.domElement );
|
||||
|
||||
//
|
||||
|
||||
stats = new Stats();
|
||||
stats.domElement.style.position = 'absolute';
|
||||
stats.domElement.style.top = '0px';
|
||||
container.appendChild( stats.domElement );
|
||||
|
||||
//
|
||||
|
||||
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
||||
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
|
||||
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
|
||||
|
||||
//
|
||||
|
||||
var renderModel = new THREE.RenderPass( scene, camera );
|
||||
var effectBloom = new THREE.BloomPass( 1.0 );
|
||||
var effectScreen = new THREE.ScreenPass();
|
||||
|
||||
composer = new THREE.EffectComposer( renderer );
|
||||
|
||||
composer.addPass( renderModel );
|
||||
composer.addPass( effectBloom );
|
||||
composer.addPass( effectScreen );
|
||||
|
||||
}
|
||||
|
||||
function onDocumentMouseMove( event ) {
|
||||
@@ -223,58 +240,6 @@
|
||||
|
||||
}
|
||||
|
||||
function initPostprocessing() {
|
||||
|
||||
postprocessing.scene = new THREE.Scene();
|
||||
|
||||
postprocessing.camera = new THREE.OrthoCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
|
||||
postprocessing.camera.position.z = 100;
|
||||
|
||||
var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
|
||||
postprocessing.rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
|
||||
postprocessing.rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
|
||||
postprocessing.rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
|
||||
|
||||
var screen_shader = THREE.ShaderUtils.lib[ "screen" ];
|
||||
var screen_uniforms = THREE.UniformsUtils.clone( screen_shader.uniforms );
|
||||
|
||||
screen_uniforms[ "tDiffuse" ].texture = postprocessing.rtTexture1;
|
||||
screen_uniforms[ "opacity" ].value = 1.0;
|
||||
|
||||
postprocessing.materialScreen = new THREE.MeshShaderMaterial( {
|
||||
|
||||
uniforms: screen_uniforms,
|
||||
vertexShader: screen_shader.vertexShader,
|
||||
fragmentShader: screen_shader.fragmentShader,
|
||||
blending: THREE.AdditiveBlending,
|
||||
transparent: true
|
||||
|
||||
} );
|
||||
|
||||
var convolution_shader = THREE.ShaderUtils.lib[ "convolution" ];
|
||||
var convolution_uniforms = THREE.UniformsUtils.clone( convolution_shader.uniforms );
|
||||
|
||||
postprocessing.blurx = new THREE.Vector2( 0.001953125, 0.0 ),
|
||||
postprocessing.blury = new THREE.Vector2( 0.0, 0.001953125 );
|
||||
|
||||
convolution_uniforms[ "tDiffuse" ].texture = postprocessing.rtTexture1;
|
||||
convolution_uniforms[ "uImageIncrement" ].value = postprocessing.blurx;
|
||||
convolution_uniforms[ "cKernel" ].value = THREE.ShaderUtils.buildKernel( 4.0 );
|
||||
|
||||
postprocessing.materialConvolution = new THREE.MeshShaderMaterial( {
|
||||
|
||||
uniforms: convolution_uniforms,
|
||||
vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
|
||||
fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader
|
||||
|
||||
} );
|
||||
|
||||
postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
|
||||
postprocessing.quad.position.z = -500;
|
||||
postprocessing.scene.addObject( postprocessing.quad );
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
function animate() {
|
||||
@@ -293,73 +258,30 @@
|
||||
camera.position.x += ( mouseX - camera.position.x ) * 0.036;
|
||||
camera.position.y += ( - (mouseY) - camera.position.y ) * 0.036;
|
||||
|
||||
for ( i = -n; i < n; i++ ) {
|
||||
for ( i = -n; i < n; i ++ ) {
|
||||
|
||||
i2 = i + n;
|
||||
|
||||
z = 10 * Math.sin( i2 * 0.1 + time*30 );
|
||||
z2 = 20 * Math.cos( Math.sin( i2 * 0.1 + time * 20 ) );
|
||||
|
||||
geometry.vertices[i2].position.z = z;
|
||||
geometry2.vertices[i2].position.z = z2;
|
||||
geometry.vertices[ i2 ].position.z = z;
|
||||
geometry2.vertices[ i2 ].position.z = z2;
|
||||
|
||||
}
|
||||
|
||||
geometry.__dirtyVertices = true;
|
||||
geometry2.__dirtyVertices = true;
|
||||
|
||||
|
||||
for( i = 0; i < nribbons; i++ ) {
|
||||
|
||||
h = ( 360 * ( i/nribbons + time ) % 360 ) / 360;
|
||||
materials[i].color.setHSV( h, 0.5+0.5*(i%20/20), 1 );
|
||||
h = ( 360 * ( i / nribbons + time ) % 360 ) / 360;
|
||||
materials[ i ].color.setHSV( h, 0.5 + 0.5 * ( i % 20 / 20 ), 1 );
|
||||
|
||||
}
|
||||
|
||||
if ( postprocessing.enabled ) {
|
||||
|
||||
renderer.clear();
|
||||
|
||||
// Render scene into texture
|
||||
|
||||
renderer.render( scene, camera, postprocessing.rtTexture1, true );
|
||||
|
||||
// Render quad with blured scene into texture (convolution pass 1)
|
||||
|
||||
postprocessing.quad.materials[ 0 ] = postprocessing.materialConvolution;
|
||||
|
||||
postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
|
||||
postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blurx;
|
||||
|
||||
renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture2, true );
|
||||
|
||||
// Render quad with blured scene into texture (convolution pass 2)
|
||||
|
||||
postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture2;
|
||||
postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blury;
|
||||
|
||||
renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture3, true );
|
||||
|
||||
// Render original scene with superimposed blur to texture
|
||||
|
||||
postprocessing.quad.materials[ 0 ] = postprocessing.materialScreen;
|
||||
|
||||
postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture3;
|
||||
postprocessing.materialScreen.uniforms.opacity.value = 1.2;
|
||||
|
||||
renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture1, false );
|
||||
|
||||
// Render to screen
|
||||
|
||||
postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
|
||||
renderer.render( postprocessing.scene, postprocessing.camera );
|
||||
|
||||
} else {
|
||||
|
||||
renderer.clear();
|
||||
renderer.render( scene, camera );
|
||||
|
||||
}
|
||||
renderer.clear();
|
||||
composer.render( 0.1 );
|
||||
|
||||
}
|
||||
|
||||
|
||||
+29
-114
@@ -37,6 +37,11 @@
|
||||
|
||||
<script type="text/javascript" src="../build/Three.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/postprocessing/EffectComposer.js"></script>
|
||||
<script type="text/javascript" src="js/postprocessing/RenderPass.js"></script>
|
||||
<script type="text/javascript" src="js/postprocessing/BloomPass.js"></script>
|
||||
<script type="text/javascript" src="js/postprocessing/FilmPass.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/Detector.js"></script>
|
||||
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
|
||||
<script type="text/javascript" src="js/Stats.js"></script>
|
||||
@@ -86,6 +91,7 @@
|
||||
gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );
|
||||
|
||||
}
|
||||
|
||||
</script>
|
||||
|
||||
<script id="vertexShader" type="x-shader/x-vertex">
|
||||
@@ -112,7 +118,7 @@
|
||||
|
||||
var start_time;
|
||||
|
||||
var camera, scene, renderer;
|
||||
var camera, scene, renderer, composer;
|
||||
|
||||
var uniforms, material, mesh;
|
||||
|
||||
@@ -122,8 +128,6 @@
|
||||
var windowHalfX = window.innerWidth / 2;
|
||||
var windowHalfY = window.innerHeight / 2;
|
||||
|
||||
var postprocessing = { enabled : true };
|
||||
|
||||
init();
|
||||
animate();
|
||||
|
||||
@@ -169,18 +173,35 @@
|
||||
mesh.rotation.x = 0.3;
|
||||
scene.addObject( mesh );
|
||||
|
||||
//
|
||||
|
||||
renderer = new THREE.WebGLRenderer( { antialias: true } );
|
||||
container.appendChild( renderer.domElement );
|
||||
|
||||
initPostprocessing();
|
||||
renderer.autoClear = false;
|
||||
|
||||
//
|
||||
|
||||
stats = new Stats();
|
||||
stats.domElement.style.position = 'absolute';
|
||||
stats.domElement.style.top = '0px';
|
||||
//container.appendChild( stats.domElement );
|
||||
|
||||
//
|
||||
|
||||
var renderModel = new THREE.RenderPass( scene, camera );
|
||||
var effectBloom = new THREE.BloomPass( 1.25 );
|
||||
var effectFilm = new THREE.FilmPass( 0.35, 0.95, 2048, false );
|
||||
|
||||
effectFilm.renderToScreen = true;
|
||||
|
||||
composer = new THREE.EffectComposer( renderer );
|
||||
|
||||
composer.addPass( renderModel );
|
||||
composer.addPass( effectBloom );
|
||||
composer.addPass( effectFilm );
|
||||
|
||||
//
|
||||
|
||||
onWindowResize();
|
||||
|
||||
window.addEventListener( 'resize', onWindowResize, false );
|
||||
@@ -197,68 +218,7 @@
|
||||
camera.aspect = window.innerWidth / window.innerHeight;
|
||||
camera.updateProjectionMatrix();
|
||||
|
||||
}
|
||||
|
||||
function initPostprocessing() {
|
||||
|
||||
postprocessing.scene = new THREE.Scene();
|
||||
|
||||
postprocessing.camera = new THREE.OrthoCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
|
||||
postprocessing.camera.position.z = 100;
|
||||
|
||||
var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
|
||||
postprocessing.rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
|
||||
postprocessing.rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
|
||||
postprocessing.rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
|
||||
|
||||
var screen_shader = THREE.ShaderUtils.lib["screen"];
|
||||
var screen_uniforms = THREE.UniformsUtils.clone( screen_shader.uniforms );
|
||||
|
||||
screen_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
|
||||
screen_uniforms["opacity"].value = 1.0;
|
||||
|
||||
postprocessing.materialScreen = new THREE.MeshShaderMaterial( {
|
||||
|
||||
uniforms: screen_uniforms,
|
||||
vertexShader: screen_shader.vertexShader,
|
||||
fragmentShader: screen_shader.fragmentShader,
|
||||
blending: THREE.AdditiveBlending,
|
||||
transparent: true
|
||||
|
||||
} );
|
||||
|
||||
var convolution_shader = THREE.ShaderUtils.lib["convolution"];
|
||||
var convolution_uniforms = THREE.UniformsUtils.clone( convolution_shader.uniforms );
|
||||
|
||||
postprocessing.blurx = new THREE.Vector2( 0.001953125, 0.0 ),
|
||||
postprocessing.blury = new THREE.Vector2( 0.0, 0.001953125 );
|
||||
|
||||
convolution_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
|
||||
convolution_uniforms["uImageIncrement"].value = postprocessing.blurx;
|
||||
convolution_uniforms["cKernel"].value = THREE.ShaderUtils.buildKernel( 4.0 );
|
||||
|
||||
postprocessing.materialConvolution = new THREE.MeshShaderMaterial( {
|
||||
|
||||
uniforms: convolution_uniforms,
|
||||
vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
|
||||
fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader
|
||||
|
||||
} );
|
||||
|
||||
var film_shader = THREE.ShaderUtils.lib["film"];
|
||||
var film_uniforms = THREE.UniformsUtils.clone( film_shader.uniforms );
|
||||
|
||||
film_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
|
||||
|
||||
postprocessing.materialFilm = new THREE.MeshShaderMaterial( { uniforms: film_uniforms, vertexShader: film_shader.vertexShader, fragmentShader: film_shader.fragmentShader } );
|
||||
postprocessing.materialFilm.uniforms.grayscale.value = 0;
|
||||
postprocessing.materialFilm.uniforms.nIntensity.value = 0.35;
|
||||
postprocessing.materialFilm.uniforms.sIntensity.value = 0.95;
|
||||
postprocessing.materialFilm.uniforms.sCount.value = 2048;
|
||||
|
||||
postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
|
||||
postprocessing.quad.position.z = - 500;
|
||||
postprocessing.scene.addObject( postprocessing.quad );
|
||||
composer.reset();
|
||||
|
||||
}
|
||||
|
||||
@@ -280,53 +240,8 @@
|
||||
mesh.rotation.y += 0.00125;
|
||||
mesh.rotation.x += 0.005;
|
||||
|
||||
if ( postprocessing.enabled ) {
|
||||
|
||||
renderer.clear();
|
||||
|
||||
// Render scene into texture
|
||||
|
||||
renderer.render( scene, camera, postprocessing.rtTexture1, true );
|
||||
|
||||
// Render quad with blured scene into texture (convolution pass 1)
|
||||
|
||||
postprocessing.quad.materials[ 0 ] = postprocessing.materialConvolution;
|
||||
|
||||
postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
|
||||
postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blurx;
|
||||
|
||||
renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture2, true );
|
||||
|
||||
// Render quad with blured scene into texture (convolution pass 2)
|
||||
|
||||
postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture2;
|
||||
postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blury;
|
||||
|
||||
renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture3, true );
|
||||
|
||||
// Render original scene with superimposed blur to texture
|
||||
|
||||
postprocessing.quad.materials[ 0 ] = postprocessing.materialScreen;
|
||||
|
||||
postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture3;
|
||||
postprocessing.materialScreen.uniforms.opacity.value = 1.25;
|
||||
|
||||
renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture1, false );
|
||||
|
||||
// Render to screen
|
||||
|
||||
postprocessing.materialFilm.uniforms.time.value += 0.01;
|
||||
postprocessing.quad.materials[ 0 ] = postprocessing.materialFilm;
|
||||
|
||||
postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
|
||||
renderer.render( postprocessing.scene, postprocessing.camera );
|
||||
|
||||
} else {
|
||||
|
||||
renderer.clear();
|
||||
renderer.render( scene, camera );
|
||||
|
||||
}
|
||||
renderer.clear();
|
||||
composer.render( 0.01 );
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user