Files
three.js/examples
Mr.doob b84bca3bb0 WebGLRenderer optimisation: flattening camera matrices just once per render, it was doing it once per object before.
WebGLRenderer2: Trying to re-create WebGLRenderer from scratch... Creating a program per material instead of just one for everything. Seems to be 3x faster by now...
2010-12-12 21:22:25 +00:00
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2010-12-09 13:33:36 +00:00
2010-11-30 04:56:50 +00:00