Files
three.js/utils
alteredq dde831bf6f Extended CanvasRenderer to be able to handle decals (MeshBitmapUVMappingMaterials as secondary materials).
For decals you need to set "decalIndex" property of the material (corresponding to materials index of the original mesh UV material).

Added multimaterials example.

Fixed forgotten sphere smoothing in OBJ converter example.
2010-10-21 01:38:29 +02:00
..
2010-09-17 02:52:29 +01:00
2010-10-06 03:36:21 +01:00
2010-10-06 03:36:21 +01:00
2010-10-06 03:36:21 +01:00
2010-10-06 03:36:21 +01:00
2010-10-06 03:36:21 +01:00
2010-10-06 03:36:21 +01:00