Files
three.js/utils
alteredq fb7788f0c6 Resurrected exponential fog as FogExp2.
For the moment, only one type of fog is baked into shader, depending on scene.fog initial value.

If use case arise for dynamic fog type switching, this could be changed, though than both fogs would need to be computed all the time :S.
2010-12-26 04:11:35 +01:00
..
2010-12-01 07:41:35 +00:00
2010-12-06 10:32:38 +00:00