Files
three.js/utils/build.py
T
alteredq fb7788f0c6 Resurrected exponential fog as FogExp2.
For the moment, only one type of fog is baked into shader, depending on scene.fog initial value.

If use case arise for dynamic fog type switching, this could be changed, though than both fogs would need to be computed all the time :S.
2010-12-26 04:11:35 +01:00

392 lines
11 KiB
Python

#!/usr/bin/env python
try:
import argparse
ap = 1
except ImportError:
import optparse
ap = 0
import os
import tempfile
import sys
COMMON_FILES = [
'Three.js',
'core/Color.js',
'core/Vector2.js',
'core/Vector3.js',
'core/Vector4.js',
'core/Ray.js',
'core/Rectangle.js',
'core/Matrix3.js',
'core/Matrix4.js',
'core/Vertex.js',
'core/Face3.js',
'core/Face4.js',
'core/UV.js',
'core/Geometry.js',
'cameras/Camera.js',
'lights/Light.js',
'lights/AmbientLight.js',
'lights/DirectionalLight.js',
'lights/PointLight.js',
'objects/Object3D.js',
'objects/Particle.js',
'objects/Line.js',
'objects/Mesh.js',
'materials/Material.js',
'materials/LineBasicMaterial.js',
'materials/MeshBasicMaterial.js',
'materials/MeshLambertMaterial.js',
'materials/MeshPhongMaterial.js',
'materials/MeshDepthMaterial.js',
'materials/MeshNormalMaterial.js',
'materials/MeshFaceMaterial.js',
'materials/MeshShaderMaterial.js',
'materials/ParticleBasicMaterial.js',
'materials/ParticleCircleMaterial.js',
'materials/ParticleDOMMaterial.js',
'materials/Texture.js',
'materials/mappings/CubeReflectionMapping.js',
'materials/mappings/CubeRefractionMapping.js',
'materials/mappings/LatitudeReflectionMapping.js',
'materials/mappings/LatitudeRefractionMapping.js',
'materials/mappings/SphericalReflectionMapping.js',
'materials/mappings/SphericalRefractionMapping.js',
'materials/mappings/UVMapping.js',
'scenes/Scene.js',
'scenes/Fog.js',
'scenes/FogExp2.js',
'renderers/Projector.js',
'renderers/DOMRenderer.js',
'renderers/CanvasRenderer.js',
'renderers/SVGRenderer.js',
'renderers/WebGLRenderer.js',
'renderers/renderables/RenderableObject.js',
'renderers/renderables/RenderableFace3.js',
'renderers/renderables/RenderableParticle.js',
'renderers/renderables/RenderableLine.js'
]
EXTRAS_FILES = [
'extras/GeometryUtils.js',
'extras/ImageUtils.js',
'extras/SceneUtils.js',
'extras/ShaderUtils.js',
'extras/primitives/Cube.js',
'extras/primitives/Cylinder.js',
'extras/primitives/Plane.js',
'extras/primitives/Sphere.js',
'extras/io/Loader.js'
]
DOM_FILES = [
'Three.js',
'core/Color.js',
'core/Vector2.js',
'core/Vector3.js',
'core/Vector4.js',
'core/Ray.js',
'core/Rectangle.js',
'core/Matrix3.js',
'core/Matrix4.js',
'core/Vertex.js',
'core/Face3.js',
'core/Face4.js',
'core/UV.js',
'cameras/Camera.js',
'objects/Object3D.js',
'objects/Particle.js',
'materials/ParticleDOMMaterial.js',
'scenes/Scene.js',
'renderers/Projector.js',
'renderers/DOMRenderer.js',
'renderers/renderables/RenderableParticle.js',
]
SVG_FILES = [
'Three.js',
'core/Color.js',
'core/Vector2.js',
'core/Vector3.js',
'core/Vector4.js',
'core/Ray.js',
'core/Rectangle.js',
'core/Matrix3.js',
'core/Matrix4.js',
'core/Vertex.js',
'core/Face3.js',
'core/Face4.js',
'core/UV.js',
'core/Geometry.js',
'cameras/Camera.js',
'lights/Light.js',
'lights/AmbientLight.js',
'lights/DirectionalLight.js',
'lights/PointLight.js',
'objects/Object3D.js',
'objects/Particle.js',
'objects/Line.js',
'objects/Mesh.js',
'materials/Material.js',
'materials/LineBasicMaterial.js',
'materials/MeshBasicMaterial.js',
'materials/MeshLambertMaterial.js',
'materials/MeshPhongMaterial.js',
'materials/MeshDepthMaterial.js',
'materials/MeshNormalMaterial.js',
'materials/MeshFaceMaterial.js',
'materials/ParticleBasicMaterial.js',
'materials/ParticleCircleMaterial.js',
'scenes/Scene.js',
'renderers/Projector.js',
'renderers/SVGRenderer.js',
'renderers/renderables/RenderableObject.js',
'renderers/renderables/RenderableFace3.js',
'renderers/renderables/RenderableParticle.js',
'renderers/renderables/RenderableLine.js'
]
CANVAS_FILES = [
'Three.js',
'core/Color.js',
'core/Vector2.js',
'core/Vector3.js',
'core/Vector4.js',
'core/Ray.js',
'core/Rectangle.js',
'core/Matrix3.js',
'core/Matrix4.js',
'core/Vertex.js',
'core/Face3.js',
'core/Face4.js',
'core/UV.js',
'core/Geometry.js',
'cameras/Camera.js',
'lights/Light.js',
'lights/AmbientLight.js',
'lights/DirectionalLight.js',
'lights/PointLight.js',
'objects/Object3D.js',
'objects/Particle.js',
'objects/Line.js',
'objects/Mesh.js',
'materials/Material.js',
'materials/LineBasicMaterial.js',
'materials/MeshBasicMaterial.js',
'materials/MeshLambertMaterial.js',
'materials/MeshPhongMaterial.js',
'materials/MeshDepthMaterial.js',
'materials/MeshNormalMaterial.js',
'materials/MeshFaceMaterial.js',
'materials/ParticleBasicMaterial.js',
'materials/ParticleCircleMaterial.js',
'materials/Texture.js',
'materials/mappings/CubeReflectionMapping.js',
'materials/mappings/CubeRefractionMapping.js',
'materials/mappings/LatitudeReflectionMapping.js',
'materials/mappings/LatitudeRefractionMapping.js',
'materials/mappings/SphericalReflectionMapping.js',
'materials/mappings/SphericalRefractionMapping.js',
'materials/mappings/UVMapping.js',
'scenes/Scene.js',
'renderers/Projector.js',
'renderers/CanvasRenderer.js',
'renderers/renderables/RenderableObject.js',
'renderers/renderables/RenderableFace3.js',
'renderers/renderables/RenderableParticle.js',
'renderers/renderables/RenderableLine.js'
]
WEBGL_FILES = [
'Three.js',
'core/Color.js',
'core/Vector2.js',
'core/Vector3.js',
'core/Vector4.js',
'core/Ray.js',
'core/Rectangle.js',
'core/Matrix3.js',
'core/Matrix4.js',
'core/Vertex.js',
'core/Face3.js',
'core/Face4.js',
'core/UV.js',
'core/Geometry.js',
'cameras/Camera.js',
'lights/Light.js',
'lights/AmbientLight.js',
'lights/DirectionalLight.js',
'lights/PointLight.js',
'objects/Object3D.js',
'objects/Particle.js',
'objects/Line.js',
'objects/Mesh.js',
'materials/Material.js',
'materials/LineBasicMaterial.js',
'materials/MeshBasicMaterial.js',
'materials/MeshLambertMaterial.js',
'materials/MeshPhongMaterial.js',
'materials/MeshDepthMaterial.js',
'materials/MeshNormalMaterial.js',
'materials/MeshFaceMaterial.js',
'materials/MeshShaderMaterial.js',
'materials/ParticleBasicMaterial.js',
'materials/ParticleCircleMaterial.js',
'materials/Texture.js',
'materials/mappings/CubeReflectionMapping.js',
'materials/mappings/CubeRefractionMapping.js',
'materials/mappings/LatitudeReflectionMapping.js',
'materials/mappings/LatitudeRefractionMapping.js',
'materials/mappings/SphericalReflectionMapping.js',
'materials/mappings/SphericalRefractionMapping.js',
'materials/mappings/UVMapping.js',
'scenes/Scene.js',
'scenes/Fog.js',
'scenes/FogExp2.js',
'renderers/WebGLRenderer.js',
]
def merge(files):
buffer = []
for filename in files:
with open(os.path.join('..', 'src', filename), 'r') as f:
buffer.append(f.read())
return "".join(buffer)
def output(text, filename):
with open(os.path.join('..', 'build', filename), 'w') as f:
f.write(text)
def compress(text):
in_tuple = tempfile.mkstemp()
with os.fdopen(in_tuple[0], 'w') as handle:
handle.write(text)
out_tuple = tempfile.mkstemp()
# os.system("java -jar yuicompressor-2.4.2.jar %s --type js -o %s --charset utf-8 -v" % (in_tuple[1], out_tuple[1]))
os.system("java -jar compiler.jar --js %s --js_output_file %s" % (in_tuple[1], out_tuple[1]))
with os.fdopen(out_tuple[0], 'r') as handle:
compressed = handle.read()
os.unlink(in_tuple[1])
os.unlink(out_tuple[1])
return compressed
def addHeader(text, endFilename):
with open(os.path.join('.', 'REVISION'), 'r') as handle:
revision = handle.read().rstrip()
return ("// %s r%s - http://github.com/mrdoob/three.js\n" % (endFilename, revision)) + text
def makeDebug(text):
position = 0
while True:
position = text.find("/* DEBUG", position)
if position == -1:
break
text = text[0:position] + text[position+8:]
position = text.find("*/", position)
text = text[0:position] + text[position+2:]
return text
def buildLib(files, debug, outputFilename):
text = merge(files)
if debug:
text = makeDebug(text)
outputFilename = outputFilename + 'Debug'
outputFilename = outputFilename + '.js'
print "=" * 40
print "Compiling", outputFilename
print "=" * 40
output(addHeader(compress(text), outputFilename), outputFilename)
def buildIncludes(files, outputFilename):
template = '\t\t<script type="text/javascript" src="../src/%s"></script>'
text = "\n".join(template % f for f in files)
output(text, outputFilename + '.js')
def parse_args():
if ap:
parser = argparse.ArgumentParser(description='Build and compress Three.js')
parser.add_argument('--includes', help='Build includes.js', action='store_true')
parser.add_argument('--common', help='Build Three.js', action='store_const', const=True)
parser.add_argument('--extras', help='Build ThreeExtras.js', action='store_const', const=True)
parser.add_argument('--canvas', help='Build ThreeCanvas.js', action='store_true')
parser.add_argument('--webgl', help='Build ThreeWebGL.js', action='store_true')
parser.add_argument('--svg', help='Build ThreeSVG.js', action='store_true')
parser.add_argument('--dom', help='Build ThreeDOM.js', action='store_true')
parser.add_argument('--debug', help='Generate debug versions', action='store_const', const=True, default=False)
parser.add_argument('--all', help='Build all Three.js versions', action='store_true')
args = parser.parse_args()
else:
parser = optparse.OptionParser(description='Build and compress Three.js')
parser.add_option('--includes', dest='includes', help='Build includes.js', action='store_true')
parser.add_option('--common', dest='common', help='Build Three.js', action='store_const', const=True)
parser.add_option('--extras', dest='extras', help='Build ThreeExtras.js', action='store_const', const=True)
parser.add_option('--canvas', dest='canvas', help='Build ThreeCanvas.js', action='store_true')
parser.add_option('--webgl', dest='webgl', help='Build ThreeWebGL.js', action='store_true')
parser.add_option('--svg', dest='svg', help='Build ThreeSVG.js', action='store_true')
parser.add_option('--dom', dest='dom', help='Build ThreeDOM.js', action='store_true')
parser.add_option('--debug', dest='debug', help='Generate debug versions', action='store_const', const=True, default=False)
parser.add_option('--all', dest='all', help='Build all Three.js versions', action='store_true')
args, remainder = parser.parse_args()
# If no arguments have been passed, show the help message and exit
if len(sys.argv) == 1:
parser.print_help()
sys.exit(1)
return args
def main(argv=None):
args = parse_args()
debug = args.debug
config = [
['Three', 'includes_common', COMMON_FILES, args.common],
['ThreeCanvas', 'includes_canvas', CANVAS_FILES, args.canvas],
['ThreeWebGL', 'includes_webgl', WEBGL_FILES, args.webgl],
['ThreeSVG', 'includes_svg', SVG_FILES, args.svg],
['ThreeDOM', 'includes_dom', DOM_FILES, args.dom],
['ThreeExtras', 'includes_extras', COMMON_FILES + EXTRAS_FILES, args.extras]
]
for fname_lib, fname_inc, files, enabled in config:
if enabled or args.all:
buildLib(files, debug, fname_lib)
if args.includes:
buildIncludes(files, fname_inc)
if __name__ == "__main__":
main()