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three.js/examples/webgl_geometry_subdivison.html
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2011-10-28 23:46:36 +08:00

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<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - geometry - Subdivisions with Catmull-Clark</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script src="../build/Three.js"></script>
<script src="js/RequestAnimationFrame.js"></script>
<script src="js/Stats.js"></script>
<script src="../src/core/Geometry.js"></script>
<script src="../src/extras/geometries/CubeGeometry.js"></script>
<script src="../src/extras/geometries/CylinderGeometry.js"></script>
<script src="../src/extras/geometries/TorusGeometry.js"></script>
<script src="../src/extras/modifiers/SubdivisionModifier.js"></script>
<script src="fonts/helvetiker_regular.typeface.js"></script>
<script>
var container, stats;
var camera, scene, renderer;
var cube, plane;
var targetYRotation = targetXRotation = 0;
var targetYRotationOnMouseDown = targetXRotationOnMouseDown = 0;
var mouseX = 0, mouseY = 0;
var mouseXOnMouseDown = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
// Create new object by parameters
var createSomething = function( klass, args ) {
var F = function( klass, args ) {
return klass.apply( this, args );
}
F.prototype = klass.prototype;
return new F( klass, args );
};
// Cube
var materials = [];
for ( var i = 0; i < 6; i ++ ) {
materials.push( [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: false } ) ] );
}
var geometriesParams = [
{type: 'CubeGeometry', args: [ 200, 200, 200, 2, 2, 2, materials ] },
{type: 'TorusGeometry', args: [ 100, 60, 4, 8, Math.PI*2 ] },
{type: 'TorusKnotGeometry', args: [ ], scale:0.25, meshScale:4 },
{type: 'SphereGeometry', args: [ 100, 3, 3 ], meshScale:2 },
{type: 'IcosahedronGeometry', args: [ 1 ], scale: 100, meshScale:2 },
{type: 'CylinderGeometry', args: [ 25, 75, 200, 8, 3 ]} ,
{type: 'OctahedronGeometry', args: [200, 0], meshScale:2 },
{type: 'LatheGeometry', args: [ [
new THREE.Vector3(0,0,0),
new THREE.Vector3(0,50,50),
new THREE.Vector3(0,10,100),
new THREE.Vector3(0,50,150),
new THREE.Vector3(0,0,200) ] ]},
{type: 'TextGeometry', args: ['&', {
size: 200,
height: 50,
curveSegments: 1,
font: "helvetiker"
}]},
{type: 'PlaneGeometry', args: [ 200, 200, 4, 4 ] }
];
if (location.protocol !== "file:") {
var loader = new THREE.JSONLoader();
loader.load( 'obj/WaltHeadLo.js', function ( geometry ) {
geometriesParams.push({type: 'WaltHead', args: [ ], meshScale: 6 });
THREE.WaltHead = function() {
return THREE.GeometryUtils.clone(geometry);
};
updateInfo()
});
var loader2 = new THREE.JSONLoader();
loader2.load( 'obj/Suzanne.js', function ( geometry ) {
geometriesParams.push({type: 'Suzanne', args: [ ], scale: 100, meshScale:2 });
THREE.Suzanne = function() {
return THREE.GeometryUtils.clone(geometry);
};
updateInfo()
} );
}
var info;
var subdivisions = 2;
var geometryIndex = 0;
// start scene
init();
animate();
function nextSubdivision( x ) {
subdivisions = Math.max( 0, subdivisions + x );
addStuff();
}
function nextGeometry() {
geometryIndex ++;
if ( geometryIndex > geometriesParams.length - 1 ) {
geometryIndex = 0;
}
addStuff();
}
function switchGeometry(i) {
geometryIndex = i;
addStuff();
}
function updateInfo() {
var params = geometriesParams[ geometryIndex ];
var dropdown = '<select id="dropdown" onchange="switchGeometry(this.value)">';
for ( i = 0; i < geometriesParams.length; i ++ ) {
dropdown += '<option value="' + i + '"';
dropdown += (geometryIndex == i) ? ' selected' : '';
dropdown += '>' + geometriesParams[i].type + '</option>';
}
dropdown += '</select>';
info.innerHTML = 'Drag to spin THREE.' + params.type +
'<br/><br/>Subdivisions: ' + subdivisions +
' <a href="#" onclick="nextSubdivision(1); return false;">more</a>/<a href="#" onclick="nextSubdivision(-1); return false;">less</a>' +
'<br>Geometry: ' + dropdown + ' <a href="#" onclick="nextGeometry();return false;">next</a>' +
'<br/><br>Vertices count: before ' + geometry.vertices.length + ' after ' + smooth.vertices.length +
'<br>Face count: before ' + geometry.faces.length + ' after ' + smooth.faces.length
; //+ params.args;
}
function addStuff() {
if ( cube ) {
scene.remove( group );
scene.remove( cube );
}
var modifier = new THREE.SubdivisionModifier( subdivisions );
var params = geometriesParams[ geometryIndex ];
geometry = createSomething( THREE[ params.type ], params.args );
// Scale Geometry
if (params.scale) {
geometry.applyMatrix( new THREE.Matrix4().setScale( params.scale, params.scale, params.scale ) );
}
// Cloning original geometry for debuging
smooth = THREE.GeometryUtils.clone( geometry );
// mergeVertices(); is run in case of duplicated vertices
smooth.mergeVertices();
modifier.modify( smooth );
updateInfo();
var faceABCD = "abcd";
var color, f, p, n, vertexIndex;
for ( i = 0; i < smooth.faces.length; i ++ ) {
f = smooth.faces[ i ];
n = ( f instanceof THREE.Face3 ) ? 3 : 4;
for( var j = 0; j < n; j++ ) {
vertexIndex = f[ faceABCD.charAt( j ) ];
p = smooth.vertices[ vertexIndex ].position;
color = new THREE.Color( 0xffffff );
color.setHSV( ( p.y ) / 200 + 0.5, 1.0, 1.0 );
f.vertexColors[ j ] = color;
}
}
group = new THREE.Object3D();
group.add( new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0xfefefe, wireframe: true, opacity: 0.5 } ) ) );
scene.add( group );
var debugNewPoints = false;
var debugOldPoints = false;
// Debug new Points
if (debugNewPoints) {
var PI2 = Math.PI * 2;
var program = function ( context ) {
context.beginPath();
context.arc( 0, 0, 1, 0, PI2, true );
context.closePath();
context.fill();
}
for ( var i = 0; i < smooth.vertices.length; i++ ) {
particle = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: Math.random() * 0x808008 + 0x808080, program: program } ) );
particle.position = smooth.vertices[i].position;
var pos = smooth.vertices.position
particle.scale.x = particle.scale.y = 5;
group.add( particle );
}
}
//Debug original points
if (debugOldPoints) {
var drawText = function(i) {
return function ( context ) {
context.beginPath();
context.scale(0.1,-0.1);
context.fillText(i, 0,0);
};
}
for ( var i = 0; i < geometry.vertices.length; i++ ) {
particle = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: Math.random() * 0x808008 + 0x808080, program: drawText(i) } ) );
particle.position = smooth.vertices[i].position;
var pos = geometry.vertices.position
particle.scale.x = particle.scale.y = 30;
group.add( particle );
}
}
var meshmaterials = [
new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors } ),
new THREE.MeshBasicMaterial( { color: 0x405040, wireframe: true, opacity: 0.8, transparent: true } )
];
cube = THREE.SceneUtils.createMultiMaterialObject( smooth, meshmaterials );
var meshScale = params.meshScale ? params.meshScale : 1;
cube.scale.x = meshScale;
cube.scale.y = meshScale;
cube.scale.z = meshScale;
scene.add( cube );
group.scale.copy( cube.scale );
}
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = 'Drag to spin the geometry ';
container.appendChild( info );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 500;
scene = new THREE.Scene();
var light = new THREE.PointLight( 0xffffff, 1.5 );
light.position.set( 1000, 1000, 2000 );
scene.add( light );
addStuff();
renderer = new THREE.WebGLRenderer( { antialias: true } ); // WebGLRenderer CanvasRenderer
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
}
//
function onDocumentMouseDown( event ) {
//event.preventDefault();
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
document.addEventListener( 'mouseout', onDocumentMouseOut, false );
mouseXOnMouseDown = event.clientX - windowHalfX;
mouseYOnMouseDown = event.clientY - windowHalfY;
targetYRotationOnMouseDown = targetYRotation;
targetXRotationOnMouseDown = targetXRotation;
}
function onDocumentMouseMove( event ) {
mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;
targetYRotation = targetYRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
targetXRotation = targetXRotationOnMouseDown + ( mouseY - mouseYOnMouseDown ) * 0.02;
}
function onDocumentMouseUp( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
}
function onDocumentMouseOut( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
}
function onDocumentTouchStart( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
}
function onDocumentTouchMove( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
mouseX = event.touches[ 0 ].pageX - windowHalfX;
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
}
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
group.rotation.x = cube.rotation.x += ( targetXRotation - cube.rotation.x ) * 0.05;
group.rotation.y = cube.rotation.y += ( targetYRotation - cube.rotation.y ) * 0.05;
renderer.render( scene, camera );
}
</script>
</body>
</html>