Files
three.js/src/renderers/DOMRenderer.js
T
Mr.doob 647b4a57b8 * Added PointLight
* `CanvasRenderer` and `SVGRenderer` basic lighting support (`*ColorStroke`/`*ColorFill` only)
* `Renderer` > `Projector`. `CanvasRenderer`, `SVGRenderer` and `DOMRenderer` do not extend anymore
* Interactivity base code (hdi folder). To be refactored... ([mindlapse](http://github.com/mindlapse))
* Added `computeCentroids` method to `Geometry`
* Included `Stats.js` directly in the `/examples` folder to avoid the need of internet for playing around
2010-10-06 03:36:21 +01:00

58 lines
1.1 KiB
JavaScript

/**
* @author mr.doob / http://mrdoob.com/
*/
THREE.DOMRenderer = function () {
THREE.Renderer.call( this );
var _renderList = null,
_projector = new THREE.Projector(),
_div = document.createElement( 'div' ),
_width, _height, _widthHalf, _heightHalf;
this.domElement = _div;
this.setSize = function ( width, height ) {
_width = width; _height = height;
_widthHalf = _width / 2; _heightHalf = _height / 2;
};
this.render = function ( scene, camera ) {
var e, el, m, ml, element, material, dom, v1x, v1y;
_renderList = _projector.projectScene( scene, camera );
for ( e = 0, el = _renderList.length; e < el; e++ ) {
element = _renderList[ e ];
if ( element instanceof THREE.RenderableParticle ) {
v1x = element.x * _widthHalf + _widthHalf; v1y = element.y * _heightHalf + _heightHalf;
for ( m = 0, ml = element.material.length; m < ml; m++ ) {
material = element.material[ m ];
if ( material instanceof THREE.ParticleDOMMaterial ) {
dom = material.domElement;
dom.style.left = v1x + 'px';
dom.style.top = v1y + 'px';
}
}
}
}
};
}