Files
three.js/examples/js/postprocessing/ScreenPass.js
T
alteredq ff09a492bb Refactored postprocessing out of examples into own set of classes.
Not sure yet about names and location of files.
2011-08-29 23:35:36 +02:00

35 lines
747 B
JavaScript

/**
* @author alteredq / http://alteredqualia.com/
*/
THREE.ScreenPass = function( opacity ) {
var shader = THREE.ShaderUtils.lib[ "screen" ];
this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
this.uniforms[ "opacity" ].value = ( opacity !== undefined ) ? opacity : 1.0;
this.material = new THREE.MeshShaderMaterial( {
uniforms: this.uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
} );
};
THREE.ScreenPass.prototype = {
render: function ( renderer, renderTarget, delta ) {
this.uniforms[ "tDiffuse" ].texture = renderTarget;
THREE.EffectComposer.quad.materials[ 0 ] = this.material;
renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera );
}
};