Improved Kinect example

Hooked more values to DAT.GUI
This commit is contained in:
Mr.doob
2011-10-31 07:57:09 +01:00
parent 2f90d73d13
commit 1717c62d15
+41 -6
View File
@@ -13,6 +13,25 @@
margin: 0px;
overflow: hidden;
}
#info {
color: #ffffff;
font-family: Monospace;
font-size: 13px;
text-align: center;
font-weight: bold;
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
a {
color: #0040ff;
}
</style>
</head>
<body>
@@ -21,6 +40,7 @@
<script src='js/DAT.GUI.min.js'></script>
<script src="js/Detector.js"></script>
<script src="js/RequestAnimationFrame.js"></script>
<script src="js/Stats.js"></script>
@@ -32,6 +52,7 @@
uniform float height;
uniform float nearClipping, farClipping;
uniform float pointSize;
uniform float zOffset;
varying vec2 vUv;
@@ -56,7 +77,7 @@
- z + zOffset,
1.0);
gl_PointSize = 2.0;
gl_PointSize = pointSize;
gl_Position = projectionMatrix * modelViewMatrix * pos;
}
@@ -89,14 +110,27 @@
var video, texture;
init();
animate();
if ( Detector.webgl ) {
init();
animate();
} else {
document.body.appendChild( Detector.getWebGLErrorMessage() );
}
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
var info = document.createElement( 'div' );
info.id = 'info';
info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - kinect';
document.body.appendChild( info );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
@@ -140,6 +174,7 @@
"nearClipping": { type: "f", value: nearClipping },
"farClipping": { type: "f", value: farClipping },
"pointSize": { type: "f", value: 2 },
"zOffset": { type: "f", value: 1000 }
},
@@ -166,6 +201,9 @@
var gui = new DAT.GUI();
gui.add( material.uniforms.nearClipping, 'value' ).name( 'nearClipping' ).min( 1 ).max( 10000 ).step( 1.0 );
gui.add( material.uniforms.farClipping, 'value' ).name( 'farClipping' ).min( 1 ).max( 10000 ).step( 1.0 );
gui.add( material.uniforms.pointSize, 'value' ).name( 'pointSize' ).min( 1 ).max( 10 ).step( 1.0 );
gui.add( material.uniforms.zOffset, 'value' ).name( 'zOffset' ).min( 0 ).max( 4000 ).step( 1.0 );
gui.close();
@@ -205,9 +243,6 @@
function render() {
video.width = 256;
video.height = 256;
camera.position.x += ( mouse.x - camera.position.x ) * 0.05;
camera.position.y += ( - mouse.y - camera.position.y ) * 0.05;
camera.lookAt( center );