Removed some leftover code in shadowmap example.

This commit is contained in:
alteredq
2011-08-04 14:28:21 +02:00
parent 01bebe5c40
commit 175064b071
-9
View File
@@ -57,10 +57,6 @@
var sceneHUD, cameraOrtho, hudMaterial;
var initPos = new THREE.Vector3( 700, 50, 1900 );
var initLight = new THREE.Vector3( 0, 1500, 1000 );
var deltaCam = new THREE.Vector3();
var morphs = [];
var light;
@@ -84,11 +80,6 @@
camera.position.set( 700, 50, 1900 );
camera.lon = -110;
// SHADOW TEXTURE
var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat };
shadowTexture = new THREE.WebGLRenderTarget( SHADOW_MAP_WIDTH, SHADOW_MAP_HEIGHT, pars );
// SCENE
scene = new THREE.Scene();