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Removed some leftover code in shadowmap example.
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@@ -57,10 +57,6 @@
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var sceneHUD, cameraOrtho, hudMaterial;
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var initPos = new THREE.Vector3( 700, 50, 1900 );
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var initLight = new THREE.Vector3( 0, 1500, 1000 );
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var deltaCam = new THREE.Vector3();
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var morphs = [];
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var light;
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@@ -84,11 +80,6 @@
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camera.position.set( 700, 50, 1900 );
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camera.lon = -110;
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// SHADOW TEXTURE
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var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat };
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shadowTexture = new THREE.WebGLRenderTarget( SHADOW_MAP_WIDTH, SHADOW_MAP_HEIGHT, pars );
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// SCENE
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scene = new THREE.Scene();
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