Non-WebGL renderers will need matrixRotationWorld to be computed too...

This commit is contained in:
Mr.doob
2011-02-26 12:30:54 +00:00
parent 446834ba35
commit 2b81ae233c
+2
View File
@@ -103,6 +103,8 @@ THREE.Object3D.prototype = {
},
// TODO: Add link to parent so rotationWorld can be updated too.
update: function ( parentMatrixWorld, forceUpdate, camera ) {
if ( this.visible ) {