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Tweaked LOD text example so it's more obvious.
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@@ -96,7 +96,7 @@
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light.position.normalize();
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scene.addLight( light );
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var wireMaterial = new THREE.MeshLambertMaterial( { color: 0x000000, wireframe: true } );
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var wireMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, opacity: 0.5, wireframe: true } );
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function getOptionsWithSegments(x,b, bevel) {
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return {
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