mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-09 04:56:01 +10:00
Merge remote-tracking branch 'AddictArts/dev' into dev
This commit is contained in:
+151
-153
@@ -10,7 +10,7 @@ THREE.Animation = function( root, data, interpolationType, JITCompile ) {
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this.data = THREE.AnimationHandler.get( data );
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this.hierarchy = THREE.AnimationHandler.parse( root );
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this.currentTime = 0;
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this.timeScale = 0.001;
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this.timeScale = 1;
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this.isPlaying = false;
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this.isPaused = true;
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this.loop = true;
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@@ -20,37 +20,6 @@ THREE.Animation = function( root, data, interpolationType, JITCompile ) {
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this.points = [];
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this.target = new THREE.Vector3();
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// initialize to first keyframes
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for ( var h = 0, hl = this.hierarchy.length; h < hl; h++ ) {
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var keys = this.data.hierarchy[h].keys,
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sids = this.data.hierarchy[h].sids,
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obj = this.hierarchy[h];
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if ( keys.length ) {
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for ( var s = 0; s < sids.length; s++ ) {
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var sid = sids[ s ],
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next = this.getNextKeyWith( sid, h, 0 );
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if ( next ) {
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next.apply( sid );
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}
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}
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obj.matrixAutoUpdate = false;
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this.data.hierarchy[h].node.updateMatrix();
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obj.matrixWorldNeedsUpdate = true;
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}
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}
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};
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// Play
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@@ -62,21 +31,16 @@ THREE.Animation.prototype.play = function( loop, startTimeMS ) {
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this.isPlaying = true;
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this.loop = loop !== undefined ? loop : true;
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this.currentTime = startTimeMS !== undefined ? startTimeMS : 0;
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this.startTimeMs = startTimeMS;
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this.startTime = 10000000;
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this.endTime = -this.startTime;
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// reset key cache
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var h, hl = this.hierarchy.length,
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object,
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node;
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object;
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for ( h = 0; h < hl; h++ ) {
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object = this.hierarchy[ h ];
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node = this.data.hierarchy[ h ];
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if ( this.interpolationType !== THREE.AnimationHandler.CATMULLROM_FORWARD ) {
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@@ -84,26 +48,27 @@ THREE.Animation.prototype.play = function( loop, startTimeMS ) {
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}
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if ( node.animationCache === undefined ) {
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object.matrixAutoUpdate = true;
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node.animationCache = {};
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node.animationCache.prevKey = null;
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node.animationCache.nextKey = null;
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node.animationCache.originalMatrix = object instanceof THREE.Bone ? object.skinMatrix : object.matrix;
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if ( object.animationCache === undefined ) {
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object.animationCache = {};
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object.animationCache.prevKey = { pos: 0, rot: 0, scl: 0 };
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object.animationCache.nextKey = { pos: 0, rot: 0, scl: 0 };
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object.animationCache.originalMatrix = object instanceof THREE.Bone ? object.skinMatrix : object.matrix;
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}
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var keys = this.data.hierarchy[h].keys;
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var prevKey = object.animationCache.prevKey;
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var nextKey = object.animationCache.nextKey;
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if (keys.length) {
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prevKey.pos = this.data.hierarchy[ h ].keys[ 0 ];
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prevKey.rot = this.data.hierarchy[ h ].keys[ 0 ];
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prevKey.scl = this.data.hierarchy[ h ].keys[ 0 ];
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node.animationCache.prevKey = keys[ 0 ];
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node.animationCache.nextKey = keys[ 1 ];
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this.startTime = Math.min( keys[0].time, this.startTime );
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this.endTime = Math.max( keys[keys.length - 1].time, this.endTime );
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}
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nextKey.pos = this.getNextKeyWith( "pos", h, 1 );
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nextKey.rot = this.getNextKeyWith( "rot", h, 1 );
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nextKey.scl = this.getNextKeyWith( "scl", h, 1 );
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}
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@@ -151,25 +116,20 @@ THREE.Animation.prototype.stop = function() {
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for ( var h = 0; h < this.hierarchy.length; h++ ) {
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var obj = this.hierarchy[ h ];
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if ( this.hierarchy[ h ].animationCache !== undefined ) {
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if ( obj.animationCache !== undefined ) {
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if( this.hierarchy[ h ] instanceof THREE.Bone ) {
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var original = obj.animationCache.originalMatrix;
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if( obj instanceof THREE.Bone ) {
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original.copy( obj.skinMatrix );
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obj.skinMatrix = original;
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this.hierarchy[ h ].skinMatrix = this.hierarchy[ h ].animationCache.originalMatrix;
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} else {
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original.copy( obj.matrix );
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obj.matrix = original;
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this.hierarchy[ h ].matrix = this.hierarchy[ h ].animationCache.originalMatrix;
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}
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delete obj.animationCache;
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delete this.hierarchy[ h ].animationCache;
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}
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@@ -189,13 +149,18 @@ THREE.Animation.prototype.update = function( deltaTimeMS ) {
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// vars
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var types = [ "pos", "rot", "scl" ];
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var type;
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var scale;
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var vector;
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var prevXYZ, nextXYZ;
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var prevKey, nextKey;
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var object;
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var node;
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var animationCache;
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var frame;
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var JIThierarchy = this.data.JIT.hierarchy;
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var currentTime, unloopedCurrentTime;
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var looped;
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var currentPoint, forwardPoint, angle;
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// update
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@@ -204,70 +169,15 @@ THREE.Animation.prototype.update = function( deltaTimeMS ) {
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unloopedCurrentTime = this.currentTime;
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currentTime = this.currentTime = this.currentTime % this.data.length;
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// if looped around, the current time should be based on the startTime
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if ( currentTime < this.startTimeMs ) {
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currentTime = this.currentTime = this.startTimeMs + currentTime;
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}
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frame = parseInt( Math.min( currentTime * this.data.fps, this.data.length * this.data.fps ), 10 );
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looped = currentTime < unloopedCurrentTime;
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if ( looped && !this.loop ) {
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// Set the animation to the last keyframes and stop
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for ( var h = 0, hl = this.hierarchy.length; h < hl; h++ ) {
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var keys = this.data.hierarchy[h].keys,
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sids = this.data.hierarchy[h].sids,
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end = keys.length-1,
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obj = this.hierarchy[h];
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if ( keys.length ) {
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for ( var s = 0; s < sids.length; s++ ) {
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var sid = sids[ s ],
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prev = this.getPrevKeyWith( sid, h, end );
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if ( prev ) {
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prev.apply( sid );
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}
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}
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this.data.hierarchy[h].node.updateMatrix();
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obj.matrixWorldNeedsUpdate = true;
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}
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}
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this.stop();
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return;
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}
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// check pre-infinity
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if ( currentTime < this.startTime ) {
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return;
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}
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// update
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for ( var h = 0, hl = this.hierarchy.length; h < hl; h++ ) {
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object = this.hierarchy[ h ];
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node = this.data.hierarchy[ h ];
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var keys = node.keys,
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animationCache = node.animationCache;
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animationCache = object.animationCache;
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// use JIT?
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@@ -276,39 +186,49 @@ THREE.Animation.prototype.update = function( deltaTimeMS ) {
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if( object instanceof THREE.Bone ) {
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object.skinMatrix = JIThierarchy[ h ][ frame ];
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object.matrixAutoUpdate = false;
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object.matrixWorldNeedsUpdate = false;
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} else {
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object.matrix = JIThierarchy[ h ][ frame ];
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object.matrixAutoUpdate = false;
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object.matrixWorldNeedsUpdate = true;
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}
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// use interpolation
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} else if ( keys.length ) {
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} else {
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// make sure so original matrix and not JIT matrix is set
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if ( this.JITCompile && animationCache ) {
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if ( this.JITCompile ) {
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if( object instanceof THREE.Bone ) {
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object.skinMatrix = animationCache.originalMatrix;
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object.skinMatrix = object.animationCache.originalMatrix;
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} else {
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object.matrix = animationCache.originalMatrix;
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object.matrix = object.animationCache.originalMatrix;
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}
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}
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prevKey = animationCache.prevKey;
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nextKey = animationCache.nextKey;
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if ( prevKey && nextKey ) {
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// loop through pos/rot/scl
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for ( var t = 0; t < 3; t++ ) {
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// get keys
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type = types[ t ];
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prevKey = animationCache.prevKey[ type ];
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nextKey = animationCache.nextKey[ type ];
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// switch keys?
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@@ -316,43 +236,121 @@ THREE.Animation.prototype.update = function( deltaTimeMS ) {
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// did we loop?
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if ( looped && this.loop ) {
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if ( currentTime < unloopedCurrentTime ) {
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prevKey = keys[ 0 ];
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nextKey = keys[ 1 ];
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if ( this.loop ) {
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while ( nextKey.time < currentTime ) {
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prevKey = this.data.hierarchy[ h ].keys[ 0 ];
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nextKey = this.getNextKeyWith( type, h, 1 );
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prevKey = nextKey;
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nextKey = keys[ prevKey.index + 1 ];
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while( nextKey.time < currentTime ) {
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prevKey = nextKey;
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nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 );
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}
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} else {
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this.stop();
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return;
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}
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} else if ( !looped ) {
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} else {
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var lastIndex = keys.length - 1;
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while ( nextKey.time < currentTime && nextKey.index !== lastIndex ) {
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do {
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prevKey = nextKey;
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nextKey = keys[ prevKey.index + 1 ];
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nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 );
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||||
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||||
} while( nextKey.time < currentTime )
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||||
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}
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animationCache.prevKey[ type ] = prevKey;
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animationCache.nextKey[ type ] = nextKey;
|
||||
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}
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||||
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||||
|
||||
object.matrixAutoUpdate = true;
|
||||
object.matrixWorldNeedsUpdate = true;
|
||||
|
||||
scale = ( currentTime - prevKey.time ) / ( nextKey.time - prevKey.time );
|
||||
prevXYZ = prevKey[ type ];
|
||||
nextXYZ = nextKey[ type ];
|
||||
|
||||
|
||||
// check scale error
|
||||
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if ( scale < 0 || scale > 1 ) {
|
||||
|
||||
console.log( "THREE.Animation.update: Warning! Scale out of bounds:" + scale + " on bone " + h );
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||||
scale = scale < 0 ? 0 : 1;
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||||
|
||||
}
|
||||
|
||||
// interpolate
|
||||
|
||||
if ( type === "pos" ) {
|
||||
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||||
vector = object.position;
|
||||
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||||
if( this.interpolationType === THREE.AnimationHandler.LINEAR ) {
|
||||
|
||||
vector.x = prevXYZ[ 0 ] + ( nextXYZ[ 0 ] - prevXYZ[ 0 ] ) * scale;
|
||||
vector.y = prevXYZ[ 1 ] + ( nextXYZ[ 1 ] - prevXYZ[ 1 ] ) * scale;
|
||||
vector.z = prevXYZ[ 2 ] + ( nextXYZ[ 2 ] - prevXYZ[ 2 ] ) * scale;
|
||||
|
||||
} else if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM ||
|
||||
this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
|
||||
|
||||
this.points[ 0 ] = this.getPrevKeyWith( "pos", h, prevKey.index - 1 )[ "pos" ];
|
||||
this.points[ 1 ] = prevXYZ;
|
||||
this.points[ 2 ] = nextXYZ;
|
||||
this.points[ 3 ] = this.getNextKeyWith( "pos", h, nextKey.index + 1 )[ "pos" ];
|
||||
|
||||
scale = scale * 0.33 + 0.33;
|
||||
|
||||
currentPoint = this.interpolateCatmullRom( this.points, scale );
|
||||
|
||||
vector.x = currentPoint[ 0 ];
|
||||
vector.y = currentPoint[ 1 ];
|
||||
vector.z = currentPoint[ 2 ];
|
||||
|
||||
if( this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
|
||||
|
||||
forwardPoint = this.interpolateCatmullRom( this.points, scale * 1.01 );
|
||||
|
||||
this.target.set( forwardPoint[ 0 ], forwardPoint[ 1 ], forwardPoint[ 2 ] );
|
||||
this.target.subSelf( vector );
|
||||
this.target.y = 0;
|
||||
this.target.normalize();
|
||||
|
||||
angle = Math.atan2( this.target.x, this.target.z );
|
||||
object.rotation.set( 0, angle, 0 );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
animationCache.prevKey = prevKey;
|
||||
animationCache.nextKey = nextKey;
|
||||
} else if ( type === "rot" ) {
|
||||
|
||||
THREE.Quaternion.slerp( prevXYZ, nextXYZ, object.quaternion, scale );
|
||||
|
||||
} else if( type === "scl" ) {
|
||||
|
||||
vector = object.scale;
|
||||
|
||||
vector.x = prevXYZ[ 0 ] + ( nextXYZ[ 0 ] - prevXYZ[ 0 ] ) * scale;
|
||||
vector.y = prevXYZ[ 1 ] + ( nextXYZ[ 1 ] - prevXYZ[ 1 ] ) * scale;
|
||||
vector.z = prevXYZ[ 2 ] + ( nextXYZ[ 2 ] - prevXYZ[ 2 ] ) * scale;
|
||||
|
||||
}
|
||||
|
||||
prevKey.interpolate( nextKey, currentTime );
|
||||
|
||||
}
|
||||
|
||||
this.data.hierarchy[h].node.updateMatrix();
|
||||
object.matrixWorldNeedsUpdate = true;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -431,7 +429,7 @@ THREE.Animation.prototype.interpolate = function( p0, p1, p2, p3, t, t2, t3 ) {
|
||||
|
||||
// Get next key with
|
||||
|
||||
THREE.Animation.prototype.getNextKeyWith = function( sid, h, key ) {
|
||||
THREE.Animation.prototype.getNextKeyWith = function( type, h, key ) {
|
||||
|
||||
var keys = this.data.hierarchy[ h ].keys;
|
||||
|
||||
@@ -448,7 +446,7 @@ THREE.Animation.prototype.getNextKeyWith = function( sid, h, key ) {
|
||||
|
||||
for ( ; key < keys.length; key++ ) {
|
||||
|
||||
if ( keys[ key ].hasTarget( sid ) ) {
|
||||
if ( keys[ key ][ type ] !== undefined ) {
|
||||
|
||||
return keys[ key ];
|
||||
|
||||
@@ -456,13 +454,13 @@ THREE.Animation.prototype.getNextKeyWith = function( sid, h, key ) {
|
||||
|
||||
}
|
||||
|
||||
return keys[ 0 ];
|
||||
return this.data.hierarchy[ h ].keys[ 0 ];
|
||||
|
||||
};
|
||||
|
||||
// Get previous key with
|
||||
|
||||
THREE.Animation.prototype.getPrevKeyWith = function( sid, h, key ) {
|
||||
THREE.Animation.prototype.getPrevKeyWith = function( type, h, key ) {
|
||||
|
||||
var keys = this.data.hierarchy[ h ].keys;
|
||||
|
||||
@@ -480,7 +478,7 @@ THREE.Animation.prototype.getPrevKeyWith = function( sid, h, key ) {
|
||||
|
||||
for ( ; key >= 0; key-- ) {
|
||||
|
||||
if ( keys[ key ].hasTarget( sid ) ) {
|
||||
if ( keys[ key ][ type ] !== undefined ) {
|
||||
|
||||
return keys[ key ];
|
||||
|
||||
@@ -488,6 +486,6 @@ THREE.Animation.prototype.getPrevKeyWith = function( sid, h, key ) {
|
||||
|
||||
}
|
||||
|
||||
return keys[ keys.length - 1 ];
|
||||
return this.data.hierarchy[ h ].keys[ keys.length - 1 ];
|
||||
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,421 @@
|
||||
/**
|
||||
* @author mikael emtinger / http://gomo.se/
|
||||
* @author mrdoob / http://mrdoob.com/
|
||||
* @author alteredq / http://alteredqualia.com/
|
||||
* @author khang duong
|
||||
* @author erik kitson
|
||||
*/
|
||||
|
||||
THREE.KeyFrameAnimation = function( root, data, JITCompile ) {
|
||||
|
||||
this.root = root;
|
||||
this.data = THREE.AnimationHandler.get( data );
|
||||
this.hierarchy = THREE.AnimationHandler.parse( root );
|
||||
this.currentTime = 0;
|
||||
this.timeScale = 0.001;
|
||||
this.isPlaying = false;
|
||||
this.isPaused = true;
|
||||
this.loop = true;
|
||||
this.JITCompile = JITCompile !== undefined ? JITCompile : true;
|
||||
|
||||
// initialize to first keyframes
|
||||
|
||||
for ( var h = 0, hl = this.hierarchy.length; h < hl; h++ ) {
|
||||
|
||||
var keys = this.data.hierarchy[h].keys,
|
||||
sids = this.data.hierarchy[h].sids,
|
||||
obj = this.hierarchy[h];
|
||||
|
||||
if ( keys.length && sids ) {
|
||||
|
||||
for ( var s = 0; s < sids.length; s++ ) {
|
||||
|
||||
var sid = sids[ s ],
|
||||
next = this.getNextKeyWith( sid, h, 0 );
|
||||
|
||||
if ( next ) {
|
||||
|
||||
next.apply( sid );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
obj.matrixAutoUpdate = false;
|
||||
this.data.hierarchy[h].node.updateMatrix();
|
||||
obj.matrixWorldNeedsUpdate = true;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// Play
|
||||
|
||||
THREE.KeyFrameAnimation.prototype.play = function( loop, startTimeMS ) {
|
||||
|
||||
if( !this.isPlaying ) {
|
||||
|
||||
this.isPlaying = true;
|
||||
this.loop = loop !== undefined ? loop : true;
|
||||
this.currentTime = startTimeMS !== undefined ? startTimeMS : 0;
|
||||
this.startTimeMs = startTimeMS;
|
||||
this.startTime = 10000000;
|
||||
this.endTime = -this.startTime;
|
||||
|
||||
|
||||
// reset key cache
|
||||
|
||||
var h, hl = this.hierarchy.length,
|
||||
object,
|
||||
node;
|
||||
|
||||
for ( h = 0; h < hl; h++ ) {
|
||||
|
||||
object = this.hierarchy[ h ];
|
||||
node = this.data.hierarchy[ h ];
|
||||
object.useQuaternion = true;
|
||||
|
||||
if ( node.animationCache === undefined ) {
|
||||
|
||||
node.animationCache = {};
|
||||
node.animationCache.prevKey = null;
|
||||
node.animationCache.nextKey = null;
|
||||
node.animationCache.originalMatrix = object instanceof THREE.Bone ? object.skinMatrix : object.matrix;
|
||||
|
||||
}
|
||||
|
||||
var keys = this.data.hierarchy[h].keys;
|
||||
|
||||
if (keys.length) {
|
||||
|
||||
node.animationCache.prevKey = keys[ 0 ];
|
||||
node.animationCache.nextKey = keys[ 1 ];
|
||||
|
||||
this.startTime = Math.min( keys[0].time, this.startTime );
|
||||
this.endTime = Math.max( keys[keys.length - 1].time, this.endTime );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
this.update( 0 );
|
||||
|
||||
}
|
||||
|
||||
this.isPaused = false;
|
||||
|
||||
THREE.AnimationHandler.addToUpdate( this );
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
// Pause
|
||||
|
||||
THREE.KeyFrameAnimation.prototype.pause = function() {
|
||||
|
||||
if( this.isPaused ) {
|
||||
|
||||
THREE.AnimationHandler.addToUpdate( this );
|
||||
|
||||
} else {
|
||||
|
||||
THREE.AnimationHandler.removeFromUpdate( this );
|
||||
|
||||
}
|
||||
|
||||
this.isPaused = !this.isPaused;
|
||||
|
||||
};
|
||||
|
||||
|
||||
// Stop
|
||||
|
||||
THREE.KeyFrameAnimation.prototype.stop = function() {
|
||||
|
||||
this.isPlaying = false;
|
||||
this.isPaused = false;
|
||||
THREE.AnimationHandler.removeFromUpdate( this );
|
||||
|
||||
|
||||
// reset JIT matrix and remove cache
|
||||
|
||||
for ( var h = 0; h < this.hierarchy.length; h++ ) {
|
||||
|
||||
var obj = this.hierarchy[ h ];
|
||||
|
||||
if ( obj.animationCache !== undefined ) {
|
||||
|
||||
var original = obj.animationCache.originalMatrix;
|
||||
|
||||
if( obj instanceof THREE.Bone ) {
|
||||
|
||||
original.copy( obj.skinMatrix );
|
||||
obj.skinMatrix = original;
|
||||
|
||||
} else {
|
||||
|
||||
original.copy( obj.matrix );
|
||||
obj.matrix = original;
|
||||
|
||||
}
|
||||
|
||||
delete obj.animationCache;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
// Update
|
||||
|
||||
THREE.KeyFrameAnimation.prototype.update = function( deltaTimeMS ) {
|
||||
|
||||
// early out
|
||||
|
||||
if( !this.isPlaying ) return;
|
||||
|
||||
|
||||
// vars
|
||||
|
||||
var prevKey, nextKey;
|
||||
var object;
|
||||
var node;
|
||||
var frame;
|
||||
var JIThierarchy = this.data.JIT.hierarchy;
|
||||
var currentTime, unloopedCurrentTime;
|
||||
var looped;
|
||||
|
||||
|
||||
// update
|
||||
|
||||
this.currentTime += deltaTimeMS * this.timeScale;
|
||||
|
||||
unloopedCurrentTime = this.currentTime;
|
||||
currentTime = this.currentTime = this.currentTime % this.data.length;
|
||||
|
||||
// if looped around, the current time should be based on the startTime
|
||||
if ( currentTime < this.startTimeMs ) {
|
||||
|
||||
currentTime = this.currentTime = this.startTimeMs + currentTime;
|
||||
|
||||
}
|
||||
|
||||
frame = parseInt( Math.min( currentTime * this.data.fps, this.data.length * this.data.fps ), 10 );
|
||||
looped = currentTime < unloopedCurrentTime;
|
||||
|
||||
if ( looped && !this.loop ) {
|
||||
|
||||
// Set the animation to the last keyframes and stop
|
||||
for ( var h = 0, hl = this.hierarchy.length; h < hl; h++ ) {
|
||||
|
||||
var keys = this.data.hierarchy[h].keys,
|
||||
sids = this.data.hierarchy[h].sids,
|
||||
end = keys.length-1,
|
||||
obj = this.hierarchy[h];
|
||||
|
||||
if ( keys.length ) {
|
||||
|
||||
for ( var s = 0; s < sids.length; s++ ) {
|
||||
|
||||
var sid = sids[ s ],
|
||||
prev = this.getPrevKeyWith( sid, h, end );
|
||||
|
||||
if ( prev ) {
|
||||
|
||||
prev.apply( sid );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
this.data.hierarchy[h].node.updateMatrix();
|
||||
obj.matrixWorldNeedsUpdate = true;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
this.stop();
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
// check pre-infinity
|
||||
if ( currentTime < this.startTime ) {
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
// update
|
||||
|
||||
for ( var h = 0, hl = this.hierarchy.length; h < hl; h++ ) {
|
||||
|
||||
object = this.hierarchy[ h ];
|
||||
node = this.data.hierarchy[ h ];
|
||||
|
||||
var keys = node.keys,
|
||||
animationCache = node.animationCache;
|
||||
|
||||
// use JIT?
|
||||
|
||||
if ( this.JITCompile && JIThierarchy[ h ][ frame ] !== undefined ) {
|
||||
|
||||
if( object instanceof THREE.Bone ) {
|
||||
|
||||
object.skinMatrix = JIThierarchy[ h ][ frame ];
|
||||
object.matrixWorldNeedsUpdate = false;
|
||||
|
||||
} else {
|
||||
|
||||
object.matrix = JIThierarchy[ h ][ frame ];
|
||||
object.matrixWorldNeedsUpdate = true;
|
||||
|
||||
}
|
||||
|
||||
// use interpolation
|
||||
|
||||
} else if ( keys.length ) {
|
||||
|
||||
// make sure so original matrix and not JIT matrix is set
|
||||
|
||||
if ( this.JITCompile && animationCache ) {
|
||||
|
||||
if( object instanceof THREE.Bone ) {
|
||||
|
||||
object.skinMatrix = animationCache.originalMatrix;
|
||||
|
||||
} else {
|
||||
|
||||
object.matrix = animationCache.originalMatrix;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
prevKey = animationCache.prevKey;
|
||||
nextKey = animationCache.nextKey;
|
||||
|
||||
if ( prevKey && nextKey ) {
|
||||
|
||||
// switch keys?
|
||||
|
||||
if ( nextKey.time <= unloopedCurrentTime ) {
|
||||
|
||||
// did we loop?
|
||||
|
||||
if ( looped && this.loop ) {
|
||||
|
||||
prevKey = keys[ 0 ];
|
||||
nextKey = keys[ 1 ];
|
||||
|
||||
while ( nextKey.time < currentTime ) {
|
||||
|
||||
prevKey = nextKey;
|
||||
nextKey = keys[ prevKey.index + 1 ];
|
||||
|
||||
}
|
||||
|
||||
} else if ( !looped ) {
|
||||
|
||||
var lastIndex = keys.length - 1;
|
||||
|
||||
while ( nextKey.time < currentTime && nextKey.index !== lastIndex ) {
|
||||
|
||||
prevKey = nextKey;
|
||||
nextKey = keys[ prevKey.index + 1 ];
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
animationCache.prevKey = prevKey;
|
||||
animationCache.nextKey = nextKey;
|
||||
|
||||
}
|
||||
|
||||
prevKey.interpolate( nextKey, currentTime );
|
||||
|
||||
}
|
||||
|
||||
this.data.hierarchy[h].node.updateMatrix();
|
||||
object.matrixWorldNeedsUpdate = true;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// update JIT?
|
||||
|
||||
if ( this.JITCompile ) {
|
||||
|
||||
if ( JIThierarchy[ 0 ][ frame ] === undefined ) {
|
||||
|
||||
this.hierarchy[ 0 ].updateMatrixWorld( true );
|
||||
|
||||
for ( var h = 0; h < this.hierarchy.length; h++ ) {
|
||||
|
||||
if( this.hierarchy[ h ] instanceof THREE.Bone ) {
|
||||
|
||||
JIThierarchy[ h ][ frame ] = this.hierarchy[ h ].skinMatrix.clone();
|
||||
|
||||
} else {
|
||||
|
||||
JIThierarchy[ h ][ frame ] = this.hierarchy[ h ].matrix.clone();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// Get next key with
|
||||
|
||||
THREE.KeyFrameAnimation.prototype.getNextKeyWith = function( sid, h, key ) {
|
||||
|
||||
var keys = this.data.hierarchy[ h ].keys;
|
||||
key = key % keys.length;
|
||||
|
||||
for ( ; key < keys.length; key++ ) {
|
||||
|
||||
if ( keys[ key ].hasTarget( sid ) ) {
|
||||
|
||||
return keys[ key ];
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return keys[ 0 ];
|
||||
|
||||
};
|
||||
|
||||
// Get previous key with
|
||||
|
||||
THREE.KeyFrameAnimation.prototype.getPrevKeyWith = function( sid, h, key ) {
|
||||
|
||||
var keys = this.data.hierarchy[ h ].keys;
|
||||
key = key >= 0 ? key : key + keys.length;
|
||||
|
||||
for ( ; key >= 0; key-- ) {
|
||||
|
||||
if ( keys[ key ].hasTarget( sid ) ) {
|
||||
|
||||
return keys[ key ];
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return keys[ keys.length - 1 ];
|
||||
|
||||
};
|
||||
@@ -98,6 +98,7 @@ EXTRAS_FILES = [
|
||||
'extras/core/TextPath.js',
|
||||
'extras/animation/AnimationHandler.js',
|
||||
'extras/animation/Animation.js',
|
||||
'extras/animation/KeyFrameAnimation.js',
|
||||
'extras/cameras/CubeCamera.js',
|
||||
'extras/cameras/FirstPersonCamera.js',
|
||||
'extras/cameras/PathCamera.js',
|
||||
|
||||
Reference in New Issue
Block a user