Fixed dynamic cube map cars demo.

Finally, the trouble was at the application level: renderer.clear clears the current framebuffer, which, if you juggle multiple render targets, doesn't have to be necessarily the screen. Here it was the last face of cube render target.
This commit is contained in:
alteredq
2011-10-11 02:31:55 +02:00
parent d2c6487b41
commit a529e4c783
@@ -1012,7 +1012,7 @@
camera.lookAt( cameraTarget );
renderer.clear();
renderer.clearTarget( null );
composer.render( 0.1 );
renderer.shadowMapEnabled = false;