preserveDrawingBuffer isn't needed anymore.

This commit is contained in:
Mr.doob
2011-10-07 20:06:24 +02:00
parent 40bca923c3
commit c3d706e295
+1 -1
View File
@@ -77,7 +77,7 @@
} } );
renderer = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.sortObjects = false;
container.appendChild( renderer.domElement );