mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-09 04:56:01 +10:00
refactored build system
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#!/usr/bin/env python
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import argparse
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import os
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import tempfile
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FILES = {
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'core': ['Three.js', 'core/Color.js', 'core/Vector2.js', 'core/Vector3.js', 'core/Vector4.js', 'core/Ray.js', 'core/Rectangle.js', 'core/Matrix3.js', 'core/Matrix4.js', 'core/Vertex.js', 'core/Face3.js', 'core/Face4.js', 'core/UV.js', 'core/Geometry.js'],
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'cameras': ['cameras/Camera.js'],
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'io': ['io/Loader.js'],
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'lights': ['lights/Light.js', 'lights/AmbientLight.js', 'lights/DirectionalLight.js', 'lights/PointLight.js'],
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'objects': ['objects/Object3D.js', 'objects/Particle.js', 'objects/Line.js', 'objects/Mesh.js'],
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'materials': ['materials/LineColorMaterial.js', 'materials/MeshPhongMaterial.js', 'materials/MeshBitmapMaterial.js', 'materials/MeshColorFillMaterial.js', 'materials/MeshColorStrokeMaterial.js', 'materials/MeshFaceMaterial.js', 'materials/ParticleBitmapMaterial.js', 'materials/ParticleCircleMaterial.js', 'materials/ParticleDOMMaterial.js'],
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'scenes': ['scenes/Scene.js'],
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'projector': ['renderers/Projector.js'],
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'renderers': ['renderers/DOMRenderer.js', 'renderers/CanvasRenderer.js', 'renderers/SVGRenderer.js', 'renderers/WebGLRenderer.js'],
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'renderables': ['renderers/renderables/RenderableFace3.js', 'renderers/renderables/RenderableFace4.js', 'renderers/renderables/RenderableParticle.js', 'renderers/renderables/RenderableLine.js']
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}
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def merge(files):
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text = ""
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for filename in files:
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with open(os.path.join('..', 'src', filename), 'r') as f:
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text = text + f.read()
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return text
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def output(text, filename):
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with open(os.path.join('..', 'build', filename), 'w') as f:
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f.write(text)
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def compress(text):
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in_tuple = tempfile.mkstemp()
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with os.fdopen(in_tuple[0], 'w') as handle:
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handle.write(text)
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out_tuple = tempfile.mkstemp()
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os.system("java -jar yuicompressor-2.4.2.jar %s --type js -o %s --charset utf-8 -v" % (in_tuple[1], out_tuple[1]))
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with os.fdopen(out_tuple[0], 'r') as handle:
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compressed = handle.read()
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os.unlink(in_tuple[1])
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os.unlink(out_tuple[1])
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return compressed
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def addHeader(text, endFilename):
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with open(os.path.join('.', 'REVISION'), 'r') as handle:
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revision = handle.read().rstrip()
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return ("// %s r%s - http://github.com/mrdoob/three.js\n" % (endFilename, revision)) + text
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def getAllFiles():
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files = []
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for k in ['core', 'cameras', 'io', 'lights', 'objects', 'materials', 'scenes', 'projector', 'renderers', 'renderables']:
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files.extend(FILES[k])
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return files
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def build(files, outputFilename):
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print "=" * 40
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print "Compiling", outputFilename
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print "=" * 40
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output(addHeader(compress(merge(files)), outputFilename), outputFilename)
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def buildFull():
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build(getAllFiles(), 'Three.js')
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def buildCanvas():
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files = getAllFiles()
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files.remove('materials/ParticleDOMMaterial.js')
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files.remove('renderers/DOMRenderer.js')
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files.remove('renderers/SVGRenderer.js')
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files.remove('renderers/WebGLRenderer.js')
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build(files, 'ThreeCanvas.js')
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def buildWebGL():
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files = getAllFiles()
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files.remove('materials/ParticleDOMMaterial.js')
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files.remove('renderers/Projector.js')
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files.remove('renderers/DOMRenderer.js')
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files.remove('renderers/CanvasRenderer.js')
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files.remove('renderers/SVGRenderer.js')
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for f in FILES['renderables']:
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files.remove(f)
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build(files, 'ThreeWebGL.js')
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def buildSVG():
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files = getAllFiles()
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files.remove('materials/MeshPhongMaterial.js')
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files.remove('materials/ParticleDOMMaterial.js')
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files.remove('renderers/DOMRenderer.js')
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files.remove('renderers/CanvasRenderer.js')
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files.remove('renderers/WebGLRenderer.js')
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build(files, 'ThreeSVG.js')
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def buildDOM():
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files = []
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for k in ['core', 'cameras', 'io', 'objects', 'scenes', 'projector']:
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files.extend(FILES[k])
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files.remove('core/Geometry.js')
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files.remove('objects/Line.js')
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files.remove('objects/Mesh.js')
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files.append('materials/ParticleDOMMaterial.js')
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files.append('renderers/DOMRenderer.js')
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files.append('renderers/renderables/RenderableParticle.js')
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build(files, 'ThreeDOM.js')
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def buildDebug():
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outputFilename = 'ThreeDebug.js'
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print "=" * 40
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print "Compiling", outputFilename
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print "=" * 40
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files = getAllFiles()
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text = merge(files)
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position = 0
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while True:
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position = text.find("/* DEBUG", position)
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if position == -1:
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break
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text = text[0:position] + text[position+8:]
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position = text.find("*/", position)
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text = text[0:position] + text[position+2:]
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output(addHeader(compress(text), outputFilename), outputFilename)
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def parse_args():
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parser = argparse.ArgumentParser(description='Build and compress Three.js')
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parser.add_argument('--full', help='Build Three.js', action='store_const', const=True, default=True)
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parser.add_argument('--canvas', help='Build ThreeCanvas.js', action='store_true')
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parser.add_argument('--webgl', help='Build ThreeWebGL.js', action='store_true')
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parser.add_argument('--svg', help='Build ThreeSVG.js', action='store_true')
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parser.add_argument('--dom', help='Build ThreeDOM.js', action='store_true')
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parser.add_argument('--debug', help='Build ThreeDebug.js', action='store_true')
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parser.add_argument('--all', help='Build all Three.js versions', action='store_true')
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return parser.parse_args()
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def main(argv=None):
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args = parse_args()
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if args.full or args.all:
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buildFull()
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if args.canvas or args.all:
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buildCanvas()
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if args.webgl or args.all:
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buildWebGL()
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if args.svg or args.all:
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buildSVG()
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if args.dom or args.all:
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buildDOM()
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if args.debug or args.all:
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buildDebug()
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if __name__ == "__main__":
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main()
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