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Small optimization of skin rendering demo.
No need to computer Beckmann texture every frame, once is enough.
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@@ -80,6 +80,8 @@
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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var firstPass = true;
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init();
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animate();
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@@ -303,8 +305,13 @@
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renderer.clear();
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composerBeckmann.render();
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if ( firstPass ) {
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composerBeckmann.render();
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firstPass = false;
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}
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composerScene.render();
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