Small optimization of skin rendering demo.

No need to computer Beckmann texture every frame, once is enough.
This commit is contained in:
alteredq
2011-09-09 20:40:25 +02:00
parent 78521fad95
commit fcf4fe34f6
+8 -1
View File
@@ -80,6 +80,8 @@
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var firstPass = true;
init();
animate();
@@ -303,8 +305,13 @@
renderer.clear();
composerBeckmann.render();
if ( firstPass ) {
composerBeckmann.render();
firstPass = false;
}
composerScene.render();