Refactored postprocessing out of examples into own set of classes.

Not sure yet about names and location of files.
This commit is contained in:
alteredq
2011-08-29 23:35:36 +02:00
parent 495de75ff2
commit ff09a492bb
10 changed files with 453 additions and 652 deletions
+43 -109
View File
@@ -25,7 +25,6 @@
}
a { color: red; }
</style>
</head>
<body>
@@ -38,6 +37,11 @@
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="js/postprocessing/EffectComposer.js"></script>
<script type="text/javascript" src="js/postprocessing/RenderPass.js"></script>
<script type="text/javascript" src="js/postprocessing/BloomPass.js"></script>
<script type="text/javascript" src="js/postprocessing/FilmPass.js"></script>
<script type="text/javascript" src="js/Detector.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
@@ -45,19 +49,22 @@
<!-- Time modulated procedural color fragment shader -->
<script id="fs-colors" type="x-shader/x-fragment">
varying vec2 vUv;
uniform float time;
void main(void) {
void main() {
gl_FragColor = vec4( time, vUv.x, vUv.y, 1.0 );
}
</script>
<!-- Generic vertex shader -->
<script id="vs-generic" type="x-shader/x-vertex">
varying vec2 vUv;
void main() {
@@ -66,6 +73,7 @@
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
</script>
@@ -75,7 +83,9 @@
var container, stats;
var cameraOrtho, cameraPerspective, sceneModel, sceneScreen, sceneBG, renderer, mesh, directionalLight;
var composer;
var cameraOrtho, cameraPerspective, sceneModel, sceneBG, renderer, mesh, directionalLight;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
@@ -97,20 +107,22 @@
cameraPerspective = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
cameraPerspective.position.z = 900;
//
sceneModel = new THREE.Scene();
sceneScreen = new THREE.Scene();
sceneBG = new THREE.Scene();
directionalLight = new THREE.DirectionalLight( 0xffffff );
directionalLight.position.set( 0, 0, 1 );
directionalLight.position.normalize();
sceneModel.addLight( directionalLight );
var pars1 = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBFormat },
pars2 = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars1 );
rtTexture2 = new THREE.WebGLRenderTarget( 256, 512, pars2 );
rtTexture3 = new THREE.WebGLRenderTarget( 512, 256, pars2 );
loader = new THREE.JSONLoader( true );
document.body.appendChild( loader.statusDomElement );
loader.load( { model: "obj/leeperrysmith/LeePerrySmith.js", callback: function( geometry ) { createMesh( geometry, sceneModel, 100 ) } } );
//
sceneBG = new THREE.Scene();
materialColor = new THREE.MeshShaderMaterial( {
@@ -121,70 +133,13 @@
} );
var screen_shader = THREE.ShaderUtils.lib[ "screen" ];
var screen_uniforms = THREE.UniformsUtils.clone( screen_shader.uniforms );
screen_uniforms[ "tDiffuse" ].texture = rtTexture1;
screen_uniforms[ "opacity" ].value = 0.4;
materialScreen = new THREE.MeshShaderMaterial( {
uniforms: screen_uniforms,
vertexShader: screen_shader.vertexShader,
fragmentShader: screen_shader.fragmentShader,
blending: THREE.AdditiveBlending,
transparent: true
} );
var film_shader = THREE.ShaderUtils.lib["film"];
var film_uniforms = THREE.UniformsUtils.clone( film_shader.uniforms );
film_uniforms[ "tDiffuse" ].texture = rtTexture1;
film_uniforms[ "nIntensity" ].value = 0.25;
film_uniforms[ "sIntensity" ].value = 0.5;
materialFilm = new THREE.MeshShaderMaterial( {
uniforms: film_uniforms,
vertexShader: film_shader.vertexShader,
fragmentShader: film_shader.fragmentShader
} );
var increment = 0.001953125;
blurx = new THREE.Vector2( increment, 0.0 ),
blury = new THREE.Vector2( 0.0, increment );
var convolution_shader = THREE.ShaderUtils.lib[ "convolution" ];
var convolution_uniforms = THREE.UniformsUtils.clone( convolution_shader.uniforms );
convolution_uniforms[ "tDiffuse" ].texture = rtTexture1;
convolution_uniforms[ "uImageIncrement" ].value = blurx;
convolution_uniforms[ "cKernel" ].value = THREE.ShaderUtils.buildKernel( 4.0 );
materialConvolution = new THREE.MeshShaderMaterial( {
uniforms: convolution_uniforms,
vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader
} );
var plane = new THREE.PlaneGeometry( window.innerWidth, window.innerHeight );
quadBG = new THREE.Mesh( plane, materialColor );
quadBG.position.z = -500;
sceneBG.addObject( quadBG );
loader = new THREE.JSONLoader( true );
document.body.appendChild( loader.statusDomElement );
loader.load( { model: "obj/leeperrysmith/LeePerrySmith.js", callback: function( geometry ) { createMesh( geometry, sceneModel, 100 ) } } );
quadScreen = new THREE.Mesh( plane, materialConvolution );
quadScreen.position.z = -100;
sceneScreen.addObject( quadScreen );
//
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setSize( window.innerWidth, window.innerHeight );
@@ -195,7 +150,24 @@
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
//container.appendChild( stats.domElement );
container.appendChild( stats.domElement );
//
var renderBackground = new THREE.RenderPass( sceneBG, cameraOrtho );
var renderModel = new THREE.RenderPass( sceneModel, cameraPerspective );
var effectBloom = new THREE.BloomPass( 1.0 );
var effectFilm = new THREE.FilmPass( 0.25, 0.5 );
renderModel.clear = false;
effectFilm.renderToScreen = true;
composer = new THREE.EffectComposer( renderer );
composer.addPass( renderBackground );
composer.addPass( renderModel );
composer.addPass( effectBloom );
composer.addPass( effectFilm );
}
@@ -264,51 +236,13 @@
}
materialColor.uniforms.time.value += delta/2;
materialFilm.uniforms.time.value += delta;
materialColor.uniforms.time.value += delta / 2;
renderer.clear();
// Render scene into texture
// background
renderer.render( sceneBG, cameraOrtho, rtTexture1, true );
// model
renderer.render( sceneModel, cameraPerspective, rtTexture1, false );
// Render quad with blured scene into texture (convolution pass 1)
quadScreen.materials[ 0 ] = materialConvolution;
materialConvolution.uniforms.tDiffuse.texture = rtTexture1;
materialConvolution.uniforms.uImageIncrement.value = blurx;
renderer.render( sceneScreen, cameraOrtho, rtTexture2, true );
// Render quad with blured scene into texture (convolution pass 2)
materialConvolution.uniforms.tDiffuse.texture = rtTexture2;
materialConvolution.uniforms.uImageIncrement.value = blury;
renderer.render( sceneScreen, cameraOrtho, rtTexture3, true );
// Render original scene with superimposed blur into texture
quadScreen.materials[ 0 ] = materialScreen;
materialScreen.uniforms.tDiffuse.texture = rtTexture3;
materialScreen.uniforms.opacity.value = 1.0;
renderer.render( sceneScreen, cameraOrtho, rtTexture1, false );
// Render final scene to the screen with film shader
materialFilm.uniforms.tDiffuse.texture = rtTexture1;
quadScreen.materials[ 0 ] = materialFilm;
renderer.render( sceneScreen, cameraOrtho );
composer.render( delta );
}
</script>
</body>
</html>