983 Commits
Author SHA1 Message Date
alteredq 76b8032e1a Updated text example with normals hack to be able to use smooth shading also for unbeveled geometry. 2011-08-24 04:37:34 +02:00
timk 3a7bc294d7 hmm 2011-08-23 22:01:18 +02:00
alteredq d60dc516a0 Updated TextGeometry example to have smooth shading for beveled text. 2011-08-22 17:25:05 +02:00
Mr.doob 4575d80254 Merging with @timknip2's master 2011-08-22 16:09:48 +02:00
timk f7c4d504f9 skinning -> morph-targets 2011-08-22 15:39:44 +02:00
Mr.doob f4d6cb1f16 Cleaned up collada example. 2011-08-22 15:20:04 +02:00
Mr.doob f0ef2532b8 Merging with @timknip2's mater. 2011-08-22 14:39:31 +02:00
timk 8a68b94834 restoring collada example 2011-08-22 02:59:08 +02:00
timk 9662094dfd big fix to geometry generation 2011-08-22 00:45:28 +02:00
timk 2e48c47e93 vertex indexing fix (skinning) 2011-08-21 19:29:55 +02:00
timk 781dc18eb0 Merge remote branch 'upstream/master' 2011-08-21 14:36:27 +02:00
Mr.doob d19bec3b54 Updated Tween.js (thx @jeromeetienne) 2011-08-17 14:22:33 +02:00
Mr.doob b1b4c821aa Added ImageUtils.getNormalMap.
Updated Tween.js (thx @jeromeetienne)
2011-08-17 14:20:17 +02:00
Mr.doob e3e7144e07 Collada example: Removed unneded updateMatrix call. 2011-08-16 01:42:27 +02:00
Mr.doob a22e1f2ece Merge remote-tracking branch 'timknip/master' into dev 2011-08-16 01:37:17 +02:00
Mr.doob 5833764cca Tweaked LOD text example so it's more obvious. 2011-08-16 00:51:41 +02:00
Mr.doob 3e3c203402 Merge remote-tracking branch 'zz85/experimental' into dev 2011-08-16 00:47:28 +02:00
alteredq 087b6090b0 Trying to hack around shared texture trouble in mixed renderer examples.
This kinda works in Chrome, though not in Firefox.

I give up on canvas renderer in these two examples in FF, it's anyways extremely slow with nontrivial textured models.
2011-08-16 00:02:00 +02:00
alteredq 553c81dfaf Merge remote-tracking branch 'remotes/mrdoob/master' into dev 2011-08-15 19:00:30 +02:00
timk ab883ee74d merged upstream master 2011-08-15 01:17:44 +02:00
timk 2d5d984e62 merged upstream master 2011-08-15 01:17:02 +02:00
timk e06a811f5a Merge remote branch 'upstream/master' 2011-08-15 01:06:21 +02:00
alteredq cbb88c6f3b Added skinning example.
Slightly modified ro.me buffalo test - using alpha test instead of alpha transparency to get rid of artefacts, also increased number of buffaloes to 375.
2011-08-14 23:19:43 +02:00
timk c4e4a58923 polylist 2011-08-14 22:58:41 +02:00
timk dcf668f849 collada monster texture 2011-08-14 19:42:02 +02:00
timk 2c133f00c6 collada textures 2011-08-14 19:35:23 +02:00
timk 0a11f631b1 collada support 2011-08-14 18:26:46 +02:00
zz85 1cdc3cd2b7 Merge commit 'r43' into experimental 2011-08-15 00:17:36 +08:00
zz85 50d4ed56e7 Added Text LOD example 2011-08-14 19:50:31 +08:00
Mr.doob 714e9ec302 REVISION++
* Added support to texture.offset in CanvasRenderer
* Removed ShadowVolume, ShadowVolumeDynamicMaterial and LensFlare classes.
* Removed Stencil Shadows and LensFlare code out of WebGLRenderer
* Added 2.59 folder to Blender, and removed old ones.
2011-08-14 02:54:23 +02:00
Mr.doob d65aec1874 Moved object.dynamic to geometry.dynamic. 2011-08-13 23:22:30 +02:00
Mr.doob 5bbb1327e9 Fixed CanvasRenderer clearColor with opacity. Now follows WebGL behaviour. (thx @sebleedelisle) 2011-08-13 23:12:24 +02:00
alteredq 42b8b3faa9 Commented out debug dump in UTF8Loader, also capitalized UV.jpg in UTF8Loader example. 2011-08-13 02:13:06 +02:00
alteredq d5a54e0a4e Added UTF8 format loader and example.
Included corresponding compressor in "utils/exporters/utf8" (prebuilt exe for Windows plus slightly modified C++ source code).

Use UTF8 format with caution, it is very neat but has quite a few limitations:

 - number of vertices < 65536 (this is after optimizations in compressor, input OBJ may have even less)
 - models must have normals and texture coordinates
 - texture coordinates must be only from <0,1>
 - no materials support yet
 - models are scaled and offset (copy numbers from compressor and use them as parameters in UTF8Loader.load() )
2011-08-13 02:00:25 +02:00
alteredq e95ca433b2 Merged latest zz85's shapes / curves / extruded geometry updates.
The only notable change I did was to rename ExtrudeGeometry's parameter "path" to "extrudePath" (as now there is also "bendPath").
2011-08-13 01:05:01 +02:00
Mr.doob 1f660d5df0 Fixed typo. 2011-08-12 19:29:13 +02:00
zz85 3ddb5686ed Refactored extractAllPointsWithBend() to addWrapPath() with getAllProcessedPoints() 2011-08-11 15:37:37 +08:00
Mr.doob 2883ff82e6 Fixed ubiquity test. 2011-08-11 06:03:50 +02:00
Mr.doob 0b910d7c31 * Simplified THREE.Color.
* Realised that canvas.context has a createPattern method which allows CanvasRenderer to support tiled textures \o/ (Examples where there is a CanvasRenderer and a WebGLRenderer at the same time may get errors because CanvasRenderer now uses texture.needsUpdate too).
2011-08-11 03:57:23 +02:00
zz85 6d6924a621 Add bend to webgl text example 2011-08-11 02:07:54 +08:00
alteredq 4aaacae6ee Extended Blender exporter to support mesh merging and export of all / selected meshes as single JSON model.
Do not use yet, work-in-progress, very little tested.
2011-08-10 04:33:03 +02:00
alteredq 710fb962d6 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 2011-08-04 14:35:59 +02:00
alteredq 175064b071 Removed some leftover code in shadowmap example. 2011-08-04 14:28:21 +02:00
Mr.doob 3641ff2c73 Fixed missing include in ubiquity example. 2011-08-03 15:42:13 +02:00
alteredq 3e321b4a17 Added passing of curveSegments for ExtrudeGeometry / TextGeometry down to Shape. 2011-08-01 22:10:49 +02:00
zz85 3db68227d5 Fixed the fish, added a smiley to shapes demo 2011-07-31 03:58:16 +08:00
alteredq c0d371be7c Merged with zz85's shape / path / extrude / bevel / text updates.
- moved 3d-only text parameters from TextPath into TextGeometry
- added safeguard for bevelSize and bevelThickness not affecting shape size if bevel is disabled
- updated text examples as now TextGeometry is not anymore centered
2011-07-28 19:19:52 +02:00
alteredq 6376d99005 Added shadow map example.
Note: shadow maps as currently implemented are very fussy, they need tons of tweaking to look halfway decent. Also current implementation doesn't do proper depth normalization. For some reason this gives better results than the "right way".
2011-07-28 15:43:50 +02:00
alteredq f72cec853f Fixed FlyCamera Earth example.
As normal map material now handles fog, it has to be enabled explicitly.
2011-07-25 11:54:04 +02:00
Mr.doob 418780fc74 Fixed yet another glitch with CanvasRenderer.setClearColor (thx @StephenHopkins) 2011-07-22 20:37:54 +02:00