2431 Commits
Author SHA1 Message Date
alteredq 553c81dfaf Merge remote-tracking branch 'remotes/mrdoob/master' into dev 2011-08-15 19:00:30 +02:00
timk ab883ee74d merged upstream master 2011-08-15 01:17:44 +02:00
timk 2d5d984e62 merged upstream master 2011-08-15 01:17:02 +02:00
timk e06a811f5a Merge remote branch 'upstream/master' 2011-08-15 01:06:21 +02:00
alteredq cbb88c6f3b Added skinning example.
Slightly modified ro.me buffalo test - using alpha test instead of alpha transparency to get rid of artefacts, also increased number of buffaloes to 375.
2011-08-14 23:19:43 +02:00
timk c4e4a58923 polylist 2011-08-14 22:58:41 +02:00
timk 2d1bd7d732 credits 2011-08-14 19:57:56 +02:00
timk dcf668f849 collada monster texture 2011-08-14 19:42:02 +02:00
timk 2c133f00c6 collada textures 2011-08-14 19:35:23 +02:00
timk 0a11f631b1 collada support 2011-08-14 18:26:46 +02:00
zz85 1cdc3cd2b7 Merge commit 'r43' into experimental 2011-08-15 00:17:36 +08:00
zz85 f66a6f547c remove some old code 2011-08-15 00:15:42 +08:00
zz85 50d4ed56e7 Added Text LOD example 2011-08-14 19:50:31 +08:00
Mr.doob c51df8de0e Fixed missing parentheses. 2011-08-14 03:01:38 +02:00
Mr.doob 714e9ec302 REVISION++
* Added support to texture.offset in CanvasRenderer
* Removed ShadowVolume, ShadowVolumeDynamicMaterial and LensFlare classes.
* Removed Stencil Shadows and LensFlare code out of WebGLRenderer
* Added 2.59 folder to Blender, and removed old ones.
r43
2011-08-14 02:54:23 +02:00
Mr.doob d65aec1874 Moved object.dynamic to geometry.dynamic. 2011-08-13 23:22:30 +02:00
Mr.doob 5bbb1327e9 Fixed CanvasRenderer clearColor with opacity. Now follows WebGL behaviour. (thx @sebleedelisle) 2011-08-13 23:12:24 +02:00
alteredq 42b8b3faa9 Commented out debug dump in UTF8Loader, also capitalized UV.jpg in UTF8Loader example. 2011-08-13 02:13:06 +02:00
alteredq d5a54e0a4e Added UTF8 format loader and example.
Included corresponding compressor in "utils/exporters/utf8" (prebuilt exe for Windows plus slightly modified C++ source code).

Use UTF8 format with caution, it is very neat but has quite a few limitations:

 - number of vertices < 65536 (this is after optimizations in compressor, input OBJ may have even less)
 - models must have normals and texture coordinates
 - texture coordinates must be only from <0,1>
 - no materials support yet
 - models are scaled and offset (copy numbers from compressor and use them as parameters in UTF8Loader.load() )
2011-08-13 02:00:25 +02:00
alteredq e95ca433b2 Merged latest zz85's shapes / curves / extruded geometry updates.
The only notable change I did was to rename ExtrudeGeometry's parameter "path" to "extrudePath" (as now there is also "bendPath").
2011-08-13 01:05:01 +02:00
alteredq 822b52e07b Rebuild libs. 2011-08-12 23:48:15 +02:00
Mr.doob f313ff5457 Merge remote-tracking branch 'jeromeetienne/master' into dev 2011-08-12 19:31:08 +02:00
Mr.doob 1f660d5df0 Fixed typo. 2011-08-12 19:29:13 +02:00
Jerome Etienne 1cb14c463b added preserveDrawingBuffer options in WebGLRenderer. required for toDataURL support 2011-08-12 14:38:38 +02:00
zz85 0824c15a51 Curves refactored - addition of curve path, tangent finding, along with other bend changes and enhancements i may not remember 2011-08-12 13:35:09 +08:00
zz85 3ddb5686ed Refactored extractAllPointsWithBend() to addWrapPath() with getAllProcessedPoints() 2011-08-11 15:37:37 +08:00
Mr.doob 7486cbb71a Merge remote-tracking branch 'alteredq/dev' into dev 2011-08-11 06:04:22 +02:00
Mr.doob 2883ff82e6 Fixed ubiquity test. 2011-08-11 06:03:50 +02:00
alteredq 5ff33eb3c3 Updated Blender exporter to export morph animations.
Again, not to be used yet, very little tested plus code is horrible.
2011-08-11 04:55:13 +02:00
Mr.doob 0b910d7c31 * Simplified THREE.Color.
* Realised that canvas.context has a createPattern method which allows CanvasRenderer to support tiled textures \o/ (Examples where there is a CanvasRenderer and a WebGLRenderer at the same time may get errors because CanvasRenderer now uses texture.needsUpdate too).
2011-08-11 03:57:23 +02:00
zz85 6d6924a621 Add bend to webgl text example 2011-08-11 02:07:54 +08:00
alteredq 4aaacae6ee Extended Blender exporter to support mesh merging and export of all / selected meshes as single JSON model.
Do not use yet, work-in-progress, very little tested.
2011-08-10 04:33:03 +02:00
zz85 091126b233 Prototype text warping to curves/splines 2011-08-10 04:14:52 +08:00
alteredq f9c24ff31a Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 2011-08-08 16:55:20 +02:00
alteredq 9ade9bbdc5 Changed opaque pass to use front-to-back order.
Impact on performance is not very big, you need a lot of triangles with complex fragment shaders to see the difference.
2011-08-08 16:34:26 +02:00
Mr.doob 8ba6396db6 Merge branch 'master' into dev 2011-08-08 12:02:24 +02:00
Mr.doob 000dbd0b54 Added @inear's Infinite beanstalk to featured projects. 2011-08-08 12:01:44 +02:00
Mr.doob cb4d4a4fe8 Missing semicolons. 2011-08-08 11:30:51 +02:00
alteredq 5a82fb1d18 Added option for skipping morph frames in OBJ converter. 2011-08-07 07:09:03 +02:00
alteredq fd27811b7c Added better random in GeometryUtils. Added possibility of using custom depth material for shadow maps. 2011-08-06 02:50:31 +02:00
alteredq a4665c770e Small refactoring in morph attributes initialization plus some whitespace cleaning. 2011-08-04 18:09:50 +02:00
alteredq 59e5d7ada4 Small optimizations in attributes setting and some whitespace cleanup. 2011-08-04 16:51:02 +02:00
alteredq 6447455ed2 Put back proper Texture clone lost in merge. 2011-08-04 14:41:38 +02:00
alteredq 710fb962d6 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 2011-08-04 14:35:59 +02:00
alteredq 175064b071 Removed some leftover code in shadowmap example. 2011-08-04 14:28:21 +02:00
Mr.doob 1578a27d33 Updated constructor position and buils. 2011-08-03 16:20:58 +02:00
Mr.doob 1e152e5b61 Merge remote-tracking branch 'pushmatrix/master' into dev 2011-08-03 16:03:46 +02:00
Mr.doob 77a10f78ce Merging merging 2011-08-03 16:03:37 +02:00
Mr.doob 55b753ed09 Merging with @pushmatrix's mater. 2011-08-03 15:58:57 +02:00
Mr.doob 3641ff2c73 Fixed missing include in ubiquity example. 2011-08-03 15:42:13 +02:00