2431 Commits
Author SHA1 Message Date
Robert Shield 91fd762303 Fix Vector3.divideSelf, previously it called an undefined method. 2011-08-26 02:10:22 -04:00
Andrew Wason ce76a7406c Need to set correct slot as gl.activeTexture in setTexture
Fixes lightMap bug https://github.com/mrdoob/three.js/issues/458
2011-08-25 16:15:02 -04:00
alteredq c68701c860 Added vertex normals to CylinderGeometry.
I think cones are still not completely ok, but at least cylinders can be now smooth.
2011-08-25 04:31:05 +02:00
alteredq ee8647ec32 Rebuilt libs. 2011-08-24 23:09:41 +02:00
alteredq d5b117fc18 Merge remote-tracking branch 'remotes/rectalogic/imagedata' into dev 2011-08-24 23:06:51 +02:00
Andrew Wason 9b0536da91 Don't confuse DataTexture with a Texture with ImageData.
Fixes https://github.com/mrdoob/three.js/issues/453
2011-08-24 16:58:21 -04:00
Andrew Wason 89f89ab61e Don't confuse DataTexture with a Texture with ImageData.
Fixes https://github.com/mrdoob/three.js/issues/453
2011-08-24 16:31:50 -04:00
alteredq 674a7c0765 Made COLLADA example animation shorter to have single run cycle.
It's not perfect, tail is not really looping, but at least there is not big jump for the rest of the body.
2011-08-24 22:26:40 +02:00
Mr.doob e7d81652ae Merge remote-tracking branch 'alteredq/dev' into dev 2011-08-24 11:40:14 +02:00
Mr.doob a1a54764b5 Merge remote-tracking branch 'timknip/master' into dev 2011-08-24 11:40:06 +02:00
alteredq f45a70896b Added heuristics to text example for long side faces to use flat shading.
Also enabled antialiasing and disabled default postprocessing.
2011-08-24 05:46:16 +02:00
alteredq 76b8032e1a Updated text example with normals hack to be able to use smooth shading also for unbeveled geometry. 2011-08-24 04:37:34 +02:00
timk 3a7bc294d7 hmm 2011-08-23 22:01:18 +02:00
alteredq 692b392750 Refactored Matrix4 compose / decompose to reduce memory consumption (untested).
Still not very fond of decompose returning new array. We will see when it'll be actually used - as API allows for passing in existing translation, rotation, scale, maybe this return array could be eliminated.
2011-08-22 20:11:42 +02:00
alteredq 39ed3bed93 Added "v3v" uniform type for array of THREE.Vector3.
Also added some comments to uniforms setter, it's starting to get a bit messy.
2011-08-22 18:48:54 +02:00
alteredq d60dc516a0 Updated TextGeometry example to have smooth shading for beveled text. 2011-08-22 17:25:05 +02:00
alteredq 29e51a6ed9 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 2011-08-22 16:29:36 +02:00
Mr.doob 358c35fde6 Merge remote-tracking branch 'timknip/master' into dev 2011-08-22 16:09:54 +02:00
Mr.doob 4575d80254 Merging with @timknip2's master 2011-08-22 16:09:48 +02:00
alteredq e59aefce8e Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 2011-08-22 15:56:36 +02:00
alteredq fb6d579d35 Merged zz85's experimental branch. 2011-08-22 15:47:28 +02:00
timk f7c4d504f9 skinning -> morph-targets 2011-08-22 15:39:44 +02:00
Mr.doob f4d6cb1f16 Cleaned up collada example. 2011-08-22 15:20:04 +02:00
Mr.doob 5947146600 Merge remote-tracking branch 'timknip/master' into dev 2011-08-22 14:39:38 +02:00
Mr.doob f0ef2532b8 Merging with @timknip2's mater. 2011-08-22 14:39:31 +02:00
timk 8a68b94834 restoring collada example 2011-08-22 02:59:08 +02:00
timk a6100406f8 cleaning :/ 2011-08-22 02:55:45 +02:00
timk 4ec5992f0e matrix compose / decompose method 2011-08-22 02:53:40 +02:00
timk 17e23f038b matrix compose / decompose metho 2011-08-22 02:51:04 +02:00
timk aa53050a2f cleaning up 2011-08-22 01:18:35 +02:00
timk 9662094dfd big fix to geometry generation 2011-08-22 00:45:28 +02:00
timk 2e48c47e93 vertex indexing fix (skinning) 2011-08-21 19:29:55 +02:00
timk cfb030a125 updates to dae 2011-08-21 14:40:02 +02:00
timk 003fe471f8 updates to dae 2011-08-21 14:36:49 +02:00
timk 781dc18eb0 Merge remote branch 'upstream/master' 2011-08-21 14:36:27 +02:00
zz85 13b486b4cd Update builds 2011-08-21 14:28:26 +08:00
zz85 99879fad11 UV mapping for Extrude Geometry - now ExtrudeGeometry takes in 2 additional parameters, material for front/back faces, extrudeMaterial for extrusion and beveled faces 2011-08-21 14:16:22 +08:00
zz85 92cb10ea7f Extrude Geometry UV mapping WIP1 2011-08-21 07:00:54 +08:00
Mr.doob 4484dc3af8 Merge branch 'master' into dev 2011-08-17 17:34:37 +02:00
Mr.doob b3f758bd3a Merge remote-tracking branch 'hayfield/master' 2011-08-17 17:34:29 +02:00
Mr.doob 4dd2df1545 Merge remote-tracking branch 'chandlerprall/master' 2011-08-17 17:33:47 +02:00
hayfield 5ce5f942cf Add arc parameter to TorusGeometry, so it can be used to build half-tori and quarter-tori (e.g. for 90-degree pipe bends). 2011-08-17 15:09:20 +01:00
Mr.doob dadb55ad3a Merge branch 'master' into dev 2011-08-17 14:22:52 +02:00
Mr.doob d19bec3b54 Updated Tween.js (thx @jeromeetienne) 2011-08-17 14:22:33 +02:00
Mr.doob b1b4c821aa Added ImageUtils.getNormalMap.
Updated Tween.js (thx @jeromeetienne)
2011-08-17 14:20:17 +02:00
Mr.doob e3e7144e07 Collada example: Removed unneded updateMatrix call. 2011-08-16 01:42:27 +02:00
Mr.doob a22e1f2ece Merge remote-tracking branch 'timknip/master' into dev 2011-08-16 01:37:17 +02:00
Mr.doob 5833764cca Tweaked LOD text example so it's more obvious. 2011-08-16 00:51:41 +02:00
Mr.doob 3e3c203402 Merge remote-tracking branch 'zz85/experimental' into dev 2011-08-16 00:47:28 +02:00
alteredq 087b6090b0 Trying to hack around shared texture trouble in mixed renderer examples.
This kinda works in Chrome, though not in Firefox.

I give up on canvas renderer in these two examples in FF, it's anyways extremely slow with nontrivial textured models.
2011-08-16 00:02:00 +02:00