Robert Shield
91fd762303
Fix Vector3.divideSelf, previously it called an undefined method.
2011-08-26 02:10:22 -04:00
Andrew Wason
ce76a7406c
Need to set correct slot as gl.activeTexture in setTexture
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Fixes lightMap bug https://github.com/mrdoob/three.js/issues/458
2011-08-25 16:15:02 -04:00
alteredq
c68701c860
Added vertex normals to CylinderGeometry.
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I think cones are still not completely ok, but at least cylinders can be now smooth.
2011-08-25 04:31:05 +02:00
alteredq
ee8647ec32
Rebuilt libs.
2011-08-24 23:09:41 +02:00
alteredq
d5b117fc18
Merge remote-tracking branch 'remotes/rectalogic/imagedata' into dev
2011-08-24 23:06:51 +02:00
Andrew Wason
9b0536da91
Don't confuse DataTexture with a Texture with ImageData.
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Fixes https://github.com/mrdoob/three.js/issues/453
2011-08-24 16:58:21 -04:00
Andrew Wason
89f89ab61e
Don't confuse DataTexture with a Texture with ImageData.
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Fixes https://github.com/mrdoob/three.js/issues/453
2011-08-24 16:31:50 -04:00
alteredq
674a7c0765
Made COLLADA example animation shorter to have single run cycle.
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It's not perfect, tail is not really looping, but at least there is not big jump for the rest of the body.
2011-08-24 22:26:40 +02:00
Mr.doob
e7d81652ae
Merge remote-tracking branch 'alteredq/dev' into dev
2011-08-24 11:40:14 +02:00
Mr.doob
a1a54764b5
Merge remote-tracking branch 'timknip/master' into dev
2011-08-24 11:40:06 +02:00
alteredq
f45a70896b
Added heuristics to text example for long side faces to use flat shading.
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Also enabled antialiasing and disabled default postprocessing.
2011-08-24 05:46:16 +02:00
alteredq
76b8032e1a
Updated text example with normals hack to be able to use smooth shading also for unbeveled geometry.
2011-08-24 04:37:34 +02:00
timk
3a7bc294d7
hmm
2011-08-23 22:01:18 +02:00
alteredq
692b392750
Refactored Matrix4 compose / decompose to reduce memory consumption (untested).
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Still not very fond of decompose returning new array. We will see when it'll be actually used - as API allows for passing in existing translation, rotation, scale, maybe this return array could be eliminated.
2011-08-22 20:11:42 +02:00
alteredq
39ed3bed93
Added "v3v" uniform type for array of THREE.Vector3.
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Also added some comments to uniforms setter, it's starting to get a bit messy.
2011-08-22 18:48:54 +02:00
alteredq
d60dc516a0
Updated TextGeometry example to have smooth shading for beveled text.
2011-08-22 17:25:05 +02:00
alteredq
29e51a6ed9
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
2011-08-22 16:29:36 +02:00
Mr.doob
358c35fde6
Merge remote-tracking branch 'timknip/master' into dev
2011-08-22 16:09:54 +02:00
Mr.doob
4575d80254
Merging with @timknip2's master
2011-08-22 16:09:48 +02:00
alteredq
e59aefce8e
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
2011-08-22 15:56:36 +02:00
alteredq
fb6d579d35
Merged zz85's experimental branch.
2011-08-22 15:47:28 +02:00
timk
f7c4d504f9
skinning -> morph-targets
2011-08-22 15:39:44 +02:00
Mr.doob
f4d6cb1f16
Cleaned up collada example.
2011-08-22 15:20:04 +02:00
Mr.doob
5947146600
Merge remote-tracking branch 'timknip/master' into dev
2011-08-22 14:39:38 +02:00
Mr.doob
f0ef2532b8
Merging with @timknip2's mater.
2011-08-22 14:39:31 +02:00
timk
8a68b94834
restoring collada example
2011-08-22 02:59:08 +02:00
timk
a6100406f8
cleaning :/
2011-08-22 02:55:45 +02:00
timk
4ec5992f0e
matrix compose / decompose method
2011-08-22 02:53:40 +02:00
timk
17e23f038b
matrix compose / decompose metho
2011-08-22 02:51:04 +02:00
timk
aa53050a2f
cleaning up
2011-08-22 01:18:35 +02:00
timk
9662094dfd
big fix to geometry generation
2011-08-22 00:45:28 +02:00
timk
2e48c47e93
vertex indexing fix (skinning)
2011-08-21 19:29:55 +02:00
timk
cfb030a125
updates to dae
2011-08-21 14:40:02 +02:00
timk
003fe471f8
updates to dae
2011-08-21 14:36:49 +02:00
timk
781dc18eb0
Merge remote branch 'upstream/master'
2011-08-21 14:36:27 +02:00
zz85
13b486b4cd
Update builds
2011-08-21 14:28:26 +08:00
zz85
99879fad11
UV mapping for Extrude Geometry - now ExtrudeGeometry takes in 2 additional parameters, material for front/back faces, extrudeMaterial for extrusion and beveled faces
2011-08-21 14:16:22 +08:00
zz85
92cb10ea7f
Extrude Geometry UV mapping WIP1
2011-08-21 07:00:54 +08:00
Mr.doob
4484dc3af8
Merge branch 'master' into dev
2011-08-17 17:34:37 +02:00
Mr.doob
b3f758bd3a
Merge remote-tracking branch 'hayfield/master'
2011-08-17 17:34:29 +02:00
Mr.doob
4dd2df1545
Merge remote-tracking branch 'chandlerprall/master'
2011-08-17 17:33:47 +02:00
hayfield
5ce5f942cf
Add arc parameter to TorusGeometry, so it can be used to build half-tori and quarter-tori (e.g. for 90-degree pipe bends).
2011-08-17 15:09:20 +01:00
Mr.doob
dadb55ad3a
Merge branch 'master' into dev
2011-08-17 14:22:52 +02:00
Mr.doob
d19bec3b54
Updated Tween.js (thx @jeromeetienne)
2011-08-17 14:22:33 +02:00
Mr.doob
b1b4c821aa
Added ImageUtils.getNormalMap.
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Updated Tween.js (thx @jeromeetienne)
2011-08-17 14:20:17 +02:00
Mr.doob
e3e7144e07
Collada example: Removed unneded updateMatrix call.
2011-08-16 01:42:27 +02:00
Mr.doob
a22e1f2ece
Merge remote-tracking branch 'timknip/master' into dev
2011-08-16 01:37:17 +02:00
Mr.doob
5833764cca
Tweaked LOD text example so it's more obvious.
2011-08-16 00:51:41 +02:00
Mr.doob
3e3c203402
Merge remote-tracking branch 'zz85/experimental' into dev
2011-08-16 00:47:28 +02:00
alteredq
087b6090b0
Trying to hack around shared texture trouble in mixed renderer examples.
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This kinda works in Chrome, though not in Firefox.
I give up on canvas renderer in these two examples in FF, it's anyways extremely slow with nontrivial textured models.
2011-08-16 00:02:00 +02:00