2431 Commits
Author SHA1 Message Date
alteredq 064138d826 Updated more examples. Got AnaglyphWebGLRenderer and CrosseyedWebGLRenderer working.
CrosseyedRenderer is a hack, camera must have target :S.
2011-10-05 03:25:02 +02:00
alteredq db81e45255 Updated builds. Renamed subdivision example with webgl prefix. 2011-10-05 00:48:01 +02:00
alteredq 1f7bc4e31d Made PathControls work.
Aargh, I feel dirty now.
2011-10-05 00:38:43 +02:00
zz85 7fa0d7b887 Fixed bad vertex magic number 2011-10-05 06:25:42 +08:00
alteredq 4b7c468e15 Made TrackballControls work. Fixed more examples.
This one was quite a pain.
2011-10-04 23:50:05 +02:00
alteredq ef29a8e352 Made FlyControls and RollControls work. Fixed more examples. 2011-10-04 22:57:43 +02:00
alteredq c07919529e Made FirstPersonControls work. Fixed more examples to work with the new camera system. 2011-10-04 21:10:20 +02:00
zz85 ab944fda0a Handles subdivision of vertex colors by averaging vertex colors 2011-10-05 01:38:19 +08:00
zz85 195a0b31ae Quick fix for boundary cases in Subdivision. Updated example 2011-10-05 00:39:38 +08:00
zz85 98629744d3 option to honor old vertex colors with subdivisionModifier.useOldVertexColors = true 2011-10-04 23:16:22 +08:00
zz85 f8df307438 Removed THREE.SubdivisionGeometry. A tiny bit of cleanup 2011-10-04 22:46:34 +08:00
zz85 a88848ab1d Added THREE.SubdivisionModifier. Removed THREE.GeometryUtils.createSubdivision() 2011-10-04 22:25:52 +08:00
zz85 a6eb8106a2 merged mrdoob/dev 2011-10-04 21:25:44 +08:00
zz85 dd6114b7f2 Moved createSubdivision() to THREE.GeometryUtils 2011-10-04 17:46:45 +08:00
Maël Nison c1e9cb77ea Fix CubeGeometry faces inversion. 2011-10-04 11:18:05 +02:00
Mr.doob 71565b4b5a Updated GUI. 2011-10-04 06:27:37 +02:00
Mr.doob 309c484321 Updated some examples to the new camera setup.
Got stuck on the PathCamera/PathControls one. Maybe it's time to rewrite this...
2011-10-04 05:24:56 +02:00
Mr.doob a0b8f50fb0 Renamed scene.center to scene.origin as per @pyrotechnick suggestion. 2011-10-04 03:07:07 +02:00
Mr.doob a336a5c124 Added deprecated warning to old cameras. 2011-10-04 02:30:22 +02:00
Mr.doob df64ff921f extras/cameras/*Cameras > extras/controls/*Controls
This will take a while to make work again... probably needs some cleaning and refactoring...
2011-10-04 02:18:15 +02:00
Mr.doob 0995bc43f3 Added a handy "center" to Scene.
I could have just used `lookAt( scene.position )`, but eventually I would like to have Scene not extending Object3D.
2011-10-04 01:30:00 +02:00
Mr.doob 896448c06d Looking for the right pattern for the camera.lookAt() use. 2011-10-04 01:23:14 +02:00
Mr.doob 5d96f15b39 Started doing Camera changes.
* Camera is now a base object. PerspectiveCamera should be used instead. Figured out a way to show a warning when misused.
* OrthoCamera is now OrthographicCamera.
* Removed `target` from Camera.

Misc
* Renamed Trident to Axes.
2011-10-04 01:07:24 +02:00
Mr.doob 69da8d2e1f Merge remote-tracking branch 'Knectar/dev' into dev 2011-10-03 23:31:41 +02:00
Daniel 5ef31d7fe8 Remove Sphere class. Give radius to octahedron. 2011-10-03 11:12:37 +01:00
zz85 8fdf8df2e4 SubdivisionGeometry now uses parent's geometry colors and materials (and UVs). but what do we do with vertexColors? 2011-10-03 10:33:08 +08:00
zz85 b4332d6a24 added more generic geometry creation functions in canvas_geometry_subdivison.html 2011-10-03 07:18:55 +08:00
Daniel dad2146d79 Include new Sphere class in build. 2011-10-02 22:33:07 +01:00
Daniel 2d4ea9cedd New Sphere class that uses a subdivided octahedron geometry. 2011-10-02 22:28:36 +01:00
Mr.doob 705f6967c0 Fixed GUI. 2011-10-02 19:33:56 +02:00
alteredq 17b4ab614d "Fixed" scene test examples.
Seems like calling `renderer.initWebGLObjects` out of regular frame render doesn't play well with new buffer switching minimization optimization.
2011-10-02 16:33:36 +02:00
alteredq a60595b3f7 Removed edges handling from asset pipeline (Blender exporter, OBJ converter, JSONLoader). 2011-10-02 16:13:44 +02:00
alteredq 0e4a103872 Fixed CubeCamera. Added forgotten HTML for dynamic cube maps cars example. 2011-10-02 13:20:55 +02:00
zz85 cdd5a20de2 Switched to hashmap implementation for mergeVertices() 2011-10-02 18:54:18 +08:00
alteredq 01e2781826 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 2011-10-02 12:37:27 +02:00
Mr.doob ad31ff1214 Fixed the rest of the examples.
Found out that CrosseyedWebGLRenderer probably wouldn't work for target-less cameras.
Something weird going on with `webgl_scene_test.html` and `webgl_scene_test_blender.html`. For some reason cubes dissapear.
2011-10-02 06:33:32 +02:00
alteredq 1f61a03593 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 2011-10-02 00:43:30 +02:00
alteredq f26eed4b1e Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 2011-10-02 00:09:37 +02:00
Mr.doob 25d6480cf6 Fixed yet more examples. 2011-10-02 00:08:40 +02:00
Mr.doob 36ae04418c Fixed yet some more examples.
Removed QuakeCamera.
2011-10-01 23:38:26 +02:00
Mr.doob 99713c72ae Fixed some more examples. 2011-10-01 23:27:54 +02:00
alteredq 0e44dd6722 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 2011-10-01 23:18:25 +02:00
alteredq e63d5bae2b Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 2011-10-01 23:17:48 +02:00
Mr.doob 32355db859 I hate that github now forces you to write a title for a commit :|
Removed _gl.clear call from WebGLRenderer's .setSize().
2011-10-01 23:00:24 +02:00
Mr.doob 7700feb538 WebGLRenderer .autoClear*
Implemented .autoClearColor .autoClearDepth .autoClearStencil as per @alteredq's suggestion at #587.
2011-10-01 22:46:56 +02:00
Mr.doob b87bfc71c8 Bunch of changes...
* Camera.useTarget is now false by default. Updated some of the examples. I tried to remove target altogether (and use lookAt every frame), but I found that WebGLRenderer's ShadowMaps uses a camera with target. Will try again at some point.
* Object3D.lookAt now checks if it's a Camera and does the inverted view.
* Quaternion glitch reported at #595
* Added .name to Material
* WebGLRenderer .clear() to .clear( color, depth, stencil ). All of them true by default.
2011-10-01 22:36:05 +02:00
alteredq 4f73052bc0 Updated builds. 2011-10-01 22:35:56 +02:00
zz85 ab704afe0e this.mergeVertices(); 2011-10-02 01:55:28 +08:00
zz85 b5f4b24204 moved computeEdgeFaces() from Geometry to SubdivisionGeometry 2011-10-01 16:58:09 +08:00
zz85 8ead1b1a91 Fixed mergeVertices(). Moved from CubeGeometry to Geometry. Now checkDupVertices(true) removes duplicated vertices 2011-10-01 16:47:53 +08:00