Mr.doob
036caa64ee
CanvasRenderer now (properly) handles textured triangles with determinant to 0
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Proper IcosahedronGeometry next...
2011-11-03 17:33:30 +01:00
Mr.doob
ec00f298be
CanvasRenderer and SVGRenderer using single-material system.
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Also moved `.overdraw` to Material.
Code is much simpler now :)
2011-10-23 13:50:55 +02:00
Mr.doob
1e5fc98582
Reworking Scene Graph setup.
2011-10-09 01:13:46 +02:00
Mr.doob
309c484321
Updated some examples to the new camera setup.
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Got stuck on the PathCamera/PathControls one. Maybe it's time to rewrite this...
2011-10-04 05:24:56 +02:00
Mr.doob
ad31ff1214
Fixed the rest of the examples.
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Found out that CrosseyedWebGLRenderer probably wouldn't work for target-less cameras.
Something weird going on with `webgl_scene_test.html` and `webgl_scene_test_blender.html`. For some reason cubes dissapear.
2011-10-02 06:33:32 +02:00
Mr.doob
99713c72ae
Fixed some more examples.
2011-10-01 23:27:54 +02:00
Mr.doob
19d8261174
More examples clean up.
2011-09-20 18:31:13 -07:00
Mr.doob
71c2df1649
Updated HTML of some examples.
2011-09-20 15:59:12 -07:00
alteredq
e298ac6814
Renamed MeshShaderMaterial => ShaderMaterial
2011-09-12 19:17:20 +02:00
Mr.doob
a940f05427
Updated examples with the new .add/.remove methods.
2011-09-05 23:16:56 +02:00
Mr.doob
7c7d4428f2
Moved src/materials/Mappings.js inside src/materials/Texture.js
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Moved `src/materials/*Texture.js` to `src/textures/*Texture.js`
2011-08-29 05:18:25 +02:00
Mr.doob
0b910d7c31
* Simplified THREE.Color.
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* Realised that canvas.context has a createPattern method which allows CanvasRenderer to support tiled textures \o/ (Examples where there is a CanvasRenderer and a WebGLRenderer at the same time may get errors because CanvasRenderer now uses texture.needsUpdate too).
2011-08-11 03:57:23 +02:00
alteredq
5859ac66a6
Updated stale individual JS file includes in examples that don't use build libs.
2011-07-14 15:47:03 +02:00
Mr.doob
176d0f2884
Merging with @alteredq's branch.
2011-07-03 12:56:50 +02:00
Chris Killpack
2c502ae5db
Switched examples over to FPCamera.
2011-06-29 10:51:14 -07:00
Mr.doob
bfdb10a85a
Updated all examples so they use the renamed geometry classes.
2011-06-13 18:33:53 +02:00
Mr.doob
76e7ea3461
Added namespace to all the objects that missed it (geometries, uniforms, etc)
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WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00
Mr.doob
b7ec7b175e
Projector: Fixed crash when Face4 had vertex normals.
2011-03-22 00:33:26 +00:00
Mr.doob
5a0a200ce4
RenderableFace4 is back (thus 2x speed boost on all examples using quads).
2011-03-21 05:41:55 +00:00
Mr.doob
f35e8092c6
More uvs fixes.
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About to try to bring Face4 back.
2011-03-21 02:59:02 +00:00
Mr.doob
999a87358b
Some more clean up in Projector and CanvasRenderer.
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Fixed some examples that used ParticleCircleMaterial.
2011-03-21 00:59:15 +00:00
Mr.doob
6514f67c12
Adapting Projector to new internal changes. Quite broken but getting there.
2011-03-20 19:58:24 +00:00
alteredq
04a7ac496c
Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy.
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Also cleaned up examples from individual includes, only sandboxes and ubiquity now include individual files.
2011-03-17 00:22:20 +01:00
alteredq
1c466f26e7
Moved QuakeCamera and PathCamera into extras/cameras.
2011-03-15 16:49:52 +01:00
alteredq
cf2e8c1bbf
Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there.
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Went through all examples, all should work.
JSON files exported from Blender / converted from OBJ files still use underscored property names internally. I don't know, should these also be changed?
2011-02-28 14:52:04 +01:00
Mr.doob
7480fb69cd
Updated README examples.
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Sound3D ⟶ Sound
2011-02-26 14:21:15 +00:00
Mr.doob
c7aa2ab3d1
Object3D::localMatrix ⟶ Object3D::matrix
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Object3D::globalMatrix ⟶ Object3D::matrixWorld
Added hierarchy examples.
2011-02-26 10:31:18 +00:00
Mr.doob
e7e47b1f88
More reformating and clean up.
2011-02-26 09:18:10 +00:00
Mr.doob
033a372c70
Fixed Matrix4::scale
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Fixed matrix rotation in Projector (not fully done yet, need to implement herarchies still)
2011-02-25 16:33:04 +00:00
Mr.doob
5aa43cd1cd
All canvas examples are now using RequestAnimationFrame.js
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Webgl examples next.
2011-02-22 01:54:03 +00:00
Mr.doob
4912f59cc6
Compiled new build.
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Renamed examples.
2011-02-20 04:11:47 +00:00