31 Commits
Author SHA1 Message Date
Mr.doob 036caa64ee CanvasRenderer now (properly) handles textured triangles with determinant to 0
Proper IcosahedronGeometry next...
2011-11-03 17:33:30 +01:00
Mr.doob ec00f298be CanvasRenderer and SVGRenderer using single-material system.
Also moved `.overdraw` to Material.
Code is much simpler now :)
2011-10-23 13:50:55 +02:00
Mr.doob 1e5fc98582 Reworking Scene Graph setup. 2011-10-09 01:13:46 +02:00
Mr.doob 309c484321 Updated some examples to the new camera setup.
Got stuck on the PathCamera/PathControls one. Maybe it's time to rewrite this...
2011-10-04 05:24:56 +02:00
Mr.doob ad31ff1214 Fixed the rest of the examples.
Found out that CrosseyedWebGLRenderer probably wouldn't work for target-less cameras.
Something weird going on with `webgl_scene_test.html` and `webgl_scene_test_blender.html`. For some reason cubes dissapear.
2011-10-02 06:33:32 +02:00
Mr.doob 99713c72ae Fixed some more examples. 2011-10-01 23:27:54 +02:00
Mr.doob 19d8261174 More examples clean up. 2011-09-20 18:31:13 -07:00
Mr.doob 71c2df1649 Updated HTML of some examples. 2011-09-20 15:59:12 -07:00
alteredq e298ac6814 Renamed MeshShaderMaterial => ShaderMaterial 2011-09-12 19:17:20 +02:00
Mr.doob a940f05427 Updated examples with the new .add/.remove methods. 2011-09-05 23:16:56 +02:00
Mr.doob 7c7d4428f2 Moved src/materials/Mappings.js inside src/materials/Texture.js
Moved `src/materials/*Texture.js` to `src/textures/*Texture.js`
2011-08-29 05:18:25 +02:00
Mr.doob 0b910d7c31 * Simplified THREE.Color.
* Realised that canvas.context has a createPattern method which allows CanvasRenderer to support tiled textures \o/ (Examples where there is a CanvasRenderer and a WebGLRenderer at the same time may get errors because CanvasRenderer now uses texture.needsUpdate too).
2011-08-11 03:57:23 +02:00
alteredq 5859ac66a6 Updated stale individual JS file includes in examples that don't use build libs. 2011-07-14 15:47:03 +02:00
Mr.doob 176d0f2884 Merging with @alteredq's branch. 2011-07-03 12:56:50 +02:00
Chris Killpack 2c502ae5db Switched examples over to FPCamera. 2011-06-29 10:51:14 -07:00
Mr.doob bfdb10a85a Updated all examples so they use the renamed geometry classes. 2011-06-13 18:33:53 +02:00
Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc)
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00
Mr.doob b7ec7b175e Projector: Fixed crash when Face4 had vertex normals. 2011-03-22 00:33:26 +00:00
Mr.doob 5a0a200ce4 RenderableFace4 is back (thus 2x speed boost on all examples using quads). 2011-03-21 05:41:55 +00:00
Mr.doob f35e8092c6 More uvs fixes.
About to try to bring Face4 back.
2011-03-21 02:59:02 +00:00
Mr.doob 999a87358b Some more clean up in Projector and CanvasRenderer.
Fixed some examples that used ParticleCircleMaterial.
2011-03-21 00:59:15 +00:00
Mr.doob 6514f67c12 Adapting Projector to new internal changes. Quite broken but getting there. 2011-03-20 19:58:24 +00:00
alteredq 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy.
Also cleaned up examples from individual includes, only sandboxes and ubiquity now include individual files.
2011-03-17 00:22:20 +01:00
alteredq 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. 2011-03-15 16:49:52 +01:00
alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there.
Went through all examples, all should work.

JSON files exported from Blender / converted from OBJ files still use underscored property names internally. I don't know, should these also be changed?
2011-02-28 14:52:04 +01:00
Mr.doob 7480fb69cd Updated README examples.
Sound3D ⟶ Sound
2011-02-26 14:21:15 +00:00
Mr.doob c7aa2ab3d1 Object3D::localMatrix ⟶ Object3D::matrix
Object3D::globalMatrix ⟶ Object3D::matrixWorld

Added hierarchy examples.
2011-02-26 10:31:18 +00:00
Mr.doob e7e47b1f88 More reformating and clean up. 2011-02-26 09:18:10 +00:00
Mr.doob 033a372c70 Fixed Matrix4::scale
Fixed matrix rotation in Projector (not fully done yet, need to implement herarchies still)
2011-02-25 16:33:04 +00:00
Mr.doob 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js
Webgl examples next.
2011-02-22 01:54:03 +00:00
Mr.doob 4912f59cc6 Compiled new build.
Renamed examples.
2011-02-20 04:11:47 +00:00