Mr.doob
d902ca3bf0
Updated builds and tweaked examples
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Removed LOD text example. I think LOD example is good enough.
Ubiquity test working again.
Tweaked README to show the new pattern (Scene first thing created).
2011-10-25 01:50:17 +02:00
Mr.doob
ec00f298be
CanvasRenderer and SVGRenderer using single-material system.
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Also moved `.overdraw` to Material.
Code is much simpler now :)
2011-10-23 13:50:55 +02:00
Mr.doob
6b151b552e
Merging with @alteredq's experimental branches.
2011-10-23 12:34:46 +02:00
alteredq
c07919529e
Made FirstPersonControls work. Fixed more examples to work with the new camera system.
2011-10-04 21:10:20 +02:00
Mr.doob
ad31ff1214
Fixed the rest of the examples.
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Found out that CrosseyedWebGLRenderer probably wouldn't work for target-less cameras.
Something weird going on with `webgl_scene_test.html` and `webgl_scene_test_blender.html`. For some reason cubes dissapear.
2011-10-02 06:33:32 +02:00
Mr.doob
36ae04418c
Fixed yet some more examples.
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Removed QuakeCamera.
2011-10-01 23:38:26 +02:00
Mr.doob
19d8261174
More examples clean up.
2011-09-20 18:31:13 -07:00
Mr.doob
71c2df1649
Updated HTML of some examples.
2011-09-20 15:59:12 -07:00
Mr.doob
d3a5649759
Added GeometryUtils.applyMatrix so we can easily manipulate geometry \:D/
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Fixed GeometryUtils.merge (normals and centroids weren't being multiplied)
Fixed misc_lookat and misc_ubiquity_test examples.
2011-09-06 16:58:16 +02:00
alteredq
fe83a3f052
Rebuilt libs.
2011-09-06 01:08:27 +02:00
Mr.doob
cd760abfba
Updated ubiquity test example with new CylingerGeometry.
2011-09-06 00:06:29 +02:00
Mr.doob
a940f05427
Updated examples with the new .add/.remove methods.
2011-09-05 23:16:56 +02:00
Mr.doob
7c7d4428f2
Moved src/materials/Mappings.js inside src/materials/Texture.js
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Moved `src/materials/*Texture.js` to `src/textures/*Texture.js`
2011-08-29 05:18:25 +02:00
Mr.doob
2883ff82e6
Fixed ubiquity test.
2011-08-11 06:03:50 +02:00
Mr.doob
3641ff2c73
Fixed missing include in ubiquity example.
2011-08-03 15:42:13 +02:00
Mr.doob
20e155ae35
Merging with @alteredq's dev branch.
2011-07-17 18:32:29 +02:00
Mr.doob
176d0f2884
Merging with @alteredq's branch.
2011-07-03 12:56:50 +02:00
Chris Killpack
2c502ae5db
Switched examples over to FPCamera.
2011-06-29 10:51:14 -07:00
Mr.doob
bfdb10a85a
Updated all examples so they use the renamed geometry classes.
2011-06-13 18:33:53 +02:00
alteredq
bdbf1f78c5
Synced with mrdoob's branch.
2011-04-10 23:47:43 +02:00
Mr.doob
76e7ea3461
Added namespace to all the objects that missed it (geometries, uniforms, etc)
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WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00
alteredq
a53921fb22
Fixed more globals in JSONLoader. Also updated ubiquity test includes.
2011-04-01 03:57:06 +02:00
alteredq
cc453b6bda
Merged with empaempa's branch.
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Hopefully now it's proper. All examples are working.
2011-03-31 06:21:25 +02:00
Mr.doob
bd2d39ac6b
Fixed broken examples.
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Updated build script.
2011-03-24 21:04:34 +00:00
Mr.doob
5a0a200ce4
RenderableFace4 is back (thus 2x speed boost on all examples using quads).
2011-03-21 05:41:55 +00:00
Mr.doob
cc38750d18
Yet more uvs tweaks.
2011-03-21 01:55:44 +00:00
Mr.doob
f03db768cb
Fixed uvs creating on Sphere.
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Fixed uv handling on Projector (forcing channel 0 by now)
2011-03-20 20:42:46 +00:00
Mr.doob
617c9b78b3
Fixed typo.
2011-03-20 20:21:45 +00:00
alteredq
04a7ac496c
Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy.
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Also cleaned up examples from individual includes, only sandboxes and ubiquity now include individual files.
2011-03-17 00:22:20 +01:00
alteredq
1c466f26e7
Moved QuakeCamera and PathCamera into extras/cameras.
2011-03-15 16:49:52 +01:00
alteredq
13ccc02a8a
Refactored shader and uniform snippets out of WebGLRenderer into WebGLShaders.
2011-03-09 21:44:11 +01:00
Mr.doob
88c2d7c77b
Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically).
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WebGLRenderer: renamed geometryChunks to geometryGroups :P
2011-03-02 15:51:09 +00:00