32 Commits
Author SHA1 Message Date
Mr.doob d902ca3bf0 Updated builds and tweaked examples
Removed LOD text example. I think LOD example is good enough.
Ubiquity test working again.
Tweaked README to show the new pattern (Scene first thing created).
2011-10-25 01:50:17 +02:00
Mr.doob ec00f298be CanvasRenderer and SVGRenderer using single-material system.
Also moved `.overdraw` to Material.
Code is much simpler now :)
2011-10-23 13:50:55 +02:00
Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 2011-10-23 12:34:46 +02:00
alteredq c07919529e Made FirstPersonControls work. Fixed more examples to work with the new camera system. 2011-10-04 21:10:20 +02:00
Mr.doob ad31ff1214 Fixed the rest of the examples.
Found out that CrosseyedWebGLRenderer probably wouldn't work for target-less cameras.
Something weird going on with `webgl_scene_test.html` and `webgl_scene_test_blender.html`. For some reason cubes dissapear.
2011-10-02 06:33:32 +02:00
Mr.doob 36ae04418c Fixed yet some more examples.
Removed QuakeCamera.
2011-10-01 23:38:26 +02:00
Mr.doob 19d8261174 More examples clean up. 2011-09-20 18:31:13 -07:00
Mr.doob 71c2df1649 Updated HTML of some examples. 2011-09-20 15:59:12 -07:00
Mr.doob d3a5649759 Added GeometryUtils.applyMatrix so we can easily manipulate geometry \:D/
Fixed GeometryUtils.merge (normals and centroids weren't being multiplied)
Fixed misc_lookat and misc_ubiquity_test examples.
2011-09-06 16:58:16 +02:00
alteredq fe83a3f052 Rebuilt libs. 2011-09-06 01:08:27 +02:00
Mr.doob cd760abfba Updated ubiquity test example with new CylingerGeometry. 2011-09-06 00:06:29 +02:00
Mr.doob a940f05427 Updated examples with the new .add/.remove methods. 2011-09-05 23:16:56 +02:00
Mr.doob 7c7d4428f2 Moved src/materials/Mappings.js inside src/materials/Texture.js
Moved `src/materials/*Texture.js` to `src/textures/*Texture.js`
2011-08-29 05:18:25 +02:00
Mr.doob 2883ff82e6 Fixed ubiquity test. 2011-08-11 06:03:50 +02:00
Mr.doob 3641ff2c73 Fixed missing include in ubiquity example. 2011-08-03 15:42:13 +02:00
Mr.doob 20e155ae35 Merging with @alteredq's dev branch. 2011-07-17 18:32:29 +02:00
Mr.doob 176d0f2884 Merging with @alteredq's branch. 2011-07-03 12:56:50 +02:00
Chris Killpack 2c502ae5db Switched examples over to FPCamera. 2011-06-29 10:51:14 -07:00
Mr.doob bfdb10a85a Updated all examples so they use the renamed geometry classes. 2011-06-13 18:33:53 +02:00
alteredq bdbf1f78c5 Synced with mrdoob's branch. 2011-04-10 23:47:43 +02:00
Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc)
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00
alteredq a53921fb22 Fixed more globals in JSONLoader. Also updated ubiquity test includes. 2011-04-01 03:57:06 +02:00
alteredq cc453b6bda Merged with empaempa's branch.
Hopefully now it's proper. All examples are working.
2011-03-31 06:21:25 +02:00
Mr.doob bd2d39ac6b Fixed broken examples.
Updated build script.
2011-03-24 21:04:34 +00:00
Mr.doob 5a0a200ce4 RenderableFace4 is back (thus 2x speed boost on all examples using quads). 2011-03-21 05:41:55 +00:00
Mr.doob cc38750d18 Yet more uvs tweaks. 2011-03-21 01:55:44 +00:00
Mr.doob f03db768cb Fixed uvs creating on Sphere.
Fixed uv handling on Projector (forcing channel 0 by now)
2011-03-20 20:42:46 +00:00
Mr.doob 617c9b78b3 Fixed typo. 2011-03-20 20:21:45 +00:00
alteredq 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy.
Also cleaned up examples from individual includes, only sandboxes and ubiquity now include individual files.
2011-03-17 00:22:20 +01:00
alteredq 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. 2011-03-15 16:49:52 +01:00
alteredq 13ccc02a8a Refactored shader and uniform snippets out of WebGLRenderer into WebGLShaders. 2011-03-09 21:44:11 +01:00
Mr.doob 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically).
WebGLRenderer: renamed geometryChunks to geometryGroups :P
2011-03-02 15:51:09 +00:00