Mr.doob
c3d706e295
preserveDrawingBuffer isn't needed anymore.
2011-10-07 20:06:24 +02:00
Mr.doob
40bca923c3
Added WebGL trails example.
2011-10-07 19:45:02 +02:00
alteredq
412c545c47
Updated the rest of examples.
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All should now work with new cameras.
2011-10-05 05:05:13 +02:00
alteredq
0e4a103872
Fixed CubeCamera. Added forgotten HTML for dynamic cube maps cars example.
2011-10-02 13:20:55 +02:00
Mr.doob
7700feb538
WebGLRenderer .autoClear*
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Implemented .autoClearColor .autoClearDepth .autoClearStencil as per @alteredq's suggestion at #587 .
2011-10-01 22:46:56 +02:00
Mr.doob
b87bfc71c8
Bunch of changes...
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* Camera.useTarget is now false by default. Updated some of the examples. I tried to remove target altogether (and use lookAt every frame), but I found that WebGLRenderer's ShadowMaps uses a camera with target. Will try again at some point.
* Object3D.lookAt now checks if it's a Camera and does the inverted view.
* Quaternion glitch reported at #595
* Added .name to Material
* WebGLRenderer .clear() to .clear( color, depth, stencil ). All of them true by default.
2011-10-01 22:36:05 +02:00
Mr.doob
bbb65a768c
Updated HTML of the rest of the examples.
2011-09-20 19:27:01 -07:00
Mr.doob
19d8261174
More examples clean up.
2011-09-20 18:31:13 -07:00
Mr.doob
a940f05427
Updated examples with the new .add/.remove methods.
2011-09-05 23:16:56 +02:00
alteredq
75952217a2
Added frustumCulled flag to Object3D.
2011-09-02 22:37:38 +02:00
Mr.doob
bd2d39ac6b
Fixed broken examples.
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Updated build script.
2011-03-24 21:04:34 +00:00
Mr.doob
60ac9f8c2c
Suzanne is the new Cube.
2011-03-23 06:36:10 +00:00
alteredq
04a7ac496c
Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy.
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Also cleaned up examples from individual includes, only sandboxes and ubiquity now include individual files.
2011-03-17 00:22:20 +01:00
alteredq
1c466f26e7
Moved QuakeCamera and PathCamera into extras/cameras.
2011-03-15 16:49:52 +01:00
alteredq
13ccc02a8a
Refactored shader and uniform snippets out of WebGLRenderer into WebGLShaders.
2011-03-09 21:44:11 +01:00
Mr.doob
c89b4008f3
Added translate( distance, axis ), translateX( distance ), translateY( distance ) and translateZ( distance ) methods to Object3D.
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Camera3D translate method overrides Object3D's one. NoFly parameter removed (this should be handled from outside I think).
2011-03-06 09:16:03 +00:00
Mr.doob
1a115ae86f
Object3D::matrixNeedsUpdate ⟶ Object3D::matrixWorldNeedsUpdate
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Object3D::lookAt works! (and Vector3.setRotationFromMatrix too!)
Next: Object3D::translate...
2011-03-05 20:46:25 +00:00
Mr.doob
e438549c87
Updated builds.
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Added RequestAnimationFrame system to the new examples.
2011-02-27 06:39:15 +00:00
alteredq
e4f759c225
Optimized Matrix4.transpose and fixed performance test.
2011-02-27 07:00:44 +01:00
Mr.doob
7480fb69cd
Updated README examples.
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Sound3D ⟶ Sound
2011-02-26 14:21:15 +00:00
Mr.doob
c7aa2ab3d1
Object3D::localMatrix ⟶ Object3D::matrix
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Object3D::globalMatrix ⟶ Object3D::matrixWorld
Added hierarchy examples.
2011-02-26 10:31:18 +00:00