21 Commits
Author SHA1 Message Date
Mr.doob c3d706e295 preserveDrawingBuffer isn't needed anymore. 2011-10-07 20:06:24 +02:00
Mr.doob 40bca923c3 Added WebGL trails example. 2011-10-07 19:45:02 +02:00
alteredq 412c545c47 Updated the rest of examples.
All should now work with new cameras.
2011-10-05 05:05:13 +02:00
alteredq 0e4a103872 Fixed CubeCamera. Added forgotten HTML for dynamic cube maps cars example. 2011-10-02 13:20:55 +02:00
Mr.doob 7700feb538 WebGLRenderer .autoClear*
Implemented .autoClearColor .autoClearDepth .autoClearStencil as per @alteredq's suggestion at #587.
2011-10-01 22:46:56 +02:00
Mr.doob b87bfc71c8 Bunch of changes...
* Camera.useTarget is now false by default. Updated some of the examples. I tried to remove target altogether (and use lookAt every frame), but I found that WebGLRenderer's ShadowMaps uses a camera with target. Will try again at some point.
* Object3D.lookAt now checks if it's a Camera and does the inverted view.
* Quaternion glitch reported at #595
* Added .name to Material
* WebGLRenderer .clear() to .clear( color, depth, stencil ). All of them true by default.
2011-10-01 22:36:05 +02:00
Mr.doob bbb65a768c Updated HTML of the rest of the examples. 2011-09-20 19:27:01 -07:00
Mr.doob 19d8261174 More examples clean up. 2011-09-20 18:31:13 -07:00
Mr.doob a940f05427 Updated examples with the new .add/.remove methods. 2011-09-05 23:16:56 +02:00
alteredq 75952217a2 Added frustumCulled flag to Object3D. 2011-09-02 22:37:38 +02:00
Mr.doob bd2d39ac6b Fixed broken examples.
Updated build script.
2011-03-24 21:04:34 +00:00
Mr.doob 60ac9f8c2c Suzanne is the new Cube. 2011-03-23 06:36:10 +00:00
alteredq 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy.
Also cleaned up examples from individual includes, only sandboxes and ubiquity now include individual files.
2011-03-17 00:22:20 +01:00
alteredq 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. 2011-03-15 16:49:52 +01:00
alteredq 13ccc02a8a Refactored shader and uniform snippets out of WebGLRenderer into WebGLShaders. 2011-03-09 21:44:11 +01:00
Mr.doob c89b4008f3 Added translate( distance, axis ), translateX( distance ), translateY( distance ) and translateZ( distance ) methods to Object3D.
Camera3D translate method overrides Object3D's one. NoFly parameter removed (this should be handled from outside I think).
2011-03-06 09:16:03 +00:00
Mr.doob 1a115ae86f Object3D::matrixNeedsUpdate ⟶ Object3D::matrixWorldNeedsUpdate
Object3D::lookAt works! (and Vector3.setRotationFromMatrix too!)

Next: Object3D::translate...
2011-03-05 20:46:25 +00:00
Mr.doob e438549c87 Updated builds.
Added RequestAnimationFrame system to the new examples.
2011-02-27 06:39:15 +00:00
alteredq e4f759c225 Optimized Matrix4.transpose and fixed performance test. 2011-02-27 07:00:44 +01:00
Mr.doob 7480fb69cd Updated README examples.
Sound3D ⟶ Sound
2011-02-26 14:21:15 +00:00
Mr.doob c7aa2ab3d1 Object3D::localMatrix ⟶ Object3D::matrix
Object3D::globalMatrix ⟶ Object3D::matrixWorld

Added hierarchy examples.
2011-02-26 10:31:18 +00:00