Mr.doob
6b151b552e
Merging with @alteredq's experimental branches.
2011-10-23 12:34:46 +02:00
alteredq
412c545c47
Updated the rest of examples.
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All should now work with new cameras.
2011-10-05 05:05:13 +02:00
Mr.doob
bbb65a768c
Updated HTML of the rest of the examples.
2011-09-20 19:27:01 -07:00
Mr.doob
19d8261174
More examples clean up.
2011-09-20 18:31:13 -07:00
alteredq
e298ac6814
Renamed MeshShaderMaterial => ShaderMaterial
2011-09-12 19:17:20 +02:00
Mr.doob
a940f05427
Updated examples with the new .add/.remove methods.
2011-09-05 23:16:56 +02:00
alteredq
59bfd81150
Added MaskPass to postprocessing and clearTarget to WebGLRenderer.
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Masking was real pain to get working with multiple render targets :/.
Unfortunately this introduced dependencies on MaskPass.js and ShaderPass.js even for use cases that do not use masking. Bah, will need to figure out some better way for deployment.
2011-09-01 17:41:56 +02:00
alteredq
797530e4f7
Moved 2d filter shaders from ShaderUtils to ShaderExtras.
2011-08-31 13:16:49 +02:00
alteredq
ff09a492bb
Refactored postprocessing out of examples into own set of classes.
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Not sure yet about names and location of files.
2011-08-29 23:35:36 +02:00
alteredq
495de75ff2
Added OrthoCamera.
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Modified examples to use it, hacking projection matrix started to feel a bit dirty.
2011-08-29 10:34:18 +02:00
Mr.doob
bfdb10a85a
Updated all examples so they use the renamed geometry classes.
2011-06-13 18:33:53 +02:00
Mr.doob
76e7ea3461
Added namespace to all the objects that missed it (geometries, uniforms, etc)
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WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00
Mr.doob
e8847848ad
Merging with alteredq's branch.
2011-04-09 08:22:59 +01:00
alteredq
55a3d8290d
Changed hardcoded uv scale to uniform in lava shader example.
2011-04-05 08:39:08 +02:00
alteredq
1001b76351
Added lava shader example.
2011-04-02 09:02:35 +02:00