alteredq
c07919529e
Made FirstPersonControls work. Fixed more examples to work with the new camera system.
2011-10-04 21:10:20 +02:00
alteredq
00b01e88b3
Added cars demo.
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New stuff:
- car rig
- dynamic cube maps
- drop shadows from geometries
- tilt-shift
- motion blur
- fxaa
Uses shrunk lens flare texture from ro.me.
2011-09-30 00:51:45 +02:00
alteredq
e0a29097cd
Added FXAA shader (thanks to @supereggbert) and SavePass.
2011-09-28 23:02:28 +02:00
alteredq
9e39966076
Added ability to disable render passes to EffectComposer. Added simple blend shader to ShaderExtras.
2011-09-25 18:54:30 +02:00
alteredq
bbdef72e69
Added simple tilt-shift effect to ShaderExtras.
2011-09-24 02:40:14 +02:00
alteredq
631a5d697c
Changed remaining "addXXX" to "add".
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Hopefully no more deprecation warnings.
2011-09-21 05:52:59 +02:00
Mr.doob
dd1f214947
@zz85's SimplexNoise fixes.
2011-09-13 15:15:36 -07:00
alteredq
e298ac6814
Renamed MeshShaderMaterial => ShaderMaterial
2011-09-12 19:17:20 +02:00
alteredq
3e04cf18dc
Normalized Gaussian blur coefficients.
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Also shortened a life cycle for particles in shapes example. Still it gets about 10 fps slower with time :/
2011-09-09 21:08:29 +02:00
alteredq
898e528e5d
Merge remote-tracking branch 'remotes/zz85/master' into dev
2011-09-09 20:59:44 +02:00
alteredq
78521fad95
Added renderer.getClearAlpha. Extended RenderPass to be able to use custom alpha clear. Fixed UVs in UTF8Loader.
2011-09-09 19:57:13 +02:00
zz85
178dc964b5
fixed horizontalBlur and verticalBlur shaders
2011-09-09 22:02:33 +08:00
alteredq
94b14c1e3a
Cleaned up a bit 9-sample Gaussian blur shader.
2011-09-08 18:26:59 +02:00
zz85
1ecbe6035b
Experimenting with more blur filters
2011-09-08 22:38:38 +08:00
alteredq
d228fb0c4a
Added physically based specular term to skin shader.
2011-09-08 02:18:50 +02:00
alteredq
245dbfcc2a
Changed renderer.getClearColor API to return reference.
2011-09-07 23:25:06 +02:00
alteredq
0959969fc3
Added skin rendering example plus some postprocessing fixes to make it work.
2011-09-07 16:39:20 +02:00
alteredq
8c326a222f
Moved depth buffer writing control from renderer into material.
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This allows, for example, better integration of additively blended materials with a regular scene.
Not to be confused with depthTest (which controls complete access to depth buffer, including reading).
Also messed up a bit with particle emitter example.
2011-09-06 00:58:55 +02:00
zz85
e123cf2f5f
Added webgl particle emitter with blur postprocessing example
2011-09-05 13:16:16 +08:00
alteredq
5d898fa2f0
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
2011-09-02 13:41:57 +02:00
alteredq
0bd23ca973
Added scene override material to RenderPass. Added mipmapped depth-of-field shader.
2011-09-02 13:40:31 +02:00
Mr.doob
a22bba1156
Merge remote-tracking branch 'zz85/experimental' into dev
2011-09-01 19:14:30 +02:00
alteredq
59bfd81150
Added MaskPass to postprocessing and clearTarget to WebGLRenderer.
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Masking was real pain to get working with multiple render targets :/.
Unfortunately this introduced dependencies on MaskPass.js and ShaderPass.js even for use cases that do not use masking. Bah, will need to figure out some better way for deployment.
2011-09-01 17:41:56 +02:00
alteredq
20fae814e7
Refactored postprocessing to use double buffering.
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Cause everywhere there are warnings about not writing to the same texture which is also being read. Curiously enough this didn't make problems so far (save for mysterious lines when doing "heat" effect in ro.me).
2011-09-01 00:19:31 +02:00
alteredq
058f86f6ab
Moved focus shader out of dynamic particles example into ShaderExtras.
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Also updated dynamic particles example to handle resizing.
2011-08-31 15:04:38 +02:00
alteredq
797530e4f7
Moved 2d filter shaders from ShaderUtils to ShaderExtras.
2011-08-31 13:16:49 +02:00
alteredq
10e12a8305
Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example.
2011-08-31 01:06:26 +02:00
alteredq
3a5d02cc39
Added vignette shader / effect. Updated postprocessing example.
2011-08-30 18:59:00 +02:00
alteredq
093bbb1cb9
Added dot screen shader / effect. Extended postprocessing demo. Fixed viewport bug for render targets.
2011-08-30 16:48:47 +02:00
alteredq
32f0f884bd
Added sepia shader / effect.
2011-08-30 12:38:32 +02:00
alteredq
ff09a492bb
Refactored postprocessing out of examples into own set of classes.
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Not sure yet about names and location of files.
2011-08-29 23:35:36 +02:00
zz85
9ff5e00610
New Canvas & Particles Emitter Example
2011-08-29 00:54:28 +08:00
Mr.doob
b1b4c821aa
Added ImageUtils.getNormalMap.
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Updated Tween.js (thx @jeromeetienne)
2011-08-17 14:20:17 +02:00
Mr.doob
ce39f2aa41
Detector.js message now pointing to get.webgl.org.
2011-07-03 18:15:27 +02:00
alteredq
44c0f34e2a
Removed font from examples/js, now that fonts are in examples/fonts.
2011-06-07 00:48:10 +02:00
zz85
2860731edb
Updated 3D Text Geometry and example
2011-06-02 01:21:37 -07:00
Mr.doob
18f7859974
Ray now intersects with particles too. (thx @jaycrossler)
2011-05-28 23:34:59 +01:00
alteredq
bd56143eb4
Updated a bit message and links in Detector.
2011-04-16 18:36:03 +02:00
Mr.doob
847276d4a0
Improved Detector.js a bit more.
2011-04-13 17:28:57 +01:00
Mr.doob
b05ec5d52d
Improved Detector.js
2011-04-13 16:56:07 +01:00
Mr.doob
70ff34b8a3
Updated Stats.js widget.
2011-04-03 07:56:41 +01:00
Mr.doob
754aebf84a
Reverted Detector.js as Chrome's issue seems to be fixed now.
2011-03-26 12:42:16 +00:00
alteredq
633276ddd8
Quick fix for Detector that got broken with latest Chrome canary.
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For some reason Chrome canary 12.0.713.0 doesn't have "window.WebGLRenderingContext".
2011-03-25 17:40:56 +01:00
Mr.doob
ae80b2b894
REVISION ++
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Updated builds and README.
2011-03-22 18:58:06 +00:00
alteredq
4c59647907
Added FileAPI to Detector.
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Also for the moment reverted autoupdate of canvas based textures. This breaks things and proper fix seems to require more efforts :(
2011-03-09 02:45:52 +01:00
alteredq
c61f89ba14
Brought back bloom.
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Also updated GUI-DAT (didn't help with recent Chrome compositing bugs, though this is Chrome Windows issue), added FileAPI to Detector and fixed aspect ratio bug in WebGLRenderer.
2011-03-08 17:33:34 +01:00
alteredq
cf2e8c1bbf
Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there.
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Went through all examples, all should work.
JSON files exported from Blender / converted from OBJ files still use underscored property names internally. I don't know, should these also be changed?
2011-02-28 14:52:04 +01:00
Mr.doob
339384f209
Tweaked RequestAnimationFrame.js and Detector.js.
2011-02-27 05:05:41 +00:00
alteredq
7415759392
Added 3d sound support plus example.
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Thanks to @mikaelemtinger ;)
2011-02-25 09:08:15 +01:00
alteredq
3e2f4f7cc5
Merged with mrdoob's branch.
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Also got uqbiquity working and fixed ugly globals bug in WebGLRenderer. Again we missed it because of consistent naming ;)
2011-02-24 01:31:33 +01:00