alteredq
631a5d697c
Changed remaining "addXXX" to "add".
...
Hopefully no more deprecation warnings.
2011-09-21 05:52:59 +02:00
alteredq
e298ac6814
Renamed MeshShaderMaterial => ShaderMaterial
2011-09-12 19:17:20 +02:00
alteredq
78521fad95
Added renderer.getClearAlpha. Extended RenderPass to be able to use custom alpha clear. Fixed UVs in UTF8Loader.
2011-09-09 19:57:13 +02:00
alteredq
d228fb0c4a
Added physically based specular term to skin shader.
2011-09-08 02:18:50 +02:00
alteredq
245dbfcc2a
Changed renderer.getClearColor API to return reference.
2011-09-07 23:25:06 +02:00
alteredq
0959969fc3
Added skin rendering example plus some postprocessing fixes to make it work.
2011-09-07 16:39:20 +02:00
alteredq
0bd23ca973
Added scene override material to RenderPass. Added mipmapped depth-of-field shader.
2011-09-02 13:40:31 +02:00
alteredq
59bfd81150
Added MaskPass to postprocessing and clearTarget to WebGLRenderer.
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Masking was real pain to get working with multiple render targets :/.
Unfortunately this introduced dependencies on MaskPass.js and ShaderPass.js even for use cases that do not use masking. Bah, will need to figure out some better way for deployment.
2011-09-01 17:41:56 +02:00
alteredq
20fae814e7
Refactored postprocessing to use double buffering.
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Cause everywhere there are warnings about not writing to the same texture which is also being read. Curiously enough this didn't make problems so far (save for mysterious lines when doing "heat" effect in ro.me).
2011-09-01 00:19:31 +02:00
alteredq
797530e4f7
Moved 2d filter shaders from ShaderUtils to ShaderExtras.
2011-08-31 13:16:49 +02:00
alteredq
10e12a8305
Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example.
2011-08-31 01:06:26 +02:00
alteredq
3a5d02cc39
Added vignette shader / effect. Updated postprocessing example.
2011-08-30 18:59:00 +02:00
alteredq
093bbb1cb9
Added dot screen shader / effect. Extended postprocessing demo. Fixed viewport bug for render targets.
2011-08-30 16:48:47 +02:00
alteredq
32f0f884bd
Added sepia shader / effect.
2011-08-30 12:38:32 +02:00
alteredq
ff09a492bb
Refactored postprocessing out of examples into own set of classes.
...
Not sure yet about names and location of files.
2011-08-29 23:35:36 +02:00